Design Portfolio 2011

Page 1

michael bruner architecture university of cincinnati

design portfolio 20 l


resume

michael bruner

1247 martin dr [apt c] cincinnati. oh 45202

education university of cincinnati, cincinnati, oh., master of architecture. 3.3 gpa. ball state university, muncie, in., bachelor of science in architecture. 3.48 gpa anderson high school, diploma w/ honors & national honor society, 4 years of football & track work related skills autoCAD + revit adobe products [photoshop + indesign + illustrator] model making skills [craftsmanship + presicion] graduate level knowledge of all architectural concepts strong work ethic & commitment to quality work experience kestner + waggoner restoration, summer 2010. worked directly under Doug Waggoner on housing restoration projects throughout Covington and Cincinnati. position primarily involved managing a crew on site k4 architecture, summer 2007 + 2008. mid-size firm that dealt with corporate clients such as Fifth Third Bank. held a summer position. autoCAD drafting plans + elevations + sections + details worked primarily in the design development phase legendary run, summer 2009. worked in pro-shop anderson hills swim club, 2003-2006. head of pool maintenance

academic accomplishments & highlights 1st place in ncma design competition, new baseball stadium for ball state university 3rd place in gresham smith design competition, arts center for an indianapolis charter school finalist in cripe design competition, designed an environmental center for ball state university summer study in south america, studied architecture and completed a design studio throughout argentina, uruguay, and chile. worked with s.o.m. architect Craig Hartman throughout the studio.

513.549.9974

mrbruner17@gmail.com


table of contents

project 1

skin + bones [p. 3 - 8]

project 2

bsu baseball stadium [p. 9 - 14]

project 3

indianapolis design center [p. 15 - 20]

project 4

bsu center for the environment [p. 21 - 26]

project 5

cap americano [p. 27 - 28]

project 6

health + wellness center [p. 29 - 32]

design portfolio 20 l


project 1 fashion + architecture broad ripple, in. [indianapolis] fashion studio 3rd yr. design studio

skin + bones 3

The ‘Skin and Bones’ project challenged the design standard of a community while looking to create a sense of identity in the Broad Ripple district of Indianapolis, Indiana. A fashion center was to be designed in the heart of the buisness district in a small arts community. The ‘skin and bones’ element dealt with the idea that the architectural skin can also serve as the design’s structure and the interesting way the two can be integrated. With inspiration drawn from fashion designer Yoshiki Hishinuma, concepts of layering, weaving, and folding viewed in the designer’s ideas (above), were translated into a unique building design.


image from ‘skin + bones’

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floor plans [left] fist floor plan [middle] second floor plan [right] third floor plan

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The overall design tries to capture the movement and fluidity of fashion. In a glimpse, the exterior structure mimicks the bending and folding nature of fasion design as seen in Hishinuma’s style. The skin doubles as the structure of the center with exterior cladding and interior columns. These elements then move into the roof to provide structure in a horizontal way and create unique toplighting effects. The materiality of the building also allows for a further blurring of the exterior and interior, with the curtain wall letting the public realm to visually spill out into the street.


The fashion center was to be designed with a main gallery space, cafe, educational center, and a supplementary office suite. The design sought to blur the line between the outdoor community and the interior fashion center. This was accomplished by voids on the main plaza level that sink into the site creating a transition from the pedestrian trail and leads into the main gallery. A circulatory ramp connects the public gallery of the first floor, to the semi-private educational area of the second floor, and finally to the private office spaces on the third floor. The vertical transition of the public realm also helps to bring in the community.

perspectives [left] 1st floor - gallery [middle] 2nd floor - lecture hall [right] 3rd floor - office suite

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[image] final model 7


[top] process models, [bottom] final model 8


project 2 sports + architecture muncie, in. [ball state campus] college baseball stadium 3rd yr. design studio 1st place ncma competition

The NCMA Design Competition looked to revitalize the current conditions of the Ball State University Baseball Stadium. The program called for a design that enhanced the community feel of the athletics program, continued sustainability practices, and utilized concrete masonry materials while creating a gateway to the campus.

