MING-CHIAO LEE Product Design
2014-17
“ Hi. ”
CONTENT RESUME 06
PRODUCT DESIGN 08 GREENSPOT 10
TWONE 32
PENINSULA 52
GALODY 66
CONCEPT DESIGN 78
FORM PROJECT 84
GRAPHIC DESIGN 90
“It looks scary before you jump in.” 李銘僑 / MING-CHIAO LEE CONTACT +886 981731667 brianlee663@gmail.com
PERSONALITY Optimistic, Responsible, Perseverant, Observant, Humorous
INTEREST Music, Instrument(Piano, Drum, Flute), Sports, Movies
6
RESUME
EDUCATION National Cheng Kung University (NCKU) Department of Industrial Design, 2012-17
College for Creative Studies
Detroit, MI
Department of Product Design, Exchange, Jan.-May 2017
EXPERIENCE NCKU ID 2016 Graduation Exhibition
2016
General Coordinator, event arrangement
NCKU ID Student Association
2015
Head of Activity Planning
G-HG Aluminum Product Studio
Jul.-Sep. 2015
Intern, Design project of kitchen implement
Phoenix Fashion Show
Feb.-May 2015
Graphic Designer
NCKU & Tsinghua University in Beijing ID Workshop
Apr. 2014
INFINITI Merchandise Design
NCKU ID Camp
2013
Staff of Activity Planning
NCKU Drum Festival
2013-14
Graphic Designer
SOFTWARE Photoshop, Illustrator, In Design, Solidworks, Keyshot, Premiere, Sony Vegas
LANGUAGE Mandarin, English, Taiwanese
RESUME
7
8
PRODUCT DESIGN The projects in this chapter are all designed in a complete process. From defining the central questions to fulfilling the final designs, my abilities are well shown in every section. Most important of all, my value system and design perspective could be understood from these designs.
GreenSpot
10
Twone
32
Peninsula
52
Galody
66
9
GREENSPOT
10 PRODUCT DESIGN
Smart Greening Module Graduation Project, 2016
Members
Materials
Design Description
Lee, Ming Chiao Lin, Tang En Chang, Shao Hsu, Ching Ting
Aluminum ABS
GreenSpot is a product service system designed for roof greening. It can be purchased in shopping malls, rather than being built by workers. GreenSpot wishes to help users to bulid a greener lifestyle easily by setting up our product.
GREENSPOT 11
12 PRODUCT DESIGN
BACKGROUND
Urban Heat Island Effect (UHI) is caused by unceasing city development. The way we use to lessen the problem like using air conditioners, however, renders a vicious circle. Roof greening is deemed to be an efficient proposal for several years. Even so, roof greening wasn't wildly spread in Taiwan because of inconvenience, high cost and technical problems. To build a green environment, myths about roof greening should be broken.
GREENSPOT 13
RESEARCH
/ Science Study
We read tons of theses to acquire basic knowledge about roof greening. By studying both local and universal cases, we were able to analyze the facors that affect roof greening like location, weather, culture and cost.
/ Interview
“The greening places should be expanded to enhance the effect.� After the background studies, we had several interviews with the experts. We realized the situation of roof greening in Taiwan and present products being used by users during the conversations with Prof. Lin (NCKU, Department of Architecture) and the greening industry.
14 PRODUCT DESIGN
RESEARCH
/ Field Study
Town House
Apartment Middle Resident
Apartment Top Resident
Metal House
/ User Study
1. Being interested in greening Person/ Family/ Organization
2. Need the major benefits of greening 3. Need the minor benefits of greening 4. Have no intent to greening
GREENSPOT 15
DEFINITION
/ Key Problem
We defined 4 key problems that weaken the greening effect: lack of proper care, high cost, long-term construction and not widespread enough. By pointing out the main causes, we're able to list the criteria accurately.
/ Criteria
Convenience
Widespread
High Efficiency
After the research, we defined 3 major conditions to help us come up with an innovative idea: the system should be easy to set and move; in addition to reinforcing the effect, increasing the green area is also important.
