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P DA RN RA ONKA E P P IT PL
IM
PROFILE
PERADA PLITPONKARNPIM ARCHITECTURE STUDENT Personal name Perada Plitponkarnpim
nationality Thai
nickname Nan
address 300/810 Butsarin village, Bang Bua Thong, Nonthaburi, Thailand
date of birth 1 / 11 /1994
contact mobile: +66910032103 email: perada.plit@gmail.com
language Thai English
Interests
I
’m an architecture student from School of Architeture and Design (SoA+D), King Monkut’s University of Technology Thonburi. I passionate about architectural experiment in terms of space and form related to human sensory and integrated with construction techonology. I always design or create somthing by trial and error to experiment a several different methods of design until find the proper method for design solution
architectural design sensory design in architecture urban design photograph sports travels exploring architecture
Experience Timeline
Skills
education
2003-2013
Primary school & High school
AutoCAD
Rhinoceros
Revit
SketchUP
Grasshopper
V-ray rendering
Adobe Photoshop
Adobe Illustrator
Adobe Lightroom
Microsoft office
Amnuay Silpa a Thai-British curriculum schoolIGCSE program (mathematics, sciences, art, PE)
2013-2018
13
School of Architecture and Design
King Monkut’s University of Technology Thonburi - 2nd Class Honors - GPAX: 3.30
awards 14
2014/15
‘ASA NEXT’
selected work shown in ASA 58’ (national architecture exhibition)
work&experience
15
The Winner
2016
of Sketch Design competition ‘It’s all about Wall’
KMUTT x KIT
international Architectural workshop in Bangkok cooperated with Japanese students
16
2016 17
with instructure
2017 Cooperative Learning Program (4 months) Junsekino Architect and Design co.,ltd.
award from school of architecture and design
2017
2017
Ban Mod canal research
2015
‘Best in Class’
ENERGY x AECHITECTURE
international Architectural workshop with Keio University in Japan
2015
‘3C project’ 18
bicycle station in Bangkok
2017/18
2nd place
international competition ‘Urban SOS 2017: hOUR CITY’ (Alternative ways of Transportation)
2
CONTENT
ARCHITECTURE PROJECTS
WORKSHOP
OTHER WORKS
01
07
09
ARCHITECTURE SCHOOL THE CHAMELEON
02 TRANSITION THE RED BRICK MEMORIAL
TALAD PHLU LEANRING SPACE THE S
CANAL PAVILION GRID
10
08 ENERGY X ARCHITECTURE WORKSHOP HINATA (SOLAR CELL BED)
03 NOUMENAL STUDY PERSPECTIVE OF ISOMETRIC PATTERN
04 LOCAL INTEGRATION THE SCENT SENSE
05 RETAIL SHOP TOMYTEC STORE
06 THESIS SENSORY ART CENTER FOR DEAFBLIND
4
CANAL PAVILIION PRA-ONG
COMPETITION WORK
11 ‘IT’S ALL ABOUT WALL’ COMPETIOTION THE CRACK
12 URBAN SOS; hOUR CITY COMPETITION ALTERNATIVE WAY OF TRANSPORTATION
ARCHITECTURE PROJECTS
01 ARCHITECTURE SCHOOL THE CHAMELEON 3rd Year, January 2016 Project Site Bangkhuntian campus, KMUTT Project Program Architecture School Project Area 2800 sq.m The concept of the architecture school in2o3o ‘sustainability’ become the adaptable architecture that responds with environment (climate) and site context. Original context in the site are still exist. The space in the architecture is occured from the relationship between the distorted space of interior and exterior attracted by site context and environment. Transformation of form of space create the different program and function.
