Dimitra Bra Collection of Works
2016
Contents Skatepark in Ireland
1st prize international competition Team: Eduardo Rico, Enriquetta Llabres Valls, Giulio Dini, Lida Driva
New ground for flooding mechanisms Team: Dimitra Bra, Lida Driva, Silvia Ribot GIl MA Landscape Urbanism 2015
Managing Madness; Athens in Crisis Team: Dimitra Bra, Chrysanthi Vathi Diploma Thesis in Patras School of Architecture Exhibited in Biennale South East Europe, 2012
Nest Park
1st Prize National Competition, Greece Team: Niki Kakali, Chrysanthi Vathi, Dimitra Papageorgiou and me
The River System of Installations Redesign of Onassis Cultural Center, Lobby Office: Drifting City, Athens, GR Part Realised, 2012
cv
Dimitra is a young architect from athens now based in London. She is fascinated by catastrophy and resilience in cities, ruins and organisms. She just finished her Ma in Landscape Urbanism, searching for a creative studio that will push her skills to another level. Favourite parts of the design making process are the building of a strong concept and the creation of beautiful images. Highly creative, fast learner and team oriented.
Dimitra Bra dimitra.bra@gmail.com Ferme Park Road, N4 London
Awards/Nominations
+4407767437845
05.2011
Education 09.2015 09.2014
Languages MA Landscape Urbanism Architectural Association
Rehabilitation of the national Awareness Park Antonis Tritsis
Greek
09.2012
Native Language
Thesis Project:
Fluvial Pulsing Territories”
“Future Archaeology: Proposal for abandoned highway in Calabria, IT”
Proficient
Diploma in Architecture School of Architecture,University of Patras Grade 8.1/10
06.2012 09.2011
Thesis Design Project “Managing Madness:Athens Crisis” Grade: 9.4/10
06.2011 09.2010
09.2005
French
01.2016 NOW 06.2014
Programs
Grasshopper Python Ceasar 3dsMax Autocad Architecture Sketchup Microsoft Office Adobe Illustrator CS6
Internship, Junior Architect Drifting City Architecture Studio
CS6 CS6 CS6 CS6
{
Reconstruction of the main Lobby of SGT Onassis Cultural Center Drip II public Installation for Olympic Games London, 2012 [Victoria Square, London UK] Internship, Junior Architect Drifting City Architecture Studio Shortilisted 40/500 , International Competition Calabria, Italy Drip I public Installation for the Green Design Festival, September2011[Syntagma Square,Athens GR]
Excellent
06.2013 09.2012
11.2015
06.2015 07.2015
Publication
Public Lecture AA
Flooding Mechanisms Thesis
AA Exhibition Landscape Urbanism Curation of Studio Works 26, Bedford Sq, London
08.2012
Drip II Olympic Games Comission, 2012 Exhibition in Victoria Square, London
10.2010
Drip I Green Design Festival
Installation for 3 months, Syntagma Square,Athens
05.2013 08.2013
Participation in Exhibition Imagine the City; Mesollonghi Mesologgion, GR
02.2012
}
Biennale of SE EUrope Architecture and the City Thessaloniki, GR
03.2012
14F/21GR Exhibition In Benaki Museum
07.2011
Transmissions
Techniques|Skills HandDrawing Acrylic Painting Digital Illustrating Laser Cutting 3d printing Mixed Media Collaging Mixed Media Collaging Mapping Visual Arts
AA Projects Review
Creation of Central Artwork
CorelDraw Well
Editor Greek Architects Team www.greekarchitects.com
Adobe Photoshop Adobe InDesign Adobe Premiere Adobe After Effects
Adequate
06.2014 10.2013
09.2015
Rhinoceros 3d
Freelance Architect
06.2014 10.2013
Exhibitions/Publications
Fields of Interest
1st Prize in Skatepark Competition Relational Urbanism Studio, London UK
International Competition Celebration of Cities, UIA
territorial formations phantom cities Thesis Research Project fields of destruction “Ιzmir,New York,Tokyo,Athens: Mapping disaster mapping typologies in Networked Cities” drifting landscapes Grade: 9.8/10 interactive installations Ecole Franco-Hellenique Saint Paul Grade 18.6/20 Excellent
