PORTFOLIO by
NABILA SHOFIA IMANI .2018
PORTFOLIO NABILA SHOFIA IMANI
Undergraduate Student of Architecture Universitas Gadjah Mada Yogyakarta, Indonesia P: (+62)81333968551 E: nabilashofia19@gmail.com @nba.shf
selected works 2016-2018
-NBA-
CV birth
19 / 02 / 1998
as an architecture student, i am keen on learning and broadening my knowledge and skills by getting work experience in architecture within a team.
EDUCATION 2004-2010 SDIT Ulul Albab 2010-2013 Junior High School 2 Purworejo 2013-2016 Senior High School 1 Purworejo 2016-now Architecture Program of Engineering Faculty Universitas Gadjah Mada
SKILLS Microsoft Office SketchUp AutoCad Photoshop Illustrator Premiere Pro Rhino Vray Rendering Hand Drawing Responsibility
EXPERIENCE 2017 Head of Layouting Division for Architecture Student’s Magazine ‘ETUDE’ 2018 Head of Media and Journalistic Division KMTA (Keluarga Mahasiswa Teknik Arsitektur) 2017-2018 Documentation division of WEX (Wiswakharman Expo) 2018 Head of Creative division KKA 2018 (Kuliah Kerja Arsitektur 2018) 2018 Video project of KKA 2018 for Architecture Study Program
INTEREST
ACHIEVEMENT 2018 Participant of Sayembara Contextual Micro Space Universitas Kristen Petra 2018 Best Division of KMTA
‘CON-KRONG’ FOLLEY ARCHITECTURE Academic work - Semester 1
‘SANTAP’ WARMINDO Academic work - Semester 2
‘PAMILLE’ URBAN VILLA Academic work - Semester 2
‘RUDI’ ART-GALLERY
Academic work - Semester 3
‘LUNGGUHO’ RESTAURANT Academic work - Semester 3
DOLAN
Sayembara Project (in collaboration) Other Interests
CON-KRONG
connect-nongkrong
1
FOLLY
ARCHITECTURE
Con-Krong merupakan Projek Akhir Studio Semester 1 yang fokus kepada ekplorasi bentuk trimatra dengan fungsi ruang sederhana. Lokasi site berada di area Departemen Teknik Arsitektur dan Perencanaan FT UGM, sehingga ruang lebih diperuntukkan untuk mewadahi pola aktivitas mahasiswa arsitektur. terinspirasi dari bentuk cangkang bekicot berupa kerucut. .transformasi massa terbentuk dari sebuah lembaran yang dipotong dan dilengkungkan di beberapa sisi sehingga membentuk sebuah sculpture yang mewadahi ruang di bawahnya.
.aktivitas .menikmati wifi kampus dengan nyaman sambil berbincang dengan teman terbaik Anda .bersenda gurau sembari menunggu seseorang atau jemputan .mendapatkan teman baru selagi menunggu seseorang
miku-
SANTAP Kondisi mahasiswa yang dipenuhi dengan tugas kampus membuat mereka cenderung berdiam diri di tempat tinggalnya. Waktu makan merupakan salah satu peluang bagi mahasiswa untuk keluar dari tempat tinggalnya dan berinteraksi dengan orang lain.
2
Warmindo-burjo merupakan salah satu tempat makan pilihan mahasiswa karena keberadaannya yang tersebar dan jumlahnya yang cukup banyak di sekitar kos, serta memiliki harga yang relatif murah. Santap hadir sebagai redesign dari image burjo yang membosankan menjadi lebih kekinian ala anak muda dan mampu mendorong mahasiswa untuk berinteraksi.
Making dining ambience more comfortable with the good outdoor view that’s accessible directly from indoor as well as intentionally made the floor plan for you to gather and talk with friends.
WARMINDO (WARUNG INDOMIE-BURJO)
inspired by.
comfy & opened.
natural light & ventilitation.
