TPi August 2019 - #240

Page 96

GEAR HEADS

REALMOTION GOLD SERIES Following its InfoComm launch, RealMotion Director, Geoffrey Platt discusses the Gold Series.

Talk us through the origins of RealMotion‌ How did it all begin? RealMotion was created out of the gaming industry by a few developers who were really interested in creating interactive visuals back in the late 2000s. At the time there weren’t any products that really focused on generative content or interactive design opportunities.

What different markets could each part of the Karat range cater for? The Karat range was built with scalability in mind. We also wanted to make sure to keep the product line very affordable with exceptional built quality. On the smallest end of the spectrum is our Nugget product, which caters to the basics very well. This was designed mainly to handle tight spaces where there is not the room for a full rack-mounted machine. It plays very well in the digital signage world along with some applications in themed-based entertainment. On the highest end of the spectrum is our 16Karat performance server. This server fills in areas where heavy lifting is needed to deliver the very best in generative content demands and content-rendering needs. It was

What was the original aim of the Gold Series? Our main goal was to create a product line using some of the most up-todate rendering and computer technology available. We thrived on creating a robust product that can be serviced easily and supported on a global scale, which is why our highest end servers are serviced and built by Dell. 96


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