TAP FOR ZERO

Page 1

THE

CONCEPT PITCH PRODUCED BY Tap 4 Zero

20 Sep. 2018


G N I N RU N D ROP

KEEP ER TH E W A T CLEAN!!

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WE’LL TALK ABOUT... 1.

Our Design Goal

2.

The Design Process

3.

KFC of Design Jam

4.

The 2nd Iteration

5.

The Demo of our game

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1.

THE DESIGN GOAL Defining the problem

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4,000

plastic water bottles

are used every second & Less than

11%

of Canada's plastics get recycled.

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BOTTLED WATER takes

2,000 times more energy to produce and transport than TAP WATER.

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An Awareness Campaign to educate newcomers in Metro Vancouver area about the high quality of tap water.

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In an effort to align with Zero Waste 2040 vision of Vancouver city.

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2.

THE DESIGN PROCESS Our Pipeline

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OUR DESIGN PROCESS Develop

Ideation

Prototype The solution

Brainstorm & Analyze

Collect

Testing

the information

User feedbacks

Define

Improve

The problem

next iteration

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3.

the DESIGN JAM Our 1st Prototype

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THE WATERBABY & LOGO

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OUR INSTALLATION at DESIGN JAM 13


Place your screenshot here

OUR INSTALLATION at DESIGN JAM 14


KFC of the DESIGN JAM

KEEP

FIX

▧ Our problematic

▧ The communication of our problematic

▧ The water baby’s flow ▧ The Installation idea

▧ Our process (user testing) ▧ Developing more our target audience 15

CHANGE ▧ The medium ▧ Presentation

▧ New characters (more colorful, memorable)


4.

THE 2nd ITERATION Reframing the problem

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How can we Increase brand reach & awareness to effectively communicate the information with our target audiences?

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WHO are the target audiences?

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INTERNATIONAL STUDENT XIAOMING WANG ▧ Male, 22 ▧ An International Student from China ▧ Hobbies:

FRUSTRATIONS: ➔ Has no idea that tap water in Vancouver is drinkable. ➔ Spends money on bottled water.

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INTERNATIONAL STUDENT XIAOMING WANG ▧ Male, 22 ▧ An International Student from China ▧ Hobbies:

FRUSTRATIONS: ➔ Has no idea that tap water in Vancouver is drinkable. ➔ Spends money on bottled water.

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GOVERNMENT OFFICIAL AMANDA ▧ ▧ ▧ ▧

Female, 32 PR of City of Vancouver Environmentally conscious Hobbies:

FRUSTRATION: ➔ Has difficulties to promote the city’s Zero

Waste 2040 vision

through digital platforms.

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IDEATION

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BRAINSTORMING

INCENTIVES & CHANNELS

THE MESSAGE

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BEHAVIOR CHANGE


THE TOUCH POINTS

AIRPORT

TOURIST

PUBLIC

SPOT

INSTITUTIONS

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THE STORYBOARD

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THE BIG IDEAS

ICONIC CHARACTERS

GAMIFICATION

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ACCESSIBILITY


DEVELOPMENT

&

TESTING

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THE SECOND PROTOTYPE

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USER TESTING FEEDBACK ▧ photo

▧ People felt reluctant to scan the QR code. ▧ They didn’t understand where enemies came from. ▧ They didn’t know what this game had to do with Vancouver. ▧ They couldn’t see how to interact with the characters.

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5.

RUNNING DROP The demo of our game

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THE PUBLIC WIFI CONNECTION PAGE

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G N I N RU N D ROP

KEEP ER TH E W A T CLEAN!! Place your screenshot here

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We’ve learnt that... ▧ Do not fall in love with your idea too early. ▧ Let the users inform the design. ▧ Iteration process is the key to improve the prototype design.

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Thanks! Any questions?

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