DENAH SKALA 1:50
TAMPAK
TAMPAK
SKALA 1:50
SKALA 1:50
DEPAN
SAMPING
SITUASI
POTONGAN
SKALA 1:50
SKALA 1:50
PAMILLE
.konsep “grow together among family member� memaksimalkan aktivitas di ruang ke luarga dan ruang rekreasi Peleburan ruang keluarga dengan ruang makan/dapur dilanjutkan hingga ruang sholat berjamaah
Berubahnya kawasan site menjadi daerah komersial seiring dengan pesatnya perkembangan Kota Yogyakarta secara keseluruhan, mondorong pembangunan rumah di Gang Pandega Karya Jl. Kaliurang km5 dengan konsep Urvan Villa di tanah seluas 550 m2.
3
URBAN VILLA
Ruang keluarga sebagai ruangan luasan terbesar Ruang keluarga sebagai sentral. Dapat mementau segala aktivitas & memiliki akses langsung dari ruang-ruang privat (R. Tidur, R. Makan)
Kesibukan di daerah perkotaan membuat hubungan harmonis diantara anggota keluarga memudar. Pamille-Urban Villa hadir untuk memaksimalkan hubungan dalam keluarga dan memberikan rasa rilekd dari hiruk pikuk kota.
.tapak
.transformasi desain
.program ruang Kamar mandi
(dekat)
R. keluarga +R. Makan/Dapur
Area Terbuka Hijau
--------
-----
---
R. Service R. Tamu
R. Tidur
R. Penjaga
Carport
terhubung langsung --------- tidak terhubung langsung
fasilitas ruang rekreasi
ruang berkebun (vertikultur)
mini basketball area
outdoor barbeque area
3
URBAN VILLA
SITUASI SKALA 1:100
DENAH SKALA 1:50
3
URBAN VILLA
TAMPAK SKALA 1:50
POTONGAN SKALA 1:50
3
URBAN VILLA
.maquette
RUDI Introvert Gallery
4
ART GALLERY
.analisis tapak
.transformasi desain
SITEPLAN
DEN
4
ART GALLERY
TAMPAK
SELATAN
NAH
DENAH
LANTAI 1
LANTAI 2 BARAT
UTARA
POTONGAN A-A’
TIMUR
POTONGAN B-B’
4
ART GALLERY
POTONGAN C-C’
LUNGGUH ’O Summer Hall Kondisi site yang berupa kawasan dengan pengunjung mayoritas adalah turis mancanegara menjadi tantangan untuk menarik minat para turis dalam menyantap kuliner. Perancangan resotran dengan muatan 60 pengunjung di lahan terbatas berukuran 17 x 20 m ini menggunakan tipe bangunan modern dengan suasana nusantara melalui interior bangunan.
5
RESTAURANT
Lungguh ‘O menggunakan pohon existing sebagai point interest ’playing in tropical summer’. Dengan konsep summer hall yang identik dengan liburan, suasana oase yang menyegarkan, dan juga tanaman masa pertumbuhan penuh, Lungguh ‘O menyediakan menu summer & menu ikan setengah matang yang bisa diambil sendiri. Penggunaan open kitchen juga terdapat di Lungguh ’O.
.analisis tapak bangunan existing kawasan
.transformasi desain& respon tapak
site
.zonasi
.aktivitas
DENAH
DENAH
LANTAI 1
LANTAI 2
5
1. Open Kitchen/Dapur Bersih 2. Dapur Kotor 3. Kasir 4. Area Makan 5. Area Outdoor 6. R. Karyawan 7. Toilet Karyawan 8. Storage
RESTAURANT
1. Area Makan 2. Toilet Pengunjung 3. R. Manager 4. Musholla 5. Inner Garden
.tampak
TAMPAK
TAMPAK
UTARA
SELATAN
TAMPAK
TAMPAK
TIMUR
BARAT
.potongan
POTONGAN A-A’
POTONGAN B-B’
.background Nowadays, rapid development, especially in urban areas, causes the land in those areas to disappear. It is replaced by public facilities and commercial buildings. As the result, there are wasted spaces in urban areas which are left by the residents. Another effect of that phenomenon, it’s getting harder for people to develop social interaction, especially among kids and teenagers. Moreover, the development of digital technology also causes teenagers in urban areas to not feel the need to go around and mingle with their peers. However, in other perspective, the presence of micro spaces in urban areas potentially could solves those problems.
6
rapid development of cities
A PLACE WHERE CHILDREN CAN PLAY, LEARN AND INTERACT WITH EACH OTHER IN THE CONDENSE AREA OF THE CITY
land scarcity
birth of micro wasted space
100%
10-14 years old
82
.site condit
lack of interaction
(especially kids around 8-12 y.o.)
