Mingjia Chen Architecture and Design Portfolio - 2019

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Mingjia Chen Architecture & Design Portfolio



Selected Works design in the academic studio

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Dual-Face_Armory Square Orthodontist Office | Amber Bartosh Ab-zorbing Wetland_NYSF Gateway Centre | Benjamin Farnsworth Ground on Ground_Gowanus Learning Centre | Angela Co Roof on Roof_Fashion School Campus as Theatre | Davide Sacconi

design out of the studio

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A Portable Stereoscope | A Gift Trans- | Behnaz Farahi, Neil Leach WINTER.Hope()| Fangshuo Mo, Philip F. Yuan, Yao Zhao Inner Awareness | Qianhui Feng Web Aurora | Daekwon Park FLW’s Ellis Island Key Plan Today | Sam Lubell, Greg Goldin

This portfolio demonstrates Mingjia Chen’s selected works from 2014 to 2019

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01. Dual-Face_Armory Square Orthodontist Office facade recladding in the historical district in collaboration with Weiqiao Lin

Developed from the existing building on the site, the concept for the renovation is speculation drawn from our understanding of building facade, as a functional entity as well as a representational medium. The design attempt to visualize the interactive relationship between these two factors in layers, one driving from the formal reinterpretation of local historical buildings, while another one provides sufficient opening for daylight penetration. The appearance of the facade is convertible between day and night, which characterized by distinct scales and formal compositions. The outer layer of building envelope intent to bridge the past and present of the city, which invented from the local facade morphology. As a starting point, the initial reference is driven from adjacent buildings in armory square which hold historical significance of Syracuse. The configuration of outer facade intent to create a visual connection with the neighborhood while concurrently, represent itself differently to its predecessors. In contrast to the free-form reinterpretation of the outer layer, the inner layer is rigorously composed by identical window openings with similar shape and scale to adjacent buildings. In addition to function-oriented composition, certain portions of the inner layer are exposed from brick and concrete to provide access and emphasis on the public realm. Visually, the majority portion of this layer remains hidden during daytime; however, it reveals itself when artificial lighting from the interior switch on at night.

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Location Syracuse, NY Instructor Amber Bartosh Course ARC409_Comprehensive Studio


Historical District at Armory Square The site is on the edge of Armory Square, an area designated as National Historic District in Syracuse. The buildings of the district preserved varied architectural styles and construction methods that were popular between the late 1800s and early 1900s.

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Two Faces The facade features different appearance between day and night. During the day, the facade reads graphic and celebrate the material combination of the concrete and the brick. In the night, the light glows out from the concealed window to reveal the hidden layer behind, making the building look lighter and breathable.

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Central Atrium Public space is cut out as the void on the original massing. The cutting pattern follows the graphic profile of the facade to disguise the volumetric recess. The central atrium demonstrates an interior outdoor condition, while there are other voids serve for urban gestures on the building’s exterior, like voids suggesting where entrances are, and voids as the canopy covering the pedestrian’s walk.

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*renders credit to Weiqiao Lin


North Section and East Section The site is occupied by an existing building that once functioned as a department store. Most of the original structure was preserved as required, but the existing exterior cladding and all other building systems were replaced.

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*renders credit to Weiqiao Lin


Floor Plans The majority of the first and second levels are designated for Orthodontics corporate headquarters, and the rest of the area is divided into six segments in different sizes for rental office spaces. The two main entries are located at the West and East sides, each connected to a service core that provided individual access for different areas.

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*renders credit to Weiqiao Lin


Facade Panel System The prefabricated panel system with built-in windows demonstrates different compositions of bricks and concrete. Each panel has two layers. The inner concrete layer is insulated, reinforced and water-proved, serving as the envelope and holding the window units, while the outer layer of bricks or concrete renders the appearance. The drawings include three typical modules of the system.

