Table of Contents
project 1 Lakefront Development, China project 2 Design Corps Summer Studio 09, Bryan Bell project 3 MoCA/Redesign, Frank Gehry Studio project 4 Theater project 5 Santa Monica Light Rail Project project 6 Cinema: Choose Your Own Movie Adventure
project 7 Ballona Creek Renovation Project
Sp Fa Sp Fa Sp Fa Sp Fa Sp Fa Sp 2004 2005 2006 2007 2008 2009 undergrad.
Fa Sp Fa p grad. 2010 2011 graduate
other works
sketch parametric design - grasshopper parametric design - processing digital fabrication
Projects
Lakefront Development, China Design Corps Summer Studio 09 MoCA/Redesign, Frank Gehry Studio Theater Santa Monica Light Rail Project Cinema: Choose Your Own Movie Adventure Ballona Creek Renovation Project
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Project 1
a residential designs located in China’s Lake-front role: design assistant
Project 1 Lake Front Development, China
sunken garden
Project 1: section cut
3 2
1
2 1
Project 1: section cut B
B.
Project 2 Design Corps Summer Studio 09, Bryan Bell
Hollygrove used be a community full of fellowship; “Bus Shelters� had played an important role in this function. It has never been the same since Hurricane Katrina, we want to revitalize the community by recalling that memory of fellowship with our bus shelter design. We chose hurricane salvaged wood as the symbolic main material.
construction process
plan at steel base plate
construction document
maximum capacity: 12 people (to encourage fellowship) maximum dead load: 3000 lbs maximum wind resistance: 160 mph 2’-143” 1’-887”
WATER PROOFING SYST
5”
7” 8 39°
7’-141”
6’- 87”
5’-187”
146°
2’-481” Aa
9 8 7
1’- 41”
3’-941”
11 10
22°
Water Proofing Syst. Section Aa
112°
Bench (Unerneath) Detail
3’-743”
3” 4
2’-10 81” 2’- 87”
68°
7”
5 85” 5 85”
3’-1141”
4 87” 3 87” 3 87”
158°
1181”
3 2 1
3 85” 3 85”
1 2 4
6
1’
5
9 43”
4
Dado Cut
9 43”
102°
3 4’-243”
4’- 87” 3’-10 87”
112°
fabrication details (bench)
14 13 12
Unerneath Bench Detail 5” 51°
4 87” 4 87”
3” 4 Dado Cut
G er ve. dA
ran
Project 3
p Up
Open spaces on Bunker Hill becomes empty after work everyday. MoCA/Redesign’s intention is to use museum as 1) activators by breaking the mus into pavilions and pla them on public spaces, and use them 2) as linkage to draw people onto the current MoCA site, the new core public space. The attempt is to create everyday spaces and encourage social activities.
MoCA/ReDesign, Gehry Partner LLP, post-professional degree
gallery space public program administration educational space
Temporary Exhibition Space: “connecting tissue” that stiches all the pavillions together
circulation program
Galleries step 1: cluster Public Programs
program development
step 2: expansion
step 3: scatter
step 4: morph
Courtyard - to temp. exhibitions Lobby/ Admin.
Gallery B
Angel’s Knoll
Upper Grand
Cal Plaza
Gallery C
Olive St.
Temporary Exhibition Space
site section: shows the relationship between pavillions as “activators” and temporary exhibition space as “connecting tissue”
Gallery C
Lower Grand
section reference
This design concept focuses on people’s “arrival experience”; to subtly transfer audiences from reality (the cityscape) into an imaginary space (theatre) without the awareness of stepping through a threshold - the entrance. This concept is achieved by two methods: 1) the building form radiates out to the busy intersection to welcome audiences’ arriving and 2) the glass facade reduces the threshold to minimum; it also unfolds to create a semi-public/ private space.
concept
Project 4 Theatre, Wilshire Blvd. + Normandie Ave. Los Angeles
an undergraduate year 3 project that used theatre to explore structural design
I-1 0
detail drawing & 3D model
3rd st. promenade
PCH city map
3D sectional structural model
Project 5 Santa Monica Light Rail Project
This project is located on 4th and Colorado Blvd, where multiple zones converge all-together; thus pedestrian and vehicular circulations are always dense. The fluidity of the design (both form and function) is reponding to the busy urban movement at the intersection, at the same time aiming to alleviate the congestion.
