Theodora Maria Moudatsou
Architectural Portfolio MArch GAD_UCL The Bartlett School of Architecture
2
THEODORA MARIA MOUDATSOU email: dmoudatsou@gmail.com MArch Graduate Architectural Design GAD_UCL // The Bartlett School of Architecture BCs in Architecture [ 5 year degree ] University Of Patras// Department of Architecture
3
4
This edition is a personal architectural portfolio which includes academic and professional projects since September 2007. This review presents the progress during my studies in the MArch Graduate Architectural Design,Bartlett School of Architecture and the University of Patras in the Department of Architecture. This edition contains projects that i regard as representative and typical samples of my work, my progress, my ideas and my ability in designing. My intention was to include projects from all the phases of my studies and proposals that refer to several types of design ( architectural, urban, industrial furniture design etc.) as well as different types of compositions and buildings ( residential buildings, public buildings, outdoor spaces etc.) in order to detect and highlight a variety of themes. It is attempted to present the basic, the most essential and the most important information for each project and put forward the major drawings in addition to 3d images and sketches so as to present a complete and representative preview of my academic work and action as an architect.
5
CONTENTS
MArch GAD SITTING OBJECT Design And Fabrication Recearch GAD Bartlett School of Architecture
__10
AUGMENTED SKIN MArch Diploma Project GAD Bartlett School of Architecture
__16
DESIGN THESIS 'IN THE MUSEUM OF IMAGES' Design Thesis// Participated At The 1st Biennale Of Santorini
__34
URBAN DESIGN
6
ALEXANDRAS Advanced Urban Design Studio
__46
THE ENTRANCE OF ANCIENT OLYMPIA TOWN Greek National Student Competition // 3rd PLACE
__50
PARCO SOLARE SUD International Competition // CLASSIFIED // Drifting City Office
__54
EPTAPIRGIO Professional Architecturalcompetition// Entry// deltArCHI office.
__58
CONTENTS
ARCHITECTURAL DESIGN MEDIATHEQUE Architectural Design Studio
__64
POLYKATOIKIA Architectural Design Studio . Participated At Biennale Architectura 2012 In Venice, In The Exhibition "40,000 hours"
__68
INDUSTRIAL FURNITURE DESIGN __74 BO_ST.TA.CH. DROMEAS S.A. International Competition of Industrial Furniture Design // HONORABLE MENTION
RECEARCH Phenomenological Inhabitation Of The Flesh GAD Bartlett School of Architecture
__78
7
8
MArch G A D The Bartlett School of Architecture 2013-2014
9
SITTING OBJECT
Design And Fabrication Recearch
20014 //GAD_UCL // The Bartlett School of Architecture// Supervisor: Daniel Widrig. Assistant Tutots : Soomeen Hahm, Stefan Bassing. In collaboration with Youngseok Doo, Miyamoto Kazushi.
The sitting object is based on a surface components design logic. A system about the tensile stucture is introduced. The configuration of the main strands, supporting elements of the system, defines the expansion and the size of the skin elements between them. The design of the final component is the equalibrium moment of the tensile forces among the elements of the system. After the component is generated, the aggregation of it defines the sitting object which is able to rotate along the axis x,y and z.
10
11
Digital Design Exploration
Skeleton Composition
Skeleton
12
Strand
Skin
Chair
Physical Prototype
Tensile Analysis
Surface Component
The skin surfaces of the component are affected by attractors and repulers. The deformation of the tensile structure is examined while some of the spring lines have the ability to break and reconnect with others.
13
Digital Model
14
Physical Prototype
15
AUGMENTED SKIN 20014 //GAD_UCL // The Bartlett School of Architecture// Supervisor: Daniel Widrig. Assistant Tutots : Soomeen Hahm, Stefan Bassing. In collaboration with Youngseok Doo, Miyamoto Kazushi.
Augmented Skin project investigates the involvement between human body and architecture by initializing a dialogue among the fundamental elements of architecture and the human body. The fabrication process introduced, is based on the responsive behaviour between the solid the elastic and the mediator, inspired by the Bone the Skin and the Flesh of the human body. The project does not focus only on a material-wise analogy, instead the fabrication process explores new inhabitable properties through the contradicting aspects of its materialisation.