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Bay Elevation and Bay Section

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*renders credit to Weiqiao Lin


Structural Model, Massing Model, Bay Model and VR Experience

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02. Ab-zorbing Wetland_NYSF Gateway Centre New York State Fair Gateway Park: fairground as playground phase ii in collaboration with Byungryoung Ed Lee and Sang Uk Park

In the first phase of design, I took the portable restroom as a study case to understand the system behind the fair. Portable restroom on the site could be defined as a movable waste-collecting device that was prefabricated, stand-alone, and self-contained, and it was also an ambivalent system valuing hygiene against germs. While there was a larger industrial, commercial and transportation system behind the object, the simplicity, temporality, functionality and anonymity just fitted the fair perfectly. In the second phase, I worked with my team reconfigure the systems that we have developed to accomodate the potential site condition. We imagined the site condition after a storm, realizing that the current permeation performance of the ground was not fully effective. By combining the working mechanisms of sanitizer, portable restroom and water sprinkler, we imagined a gravity-based self-cleaning system that uses abluents to wash off dirts and purifiy through filtration. A model was made to study how dirts mix in the process of filtration. In the third phase, the system was adapted to the occupied conditions and its features became the strategy to modify the landscape. The idea of wetland as a natural form of self-purifying system was introduced to the ground, creating a walkable landscape around the monumental device. The entryway incorporated the self-cleaning filtration system and reprogramed the pumping system, making it a playground for zorbing balls.

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Location Syracuse, NY Instructor Benjamin Farnsworth Course ARC207_Design Studio III


Off-site Assemblage of Parts The portable toilet is about a system of prefabricating plastic sheets that can be assembled into waste-collecting containers to fulfill hygienic needs off-site. The reusable container demonstrates a flexibility in the process of use and recycling.

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The Erect Object On The Bumpy Ground The portable restroom is an erect object sitting on the bumpy ground, and the uneven ground is full of puddles after a rainy day.

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Incontinent Germophobic Tower Combining the ideas behind the portable toilet, the soap dispenser and the fire sprinkler, we propose a system that supports self-cleaning, dirt-filtering and water-recycling.

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*left drawing credit to Sang Uk Park **right drawing credit to Byungryoung Ed Lee


Filtration Test Obstacles are layered to test the effect of the filtration system, which breaks down the mixing of the liquid waste and creates a filthier result. A settling system seems needed for the ideal separation and purification of the waste.

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A Wetland Playground The wetland provides a natural system for settlement. Above the natrual landscape, the wandering pavement elongates the entering experience, making the ground a leisure park.

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The Monumental Scale Object The major construction has layers of stacking blocks to support both structure and program. The ground atrium has the ticket booth supporting both fair events and the entertaining program on the rooftop. Above the atrium is the double-height retail space, and the top level is the playground for zorbing ball.

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New Ground for Zorbing Ball The rooftop features the ground allowing the zorbing ball to launch and bounce. The web surface is linked to adjustable arms, which can fold to any degree from vertical to flat. Water pipes, along with the underground reservior and the pump, generates high-pressure water ejection to roll the zorbing ball.

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03. Ground on Ground_Gowanus Learning Centre community learning hub in future Gowanus in collaboration with Yunqing Hu

Due to various environmental and social problems in Gowanus, we propose a natural landscape with green infrastructure, an open office space and a research lab as an incubator of new technologies and ideas, and a residential ground with communal activities for people working in the incubator. Ground floor is a test ground for green infrastructure that will be researched and planed by the research lab and built and maintained by local workers. The natural landscape will provide a ground for ecosystems to grow. The incubator office is a new ground that welcomes firms of innovative technologies and design. It is an open office which space is divided up by the shifting of floor plates. Housing for the researchers, technicians and designers will be provided on top of the incubator ground. We are creating a landscape by incorporating both private and communal roof terraces, and a variety of activities and communal spaces on the ground. Program and Real Estate Value Residential Rental

Commercial Office/Retail

Community

Gross Floor Area

42,000 SF

51,500 SF

8,600 SF

Net Sellable

35,904 SF

42,075 SF

6,536 SF

Operating Cost

18%

10%

15%

$270,864

$250,650

$50,400

Land Cost

$235 / SF

$235 / SF

$235 / SF

Hard Cost

$300 / SF

$380 / SF

$380 / SF

Soft Cost

$90 / SF

$114 / SF

$114 / SF

Total Development Cost

$26,250,000

$37,543,500

$6,269,400

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Location Gowanus, Brooklyn, NY Instructor Angela Co Course ARC408_NYC Urban Studio


Stacking Grounds Our impression on future Gowanus is about saving the living essentials from the potential flood by stacking another layer of urban content upon the existing construction.

