Worksamples 2016

Page 1

Dimitra Bra Collection of Works

2016


Contents Skatepark in Ireland

1st prize international competition Team: Eduardo Rico, Enriquetta Llabres Valls, Giulio Dini, Lida Driva

New ground for flooding mechanisms Team: Dimitra Bra, Lida Driva, Silvia Ribot GIl MA Landscape Urbanism 2015

Managing Madness; Athens in Crisis Team: Dimitra Bra, Chrysanthi Vathi Diploma Thesis in Patras School of Architecture Exhibited in Biennale South East Europe, 2012

Nest Park

1st Prize National Competition, Greece Team: Niki Kakali, Chrysanthi Vathi, Dimitra Papageorgiou and me

The River System of Installations Redesign of Onassis Cultural Center, Lobby Office: Drifting City, Athens, GR Part Realised, 2012


cv

Dimitra is a young architect from athens now based in London. She is fascinated by catastrophy and resilience in cities, ruins and organisms. She just finished her Ma in Landscape Urbanism, searching for a creative studio that will push her skills to another level. Favourite parts of the design making process are the building of a strong concept and the creation of beautiful images. Highly creative, fast learner and team oriented.

Dimitra Bra dimitra.bra@gmail.com Ferme Park Road, N4 London

Awards/Nominations

+4407767437845

05.2011

Education 09.2015 09.2014

Languages MA Landscape Urbanism Architectural Association

Rehabilitation of the national Awareness Park Antonis Tritsis

Greek

09.2012

Native Language

Thesis Project:

Fluvial Pulsing Territories”

“Future Archaeology: Proposal for abandoned highway in Calabria, IT”

Proficient

Diploma in Architecture School of Architecture,University of Patras Grade 8.1/10

06.2012 09.2011

Thesis Design Project “Managing Madness:Athens Crisis” Grade: 9.4/10

06.2011 09.2010

09.2005

French

01.2016 NOW 06.2014

Programs

Grasshopper Python Ceasar 3dsMax Autocad Architecture Sketchup Microsoft Office Adobe Illustrator CS6

Internship, Junior Architect Drifting City Architecture Studio

CS6 CS6 CS6 CS6

{

Reconstruction of the main Lobby of SGT Onassis Cultural Center Drip II public Installation for Olympic Games London, 2012 [Victoria Square, London UK] Internship, Junior Architect Drifting City Architecture Studio Shortilisted 40/500 , International Competition Calabria, Italy Drip I public Installation for the Green Design Festival, September2011[Syntagma Square,Athens GR]

Excellent

06.2013 09.2012

11.2015

06.2015 07.2015

Publication

Public Lecture AA

Flooding Mechanisms Thesis

AA Exhibition Landscape Urbanism Curation of Studio Works 26, Bedford Sq, London

08.2012

Drip II Olympic Games Comission, 2012 Exhibition in Victoria Square, London

10.2010

Drip I Green Design Festival

Installation for 3 months, Syntagma Square,Athens

05.2013 08.2013

Participation in Exhibition Imagine the City; Mesollonghi Mesologgion, GR

02.2012

}

Biennale of SE EUrope Architecture and the City Thessaloniki, GR

03.2012

14F/21GR Exhibition In Benaki Museum

07.2011

Transmissions

Techniques|Skills HandDrawing Acrylic Painting Digital Illustrating Laser Cutting 3d printing Mixed Media Collaging Mixed Media Collaging Mapping Visual Arts

AA Projects Review

Creation of Central Artwork

CorelDraw Well

Editor Greek Architects Team www.greekarchitects.com

Adobe Photoshop Adobe InDesign Adobe Premiere Adobe After Effects

Adequate

06.2014 10.2013

09.2015

Rhinoceros 3d

Freelance Architect

06.2014 10.2013

Exhibitions/Publications

Fields of Interest

1st Prize in Skatepark Competition Relational Urbanism Studio, London UK

International Competition Celebration of Cities, UIA

territorial formations phantom cities Thesis Research Project fields of destruction “Ιzmir,New York,Tokyo,Athens: Mapping disaster mapping typologies in Networked Cities” drifting landscapes Grade: 9.8/10 interactive installations Ecole Franco-Hellenique Saint Paul Grade 18.6/20 Excellent

