Google SketchUp for Interior Design and Space Planning
Training Course 3 Materials and textures, the key for interior design Adriana Granados
Google SketchUp速 for Interior Design and Space Planning
Training Course 3 Materials and textures, the key for interior design 2nd Edition
Adriana Granados
2011
About the Author Adriana Granados has a degree in architecture from the University of Buenos Aires, Argentina; an interior design degree awarded by the Universidad Popular de Belgrano, Buenos Aires, Argentina; and completed doctoral studies at the Universidad Politecnica de Catalunya, in Barcelona, Spain. For several years she was the Latin American support for different software programs related to architecture and interior design. She worked as project manager being in charge of quality control in the drawing area of an outsourcing company. She trained for years hundreds of people in the use of different architecture software. She has taught several courses at college level on the use of SketchUp applied to interior design.
Acknowledgement Thank you to Michael Dugas and Jo Dawson for helping me prepare this manual. Michael drew on his experience in renovation and his studies in the Interior Design program at Salem College to help me with accuracy and accessibility in both the text and the illustrations. Jo, a longtime newspaper copy editor aware that English is not my mother language, helped me present my ideas and instructions clearly and succinctly.
Preface Google SketchUp® brings together several important features for people who want to venture into the use of design software. It offers a short learning curve, gratifying results right away, low cost of investment in training and in software, and an open platform that provides libraries of all types. Much has been written for using Google SketchUp® in the building shell and its relationship to the environment or the site. Less help has been provided to interior designers who work every day with materials, textures, lights and colors. Students need to know the available tools and how they can apply them in specific cases to a particular discipline. Fundamental concepts, ideas on how to create objects and interior spaces, tips and practical exercises are what this book offers. Rather than endless lines of explanatory text this hands-on book is a compendium of practical exercises that lead students to learn SketchUp from the perspective of the interior designer. This book focuses on the fundamentals for the interior design field and promotes independent study. It offers four separate courses progressing in complexity. They can be read as one source or be consulted separately for those who already have experience with Google SketchUp®. At the end of every course you will find practical exercises that will broaden your experience in the acquired knowledge. These resources enable students to think about how the knowledge can be applied to any situation. On-line videos reinforce the concepts. At the end of the four courses you will be able to express your ideas to others in a more efficient and attractive way. Illustrating the “feel and look” of a space will allow others to understand what you have in mind and will help you in your career success.
Copyright © 2011,2010 by Adriana Granados. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any forms or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, without either the prior written permission of the Publisher. Requests for permission should be addressed to Adriana Granados, 3033 Kinnamon Rd, Winston Salem, NC 27104, (336)4139907.
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Training Course 1. Developing Basic Skills If you are new in the use of SketchUp, going through the basic course exercises will allow you to draw, edit and manipulate various elements. This course may be applied to any discipline, but all exercises are designed especially for interior designers, stage designers, and space planning focusing on the tools required to use SketchUp in those fields. With the acquired information students should be able to evaluate the limitations and capabilities of Google SketchUp速 and decide whether if it is suitable for their goals.
Training Course 2. Acquiring Intermediate Skills Learn how to stay organized in SketchUp by using groups, components and layers. Learn how to control your model through the Outliner and access to the 3D Warehouse.
Training Course 3. Materials and textures, the key for interior design Learn to apply materials, textures, and use pictures and components. Create new materials from any picture or swatch that you might have. You will learn to create your own libraries of materials and textures, and to modify colors and scales. Real word textures will be used for finishing, carpets, upholstery and curtains.
Training Course 4. How to communicate your ideas in a convincing way Working with SketchUp interior models is completely different from creating models that can be seen only from the outside. You will learn how to show interior spaces by using various styles and sections, and by bringing in shadows and lighting. You will learn how to use scenes and, animations, export images, print perspectives and drawings in scale, export files to other programs, and import Autocad速 files.
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Table of Contents Training Course 3. Materials and textures, the key for interior design 6.