baseball stadium ball state university

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Provided with the surrounding context of the nearby Ball State University Campus, a sequential promenade was developed moving northward along the adjacent street. Marked by vegetation, signage, banners, and movement, this newly developed path leads students, Muncie families, teachers, and sports fans together to unite at the stadium. Again, this is created through continued landscaping and signage, while also adding concrete masonry columns and monumental markers to the experience.


alumni suite / dugout cross section [image] alumni suite section from model 10


[top] second level plan [bottom] ground floor plan The Ball State Baseball facility establishes a sense of community through easy pedestrian and vehicular accessibility. The design of the stadium aesthetically and materialistically responds to the adjacent football stadium (Scheumann Stadium) and Alumni Center. The complex also responds to issues of sustainability, as Ball State pushes further by the year to greate a ‘green’ campus though interactive learning and LEED certified buildings. The extending, overlapping butterfly roofs of the press box and stadium seating provide for an integral greywater collection system, which reuses captured stormwater to water the field and surrounding grassy areas. Spaces within the facility are open, airy and accommodate daylighting as well as natural ventilation. Vegetation surrounds the complex and environmentally friendly paving aligns pedestrian walkways. The overall design looks to mimick the initial crack of the bat during the swing in a baseball game. With the majority of the building located on the east side, the design not only blocks unwanted easterly winds but attempts to show the fracture of the bat versus the ball. In that split second the game comes to life the design manifests itself in a metaphor to America’s pastime.

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a

c

b

d

[a] east entry way [b] north entry way [c] training facility [d] night game 12


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[images] final section model

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project 3 development + architecture indianapolis, in. [local charter school] live-in art center 3rd yr. design studio 3rd place gresham smith competition

design center indianapolis

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The Gresham Smith Design Competition looked to build upon a charter school that was being introduced to the Indianapolis community as well as the future renovations to an abandoned warehouse. The project called for the development of a ‘Design Center’ in the adjacent lot. The center would not only functionally serve the school but would provide services to the community, enriching the problematic neighborhood through a public auditorium, restaurant, workout facility, and further inspiration in an artist suite. The students of the charter school would be encouraged to enjoy these facilities as well as utilize the open plaza between the school and center as a playground.


[image] main entry 16


floor plans 17


a

c

b The Indianapolis Design Center establishes a lively, public central hub in the existing static neighborhood. Pedestrians are able to make easy circulatory transitions from the street or the pedestrian and bicycle traveled trail, in order to view an art show, go to a conert, listen to a speaker, or simply pass through to the park located on the south side of the site. Passersby may also stop to eat, relax, socialize, learn, or watch others move and interact within the built and natural environment. The more public realm transitions along its north-south axis into a semi-private, networking artist community. The existing project school acts as a visual node of interaction through the openly accessible playground space. All these members of function are linked together through visual, structural, circulatory, and material elements in order to encompass a public communal body of interaction that Indianapolis can appreciate.

[a] workout facility [b] artist’s suites [c] ampitheatre 18


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[images] final model


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project 4 environment + architecture muncie, in. [ball state campus] educational facility 4th yr. design studio finalist cripe competition

center for the environment ball state university

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The Ball State University Center for the Environment is the final piece in the physical corridor on McKinley Avenue that establishes an interior path from Petty to Riverside. The building expresses a central place for education and application of environmental studies. The design breaks the building into three main parts with large masonry walls that serve for a source of thermal gain in the cold months. The spacial pattern consists of a repetitive sequence which reads: classroom, special event, classroom from North to South.

The front facade facing McKinley Ave. utilizes a steel frame curtain wall to maximize solar gain and naturally light the builing during morning and mid-day. Continuing an aesthetic link from the Arts & Journalism Building, classroom and office wings benefit from skylighting filtered by interior vegetation. By refining material choice, the design concept to create a building that responds to the surrounding campus forms while creating it’s own place of discovery is established.

building section

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The central plaza and atrium serve as the visual link to the rest of campus, inviting and drawing students, teachers, and visitors inside. The main atrium holds the exhibition space, living machine, and auditorium in a three part pedagogic layout. The exhibition suite, with traveling projects and student’s work on display is a visual learning space. The two-story ‘Living Machine’ breaks the auditorium from the exhibition area and is the tactile educational center, where visitors can work ‘hands-on’ and learn how dirty water collected by the building can be filtered and implemented back into the systems. Finally, the Auditorium is the auditory learning facility where presentations and east elevation