Assistant Editor GRA Review Magazine

06.2013 09.2012

05.2009

Proficient

Professional Experience

30/500

International Competition shortlist

English

09.2012 09.2006

1st Prize National Architectural Competition

Athens, Gr

Participation in Alexandra Stratou Art Project

https://www.youtube.com/watch?v=YVONOzQtxlk Hydra Island, GR

05.2011

Lecture French Institute of Athens Athens, Gr



1st Prize International Competition Ireland, 2016

One Park for all ages

For Le Fanu Skate and Play Park the team had the ambition to develop a project customized to the needs of the people in Ballyfermont, using design as a main communication channel with the local residents. “As designers and educators we believe that design is in the ethos of people. We are convinced that if you put the right instruments to people, they can design and take ownership of the place.�


oNE pARK FOR ALL AGES Second stage competition

Wind protection

Prevailing wind (W)

Wind & Noise

60 dB Houses

45 dB

Noise Source 65dB

Prevailing wind (W)

Bowls highly visible from picnic areas

Existing Grass Level

Bowls not visible from residential areas

Fill (Earthworks)

Cut (Earthworks)

Cut & Fill

-

Community planting

Sight

Scutellaria Incana

Sound

Smell

Touch

Echinops S.

Astilbe Chinensis

Verbena hastata

Scutellaria Incana

Selinum wallichianum

Phase 2

Molinia Caerulea Sanguisorba O.

Phase 1

A

A

Veronicastrum V. Echinacea P. Persicarja A.

Fence-Metallic Vegetation No1 Fence-Wooden Vegetation No2

A

Metallic fencing High grass

B

Wood fencing Medium size grass

C

Wood fencing Colourful vegetation

D

Wood fencing Colorful vegetation

Fence-Wooden Vegetation No3 Fence-Wooden Vegetation No4

INTERACTION WITH LIGHT

INTERACTION WITH WATER

Small lines of light change color and intensity as kids approach, touch and dance around them. These come on the ground, lines in the bowls or in the lateral edges of benches.

Dancing water jets jumping up and down welcome the user in a refreshing mix for the space.

0

2.5

0

1

12.5 mt

5 mt

PLAN 1/500 0

12.5 mt

0

2.5

0

1

5 mt

0

5

25 mt

N

25 mt

5

0 2.5 12.5 mt FACADE TO LE FANU ROAD 1/100 A

0

1

0

5

5 mt

A

25 mt

A’

A’

B

B

A

A’

INTERACTION WITH LIGHT Small lines of light change color and intensity as kids approach, touch and dance around them. These come on the ground, lines in the bowls or in the lateral edges of benches.

B C

INTERACTION WITH TOYS nets, zipline, treetops and slides down the rubber slopes.

D


Stories Of Probability

A

B

D

E

C

F

CONSULTATION THROUGH DESIGN Interface representation

ETE BOW L NCR S CO

Interactive bowls generator

Notes and comments Grass bowls

Free-skate areas

TS

Fencing system

N I SE CO CER NS NO

EM MOV ENT

Concrete bowls

EGRATION INT

INTERACT

CONCER UAL NS VIS

ELEMEN

Physical model

NAL SAFE RSO TY PE KED L IN

Image capture

AL ELEMEN T UR TS NA

3D + RGB capture

Local residents (Le Fanu Rd)