Assistant Editor GRA Review Magazine
06.2013 09.2012
05.2009
Proficient
Professional Experience
30/500
International Competition shortlist
English
09.2012 09.2006
1st Prize National Architectural Competition
Athens, Gr
Participation in Alexandra Stratou Art Project
https://www.youtube.com/watch?v=YVONOzQtxlk Hydra Island, GR
05.2011
Lecture French Institute of Athens Athens, Gr
1st Prize International Competition Ireland, 2016
One Park for all ages
For Le Fanu Skate and Play Park the team had the ambition to develop a project customized to the needs of the people in Ballyfermont, using design as a main communication channel with the local residents. “As designers and educators we believe that design is in the ethos of people. We are convinced that if you put the right instruments to people, they can design and take ownership of the place.�
oNE pARK FOR ALL AGES Second stage competition
Wind protection
Prevailing wind (W)
Wind & Noise
60 dB Houses
45 dB
Noise Source 65dB
Prevailing wind (W)
Bowls highly visible from picnic areas
Existing Grass Level
Bowls not visible from residential areas
Fill (Earthworks)
Cut (Earthworks)
Cut & Fill
-
Community planting
Sight
Scutellaria Incana
Sound
Smell
Touch
Echinops S.
Astilbe Chinensis
Verbena hastata
Scutellaria Incana
Selinum wallichianum
Phase 2
Molinia Caerulea Sanguisorba O.
Phase 1
A
A
Veronicastrum V. Echinacea P. Persicarja A.
Fence-Metallic Vegetation No1 Fence-Wooden Vegetation No2
A
Metallic fencing High grass
B
Wood fencing Medium size grass
C
Wood fencing Colourful vegetation
D
Wood fencing Colorful vegetation
Fence-Wooden Vegetation No3 Fence-Wooden Vegetation No4
INTERACTION WITH LIGHT
INTERACTION WITH WATER
Small lines of light change color and intensity as kids approach, touch and dance around them. These come on the ground, lines in the bowls or in the lateral edges of benches.
Dancing water jets jumping up and down welcome the user in a refreshing mix for the space.
0
2.5
0
1
12.5 mt
5 mt
PLAN 1/500 0
12.5 mt
0
2.5
0
1
5 mt
0
5
25 mt
N
25 mt
5
0 2.5 12.5 mt FACADE TO LE FANU ROAD 1/100 A
0
1
0
5
5 mt
A
25 mt
A’
A’
B
B
A
A’
INTERACTION WITH LIGHT Small lines of light change color and intensity as kids approach, touch and dance around them. These come on the ground, lines in the bowls or in the lateral edges of benches.
B C
INTERACTION WITH TOYS nets, zipline, treetops and slides down the rubber slopes.
D
Stories Of Probability
A
B
D
E
C
F
CONSULTATION THROUGH DESIGN Interface representation
ETE BOW L NCR S CO
Interactive bowls generator
Notes and comments Grass bowls
Free-skate areas
TS
Fencing system
N I SE CO CER NS NO
EM MOV ENT
Concrete bowls
EGRATION INT
INTERACT
CONCER UAL NS VIS
ELEMEN
Physical model
NAL SAFE RSO TY PE KED L IN
Image capture
AL ELEMEN T UR TS NA
3D + RGB capture
Local residents (Le Fanu Rd)
BMX riders 16+
LS DURAB I LIT ERIA AT Y M
TE BOW NCR E LS CO
Natural areas
Fun box
TO CLEAN
Trees preservation
Bumps area
Y EA S
MOVEMENT
Concrete bowls
AFEGUAR RK S D PA
PLE ELEMENTS SIM
AINTENAN CE WM LO
EXPERIENCE
ERACTIV ITY INT
BMX riders 10+
Park maintenance
nu R
Proxy model live capture
oad
DESIGN
ditch
Black
NAL SAFET Y RSO PE
Road RENT MATE RIA FFE LS DI
Zip-line
Natural areas
Slides and swings
Interactive furniture
Tree house
CLIMBING
LEARNING
Fencing system
SLIDES
AL ELEME TU R NT S NA
For the skaters –BMX area in the north we propose a design interface which will allow users to interact and customize the bowls area. Thanks to these tool, future users of this facility can give their opinion and communicate their
AL ELEMENT T UR S NA
Le Fa
Children
RACTION INTE
Families
the design team.