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*top image credit to Yunqing Hu


Future Flood The building site along the Gowanus Canal is threatened by future sea level rise. The fact that the canal receives combined sewer overflow seriously challenges the living quality in future’s waterfront development.

Canal Cleanout In case of future development, we propose a water clean system of green infrastructure that can be assembled as a playground in the canal.

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*bottom right image credit to Yunqing Hu


30,000 SF 2,000 SF 500 SF 1,000 SF 1,000 SF 34,500 SF

STUDIO 1-BEDROOM HOUSING 2-BEDROOM HOUSING LAUNDRY CIRCULATION

22,500 SF 22,500 SF 35,000 SF 1,500 SF 1,000 SF 82,500 SF

WATERFRONT PARK PARKING RESTURANT & CAFÉ EVENT SPACE GYM STORAGE

10,000 SF 6,000 SF 6,000 SF 7,500 SF 5,000 SF 1,500 SF 36,000 SF

MORE EDUCATIONAL RESOURCE

OFFICE LOBBY KITCHENETTE RESTROOM CIRCULATION

PRIVATE

4,200 SF 500 SF 800 SF 250 SF 250 SF 500 SF 6,500 SF

WATER REPEL

LAB INCUBATOR HOUSING

LABORATORY ADMIN OFFICE STORAGE KITCHENETTE RESTROOM CIRCULATION

LESS EDUCATIONAL RESOURCE

7,500 SF 5,000 SF 2,500 SF 1,500 SF 2,500 SF 19,000 SF

PUBLIC

LEARNING SPACE

GREEN INFRASTRUCTURE DISPLAY MAKERSPACE CLASSROOM CONFERENCE ROOM

WATER PROXIMATE

AMENITY

TOTAL FLOOR AREA TOTAL LEARNING AREA FAR

178,500 SF 63,000 SF 4.00

TOTAL COMMERICIAL AREA COMMERCIAL FAR

96000 SF 2.15

TOTAL RESIDENTIAL AREA RESIDENTIAL FAR

82,500 SF 1.85

LOT AREA MAX LOT COVERAGE TOTAL FOOTPRINT MAX HEIGHT MIN NUMBER OF STORIES

44,589 SF 80% 35,671 SF 80 FT 5

Program for the New Grounds Sorted based on the approximity to water, the accessibility, and the need for the educational resource, the program is rearranged into spatial relationships.

Residential RESIDENTIAL Studio STUDIO 1 BEDROOM Bedroom

Community COMMUNITY Classroom CLASSROOM CONFERENCE ROOM Conference Room MAKERSPACE Makerspace

Net Leasable NET LEASABLE 14,850 SF 14,850 SF 21,000 SF 21,000 SF Net Leasable NET LEASABLE

Net Commercial COMMERCIAL NET Leasable LEASABLE OFFICE Office RETAIL Retail GYM Gym Restaurant RESTAURANT

34,500 SF 34,500 SF 3,200 SF 3,200 SF 2,500 SF 2,500 SF 1,700 SF 1,700 SF

Studio STUDIO 1 Bedroom BEDROOM

1,500 SF 1,500 SF 1,500 SF 1,500 SF 1,500 SF 1,500 SF

ConferenceROOM Room CONFERENCE

Makerspace MAKERSPACE CLASSROOM Classroom

Retail RETAIL Resturant RESTAURANT

RESEARCH Research LabLAB Cafe CAFE GYM Gym

Stacking New Grounds Three layers of ground are arranged according to the programmatic relationship, creating a park ground that is resilient to the water level change, an innovative ground that reserves the institutional and educational resource for the entire facility, and a living ground that houses human resources for the revitalizing neighborhood.