16 PRODUCT DESIGN
IDEATION
During the brainstorming, we focused on coming up with totally creative proposals that has never been used before. We tried every factor like structure, relationship, formation, science theories, etc.
GREENSPOT 17
18 PRODUCT DESIGN
GREENSPOT 19
IDEATION
/ Experiment
/ Model Making
We spent about 4 months on fulfilling our project. Unceasing modification and testing are necessary to refine our design. Advice from the users and the experts helped us create a product that meets the real demands.
20 PRODUCT DESIGN
GREENSPOT 21
GREENSPOT GreenSpot is a roof greening system composed of the plant set and the app. The plant set provides a cooling layer for indoor space. The app helps users plant well and spreads GreenSpot by the social platform.
22 PRODUCT DESIGN
FINAL DESIGN
PLANT SET
MOBILE APP
Make greening better
Make greening broader
GREENSPOT 23
PLANT SET
/ Green Rack
- The rack could be both horizontal and vertical to support different demands. - The pots are elevated to create the air layer which could isolate heat. - The problem that roots destroy building structure would be solved by the elevation. - The mobility is equipped by rotating construction and the wheels.
24 PRODUCT DESIGN
PLANT SET
1
2
[ 1 ] The rack is mainly used to install the 6 pots. [ 2 ] Release the safety lock; push the bottom to turn the rack. [ 3 ] The pots form a green cover to keep sunshine off; evaporation also
3
reinforces the cooling effect.
GREENSPOT 25
PLANT SET
/ The Pots
[ 1 ] The pot consists of two parts, the ourter one [1]
and the inner one. The outer pot stores water; the inner pot plants. [2]
[ 2 ] Two absorbents are set to water plants by Capillarity. [ 3 ] Keeping moderate humidity could reinforce the cooling effect.
[3]
[ 4 ] The additional water in the inner pot would be
[5]
discharged through the holes beneath. [ 5 ] Once the water inside increases too fast, it would be emitted through the tiny holes around the top part of the inner pot before dust spreads [4]
out. The nutrition won't be run off because of the flooding.
26 PRODUCT DESIGN
PLANT SET
[ 4 ] The absorbents are set to transform water from 4
5
the outer pot to the inner pot. [ 5 ] The metal net keeps water from evaporating quickly; wastes wouldn't fall into the inner pot.
[ 6 ] Install the sensor in one of the 6 pots to gather condition of the plants.
6
7
[ 7 ] The app transmits signal to remind users.
GREENSPOT 27
MOBILE APP
News [1]
Category: Creature, Environment, Health, Others. [2] [3]
Global
GreenSpot Map
28 PRODUCT DESIGN
Neighbor's Page
MOBILE APP
Personal Mode
Surrounding Mode
Share the Effect
Sensor Id Set
Scan the QR Code
Monitor Sensor Condition
Personal
Watering Signal
[ 1 ] Heat news to have more awareness about the heat problems. [ 2 ] Check the greening effects and plant well with the signal. [ 3 ] Have a green roof system with your neighbors and global citizen to reinforce the effects.
GREENSPOT 29
PROCEDURE
01
02
03
04
Buy GreenSpot on the internet or in malls.
Assemble the racks.
Fill the inner pots with mud and the plant.
Put all the pots on the rack.
05
06
07
08
Water the plants and fill up the outer pots with water.
Install the sensor into one of the pots.
Connet to the sensor ID by the GreenSpot app.
Enjoy your own green roof !
30 PRODUCT DESIGN
“Make greening better; make greening broader.”
GREENSPOT 31
TWONE
32 PRODUCT DESIGN
Task Light Duo Exchange Project, CCS, 2017
Materials
Design Description
Aluminum OLED Panel Iron
TWONE is a brand-new experience for people used to studying in the library. The variable modes of TWONE provide suitability for learners who work on multiple tasks nowadays. The light duo combines or separates users, which could produce an efficient workspace. The name means "Two" to "One".
