Algorithmic Sketchbook

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ALGORITHMIC SKETCHBOOK ABPL 30048: DESIGN STUDIO AIR EMILY ADAMSON (538935) 2014 SEMESTER 1



ABPL 30048 DESIGN STUDIO AIR EMILY ADAMSON 2014 STUDIO 11.

TUTORS: HASLETT GROUNDS AND BRADLEY ELIAS



CONTENTS 7 PART A. 8 A. 1 Lofting and Triangulation Algorithums 10 A. 2 Understanding Geometry, Transformations and Intersections

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A. 3 Controlling the Algorithm: Lists, Flow Control, Matching

15 PART B. 16 B.1 Voussoir Cloud Exploration 18 B.2 Reverse Engineering: EXOtique 20 B.3 Image Sampling 21 B.4 Kangaroo, tensile grid bodies and continuous patterning



PART A.

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A. 1 Lofting and Triangulation Algorithums

I first started by lofting two curves together to create a basic curve. I then manipulated this curve through changing the position of its control points, to create even further abstraction I increased the amount of control points, which made the surface even more reactive. To create further manipulation I played around with the lofting options from a more managable surface to a more fluid, uniform one.

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I then experimented with creating a mesh on the surface in an attempt to create some 3D panelling. This was unfortunately where I got stuck. From here I then began Trangulation algorithums and began to experiment with the 2-dimensional plane and then the 3-dimensional plane; exploring voronoi’s to make a cube that could be manipulated and cut away. I then created a curved surface and populated the geometry with points so that I was able to apply the triangulation OcTree and create boxes along the curve. I then played around with the group number with a slider (seen below) and changed the values from 1 to 10. This technique would be perfect for creating ideas and generating fast elements to develop a design further.

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A. 2 Understanding Geometry, Transformations and Intersections

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The week focused on Geometry, transformation and intersections. I investigated making a topographic curved surface for fabrication. I investigated how to create curves evenly placed along an existing curve. From here I placed curves adjacent to them. From this I learnt how to create a point on the intercepting curves, place a circle over them for fabrication. This was further developed when i created a sphere, offset it, placed random points on it, mapped curves then lofted between the two spheres. I then experimented with different shapes to create different techniques. This created some technical problem.


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A. 3 Controlling the Algorithm: Lists, Flow Control, Matching

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This week focused on lists, flow control and mathcing. After following this weeks web tutors I was left with the polyline suface seen on the left. I then took this further and re-did the curves, and increasing the amount of points to create denser and more complex shapes. Below is a screenshot of playing around with voronois, increasing there values to create different patterns. This technique could be used to create a panel on a shape to cut out or create an abstracted material that could increase the efficiency of my sustainable energy.


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PART B.

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B.1 Voussoir Cloud Exploration

playing around with kangaroo limits

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creating a force point attractor


For Voussoir cloud exploration I used different video tutorials to produce differnt outcomes. This included playing around with kangaroo gravitational factors, creating an attraction point for circles on a surface, and changing the points to a point arragned in a spiral. This pushed and abstracted the model to weird, unattainable limits.

pluging in a sprial as the points

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B.2 Reverse Engineering: EXOtique

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Reverse engineering EXOtique we tried three different way. The first being creating our own panel to map of a surface that had circles cut out of it. This was hard and didnt produce the structure we wanted. Secondly we created a hexagonal plane that we then piped and created a surface in between these pipes. The third was just a simple hexagonal surface through using a plugin.

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B.3 Image Sampling

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B.4 Kangaroo, tensile grid bodies and continuous patterning

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