How to apply materials and textures 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 6.10
6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19
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Painting Faces with colors ……………………………………………………………… Editing a color…………………………………………………………………………... Painting Faces with textures and apply Fill options...………………………………….. Sampling a material………………………………………………………………. ….… Changing a face material from the Entity Information window………………………... Using images ………………………………………………………………………….... Using images to create textures………………………………………………………..... Creating a new material……………………………………………………………….… Save a texture for future use in other models………………………………………….... Texture position……………………………………………………………………….… 6.10.1 Repositioning 6.10.2 Manipulating a material using Fixed Pin mode 6.10.3 Manipulating a material using Free Pin mode 6.10.4 Positioning a texture on a curved face Changing a texture on your graphic editor……………………………………………… Changing a texture of only one face…………………………………………………..... How to get more material collections…………………………………………………... Translucent materials………………………………………………………………….... Double-sided faces…………………………………………………………………...…. Painting groups and components……………………………………………………..…. Using images for Face-Camera components…………………………………………..... Using images with a transparent background for Face-Camera components………..…. Match Photo…………………………………………………………………………..….
11 15 17 20 20 20 21 23 24 26 26 27 28 29 31 31 32 32 33 34 37 38 40
Practice Chapter 6………………………………………………………………………………. 43 1. Applying a tile at an angle and changing the size 2. Curtain texture position with free pins 3. Project a texture on the curved surfaces of an ottoman
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43 45 46
Other available training courses Training Course 1. Developing Basic Skills 1.
How to start using SketchUp 1.1 Tour and tools overview
2.
How to begin to draw in 2 dimensions 2.1 2.2
2.3 2.4 2.5 2.6
2.7 2.8 2.9 2.10 2.11 2.12
Drawing a single straight line Inference 2.2.1 Inference Cues 2.2.2 Linear Inference 2.2.3 Point Inference Drawing a rectangle with single straight line Using the Erasing Tool Using the Undo and Redo Tools Selecting one element and various elements at the same time 2.6.1 Adding and subtracting from a selection set 2.6.2 Adding to the selection set 2.6.3 Changing selection status for an entity (Shift) 2.6.4 Subtracting from the selection set 2.6.5 Selecting multiple entities Drawing with the Rectangle Tool Changing axes to draw elements not parallel to green and red direction. Drawing a square. Drawing a circle and a polygon Drawing an arc Freehand tool
Practice Chapter 2 1. Draw a sofa in top view 2. Draw a rectangular table in top view 3. Draw a hexagonal table in top view
3.
How to draw in 3 dimensions 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9
Views Drawing in 3 dimensions and using the Blue Direction Locking an inference 3.3.1 Forcing an Inference Direction. Drawing a box with Push/Pull Tool Creating Voids with Push/Pull Copying with Pull/Push Tool. Creating a new Push/Pull starting face Repeating a Pull/Push operation with the same dimension. 3D inferences The camera Tools: Orbit, Pan, Zoom, Zoom Extend, Zoom Window, Previous, Next, Field of View, Focal Length 3.9.1 Orbit tool, Zoom Previous /Next 3.9.2 Orbiting with a three button mouse 3.9.3 Pan tool 3.9.4 Panning with a three-button mouse 3.9.5 Zoom tool 3.9.6 Zooming with a three-button mouse 5
3.10
3.11
3.12 3.12.2 3.12.3
3.9.7 Centering the point of view 3.9.8 Changing field of view 3.9.9 Changing focal length with the Zoom Tool 3.9.10 Zoom Window Tool 3.9.11 Zoom Extents Tool ( ) Selecting an edge, a face and many objects at the same time 3.10.1 Selecting connected entities using the Select context-menu item 3.10.2 Adding and subtracting from a selection set 3.10.3 Changing selection status for an entity (Shift) 3.10.4 Subtracting from the selection set Follow me 3.11.1 Follow Me on a face 3.11.2 Manually extruding a face along a path 3.11.3 Follow Me by pre-selecting edges Offset 3.12.1 Offsetting a face Offsetting lines Repeating an offset with the same distance
Practice Chapter 3 1. Draw a bookcase 2. Draw an ottoman 3. Draw a rectangular table with rounded base
4.
