NC State MGD Master of Graphic Design Department of Graphic and Industrial Design College of Design North Carolina State University
Master of Graphic Design
2016/17 VIEWBOOK Method/ology Form/ation Conversation
Department of Graphic and Industrial Design College of Design North Carolina State University
NC STATE MASTER OF GRAPHIC DESIGN
The graphic design discipline and its research, its professional practices and artifacts, bring unique skills and approaches to the general fields of design. Graphic design coalesces with other disciplines to realize broader practices, including Experience Design, Branding, User Interaction Design, Information Design, and Design for Social Innovation. Graphic designer expertise contributes significantly to these expressions,
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along with the expertise of ethnographers, computer programmers, entrepreneurs, industrial designers, urban planners, and data analysts (to name only a few specialists with whom graphic designers collaborate). The design of a book or a poster series, or the visualization of a mobile or VR interface, enfolds experiential, informational, interactive, and social concerns. A good graphic designer’s capabilities include a sophisticated eye, sound knowledge of visual languages, a strong visual and conceptual imagination, and curiosity. A good graphic designer also has empathy for specific people (“users”), and ably communicates relatable stories and information for them. Supporting these fundamental skills is deep understanding of user bias, of the cultural and technological systems wherein artifacts function (including historical artifacts), and contemporary and potential contexts of production and use. As the three sections in this Viewbook reveal, Method/ology, Form/ation, and Conversation are central to the work that NC State College of Design faculty asks of students in the Master of Graphic Design program. We value applying appropriate knowledge — acquired through design research methods and critical writing — as much as we value form making and visualization. We foster collaborative discovery as well as individual exploration. Ultimately, we encourage students (if not exhort them) to engage in, and facilitate, conversation on behalf of people who interact with the systems and artifacts that students imagine and create.
NC STATE MASTER OF GRAPHIC DESIGN
The graduate student work featured here is propositional and therefore typical of the work that we expect our graduate students to produce. Rather than seek definitive answers, students use prompts and open-ended assignments to tease out and comprehend the full depth and breadth of their design-related inquiries through diagramming, mapping, rapid prototyping, and other methods. Students ground their “answers” to queries in scenarios and personas that point to pertinent systems and interactions, which in turn lead to visual design studies to be scrutinized. Some of the work reproduced in these pages anticipates user need. Other work poses provocations or offers insight for furthering professional practice. Some work speculates about technological futures — building on current trends like the “Internet of Things” and “Augmented Reality” — while other projects celebrate and maximize the attributes of more conventional print and screen media. Five recent Final Projects comprise the last section, Conversation. The depth and specificity of these extensive research projects are impossible to capture here. The abstracts and images, however, do represent the exploration, discovery, and individual interests that faculty expects all students to pursue during their course of study. These examples ask you, a prospective MGD student, to consider your own interests and to imagine where your design curiosity might take you. Denise Gonzales Crisp Professor, Director of the Graduate Program (DGP)
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D3.js-generated Data Visualization April Maclaga 2016
Method ology Form ation Convers ation 5
in dis
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EngagE with the problem (Dewey, xi) << Students are engaged when they devote substantial time grow awarEnEss of subject and its prevalence and effort to a task, when they care about the quality of their work and when they commit themselves IdEntIfy key words because the work seems to have significance beyond its formulatE search criteria personal instrumental value.(OCED, 2012, 124) sIft and sort results ElImInatE invalid results JudgE credibility: accuracy + quality ChoosE the most relevant articles
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ENT 207 INSECTS & HUMAN DISEASE
To prepare a creative mind means to encourage the habitual act of learning something new, seeking constructive criticism, thinking and incubating, and putting knowledge to work (Wang, 2012, 40).
Critical + Creative Reading Behaviors for Remote Dialogue and Participation
Science
[Literacy no longer presupposes print, and comprehension extends past printed text to any messages that have permanence (Booth, 2008, 12).]
Scientific knowledge is constructed by a community of practicing members in the field who constantly evaluate theories and empirical findings (Shen, 2009, 1).
COURSE ACTIVITY
News Post and Discussion COURSE DESCRIPTION
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A distance learning introductory course to the interactions between insects and humans that result in disease, the diseases transmitted by them, and how major outbreaks of insecttransmitted disease affect human populations.