Material workshop
Children’s wishlist
Children’s drawings
0-1
1-4
4-12
12-16
Adults
Family
Elderly
B’
SKATEPARK AND PLAYGROUND ELEMENTS
OVERALL LAYOUT
S01 - Bumps
S05 - Stairs w/ sloping rail
S09 - Central spine
S02 - Rails
S06 - Wall ride
S07 - Funbox
P14 - Swings
P01 - Slide w/ multi climb
P05 - Fun fair
S08
S06
S07 S05
S03 Beginner
P14
S09
P13 - Climbing net w/ slide
S04
P02 - Multi climb w/ slide
P03 - Springers S05
S11 S08
Beginner
Intermediate
Skatepark elements
S06
S03
S11 P11
S05 S03
P13 S01 - Bumps
S09
P09 P01 - Slide w/ multi climb
S02 - Rails
P02 - Multi climb
S03 - Grind box
P03 - Springers
S04 - Manual pad
P04 - Toddlers’ swings
S05 - Stairs w/ sloping rail
P05 - Fun fair
S06 - Wall ride S05
P06 - Toddlers’ bowl
S07 - Funbox
P07 - Balance
P09
P05
S03 P09 - Sticks w/ nets
P04
S01 - Bumps
P01 - Slide w/ multi climb
S02 - Rails
P02 - Multi climb
S03 - Grind box S04 - Manual pad
P03 - Springers S01 P04 - Toddlers’ swings
S05 - Stairs w/ sloping rail
P05 - Fun fair
S06 - Wall ride
P06 - Toddlers’ bowl
P03- Funbox S07
P07 - Balance
S10 - Transfer
P10 - Zip-line
P01 S08 -P02 Quarter pipe
S11 - Hip
P11 - Slides
S09 - Central spine
P09 - Sticks w/ nets
S10 - Transfer
P10 - Zip-line
S11 - Hip
P11 - Slides
S12 - Bowl extension
P12 - Multi climb
S12 - Bowl extension
P12 - Multi climb S02 P13 - Climbing net w/ slide
P07 P08 Intermediate
P06
S12
P14 - Swings
P01 - Slide w/ multi climb
S02 - Rails
P02 - Multi climb
S03 - Grind box
P03 - Springers
S04 - Manual pad
P04 - Toddlers’ swings
S05 - Stairs w/ sloping rail
P05 - Fun fair
S06 - Wall ride
P06 - Toddlers’ bowl
S07 - Funbox
P07 - Balance
S08 - Quarter pipe
P08 - Treetop bridge w/ slide
S09 - Central spine
P09 - Sticks w/ nets
S10 - Transfer
P10 - Zip-line
S11 - Hip
P11 - Slides S07 P12 - Multi climb S05 P13 - Climbing net w/ slide
S08
S06
S03
P14 - Swings
P14
S09
S0
S0
S05
S0
S0 S11
S0
S03
S10
S03
S0
P10
S0
S11
S0
P11 P13
P09
S1
S02
S1
P14 - Swings P07
Playground elements S01
P01 - Slide w/ multi climb
P08 P12
S1
S12 P06
P05
P02 - Multi climb
S01
ox
P03 - Springers
pad
P04 - Toddlers’ swings
/ sloping rail
P05 - Fun fair
e
P06 - Toddlers’ bowl
P04
P03
P07 - Balance
pipe
P08 - Treetop bridge w/ slide
spine
P09 - Sticks w/ nets P10 - Zip-line P11 - Slides P12 - Multi climb P13 - Climbing net w/ slide P14 - Swings
S0
S04
P08 - Treetop bridge w/ slide
P13 - Climbing net w/ slide
P06 Advanced
Advanced
S01 - Bumps
S12 - Bowl extension
S12
P08 - Treetop bridge w/ slide S03
S09 S10- Central spine S11
S02 P07
P08
S04P12
S08 - Quarter S11pipe
tension
S10
Advanced
P10
S03
Intermediate
P02
P05
P01
P04
P03 P02
P01
Plan, Le Fanu Park https://vimeo.com/153850895
MA Landscape Urbanism
Studio Directors: Alfredo Ramirez Eduardo Rico Clara Oloriz
Architectural Association Academic Year 2014-2015
Collaborators: Lida Driva Silvia Ribot GIl
Flood Pulsing Rivers A choreography of fluvial ecosystems
