SHRAVYA NAMBIAR shravya nambiar interior design portfolio 2021 - 2023 nambiarshravya@gmail.com
I believe that design is a framework that should be built upon the connections and the relationship between people, places, context and memories to create a sense of place.
HELLO ! hello
04
SOCIAL BASE
05 HALCYON
20 FOOD SEVEN
06 AUXILIARY
food experience center
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miscellaneous works
MIXT sustainable salad bar
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memory care facility
handloom weaving center
KARIGARI
veteran community center
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CONTENTS contents
PROJECT 1 : WORKPLACE
KARIGARI karigari Year : 2023 Location : Telangana, India
Karigari is a handloom work center that caters to meet the occupational safety and health of handloom weavers within their workspace. The purpose of this place is to help weavers connect and interact with the village community and affiliated collaborators. This space would act as a community and work center for the weavers staying in this village.
Accepted into 2023 IDEC Conference : Regionals < Nominated for 2024 Red Dot: Design Concept Awards <
Current Issues
E
Hum
ity qu &
cess Ac
Right an
s
Unorganized employment sector of India
GAP
n
Par
ipa tic tio
Positive workspace that supports and motivates weavers and builds community by empowering and educating them.
Social Justice
So
Factors of social justice for marginalized communities
o g i c al
USERS Primary users : weavers
c al
> Pit loom > Frame loom ic s
ysi
Existing weavers' facilities
g h ti n g
N ois
Li
Erg no o
e
Existing government initiatives and facilities for weavers
Government initiatives
Gap
m
P
h
Terrible existing workspace conditions
Occupational Safety & Health
cs
Psych
Occupational safety and health within workspace
ol
l
sti
c
ia
& Acou
Community < Collaborators < Secondary users : general public
Educative Environment Spaces that helps educate users as well as the public Fostering creative thinking and ideation
Sense of Safety and Control Spaces that ensures mobility and reduces overcrowding Spaces where users are incharge of maintenance
Theories Behavioral Theories
Maslow's Hierarchy of Needs
Expectancy Theory
Adam’s Equity Theory
Flexible Environment Multiple options for workspaces and breaks Modularity within space for creative freedom
Design Theories
Social Connectedness
Communicative Environment Spaces that facilitates collaboration and conversation Spaces necessary for breakout sessions
Implications for Design
Place Attachment
Community Interaction OCCUPATIONAL SAFETY AND HEALTH IN WORKSPACE
Key Findings
A space that seems more like a community center where people with similar backgrounds can gather and work.
Ergonomic Working Conditions Being mindful of the human factor involved and making sure that the space addresses the mobility issues.
Empowerment and Education Incorporating additional services like spaces with digital interventions and fundamental necessities.
Collaboration and Creative Facilitation Having areas that would have artists and designers come to the area to collaborate with them to create new textiles.
Concept
User Journey
FLEXIBILITY (ease/options for access) ATTRACT
CONNECT
CREATE
OWNERSHIP
PROTECT
Floor Plan
MODULARITY (sense of control)
FLUIDITY (sense of safety) SCALE : N.T.S.
Bazaar : Retail Space The main goal of this area is to help bond people through interactions with the general public and within the community itself. Farmer’s market would invite the farmers of the village into the space, wherein they would see how the weavers work and connect to general public.
1.
Conceptual Sketches 2.
4.
Design Driver 1.
Traditional style motif to represent individual stalls.
2.
Visibility of the retail space through glass openings within the stall.
3.
Modularity of shelving and display according to the owner’s choice.
4.
Digital LED screens to showcase the stall owners’ list and advertisement. Sense of Place. The stalls replicate traditional Indian street markets
3.
Karigari : Loom Space The main goal of this area is to create workspaces that is not overcrowded and enables mobility within the space according to the context. Raised platforms have been designed with pits and spaces for lounging within the building where these workers could also work.
1.
Conceptual Sketches
Design Driver 4.
3.
1.
Windows placed behind weavers so light helps them with attention to detail while working.
2.
Raised platforms with pits accommodate pit loom weavers.
3.
Additional storage within platforms to store textile and yarns while working.
4.
Spaces between platforms lounging during breaks.
2.
to
for
Maslow’s Hierarchy of Needs. Design supports ergonomics and safety.
Kala : Workshop Space The main goal of this area is to help bond people through interactions with the general public and within the community itself. Farmer’s market would invite the farmers of the village into the space, wherein they would see how the weavers work and connect to general public.
3.
2.
Conceptual Sketches
Design Driver 1.
Glass view of the courtyard for attention restoration while working.
2.
Mini library and material storage for weavers to explore.
3.
Idea and vision board can be used for discourse while collaborating.
4.
Flexible group seating to improve interactions and conversations. Expectancy Theory. Building network through collaborations in workshops.
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4.
Upkaar : Service Space This is the space where additional services are provided that would help opportunities and initiatives more accessible for the people in the community irrespective of their occupation. 1.
Conceptual Sketches
Design Driver 4.
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Individual semi-open booths that look like traditional Indian huts. Each hut is dedicated to solve various necessity-based problems faced by community.
3.
Lounges located beside each hut for people to wait for their turn.
4.
Counsellors and volunteers present to help meet requests and donations. Adam’s Equity Theory. Help community reach full potential by bridging gap between them and various initiatives available for them.
PROJECT 2 : HOSPITALITY
MIXT mixt Year : 2023 Location : Los Angeles, California
MIXT is a purpose driven salad bar that encourages a sustainable lifestyle through the in-store experiences of the user. The main objective of this restaurant is to help people lead a healthy and sustainable regime in their life.
MIXT : Brand History American company founded in 2006 in San Francisco with two goals: make healthy fast food accessible and set the bar on sustainable restaurant operations. The lack of delicious, healthy, high-quality options continues to spur innovation and expansion of the brand.
Sustainable Design Goals
Zero Hunger
Good Health
Reduced Inequalities
Responsible Consumption
Climate Action
Life on Land
Opportunity Space for Brand Growth
FRESH
Brand Marketing Delivery carts ensuring no additional packaging Clear social standpoint
Consumer Behavior Workshops : promote eco friendly practices Veggie of the month : promote local artists
FAST
Ordering Experience Electronic ordering system Make your own salads Packaging
HEALTHY
MINDFUL
ORGANIC
Consumer Facing Strategies Tie up with local gyms Loyalty programs Pre-packaged meal kits
Moodboard
Key Experiences
User Journey Entry
Entice
Exit
Engage
Extend
Self Order Kiosk This area is the individual electronic kiosk system that the users can use to order their food. The electronic systems are for those people who feel pressured to have one-on-one conversations with the staff and do not want to stand in a queue. This is a way for them to avoid interactions and see their orders being made on the digital system. It also helps people to create profiles on the system and attain the benefits of being a regular customer of this restaurant. The kiosk allows the customers to know more about the brand by accumulating points.
4. 1. 5. 3.
6. 2.
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Custom made millwork to customers of the restaurant.
2. 3.
display
regular
4.
Lime plaster walls used for vertical surfaces due to its durable and sustainable properties.
Earthen ware bowls for customers to pick up and make their food within the restaurant.
5.
Rough textured and patterned terracotta tiles acts as acoustic material in the ordering alcoves.
Reclaimed wooden shelves that are modular incase of addition of more shelves.
6.
LED screen displays that regularly changes and updates according to the restaurant policy.
Serving Stations
1.
This area consists of two stations, where one is a server ordering station and the other is a make your own bowl station. People who prefer to stand in queue and have a server prepare their food are the target audience for the server ordering station. To ensure transparency, the ingredients are visibly accessible, and the sourcing information will be provided. The make-your-own bowl area is where the users can create their own salads. Through standardized bowls provided by the restaurant, the users get to make their own bowls, where they have complete freedom and transparency of the ingredients.
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Menu would change according to the seasons to ensure fresh produce is provided throughout the year. Glass encasing to display cutlery and standardized bowl sizes. LED side panels displaying nutritional facts and sourcing information.
4.
Calendar showing all the workshops and activities that would be conducted as a part of the restaurant.
5.
Posters that motivate healthy living and what makes a nutritious diet, and are encouraged to follow a healthy lifestyle.
6.
Self-checkout area with POS system that completely negates the need for interaction.
Composting Workshop In order to connect with consumers and educate them about environment friendly practices, the restaurant hosts events and workshops. The room would have in-house composting where all the food waste produced in the restaurant would be immediately put in the composting bins. This is also a space where the customers would be educated on composting waste generated within their households.
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Acoustic panels to make sure that the exhaust’s noise doesn’t spread toward the seating area. Closely located to the indoor garden, where the compost would be used to grow the produce. Exhaust systems that ensure the odor doesn't spread towards the rest of the site.
2.
PROJECT 3 : RETAIL
20 FOOD SEVEN 20 food seven Year : 2022 Location : Richland County, South Carolina
20 Food Seven is an experiential food hub that is curated in an interactive and playful way to fulfill the society's need for social connectedness and work/life balance. This space is a third place designed to help strike a balance between work and private life of the users by creating a life that flows with them rather than making them power through it. *Collaborative project of 3 people.
Research
Issues
77%
Lack of Social Life Increase in Burnout
Americans who work full-time have experienced burnout at their jobs
Decrease in Productivity Workforce
94%
College students
Lack of Enthusiasm to Work Difficulty in Time Management
Service professionals spend over 50 hours working each week.
High Levels of Stress Lack of Control
48%
Mental Health Self-Care Wheel Balancing Work & Life
nal o i ss e f
Social Interaction
Spir it u al
Start-up & entrepreneurial
al ion ot m
Groceries & Restaurants
Personal
Feeling good through interactions
E
Diversity of Third Places
Sense of Purpose
MENTAL HEALTH SELF CARE WHEEL
chological Psy
Missing in the Area Sense of Satisfaction with life
Healthy Quality of Life
Phy sic a
l
Pr o
Americans believe that they are workaholics
Promoting positive emotions
Floor Plan
Amuse
Placemaking Theory
Women
Men
Coffee Tasting
Interactive Zone
Zero Retail Display
Pop-up Swing Seating
Jar Pick-Up
Pop-up
Cafe
Demonstrator
Cooking Lab
Communal Table
Booth Seating Jar PickUp
Zero Retail Display
Interactive Zone
Cash
Vendor
SCALE : N.T.S.
Concept
Nature Walk & Micro-green Workshop
Curating Balance
User Journey An experiential food hub that is curated in an interactive and playful way to fulfill society's need for social connectedness and work/life balance.
ENTICE Micro-Green Workshop
ENTRY Jar Pickup Infographics Cafe Entrance
ENGAGE Zero Retail Interactive Zone Cooking Lab
EXIT Cash Counter
EXTEND Coffee Tasting Pop-up
Zero Retail + Business Pop Up Unconventional retail encouraging sustainable living by eliminating use of additional plastic packaging. Temporary set-up for local business owners to build the community and promote the culture. Flexible and modular design to help set up according to requirements of businesses.
3.
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Open glass displays and storages to ensure quality control through product visibility.
2.
Educational infographics boards to spreads awareness in an interactive manner.
3.
Visual barriers to entice curiosity to connect consumers with owners.
4.
Open shelves and displays for easy visual accessibility for customers.
2.
Interactive Zone + Coffee Tasting An interactive activity for aspiring coffee connoisseurs where tastes and aromas of brewed coffee is explored. This is an area that would help facilitate conversations while learning a new skill. Corners with food and store related interactive games to promote interaction.
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Sensory experience that uplifts the mood of the consumers. Coffee for smell and taste, textures for touch, and patterns for sight. Open displays to sell roasted coffee beans and ground coffee powder along with traditional coffee filters for people interested in buying what they have tried during the experience. Acoustic insulation in this area promotes positive interactions amongst the users and improve the experience of coffee tasting also to make sure the lessons doesn’t disturb the shoppers in the retail. This area incorporates opportunities to get incentives that builds customer loyalty. Interactive games also helps creating a feeling a sense of accomplishment through connections. With pops of color people can get curious and get attracted.
Cooking Lab A cooking lab to learn from professional chefs to improve culinary skills, creating a sense of accomplishment. The inclusive environment fosters a collaborative and interactive experience that helps develop a new skill. The space incorporates various programs that encourages choices to lead a healthy lifestyle.
1. 4.
1.
Alcove for head chef to demonstrate lesson for the public.
2.
ADA cooking counters for people to interact and converse while cooking.
3.
Communal dining for public to enjoy what they have cooked in the kitchen.
4.
Connection to the microgreen garden where ingredients are produced.
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3.
PROJECT 4 : COMMUNITY CENTER
SOCIAL BASE social base Year : 2022 Location : Richland County, South Carolina
Social Base is a community center dedicated to the army veterans living in the area. It is created to celebrate and empower them. This space not only acts as a community center that connects veterans to each other, but also a base that helps connect people interested in enlisting into the forces. *Collaborative project of 3 people.
Location Research
Demographic Goals
Richland County boasts a vibrant military community at Fort Jackson, several acclaimed educational institutions, award-winning hospital systems, the South Carolina State Museum, a cutting-edge urban scene in downtown Columbia and a plethora of recreational activities, all nestled between its many rivers and lakes.
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To motivate the active army
erry
Gad
lb Mu
aw
Cat
Veteran To celebrate the veterans
Active Army
Civilians
Ln
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Wa
New Generation
To educate the civilians
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Wayne St
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To inspire the new generation
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Entry to Pool Lobby
Pool Courtyard
Pool Lobby
Potential Impact on Community
The Pool
Enhances Neighborhood
Promotes Active Lifestyle
Promotes Active Lifestyle
Promotes Active Lifestyle
Promotes Active Lifestyle
Floor Plan
User Journey ENTICE Obstacle Course Physical Outdoor Exercise Unisex Restrooms
Merch Store
ENTRY Replication of veteran's artwork Monument Digital Interactive Display
Cafe Counter Amuse
Museum Underground Display Hostess Desk Photo Booth Work Cafe Teladoc
ENGAGE Digital Interactive Display Work Cafe Music Box Outdoor Seating
Artwork
ENGAGE Digital Interactive Display Work Cafe Music Box Outdoor Seating
Monument
Outdoor Outdoor Exercise
Security
Obstacle Course
SCALE : N.T.S.
EXIT Merchandise Store Teladoc Pods Therapy + Consultation Underground Display
Interactive Entrance Outdoor program with obstacle course is visible from the street which enhances overall civic presence. This area concentrates on connecting and educating civilians to the lives of those in the military through the interactive tunnel & mementos display and photo booth.
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Digital interactive tunnel showing information about wars and military bases.
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Rotating shelves with names soldiers displayed to honor them.
3.
Score displayed on board updated regularly to establish a sense of accomplishment.
4.
A variety of activities offered to attract a larger audience along with seating.
of
1.
fallen
Mill Social & Amuse Box A work café with multiple uses that promotes veterans & their family business. A space with many programs that builds connections and empowers the veterans. This space also includes the merchandise store that helps promote local veterans business. Amuse box is a space for people to enjoy music. This area is created to encourage people who were part of the military band to play music.
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Seating and tables inspired by military barracks and equipment. Barrels and storage trunks used as tables, tires used as seating.
2.
Interactive underground display acting as a key element of the space, attracting the community.
3.
Maps used as wall covering, along with metal pipes and helmets to follow the theme of military and army.
4.
Connects people by promoting them to make music together or listen to record collections or live music.
5. 2.
This space inspires aspiring musicians with the help of “Operation Song” that helps in connecting professional songwriters with veterans to relay their story in the form of a song.
Museum & Therapy Focal point is the museum that attracts crowd to enter the space. Engages civilians and students by educating them about history of military wars. The other area is the therapy area: promotes mental well-being by receiving aid from a therapist that helps in maintaining emotional stability.
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Miniature replica of the war memorial to attract crowd into the space.
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Visual metal chain partition to help increase the factor of curiosity.
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The relics underneath the glass in the museum creates a sense of curiosity.
4.
Digital screen on the ceiling has a dynamic display that relaxes and calms the mind.
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1.
PROJECT 5 : HEALTHCARE
HALCYON halcyon Year : 2021 Location : Miami Beach, Florida
A luxury care facility by the client ‘A place for Mom’ designed for seniors suffering from Alzheimer's and Dementia. A place for Mom is dedicated to helping seniors feel safe and at home within this facility. The space has been designed keeping in mind the ten principles of dementia required to help foster the user’s physical and psychological activity.