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ACTIVITY PURPOSE
FOR CURRENT NEWS
“All of us need to think about the texts we experience by interacting with others, for we know what we think only when we try to articulate or represent our thought” (Booth, 2008, 10).
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apply general experience apply common sense apply general knowledge ovErvIEw the text
makE sEnsE of the text structure aCquIrE and apply vocabulary apply background knowledge dEtECt obstacles to understanding
apply personal experience apply existing knowledge IdEntIfy main ideas ConsIdEr the information and ideas ExamInE implied meanings sEE the structure of the argument summarIzE thesis
the meaning being sought
the literal message
the writer’s message
(Booth, 2008, 9).
Instead, when a student engages with the information directly—conjecturing while she reads and accrues new information— then shares what she knows, she can achieve “deep comprehension”. Her ideas are “modified, changed or expanded,” challenging what she thought she knew. The new text enters the construct of her brain, creating new understandings. (Booth, 2008).
THE MAIN IDEA
A form of skimming and scanning the text before reading in order >> to determine important ideas and information. (Booth, 2008, 37)
DISTANCE LEARNING IN A DIGITAL ENVIRONMENT
Insects and Human Disease is an online course. Portions of ent 207 are offered in a digital space called “Moodle” however, it lacks the flexibility to accommodate all the course content. Instead, the instructors
rElatE its importance to the course content EvaluatE its accuracy and quality usE and rEfErEnCE credible sources rEfErEnCE new knowledge IdEntIfy irrelevant information IdEntIfy missing information sElECt image to represent content summarIzE the main concept within the new content << An organizing and reorganizing strategy that allows us
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as readers to categorize and classify the information we are gathering as we read; we can then add it to our storehouse of knowledge and memory.(Booth, 2008, 35)
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link to additional content across the Internet, embed open-source tools such as the news post timeline, and ask students to gather and reference content from other areas of the Web.
NEWS POSTS TIMELINE
DROPBOX PAPER SHARE
THE INTERNET LO
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WEBBASED READINGS
DISCUSSION FORUMS
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PDF READINGS NARRATED POWERPOINT LECTURES
COMMENTS SURVEY
bE open minded IdEntIfy conclusions gaugE one’s interest in the subject mEasurE the depth of the argument quEstIon its appropriateness analyzE the logic of the argument sEE information from another point of view look for alternatives IdEntIfy gaps in the information sEEk clarification rEason from premises with which one disagrees
EXAMS
VIDEO
GENERAL FORUM READINGS
NCSU LIBRARY
MOODLE
SYLLABUS PDF
evaluate C RI
…lEarnIng to CrItIquE peers’ and their own knowledge claims can help students learn novel scientific knowledge.
REFLEC TION + PE ER
SEARCH FOR CRITERIA
UNDERSTAND THE TASK
(Shen, 2009, 2).
Students tend to accept science knowledge as facts instead of constructed models. This belief is reinforced because students are rarely given the opportunity to perform critique in the science classroom, whether it is critique of a theory, a model, an experiment or each other’s work. “To learn science students need to develop critical habits of mind and corresponding skills that help them distinguish knowledge from mere opinions” (Shen, 2009. 1).
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…ComprEhEnsIon has become a questionand-answer activity, without much time to enter into dialogue with others to unpack and discover meaning
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ACTIVITY DESCRIPTION
Students find and post current news articles in an online timeline about instances of human-insect interaction resulting in disease. They include a compelling summary of the news item in order to draw discussion from their classmates. In addition, students comment on peers’ articles and engage in a rich dialogue with each other.
connect
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In order for a critique exercise to be successful in this more unique context, however, an instructor must ensure students understand the nature of the critique task at every phase. Students must be clear about what it is they are being asked to critique, i.e. evidence, reasoning, representation, etc. and the goal of their inquiry. In the ideal critique, students will make their criteria explicit, and apply it to the objects for critique (Shen, 2009, 4).
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know the audience takE a posItIon when the evidence and reasons are sufficient to do so bE sEnsItIvE to the feelings, level of knowledge, and degree of sophistication of others
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COURSE STRUCTURE
Insects and Human Disease is a onesemester course structured on a weekly schedule comprised of two learning units. Students engage asynchronously with
OTHERS
talk Is a brIdgE. Readers are altered by their conversations with another reader of the same text, even if the responses are in print form; they hear the voice of someone who has shared their text, and rethink their experience.
each week’s units as they open, then with the quizzes and exams associated with that content. Quizzes, exams and weekly discussion technically close on Friday.
