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ACADEMIC PORTFOLIO

MALIKA BOUABID BA architecture newcastle university 2017 - 2020 1


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ACADEMIC PORTFOLIO

GHOST IN THE MACHINE BY MALIKA BOUABID - 170146960 4

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CONTENT

STUDIO INTRODUCTION..............................................................7-10 ILLUSTRATED REFLECTIVE REPORT.................................................11-13 CHARRETTE.................................................................................14-16 PRIMER........................................................................................17-37 STAGING ....................................................................................38-68 REALISATION & SYNTHESIS..........................................................69-114 AMENDEMENT WORK..................................................................96-114 ILLUSTRATED CULTURAL BIBLIOGRAPHY..........................................116 BIBLIOGRAPHY & REFERENCING.......................................................117

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STUDIO INTRODUCTION Gosts in the Machine is a studio interested

in people and their relationship with systems and infrastructures. These can be hidden (intangible-e.g. social networks) or visible (tangible-buildings, railways, etc). Within our studio, we have a particular focus on change and how these systems respond or can be adapted and appropriated. This year we have selected Coventry as our testbed for applying a systems thinking approach to design. By not being the most glamourous city, Coventry offers us a perfect location to experience a systemic approach and therefore try to improve its systemic organisation.

Moreover, Coventry has recently been awarded the next UK City of Culture status and has a fascinating urban centre which was largely rebuilt in the 1950’s and 1960’s following significant bombing during the war. The radical redesign inspired by Le Corbusier’s vision of the contemporary city included a series of grand new pedestrian precincts and squares which the designer, architect Donald Gibson described as ‘pedestrian gardenways’. Throughout the year, we have explored, modeled, drew the dynamic moving systems currently at play in Coventry and develop a project which disrupts or augments those network of activities.

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STUDIO MANIFESTO

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STUDIO THEMES

ILLUSTRATED REFLECTIVE REPORT INTRODUCTION Reflecting on my undergraduate degree as a whole, I feel so grateful to have undertaken a course that stimulates me so much, both in the learning process as well as in the interactional one. In fact, having the opportunity to work a lot as a studio and being in continuous interaction with my peers, have helped me improve throughout the years. I started the course with a French baccalaureate as my only diploma and training in general, I am finishing this course with a knowledge I did not even know I could get. Stage three at Newcastle University, but more especially being a part of the Ghosts in the Machine studio has unequivocally asserted my love for architecture and has sharpened my critical perspective on my thinking process, the work I design and give birth to in the real world. Moreover, it has significantly broadened my understanding of the necessity of teamwork, and the importance of communication in the developing process as a designer.

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Being able to share ideas with a team and getting an honest feedback on it, was to me a key element of my progression. The studio group interaction approach, has been very beneficial for me, because it felt like working in a professional architectural practice, with the simple but so fundamental values I uphold: mutual respect and teamwork. Our tutors entrusted us with large amount of creative independence, as well as supported and encouraged us to always reflect on our work. This has given a whole new dimension to the studio, which from my little professional experience, is the closest we can get to realistic. Moreover, after this year I can say that my relationship with my team mates, went from study partner to real friendship, and this along stands for me as an accomplishment that would not have been possible without the course.

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THEORY INTO PRACTICE

PROJECT REFLECTION My early inspiration came from the systemic mapping we realized in Primer. As soon as I began to understand how to read Coventry through a systemic lens, it came like an evidence to me that I would dedicate my work on improving Coventry’s consumerism society. It was really challenging at first because it is nothing but trivial to come out with a commercial concept – which by essence would lie on the side of consumerism – that denounces our overconsumption and teaches you how to consume differently. In this sense, the Primer and Staging phase were essential. My entire design project, stemmed from and was continuously shaped, by my will to create a place which would gather local communities around sharing. In fact, every development made in my design process were achieved accordingly to the favour bank concept I wanted to implement in Coventry: it was my guideline for the entire project. As always, I tried to listen closely to the precious weekly comments of my tutors which not only gave me food for thoughts, but also steered me in the right directions in terms of project viability. Indeed, I tend to be quite over-imaginative sometimes which can lead me to suggest unrealistic development; aware of tendency I have, I placed a very special emphasis on the feedback received. This project was also an opportunity for me to developed a more personal watercolour sketching style, than the one I used to have in the past years. I believe that by pushing us to sketch and iterate, our tutors helped me discover my own style.