To response the school pedagogy, The color changing system of chameleon is the interesting topic because the wrong belief that it changes the color by following the color of the environment but the truth factors is emotion, and light (temperature). These colors appearing is the result from the reflection of color wavelength from different space of nanocrystals in S-iridophores layer under chameleon skin and sun light.
skin yellow pigment
S-iridophores nanocrystal
FCC lattice main structure of orientation of nanocrytal
factors emotion relaxed
excited
original FCC grid of nanocrystal
light/temperature high
low temp
channging space between nanocrystral make the bonding structure changes from hexagon to be rectangle
adding attractors p the emotion of eac
spreading 3 layers of FCC grid on the site where near the main street
dorm - relax research buildidng SoA+D building - ex
5
some part of grasshopper script
the bond in the grid will be distorted by attractor point and it may loss its bond if the distance between each cell is more than 6 metres (structure grid) to create the boundary that will channge to be room or some space. This system follow the logic of the organization of nanocrystal under the skin by using the command ’PROX’ in grasshopper
lossing bond creating new boundary
points from existing building that represent ch place to those layers of grid
attractor point
be distorted (3 axis) by each the attractors in different value and also the boundary of the pond
- (in between) xcited
6
7
8
9
10
11
12
02 TRANSITION THE RED BRICK MEMORIAL 4th Year, September 2016 Project Site Lam Sing beach, Chanthaburi Project Program Memorial transition Project Area 1020 sq.m Red Brick Building is known as a important historial architecture in Chanthaburi. Because of the war with France a tower that used to be this place was destoroyed and became the this building. Reminding the story of the old tower with the sunken transition that link to the existing building by using the identity of this building and surrounding to be tools of technique to create visual perception in the architecture.
The Red brick building is the 1 floor building which 7 metre for height and 12 metre for length. All of element of exterior building is red that the reason why it was called ‘Red brick building’. There are 5 rooms seperated by the door inthe middle of each room which connecting each room together. This building was built in the area of an old tower which already removed. This building used to be the residence of France soldiers. After France withdraw from this area, this buildingbecame the historical place. There are still remain the foundation of the old tower under this building.
15
CONCEPTUAL DESIGN To design the transition in this site that related to the Red brick building that become the exhibition area about history of area around here and this building, becoming memorial transition that remind the feeling of the 'old tower' by using visual perception which all located in underground front of the existing building.
16
VISUAL PERCEPTION
Afterimage effect Outstanding point of this building is color 'Red' . Using this point to express the form of the tower becoming the visual effect called 'Afterimage effect' which inverse the color to the opposite one when stare to that color for a while.
effect screen
framing view
Reflection effect the brick wall that gradually destroyed will be presented in each room following the circulation of visitors. the water will reflect the image of the brick in each room including the trees at the side of the building .
17
18
opening pattern using the arch opening from the existing building to be the frame for reflection effect
wall system using the wall sustem of the existing building to frame the view from underground and create rooms that gradually tell the story of the old tower
column system using red coulmn system to connect the relationship of the existing building and the architecture by continuing the column and gradually pushed down
19
20
21
01
02
03
04
05
06
22
23
24
03 NOUMENAL STUDY PERSPECTIVE OF ISOMETRIC PATTERN 4th Year, October 2016 Experimenting about the simple design element which is 2 differnent isometric pattern (30-30 degree and 30-60 degree) and then using the variety way to create the unexpected result. One isometric pattern can be many perspective by shading them in different way. Combining the both pattern to create the new perspective of isometic pattern which is unexpected.
O
O
(30 - 30) ISOMETRIC PATTERN
initial form
cut (3 lines) opposite line
closest line
outter line
outter + inner line
differentiate axis (perspective) z
x
z
y
y
x
combine (2 elements) attach
join
combine (8 elements) box
same shade
O
O
(30 - 60) ISOMETRIC PATTERN initial form
cut (3 lines)
opposite line
closest line
outter line
outter + inner line
differentiate axis (perspective) z
z
y x y
combine (2 elements) join
x
attach
box
combine (8 elements) same shade
27
initial form
+ transform
combine
intersection
cut (3 lines) closest line
outline
structure
opposite line
outter line
outter + inner line
differentiate axis (perspective) 30 - 30 o
30 - 60
o
o
o
z
z
y x
y
x
top
front
right
z
top
front
right
bottom
front
right
z
y
x
bottom
front
right
y
x
combine (2 elements) join
attach
28
white shade rotate
grey shade match
connect
29
rotate
m
match
black shade connect
match
rotate
30
connect
31
scale 2X
o
ruduce pattern
o
(30 - 30 )
combine
negative space
o
o
(30 - 60 )
combine
negative space
32
Using the same process of the combination with the 3D model and the result of the form is totally different from 2D because it also has another axis(z-axis) that have to concern more than 2D. To limit the outcome, making the bigger grid frame to cotrol the boundary and be come the unexpexted outcome
33
34
04 LOCAL INTEGRATION THE SCENT SENSE 4th Year, September 2016 Project Site Chanthaboon Waterfront, Chanthaburi Project Program Therapy center Project Area 320 sq.m Chanthaburi old town is the local community which have lots of old building and and old traditional. location opposite side of old Chinese drugstore ‘Jung Guang Aun’ famous building in this area. To related to the program herbal therapy center is using local herb and traditional of Chanthaburi. To perceive the feeling of herb, design by using sense of smell to make the architecture unique and make user feel more relax while having therapy.