TWONE 33
34 PRODUCT DESIGN
BACKGROUND
Education is changing in this rapidly shifting world. Educators put a lot of efforts on improving the way students learn.Thanks to the progress of technology, the learning approach and the location are unlimited. However, as a major option for people to study in, libraries have few evolvement. Compared with having their noses buried in books, we think libraries should support "active learning" for students, which is appropriate to the modern education. Accordingly, we decided to redefine libraries.
TWONE 35
RESEARCH
/ Observation
It's important to totally understand the context in a library before we design. We visited several libraries in Michigan and used the methods like "AEIOU" to note the observations. After that, we connected all the factors we obtained and tried to analyze the relationships among them.
/ Field Study
We classified the activities happened in the libraries and separated the place into 4 kinds of spaces. It helped us realize the experience users had in the libraries.
36 PRODUCT DESIGN
RESEARCH
/ Interview
We interviewed the students, the librarians and the educators. By doing so, we figured out the viewpoints of all stakeholders. With the observations we gathered and users' opinions, we were able to point out the pain points accurately and define the main user we're going to design for.
/ Persona
“I want to hang out with my friends,
but I have tons of works to do!�
Ivy Swift / Female / 21y / Student / Major in advertising
Ivy is studying in advertising as a senior. Some of her works are solo works, and some of them are teamworks. She likes to work in a library, which is more efficient than in other places; she enjoys studying with her friends to obtain assistances and periodic breaks. However, the distraction affects her sometimes. She thinks a proposal which could help her increase the efficiency is necessary.
TWONE 37
DEFINITION
“How might we help friends work alone together for productive solo work and supportive social recharing?�
/ Needs
Focus
Transition
Social
- Productive Lighting - User Control Privacy
- Ability to signal available or not - Mood Change
- Periodic Breaks - Relaxing Lighting
We listed the user's needs before the brainstorming. We think defining different vibes accurately is the key point to create a good experience. Moreover, the studies indicate that humans take almost half an hour to focus again after being bothered. It led us to think about the user's ability to signal available or not.
38 PRODUCT DESIGN
IDEATION
TWONE 39
40 PRODUCT DESIGN
IDEATION
/ Mock-up
TWONE 41
TWONE TWONE is a light duo designed for two people. It helps friends do solo works efficiently and be able to relax together during the break. The light is the key point which makes "Two" to "One".
42 PRODUCT DESIGN
FINAL DESIGN
TWONE 43
01 FOCUS An undisturbed environment is produced by the focus mode with the neutral light. The light arms are used to be the block between the users, which separate people and make the work efficient.
02 TRANSITION The light ways play a significant role in transforming the vibes. Users could change the modes with just one easy step. By doing so, the mindset changes could help people get into the other situation quickly.
03 SOCIAL As the two light arms are both shifted to the other sides, the light would be changed into the warm one which provides a comfortable space. The users would be surrounded by the warm light and feel combined.
44 PRODUCT DESIGN
01
02
03
TWONE 45
“It's like opening the window for the outside world.�
46 PRODUCT DESIGN
Mood Changes Mood is the key point which influences the qualities of studying and relaxing. The mode transition of TWONE is the switch of moods. It defines the periods clearly and increases the efficiency of the activities.
18°
Productive
Relaxing
Light Way The two light colors build the different surrounding feelings. Productive light for studying; relaxing light for hanging out. Moreover, the bevel surface of the light blocks off the user's sight, which could reduce the distraction.
TWONE 47
DETAILS
[ 1 ] The mechanical hidden in the riser top drives the transition; the light color changing is motivated by the IR sensor in the end cap.
1
[ 2 ] The bevel face of the end cap is a signifier for users to realize that it could be pushed. [ 3 ] OLED panel which is lightweight produces a light and thin form but strong brightness.