Design Exercise: Container Outdoor Cinema ciname space This design exercise focuses on re-utilizing mundane materials such as containers and using it to create an instant event space; using this exercise to explore outdoor cinema design for the purpose of invigorate urban activities. This container-cinema can be attached on any freight train and travel from city to city, similar to Archigram’s Zeppelin concept. exhibitiona space
balcony
patio
exhibition platform
Project 6
Cinema: Choose Your Own Movie Advanture , Geoff Manaugh, editor of BLDGBLOG, post-professional degree
What if movie-watching experience can be modeled in a way so it can This project goal focuses on:1) adaptively reuse existing abandoned encourage people to revisit the stories several times? Would it start warehouse and 2) creating a movie-watching experience on urban scale, for a more dynamic urban fabric. This final project continued from the design exercise. creating a different, perhaps a more dynamic, social interaction? container
object: mobile Wi-Fi router range: 15’ radius +
ending 1 ending 4 ending 5 ending 2 ending 3
choose your own adventure concept design
design concept: each cell contains a portion of the story, you can structure story-development based on your choices
design concept + container design exercise
start star point point
final project
A
B C
Project 7 Ballona Creek Renovation Project, Marina del Rey instructor: Yin-Yu Hung, SWA Group
year: 5th, topic: urban landscape
redered: photoshop
Other Works
sketch parametric design - grasshopper parametric design - processing digital fabrication
Sketches
This project uses algorithm desing to redefine an existing form, mouse, or wall surface that was built in Rhino space, then uses Grasshopper to manipulate its shape and pattern and finish rendered in Maxwell.
an agent-based abstract pattern coding
Agent Behavior Framework Reset New Agent’s Behavior to Default void update(){ if(frameCount % 1 == 0){ trailPopulation.add(new trail(pos, vel)); } Vec3D acc = new Vec3D(); Vec3D clp = closestPt(); Vec3D spr = spring(); acc.addSelf(clp); acc.addSelf(spr); vel.addSelf(acc); vel.limit(maxVel); pos.addSelf(vel); }
Distance Calculation
Calculating the Closest Distance Between Agents Vec3D closestPt(){ Vec3D vec = new Vec3D(); agent closestAgent = new agent(new Vec3D(), new Vec3D(), 1,1,1,myStrand,0); for(int i = 0; i < strandPopulation.size(); i++){ strand s = (strand) strandPopulation.get(i); for(int j = 0; j < s.agents.size(); j++){ agent a = (agent) s.agents.get(j); Creating Strands Between Agents void render(){ if( (d < closestDist) && (d > 0) ){ stroke(55); closestDist = d; for(int i = 0; i < agents.size() - 1; i++){ closestAgent = a; agent a1 = (agent) agents.get(i); } agent a2 = (agent) agents.get(i+1); } line(a1.pos.x, a1.pos.y, a1.pos.z, a2.pos.x, a2.pos.y, a2.pos.z); } }
Processing
Agent Movements
Controling Movement (Velocity) & Creating Agentsâ&#x20AC;&#x2122; Trails if(closestDist < rangeOfVis){ class trail{ vec = closestAgent.pos.sub(pos); trail(Vec3D p, Vec3D v){ vec.limit(maxForce); pos = p.copy(); } vel = v.copy(); mag = 255; } void render(){ mag = mag - 0.2; stroke(mag); strokeWeight(1); point(pos.x, pos.y, pos.z); if(mag < 0){ trailPopulation.remove(this); } } }
This material research focuses on 1) how to utilize sawdustâ&#x20AC;&#x2122;s â&#x20AC;&#x153;zero wood propertyâ&#x20AC;? in order to create different surface and 2) achieving a zero-waste on wood materials, thus the waste from sawdust could also be constantly recycled. The strand of this research explores the transparency/ translucency of the finish product based on controlling the proportion of sawdust to its binding material.
material process string
+ 15% translucency + 40% translucency + 70% transluncency
axon view
Material + Process: digital fabrication
L particles L/M particles M particles fine particles
plan view
system