WEEKLY TIMELINE: ASSIGNMENTS AND PATTERNS IN STUDENT ENGAGEMENT COMMENTS ON NEWS POSTS NEWS POST DISCUSSION QUESTION
COMMENTS ON DISCUSSION
READINGS
(Booth, 2008, 16).
VIDEOS FLASHCARDS
QUIZ
POWERPOINT LECTURES
IntErprEt the meaning of a comment rEflECt on what one knows rEvIsE and rEfInE one’s opinion hold a pErspECtIvE on topic The ability to embellish original ideas with details >> ElaboratE or Expand on a point kEEp In mInd the original and/or basic concern (Wang, 2012, 45)
makE surE meanings are clear know what you don’t know
W
add value
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PLANNER
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STUDENT PERSONAS
The instructors advise in the course material that students will be most successful if they engage with the course content at regular intervals throughout the
week. The instructors advocate “doing a little each day” or “chunking” the content, rather than waiting until a unit is about to close before engaging.
References Booth, David W. (David Wallace). It’s Critical! : Classroom Strategies for Promoting Critical and Creative Comprehension. Markham, Ont.: Pembroke Publishers, 2008. Web. 9 Sept. 2012.
Cottle, Thomas J. Mind Fields : Adolescent Consciousness in a Culture of Distraction. New York: Peter Lang,, 2001. Print.
Boothby, Paula. “Tips for Teaching Creative and Critical Reading Tips.” Roeper Review 1.4 (1978): 24–25. Print.
Exter, ME et al. “Designing a Tool to Support Critical Web Reading.” TechTrends 53. February (2009): 23–28. Web. 27 Aug. 2012.
Brainard, Jeffrey. “The Tough Road to Better Science Teaching.” The Chronicle of Higher Education (2007): 1–8. Web. 9 Sept. 2012.
Kaufman, James C, and Robert J. Sternberg. “Creativity.” Change: The Magazine of Higher Learning 39.4 (2007): 55–60. Web. 9 Sept. 2012.
Committee, North Carolina State University QEP. Annotated Bibliography for Critical and Creative Thinking. Raleigh, 2012.
OCED. Connected Minds: Technology and Today’s Learners. OECD Publishing, 2012. Web. 8 Sept. 2012.
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Shen, Ji. “Nurturing Students’ Critical Knowledge Using Technology-enhanced Scaffolding Strategies in Science Education.” Journal of Science Education and Technology 19.1 (2009): 1–12. Shihab, Ibrahim Abu. “Reading as Critical Thinking.” Asian Social Science 7.8 (2011): 209–219. Web. 25 Aug. 2012. Sternberg, RJ. “Teach Creativity, Not Memorization.” The Chronicle of Higher Education (2010): 6–9. Web. 9 Sept. 2012. Wang, Amber Yayin. “Exploring the Relationship of Creative Thinking to Reading and Writing.” Thinking Skills and Creativity 7.1 (2012): 38–47. Web. 8 Sept. 2012.
Subject Matter Map
Toward a Coaching Model American Psychiatric Association, DSM–5 Development. <http//www.dsm5.org/ProposedRevisions/Pages/proposedrevision.aspx?rid=383>
Brown, Thomas E. Ph.D.. 2005. Attention Deficit Disorder. New Haven: Yale University Press.
Ramsay, J. Russell Ph.D.. (2010). Nonmedication Treatments for Adult adhd: Evaluating Impact on Daily Functioning and Well-being. Washington D.C., American Psychological Association.