48 PRODUCT DESIGN
2
3
DETAILS
4
5
[ 4 ] The power switch in grey enhances the obviousness. [ 5 ] The connector combines the sections of the
6
light arm. [ 6 ] The geer rack placed on the light arm drives the rotation of the mechanical.
TWONE 49
DETAILS
7
[ 7 ] In order to reduce the visual obstruction, the form of the riser is simple.
8
50 PRODUCT DESIGN
[ 8 ] The clamp suits most desks.
TWONE 51
PENINSULA
52 PRODUCT DESIGN
Cooking Assistant Intern Project, G-HG, 2015
Materials
Design Description
Aluminum Cypress Stainless Steel
Peninsula is a cooking assistant designed for city residents with a small kitchen. In a narrow space, cooking should be done with more accuracy. Several features are designed to satisfy t h e u s e r s ' d e m a n d s l i k e s t o ra g e , movability and efficiency.The modern and simple style is moderate for urban nuclear families.
PENINSULA 53
54 PRODUCT DESIGN
BACKGROUND
The living areas of urban citizens is shrinking because of the unstoppable trend of increasing development. All activities could only be done in a narrow space. In this condition, culinary space plays a significant role to people who are used to cooking by themselves. Troubles and inconvenience always followed in a limited working space. This project provides a cooking assistant for nuclear families by researching difficult cooking situations.
PENINSULA 55
RESEARCH
/ Observation
I've observed most types of kitchens to totally understand the activities and the work flow. Moreover, dining rooms also play a significant role in making the interactions when people cooking and having meals. The bound between kitchens and dining rooms is indistinct sometimes.
/ Field Study
Kitchen
Kitchen
Kitchen
Dining Space
Replacements (ex: living room.)
L-type
56 PRODUCT DESIGN
Straight Line type
RESEARCH
/ Interview
Tons of cooking conditions are produced in different contexts. I gathered the opinions from the users who cook alone or with helps. The sizes of kitchens and the types of meals are valuable for clearing the situations.
“We need a better way to enjoy cooking together.�
/ Persona
Pei-Jing Chen / Female / 36y / Bank Clerk / Neihu District, Taipei City The family members are Pei-Jing, her husband and a 11 year-old daughter. They live in a 1100sq.ft apartment with a 100sq.ft kitchen in Taipei. They are used to cooking by themselves after work at home. However, teamwork is inefficient because of the tiny space. In addition, they would move meals to other places like the dining room or the living room; the storage of dishes is also a tiresome problem.
PENINSULA 57
RESEARCH
/ Sequence Model
Activity Name Cook dinner with or without help. Intent #1 Finish dinner with families joyfully. Trigger It's time to have dinner; ask for help to speed up the process.
- Prepare ingredients
Get the ingredients out of the refrigerator and defrost them.
BD: No place for all stuff.
Wash and cut (sometimes families would join the procedure.)
BD: Too narrow for teamwork.
Add condiments and pickle in bowls.
BD: Take condiments and dishes again and again.
- Cook dishes
Add oil.
Put the ingredients into the boiler and keep frying.
Add condiments
BD: Complicated step about condiments and dishes.
Put meals on the dishes.
BD: No place for all finished meals.
58 PRODUCT DESIGN
RESEARCH
Intent #2 Move meals to the dinning room or the living room. Trigger Need a moderate space to enjoy dinner.
- Move meals
Fill up the bowls with rice.
Get the dishes to the dining room one by one.
BD: Too tired to make a return trip.
BD: disturb during the process.
I used the "sequence model" to analyze the work flow and indicated the pain points. In addition to observing people cooking, I've experienced the whole process by myself to enhance the feeling.
PENINSULA 59
DEFINITION
“How might we help people have a better experience when cooking alone or with help in a narrow kitchen ?� / Criteria
Storage
Efficiency
Movability
After the user study and the research of the sequence model, I was able to define the central question accurately and list the criteria to help myself start brainstorming.