In Spain, Navarre, fluvial ecosystems have created a long tradition on fertile, agricultural lands, that surround them. These lands, long cultivated by small farmers are now being exhausted by the augmenting development pressure they are suffering from industrial companies wishing to settle in the area. Mechanisation on agricultural production, as well as monoculture due to larger plots, the natural landscapes of Navarre are in danger to extinct. With models, parametrics and simulationso f the rivers full potential and the careful observation on time, we try to understand and give back to nature its power;
Exploration Economical, Political, Geomorphological and Anthropologic Conditions Research
River Simulations
Αlthough rural areas of spain consist one of the now more intensive and managed productive territories, it has long traditional formations, that consist the flood irrigation, smaller plots and small scale agriculture. The new tendency, implies a shift in power in terms of economical social conflicts. As spain cannot compete with other markets, as we were informed during the filed trip from local farmers, there is a severe economical crisis for the ever diminishing small scale traditional farming.
// Flooding of Mechanisms: A New Ground for Water Management Policies Water Politics Morphology
The main point that this cartography is trying to unveil is about water management projects under a centralised basin structure, and the level of control that rivers suffer in Europe. In the same direction, there is a clear relationship between the development of agriculture and the intensity of the floodpulse in each river, diminished by ever more controlled landscapes.
GEOMORPHOLOGY: Study Area
// Flooding Mechanisms: A New Ground for Water Management Policies
AA Landscape Urbanism 2014-15 //
Geomorphology_Time-map
³(YHU\WKLQJ ¿VW LQWR D VHULHV RI F\FOHV GH¿QHG E\ D F\OLFDO FDOHQGDU ³(YHU\WKLQJ ¿VW LQWR D VHULHV RI F\FOHV GH¿QHG E\ D F\OLFDO FD [...] a wheel within wheels view of time� Brian Fagan
)LJ *HRPRUSKRORJ\ 3DQHO
AA Landscape Urbanism 2014-15 //
Cartogenesis Map Cluster of Islands, Navarre
)LJ 0DQXIDFWXUHG *URXQGV
Island Irrigation System Generation
3,5
5,50
6,00
1,50
7,00
0,50
Section
D Εxploration of labour hosting units
water flow elevation 2.2m
main irrigation ditch elevation 2.2m 5
D crop terraces elevation 1.8m
4
A C
hosting units elevation 2.2m
3
storage units elevation 2.2m
B
path terraces elevation 1.2m
reservoir elevation 2.8m
2
secondary pathway elevation 0.2m
1 primary pathway elevation 0.2m-1.2m
D
C
B
A
Ditch Exploration_ Water System
ditch ditch_pool_terrace system
ditch water velocity
Exploration of hard/soft techniques
0.1m 0.1m
0.1m 0.1m 0.1m
0.1m 0.1m 0.1m 0.1m
0.1m
Architectural Association MA Landscape Urbanism Exhibition June 2015
Artwork Design, Cloud Territorial Atlas
Diploma Project
MANAGING MADNESS WHICH CRISIS?