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lectures can be given. The secondary function of the Ball State University Center for the Environment is to link the Art’s and Journalism building to the Teacher’s College. The space is already a high traffic area with student flow not only between the two existing campus buildings but also from the bus stop, parking lot, and cow path. The design provides the access on the first level from all sides including a transverse link through the building to the parking lot and cow path. The simple path allows students to easily navigate the classroom promenade from one end to the other, on both the first and second floors.


[top] first floor plan [left] second floor plan [right] third floor + roof plan 24 24


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[image] main entry way


ENVIRONMENTAL SYSTEMS: The Center for the Environment makes use of PV integrated glazing to capture as much solar energy as possible from the roofs as well as the atrium. The PV integrated glazing serves a functional use in providing diffused daylighting by eliminating direct solar gain and glare. The location of the mechanical room is such so that the energy harnessed by PVs can be more efficiently utilized. The large brick masonry walls are angled so that thermal gain from the sun is captured in the morning and mid-day and then distributed throughout the building as the building cools in the evening and into the night. With the educational year primarily in the colder part of the year the masonry walls look to passively heat what could be a cold environment.

[top] living machine + atrium [bottom] green link + classrooms

LIVING MACHINE: The Center’s key element is the living machine which serves as the educational and physical buffer between the exhibition gallery and the auditorium. The living machine is a two-story grey water re-use system that is completely encased in glass. The glass encasement serves to provide a green-house effect, allowing the system to operate at an optimal temperature. The buffer not only provides privacy for the auditorium but serves as an educational link. Visitors enter the main doorways and are immediately confronted with the living machine where they can interact and learn how a water re-use system works. In the Center for the Environments case water is collected from the roofs and then gravity processes the water from one area to the next before it is re-entered into the water line. GREEN LINK: The Center for the Environment continues the indoor outdoor connection introduced in the atrium by maintaining the distinct vegetation line. This ultimately meets the centrally located living machine. The experience is one of connection and learning throughout the space, with markers and educational characteristics implemented along the indoor street.

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project 5 industry + architecture buenos aires, argentina single unit dwelling field study

cap americano south america

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The ‘CAP Americano Sur’ field study was a month long trip to South America and a week long workshop at the School of Architecture Palermo University, in Buenos Aires, Argentina. The project sought to readapt a series of cranes on the historic dock of Puerto Madero. These cranes would be designed as residential units in a larger community. The solution shown above looked to link two cranes with the residential unit hanging between them. The unit would be broken down into a smaller grid with interchangeable walls and even floor pieces so that the user could completely control their environment. The intention was to utilize the crane to actually move the floor pieces from level to level where the owner could move them within the floor. The overall design tried to create a symbolic dwelling that mimicked a lantern hanging above the street and water, much like the past lighthouses of the port. Notably, Craig Hartman of SOM San Francisco and BSU alumnus, traveled to Buenos Aires to participate in the design challenge and help to review the projects.


[top row] site + contextural images [bottom left] final model [bottom center] overall design [bottom right] interior perspective 28


project 6 people + architecture cranbrook, mi. (outside detroit) therapy center first year graduate studio site plan The design sought to play off of the existing orthagonal nature of the Cranbrook Academy campus. By designing within an outlying node the center pulls the visitor in through varying depths and widths. Passive environmental strategies were implemented to capture southern exposer for light wells and passive heat gain. The design negates unwanted eatern and western light through a thin mesh screen that serves as an envelope around the residential side.

health + wellness cranbrook campus

center

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The user is pushed and pulled through the center where walls and screen provide privacy in an otherwise open plan. There is a sense of intrigue at every corner that serves as a wayfinding guide throughout. The pools in the northern portion accentuate the slope and lookout over an open field to the desnse wooded areas of Cranbrook, capturing a tranquility and peace of the site.

process + site models

first floor plan

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[image] section perspective

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