BMX riders 16+

LS DURAB I LIT ERIA AT Y M

TE BOW NCR E LS CO

Natural areas

Fun box

TO CLEAN

Trees preservation

Bumps area

Y EA S

MOVEMENT

Concrete bowls

AFEGUAR RK S D PA

PLE ELEMENTS SIM

AINTENAN CE WM LO

EXPERIENCE

ERACTIV ITY INT

BMX riders 10+

Park maintenance

nu R

Proxy model live capture

oad

DESIGN

ditch

Black

NAL SAFET Y RSO PE

Road RENT MATE RIA FFE LS DI

Zip-line

Natural areas

Slides and swings

Interactive furniture

Tree house

CLIMBING

LEARNING

Fencing system

SLIDES

AL ELEME TU R NT S NA

For the skaters –BMX area in the north we propose a design interface which will allow users to interact and customize the bowls area. Thanks to these tool, future users of this facility can give their opinion and communicate their

AL ELEMENT T UR S NA

Le Fa

Children

RACTION INTE

Families

the design team.

Material workshop

Children’s wishlist

Children’s drawings

0-1

1-4

4-12

12-16

Adults

Family

Elderly


B’

SKATEPARK AND PLAYGROUND ELEMENTS

OVERALL LAYOUT

S01 - Bumps

S05 - Stairs w/ sloping rail

S09 - Central spine

S02 - Rails

S06 - Wall ride

S07 - Funbox

P14 - Swings

P01 - Slide w/ multi climb

P05 - Fun fair

S08

S06

S07 S05

S03 Beginner

P14

S09

P13 - Climbing net w/ slide

S04

P02 - Multi climb w/ slide

P03 - Springers S05

S11 S08

Beginner

Intermediate

Skatepark elements

S06

S03

S11 P11

S05 S03

P13 S01 - Bumps

S09

P09 P01 - Slide w/ multi climb

S02 - Rails

P02 - Multi climb

S03 - Grind box

P03 - Springers

S04 - Manual pad

P04 - Toddlers’ swings

S05 - Stairs w/ sloping rail

P05 - Fun fair

S06 - Wall ride S05

P06 - Toddlers’ bowl

S07 - Funbox

P07 - Balance

P09

P05

S03 P09 - Sticks w/ nets

P04

S01 - Bumps

P01 - Slide w/ multi climb

S02 - Rails

P02 - Multi climb

S03 - Grind box S04 - Manual pad

P03 - Springers S01 P04 - Toddlers’ swings

S05 - Stairs w/ sloping rail

P05 - Fun fair

S06 - Wall ride

P06 - Toddlers’ bowl

P03- Funbox S07

P07 - Balance

S10 - Transfer

P10 - Zip-line

P01 S08 -P02 Quarter pipe

S11 - Hip

P11 - Slides

S09 - Central spine

P09 - Sticks w/ nets

S10 - Transfer

P10 - Zip-line

S11 - Hip

P11 - Slides

S12 - Bowl extension

P12 - Multi climb

S12 - Bowl extension

P12 - Multi climb S02 P13 - Climbing net w/ slide

P07 P08 Intermediate

P06

S12

P14 - Swings

P01 - Slide w/ multi climb

S02 - Rails

P02 - Multi climb

S03 - Grind box

P03 - Springers

S04 - Manual pad

P04 - Toddlers’ swings

S05 - Stairs w/ sloping rail

P05 - Fun fair

S06 - Wall ride

P06 - Toddlers’ bowl

S07 - Funbox

P07 - Balance

S08 - Quarter pipe

P08 - Treetop bridge w/ slide

S09 - Central spine

P09 - Sticks w/ nets

S10 - Transfer

P10 - Zip-line

S11 - Hip

P11 - Slides S07 P12 - Multi climb S05 P13 - Climbing net w/ slide

S08

S06

S03

P14 - Swings

P14

S09

S0

S0

S05

S0

S0 S11

S0

S03

S10

S03

S0

P10

S0

S11

S0

P11 P13

P09

S1

S02

S1

P14 - Swings P07

Playground elements S01

P01 - Slide w/ multi climb

P08 P12

S1

S12 P06

P05

P02 - Multi climb

S01

ox

P03 - Springers

pad

P04 - Toddlers’ swings

/ sloping rail

P05 - Fun fair

e

P06 - Toddlers’ bowl

P04

P03

P07 - Balance

pipe

P08 - Treetop bridge w/ slide

spine

P09 - Sticks w/ nets P10 - Zip-line P11 - Slides P12 - Multi climb P13 - Climbing net w/ slide P14 - Swings