COMPLEX DISORDER
have a
utilize
time mismanagement procrastination impulsivity distractibility trouble with transitions
Perceive Remember Think Feel Do
always be late, acomplish little, seem undependable disappoint others often, work on wrong goals, avoid important tasks have spotty employment history, can’t maintain relationships, can’t tolerate boredom jump from task to task, not listen to others, miss deadlines not be able to let go, be too controlling, be easily agitated
alarms blogging social networking
appointment calendars scheduling / planning organizing social groups
support groups chatting hobbies and entertainment
professional networking and learning conducting business
news, health information work related research tracking exercise regimes
mindfulness meditation training & yoga
essential fatty acid supplementation amino acid supplementation
interactive metronome chiropractic treatment
multimodal: +medicine cognitive remediation / rehabilitation
mineral supplementation vitamin & nutritional supplementation dietary restrictions
vision therapy acupuncture mirror feedback
cognitive-behavior therapy neurofeedback training neurocognitive training
Conceptual User-Path
multimodality updates about our experiences with the external world
expert novice
group/interpersonal/personal/intimate connection to information
surrounding movement access to stuff physical/mental comfort level
instruction/direction searching unfamiliar
information accessibility degree of information interaction intensity of interest
duration of time
long-winded
duration of time
– selecting and sustaining focus – productive procrastination – passive reading – poor comprehension – excessive distractibility
online assessment tests intake interviews journals / notebooks student conduct reports police reports
use these strategies
neuro-imaging procedure: snapshot of a brain, measuring cerebral blood flow & metabolic activity
assemble sensory data to create up-to-the-moment
integrated and complex informational maps
– inability to sustain and regulate alertness
– a low threshold for frustration
– communication breakdowns
inability to sustain effort – slow processing speed – sticky perserveration
– chronic difficulty regulating emotional experience and
– comprehension issues – inability to multi-task – defective retrieval of
– inability to slow down and minimize error
– disproportionate share of mental capacity – overly sensitive
– inability to coordinate and integrate multiple tasks
expression – overwhelmed feeling – stressed-out
learned information
– impulsive actions – inability to self-
monitor and inhibit self – impaired contextual
monitoring of action – inability to control actions, hold back, keep still – self-conscious – inability to act effectively
self-reports questionnaires
light therapy receptive transcranial magnetic stimulation vestibular & cerebellar exercises massage
ginseng / ginkgo biloba for cognitive function improvements
put together these isolated fragments, forming more
particular sense: vision, hearing, smell, taste, or touch
– difficulty handling one or more emotions
conducting business shopping
antifungal treatment auditory treatment thyroid treatment
process fragmented information from one
for
e-mail correspondence inter-office correspondence collecting patient information
both criterion a1 and criterion a2 are met for the past 6 months. criterion a1 is met but no more than 2 symptoms
which initiates vigilance and sustains alertness
Regional Centers which Integrative Centers which
noise level and type amount of people
– missed critical details – inability to shift focus poor estimations of needs constant need to refine – to-do list quantity and length
collect information via
methods such as
for
e-mail correspondence scheduling / planning
from criterion a2 have been present for the past 6 months.
oral flower essences chelatation therapy tarantula venom
utilizing working memory and accessing recall monitoring and self-regulating action
– immediate-pressure – parts to a whole confusion – poor sequencing
for
if
Technology
sensory integration optometric vision therapy
or
which signals, perceives, and sustains arousing dangerous and rewarding action
stimuli
laptops mobile devices
for the past 6 months. criterion a2 is met and criterion a1 is not met for the past 6 months.
or
Dopamine Norepinephrine
which make up three types of processing centers: Local Centers which
organizing, prioritizing, and activating to work focusing, sustaining, and shifting attention to tasks regulating alertness, sustaining effort, and processing speed managing frustration and modulating emotions
– procrastination – zero motivation
desktop computers
lisdexamfetamine: vyvanse
criterion a1 is met but criterion a2 is not met and 3 or more symptoms from criterion a2 have been present
or
Memory Action
Technology
Single Photon Emission Tomography Scan Herbal and Homeopathic Treatments Specific Symptomatic Treatments and Exercise
dextroamphetamine: dexedrine, dextrostat
Emotion
or
such as Neurotransmitters that control the speed and communication of messages between 100 billion Networked Neurons
triggers
Combined Inattentive Restrictive
or or
which plays a critical role in what we
Psychosocial Therapeutic Interventions and Exercise Supplementation and Nutrition
Inattentive a1 Hyperactive / Impulsive a2
adderall
Activation Focus Effort
such as
dexmethylphenidate: focalin amphetaminedextroamphetamine:
resulting in
ritalin, concerta, metadate, daytrana
may utilize
one of four categories
such as
methylphenidate:
brain’s vast stores of memories that particular information needed to address salient perceptions and tasks of each moment.