16
17
THE SKIN// Design Research
Pavilion Unit// Top View
Pavilion Unit// Typologies Catalogue
Skin
Simulation Analysis
Repuler
Attractor A Attractor B
Frame 50 18
Frame 150
Frame 250
FABRICATION OF THE SKIN
Physical Prototype
Skin Physical Prototype
19
THE SKELETON// Design Research
Generation of Skin
Strands
Generated Pattern
20
FABRICATION OF THE SKELETON
Inspired from the human anatomy the components are distributed in such a way so as to guarantee apart from twist and bend properties junctions and rotation points, expressing a high transformable skeleton.
Expand
Twist
Bend
Rotate
Diagram Simple scenario: Bridging a Gap
Skeleton
VARIABLES:
STICK TYPES:
Stick Size
A
Agents Behaviour
B
Connection between dierent types
C
Generative Emerge of the of the Skeleton based on a particle spring system.
Agent a : Driving the system Stick type A : Main body of the stucture
Diagram Simple scenario B rraimd g i n g a G a p D i: a g
Simple scenario: Bridging a Gap
Frame 300
Frame 600
Frame 1500
Frame 2000
Frame 2500
Agent a : Driving the system Stick type A : Main body of the stucture
Agent a : Driving the system
Rotation Points Of The Strand Stick type A : Main body of the stucture
Frame 1500
Frame 2000
Frame 2500
21
THE FLESH// Design Research
22
FABRICATION OF THE FLESH
Simulation Catalogue
Physical Prototype
Physical Prototype experiiment
23
24
Proposal: Inhabitable Body
Simulation Test Of The Skeleton Distribution Along The Site
Site Masterplan
Simulation Catalogue A
Section A
Section B
Section C
Section D
Section E
Section F
Simulation Catalogue B
Type A
Type B
Type C
Type D
25
Inhabitable Body
The proposal aims the creation of inhabitable spaces inspired from the body in order to by embodied by it, as a recursive process, and seeks for the analogies based on the secrecy of human existence. A constant repetition of ‘infoldings’ and ‘outfoldings’, enclosure and reveal, formation and deformation takes place. The Augmented Skin refers to the materialization of these crucial limits and suggests inhabitable spaces where the inhabitant will be challenged to experience a phenomenological inhabitation of the flesh. What is presence becomes abstract, what is permanent is also temporary, thus a reality that fits into the perception of the human existence as an osmotic limit of matters like time and life.
26
Aerial View
The distribution strategy is developed, aiming to link the emerge of the skeleton with a terrain sc enar io.T he p aram ete rs t hat can cont rol the distribution such as directionality and density are used to translate the pattern according to spatial units and paths that connect them.
Distribution Diagram
Section A
27
Inhabitable Walls
Perspective View
Perspective View
28
29
30
31
32
Diploma Project // In The Museum Of Images 2012
33
IN THE MUSEUM OF IMAGES
2012// Design Thesis// University Of Patras// Supervisor: Prof. Panos Dragonas. In Collaboration with I. Lisgara// Participated At The 1st Biennale Of Santorini, August 2012.
The design thesis “In the Museum of Images,” refers to the creation of a same title theatrical performance, at the abandoned motel “Xenios Zeus” at the entrance of ancient Olympia. The performance was designed with the intention to focus on the creation of theatrical space.The debate surrounding this intention, is whether it is possible to maintain the original moment, or a copy of it, which would constitute a detached representation of that moment.The Site of the project is located at the entrance of the Ancient Olympia City,
34
at the Motel Xenia. built at 1966. Today after 23 years the building has become a ruin. This abandoned building serves for the project as a theatrical scene., through the reference in memory, serves to satisfy the basic theatrical need for the coexistence of real and imaginary space and time. Based on the story of “The Invention of Morel”, a science fiction novel by Adolfo Bioy Casares, the performance “In the museum of Images” is designed.
Phase I // The Choice 0f Xenia To Redisgn As A Theatrical Space
D. Empty Scene [at the atrium]
Motel Xenia
Phase II// Reading The Xenia As A Theatrical Scene The script of the play is adapted and written around the ruins of Xenia and Konstantinides so as the building has both the role of the museum and the island, as mentioned in the novel, but also through his role, Morel emerges the principles, concerns and obsessions of Konstantinidis. The search of the true and eternity, the relationship between truth and lie of the original and the replica. A. Frame Scene [on the facade]
C. Raised scene [on the stairs]
B. Perspective Scene [at the corridors]
Top View Ground Floor
35
Phase IV// The Performance [A] Architectrural Analysis
The interventions in the ruined building are characterized more as small scenographic interventions that the viewer is able to see as he explores the ruined building and while he is watching the performance. Five key scenes constitute the performance.