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- illustrated reflecive report -

The Theory into Practice illustrated essay I wrote on Diagrams helped me realize that I was actually using the diagramming drawing technique this whole time to materialize my thoughts: from quick hand drawn sketches, to neater computer generated diagrams. Those helped me ideate, make decisions, but most importantly order and structure my thinking, from an abstract handwavy concept to a concrete suitable result. For instance, geometric diagrams have been a fantastic medium to communicate my massing. Bernard Tschumi’s diagramming work inspired me a lot and I tried to convey similar diagrammatic approach through my massing: when seen apart, my geometric shapes are simply blocks of different sizes, but when seen together, they assemble to consitute a whole new design. I have designed them in a way that they would only be meaningful together; following the same concept of my Favour Bank program, where self-help is the driving power behind the concept: together we are stronger.

PROFESSIONAL PRACTICE

REFLECTIVE CONCLUSION

The Professional Practice module enabled the positioning of my scheme from a professional perspective, embedding it in the construction industry and considering its implications on society. This module has participated a lot in my understanding of the architecture industry and also made me reconsider some aspects of my project that would fall rather within the scope of art than pragmatic realistic architecture. Thanks to it, I have learned precious knowledge that will serve me throughout my architecture journey.

My stage three has taught me that having a concept and pursuing its development through countless process work is a key element to achieve a successful design. Communicating an event and creating an experience were the primary ideas that drove the achievement of my project. This had me realise that by immersing a protagonist in an experience you created, you get as close as you can get to reality, and therefore viability of your project. Having different angles of view on your project is essential to understand all aspects of it.

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CHARRETTE WEEK Charrette week starts the academic year bringing a host of artists, architects, engineers, designers and thinkers to the University to run a series of week-long projects. It is intended to be an intensive and enjoyable week where students can experiment in a creative open environment. At the end of the week, all projects teams exhibit their output in a Charrette celebration: this year, the Charrette week theme was ‘Highstreet’. The exhibit gathered the work of 16 different studios such as, Surfaces and Silhou-

ettes, Soft Studio, Frankenstein’s Shop, Made (not) for instagram and others...

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Unfortunately, due to medical circumstances I was not able to participate to this year’s Charrette week, therefore I have gathered a sample of photographs from the documenting team which show some of the team’s projects, but gives also a glimpse of the pleasant artistic working atmophere where everyone’s helping each other hand in hand.

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PRIMER CONCRETE ISLAND JG BALLARD SYSTEMIC MAPS POP UP MODEL UNION MAPPING MODEL IMMERSIVE MODEL PRIMER SHOW

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CONCRETE ISLAND - JG BALLARD

SYSTEMIC MAP

During the analytical process of Coventry’s city, the first step was to understand what is a system. For that, we all had to read extracts from JG Ballard books. The extract I was given is taken from Concrete Island. It is the story of Robert Maitland, a wealthy architect that crashes his car in the opening paragraph. Caught between highway lanes, Robert gets injured trying to get help and becomes prisoner of his situation.There’s constantly people driving by fast to keep the flow of traffic goign, so fast they don’t even notice him. Soon, Robert realizes he is not alone on his concrete island.

Along with the readings, we had to address a focus on a systemic approach of the city. Therefore, we engaged with Coventry’s systems as a studio, each one of us focusing on one particular system. Our task was to map out all of Coventry’s systems to understand, as a first step, how the latter adapts and operates within the city - and as a second step, which failures the system encounters. I was focusing on Entertainement and Retail, but quickly realised that Retail was a major aspect of the city. I consequently decided to adapt my focus to Consumerism system.

Reflecting on the passage I read, many systems come out of it, but the one which comes out the most is consumerism system.

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Bike Racks

Ring Road Bus Station

Road Car Park

Bike Routes

Annual Temperature Averages

TRANSPORT Humidity: 88% Dew Point: 3 °C Wind: 9 mph Pressure: 1015 mbar Visibility: 9 km

Humidity: 87% Dew Point: 5 °C Wind: 9 mph Pressure: 1013 mbar Visibility: 9 km

Pressure: 1015 mbar

Pressure: 1015 mbar

Humidity: 74% Dew Point: 7°C Pressure: 1016 mbar Visibility: 10 km

Humidity: 75% Dew Point: 5 °C Wind: 10 mph Pressure: 1014 mbar Visibility: 10 km

Wind: 10 mph

Wind: 9 mph

Wind: 9 mph

Wind: 9 mph

Humidity: 73% Dew Point: 10 °C Pressure: 1016 mbar Visibility: 10 km

Wind: 9 mph

Humidity: 83% Dew Point: 8 °C Wind: 9 mph Pressure: 1013 mbar Visibility: 10 km

Humidity: 74% Dew Point: 12 °C Visibility: 10 km

Humidity: 78% Dew Point: 10 °C Pressure: 1016 mbar Visibility: 10 km

14℃ Humidity: 72% Dew Point: 12 °C Visibility: 11 km

Bus Stops

Humidity: 79% Dew Point: 3 °C Wind: 11 mph Pressure: 1016 mbar Visibility: 10 km

Humidity: 83% Dew Point: 2 °C Wind: 11 mph Pressure: 1016 mbar Visibility: 9 km

Dec. Nov. Oct. Sept. Aug. July June May April Mar. Feb.

Humidity: 86% Dew Point: 2 °C Wind: 10 mph Pressure: 1015 mbar Visibility: 9 km

Jan.

5℃ 5℃

12℃

7℃ 7℃ Lowest Precipitation: 16.5 mm (Annual Averages )

Coventry university student unioN / HUB 15℃

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Primary Shopping Area

Education Area Key

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POLITICS & COMMUNITY PHYSICAL HEALTH CIRCULATION

5℃

11℃ Highest Precipitation: 27.1 mm (Annual Averages )

Key

- Social - inclusion - entertainment 9℃

OLD TRIUMPH WORKS 17℃ 17℃

Religious Area ~49m

PLANNING POLLUTION POWER

SOCIAL INTERACTION TRANSPORT WEATHER

Dec. Nov. Oct. Sept. Aug. July June May April Mar. Feb. Jan. Dec. Nov. Oct. Sept. Aug. July June May April Mar. Feb. Jan. Dec. Nov. Oct. Sept. Aug. July June May April Mar. Feb. Jan.

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Anual Users flow in University Area Anual Users flow in Religious Area Anual Visitors flow in Commercial Area

mid 20th century coventry map

Coventry sports and leisure centure / old public baths

~30m

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Planning system

PHYSICAL HEALTH


WASTE

MANUFACTURE

NATURE

EDUCATION

ENTRY UNIVERSITY S COV TU

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SA ES IN

DAYTIME ECONOMY

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ENTERTAINMENT vs RETAIL

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COMMUNICATION

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RETAIL

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RELIGION

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DAYTIME ECONOMY

The map presents the economy activities during the daytime. 0

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KNOWLEDGE

MENTAL HEALTH

CRIME

Education

Consumerism

Politics

2018

Money Government

Drug abuse

Aa Markers highlight the institutions of clinical psychologists and drop-in centres, specialised in the diagnosis and management of mental health conditions. Most of these centres are placed in and around residential areas.

Relationships DIAGRAM KNOWLEDGE TITLE IN COVENTRY

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This map shows educational building in the location. Educational buildings provide knowledge to Description the people. 0

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MILITARY

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University educational buildings

Green spaces are a well-known remedy of some common mental health issues. Without undermining the severity and intangible nature of this issue, having access to green spaces can aid the reduction of health inequality, improve well-being, and contribute towards the treatment of mental illness.

The words illustrate some parts of the city that have the potential to contribute to mental instability and the institutions in which they encompass.

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Public educational buildings

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HOUSING

CLASS

The diagram is analysed based the wealth level of different occupation. 0

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FLOOD RISK

SURVEILLANCE

FOOD

DIAGRAM FLOOD RISK TITLE IN COVENTRY

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Description This Map Shows the risk of flooding in the location 0

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Low Level Flood Risk

Medium Level Flood Risk

High Level Flood Risk

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POP UP MODEL

The Pop-up Model exercise was an interesting challenge to realise. Although it does not seem a difficult thing to make, this model took me an entire afternoon to produce. First, I had to pick which system I wanted to represent - Retail or Entertainment - then I went through various non successful iterations, to finally be able to produce an Entertainment Pop-up Model. My aim here was to represent my conceptual vision of Entertainment. In fact, I have tried to abstractly represent a playground for kids. In the middle, I have represented in yellow a recreational equipment, on which you can supposely climb or sit on. In the background I have represented a red wall with a mirror in the centre. This can be interpreted as a platform on which you can directly access my thoughts when standing in front of the wall, by reading the words around the mirror. Finally, I wanted this model to be in a book format, to create a sort of Entertainment defintion book: you read the title on the cover, and when you open the book it is almost like a mind map of all words Entertainment suggests.

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UNION MAPPING MODEL

Focusing more and more onto Coventry’s consumerism society, I was able to make two different models to representing my system, one of them being my union mapping model. We were looking at the radical 1950’s vision for the centre of Coventry and we focused on mapping the precincts and squares that were realised. Therefore, I focused on a specific sector of Coventry - the main commercial area - and tried to map it out in an analytical dynamic model.

For my model, I decided to produce my vision of a consumerism society. I have analysed the different retails present on the site I have chosen, and how one relate to the other. My aim being to represent an abstract model of a Shopping Journey: travelling from cog platform to another, entering the gearing of consumption. Each cog is representing the retail it sits in, on the site. Moreover, during the model making process, I have decided to engrave on each cog either the name of the product that is selling there, or facts that shows the growth of consumerism society, such as for example of the the shop that has expanded by 30%.

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IMMERSIVE MODEL

As for the second model, the challenge was to realise a human scale analogue device which explores the city of Coventry from the perspective of a protagonist. For this, I have first tried to create a collage of my vision of excessive consumerism. I then started to draw some model iterations: my idea was to create a 1:1 scale money box with a coin shaped maze engraved on the surface of it; that would be a metaphor for consumerism. In fact, when putting the coin into the box, you would enter the consumerism society of which you want to get out, by getting out of the maze. Along your way out, you would find yourself with various mind thoughts, interpreted as obstacles. In fact, some of the thoughts would be temptations to give in to purchase, and others would be more reasonable thoughts that would stop you from buying unnecessarly. The goal being to get out of the consumerism society with an understanding of spending differently.

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PRIMER SHOW

As a studio, we approached our analysis from a city scale by imagining the precinct as an architectural protagonist. We mapped from a dynamic system thinking perspective the focused area of Coventry. We used a fictional protagonist from the works of JG Ballard to explore these systems from a human perspective. The 1:1 scale map was a base that was meant to home our models as a part of our Primer Show. This way, you could really understand and experience all different Coventry’s systems.

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STAGING FIELDTRIP PROJECT CONCEPT SITE ANALYSIS LAYERED TIMELINE PROTAGONISTS PROGRAMME PRECEDENTS

FIELDTRIP As a part of our analysis strategy, we travelled as a studio on a fieldtrip, giving us the opportunity to visit our site as well as discovering two other cities: Turin and Milan. Our first destination was Coventry, the city in which we were building our project. We stood there for few days then moved to Turin by plane, to finally reach Milan by train few days later. Unfortunately, I was not able to the Milan visits because of personal reasons. This studio fieldtrip was for me one of the highlights of the year, because it really helped us in getting to know each other as a group, but taught us a lot as well. In fact, we visited plenty of beautiful locations and had the chance to get inspired from diverse architectural styles.

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COVENTRY

Coventry’s main attraction is St Michael Cathedral which was my group case study. When understanding its beautiful architecture composition, the Cathedral gives us a new approach on the city.

Once arrived in Coventry, the first feeling you get is not the most pleasant. In fact, Coventry is not known for its glamourous aspect.

Moreover, St Michael remaining tower from the bombing being the tallest in Coventry, you can easily locate the Cathedral when walking into the city. It is almost like a landmark.

Walking through the city centre, you quickly understand the scale, architecture, and condition of the location.The heart of the city is composed mainly of retails which gives you a sense of where most of Coventry’s population is going to be.

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We spent a full day visiting the different sites proposed in order to make a decision on where we wanted to locate our building.

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TURIN

On the third day of the fieldtrip, we flew to Turin. Although part of my family is from Milan, I never got the chance to visit Turin, so it was a real opportunity for me to be a part of this journey. I arrived there by night time and therefore got my first impression of the city in the dark: I could definitely sense a large and busy city, from all the movement going on around the train station. However, walking through Turin by night was not the warmest feeling. I could sense the industrial past that the architecture was suggesting, as well as the old tram travelling around the city. It was almost like going back in time, which I fairly appreciated and it really inspired me for my design.

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lavazza headquarter

The next morning in Turin was quite busy. In fact, we walked a lot in the city, going from visit to visit, but in my opinion was the most rewarding day of the week trip. Indeed, our first meeting point was the Museo Lavazza, which is the Lavazza headquarter building. The beauty of its architecture is as impressive from the outside as it is from the inside. The first thing that I found interesting about this design was how the modern and more traditional styles of architecture coexisted in perfect harmony.

lavazza headquarter

You can find some elements of this building in my design, such as, the grided windows and the interior stairs floating in a double height space.

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il teatro regio

The following visit was Il Teatro Regio. This beautiful building, centraly located in Turin, was initially designed by Fillippo Juvarra and built in 1740. Unfortunately, a tragic incident happened in 1936: the theatre was destructed by fire, due to the war bombing. It was then redesigned by Benedetto Alfieri, and was inaugurated in 1973. Despite its different design conception, Il Teatro Regio fits harmoniously into the architectural context of the old Castello square. The most interesting aspect of the new design is in my opinion how the architect played with circulation within the building but more especially how he enhanced the circulation as a concept of its own.

il teatro regio

Again, the inspiration I took from this building was mainly this floating circulation spaces into a same large volume. From this, I wanted to bring to my design the dynamic interaction feeling perceived from ground level: looking up to the balustrades, sensing a continous activity within the building.

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The next two visits were really interesting in terms of light play. In fact, we visited them around sunset time which gave us the chance to really appreciate the natural light income creating nice and warm atmosphere, as well as setting elegant shadows on the interior. The first building was Torino Esposizioni. This building was designed by Pier Luigi Nervi and completed in 1948. It is known for its marvellous structural arches design which are quite impressive when entering the building. From the exterior you cannot really tell how the building looks from the interior, but as soon as you enter, the surprise hits you.

il teatro regio

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As for the last building, it was Fiat’s main industrial sites and today the building houses the headquarters and offices of the Italian manufacturer: Il Lingotto. It was designed by Giacomo MattÊ Trucco and was inaugurated by the king of Italia in 1923. The inner spiral ramp which was initally designed as a car access to reach to roof top drive car circuit; is today accessible by walk. When walking to the roof top, the central light income gives a rather esthetic aspect to a rather rough construction. For this reason, it encourages you to want to reach the top: it is almost like discovering one surprise after the other.

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torino esposizioni

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il lingotto

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SITE ANALYSIS

PROJECT CONCEPT I have named my project COME&SHARE Market to express a play on words with the very definition of the title, which conveys the idea of coming and sharing; but also phonetically, when you pronounce the name COME&SHARE , it almost sounds like Common Share. I wanted to implement the concept of community and solidarity in the name of my project. Therefore, my approach being bringing everyone together, anyone is likely to be client: small traders, artists, locals, creators, contractors, painters, handymen, builders, stylists, housekeepers... The concept I want to introduce into Coventry’s consumerism society is a place where private exchanges of services will take place. In fact, while designing my building, my aim was to create a commercial building that is meant to resemble a shopping centre in its function, but is the opposite in terms of the conception of the building. It is a sharing and community space, where exchanges of services happen. One can describe it as a favour bank. Instead of using money as a means of exchange, at Come&Share we set up stands of goods and services to which each customer is entitled only if he too contributes in one way or another.

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For example, if a customer needs to buy fruits and vegetables, he will come to the Come&Share food department, shop what he needs, and instead of paying the seller with money, he will simply owe him a service or a good that the latter requires. This is a way for Coventry’s society to all reunite and help each other as a family would do. Simplicity and this return to self-help can sometimes be the answer to hapiness.

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SITE IDENTIFICATION

The reason why I chose this site is mainly because of its location. In fact, my building is standing in the heart of Coventry’s city centre, in the commercial area, near the old market and not too far from Coventry’s famous Cathedral. From my site you can see the top of the cathedral. Bringing a unique concept there, was for me an opportunity to maybe improve Coventry’s consumerism society.

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SITE PHOTOGRAPHS

PEOPLE FLOW

When analysing my site surroundings, I noticed that its rather central location ensures that there are a fairly large number of people circulating around my site. Therefore, it is for me the best spot to instaure such a innovative commercial concept, where interaction between people is key.

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LAYERED TIMELINE: EVOLUTION OF CONSUMERISM IN COVENTRY

SITE ACCESS

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PROTAGONISTS STORY

In accordance with the interaction experience I want to bring to my concept, I have invented three different protagonists background stories, as they will be central in the understanding of the favor bank concept. I have made the choice to select three different age and social range , to really point out the fact that all generations can gather and share knowledge in my building.

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PROGRAMME For my programme, I have realised a composite spatialized drawing in a 30s department store atmosphere. I wanted to give a sense of the type of design I wanted to introduce to Coventry. I have abstractly represented three different levels, in which reside various functions, such as; a reception, a grocery store and cafeteria, a home help service desk, a clothing shop, a pharmacy and finally, an IT department. Those are the functions I wanted to implement within my building.

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PRECEDENT STUDY Among a long list of inspirations, the most inspiring ones for my design were the following four precedents:

Parc de la Vilette by Bernard Tschumi.

This precedent inspired me when I started doing my massing study. In fact, I really appreciated Tschumi’s exploded diagrams and the fact that he was playing with various geometric shapes of various sizes, that would not mean anyhting by themselves, but when assembing them together, it creates this impressive construction .

V&A East Collection & Research Centre by Diller and Scofidio.

The inspiration I took from this project was mainly its central opening, that as well as bringing natual light to the building, it brings this interaction atmosphere. My aim was to design an open space market that would engender a lot of activity.

Landmark & Monuments by Heatherwick Studio.

This amazingly executed edifice was my stair cases inspiration. Indeed, I wanted to have almost like floating stairs structure within large volume, aiming to embrace the stairs as an aesthetic aspect of the design.

Central Beheer by Hermann Hertzberger.

Finally, I found really inspiring the rough interior atmosphere, with these apparent bricks and structural elements. I tried to apply this rough industrial feeling to my building.

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REALISATION & SYNTHESIS PLAN DEVELOPMENT MASSING STUDY STRUCTURAL STRATEGY COUNTER DISTRIBUTION CIRCULATION DIAGRAMS PROCESS WORK THINKING THROUGH MAKING WEEK FLOOR PLANS ITERATIONS AMENDEMENT WORK

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PLANS DEVELOPMENT

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MASSING STUDY

For my massing I wanted to be able to assemble diverse geometric shapes together to form a whole new interesting shape. My idea here was to have a central core that would vertically link all pieces together, and would create a natural skylight income.

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DIGITAL REPRESENTATION IN CONTEXT

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STRUCTURAL STRATEGY

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SNAKE COUNTER DISTRIBUTION

COME&SHARE EXPLODED AXONOMETRY

What I call ‘Snake Counter’ is basically a giant counter in the shape of a snake because it is all continous, and serving all upper floors, going from ground floor level to top level. This counter will have several functions depending on where you stand in the building. The aim was to create one and only infinite ‘shop’ that will create interaction and knowledge trading between people.

The counter is integrated into the ‘honey comb’ shaped stair cases, almost like a snake tangled in a net. The latter concept was made on purpose because as well as having the freedom to chose your own journey through the building (by taking the stairs), you are also able to experience all different kind of functions that the Come&Share market offers. Moreover, my main aim being to create interaction, this way there will be more chances that you encounter new people on your journey and exchange with them.

For my exploded axonometry, I have colored each structural element in a different colour: Primary structure in dark orange Secondary structure in dark blue Tertiary structure in light orange Quaternary structure in light blue

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CIRCULATION DIAGRAMS

carpentier centre by le corbusier

The central stair case was for me fundamental. I imagined my design having a central core going through the whole building, from floor to ceiling. I represented my ideas with a diagram showing my central circulation. I got inpired by the way Le Corbusier wanted to unveil hiw work little by little by creating this promenade. I tried to use a similar idea in my design. Indeed, my complex design forms various rooms that are meant to be discovered by the visitor little by little; almost like I wanted to make the design appreciation last longer to the visitor.

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STAIRS COMPOSITION

I have dedicated a lot of my time on the stair case composition because I did not wanted to immitate typical commercial buildigns with their imposed single route, designed to push the client to buy; instead, I created an interactional journey through the building. Indeed, I have designed two meters wide stair cases, in a honey comb shape, travelling the building in the most pertinent way. Both, the route and stair cases are designed mainly for interaction purposes. Moreover, I have installed chair lift on each single stair case, which enables anyone who enters the building to interact in a unique Come&Share experience.

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PROCESS WORK

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THINKING THROUGH MAKING WEEK The Thinking Through Making Week was really helpful to me. Although the idea of creating a 1:1 model to experiment materiality aspects of my design was quite challenging, I guess it was the ideal challenge for me. In fact, it was the perfect opportunity for me to go in depth in terms of my materiality research and experimentation. I came out of this week with a way clearer idea of how my final design would look like.

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WASTE BASED BRICKS EXPERIMENTATION

For this experimentation, I have realised four foam board molds which I have taken the time to tape properly, to prevent the preparation from leaking out. I have then cut out in small pieces some waste elements I found at home, such as metal, fabric, paper, carboard, glass, coffee and various types of plastic. I first wanted to create a timbercrete preparation to mold my waste elements in it, but unfortunately I was not able to do so. I have used plaster instead.

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THINKING THROUGH MAKING EXHIBITION

WASTE BASED BRICKS EXPERIMENTATION

After letting it dry for a few hours, I tried to detach slowly one by one the sides of the molds, to let the preparation dry in its integrality. Finally, few hours later, the bricks were ready to exhibit at the Thinking Through Making show.

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FLOOR PLANS ITERATIONS

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FLOORS DISTRIBUTION

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PREVIOUS PLANS VERSION

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AMENDMENT WORK Final changes made: 1- I transformed the back alley ple could gather to have a

into nice and warm were peodrink and share conversations

2- I got rid of the glazed atrium which was not fitting my rough industrial interior atmosphere. It is now replaced by my elefant grating 3- Modified my industrial lift. I have created a floor texture contrast, by adding an circular elefant grating around the lift, which replaces the circular shape of the atrium as well as keeping the skylight income within the building 4- I have refined my renders to show more points of interation on the counter 5- I have changed my windows grid, letting more space between each window 6- I have modified my front elevation views to show how the building sits in its context and highlight the activity going around the site.

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INDUSTRIAL LIFT DESIGN

Evolving through process, my design has changed quite a lot since the beginning. One of the main aspects of it being the central atrium in which resided two glazed lift. After reflection on my work, I have decided to change the luxurious glazed lift (more conventional), to an industrial cage lift (more suited to my concept). Moreover, I have designed a circular elefant grating all around the lift to replace the sklight that the atrium was bringing.

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GROUND FLOOR INTERIOR ATMOSPHERE

Everyday, the Greengrocer Henry arrives in the building around 8am and enters from the main entrance (1). He then walks to the kitchen (7) to leave a portion of his products for the restaurant. After that, Henry walks up by taking the stairs (2) and stops on the first floor where his counter is located (9).