Environment’s Relationship’s Content’s
counsel
mind’s processing speed and output, managing frustration and other emotions, recalling facts, using shortterm memory, and monitoring and self-regulating action
managed by
which assess incoming information to establish and modify priorities. they start, stop, and integrate various functions, deploying from the
such as
diagnose prescribe medication
Executive Functions
(self-control) and/or use of different less efficient circuts of the brain and/or less active regions that facilitate evaluation of the emotional attributes of stimuli
is an issue when the
Counselor / Coach who may
continuous process of organizing and setting priorities, focusing and shifting focus, regulating alertness, sustaining effort, regulating the
identified as
Be easily sidetracked from goal Be inflexible; stuck in details
caused by
Family Doctor who may Clinical Social Worker who may
or the production of
a lower rate of chemical activity in the brain and/or immature patterns of brain activation
or the
Pediatrician who may
Have a poor sense of time Have difficulty prioritizing Act before thinking; bored easily
time, tasks, and talents. St. Martin’s Press, 175 fifth avenue, New York, NY.
or the
Multifaceted function ATTENTION
may
are diagnosed as
Psychiatrist who may Psychologist who may Behavioral Neurologist who may
caused by
of the
or
may utilize
may be treated by a
Attention Deficit Hyperactive Disorder
Ratey, Nancy A. 2008. The disorganized mind: coaching your adhd brain to take control of your
BRAIN’S MANAGEMENT SYSTEM.
impairing their
which are controlled by the
ADHD
with
impairing
PEOPLE
– keeping the goal in mind – co-coach the way forward – separate the setup from the task
– develop schedule at night
– chunking – baby steps – designate stop and start times
– be aware of productive procrastination – match peak performance w/ priority projects – you first in the morning
– establish a team of advisors – rid yourself of toxic feelings – learn to self-observe
– use music to stay on track – be aware of the passing of time – hourly self-accountability
– visualization – schedule breaks
– create false deadlines – use a witness – work from a preexisting model
– measure time – hear the passing of time – divide day into quadrants
– remember the pain of the past – make actions concrete – always have a backup plan
– designate stop and start times – the half in half in half rule – appointments with self
– big and little picture – hourly self-accountability – a system of structured flexibility
– master to-do list and to-do list – visualization – end the day by setting up the next
– establish and meet the minimal goal – limit time spent on making plans – use rewards as good stress
– share your goals – create safe high stakes – understand why you circle
– create a home for thoughts – think before jumping – appoint a watchdog
– do it actively – bottom-line it – know your steps
– make soft commitments – make the small things count – seek out feedback
– mind mapping – filter out background noise – the right place to work
– park it – no stopping en route – beware of see-do
– now vs. not now – prepare ahead of time – distractions as rewards
– schedule time to talk
– park it – think in terms of three – date night – checking in – winding down – plan together
– visualization – learn to let go – make detailed plans
– use the roles system – make time for decompresssion – listen carefully – minimize competing stimuli – walk and talk – be nontoxic – take responsibility – take time-out – all or nothing attitude
Defined by Coaching Areas
Acknowledge
Narrow
Strategize
Work
Evaluate
trouble separating self from problem time mismanagement
inability to organize & prioritize
strategy development goals, lists, measure time, scheduled breaks, appointments w/self, planning: start & stop times, timers to disengage, book ends & anchors: segmented days (5ths, 4ths), rituals around time (sleep, food, exercise), multiple alarms: every 10 minutes all around environment, 1/2 by 1/2 by 1/2, hear passing of time, tasks by hour, big & little pictures, accountability: share goals, system of structured flexibility
