Hunter Miller Selected Works
RESUME
HUNTER MILLER EDUCATION
EMPLOYMENT
millerhu@mail.uc.edu (513) 709 2657
BACHELOR OF SCIENCE IN INTERIOR DESIGN, FRENCH MINOR CINCINNATI, OHIO UNIVERSITY OF CINCINNATI 2013-2018 LAKOTA EAST HIGH SCHOOL 2009-2013
LIBERTY TOWNSHIP, OHIO
ROCKWELL GROUP Interior Design Intern
NEW YORK, NEW YORK January 2015 - April 2015 (4 Months) August 2015 - December 2015 (4 Months)
Project Types: Amenities Center, Restaurant, Retail, Cruise Ship, Airport
Responsibilities: Material Board Organization, Interior Elevation & Plan Rendering, Photoshop, 3D Modeling, Vendor Communication, Architectural CAD Drawings & Specifications
LOPEZ STUDIO GROUP Design Intern
CINCINNATI, OHIO May 2014–August 2014 (4 Months)
Project Types: Corporate & Amenities
Responsibilities: Managing Materials Library, Creating Branding Documentation, Vendor Communication, Material Boards
AMC THEATER Concession/Usher Crew
WEST CHESTER, OHIO June 2011–August 2013 (2 years) Responsibilities: This position included organizing a clean station, sales marketing to customers, coordination with a team of other workers to reach a common goal, and consistent customer satisfaction.
SKILLS
Photoshop, Illustrator, InDesign, Rhinoceros 5, Autocad 2014, Finish Selection, Microsoft Office, Physical Modeling, Charcoal Drawing, Acrylic & Watercolor Painting, Photography Basic Proficiency: V-Ray, Revit, Sketchup, Spec Sources, French
ORGANIZATIONS
AIAS American Institute of Architecture Students 2013–Present Social Media Coordinator (2015 Summer Semester) IIDA International Interior Designers Association 2013–Present UC ROTARACT 2013–Present
PORTFOLIO
Habitat for Humanity Volunteer
https://issuu.com/millerhu/docs/2015-16_portfolio_issuu
CONTENTS
ACADEMIC URBAN WINERY LE MODULAR ENCORE WORKPLACE OF THE FUTURE EMPLOYMENT ROCKWELL GROUP LOPEZ STUDIO GROUP ADDITIONAL ARCHITECTURE AT ZERO MIXED MEDIA PHOTOGRAPHY
URBAN WINERY Introduction to Architectural Thinking
Concept: There is a FLUIDITY in the process of growing grapes, making wine and finally tasting the wine. Each process has an established method making it as fluid as possible. Looking at the structures of wine glasses, decanters, wine bottles, the physical forms of the grapes, each object has a fluidity to it. These fluid forms will influence the physical form of the design, as well as the way each person experiences the process.
Form Development: The form of the structure is pulling from parametric designs by architects such as Zaha Hadid, through fluid architecture. The form and circulation are intended to also be influenced by urban parametricism. There is a fluidity in how the structure works and how the structure is contained within the urban environment.
Precedence:
Great American Skyscraper
Downtown Cincinnati
Roof Detail
The structure is pulling from curves in the local Cincinnati area as well as some of the framing systems of local buildings. The buildings within Cincinnati that help drive this form are Paul Brown Stadium, the Underground Freedom Center, Union Terminal, the Ascent and the Great American.
Site-Pogues Garage
Floor Plan Key Vineyard Plots Outdoor Green Space Main Circulation Hydroponics Pool
Kitchen
Vineyard
Fourth Floor
Open to Below
Open to Below
Outdoor Cafe
Vineyard
Third Floor
Open to Below Open to Below
Vineyard
Winery
Dinner Theater
Second Floor
Vineyard
Barrel Room
First Floor Kitchen Storage Facility
Spatial Organization
The first part of this complete wine experience begins in the organic vineyard space, giving visitors a glimpse of the environment in which the grapes are grown.
Organic
Mechanical
Sensory
West-East Section Cut
The second part is the winery, which is the mechanical space in which the grapes are transformed into the wine the visitors will be having the chance to taste and experience.
The third part is the dinner theater, in which a sensory experience is given to the visitors when they finally get to taste the wine of which they just experienced the process.
Vineyard Interior
Vineyard Interior
Outdoor Cafe
Theater Interior
LE MODULAR ENCORE Introduction to Spatial Understanding
This project began with a section exploration. Then I took specific elevations from these sections and developed them into threedimensional models that I iterated several times physically and in Rhino. I focused on human proportions in developing a habitable space and played with certain vocabulary in development of these models. After building a final model, there was a further study of possible exterior wrapping of the model.
STEAM EXTREME Introduction to Interior Planning Group Members: Tia Miller & Morgan Brubaker
SCIENCE. TECHNOLOGY. ENGINEERING. ARTS. MATHEMATICS.
How might we design an experiential space to engage a generation of future creators? THE PROBLEM
SOLUTION
The arts have been fading out of education systems in place of a great emphasis on STEM (science, technology, engineering, and mathematics).
We propose the creation of experiential workspace where youth will be able to acquire skills and enthusiasm for STEAM. Ultimately, this will recreate a desire for creative work, as well as progressing makers culture.
