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5.2 - Developed Design Outcomes
5.2.0 - DEVELOPED DESIGN OUTCOME
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Fig 5.2.1 Developed Design outcome
The Developed Design Outcome for this designled research investigation is represented in sections 5.2.0-5.2.12. Building upon key learnings from the Preliminary Design stages,and section 5.1, the outcomes are presented and critically reflected upon in relation to Research Objective 2 and Research Objective 3. The outcomes are critiqued in relation to RO2 in sections 5.2.3-5.2.9 and RO3 in sections 5.3.25.2.7 and 5.2.10-5.2.12.
First postulated by Wark and explored in section 4.1.10, the orange pigment in the artefact is derived from the pigment of it’s immediate substrate and geological features,
196.15
simulation 1
simulation 2
simulation 3
simulation 4
B01
B03 B02
B01- Artefact waste rudders (mobile agencies) B02-Synthetic river aggregation (connecting intensity) B03- Subterranean waste collection/ distribution artefact
5.2.1 - OVERVIEW
Building on existing characteristics and learnings explored in Preliminary Design, the Developed Design outcome will represent and critically reflect on the following characteristics:
RO2: The Ecological Approach • Temporal Ambiguity
• Waste Flow Manipulation
• Homogenisation
RO3: The Systematic Approach • Waste Flow Manipulation
• Mobile Node Agents
• Primary + Secondary Nodes (5.2.3) (5.2.4-5.2.7) (5.2.8-5.2.9)
(5.2.4-5.2.7) (5.2.10)
(5.2.11)
The Developed Design outcome re-engages the "Computational Garden", first postulated in section 2.11.3 and explored in 3.3. The non-human artefact is comprised of 4 simulations (highlighted in figure 5.2.2), interfaced with separate populational parameters to shape a complex non-human artefact through a systematic approach.
Fig 5.2.2 Tower artefact situated amongst a system of other tower artefacts
primary node
Fig 5.2.5 Axonometric view of the tower artefact
secondary node
The Tower Artefact is constructed with multiple parts, each conveying a different temporal quality. The tower is more permanent at the base, becoming increasingly temporary and under construction further upward.
Fig 5.2.6 Exploded axonometric view of the tower artefact components
5.2.3 - RELIC COMPONENTS - TEMPORAL QUALITIES (RO2 + R03)
BUILDING CORE FLUID FACADE WASTE FLOW SYSTEM
Fig 5.2.7 Relic concrete base Fig 5.2.8 Relic fluid facade Fig 5.2.9 Relic waste flow system
The building core represents a more permanent anthropogenic component. It is comprised of a base, that houses building systems and rooms, and a core, that allows humans to circulate to the top of the building, following the growth of the non-human artefact. The fluid facade can be deconstructed and reconstructed with its density based upon where humans may need to operate in the tower. Metal sheets are tied to the structural system. Constructed a series of scaffolding and pipes anthropogenic waste flow system is forced to adapt to the transformations of the non-human agent. Its primary extractor, shifts up and down the tower, depending on where the primary extraction from the non-human artefact is located.
Fig 5.2.10 Relic primary structure Primary structure is comprised of a series of I-Beams, scrounged from the waste heaps. It represents a more permanent anthropogenic component. Secondary structure is comprised of a mix of tubes, bars and other scrap found in the waste piles. It is used as a fixing for the facade system. The temporary platforms allow humans to get in close proximity to the non-human artefact to observe and extract. they walkways can be constructed or taken down, depending on where the artefact grows.
Fig 5.2.11 Relic secondary structure Fig 5.2.12 Relic temporary platforms
5.2.4 - MATERIAL FLOWS - SYSTEM (R02 + R03)
In this Developed Design Outcome, each tower artefact represents a node, connected through system of synthetic rivers of their own creation. Building upon learnings from section 4.3, the system is controlled by the artefact, in order to manipulate waste flows. Using the system to manipulate waste addresses RO2 and RO3.
Fig 5.2.13 Plan view of Anthropogenic waste manipulated into mounds Fig 5.2.14 (right) Birds-eye-view of synthetic river system
5.2.5 - MATERIAL FLOWS - SYSTEM (RO2 + RO3)
ORIGIN POINT
The Tower Artefact utilises and existing natural and synthetic flows made by the Tower Artefact. The non-human artefact grows in positions where water flows through (see the origin point in fig 5.2.15) . The non-human artefact will then pull in water from the surrounding ecology via atmospheric vapor, ground water and hydrolysis of toxic chemicals. This water is then ejected at the origin point, forming a synthetic river system. By placing itself at a position where natural precipitation runoff collects, the artefact is able to utilise water flows from itself, and existing natural systems. These water flows will be used to aggregate waste.