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Three Grounds

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Section Drawing and Scene Renderings

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*section drawing and scene renderings credit to Yunqing Hu


Physical Model

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Molding, Casting and Details

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04. Roof on Roof_Fashion School Campus as Theatre student dorm + London College of Fashion = a living theatre in collaboration with Brian Hurh, Fang Shu

The project aims to create a campus life for the current London College of Fashion students where they can engage and interact with the public in showcasing their artworks and designs to better advertise and sell their products. By focusing on the entire block as our project design, we want to integrate all kinds of different programs into our facility as an entire organism rather than the bits and pieces of its current condition.

Location London, UK Instructor Davide Sacconi Course ARC407_London Housing Studio

The London College of Fashion is in the center of London’s shopping district and surrounded by clothing and other commercial shops

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Rooftop Residence The new residential typology creates a communal ground on individual housing units. Collective activities are advocated here as the approach to form the community.

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Original Site Condition The original ground floor plan features isolated partitions for the individual commercial shop, while the column grid keeps intact across the entire block.

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*plan credit to Brian Hurh


Ground Floor: Demonstration and Promotion The proposed ground floor creates a transparent field in the neighborhood. The programs form layers of engagement and the spaces between these activities form the walkable passage ways and lounges that leads the visitors into the center of the facility.

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*plan credit to Brian Hurh


Street Gallery The ground floor appears transparent to the Oxford Street, showcasing the workshop spaces and levitated theme rooms hanging from the floor above to the potential consumers walking pass the one of the most crowded corridors of fashion industry in London.

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Theme Room as Display to Potential Consumers This modifiable display space creates a threshold between the outer workshop and inner courtyard. It attracts visitors to further explore the space above. It is used as a place for people to relax and can also be used for cat walks of different themes of student-designed collections.

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*scene renders credit to Fang Shu


First Floor: Work-live The first floor is where students live and study, a communal, academic and leisure environment for them to create and produce design works.

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*plan credit to Brian Hurh


Second Floor: Living Theatre The living sector of the entire facility opens up a panoramic view at the center courtyard, where students are assigned show cases in front of their housing units to express their own identity. The corridor between the living area and the working area becomes a gallery for students to visually access the studio’s interior.

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*plan credit to Brian Hurh


Courtyard Theatre The core of the facility is an inverted ziggurat that opens up the communal space inside of the block. The surface layer of the courtyard serves as a panoramic display, or a theatre that celebrates students’ design talents.

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Show Case as Communication Tool to the Student Community Each residential pair of units own one larger shared show case or two smaller individual show cases to display students’ own works. Behind the show case there are the communal corridors serving as both transit space and event space in students’ living area. Each living unit owns half of the space as a DIY zone, and the other half more private zone as the space for resting.

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the new roofscape celebrates the vibrancy of the campus

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*sectional perspective credit to Fang Shu


05. A Portable Stereoscope a custom gift to a friend laser-cut living hinge pattern on wood boards

This device is built for watching stereoscopic videos on a smart phone. Different from Google Cardboard, it features better portability and more elegant appearance. A living hinge technique is used to allow wood board to bend at a decent angle without breaking. The structure and the mechanics is firmly built. A tensile structure is used to clamp the phone in place, and a detachable supporting piece of wood prevents unwanted wabble of the lens during use.

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Material Plywood, Wulnut, 1/2� Basswood Rod, Pin, 2mm Copper Tube, Elastic String, 25mm Stereoscope Standard Lens, 1/32� Cork Pad


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06. Trans3d-print garment with elastic structure in collaboration with Jian Lai. Di Liu and Liu Yang model credit to Dascia Kryvko

project video: https://vimeo.com/313994909

The wearable’s structure is inspired by the unique natural form of leafy seadragon - having flexible fins attached to solid bone core - whose potential in formal language gets translated and reconstucted in this project. We studied the morphology of the creature and combined it with anatomic studies of Langer’s lines, which demonstrates the pattern of muscle moving mechanism under the skin. By bringing out the rule to the surface skin, we tried to translate the latent, unperceivable pattern into a legible sensible external form. Design Concept