How to manipulate objects in SketchUp 4.1
4.2
4.3
4.4
4.5
4.6
4.7
Tape Measure Tool 4.1.1 Measuring distances 4.1.2 Create guide lines and guide points 4.1.3 Scale a model 4.1.4 Lock a measuring line to a specific inference direction Protractor Tool 4.2.1 To create angled guide lines 4.2.2 Measure an angle Move Tool 4.3.1 Move the object 4.3.2 Move an edge or single entity 4.3.3 Moving several entities 4.3.4 Move vertices 4.3.5 Moving or stretching with Autofold 4.3.6 Forcing Autofold Behavior 4.3.7 Locking a move to the current inference direction 4.3.8 Locking a line to a specific inference direction 4.3.9 Resizing curves with the Move Tool Use Move Tool to copy 4.4.1 Linear arrays 4.4.2 Creating copies at an equal distance apart Rotate Tool 4.5.1 Rotation with Autofold 4.5.2 Making rotated copies 4.5.3 Defining a non standard rotation axis Scale Tool 4.6.1 How to scale geometry 4.6.2 Mirroring geometry using the Scale tool Divide 6
4.8
4.7.1 Dividing a line or arc into equal segments 4.7.2 Splitting a line Intersect with Model
Practice Chapter 4 1. Create a room with an open door, window and opening 2. Create a wainscoting and a crown molding 3. Create a lamp with a spherical base 4. Create a chair layout for a conference room 5. Create a Queen Ann leg
Training Course 2. Acquiring Intermediate Skills 5.
How to stay organized in SketchUp 5.1
5.2
5.3
5.4
5.5
Creating groups 5.1.1 Sticking and unsticking 5.1.2 To create a group 5.1.3 Explode groups 5.1.4 Editing a group 5.1.5 Making groups inside other groups 5.1.6 Use groups for cutting other surfaces Creating components 5.2.1 To create a component and making multiple copies 5.2.2 Editing a component 5.2.3 Making a component unique 5.2.4 Exploring the Components Dialog Box. Your Model Library. 5.2.5 Making your own doors and windows and inserting them into a thick wall 5.2.6 Hiding a component 5.2.7 Placing the component on a two-faces wall 5.2.8 Saving your component 5.2.9 Creating your own collection for future use 5.2.10 Creating symmetric components 5.2.11 Exploring the Components Dialog box. Get Models from the 3D Warehouse 5.2.12 Scaling components 5.2.13 Dynamic components The Outliner. Keeping your groups and components organized 5.3.1 Finding and selecting objects 5.3.2 Using the Outliner to control visibility 5.3.3 Changing the nesting order 5.3.4 Naming groups and components within the outliner Layers 5.4.1 Creating additional layers 5.4.2 Moving geometry between layers 5.4.3 Controlling the visibility of layers 5.4.4 Keeping track of layers with color Solids
Practice Chapter 5 1. Draw a coffee table 2. Create a wall niche 3. Create an art gallery 4. Using Follow Me inside a group 7
Training Course 4. Communicating and sharing your ideas in a convincing way 7.
How to work in interior spaces and present your work in different styles. 7.1 7.2 7.3
8.
How to manipulate your point of view 8.1 8.2 8.3 8.4
9.
11.3
Model Info dialog box Setting dimensions styles 11.2.1 Inserting Dimensions Text tool 11.3.1 Creating and placing leader text 11.3.2 Creating and placing screen text 11.3.3 Editing text 11.3.4 3D Text
How to incorporate shadows 12.1 12.2
13.
Scenes Assigning styles to scenes and show different options through layers Updating a scene from the tab Changing a style assigned to a scene
How to insert dimensions, texts and get information of your model 11.1 11.2
12.
Basics of Section tool Simultaneous section cuts
How to save particular views of your model 10. 10.1 10.2 10.3
11.
Camera at eye level Look Around Positioning the Camera Using Specific Target Points Walk tool
How to reach the inside of your model and create sections 9.1 9.2
10.
Styles Browser Select tab. Pre-defined Styles Edit tab 7.3.1 Edge Settings 7.3.2 Face Settings 7.3.3 Background settings 7.3.4 Watermark settings
Doing a shadow study How to work with light and shadows in an interior space.
How to create an animation 13.1 13.2
Creating Animations Exporting Animations
Practice Chapter 7 to 13 1. Create a floor plan using section planes 2. Create a cross section using section planes 3. Create an interior perspective 4. Allow shadows and sun light to come in through the window 5. Create an animation 8
14.
How to print your work and share it 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9
14.10 14.11 14.12
15.
Basic steps to print on Microsoft Windows Basic steps to print on Mac OS X Printing to scale on Windows Printing to scale on Mac Tiled sheet print range 2-D section slice only Use High Accuracy HLR Exporting files to other programs 14.8.1 Exporting animations Exporting a PDF file 14.9.1 Exporting a PDF file (Microsoft Windows) 14.9.2. Exporting a PDF file (Mac OS X) Exporting Image files (Microsoft Windows) Exporting 2D DWG or DXF Files Importing files 14.12.1 Importing an Autocad 速 file
Final Exercise. Two-story apartment 1. 2. 3. 4. 5. 6. 7. 8.
