4 minute read

AppendixAFullGameRules

Next Article
B. Board Games

B. Board Games

AppendixAFullGameRules

TASUNGONMO’NA

Navigating Change GAMERULES

Story

It is the year 2030. Global disasters have disrupted food and fuel imports to the Mariana Islands, leaving people to canoe for travel. You and your neighbors have gathered on Guåhan to figure out what to do. Suddenly a large albatross lands in front of you. A taotao mo’na! It speaks: “IhaveflownherefromthefurthestGåniIslandtowarnyou.Moredisastersarecoming.You musthelpprotecteachislandtoensureafutureforusall. ” The taotao mo’na leaves you with a map and a coconutsprout, before taking off.

YourGoals

1. Keep the MarianasHealthMeter(coconut sprout)as high as possible, 2. Buildupclimateresilience on every island, and 3. Travelaroundandreturn to Guåhan.

TeamValues

Unohit: We are one and this is home. We are connected to each other and to the land. Collaboration:We make this journey together. We are stronger when we grow the bigger “we. ” Stewardship:We take care of each other, our people, our planet, and ourselves. Generosity: We only pick what we need and we always leave something on the plate for others.

GameStructure

The game ends after 4 rounds or 40 minutes, whichever happens first. Round1istheyear2030;each round represents 5 years passing.

ChooseYourPlayer

You can play as a Healer, Youth Organizer, Elder, Navigator, Community Organizer, or Farmer. (Tip:Add your own twist or rename your character, like “Engineer” or “Musician”!

GameSetup

1. On the game board, start your team’s canoe on Guåhan. 2. On the Marianas Health Meter, set the coconutsprout at 15. 3. Pick 3ActionCards from the deck. (Tip:Show your cards to your teammates; you can strategize together!

Howmightthisgamefitinmyclassroom?

Scan this QR Code to see our accompanying EducatorGuidewith suggested discussion questions and details to enrich the game experience for students.

GameInstructionsperRound Step1.TEAMRollforapotentialclimatehazard!

As a team, rollthe2dice to see if a climate hazard hits.

Use this ClimateHazardRiskChartto see if a hazard hits one or more of the islands:

Ifyou rolla… Adrought hits… Afloodhits… Atyphoonhits…

2 Luta 3 Gåni

Nothing Nothing

Guåhan

Tinian

4 Tinian Nothing 5 Sa’ipan Nothing 6 Guåhan Nothing

Nothing Nothing Nothing

7 Nothing Nothing Nothing

8 Nothing

Luta

9 Nothing Guåhan 10 Nothing Tinian 11 Nothing Sa’ipan 12 Nothing

Gåni

Nothing Nothing

Gåni

Sa’ipan Luta

Didanislandgethitbyaclimatehazard? If yes, see the next page to see how much damage was done. If not, you can move onto Step 2.

Ifaclimatehazarddidhit: Use this HealthImpactChartto calculate the damage done to the Marianas Health Meter, per island hit:

Round Ifadrought hits,reduce healthby: Ifafloodhits, reducehealth by:

Ifatyphoon hits,reduce healthby:

1,Year 2030 3 per island 2 per island 4 per island 2,Year 2035 4 per island 3 per island 5 per island 3, Year 2040 5 per island 4 per island 6 per island 4, Year 2045 6 per island 5 per island 7 per island Movethecoconutsproutdownthe Marianas Health Meter, based on the combined impact from all islands hit.

* Note: Every round (e.g. every 5 years), the damages from climate hazards get worse, due to global inaction and compounding crises!

Step2.TEAMDrawaChanceCard!

The team draws 1 Chance Card from the deck, and follows its instructions. - This could be good or bad, serious or silly! - Hint:If the card prevents a player from talking this round, you can always write or act. The journey must go on…

Step3.INDIVIDUALEachplayerplaysanActionCard.

Players take turns playing 1 of their 3 Action Cards. Youcanchooseto:

1. Buildresilienceonanisland:This reduces future damage to the Marianas Health Meter when a

Flood, Typhoon, or Drought hits that island 1 to the Health Impact Chart). - If you do this, place the appropriate ResilienceTokenon the island of your choice. - These Resilience Tokens don’t go away once they’re used! Once you’ve built flood/drought/typhoon resilience on an island, it stays the whole game. 2. Healtheislands: This increases the Marianas Health Meter immediately. - If you do this, move the coconut sprout up the Health Meter by 1 (up to 3, if players add on). 3. Traveltothenextisland:This allows your team’s canoe to sail using TravelTokens. The number of tokens needed depends on the number of players. Tokens are stored in the “Travel Token Pool” on the gameboard. - Once your team has enough Travel Tokens, you can move your canoe to the next island. Discard the used Travel Tokens (you must build them up again). Your team must travel the islands in the order shown on the game board.

RulesforplayingActionCards: - Option:Whoever plays theElder (or the oldest player, if there is no Elder) picks who goes first. - Once you choose your Action Card, youhave30secondstorespond to the prompt. Your team will keep time using the timer. - After you respond and you receive your points or Tokens, upto2otherteammates can also answer your Action Card to addmorepointsorToken (for a max of 3 total). - Once you use your Action Card, it gets discarded and you draw a new Action Card from the deck.

IslandBoost!

Each island allows a certain player to play 2 cards in a round.

Ifyourteamison… IslandBenefits

Guåhan CommunityOrganizer plays 2 cards, due to strong local networks. Luta Elder plays 2 cards, due to strong cultural traditions.

Tinian Farmer plays 2 cards, due to strong cattle-raising traditions.

Sa’ipan Navigator plays 2 cards, due to strong seafaring traditions. Gåni Islands Healer plays 2 cards, due to strong natural conservation.

This article is from: