Gestures in Mobile User Experience By: Jenna Erickson, Codal
______________________________________________________________________ Back in the day when the iPhone was introduced, multi-touch technology started becoming more and more mainstream. Very quickly, users learned that there was more to just tapping the screen, but they could pinch, or swipe the screen for another mobile interaction. Gestures are entertaining, they reduce clutter, and they are familiar for people from device to device. The more that a mobile application utilizes gestures within their app, the less buttons they need, giving it a cleaner interface. Once a user fully understands all of the gestures an application has, it becomes one of the best part of the applications UX. Learned gestures can save you time, when you know how to use them. Put simply, gestures also make your experience with a product much more pleasant and enjoyable. With more and more technology coming out, it seems that every iOS or Android update introduces new features. Apple’s 3D Touch introduced an entire new set of gestures. Putting pressure on the screen brings up new interactions, while shaking the iPhone initiates “undo.” In 2016, smart phones come with a large handful of gestures already on it, not only within the applications. Along with 3D Touch, swipe right on the lock screen to take a
photo, swipe down for notifications, swipe up to change the screen brightness, and so on. Gestures are sometimes what makes a mobile application successful or not. Today, if a mobile app doesn’t have any unique gestures, or any gestures, at all, it may result in a failed, unsuccessful application. When mobile a mobile application, it is important to bring this up to your user experience designers, and mobile app developers if you want your app to succeed. If you are looking for a partner to help design and build your mobile app; contact Codal. Codal is a full-stack UX design and mobile application development agency based in the heart of Chicago.
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