inability to self-monitor / -observe
inability to think beyond the moment lack of working-memory procrastination
inability to hold-in-mind consequences
strategy development you first, accountability: sharing goals, competitiveness, chunking time, maximizing environment, barriers, lists, goal importance, co-coaching, separating task from setup, minimal goal, limited planning, rewards as good stress, false deadlines, use a witness, use an existing model, productive procrastination, peak performance & priority work, past pain, concrete actions, backup plan, safe high stakes, airport / hovering
addiction to stress / high-stakes inability to self-inhibit
attracted to immediate-gradification inability to think before acting impulsivity
driven to increase intensity of situations overreliance on intuition inability to learn from mistakes dependent on adrenaline
no sense of priorities
data input activation, focus, effort, action, memory, emotion
data analysis
strategy implementation strategy development self-awareness, repeating patterns, baby steps, log of actions & consequences, self-reliability, self-monitoring, schedule monitoring, asking for and accepting feedback, giving others permission, planning: rehearsing, role playing, nightly schedules, home for thoughts, think before jumping, appoint a watchdog, white house advisors, toxic purging, self-observe, do it actively, bottom line it, know the steps, soft commitments, planplan-plan, keep organized, the small things count, watch for your traps
overreliance on autonomy & flexibility distractibility
attracted to immediate-gratification inability to focus on long-term goals uncanny ability to hyperfocus
interprets new stimuli as threats transitions
poor communication of needs trouble with self-inhibiting inability to shift roles of responsibility
Final Project Research TJ Blanchflower 2011
strategy development self-accountability by the hour, master & minor todo lists, considering consequences, log of actions & consequences, visualize it, end day by setting up tomorrow, chunking time, baby steps, start & stop times, filter out background, the right place to work, use music, park-it, no stops en-route, watch for your traps, beware of “see do”, now vs. not now, prepare ahead, distractions as rewards strategy development schedule time to talk, park-it, take turns, think in terms of 3, date night, listen carefully, minimize stimuli, walk & talk, be nontoxic, take responsibility, time-out, don’t leave them waiting, be there, make it a team effort, give it personality, mealtime moments, checking-in, winding down, planning together, visualization, learn to let go, detailed planning, wind-down routines, the roles binder, wait 20 to approach
evaluation
Repeat
METHOD/OLOGY Send Your Neighborhood a Postcard: Visitors to Laurel Hills Community Center are prompted to choose a postcard, fill it out, and pin it up among other responses.
Culture Probe Claire Kohler 2012
9
1
Card Sorting at the North Carolina Fairgrounds Hayley Hughes 2012
2 2 2 2
3 METHOD/OLOGY
3 3 3
4 4 4 4
11
activity
11
roke roke
22 1
2
1
2
1
2
1
3
Turn
11
troke troke
Down right
Down left
Down right
Down left
Down right
Horizontal
22
2 2
Horizontal and turn Horizontal and turn
Horizontal Horizontal
33
1
2
2
2
Down left
1 1
Horizontal
1 1
1 1
Vertical Vertical
3 3
2 2
Vertical Vertical
33
2 2
Vertical Vertical
Vertical and turn Vertical and turn
Horizontal
3 3
22 3 3
2
2 2
Horizontal and turn Horizontal and turn
Vertical and turn Vertical and turn
Vertical Vertical
2
44
2 2
2 2
1
1 1
Down left Down left
11
Stroke troke
Horizontal
Vertical and turn Vertical and turn
Down left
3 3
2 2
Vertical and turn Vertical and turn
44
1
2
1 1
Horizontal and vertical turn Horizontal and vertical turn
Turn
Horizontal
33
1 1
Stroke troke
Turn
Down left
1 1
22
11
Vertical and horizontal turn Vertical and horizontal turn
Down left
Turn
Horizontal
1
Vertical and turn Vertical and turn
Turn