HERBAL THERAPY
THERAPY METHOD
THAI HERBAL MASSAGE
THAI HERBAL MASSAGE neck
MASSAGE THEAPY
sholder
arm
REFLEXOLOGY HERBAL MASSAGE
waist
HERBAL SAUNA
thigh
HYDRO THERAPY
thigh
calf
calf
HERBAL BATH foot
REFLEXOLOGY HERBAL MASSAGE
HERBAL INGREDIENT
THERAPY TEMPERATURE
HE R GE BAL CO TT MP SO ING RE AK IN SSIN ING TO TH G IN ER BA TH OOM
Plai TEMPERATURE
good at scrub GE
TTIN
27-
30
42
-45
c
o
GC WA OOLE R SH ING
c
o
40 MIN S MIN MIN S S
MA GE SSA SO TTIN GIN AK G I G IN NT G O 30 IN T MIN BA HE R S TH OO M
15
15
CHANGING CLOTH WASHING
ck ne
NG
thig
GI
ai st
h
r lde shou
RE
STI
w
SA
AS
M AL
ca
lf
arm
1hr
B
S
calf
SOAKING IN BATH GETTING INTO THE ROOM
ES OM PR RB AL C HE
NG S
IN
7M
S
HI
IN
INS
AS
20 M
NG
3M
thigh
SIN
G
MIN
W
15
10 MINS
R HE
37
R
t
foo
SWITSHING BALL WASHING
10 MINS 7 MINS
LE
NG
O
H
OT CL
STI
CO
G
N GI AN
RE
G TIN ET G G LL BA SHIN A W
CH
INS
0c
INS
3M
-3
SOAKING IN BATH
5M
ACTIVITIES
CHANGING COMPRESSING
Lemon grass
GETTING INTO THE ROOM
good at smell
27
42-45 c
camphor
o
LL
o
BA
Turmeric
THAI HERBAL MASSAGE
REFLEXOLOGY HERBAL MASSAGE
treatment
treatment
smell factor
smell factor
main herb
Plai
main herb
position
position
ingradient
ingradient
Turmeric
Camphor 20 %
Plai
Turmetic
37.5 %
25 %
lemon glass 20 %
Lemon glass
25 %
25 %
Turmeric
35 %
Camphor
12.5 %
HERBAL SAUNA
HERBAL BATH
treatment
treatment
smell factor
smell factor
main herb
Plai
camphor
main herb
position
position
ingradient
ingradient
Lemon grass
Plai 15 %
Camphor
34 %
Camphor
30 %
Plai lemon glass
22 %
22 %
Turmeric 15 % lemon glass
Turmeric
40 %
22 %
38
sense of SMELL
program corridor water court
smell spreadblity
experience
lenght
39
OPENING
MASSAGE THEAPY
PUBLIC
DISTANCE
0.2 M
0.1 M
PRIVACY HUMIDITY VENTILATION
40
HYDRO THERAPY
0.05 M
DESIGN PROCESS
view
smell
push every program in the same level that the users can percept the smell well
41
light
42
SEQUENCE OF SMELL
reception
foot massage
reception
43
body massage
bath
sauna
44
45
46
47
48
07 RETAIL SHOP TOMYTEC STORE 4th Year, January 2017 Project Program Retail shop Project Area 200 sq.m
The main program of this project is retail shop which sold collection city toy which called ‘diorama’ is consists of 3 main types; building, train, and accessary. Tomytec is the brand of Japanese diorama which have many branch in whole country. the scale of the city is 1:150 or called N scale. The concpet of this shop is compressing the space in vertical and horizontal way in both exterior and interior for making people feel they slidely shrinking while walk through the shop and also play with the step to differentiate the eye level of adult and children.