S0

S04

P08 - Treetop bridge w/ slide

P13 - Climbing net w/ slide

P06 Advanced

Advanced

S01 - Bumps

S12 - Bowl extension

S12

P08 - Treetop bridge w/ slide S03

S09 S10- Central spine S11

S02 P07

P08

S04P12

S08 - Quarter S11pipe

tension

S10

Advanced

P10

S03

Intermediate

P02

P05

P01

P04

P03 P02

P01


Plan, Le Fanu Park https://vimeo.com/153850895



MA Landscape Urbanism

Studio Directors: Alfredo Ramirez Eduardo Rico Clara Oloriz

Architectural Association Academic Year 2014-2015

Collaborators: Lida Driva Silvia Ribot GIl

Flood Pulsing Rivers A choreography of fluvial ecosystems

In Spain, Navarre, fluvial ecosystems have created a long tradition on fertile, agricultural lands, that surround them. These lands, long cultivated by small farmers are now being exhausted by the augmenting development pressure they are suffering from industrial companies wishing to settle in the area. Mechanisation on agricultural production, as well as monoculture due to larger plots, the natural landscapes of Navarre are in danger to extinct. With models, parametrics and simulationso f the rivers full potential and the careful observation on time, we try to understand and give back to nature its power;


Exploration Economical, Political, Geomorphological and Anthropologic Conditions Research

River Simulations

Αlthough rural areas of spain consist one of the now more intensive and managed productive territories, it has long traditional formations, that consist the flood irrigation, smaller plots and small scale agriculture. The new tendency, implies a shift in power in terms of economical social conflicts. As spain cannot compete with other markets, as we were informed during the filed trip from local farmers, there is a severe economical crisis for the ever diminishing small scale traditional farming.


// Flooding of Mechanisms: A New Ground for Water Management Policies Water Politics Morphology

The main point that this cartography is trying to unveil is about water management projects under a centralised basin structure, and the level of control that rivers suffer in Europe. In the same direction, there is a clear relationship between the development of agriculture and the intensity of the floodpulse in each river, diminished by ever more controlled landscapes.

GEOMORPHOLOGY: Study Area

// Flooding Mechanisms: A New Ground for Water Management Policies

AA Landscape Urbanism 2014-15 //


Geomorphology_Time-map

³(YHU\WKLQJ ¿VW LQWR D VHULHV RI F\FOHV GH¿QHG E\ D F\OLFDO FDOHQGDU ³(YHU\WKLQJ ¿VW LQWR D VHULHV RI F\FOHV GH¿QHG E\ D F\OLFDO FD [...] a wheel within wheels view of time� Brian Fagan

)LJ *HRPRUSKRORJ\ 3DQHO

AA Landscape Urbanism 2014-15 //


Cartogenesis Map Cluster of Islands, Navarre

)LJ 0DQXIDFWXUHG *URXQGV


Island Irrigation System Generation

3,5

5,50

6,00

1,50

7,00

0,50

Section

D Εxploration of labour hosting units

water flow elevation 2.2m

main irrigation ditch elevation 2.2m 5

D crop terraces elevation 1.8m

4

A C

hosting units elevation 2.2m

3

storage units elevation 2.2m

B

path terraces elevation 1.2m

reservoir elevation 2.8m

2

secondary pathway elevation 0.2m

1 primary pathway elevation 0.2m-1.2m

D

C

B

A


Ditch Exploration_ Water System

ditch ditch_pool_terrace system

ditch water velocity

Exploration of hard/soft techniques

0.1m 0.1m

0.1m 0.1m 0.1m

0.1m 0.1m 0.1m 0.1m

0.1m


Architectural Association MA Landscape Urbanism Exhibition June 2015

Artwork Design, Cloud Territorial Atlas


Diploma Project

MANAGING MADNESS WHICH CRISIS?