Instructor Behnaz Farahi, Neil Leach Location Tongji University, Shanghai, China Event DigitalFUTURE Workshop 2017 3D Print Support 3D Systems: SLS Nylon Print Software Rhino, Grasshopper, ZBrush, Autodesk Netfabb

Formal Logic

Extract lines from body

Array controlling geometry

Extract control points

Interpolate spring path

Give volume to the spring

Define leaves’ path

Plant leaves

Adjustment

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*design concept sketch credit to Liu Yang


Formal Variations

Fit into the Printing Bed

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*photograph credit to Di Liu


07. WINTER.Hope() interactive projection design (sound visualization) using Processing in collaboration with Yanzhong Li and Yumeng Zhang project video: https://vimeo.com/286993319

Chapter01 –Silence [snow] [wind] [fog] The first scene starts with a still noise-like background image that gives the similar effect of the aerial view of an open field covered with snow. The falling snowflakes respond to the amplitude information from processed sound input source. The higher amplitude value accelerates the snow falling process, altering the scene with an otherness relative to the physical gravitational motion. Chapter02 –Purity [Ripples] The ripple effect is triggered by the real-time motion capture information collected by Kinect, and it processes the x-y location of the visitors inside of the display space. The sampled data is then translated into pixels of white at its corresponding x-y cordinate in the digital realm. Chapter03 –Aesthetics[snow] [wind] [fog][Footprint] Similar to the first scene, the snow fall works in the same mechanism, where the falling speed and the size of the snowflake is controlled by the amplitude data from the sound source. Another layer of motion tracking information is transformed as a continuous horizontal track of footprints.

Instructor Fangshuo Mo, Philip F. Yuan and Yao Zhao Location Tongji University, Shanghai, China Event DigitalFUTURE Workshop 2018 Software Processing, TouchDesigner

Chapter04-Bloom [Snowflake] From a black background, white snow starts to bloom up. After several times of snow generation, this scene will be almost fully filled with white snow. Then the snow with green color begin to generate as a metaphor of growing trees. Human motion capture system will be also set into this scene. If you move your hands towards left and right direction, the snow will be moved to two sides and fade away. Chapter05–Found Yourself Obscure confronting the Enormous Galaxy [Mountain] [River] [Boat] [The old man lights up the lamp][a Hearth in the Chilly Wind] After the icing snow fade away, a white background with a single boat in the middle shows up. Music turns mild, snow starts to fall down, and the person on the boat light up the lantern, then the whole scene is transferred to a warm winter. Sound environment will be captured and analyzed to decide the falling speed and direction of snow. If you stand in front of this scene, you will be in a world to control the whole environment and enjoy a piece of inner silence in the nature of the winter.

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Rain on Ripples Interactive visual effects responding to sound’s amplitude