6 cm
building 5 cm
selling
7 cm
accessary
6 cm 3 cm
5 cm
train 35 cm 3 cm
programming
entrance
exhibition
product
storage cashier
play zone
12
16.8
exhibition
shop
1:1
1:150
OUTSIDE
INSIDE
train
accessary
cashier play zone storage
exhibition building
51
floor plan scale 1:50
B
train +1.25
building +0.625
+1.80
+1.80
exhibition
+1.80
+1.80
accessary +0.30
A
A cashier
play zone +0.30
+0.80
storage +0.30
+0.80
B
52
53
tempered glass
exploded isometric
metal sheet
1
purlin 20 x 40 mm
2
light guage steel truss
gypsum board 12mm
rock wool insulation
3 gypsum board 12mm
viva board 12mm light gauge steel stud 125x50x1 rock wool insulation gypsum board 12mm
1 2
viva board 24mm
3
blue-painted viva board 12mm
light guage steel joist
concret footing 150mm
54
55
ridge beam +- 6.30
section A scale 1:50
ceiling level +- 5.10
extened shelf level +- 0.80 ground level +- 0.00
ridge beam +- 6.30
section B scale 1:50
ceiling level +- 5.10
exhibhition level +- 1.80 extened shelf level +- 0.70 first floor level +- 0.30 ground level +- 0.00
56
joint plan detail
skylight section detail
57
window section detail
gutter section detail
58
06 THESIS SENSORY ART CENTER FOR DEAFBLIND 4th Year, August 2018 Project Program Art center Project Area 15,000 sq.m
Architecture acts as the connection between bline, deaf, deaf-blind people and social by using aesthetic experience and elements as a medium to create the opposite world of deaf-blind people and general people which related to different perception of each user. They can learn and get more understanding of each other and also raising awareness for inclusion and diversity for deaf-blind people
Today’s Situation BLIND
social problem
90% of learning and communicating comes from unable to perceive visual and auditory information unable to express their wants
deafblind
deaf
reflection from deafblind people
DEAF
blind
loss connection
DEAFBLIND
SOCIAL SOCIAL SOCIAL
GENERAL
SOCIAL
SOCIAL
Thesis Question How quality of deaf-blind’s life can be improved by architecture? How to create the connecting environment between deaf-blind people and social world? How can architectural environment stimulates the remaining senses of deaf-blind people?
This project is not only translated the visual and hearing impairment’s experience to raise social awareness about how hard their life for people who are referred as disabled but also created new environment for people who very often live isolated from aesthetic and social experience that their impaired sense can be perceived by creating aesthetic experience and elements offers a possibility to develop their spiritual’s life. It can define this architecture as an exchange experience space. For non-disabled who have complete human sense will access or explore the space with every sense especially sight and hearing without any imagination because there are already exact things appear, but if we are cut at least one sense off, the things could be any thing depend on our memory and experience. They must use the remaining sense to perceive aesthetic in new way from deaf-blind condition. On the other hand, for disabled who have visual and hearing impairment will have deep sensory perception and have their own image about space depend on their experience. Creating the different environment in term of sight and hearing concerning more on touching could change their old image of space and activate the remaining senses to have more potential for perceiving the world.
