2021

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Architecture Portfolio Yu Shuan Kuo TKUA 2020-2021


architecture

site

issue


-YEAR5 早餐接送站

城中遊戲

re-program


Welcome To The CBD in Taipei (children be gone district)

with more families choose to live in the compact urban , the question is can high density city be child friendly?I


14.

PV

早餐接送站 Breakfast pick-up station

/ Between wallII

利用圍牆的微觀放大, 透過斷裂的牆誘使不同人踏入及相遇, 嘗試用帶狀方式來激起行走中一連串的選擇。 學校不接受不上輔導的學生,而社會又賦予他們枷鎖 在兩個體制下,牆與樹成為無輔導課學生的玩樂小基地

school wall

between ll

interact

Method Process Original wall : define protect separation

Melt into : Cut the wall to add space to meet demand

Intervene between the walls: The needs that have been forgotten by the system under the changing times

Connect the fragmented spaces to become a new wall between the walls

Transformation of public space interface, adults and children can have breakfast together,waiting space for students after class

Rotating the wall makes the wall angled to guide people into the extended space of sight

solo corner

u hro lk t wa

eat together

gh s tree

parents waiting

parents waiting

MRT shortcut


14

城 中 遊 戲 /屬於都市孩子們的冒險旅程 Kids' Wander Land / Micro Adventures to Explore in the City 「一個人必須經由探索、實驗與冒險才能成長。」 隨著越來越多家庭居住在高密度的城市中。巷子內、田野間等探索玩耍空間已被高樓及 交通取代,都市人尋求露營踏青等,表示乏味的生活及對探索的嚮往。兒童更受限於家 長陪伴的限制,無意間剝奪了他們在住家附近自由玩耍的機會。 小朋友在城市中失去冒險的機會,野生兒童逐漸消失,制式的生活空間是否僵化我們的 思考,使我們在日常失去探索及鍛鍊的可能。 重新思考日常中引起趣味或微小挑戰的機會,重拾探索感,保持兒童活動及探索的動力 。利用簡單的圖像與線條連續空間,打破傳統住房的壁壘。多樣性的冒險路徑,促進小 朋友想像誘發探索,找回兒童探索的自主權。以家為起點,在社區中建立立體探索體驗 。 在這裏,小朋友能夠自在的串門子,房間與路線同也是他們的遊樂場,提供兒童非特定 的遊樂形式去交朋友,認識外面的世界等。引導兒童走出房間探索城市。 邀請大人小孩在生活中,探索環境、鍛鍊及想像,而非只是經過。

"A person must grow through exploration, experimentation, and adventure." As more and more families live in high-density cities. The exploration and play spaces in the alleys and fields have been replaced by high-rise buildings and traffic. Urban people seek camping outing, etc., expressing a boring life and a yearning for exploration. Children are even more restricted by the companionship of their parents, which inadvertently deprives them of the opportunity to play freely near their homes. Children lose opportunities for adventure in the city, wild children are gradually disappearing, whether the standard living space rigidizes our thinking, so that we lose the possibility of exploration and exercise in daily life. Rethink the opportunities that cause fun or small challenges in daily life, regain the sense of exploration, and maintain the motivation of children's activities and exploration. Use simple images and continuous spaces with lines to break the barriers of traditional housing. Diversified adventure paths promote children's imagination to induce exploration, and retrieve the autonomy of children's exploration. Starting from home, build a three-dimensional exploration experience in the community. Here, children can come to their door freely, the room and route are also their playground, providing children with non-specific forms of play to make friends and learn about the outside world. Guide the children out of the room to explore the city. Invite adults and children to explore the environment, exercise and imagination in life, not just passing through.and imagination in life, not just passing through.


Imitation game X Graphics

加入簡單的圖像與線條在空間中,促進小朋友的想像與探索 同時也是有更豐富情感與溫度。 Line // Image

Shape // Image

gether / smooth / eternal

circle

tower

plaza

dune

table

hole

rising / calm / rational

straight

foothold

instruction

boundary

dynamics / movement / exciting

safe / calm / discipline

square

pool

apartment

door/window

bed

box

slash

lego

roof

stair/slide

clear / stable / majestic

rectangle

street

elevator

alley

container

cabinet

fluidity / gentleness / elegance

curve/wave

wall

dome

field

mystery / rhythm / dizziness

agitated/ risk/ balance

triangle

forest

circus

house

tent

sign board

flag / hat

helix

labyrinth

spiral stair

Circular Play Circular play route

– an overall circulation of play

– be able to experience variation within the circle.

– contain a symbolic high point and a place feel dizziness. – contain large and small gathering places. – with shortcuts and porous space.

Durability estimation Small maze 10 minutes

Big maze 20-40 minutes

場地三角形法則

引力

三種比例尺 「密度感」 「尺度」 「距離感」

The main line 40-100 minutes

Kids’ Wander Land: Micro Adventures to Explore in the City

以住宅社區內部共同照顧的環境下,以家為起點 在社區中沿著各種路線建立3D探索體驗 釋出的空間所圍塑的空間中讓這裏每戶的小孩子能夠互相串門子 同時利用有趣的空間元素例如網子或滑梯 串聯至公園學校,幼稚園,兒童圖書館等等


Kids’ Wander Land: Micro Adventures to Explore in the City

art cla

bookstore

park cofeshop park

school park


Body Scale to Module 透過身體尺度的成長變化分成三個區間,並以32公分/16公分為最小單元結合住宅家具 比例,來設計支應兒童家中的遊戲尺度

kindergarten

2歲~幼稚園 85-117cm 1~1.5層的活動範圍,爬行、跑 動、踢跳、個別/小團體遊戲,遊 戲長30~120分鐘

ass

60

90

45

45

60 60 110

中低年級

park

60

80

117-128cm 135

1~2.5層的活動範圍,高難度的 爬行、跑動、踢跳、小團體遊戲 ,遊戲長60~180分鐘

120 90

75

60

75

60

60 45

90

70

高年級~國中 128-154cm 150

150 110

60

2-3層的活動範圍,挑戰身體能 力、社交、團體運動遊戲,遊戲 長60~180分鐘

90

75

75

90

120 60

120

Small world workshop

透過玩耍體驗多樣的元素,認識不同年齡的朋友互相學習,且藉由釋出的工作室或兒 童空間成為數個大大小小的社區客廳,是孩子們與朋友遊玩穿梭其中的小世界 To explore diverse elements

To make friends

Light sunken

Shared Kitchen Castle

To learn interest Mini Pereformance

Vertical Garden Farm

LEGO Balcony

Clothes Drying Trail

Water Pond Roof

Gazebo Tree House

Art Workshop with Painting wall

Water Curtain

3D Maze with small rooms

Interactive Library

Periscope Tower

Mini Swimming Pool

LEGO Sandpit

Family Cafe

Music room

ex:

ex:

hills

ex:

maze

tree house

Circular Play Route in Home 住宅-迴圈型

市區住宅中一家3口或4口,大小 20~30坪左右的住宅平面來思考改動

兒童

一般

遊樂場的延伸

PLAN

kindergarten

SECTION1

SECTION2


Third Floor Plan

3D MAZE WITH SMALL ROOMS AND Periscope Tower

Water Pond Roof to Water Curtain

0

1

2

4m

climb throug


gh tree to

Second Floor Plan

Fourth Floor Plan

Shared Kitchen Castle

Vertical Garden Farm

Clothes Drying Trail

0

0

1

1

2

4m

2

4m

Tensile Net to park



Thank you Have a Nice Day.

2021,Aug Yu Shuan,Kuo


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