1966
Phase IV// The Performance [B] The Play
36
2012
Scene 1: The Tour [Part A], Feature Tool: THE BODY
“Today was the100th day i slept on this island. I put my mattress next to the swimming pool and i was diving until late.I slept late.The life of the fugitive extenuated my sleep. At dawn the music from a phonograph and the voices of the intruders woke me up. The tenants of the ruin. They appear and disappear from time to time. I am starting to get used to them. I have learned their names.I often hide from them.I don’t think they are here for me. ”
Top View First Floor
Section A
37
Scene 2: The Tour [Part B], Feature Tool: THE SOUND
Real Space
Imaginery Sound Space
“ The vegetation at the island is plenty.
The Museum is in total harmony with the environment. The atrium is repeating the environment inside the building. “
“ But crumbling and abundant have
developed to such an extent that allow nature to overreact, by overtaking the inside part of the rooms. Flowers, stalactites, even trees grow inside them. ”
38
Scene 3: “The Garden” Feature Tool: THE TIME
“ So i woke up at the dawn to make her a garden. When Faustin arrived she stepped on my little garden and went up at the stairway. ”
“ She was staring at the sunset again. Then he appeared, Morel, he is approaching her often. I hide and heard them talk. ”
Section B
39
Scene 4: “The Persistently Luminous Room” Feature Tool: THE LIGHT
Faustin’s Room
Deformation Of Reality sheet
2D footprint
3D space
1st level
2nd level
Light Footprint
40
“ Suddenly the light at the place of the hallway i was standing turned on. I was in front of a illuminated room. I run to hide inside it. I tried to turn the light off. It was impossible. I could not understand, i was trapped between the excessive light and the persistently luminous room. I had to run away from this haunted place. ”
Scene 5: “The Scene Of The Crime” Feature tool: THE SCENIC OBJECT
The Room With The Covered Wardrobes
P R O J E C T O R
Spectators
Spectators
The Projected Room
The Fugitive
Physical Model 1
Imaginery Room
Augmented Space
“ Then i thought the room with the sheets behind the black wall. I went there determined to understand how the machine works and destroy the images. I no longer wanted to destroy the images, my plan had changed. The real privilege of my solution is that it makes death essential term and guarantee of the eternal observing of Faustin. I turned the machine on. I entered into her world. ”
Scenicl Detail
The spectators watch the action from the centre of the atrium through a projection on the black wall of the actual action behind it.
41
Scene 6: “The Suicide”
“ To the person, who based on this diary will invent a machine able to gother the diffused presences, i willl ask a favor, Search For Faustin And Me, Help MeTo Enter Into Her World. It Will Be An Act Of Mercy. ”
42
The End
Section C
43
44
Urban Design// Academic & Professional Projects
45
Alexandras Urban Design Proposal
46
2009// Advanced Urban Design studio 8 // University of Patras// Supervisor: prof. Petros Babasikas.
Circulation Diagram Of The Pedestrians
A
Circulation Diagram Of The Cars
The project proposes the reuse of refugee housing in dormitories and defines a system of public spaces which gradually becomes less and less accessible leading to private residence. The public spaces exist: in the surrounding region such as small and large squares, at an entire building, which is running exhibitions, cafes and libraries, for both students and passers-by, and finally within houses appear small semi-private spaces. Rooms with functions such as living room and kitchen are released from the closed house and moved out of it while still inside and talk to the residents of 2-3 persons per room. B
Selected Blocks
A
B
C C
47
External View // Small Square C
D
A
A
B
B C
D
Section C - C
Section D - D 48
External View
The project gives to some parts of the buildings, at the old refugee houses, in-between character, semi-private as well as semi-public. The new functions added to them serves the students to socialize and enjoy their living there more. The connection and the in-between spaces are placed according to the results of the mapping,
External View // Library
where the appropriation score of the facade is high more in-between spaces are added. The east side of the old refuges block is one of the most neglected part of the site but offers a great view, therefore the project highlights it and aims to bring circulation and various functions along it.
Section B - B
Section A - A 49
THE ENTRANCE OF ANCIENT OLYMPIA TOWN
2008//Greek National Student Competition Ancient Olympia// 3rd Place in collaboration with M. Botis, A. Papadi, I. Lisgara, G. Lekkas.