Developing remainnig sense
SPACE FOR THE BLIND
brain stimulation
ENVIRONMENT FACTORS
by environment factors
supporting in terms of
sense development mobility method
deaf
art
music
area of light
LIGHT
-perceive light levels throughout different space -stimulate brain activities -directly linked to attention
MOTION
phenomenon that the blind can perceive motion with the completely blindness
area of non-light
blind
visual factor
AESTHETIC
SOCIAL
(general people)
stimulate brain activities
deafblind
avo
OBS
id
dan
TRUC
ger
sensory reponse
from
low
TIO
ele
me
blind
N
1.8 m
nt
water
d
ir hea
re
the
n inju
blind
ich
E
UR TEXTy G right wa INthe UID to
GN
G
SI LE ation AIL loc BRcify the
Preparation for socializing
2.1 m
0.7 m
IR of the STAid back
ca
ir wh
VISUAL RHYTHM
sta
avo
deaf
SI t way LE righ CTI to the TA igate
te
iga
nav
Linear lines- leading the blinds to walk follow the sign
nav
spe
Dots- stopping and making decision to walk to another way
1.5 m
CANE
wave disturbance
1m
distance that cane can observe surrounding
Raising social awarness
Developing remainnig sense by environment factors
-rhythm -pattern -repeating
GN
0.7 m
Healing mental helth
ght
LITY
d hei
CES AC AR d easily CLEerstan
ea
time
non language auditory factor
linear
SIBI
xte
xpe
T une ECid from avo OBJ to sy
frequency LOW pitch tone
HEAR BETTER
frequency HIGH pitch tone
deaf
curve
und
accessing the visual center through reflected sound instead of reflected light
echoes and sound wave are determind where objects are reflected sound
ECHOLOCATION
creating sound
clicking tongue
click!
returning echo activates the visual processing area in the brain
blind 0.5 - 1.5 m
why
career
restoring
ART&MUSIC
training contest connecting to
workshop
society
community events
mental & sensory performer
receiver
- emotional outlet - stimulate senses
- entertaining - relaxing - activate senses
tactile factor
texture
hardness
shape
volume
weight
temperature
blind
Music
The Blind community events
Music workshop: From street to stars 3 night 4 days participants: 150-200 people
exhibition
develop in terms of
The Blind life development event:
skills professional practice
งานสมัชชา คนคาบอดแหงชาติ music is a tool for new communication to tell story without using words
personality
Art sponsored by GMM Grammy and RS
certification guarantee as professionalisation in this career
show their ability in terms of singing and music playing
SPACE FOR THE DEAF
The Deaf The Deaf
International week of the Deaf
Moving Through Space
emotion and thinking of deaf always expressed by
artwork Deaf artist
Deaf musician- use special technique to learn and practice
white cane
art and photograph contest which be a part of the activities
touching
guide dog
GPS system
shape?
echolocation
wide?
left?
Blind
solid?
front?
TACTILE art
ART
1
m
4m
scan the gound and obstacle
SHAPE AND TEXRURE
explore the outline of the space
following the intelligence to learn and remember of the dog
E
ceramic
e that
MELODY music
nct
can
create echoes and sound wave are determind where objects are
easi
plac
disti
ELL footing RWfor your STAIntion min DE l atte m WIe visua 1.5
singing
ire
mor
ind
CYroom ENin theent AR d vem SP pen , mo AN t hap dow TRlise wha , sha
d beh
N pen IO t hap CTise wha real to REFLE
by
allow
rea ting ligh
requ
eno
ugh
SPAC
dista
nce
drawing
inform of the location and relation to landmark and coordination
NG RA tion ALthe situa ise VISU ly real
basketry
2m
keyboard
whic
them
Method
sculpture
VISUAL art
interpreter distance
1m
shape
Deafblind people
objects condition: explain new terms as they go double check idea have been understood allow more time to communicate
shoulder width
exterior
interior
E TO
h can
min
obse SIG rve
N
who
le
bod
y
deaf people
deafblind people
blind people
N
UN h othe MMwith eac t E CO nec AP lly con U-SHusly visua
brass
painting
PE O ting SL unica
IO ICAT r
string
mm
sier
co
ea
tinuo
con
windwood
rely highly on
deaf can be interpreter of deafblind
visual information/elements/connection
TACTILE music
VIBRATION OF RHYTHM
Deaf
MUSIC
people
dead spot
percussion
61
tall?
0.5 m
people
dead spot
sound vibration through medium
sound source: footstep tongue clicking dripping water wind flow cane tapping
SITE ANALYSIS
KHON KAEN surrounding
residential
40%
site
commercial industrial education
accessibility
religion
35% 10% 10% 5%
Sri Chant rd.