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Installation Components

Acoustic Visualization Workflow iPad Controller Visitors

Wireless Communication

Kinect Sensor Computer

Speakers

Interactive Experience

Sound Sensor

Data Collection

Data Processing

Data Visualization

Projectors

Immersive Experience

Processing/TouchDesigner Programming Data Processing

Real-time Data Output

Immersive Space

Interaction Device Design

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*diagram credit to Yao Zhao


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08. Inner Awareness interactive dramaturgy for Chinese Kunqu opear “the peony pavilion� designed by Qianhui Feng as a Bartlett Interactive Architecture Lab graduate thesis full description: http://www.interactivearchitecture.org/interactive-dramaturgy-for-chinese-kunqu-opera-the-peony-pavilion.html project video: https://vimeo.com/234743726 This project proposes a new form of theatre using the design of a spatial interactive installation that will assess the relationship between performance, space and audience, thereby providing the audience with a thoroughly immersive experience. Interactive performance and immersive theatre are emerged in the world of dramaturgy in the context of this new digital age. In the world of dramaturgy, how may one recompose and redefine the world of dramaturgy in the digital age to achieve the desired results of interactivity and immersion? What is the relationship between body, space, time and performance in drama? How can they interact? How to redesign theatre space? How may one create an immersive space in dramaturgy? How can digital technology help the audience to take a more interactive role? The traditional Chinese Kunqu Opera, The Peony Pavilion, is selected as the research example. Kunqu Opera is an Eastern classical dramatic art form which clearly demonstrates the interaction between performance and space. The Peony Pavilion tells a love story through the medium of dream beyond space and time, even beyond life and death. Nonetheless, the employment of digital technology can result in a new and better theatrical interpretation; the coming together and fusion of classical drama and contemporary digital art has the potential to give the opera a new lease of life. Furthermore, this is a spiritual read to The Peony Pavilion, demonstrating heroine Du Liniang’s emotional attitude towards love, and the brave and persistent pursuit after ideals. Audiences are encouraged to walk into the space everywhere, to reflect themselves in the dream, to achieve an interactive experience and to immerse themselves in the dramatic world which bring themselves inner awareness. As well as using this spetial interactive installation in connection with this particular opera, it will unleash the potential in the dramatic possibilities of body, space and time. Furthermore, to achieve an interactive experience for the participant and immersion in the dramatic world, the installation can also be seen in a wider context and not only in the parameters of this one particular art form.

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Producer Qianhui Feng Supervisor Ruairi Glynn, Jessica Inn Technical Support Junjie Li Technical Consultant Ruokun Chen, Da Xu Research Assistant Mingjia Chen, Wenjie Wu Performer Bingzhen Zhu, Chen Wang Special Appreciate The Northern Kunqu Opera Theatre


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Installation Design The installation has two parts: the main watching area that has an encloseure on one side of the stage, and the interactive area, where the stage is surrounded by three layers of circulation path, and the partitions are formed with gauze curtains to allow transparency. There are total five projectors pointing towards each side of the square and the ground of the stage, and three kinect are set around the stage.

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Photograph. Photogrammetry, Point-Cloud Animation, Projection Translating the documentation of a traditional Chinese garden into a digital reconstructed point-cloud model, with which then rendering the animation for the projection.

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*photo credit to Qianhui Feng


09. Web Aurora submission to ACMA Composite Challenge in collaboration with Brian Hurh, Fang Shu, Le Yang

This project proposes a physical and digital integrated design and fabrication workflow to construct a self-standing structure with composite material. The project started with the simple idea of weaving fibers together into creating a composite surface that is further altered by external forces and reinforced by resin to create our ideal, interactable pavilion. The use of different physical qualities of fibers will make our pavilion structural stable but also soft and flexible in parts for people to sit or rest upon. The entire form of our pavilion seems to be a surface seated upon the ground while various locations are strategically lifted upwards to act as entrances, inviting people to explore the space within. Weaved opening use Grasshopper definition to create skylight conditions on the inside, guilding visitors to the center of the pavilion. The pavilion not only exemplifies the dynamism of space formed by the fibers but with the control of its density, the dynamic qualities of the lighting. Creating threads of light seeping through some places while rays of light form in others. A pavilion of fibers and light.

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Instructor Daekwon Park Course ARC490_ACMA Composite Challenge Software Rhino, Grasshopper, Kangaroo, Millipede


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*rendering credit to Fang Shu


Prototyping Features

Concepts Using elastic materials, we implemented a form finding strategy using external forces.

Weaving Strategy We prototyped with a basic frame design to weave strings onto it. By using the frame, we created different weaving sequences. The different weaving sequences could be used to identify various components of the object, either structural elements or visual ornaments.

Form Finding After creating multiple weaving patterns within the frame, external forces are applied to manipulate the surface pattern.

Interactivity Through simulation, a portion of the weaving surface will serve as substantial parts of the structur. Flexible spaces are formed in between structural units, creating interactive surfaces.

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Simulation and Construction

Density a frame is used to weave different patterns to inform the location of density (structure) and flexible (interactive) surfaces.

Location Point attractors created in a field of weaving pattern act as locations for structural units and openings for pavilion points placed on the grid to connect to the weaved surface.