60 PRODUCT DESIGN
IDEATION
PENINSULA 61
PENINSULA Peninsula is a kitchen assistant designed for urban nuclear families. As a minor cooking space in a narrow kitchen, it meets the user's requirements like movability, extra working space and storage.
62 PRODUCT DESIGN
FINAL DESIGN
1
2
[ 1 ] Wood surface for extra working demands. [ 2 ] Transparent drawers for clear view.
[ 3 ] [ 4 ] Conform to different users' height with adjustable legs.
3
4
PENINSULA 63
FINAL DESIGN
Product Form Simple lines build up the overall modeling style, and present a modern impression. The size fits different demands by the adjustable construction.
64 PRODUCT DESIGN
[ 5 ] Conform to different usage condition with the adjustable handle.
5
[ 6 ] Translucent wheels display a graceful impression. 6
7
[ 7 ] The curve follows the entire modeling style besides its supporting function.
PENINSULA 65
GALODY
Materials Leather Iron Foam
Design Description "Galody" means the melody from the gap. It provides a new way to collect and display records. With the rock style, Galody brings out the qualities of the albums. Moreover, the holder builds an excellent relationship with the space.
66 PRODUCT DESIGN
Record Holder Product Design, NCKU, 2014
GALODY 67
68 PRODUCT DESIGN
BACKGROUND
Music plays a significant role in my life. I enjoy music almost every day. In addition, collecting records is my habit. Every part of the records make me receive the message from the music deeply. Album cover is the keypoint. The power of graphic is unbelievable. However, covers are always invisible because of the way we store albums. I hope to create an innovative approach to store albums well and show their spirit from the visual.
GALODY 69
RESEARCH
/ Image Board
I have selected "rock" as the main style. The factors are defined from the image board: retro, hard-core, unrestrained and straightforward.
/ Form Survey
Plastic
70 PRODUCT DESIGN
Paper-Two Frames
Paper-One Frame
IDEATION
GALODY 71
GALODY Galody provides an unique way to collect and display records. The gaps hold the albums to show the covers and reinforce the visual abundance. The industrial style decorates the wall and makes the place stylish.
72 PRODUCT DESIGN
FINAL DESIGN
GALODY 73
FINAL DESIGN
74 PRODUCT DESIGN
FINAL DESIGN
[ 1 ] The leather texture presents a retro and simple style.
1
[ 2 ] In addition to expressing a hard-core impression, the iron frame maintains the completeness of the product. 2
3
[ 3 ] The random triangles illustrate an unrestrained spirit.
GALODY 75
FINAL DESIGN
4
[ 4 ] The gaps of Galody are able to hold 34 albums. [ 5 ] The covers are well displayed.
5
76 PRODUCT DESIGN
“Enjoy the music, enjoy the soul.”
GALODY 77
78
CONCEPT DESIGN This chapter gathers the projects I worked on with particular conditions like materials and inspirations from abstraction. It shows my imagine to the future.
DRAV
80
DANDELION
82
79
80 CONCEPT DESIGN
01
DRAV
Childern Sketchpad
D rav p rov i d e s a n i n n ova t i ve w ay f o r k i d s to draw. Instead of just one panel, the 2 additional transparent panels of Drav are equipped to help children present their drawing on different layers. It's like drawing with Photoshop. Drav releases children's imagination with an unrestrained way and builds up their perception well. Moreover, parents, teachers and peers could join them in the sketch to reinforce the relationships. The extra teaching aids for Drav like story books could be designed to help kids draw with their parents and teachers.
1
3
2
4
[ 1 ] The panels could be removed from the bottom to meet other drawing postures. [ 2 ] The transparent panels layer the drawings to create special visual effect; people could join the drawing with the panels. [ 4 ] Additional space for the drawing tools like the color pens and the eraser.