N 10
330
20 30 40
300
50
sun direction
18
60 70 15
80
site
W
o
30
o o o
60
o
06
o o
o
09
12
E
120
240
shadow from surrounding builind affects the site
shadow combination
150
210 S
62
Art / Music activities from deafblind organisations music workshop
concert
career
contest
career
meeting
MUSIC
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
NOV
DEC
ART art workshop
exhibition
contest
career
timetable
1 day workshop
15
30
60
mins
hour
1
2
3
4
intro
timetable
1 day workshop
30
break
skilled improvement
6
7
8
45
mins
mins
people
60
45
mins
mins
15
mins
15
mins
30
60
mins
90
mins
mins
practice
30
mins
final concert
workshop the deaf
45 15
mins mins
break
register
30
mins
skilled improvement
45
mins
break
15
mins
show case
timetable
intro
people
30
5
8 hours
ART
30 30
mins mins
2.5 hours
hour
1
2
3
4
3 days per workshop
50
5
6
7
8
7 hours
people 105
register
intro
60
mins
45
mins
60
mins
mins
presentation
45
mins
personal potentail
30
mins
break
timetable
art skills improvement
Expert
30
mins
4 days workshop
MUSIC
Amateur
mins
break
150-200
60
mins
3 hours
presentation
Expert
15
mins
personality improvement
people
practice
Amateur
practice
intro
the blind
break
skilled improvement
workshop schedule
conclusion
meeting
Programming
learning
art workshop
music workshop
Relationship diagram Assemble area
separated circulation by purpose of users
audience
audience
sensory performing workshop
stimulation area
tactile exhibition art gallery art workshop
>17 m
art gallery
REVERBERATION
performer
ECHO
stimulation area
assemlbe area
>17 m
sensory performing workshop
music workshop
auditorium
sensory experiment
>17 m
BLUR
ABSORBENT
REVERBERATION
simulation exhibition
auditorium
ABSORBENT
DARK
LIGHT CONTROL
inspiring
tactile exhibition
reception sensory experiment zone
simulation exhibition
Inspiring
learning Blind people
Deaf
people
Deafblind people
63
general
people
Blind people
Deaf people
Deafblind people
>17 m
ECHO
64
SPACE ANALYSIS
Sound analysis
echo
anechoic
more echo
less echo
compression
diffussion
better echo
worse echo
reflecting sound
? sound source
focusing area
more amplify
sound source
less diffussion sound source and focus point are in the same area another one loss focusing or concentrate from the sound source
no reflecting sound
more diffussion
move sound source to another side to change the position of focusing area
stable sound
Light analysis
65
gradually silence sound
less amplify
Quality of space
DARK
LIGHT CONTROL
BLUR
>17 m <17 m
>17 m
ECHO
REVERBERATION
66
ABSORBENT
D es i g n c o n c ept
SHAPE AND FORM
Positive - Negative
space
seeing that deablind people already be an unseen part of social,pulling those part out to make them more distinguished. Not only the mass is occured but alsp negative space which affect the main one.
space
society
mass
deaf-blind people
positive
negative
be an unseen part of society, pulling out to make it more distinguished
01
02
ASSEMBLE AREA
DEAF-BLIND
individual program
define space for programming
04
03
transform follow quality of space
shear ceiling -echo sound effect push and pull to create negative space
substract mass -more opening space
transform form and space follow space requirment of each program
impact comes from negative space
67
CIRCULATION AND OREINTATION
BRAILLE language 2 columns
point position
navigate follow points
space
Usingthe reading method of Braille sign as circulation line that users will walk through each programs and learn follow the sequence with simple oreintation that align in the same axis
3 rows
1 letter = 6 points 2 columns 3 rows
music workshop
auditorium
tactile exhibition
learning multipurposed
plan
art workshop
sensory experiment
stimulation exhibition
assembly
gallery simulation exhibition
entrance
reception
inspiring rotated 1 unit intersect the points at same position
define program
auditorium inspiring
workshop
section
assembly
stimulation exhibition
learning composing each program in different level
68
sensory experiment
simulation exhibition
gallery ground level
backstage
+24.60
top roof level
sensory performing worshop +9.80
2nd floor level auditorium entrance
+6.20
2nd floor level simulation exhibition
gallery
+0.60 +- 0.00
1st floor level ground floor level
-1.60
-1st floor level
-2.60
-1st floor level
storage (gallery)
10.60
A
4.40
D
7.60
E
6.60
F
7
G
SECTION
SCALE 1:200
69
sensory experiment (blur)
sensory experiment (echo)
restaurant
backstage
7.50
backstage
7.50
H
backstage
7.50
I
backstage
7.50
J
backstage
8.70
K
7.50
L
9.70
M
C
70
O
79
simulation exh.