Opening Radius By changing the algorithm, the radius for the pavilion’s openings are easily manipulated. After finding a suitable radius, the physical model was created.

Form Finding After creating multiple weaving patterns within the frame, external forces are applied to manipulate the pattern surface.

Reinforcement Through simulations, resin are applied to portion of the weaving surface to create structural support. Flexible spaces are formed in between structural units, creating interactive surfaces.

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Modeling Process

1. Cube frame created with wood

2. 33 hooks placed on 4 sides of top frame to hold the weave string

3. Grid placed on bottom board to locate hooks to place “pull� strings on upper weaving pattern

4. Using structural analysis, fiberglass is placed at stress points to support the model

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*modeling process diagram credit to Brian Hurh


Workflow Physical

Digital

1. physical idea of pattern

2. pattern simulation in Grasshopper

3. pattern weaved on flat plane

4. stretch to find form

5. form simulation in Kangaroo

6. structure simulation in Millipede

7. resin and fiberglass reinforcement

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*bottom diagram credit to Le Yang


Weaving Elastic Wires By following the sequence of skipping a specific amount of nods every cycle, we were able to create the 2-D planar pattern that we designed using connections of straight string lines.

video link: https://www.youtube.com/watch?v=p9NXkLqHc1s 66


Form Finding After weaving the original pattern, we flipped the model upside down to pull articulated points downward to form the hierarchy among the pavilion space.

video link: https://www.youtube.com/watch?v=9wsw_LuR0Ag 67


Weaving Fiberglass The pavilion is formed from the tension of the string pulling upwards from the top of the frame. To solidify the pavilion, we added additional fiberglass throughout the model for later resin application.

video link: https://www.youtube.com/watch?v=QHn855rJ2ks 68


Reinforcement and Detachment After the fiberglass was weaved into the pavilion, resin was applied on top of these reinforcements to release the burden of the tension strings. We waited 24 hours for the resin to cure before we took the pavilion out of the framework.

video link: https://www.youtube.com/watch?v=ap-U4-LyNJ8 69


Roof Plan

Isometric

East Elevation

South Elevation

West Elevation

North Elevation

Section A

Section B

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*drawing credit to Fang Shu and Brian Hurh


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10. FLW’s Ellis Island Key Plan Today in the continuation of the exhibition Never Built New York in collaboration with Yunqing Hu

The project reinterprets one of Frank Lloyd Wright’s never built projects in his late career, respecting his aesthetics and preference to futurism and the use of newest technology, to portray and configurate its potential in today’s context. The former scheme of the Ellis Island as “a resort to Manhattan” is less successful due to the under-calculation of the occupation density, the insufficient capability of transportation and the lack of self-sustained strategies while being off-grid. By reprogramming the public realms on the main deck, introducing new transportation networks as well as implanting advanced energy generating and resource managing systems, we promise a more feasible and convincing Key Plan.

Instructor Sam Lubell, Greg Goldin Course ARC500_Never Built New York

Frank Lloyd Wright’s original proposal of Ellis Island Key Plan in 1962

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Our modification includes:

Transit Systems

Transit Systems The main island can be accessed with New York Water Taxi and the Hyperloop high speed train. Helicopter landings are on the neighboring landfill islands to allow easier access to the water entertainment programmes. Docks are available on every island. Energy Efficiency Ellis Island generates energy on site, with wind turbines and solar panels. Ventilation throughout the building to ensure fresh and healthy air in every part of the island. Automatic louver system respond to sunlight and provide the best interior lighting, and irrigation system gives you a natural and green environment. Public Space All kinds of activities happen on the terraces, there are installations, exercising machines, benches and so on, so that you can fully enjoy sunlight and sea breezes with friends and family!

Energy Efficiency

Public Space

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*component hand drawing credit to Yunqing Hu


Welcome to Ellis Island! Ellis Island has 7500 permanent residents, 500 luxury hotel rooms, 450 pleasure boats, a agora/marketplace including banks, resturants, clubs, and shops, elementary and high school, 1800-seat theater, 300-seat sports arena, 1200-seat cinema, exhibition hall, and a planetarium. You can get to Ellis Island in three ways: 1. Take the HYPERLOOP from Queens and arrive in 8 minutes! 2. Call a water uber at Battery Park 3. Get on your private Wrightelicopter and enjoy a view down to Manhattan!

