Module 2 journal

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION

Amelia Good

914362 Carl Areskoug Studio 17

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WEEK 3 READING: LEGER, LE CORBUSER, AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) According to Le Corbusier “Pictorial Space is that which cannot be entered or circulated through”, it is merely a representation of elements from a view point and is therefore separate from reality. This is shown though rigid frontality, the depiction of an object, figure, or scene in a plane parallel to the plane of the picture surface. In order for Le Corbusier to make his drawings the simplest form, his pictorial space is flat with no depth and therefore not shadow or texture.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Shape and line are used in Le Corbusier’s painting to streamline the flatness of everything as to create the simplest form. These Properties are pitted against the secondary qualities for colour and texture that create the depth Le Corbusier’s is avoiding. Therefore by minimizing shading and contrast and emphasizing shape and line Le Corbusier is able to represent his desired pictorial space as a flat image.

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MARIO’S WORLD

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1ST MARIO’S WORLD

Equipment A3 trace paper T-square

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First hand drawn Mario world, using the elements and

Set square

dimensions from world 17, to create the rear of a two

Ruler

dimensional world.

2H pencil


COMBINED MARIO’S WORLD

Equipment A2 trace paper A combination of two

T-square

flat worlds into one two

Set square

dimensional world.

Ruler 0.1 Fineliner 0.4 Fineliner for cutlines

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WEEK 4 READING: PRACTICE ARCHITECTURE, TECHNIQUE AND REPRESENTATION Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) A perspective pictoral space represents objects as seen by the eye, it uses a vanishing points to which all distant aspects disappear into. Angles and dimensions in a perspective are not accurate to reality but rather aim to display the depth and relative visual size from the artists point of view. Projections however remain in scale and are an accurate representation of dimensions, they can extend into infinity and unlike perspective representations are not distorted.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection was developed to aid with artillery use and canon fire. The technical working drawings could be used to accurately calculate distances and angles needed in order to hit a target as they are free from distortion. Due to these extremely useful properties they were later adopted by engineers and architects for representation and communication.

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ILLUSTRATED MARIO’S NEW WORLD

Rendered two dimensional representation of my three dimensional Mario world extrapolated from fineliner drawing. By using the traditional colour scheme and theme of Mario games I have created a secret mini world and short cut between the frontal world and rear industrial world.

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APPENDIX First hand drawing of rear

Final fineliner

Initially I drew world 8 to be the rear however after consideration and further development of my vision for the drawings, I decided to redraw 17 as the rear, to avoid blocking most of my world.

Layered hand drawings I used a T-square, set, ruler and a H2 pencil for my axonometric drawing. After drawing the elements from the screen shots I then began to create my own intermediate world and theme.

With the front, rear and intimidate world created over two sheets of trace, I overlaid a third sheet using fineliner pen to combined the worlds into one. Due to the height of my world, this had to be done on an A2 paper. Lines were done in 0.1 fineliner while Cutlines were 0.4.

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