.social problem THE GENERATION OF GADGET, THE ANTI-SOCIAL GENERATION? The loss of the acquisition of land for playing due to construction and rapid technology expansion has created a phenomenon when children around 8-12 years old already had a smart phone and have a tendency to stay at home with their gadget.
a traditional sense of play in the city
USER OF INTERNET IN (CNN INDONESIA, 201
On the other hand, based on research*, technology and social media may cause depression, anxiety, tendency to be anti-social on children that could jeopardize their future. *the guardian
JL. WAHID HASYIM, SLEMA
Location of the 5x10m site is A high mobility and the la around sites indicate lack of easily found in kids as young
On the other hand, the pote found in the side of the road sole rental. Rather than seei fact cyber cafĂŠ and rental a noon.
.solution
Activities that could support the development of kids positively, with three main focus:
.scenario
N INDONESIA 16)
2%
20-24 years old
CLOSED
80%
10.00-14.00 passive-interactive playing & educational acctivity after school
25-29 years old
tion
14.00-18.00 active and physical game to refresh the day
.function & concept PLAYING HUB
.activities INDONESIAN GAMES
A playing area for kids in constricted urban areas, using micro spaces for interaction and education that can maximize children’s mental and phisycal development.
ACTIVE GAMES
AN, YOGYAKARTA
s at the developing area in Yogyakarta. arge number of commercial buildings interaction. This social problem can be g generation.
ential of micro negative space is also d which is filled by cyber café and coning kids actively play in open space, in are filled with customers in the after-
PASSIVE GAMES The approach of traditional playing is chosen because it abIility to describe the spirit of playing actively and cheerfully which seems to fade away in the digital era. In addition, by applying this concept, it’s also expected that traditional games would be able to preserve in this era.
OUTDOOR GAMES
.design process
ACTIVE-PASSIVE SPACE
TRANTITION AREA
MAKE OPENING
GREEN POCKET
TROPICAL ROOF
Maximizing the mass of buildings on site and share them based on the active or passive playing area.
Providing leveling for transition and also supervision area.
Providing the opening on buildings to support the function of circulation and lighting
Providing green pocket on the buildings to give natural and outdoor impression in the urban areas.
Forming the mass by taking pattern of modern tropical roof style and playing with the facade to make it more attractive
.environmental strategy
CROSS VENTILATION Fro m openings in the cross-ventilation from
front opening to outdoor area in the back to make good circulation and thermal comfort in the building
NATURAL LIGHTING AND SHADING From openings and using roster on the faรงade of the buildings to minimize the use of electricity on the lamps and air conditioners.
LOCAL MATERIAL The use of building using materials from the surrounding area for environmental awareness and to reduce the cost of production.
DENAH
DENAH
LANTAI 1
LANTAI 2
OUTDOOR AREA placed at the leftside at the back of the building. the tree in the back used for children to climb up the second level
ACTIVE PLAYING lies on the entire area of the ground floor with the patterned soil which is designed for several games such as engklek, boi-boian, gobag sodor
PASSIVE PLAYING
REST & CONTROL
placed on the second floor with 60 cm levelling for the reading area. the wooden floor used to make warmth and relaxing sense
placed at the middle level (transition area) at the back of the building with public seating for the oldster
SECTION A-A’
EAST ELEVATION SOUTH ELEVATION
SECTION B-B’
.interior perspective
a traditional sense of play in the city
PHOTOGRAPHY
“We are making photographs to understand what our livesmean to us.� -Ralph Hattersley
Kotagede Jogja
KPFT UGM
Hotel Marriot
Bangkok’s Streetfood
Stasiun Lempuyangan
Rumah UGM Kotagede Yogyakarta
Kaliurang
Tenun Lurik-Klaten
Gapura Masjid Kotagede
Bangkok Art and Creative Center
@nba.shf
Venice of The East, Bangkok
Bangkok’s Pathway
an elephant and her owner
one fine day, in campuss. #1
one fine day, in campuss. #2
one fine day, in campuss. #3
.layouting
.sketch
THANK YOU P: (+62)81333968551 E: nabilashofia19@gmail.com @nba.shf