Since 2008, Athens is best defined by the term
Collaborator: Chrysanthi Vathi Supervisor: Petros Babasikas
Anaparastasis and Reality of a scattered city
'city of constant crisis': riots happening
mainly downtown, due to economical and
political demise, disturb and ruin the urban fibre around the historical center. The most vulnerable areas are around the central squares with dedicated metro stations:
Omonoia square, Panepistimio, monastiraki, Syntagma. We identify a civil 'hole' in the main axis that connects Omonoia to Syntagma and carries the path of riots, towards the
Parliament, the main target of anger. That
hole is localised in Klafthmonos Square.
Wifi is quickly replacing the natural ear-to-
ear spread of news, thus enhances mass
interaction and creates new forms of human patterns. WE:
Decide to use the Web to create another
dimension of public space : a digital square that exists on the net, collects info from users
and alters or redefines the concrete one. And the actual, by reforming the urban space of
Klafthmonos Square. The one feeds the other.
working between parallel projections of the
urban landscape, we create a hybrid public space, one that self feeds and absorbs
damage, re emitting it as collective information.
3d diagrammatic cut, proposal pre model
Study of Central Athens Squares
Volumes Density Diagram
Data flow Diagram
Urban Surrounding Traces
21.00 pm
daily life
urban tracings
19.00 pm
Trace to Propylaia
12.00 am
Connection to Subway
9.00 am
Connection with underground arcades
Ancient Walls of Athens
emergency
Data flow
People Concentration
Digital Layer Happy
Unhappy
Crowd Patterns
there is a fine line between peace and disaster; A fragile equilibrium.
Cell, +0.00m
Core, -3.00m
Wild Life Park A.Tritsis A’ Prize in National Comnpetition
periodical movement and nesting of birds
calendar of bird spawning
installation of human nestings
time evolution of water hosting module
THE RIVER
Design Comission Athens GR Onassis Cultural Center Role: Assistant Architect Drifting City
The River transforms human, urban and cultural movement into data and then creates new movement through its architecture. It flows over the lobby of the Onassis Cultural Centre in Athens, mapping and feeding back change from inside and outside the building. The River is a 110m long frieze carrying an embedded, custom-made, program mable, transparent LED display. Integrated with projections, touch screens and furniture in a continuous material structure with a series of architectural plug-ins, the River broad casts images, words and information, directs movement from the City to the Stage, generates encounters and through touch. creates collectivities The River is both hardware and software; virtual and physical; interactive-digital and analog-fluid, solid and discretely luminous. activates architectural forms and interfaces between the crowd, perfor mance, traffic, atmosphere and shape, notation, light, images, words. The River tells linear and non-linear STORIES
TOUCH SCREEN
LOS ANGELES 311 N ROBERTSON BLVD #268 ATHENS LYKAVITTOU 16 - 6th FLOOR
TOUCH SCREEN
> > > > > > > > > > > > > > > > > > > > > > > > >
The Plan
DATE 5 JULY 2012
TOUCH SCREENS
3.STAIRS FRONT
2.AREA INFORMATION AND STOP
ȂǼȁǼȉǾ ǼĭǹȇȂȅ
2.AREA INFORMATIONAND ANDSTOP STOP INFORMATION
A 4.PERIMETER
A’
1.LOBBY
HD SCREENS
"THE RIVER"
ANALYSIS -DENSITY OF CEILING ELEMENTS
PRJCT No
TOUCH SCREENS
0.OUTDOOR AREA
LED STAIRS
POSITIONING OF VISUAL CONTENT
INFOSCAPE AND ARCHITECTURAL INTERACTIONS
4.PERIMETER
3.STAIRS FRONT
SCALE:
1:10
36.2011.ARC
Visualisation
The Parthenon Frieze, parallilism to the ‘River’
RIVER PATTERN DENSITIES The Pattern uses coded language to transmit through light the program of performances
1
2
3
central section A-A’
1
2
3