Concept Diagram Basic Flows
Site Map of Proposal
The aim of this project was to design the entrance of the city of Ancient Olympia. Part of the design consists of sections that highlight a concept of continuity and a smooth transition from a natural unstructured region to the built urban landscape of the city. The designing method refers to the spatial and temporal sequences that are directly affected by the speed of the car while, quiet closer to the entrance of the city, the scale adjusts to that of a pedestrian walking through the urban landscape.
Aerial View
Aerial View
A link, of all the design parts of the project, is a wall that represents the transition and the different scales someone experiences walking towards the city landscape. The wall hosts at its long length a variety of materials linked with urban and city life as well as a strip of light which symbolizes the Olympic Flame. In ancient times, visitors were approaching the Ancient Olympia from the south side of town, crossing the Alpheus River and walking alongside the tributary of pruning through a natural landscape.
Nature// Water Symbol On Site
50
Site Map of Proposal
Kladeos River
Modern City of Ancient Olympia
Archaeological Site
51
Proposal Masterplan
Circulation Diagram
Cars from the City
Pedestrians to Ancient Olympia
Cars to the City Pedestrians to the City
52
Water is used in the project in a similar way to symbolize the spiritual and physical cleansing. The worship of the nature in ancient times is the second symbol presented in this project. Artificial columns that symbolize an abstract tree trunk and the Greek ancient columns are placed in an olive grove as an extension of it towards the city.
Olympic Flame Symbol On Site
Nature// Ancient Columns Symbol On Site
53
PARCO SOLARE SUD
2010// International competition// Parco Solare Sud// Reggio Calabria, Italy// CLASSIFIED // Drifting City office, Petros Babasikas, Farzad More in collaboration with D. Papageorgiou, A. Vathi, D. Bra
1. Survey: STRUCTURAL MONTAGE The emblematic A3 Highway is disconnected from Calabria’s local scale and coastal topography. The project brings local structures, organizations and flows back into it. It diagrams the surrounding territory from the point of view of the A3 Highway, using the ex-infrastructure as its projective lens and datum. 2. Preparation: FUTURE ARCHAEOLOGY A series of point/diffuse interventions on the A3 infrastructure and territory transform it into abst ract field and object, devoid of meaning and function: no longer an operating highway, but a building site, open field, weathered ruin, open to opportunities.
Table 3 3.1 Agriculture Elevator 3.2 Bellavista Belt
3.3 Tunnel Museum 3.4 Light Shaft
3.5 Hanging Motel
3.6 Growth Curtain 3.7 Water Fall
3.8 Nursery Reservoir
54
Vehicular Flow
Map View
Visibility
Solar Exposure Open Terrain
Productive Terrain Terrain Vague Node
Road/Ground
Water Flow
Coastal Flow
Phase I : Structural Montage [Survey]
55
Phase II : Future Archaeology [Preparation]
Plug in-Valve-Retain-Reroute-Spill-Weave
Rather than a masterplan, the project proposes a systematic methodology for transforming the A3 Highway into Solar Park South. The Park operates in time through slow, fast, wondering, multi-vehicle, cablecar, walking, water and energy routes. It is entirely sustainable—no materials leave the site; local, labor; growth in fertilization, nursing, reservoir and vertical zones next to nature corridors; capital generated by local markets/ services to visitors; energy produced by on-site waste management, vehicle motion and cross-site solar slopes and water. The phased (Survey-Preparation-Construction), quantifiable Matrix of (1.1)(2)(3)/(1.2) is economically sustainable. SCIRO: Break-Connect-Retain-Coat-Fertilize-Spill
DEBORAH: Break-Extend-Valve-Retain-Erode-Reroute
Table 1.1 1.1.1 Open Sky
1.1.2 Horizon Curve
1.1.3 Urban Balcony 1.1.4 Mazor Slope 1.1.5 Wall Gallery
1.1.6 Deep Tunnel 1.1.7 Terra Ferma
1.1.8 Viaduct Flyover
56
DEBORAH: Break-Extend-Valve-Retain-Erode-Reroute
Phase III : Program Matrix [Construction]
57
EPTAPIRGIO Design Proposal around t the Urban Enviroment of the Eptapirgion Monument in Thessaloniki, municipality of Neapoli-Sikeon.
2012// Professional Architectural competition, Entry, Assistant Architect , deltArCHI office. in collaboration with I. Lisgara, S. Pantelia.
Aerial View
The monumental ensemble of Eptapirgion is a space charged with memories and traces of history. The sight of crumbling walls tells the visitor the continuities, discontinuities and ruptures of history. The character of the environment, history, space and landscape, is varied across the different regions of the area.
