Michael Boongaling Candidacy Portfolio
AGS | Abstract Geometries
FOD | Paper Folding 1 + 2
DS1 | Carroll Cloar Museum
DS2 | Attached Dwellings
DS2 | Speculative Dwellings
Miscellaneous Projects
Abstract Geometries Architectural Graphics Studio
The abstract geometries project was an assignment that developed over the course of multiple weeks that ultimately terminated at a final model and drawings for the course. The task was to create a geometrical form that is designed on all six sides to convey multiple design principles. The form was only allowed to be orthogonal and must not contain
any curves. Lastly, the only materials that were allowed to be used were planes and dowels that spanned between the measurements of 1/8” to 1/16” in thickness. Ultimately, the model would be finalized with elevations, sections, and an exploded axon with a plan view of the form to accompany the final presentation of the assignment.
1.1 Model - Iteration 1
1.2 Model - Iteration 1
1.3 Depth Study (Top / Bottom Elevations)
1.4 Depth Study (Sections A + B)
1.5 Narrative on Rhythm + Repetition
1.6 Final Drawings + Axonometric
1.7 Model - Final
1.8 Model - Final
Paper Folding 1 + 2 Fundamentals of Design
The paper folding project was a processbased assignment that spanned across the entirety of the spring semester in two different halves. The initial prompt was to learn about the different ways of folding and manipulating paper. As the project developed, a further exploration of these folds were conducted through gesture drawings that conatined the feelings and
emotions of a paper-folded model. After multiple gestures were derived from the form, the assignment evolved into the creation of sectional and light studies to end the first half of the project. The second half of the project synthesized the sectional studies and initiated the full design of one, cohesive building.
2.1 Sketch - Iteration 1
2.2 Model - Iteration 1
2.3 Model - Iteration 2
2.4 Gesture - Iteration 2
2.5 Gesture - Section A
2.6 Gesture - Section B
2.7 Gesture Model - Section B
2.8 Gesture Model - Section C
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2.9 Exploded Axonometric with Sections
2.10 Section A + C
2.11 Model (Minecraft) - Exterior
2.12 Model (Minecraft) - Section Cut (B + B)
Carroll Cloar Museum Design Studio 1
The Carroll Cloar Museum for Art and Literature was the first digital project within Design Studio 1 that aimed to house the works of a local artist, Carroll Cloar, while also promoting art and literature to those who inhabit the space. The site was located at the ridge of Mud Island at the intersection where the Wolf River empties into the Mississippi
River. Alongside a gallary that contains the artist’s work, the museum was programmed to house classrooms for students to learn, a reading room, and a set of writing pods for authors to create their own works of literature inspired by the setting and environment that surrounds them.
3.1 Abstracts and Diagram
3.2 Floor Plan
3.3 Elevations - North and West
3.4 Sections A and B
3.5 Rendering - Entry Sequence
3.6 Rendering - Sculpture Garden
3.8 Rendering - Exterior Perspective
Attached Dwellings Design Studio 2
The Attached Dwellings assignment was the first residential project which tasked the student to create a building that would be inhabited by multiple families. The prompt took part in a proposal for a new development within the Broad Avenue Arts District. Although the task was mostly open ended, the project had to relate heavily to the context that surrounded the building
due to the fact that it was located in a historical district with its own set of design principles that preserves the identity of the area. Although there were many differing forms of attached dwellings that were proposed, the student in particular was tasked to design one building that held six smaller units within a square footage that was roughly 35 to 40 square feet.
4.1 Rendering - Dusk Exterior Perspective
4.2 Rendering - Interior Perspectives
0
4.3 Site Plan
5
10
20
40
3
6 7
2
1
4
3
10
1
5
8
4
5 9
8
76
Level 1
6 7
2
1
4
10
8
2 3
1
5 4
5 9
8
7 6
10
2 3
Level 2 + 3
9 Level 4
Floor Plans Program:
1. Food Preparation 2. Living Area 3. Flex Private Space 4. Flex Public Space 5. Storage 6. Closet 7. Washer + Dryer 8. Bathroom 9. Stairwell 10. Flex Community Space Section A 0
2
4
8
16
Section B
Sections 4.4 Floor Plans and Sections
North Elevation
East Elevation 0
4.5 North/East Elevations and Rendering
2
4
8
16
West Elevation
South Elevation 0
2
4
8
16
4.6 South/West Elevations and Rendering
4.7 Model - North/East Perspective
4.8 Model - South/East Perspective
Speculative Dwellings Design Studio 2
The speculative dwellings project was designed to be a single-family home that would be inhabited by a person who identifies within a relationship to any degree or extent. While there were multiple neighborhoods in speculation, the site for this specific project is located within the East Buntyn neighborhood off of Highland Street and Central Avenue.
Alongside the site, the following project aimed to materialize the relationship between man and nature by enclosing the core elements found within the natural environment.