75%
SOCIETY People feel creativity is important to society.
80%
25%
75%
ECONOMY
INDIVIDUAL
EDUCATION
People feel unlocking creativity is critical to the economy.
People believe they are living to their full creative potential.
People feel arts are valuable in education.
GOALS EXPOSURE Students will work side by side with Maker’s to create a product. EXPERIENCE Students learn to research, develop, create, and present their own product. OPPORTUNITY Students will gain knowledge to pursue Making further.
Investigate Investigates future of transportation Helps focus research topics Researches current fashion trends
1 INVESTIGATE
Discover Discusses CNC machine with Maker Leads discussion & tutorials about machines Completes tutorial about 3D printer
2 DISCOVER
Connect Sketches details of hoverboard Offers advice on how to make designs stronger Iterates design of printed dress
3 CONNECT
Create Analyzes the nearly finished hoverboard Helps students with assembly Begins printing her dress design
4 CREATE
Reflect Tests hoverboard at skate park Critiques students on their work Models dress on runway in Augmented Reality
5 REFLECT
EXTERIOR SPACE Retail Facade Study Worked with architectural team to analyze the facade of an existing structure
Exploded Axonometric of the structure and fin forms. This axon depicts the underlying modeled structure and exterior fins suggested as an addition
EXTERIOR SPACE Small Scale Building Study Worked with architectural team to analyze small scale retail structures
In the Context of this project, we worked on developing the streetscape of an existing retail center. The proposed structure and buildings were a methodology developed from research and review of past firms working on the project. The idea was to work retail into the streetscape while maintaining parking. 1 Glazing Cover 2 Counter/Overhead Structure 3 Bench/Overhead Structure & Small Scale Retail Building 4 Bench/Overhead Structure
DESIGN DRAWING Small Scale Building Documentation Worked with architectural team to document the design of a yogurt shop While working on this project for a small scale yogurt shop in the local New York area, I had the opportunity to work on the design drawing phase of the project. I predominantly created the shown drawings in Autocad under the supervision of a mentor. I learned the Cad standards regarding tags, lineweights, hatching and section cuts. I also had the opportunity to work with the architect at the head of the project on the detailing and the interior designer on the project on the rendering of the materiality of the space. It was quite a challenge for someone who hadn’t used Cad before to learn the standards, how to create a sheet set, and how to xref files into the main drawings. It was exciting to have control over an entire space.
BRANDING DOCUMENTS Creating Interior Branding Diagrams Created Documents for documenting branded spaces
Working for Lopez Studio Group, I had the opportunity to work on branding documents for a corporate office space. I learned about different forms of branding and way finding in the process, as well as how to correctly label and develop documents for contractors to understand the location of key branded elements in the space.
OPEN
OPEN TO LOCKERS
E1.0
Logo
I1.0
Copy
B COPY
A ENTRY
Pin Up Board
C LOCKERS
Existem durante nossa vida sempre dois caminhos a seguir: aquele que todo mundo segue, eaguele que a nossa imaginacao nos leva a seguir. Ayrton Senna
E4.0
L Entry
Customer Model
Q1.0
Inspirational Quote-TBD
K GATHERING
BRAZIL
E1.1
Video Conference Logo
G BOARD ROOM
EXTERIOR MATERIALITY STUDY Rendering of Architectural Materials Created exterior renderings depicting material selections
P-2 Paint MFG: Benjamin Moore COLOR: Smoke Embers NO: AC-28
MP-1 Composite Metal Panel System
ST-Stone
MFG: Laminators Incorporated STYLE: Clip and Caulk COLOR: 0.28 Bright Silver
MFG: Islandstone STYLE: Rustic II COLOR: Temple Lava
P-3 Paint MFG: Benjamin Moore COLOR: Taos Taupe NO: 2111-40
P-4 Paint
MP-3 Composite Metal Panel System CMU-1 Masonry Pemb Wall Panel MFG: Varco Pruden Buildings COLOR: Cool Arctic White No: 451R810
Architectural CMU MFG: Reading Rock COLOR: Dusk NO: 16
Working for Lopez Studio Group, I worked on developing exterior rendering documents for the contractor. We collected the materials, creating a specs book, and then applied the chosen materials to key renderings to display the design intents. This shows my understanding of how materials work on the exterior of a building structure.
MFG: Benjamin Moore COLOR: Ruby Red NO: 2001-10
ARCHITECTURE AT ZERO Competition Focusing on Net Zero Carbon Team Members: Brandon Dalessandro, Trang Le, David Luria
The competition focused on creating a Zero Carbon Waste structure. The site was sandwiched between two existing structures, a nursing home and a grocer market. It was allowed to extend its reach over the store. It also had to contain a day care center, affordable housing and a specific number of units as well as an increase in square footage for the existing grocery store. We played with the ideas of passive solar lighting via terraced units. The name of the game was modularity, creating one unit that could be replicated consistently. Also we looked towards trombe wall strategies, solar energy collection, and wind turbine technologies to provide excess renewable energy resources. It was an exciting project within a short period of time , pushing our thinking rather far for our skill sets.
Two Bedroom Affordable Housing Unit
MIXED MEDIA Compilation of Art Works
PHOTOGRAPHY Compilation of Images
Thank You. millerhu@mail.uc.edu (513) 709 2657