58
Masteplan
The proposal aims to highlight the special character of the area through the design and experience of space. side” and “above” them. The basic compositional idea is to establish a basic promenade that connects the different regions of the monumental ensemble. The character of the walk changes as it adapts to the particular character of each area and particularly in relation to the walls “inside”, “outside” and “above” them.
The alignments of the walk follows the geometric characteristics of the wall, the terrain, and the surrounding city. At the area “inside the walls� the promenade goes along and in contact with the walls. The design of the walk follows the geometric characteristics of the architecture of the fort, and traces of archaeological finds. Small sitting areas are formed inside.
Section A
Area A Top View Plan
Section B
59
The Passage Along The Walls
Then the route passes along the archaeological site and beside the great Byzantine cistern. The route is configured with a simple way without altering the existing character of the area. The passage of the walls is a sign of high symbolic value, which is emphasized by the formation of a small wooden bridge that passes over the walls. The design of the area north of Eptapirgion relives an experience of confinement. The “direction� of the architectural promenade attempts to highlight the special feeling of an area with a strong symbolic dimension as a prison of Yedi Kule.
Section C 60
Constructional Details
Area B Top View Plan
61
62
Architectural Design// Academic Projects
63
MEDIATHEQUE
2008// Architectural Design Studio 5// University Of Patras// Supervisor: Prof. Panos Dragonas// in Collaboration With I.Lisgara// Published In a2610, Journal Of The Department Of Architecture University of Patras #04.
Extrernal View// Entrance
The site map of the area is located at the city of Patras. The site is between the city and the sea at an old railway station. The buildings around it are mainly homes and shops so there is need for public space which wil connect and allow movements along it and permits the view to the sea. The concept mediatheque is based on the constantly altering information. The flow of movement, as the movement and connection of the people along the building as well as the flow of information.
Circulation Diagram
Site 64
Physical Model 1
1 1st floor
2 Ground floor
3 Basement
Concept
Diagram: Programmes of Each Floor
The conceptual flow movement is also based on the past flow of the old railway lines. The configuration of the land and the building is done by smooth curved lines which permit the opening toward outside and above the building.
1: Public spaces, exhibitions, shops, bookstore, cafe and outdoor patio 2: Main body of the library, main entrance reading, media stacks, study areas 3: Screening room, utility room library, archive, WC
Top View 1st Floor
Top View Ground Floor
Top View Basement
65
Side View A
Side View B
A
A
B
B
C
C
D
D
Section A
Section B
Section C
66
Section D
Physical Model 2
External View
Internal View
Areal View 67
POLYKATOIKIA
2008 // Architectural Design studio 4// supervisor prof. Yannis Aisopos // University Of Patras// Published in a2610, Journal of the department of Architecture, University of Patras #04.
Site
Digital Model
The site of the project is placed in the city of Patras. In front of the site there is a high traffic road which connects it to the centre of the city. The traditional purpose of the Greek polykatoikia is to host residences but the program of the project purposes an additional program, a spa. The main concept of the project is around the spa program. The project aims to offer to the people living at the apartments the qualities and values that a spa offers. So important tools for the designing purpose is the existence of water, nature (plants) and rock in a variety of scales. The water is first introduced to the visitor of the polykatoikia at the ground floor, the main entrance, Small Waterfalls, Waterlines (crossing through the ground) and Blocks of Rock resemble the entrance at a cave. The second important purpose of the project is to allow to the apartments of the polykatoikia to be part of the block, as it traditionally happens, but also helps them to become independent units.
5th Floor Plan 68
Circulation diagram
External View// Entrance
At each floor there are two apartments. A special system for the support of the apartments is introduced for that purpose. Four big concrete columns ( 1. 2. 3. 4.) constitute the spine of the stucture.
Perpective View
They columns cross, support, and become part of the equipment and the interior walls of the apartments. As a result apartments develop independently around the spine of the polykatoikia.
Apartments
Spa Programme
Front View A 69
Side View B
Biennale Architectura 2012 Venice ,
Section A
exhibition “40.000 hours ”
The physical prototype was selected with other 19 physical models from the Architectural Department of Patras among all the projects of the studio between the academic years 2005-2008 to participate at the Biennale Architectura 2012 in Venice , in the exhibition entitled “40,000 hours” , representing the department of Architecture, Universtity of Patras.
70
Physical Model
6th Floor Plan
3rd Floor Plan
1st Floor Plan
External View Ground Level
71
72
Furniture Design // Personal Work
73
BO_ST.TA.CH.