sensory experiment (echo)
sensory experiment (blur)
sensory exhibition
light
visual rhythm
echolocation
sound rhythm
stimulation area
PATTERN -VERTICLE T -INDIREC
80
-SINGLE ION -DIRECT
TERN
NTAL PAT
-HORIZO
71
72
88
89
75
76
circulation
program
se
ns
ex
hib
itio
n
par
s king ervice
insp irin g z lea o rnin g z ne one
tion
ula stim
art workshop
music workshop
assemble zone
ory
a
are
77
system
stimulation elements
water tank
echo
echo
sound rhythm
light visual rhythm
AC multisplit type
pumping room
sanitary system AHU system MDB
78
Multi-purposed area activities activities
contest photography artwork
conference meeting blind/deaf organisation
mini concert
81
schedule JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
NOV
DEC
82
Materials
reflection
contrast
reverberation
CLOTH
simulation exh. (silence)
CONCRETE
GLASS
WOOD
83
absorbability
texture
thermal
Detail
1.5 m
braille sign
0.9 m
navigation handrail
location art workshop music workshop stimulation area
84
85
86
workshop
07 TALAD PHLU LEANRING SPACE THE ‘S’ 4th Year, September 2016 Project Site Talad Phul district Project Program Learning space In collaboration with Patcharida Kei (Janpanese) Higa (Janpanese) Workshop with Kyoto Institute of Technology student, Japan
89
90
08 ENERGY X ARCHITECTURE WORKSHOP HINATA (SOLAR CELL BED) 4th Year, December 2016 Project Site Refugee camp, Jordan Project Program Heating Bed In collaboration with Runn Prathompop Takuho (Janpanese) Workshop with Keio University student, Japan
91
92
other works
09 CANAL PAVILION GRID 4th Year, September 2016 Project Site Bangmod canal Project Program Pavilion for biker Design the pavilion for biker in 3C Project and also draw the constuction drawing and detail for real construction
95
96
10 CANAL PAVILION PRA-ONG 4th Year, September 2016 Project Site Bangmod canal Project Program Pavilion for biker Design the pavilion for biker in 3C Project and also draw the constuction drawing and detail for real construction
97
98
competition works
11 ‘IT’S ALL ABOUT WALL’ COMPETIOTION THE CRACK 4th Year, July 2015 Project Site SoA+D, Bang Khun Thain campus, KMUTT Project Program Design Construction wall The Winner of ‘It’s all about WALL’ Design competition of SCG company
101
102
12 URBAN SOS; hOUR CITY COMPETITION ALTERNATIVE WAY OF TRANSPORTATION 4th Year, August 2017 Project Site Bang Mod canal, Bangkok Project Program transportation along canal Team members Patcharida Sricome Perada Plitponkarnpim Wilaiwan Prathumwong
2nd place winner of â&#x20AC;&#x2DC;Urban SOS; hOUR Cityâ&#x20AC;&#x2122; competition of Aecom and Van Alen Institute with 100 Resilient Cities. Our project is about problem solving of transportation in Bangkok which is one of the most concerning point in the city mainly from vehicles and mass transit. Our idea is focusing on transportation along canal such as cycling, sailing , walking, jogging which is the most residential area and main trasportation in the past. We choose Ban Mod canal as a site to be the prototype for the future development of the city. We provide and redesign facilities anlong the canal to serve user needs. Our project is not only decrease time for transportation but also bring back culture and life style along the canal through social and economy
103
History of Bang Mod canal
104
Transfer station
Transfer station
Pavement
Pavement
Directory
Directory
Bridge
Bridge
Pavilion
Pavilion
195
106
107
108
THANK
PERADA PLITP
K YOU
PONKARNPIM