Fig 5.2.15 (above) Flow paths axonometric Fig 5.2.16 (right) Flow paths plan
5.2.6 - MATERIAL FLOWS - NODE (RO2 + RO3)
Preliminary Design experiment found success when both the artefact and the system manipulated waste flows. This section explores how the Developed Design artefact, representative of a node in a larger system, can manipulate waste flows. As part of a planetary scale system that systematically transforms in response to continually changing conditions, the methods of manipulating waste flows are also continually changing. The anthropogenic agents creating the relics, informed by the philosophical provocateur of the artisan, are open "to fluid exchange of feedback and altercation to design ideas, suggested by the altered ‘matter’ around them (Mike Hale 112) (see section 2.3.5). As the non-human artefact grows, the anthropogenic agent responds, in an effort to regain control over waste flows. Figure 5.2.31 shows a non-human artefact enveloping the conveyor belt system, used in the anthropogenic flow of waste.
Fig 5.2.29 Extractor pipes, drawing waste from the non-human artefact and dumping into the conveyor belt system Fig 5.2.30 Non-human artefact envelops the new conveyor belt, initially built to circumnavigate the non-human artefacts growth.
5.2.7 - MATERIAL FLOWS - NODE (RO2 + RO3)
Fig 5.2.29 Material flows are battled between the non-human artefact (blue) and the anthropogenic agents (red). Fig 5.2.30 Axonometric showing the relics conveyor-belt system in 4 different stages of continually changing to respond to the non-human artefact
In a dialogue, the relic and the non-human artefact continually transform, while still manipulating waste flows. Figure 4.2.31 shows how the relic has been built around the non-human artefact, allowing space for the non-human artefact to grow some more.
5.2.8 - HOMOGENISATION (R02) - MATERIAL DETAILS
Building upon Preliminary Design concepts the Developed Design outcome utilities homogenisation as a method of strengthening its ecocentric qualities in relation. Generating an ecocentric artefacts helps to address ontological imbalance in the Anthropocene and shift thinking away from anthropocentrism. This addresses this design-led research investigation in relation to its aim and RO2, the Ecological Approach.
Fig 5.2.17 The artefact grows through the porous holes in the walkway, and homogenises with the permanent structure. Fig 5.2.18 Non-human artefact homogenising with an I-Beam
Fig 5.2.19 Relic components are built around the non-human artefact as it grows
These drawings examine the homogenisation between the anthropocentric and non-human components of the ecocentric artefact. This drawing examines the subterranean segment of the artefact an the above ground components as one rhizome.
Fig 5.2.20 (above) Flow paths axonometric Fig 5.2.21 (right) Flow paths plan
5.2.10 - MOBILE NODE AGENTS (RO3)
This Developed Design Outcome proposes using 'waste rudders' as mobile agents within the architectural system. Emerging from the ground, branched off from the primary node, they influence the flows of water, manipulating aggregations of anthropogenic waste.
Fig 5.2.22 Mobile nodes, able to grow upward from the primary artefact, and manipulate the synthetic rivers path. Fig 5.2.23 Grate opening prevents build of up fluid collecting inside the tower artefact. Non-human artefact seeps out from beneath the tower base.
5.2.11 - PRIMARY + SECONDARY NODES (RO3)
primary node
secondary node The Developed Design outcome represents architectural artefacts that are components of a larger, planetary scale system, able to systematically transforms in response to continually changing conditions. These drawings show a hierarchy within the speculative system, through primary nodes represented by the tower artefact, and secondary nodes, represented through the artefact developed in section 4.3.
Fig 5.2.25 Secondary node moves into position, placing itself at a key aggregation of waste at the base of the primary node. Fig 5.2.26 Secondary node , still in infancy, when compared to the scale of the waste rudders from the primary node.
Fig 5.2.28 Relics deteriorating and being rebuilt at another point in the system
The speculative system proposed by the Developed Design Outcome is composed of primary and secondary nodes. Because the system continually transforms to respond to changing conditions, the hierarchy of nodes shift. This drawing represents the relationship between nodes, capturing their life-cycle. Not all nodes are separate but can from a direct vestige of previous node iterations. As non-human artefacts shift through the landscape, the bones of relics fall into ruination. The broken debris get caught in the synthetic river flows constructed by the artefact . The debris will then be aggregated by the non-human artefacts ‘rudders’.
This Developed design outcome proposes a system that re-builds from the debris of previous nodal artefact. These drawings are titled with a polynomial instead of a numeral, to emphasise that these are ‘plateaus’ in a larger system, that exists on a continuum. “A plateau is constructed of intensities. The notion of intensity, of course, brings us right back to the continuity thesis. Intensities exist as continuous gradations rather than discrete points”
-(Deleuze and Guattari, p15)
Fig 5.2.32 In a system of towers, clouded in toxic smog an ancient artefact looms over the other nodes