5.1 Rendering - Entry Sequence
5.2 Diagrams
5.3 Section A and Floor 1
0
5
10
20
40
5.4 Section B and Floor 2
5.5 Rendering - Waterfall and Reflection Pond
5.6 Rendering - Rooftop Garden
5.8 Elevation - South
5.9 Model - Compressed
5.10 Model - Exploded
Miscellaneous Projects
Visual Notes History of Architecture 1
Visual Notes were a reoccuring assignment where the student was tasked to write notes that were targetted towards sketching a visual representation of historical architectural works more so than explicit written information on the history of said works.
6.1 Visual Notes
6.2 Visual Notes
Associated Geometries (Model) Design Studio 1
The Associated Geometry Model was the first project within Design Studio 1 in which the student was tasked to create a physical composition of a line, a plane, and a mass with the three elements of cement, basswood, and a color of the student’s choice.
6.3 Associated Geometries (Model)
6.4 Associated Geometries (Model)
Associated Geometries (Rendering) Computer Applications 1
The Associated Geometry Rendering was an assignment in part with the model created in Design Studio 1 for the student to grow an understanding in different methods for architectural visualization and representation. Elements such as an open composition along with circular forms to frame the main subject were explored within this rendering.
6.5 Associated Geometries (Rendering)
6.6 Associated Geometries (Rendering)
Introduction to V-Ray Computer Applications 1
The following rendering was one that was used as an introduction to the SketchUp plugin known as V-Ray. The designer was asked to bring in materials from the plugin and render a view through the software that would ultimately be post-processed onto a landscape of the student’s choice.
6.7 Introduction to V-Ray
6.8 Introduction to V-Ray
PAVE Student Design Competition Design Studio 1
The PAVE Student Design Competition was the first design project that consisted of boards with multiple elements such as diagrams, site plans, floor plans, sections, elevations, and renderings. The prompt for the assignment was to create a kiosk pop-up that promted the Sketch-Up brand and would be placed onto the college campus at the University of Memphis.
6.9 Pave Student Design Competition
Addative to promote form
Subtractive to demarcate circulated spaces
Industry Kiosks
Restrooms
Mechanical Restrooms Circulation
Program Axon
Finalized Form
6.10 Pave Student Design Competition
Point, Line, Plane Computer Applications 2
The Point, Line, and Plane assignment was one that introduced the principles of graphic design through simple elements on a digital medium. The student was asked to convey different words such as tension, perspective, and chaos through a graphic composition of a point, line, and plane.
6.11 Point, Line, Plane
6.12 Point, Line, Plane
Lecture Series Poster Computer Applications 2
The Lecture Series Poster assignment was a task that involved creating a poster that would promote multiple lecturers within a four-semester time frame. The posters had to be graphically cohesive to some extent while also being designed to stand autonomously from one another.
6.13 Lecture Series Poster
Lecture Series 9/28
FA · 19
10/5
10/26 11/16
11/30 12/7
Catalytic Structures Nader Tehrani The Cooper Union // NAADA Head/Hand Todd Williams + Billie Tsien Tod Williams Billie Tsien Architects Conscious/Unconscious Landscapes Walter Hood University of California Berkley // Hood Design Studio Bricoleur/Bricolage Frank Barkow Barkow Leibinger
Department of Architecture Gallery Fernando Guerra: A Photography Practice Under X-Ray
Pattern Recognition Barbara Bestor Bestor Architecture
All lectures will begin at 7 unless otherwise noted and are free and open to the public. Lectures will take place in the University of Memphis Rose Theater. The lecture series will be broadcast live
at Memphis.edu/live. For additional information including updates, gallery hours, direction and parking please go visit www.memphis.edu/ architecture.
Lecture Series 9/28 10/5
10/26 11/16
11/30 12/7
Catalytic Structures Nader Tehrani The Cooper Union // NAADA Head/Hand Todd Williams + Billie Tsien Tod Williams Billie Tsien Architects Conscious/Unconscious Landscapes Walter Hood University of California Berkley // Hood Design Studio Bricoleur/Bricolage Frank Barkow Barkow Leibinger
Department of Architecture Gallery Fernando Guerra: A Photography Practice Under X-Ray
SP · 20
Pattern Recognition Barbara Bestor Bestor Architecture
All lectures will begin at 7 unless otherwise noted and are free and open to the public. Lectures will take place in the University of Memphis Rose Theater. The lecture series will be broadcast live
at Memphis.edu/live. For additional information including updates, gallery hours, direction and parking please go visit www.memphis.edu/ architecture.
6.14 Lecture Series Poster
Brand Identity Computer Applications 2
The Brand Identity assignment prompted students to create a brand identity having to relate to an interest each student held during their childhood. Each student then had to develop a brand that consisted of elements such as a letterhead, buisness card, bus stop advertisement, t-shirt, and any accompanying products that coincided with the brand.
6.15 Brand Identity
6.16 Brand Identity