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FIRST FLOOR INTERIOR ATMOSPHERE

At the same time, James and Marry arrive to Come&Share and directly walk up to the first floor were their clothing counters are located (7&8). They usually go by the groceries section (9) to pay a visit to Henry.

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SECOND FLOOR INTERIOR ATMOSPHERE

Later on during the morning, Grace comes to work. She accesses the building from the main entrance as well as the others, and walk herself up to the second floor, where the IT counter is located (3). To get there, she has to pass by the pharmacy counter (2).

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THIRD FLOOR INTERIOR ATMOSPHERE

By the end of the day, when all counters have closed, Henry, James, Marry and Grace can access the third floor to enjoy a drink with a view, with the sunsetting in the background.

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BUILDING FLOORS SECTION

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1:20 DETAIL SECTION

SITE PERSPECTIVE SECTION 110

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CAR PARK ACCESS

DIGITAL REPRESENTATION IN CONTEXT

The car park being directly connected to the back of the building, anyone coming by car can easily access it. Moreover, all other deliveries can be done from there as well. Finally, at the end of each day, all Come&Share members clean the building, and before leaving take the trash out from the back, to the waste storage located in the car park.

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The elevation views show how the building sits in its context. Indeed, my facade inspiration was mainly taken from the neighbouring building’s long thin vertical windows. This way, you can observe a continuity between the context and my facade.

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state archives building, turin (in front of the teatro regio)

ILLUSTRATED CULTURAL BIBLIOGRAPHY

teatro regio, turin

lavazza headquarter, turin

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- illustrated cultural bibliography -

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BIBLIOGRAPHY & REFERENCING Ahh.nl. n.d. AHH - Centraal Beheer Offices, Apeldoorn. [online] Available at: <https://www.ahh.nl/index.php/en/projects2/12-utiliteitsbouw/85-centraal-beheer-offices-apeldoorn> [Accessed 10 June 2020]. Archdaily.com. n.d. Herman Hertzberger | Tag | Archdaily. [online] Available at: <https://www.archdaily.com/tag/herman-hertzberger> [Accessed 10 May 2019]. ArchDaily. n.d. Vessel Public Landmark / Heatherwick Studio. [online] Available at: <https://www.archdaily.com/913699/vessel-public-landmark-heatherwick-studio> [Accessed 6 November 2019]. Ballard, J. and Gaiman, N., n.d. Concrete Island. Frac-centre.fr. n.d. Frac Centre. [online] Available at: <http://www.frac-centre.fr/collection-art-architecture/tschumi-bernard/parc-la-villette-paris-64.html?authID=192&ensembleID=599> [Accessed 3 November 2019]. Kim, D., 1999. Introduction To Systems Thinking. Westford, Mass.: Pegasus Communications, Inc. Ollove, M. and Lteif, D., 2017. Integrating Systems Thinking and Storytelling. FormAkademisk - forskningstidsskrift for design og designdidaktikk, 10(1). StoneCycling®. n.d. Wastebasedbricks® | Building Materials From Waste — Stonecycling®. [online] Available at: <https://www.stonecycling.com/wastebasedbrick> [Accessed 8 November 2019]. Systemic-design.net. n.d. RSD9 – National Institute Of Design, Ahmedabad, India « Systemic Design Association. [online] Available at: <https://systemic-design.net/> [Accessed 4 October 2019]. Victoria and Albert Museum. n.d. V&A · The V&A East Project. [online] Available at: <https://www.vam.ac.uk/info/va-east-project> [Accessed 9 June 2020].

LIST OF FIGURES All figures in the portfolio were realised by me, except for: Page 8: Photographs taken by Mags Pages 12-13: Photograph taken by Mags Pages 15-16: Photographs taken from the Charrette week documenting team Page 21: Systemic maps realised by members of the studio Page 23: Systemic maps realised by members of the studio Page 25: Systemic maps realised by members of the studio Pages 65-68: Documents taken from www.archidaily.com Pages 75-77: Work produced by me, taken from the ARC3013 Technology Report Page 78: Le Corbusier skecthes taken from www.archidaily.com Page 86: Waste based bricks projects examples photographs taken from stonecycling.com

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