2010// Dromeas S.A. International Competition of Industrial Furniture Design// HONORABLE MENTION // In Collaboration with Anastasia Papadi and Marios Botis
Furniture changes depend on user requirements such as ergonomics, flexibility, space saving and versatility combined with the aesthetic factor. “BO_st.ta.ch.” is a library that incorporates removable equipment such as two chairs, a small table and two stools that can be extracted and stored in the library with the assistance of handles from both sides.
74
The library is made out of plastic that is molded to create sockets into where its equipment, which is also plastic, is being stored. “BO_st.ta.ch.” is also designed with slots for wheels in order to be flexible and agile.
Constructional Details
75
76
Academic Recearch
77
fig.8 Deviant Body, Marcos Cruz, (1999)
fig.9 Matrix, Andy and Larry Wachowski, (1999).
fig. 18 Le Corbusier, chapel of Notre-Dame-du-Haut, Ronchamp, 1950-1954
78
Bartllet School of Architecture
2013-14
Phenomenological Inhabitation Of The Flesh 20014 //GAD_UCL // The Bartlett School of Architecture // Supervisor: David Scott
The definition of inhabitable spaces inspired by the human body relies apart from the historical observation about the physical engagement of human body with its architectural surroundings, to the investigation of human psychological instincts. Marcos Cruz in his research about ‘Architectural Flesh’ aims to identify what he entitles as ‘Inhabitable Interfaces’. This section of the paper aims to emphasize the importance of phenomenology along the evolution of domestic typology as mentioned by Cruz. It could then be said that most of the cases use the emotional and dream projection of the human in order to truly inhabit the interfaces (as an extension of Wall), Raums* (as the appropriate definition of space), and environments. As he quotes architect Juhani Pallasmaa suggests ‘the ever-present memories of our childhood house are the way to explicate the perception and engagement of body in space’. And Bachelard reinforces this by adding that ‘for a child the house is its first universe’. According to Antony Vidler, these memories of shelter inhabitation can be traced far behind to the ‘…maternal shelters … the ‘cavities of vaginal’ forms … ’. Frank Lloyd Wright’s use of built-in furniture, points out the depth of the private wall inhabitation. His typological experiment incorporates the wall with the furniture into a built-in or even into a built-along, embedded with wardrobes, drawers, and other domestic appliances. As Bachelard describes, ‘…Wardrobes with their shelves, desks with their drawers, and chests with their false bottoms are veritable organs of the secret psychological life. They are hybrid objects, subject objects; they have a quality of intimacy… ’. Human body is then physically engaged with the wall in a loose way implying intimacy inside the interfacial inhabitation. Despite the fact that phenomenology suggests an even deeper inhabitation through what is projected by the human, and assumes a double inhabitation from both body and mind, something close to Marcos Cruz interests, he remains sceptical about the adaptation of a phenomenological use of space. As he mentions: ‘ I do not want to fall into the common trap of phenomenological nostalgia.’ In order to contradict Bachelard and reinforce his personal belief, that the programmatic interests of Architectural Flesh cannot be limited to those of shelter, protection, and enclosure, he mentions Baudrillard’s dissertation on the impact of communication in our society. Marcos Cruz describes Bachelard’s approach as ‘out-dated’ for the modern society. This can be characterized as paradox. How can phenomenology, based on the only unique truth that remains unchanged throughout the entire history, the one of our existence, update? Marcos Cruz explanation is that, communication is engaged with modern architecture to such an extent that Bachelard’s approach, based almost exclusively to the psychological projection since our childhood, is inadequate and limited to protective function, and small nest like conditions. As a conclusion it could be said that Marcos Cruz is rather looking for a new phenomenological approach. Based not on our primitive instincts when we were introduced to the universe for the first time, but instead, when we were introduced to the new technological and cyber universe of communication. However this phenomenological approach cannot be separated from that of our existence. Since ‘being’ will always constitute the basic, primitive function, a new programmatic like communication can only be added to it. From another point of view the importance of communication for the contemporary society may be the only programmatic that could be compared with the importance of our primitive existence, since in current time communication may cause ‘being’ in multiple levels, ‘being’ in a physical and a virtual level, thus an augmented state of being. However this paper attempts to identify in the most basic and primitive way what the human existence consists of and rethink the spaces that may host it as well how the complex properties
Report // GAD _RC6// Theodora Maria Moudatsou
79
dmoudatsou@gmail.com