CONCEPT DESIGN 81
[1]
[2] Aluminum Acrylic
[3]
[ 1 ] Decorate the place with the units of the light. It meets the demands of different situations like for bedside lamp or relaxing work space. [ 2 ] Users could change the side of the units to create different atmosphere. [ 3 ] The units are attached well on the holder by the magnet. Moreover, the holder is also a charger. [ 4 ] The backside mode produces a highlight which [4]
82 CONCEPT DESIGN
is suitable for working and studying.
02 DANDELION
Multipurpose Light
Dandelion is a light designed for users with multiple demands. It could be used in a whole set or in seperate units. Any corner of user's place could be illuminated and decorated by Dandelion. The two-side unit which made by aluminum and acrylic creates variability during using it. The holder gathers the units and charges them. The concept and the form are inspired by Dandelion, which spreads seeds to anywhere.
CONCEPT DESIGN 83
84
FORM PROJECT The form projects show how I analyzed the forms from the classic designs of the excellent brands and transmitted the philosophies to other objects.
INFINITI
86
MB&F
88
85
86 FORM PROJECT
“Powerful elegance. Artisan yet technical; naunced but bold.�
01
INFINITI
Travel Tumbler
INFINITI Travel Tumbler is a project designed in the workshop hosted by NCKU and Tsinghua University in Beijing. INFINITI is famous for its ability to combine elegance and power on their automobiles. The forms reveal smoothness out of rigidity. We tried to explain INFINITI philosophy and analyzed the form language. The achievement is well presented on the tumbler in the end.
FORM PROJECT 87
88 FORM PROJECT
“Build quality design with the highest craftsmanship and the best technology.�
02
MB&F
Twin-Lence Reflex Camera
MB&F is a fabulous team who's achieving the ultimate design of watches. They turn traditional watchmaking of the highest craftsmanship into futuristic, fiercely unconventional timekeeping machines. We learned their features from stylish overall form to exquisite details like the screws. By transmitting the philosophy to the twin-lence reflex camera, we gave it a brand-new appearance.
FORM PROJECT 89
90
GRAPHIC DESIGN The visual projects I designed for the activities and the association are collected in this chapter. It shows my aesthetic on graphic design besides three-dimensional objects.
NTU Rock Festival
92
NCKU Drum Festival
94
BFSCA CIS Design
96
91
92 GRAPHIC DESIGN
The music fesival host by NTU departments. The colors play a siginificant role on expressing the crazy and wild image.
[ 1 ] Poster [ 2 ] Profile Picture [ 3 ] Cover Photo
GRAPHIC DESIGN 93
The visual mainly consists of moon and cymbal to meet the theme, Arms Drum.
94 GRAPHIC DESIGN
[ 1 ] Poster
[ 4 ] Logo
[ 2 ] Ticket Front [ 5 ] Sticker [ 3 ] Ticket Back
GRAPHIC DESIGN 95
白底 白底
We had a redesign project for the conservation association, BFSCA. The brand new CIS is younger to attract teenagers. M o re ove r, w e d e s i g n e d the official website to help the customer publicize the information wildly.
96 GRAPHIC DESIGN
關於學會
發現黑琵之美
黑面琵鷺
生態旅遊
學術調查
七股風情
黑琵志工
交流討論
- 攝影紀錄展
黑面琵鷺生態照,延續開幕展之動力,12月2日起以「發現黑
面琵鷺之美」於臺南市政府雙市政中心藝文展策展,展期至 103年2月6日。
聯繫我們 │ 06-7801350 加入社群 │ Facebook
台南市七股區頂山里153之2號
Youtube
2015 © BFSCA
關於學會
聯繫我們 │ 06-7801350 加入社群 │ Facebook
台南市七股區頂山里153之2號
Youtube
黑面琵鷺
生態旅遊
七股風情
黑琵志工
交流討論
2015 © BFSCA
[ 1 ] Logo (Taiwan) [ 2 ] Logo (International) [ 3 ] Official Website
GRAPHIC DESIGN 97
“ Thank you. ”
TO BE CONTINUED Portfolio
2017