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How can the injected programs be integrated with Tunjungan and redefine its identity?

Integration can be used to fulfil the opportunity for the people of Surabaya City to position the Tunjungan Area as a museum of urban development. Tunjungan, as a museum of urban development, can be achieved by giving freedom to each era to express their respective architectural identities because, if traced to the regional development timeline, many architectural styles fill Tunjungan. This will activate the human spatial cognition system to identify new and old components without positioning the two as different parts. Thus, the unification process of the injection programs with the Tunjungan Area can be interpreted as a unified whole as a new Tunjungan identity in the form of a creative district.

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In addition, integration can also be used to connect programs that have been injected into the area using a functional system and infrastructure. So that unity can be achieved between the new components (in this case, the programs to be injected) with the old pieces to avoid social segregation. In line with the opinion expressed, where a city is a result of a mixture of forms – which represent a storage medium of buildings that are spatially connected in a system and infrastructure – and functions –which support a series of operations from factors social, economic, cultural and environmental.

The implementation of functional infrastructure is realized through pedestrian paths as public spaces that become transistors between programs injected with the Tunjungan Area. This is also supported by the fact that the condition of the pedestrian paths in the Tunjungan Historical Area still needs to be developed in several aspects, such as adding street amenities and dividing areas on pedestrian paths related to the response to pedestrian activity [25].

The quality of pedestrian paths can be determined by the ease of movement of users from one program point to another. The variables that mark the comfort of pedestrian paths are dimensions sufficient for human movement activities and the availability of crossing facilities, shade, protection, and street furniture [26], illustrated in Figure 14.

To respond to these variables, pedestrian paths will be divided into four zones and lanes: slow, green, fast, and bicycle. The slow way will be predicted to create unexpected creative activities and activities in the planning and design process [27]—green line as a vegetation area to improve the quality of comfort and thermal reduction for pedestrians. The fast lane will be predicted as a circulation area that is planned to be semi-sterile for creative activities so as not to disturb pedestrian movement. Also, bicycle paths are transportation areas that prioritize access to more environmentally friendly transportation.

When moving from one program point to another, it is necessary to move across the main Tunjungan corridor, so there is a need for adequate crossing facilities to facilitate user connectivity in the form of a zebra crossing equipped with traffic lights. This facility already exists in the area and helps reduce the hazard due to negligence or accident caused by transportation that crosses the Tunjungan corridor. Scenarios of user movement will be predicted, as informed in figure.

The red line shows a scheme of movement through pedestrian paths from one program to another (co-working space – maker space –creative space) as an implementation of the flow of creative activities, namely input – process –output. The purple, blue and green lines show the transportation movement across the Tunjungan corridor. Thus, this regulated movement process can provide comfort to users when moving between programs and influencing areas disrupted by user movements to grow and develop into more lively areas.

In addition, street furniture will be added, which will support the comfort of the user’s activity. Street furniture or street amenities consist of hawker carts that function as street vendor slots, shelters and wayfinding that act as information boards related to area conditions, as well as concrete blocks that serve as a variety of green areas as well as seats for users. This street furniture will play a role in rejuvenating and increasing the comfort quality of pedestrian paths.

The result of this study is an understanding of the identity status of the dynamic Tunjungan Historical Area as an urban artefact that is part of a city fragment. Tunjungan, currently predicted to be a lost space, will be reacquired with new functions through creative activities to create a new identity as a creative district. Its identity as a creative district will be realized through the creative hub as an architectural program that is injected into the current regional context and acts as a catalyst to encourage the return of Tunjungan, which can be a marker of the activities of the people of Surabaya City.

The process undertaken to activate the Tunjungan Historical Area is to plan the placement of programs from a creative hub and how these programs can be integrated with Tunjungan. In addition, creative hub programs will be designed to activate creative processes for each user by using creative space applications and other supporting parameters.

This study needs to be further developed regarding visual integration – which acts as a non-physical integration factor – between the creative programs that will be injected and the context of the Tunjungan area. Even though injection programs can have their own character, their existence as a catalyst for regional development can still be interpreted as part of Tunjungan's identity. Thus, the goal is to make it a Historical Area.

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