User Group
Effects of Dementia
Primary users : Seniors suffering from Dementia Loss of cognitive functioning (thinking, remembering and reasoning) and having trouble controlling their emotions leading to changes in personality.
Social withdrawal
Wandering
Memory loss
Difficulty completing familiar tasks
Motor movement impairment
Delusion
Depression
Confusing circadian rhythm
One in three seniors die of Alzheimer’s every year.
User Needs
Moodboard
Sensory stimulation
Exercise
Arts and crafts
Grooming assistance
Comfortable living
Social & community interaction
Conceptual 3D Model
Floor Plan
Principles of Designing for Dementia
Visual Access
Engagement & movement
Reduce risks
Familiarity
Helpful stimulation
Choice
Community
Reduce unhelpful stimulation
Human scale
Way of life
Staff areas Wayfinding hallway Therapy areas
ENTRY
Bedrooms Public Restrooms ENTRY
SCALE : N.T.S.
Stimulative Therapy Areas Therapy areas to stimulate motor and sensory function to help patients with dementia. Pottery studio for patients to increase creative stimulation and social interaction which increases confidence and concentration. Creating familiar settings of the patient’s with the help of Reminiscence Therapy. Speaking to therapists about their past memories to help them recollect or remember.
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Open storage and drying racks for patient’s pottery pieces and for them to recognize their personal piece.
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Group seating tables and chairs to promote interaction and social connection between the patients.
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Finished artworks displayed on the walls for the patients to feel motivated to continue this form of therapy.
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Record player to ease patient’s into their sessions and for them to listen to their favorite music while recalling memories.
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Comfortable seating for patients to discuss and share memories from the past, is an enjoyable way to connect counsellors and therapists.
Decompression Lounges Multiple lounging opportunities and rest areas within the facility for the patients to interact and connect with each other. Multiple activities within these lounges to keep them busy and active with reading, playing board games, visual cues and stimulation. 4.
5. 3.
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Staff and reception help for people to navigate the space with easier help and support.
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Comfortable and single seaters for people to rest if they are tired or lost within the space.
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Mail area with designated shelving for packages and lockers with different colors according to the different rooms for patients to recognize their lockers easily. Central library with seating as well as grab bars around the structure for support for people walking in the corridors. Visibility to outside with the view of the street and nature for people to still feel connected to the society.
Studio Bedroom Personal studio bedroom for the patient and their caregiver. With warm tones and materials that resembles the beach the studio would be a safe haven for the users. Each bedroom would also have a private balcony for the users to connect with nature.
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Spaces for personalization through picture frames and photos during their stay.
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Lighting near the headboard to help with regulation of circadian rhythm.
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Personal vanity and lighting for people to see better.
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Tempered glass cabinets for people to have visual access to their belongings.
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Activities Kitchen An interactive activity space for residents to learn cooking and baking as a social activity to improve their stay and the feeling of community. This would be a space that helps achieve a sense of accomplishment through collaborative efforts while also optimizing helpful stimulation.
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Muted colors and light counters for people to avoid spillage and help them in identifying contrasting colors or ingredients while cooking. Wide double basin ADA sinks for accommodating more dishes and for people in wheelchairs to deposit dishes easily. Lighting above the kitchen island to improve the experience of sight while cooking or baking. People could also use the space as a communal eating space, so it would also act as an accent to improve the experience.
4.
ADA counters and cabinets for easy accessibility for people who would be in wheelchairs.
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Additional group seating bench for people who are not interested in cooking to just watch others during this activity.
PROJECT 6 : MISCELLANEOUS
AUXILLIARY auxilliary Year : 2021 - 2023
A compilation of renders, sketches and technical drawings, that were done for other projects between 2021 and 2023.
Renders for Japanese Skincare Shop (2023)
Moodboard & Conceptual Sketches
REUSABLE
NATURAL
ENVIRONMENTAL
RENEWAL
TRANSFORMATIVE
Renders for Experiential Pop Up (2022)
Renders for Outpatient Multiple Sclerosis Clinic (2021)
SHRAVYA NAMBIAR shravya nambiar interior design portfolio 2021 - 2023 nambiarshravya@gmail.com www.linkedin.com/in/shravyanambiar