Since 2008, Athens is best defined by the term

Collaborator: Chrysanthi Vathi Supervisor: Petros Babasikas

Anaparastasis and Reality of a scattered city

'city of constant crisis': riots happening

mainly downtown, due to economical and

political demise, disturb and ruin the urban fibre around the historical center. The most vulnerable areas are around the central squares with dedicated metro stations:

Omonoia square, Panepistimio, monastiraki, Syntagma. We identify a civil 'hole' in the main axis that connects Omonoia to Syntagma and carries the path of riots, towards the

Parliament, the main target of anger. That

hole is localised in Klafthmonos Square.

Wifi is quickly replacing the natural ear-to-

ear spread of news, thus enhances mass

interaction and creates new forms of human patterns. WE:

Decide to use the Web to create another

dimension of public space : a digital square that exists on the net, collects info from users

and alters or redefines the concrete one. And the actual, by reforming the urban space of

Klafthmonos Square. The one feeds the other.

working between parallel projections of the

urban landscape, we create a hybrid public space, one that self feeds and absorbs

damage, re emitting it as collective information.

3d diagrammatic cut, proposal pre model


Study of Central Athens Squares

Volumes Density Diagram

Data flow Diagram

Urban Surrounding Traces

21.00 pm

daily life

urban tracings

19.00 pm

Trace to Propylaia

12.00 am

Connection to Subway

9.00 am

Connection with underground arcades

Ancient Walls of Athens

emergency

Data flow

People Concentration

Digital Layer Happy

Unhappy

Crowd Patterns

there is a fine line between peace and disaster; A fragile equilibrium.


Cell, +0.00m

Core, -3.00m


Wild Life Park A.Tritsis A’ Prize in National Comnpetition


periodical movement and nesting of birds

calendar of bird spawning

installation of human nestings

time evolution of water hosting module


THE RIVER

Design Comission Athens GR Onassis Cultural Center Role: Assistant Architect Drifting City

The River transforms human, urban and cultural movement into data and then creates new movement through its architecture. It flows over the lobby of the Onassis Cultural Centre in Athens, mapping and feeding back change from inside and outside the building. The River is a 110m long frieze carrying an embedded, custom-made, program mable, transparent LED display. Integrated with projections, touch screens and furniture in a continuous material structure with a series of architectural plug-ins, the River broad casts images, words and information, directs movement from the City to the Stage, generates encounters and through touch. creates collectivities The River is both hardware and software; virtual and physical; interactive-digital and analog-fluid, solid and discretely luminous. activates architectural forms and interfaces between the crowd, perfor mance, traffic, atmosphere and shape, notation, light, images, words. The River tells linear and non-linear STORIES


TOUCH SCREEN

LOS ANGELES 311 N ROBERTSON BLVD #268 ATHENS LYKAVITTOU 16 - 6th FLOOR

TOUCH SCREEN

> > > > > > > > > > > > > > > > > > > > > > > > >

The Plan

DATE 5 JULY 2012

TOUCH SCREENS

3.STAIRS FRONT

2.AREA INFORMATION AND STOP

ȂǼȁǼȉǾ ǼĭǹȇȂȅ

2.AREA INFORMATIONAND ANDSTOP STOP INFORMATION

A 4.PERIMETER

A’

1.LOBBY

HD SCREENS

"THE RIVER"

ANALYSIS -DENSITY OF CEILING ELEMENTS

PRJCT No

TOUCH SCREENS

0.OUTDOOR AREA

LED STAIRS

POSITIONING OF VISUAL CONTENT

INFOSCAPE AND ARCHITECTURAL INTERACTIONS

4.PERIMETER

3.STAIRS FRONT

SCALE:

1:10

36.2011.ARC


Visualisation

The Parthenon Frieze, parallilism to the ‘River’

RIVER PATTERN DENSITIES The Pattern uses coded language to transmit through light the program of performances

1

2

3

central section A-A’

1

2

3



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