Create the first floor slab Create the first floor walls Create the second floor slab Create the second floor walls Create the stair Insert windows and doors on first and second floors. Complete interior walls on the first floor Create the ceiling and a roof Reaching the inside with a section
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Training Course 3 - Materials and textures, the key for interior design
During this training course you will need exercises developed in previous courses as well some other resources. Send an email to sketchup-interior-design@nextcad.net to obtain an access key to download the files.
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Training Course 3 - Materials and textures, the key for interior design
Chapter 6. How to apply materials and textures Objectives When you have completed this chapter you will be able to
Paint faces with color and texture.
Create new materials and swatches.
Paint groups and components.
Use the 3D Warehouse as a resource.
Use the following commands: Push/Pull, Orbit, Pan, Zoom, Zoom Extend, Field of View, Focal Length, Follow Me, Offset.
Send an email to sketchup-interior-design@nextcad.net requesting the resources files. You will need them for developing several exercises. Your complete name, email address, and your book ISBN are required. 6.1 Painting faces with colors The colors and faces that are in SketchUp are referred to as materials. There is only one window – Material dialog box - and one tool – Paint Bucket - where you need to look. However, this chapter is of extreme importance for the interior design field. It will allow you to customize your projects, visualize the result of your own ideas on a virtual model and share them with others. The Paint Bucket tool assigns materials and colors to entities in your model. You can use it to paint individual entities, fill a tool number of connected faces, or replace a material with another throughout your model. Activate the Paint Bucket from the Principal Toolbar (Microsoft Windows), the Tool Palette (Mac OS X), or by choosing Paint Bucket from the Tools menu. The Paint Bucket tool is separate from the Apple Color Picker used to select colors and materials on Mac OS X. Keyboard Shortcut: B Open file Pr_4.2, Create a wainscoting and crown molding or type in your Components window “Pr_4.2 by agra”. Click on the thumbnail and place it in your model. Explode it. 1.
Select Shaded with Textures option from View / Face Style.
2.
tool. This will open the Materials Dialog Box that will allow you to navigate Choose the Paint Bucket among materials in your Materials Collections.
Windows: The Material Thumbnail displays the currently selected material. The Material Name field displays the name of the currently selected material. 11
Training Course 3 - Materials and textures, the key for interior design The Display Secondary Selection Pane button displays a second select panel below the primary select panel. This feature allows you to display both your materials collections and the In Model materials at the same time. This feature is useful when you want to drag materials between a collection and the In Model materials. Use the Create Material button
to create a copy of the currently active material in the In Model materials.
Use the Set Material To Paint With To Default
to set the material to the default front and back face colors.
Use the Sample Paint button, appearing as an eye dropper, to sample and repaint materials appearing in your model. Click on the Select tab to display the select panel. Use the select tab to navigate between material collections. The Edit tab contains a panel of options for editing materials. Use the Back arrow Use the Forward arrow
to navigate to the previous location in the hierarchy of collections. to navigate to the next location in the hierarchy of collections.
to navigate to the In Model materials. The In Model materials contain all of the materials Use the In Model button currently included with your model file.
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Much has been written for using Google SketchUp in the building shell and its relationship to the environment or the site. Less help has been provided to interior designers who work every day with materials, textures, lights and colors. Students need to know the available tools and how they can apply them in specific cases to this particular discipline. Fundamental concepts, ideas on how to create objects and interior spaces, tips and practical exercises are what this book offers. Rather than endless lines of explanatory text this hands-on book is a compendium of practical exercises that lead students to learn SketchUp from the perspective of the interior designer. This book focuses on the fundamentals for the interior design field and promotes independent study. A series of four books offer separate courses progressing in complexity. At the end of every course you will find practical exercises that will broaden your experience in the acquired knowledge. These resources enable students to think about how the knowledge can be applied to any situation. At the end of the four courses you will be able to express your ideas to others in a more efficient and attractive way. “Training Course 3. Materials and textures, the key for interior design� teach you how to apply materials, textures, and use pictures and components. Create new materials from any picture or swatch that you might have. You will learn to create your own libraries of materials and textures, and to modify colors and scales. Real word textures will be used for finishing, carpets, upholstery and curtains.
Adriana Granados
http://books.sketchucation.com/