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Mingjia Jett Chen 111 Lafayette Rd. Apt 201, Syracuse, NY, 13205 mchen41@syr.edu +1 (646) 286-8532 LinkedIn: www.linkedin.com/in/mingjia-chen Issuu: https://issuu.com/mingjiachen1110 2019 May

Education Syracuse University School of Architecture | Syracuse, NY Bachelor of Architecture, Dean’s List

Study Abroad Programs - NYC: Urban Gentrification and Real Estate - London: Housing and Artefact - Japan: From Shoji to SANAA: Japan-ness in Architecture

2017 Fall 2017 Spring 2015 Summer 2018 Summer

Tongji University “DigitalFUTURE2018” Workshop | Shanghai, China Sound Visualization, Instructed by Fangshuo Mo, Philip F. Yuan and Yao Zhao

Tongji University “DigitalFUTURE2017“ Workshop | Shanghai, China

2017 Summer

3D Printed Body Architecture, Instructed by Behnaz Farahi and Neil Leach

Ji Nan University Summer School | Hangzhou, Zhejiang, China

2016 Summer

Credit Course: Philosophy, Sociology, Comparative World History

Experience Assistant Architect at Interactive Architecture and Art Lab (IAAL) | Beijing, China Responsible for: exhibition planning, diagraming, rendering, and preparing presentation documents in a curation proposal for Beijing Design Week. Interior design in a residential renovation project for an architect’s family.

2018 August to Present Part-time

Translator Intern at ArchDaily China | Beijing, China

2017 March to 2018 January Part-time

Thesis Assistance at Interactive Architecture Lab, UCL Bartlett | London, UK

2017 March to 2017 July

Assistant in Exhibition Team, COMPOSITIONS: Bruce Abbey Exhibition | Syracuse, NY

2016 Spring

Assistant in Construction Team, Tower of Tiles | Syracuse, NY

2015 Spring

Responsible for: helping with gathering information about Chinese and international practice of architecture and cases of projects, translating editor-picked articles from ArchDaily English website into Chinese (1,000 words per week as a minimum, more than 60 articles in total). Responsible for: photogrammetry capture of the garden scene, point cloud animation and installation modelling for Qianhui Feng’s graduate thesis “Inner Awareness”

Responsible for: collecting, organizing and archiving Bruce Abbey’s architectural works; preparing files for pamphlet design; constructing, installing and furnishing the exihibition hall; and digitally recording the exihibition. Responsible for: demolding concrete tiles, drilling mounting holes, constructing and installing tiles on site.

2017 April

Awards Director’s Choice

Competition: Propaganda by ARCHOUTLOUD

An idea competition asking participants to reimagine, reinterpret or repurpose the notion of “architecture as a propaganda“ in the contemporary or future context.

Skills

Architecture Design with Relevant Softwares Rhino, V-ray, Grasshopper, Kangaroo, Millipedes, Ladybug, DIVA Adobe Photoshop, Illustrator, Lightroom AutoCAD, Fusion, ReCap, Revit etc. Art Production through Various Media Hand Sketch, Painting, Photography, Video Editing, Processing, TouchDesigner, Scripting (Python and C#), VR Development (with Unity and VisualStudio), Photogramatry, Sculpture, Molding & Casting, 3D Printing, CNC Milling, Laser Cutting, Wood Fabrication, etc. Paperwork and Presentation Adobe InDesign, Microsoft Office (Word, Powerpoint, Excel), iWork (Pages, Numbers, Keynotes), Prezi, etc.

80

Language Mandarin - Native English - Fluent Japanese - Elementary


81


E: mchen41@syr.edu P: +1 (646) 286-8532 A: 111 Lafayette Rd. Apt 201 Syracuse, NY, 13205

Mingjia Chen


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