Horizontal
Down right
1
Stroke troke
3
Down left
Horizontal
2
3
Down left
Down left
Dot
1
2
3
Down left
Turn
troke troke
3
3
Dot
troke troke
Stroke Stroke
2
1
2
1
44
1
2
1
33
Vertical Horizontal and vertical turn and Vertical Horizontal vertical turn
Vertical and turn Vertical and turn
Vertical Vertical
Horizontal Horizontal
44
2 2
3 3
1 1
Dot Dot
Vertical Vertical
Down right Down right
2 2
3 3
Vertical Vertical
Down right Down right
1 1
3 3
Dot Dot
Vertical Vertical
Vertical Vertical
1st 2nd 3rd 4th
Analysis of Letterform Stroke Formation Yuan Yin 2016
Vertical Vertical
Stroke Stroke Stroke Stroke
1 1
2 2
1 2 1
1st Stroke
Vertical Horizontal Vertical
3rd Stroke 3rd Stroke
Horizontal
2
4th Stroke
2
2
Horizontal and turn
Horizontal 3
2 3
Vertical
Horizontal Vertical and turn
Horizontal Up right
Horizontal
Up right
Vertical
Vertical
2 2
3 3
4 4
Horizontal
Horizontal
1
2
2
Vertical
Horizontal
Horizontal
Vertical
1
4th Stroke
1 3
2
Horizontal
1 1
1
1 3 2
3 Horizontal
2nd Stroke
1
2
Horizontal
2nd Stroke
4 4
2 1
3 2
1st Stroke
2
1
1
3 1
Turn
2
2
1
2
1
Turn
1
Turn
3
Vertical
Turn Vertical
Turn
Turn Vertical and hook
2
1
Vertical
Vertical
METHOD/OLOGY
Vertical and hook
1 1
Vertical
Vertical
4 1 1
1 1 2 2
3 3
Turn Turn Vertical Vertical
Vertical
2 2
4 4
3 3
3
Vertical
1 1 2 2
2 2
1st 1st Stroke Stroke
2nd 2nd Stroke Stroke
3 3
1
3 3
3 3
Turn Turn
4 4
Turn Turn
Turn Turn
Horizontal Horizontal Down right Down right
1
3rd 3rd Stroke Stroke
Vertical Vertical
1 1
2
3 3
Down right Down right
Vertical Vertical
1 1
3
3 3
Down right Down right
3 3
Horizontal Horizontal
Vertical Vertical and turn and turn
Horizontal Horizontal
Horizontal Horizontal
Down right Down right
1 1 3 3
2 2 4 4
2 2
4
1 1
2 2
4th 4th Stroke Stroke
Horizontal Horizontal Vertical Hook Vertical Hook
4 4
2 2
Horizontal Horizontal and turn and turn
Vertical Vertical
Horizontal Horizontal Horizontal
Horizontal
Horizontal Vertical Horizontal Vertical and turn and turn
Vertical Vertical and turn and turn
13
Horizontal Horizontal
Horizontal Horizontal
Horizontal Horizontal
Scenario 1 // Part 1 Scenario 1: Ryan just found this tool and wants to try using it for a short story he wants to write. He has a rough idea for the plot, and wants to build a plan before he begins to write. He is not sure how to capture a plan using the tool, so is willing to explore both the structures that the tool asks him to base a plan on. Part 1] Ryan chooses the Timeline Part 2] Ryan chooses the Matrix
PRIMARY GOAL:
Wants to explore the tool to figure out how it may help him with planning a short work he is thinking about.
Choosing a schema
Choosing the
The timeline is in the middle of a â&#x20AC;&#x2DC;space,â&#x20AC;&#x2122; which can extend in all four directions as the timeline and idea collection grows.
Adding idea
Option 1 to add content (for example, more details, or non-temporal content): enable 3D (for all cubes).
Option 2 to add content (for example, more details, or non-temporal content): add layers to specific cubes Scenario 1 // Part 2
Option 3 to content): ex
Nesting timelines: example
Choosing a schema
Choosing the
LABEL
IMPORT CONTENT
ADD CONTENT
3D
Setting a unit label (chapter, scene, event, plot point, etc...). Enabling 3D, Adding content.
LABEL
IMPORT CONTENT
ADD CONTENT
3D
COLUMN LABEL 1
ROW LABEL
IMPORT CONTENT
COLUMN LABEL 2
ADD CONTENT
3D
Setting labels (chapter, character, subplot, etc). Enabling 3D, Adding content.
Final Project Scenario / User Path Vaidehi Patil 2016
Choosing the primary ‘canvas.’
d in all four
Sorting and organizing ideas: gesturally dividing the space and labelling the ‘zones.’ Re: icon classification
Option 3 to add content (for example, more details, or non-temporal content): expand / enlarge cube
Option 4 to add content (for example, more details, or non-temporal content): build ideas as vertical offshoots
METHOD/OLOGY
Adding idea directly into the timeline
n-temporal
Choosing the primary ‘canvas.’
ONTENT
3D, Adding
15
" Biotechture" Visualization Brooke Chornyak 2009
Method ology Form ation Convers ation 17
"Scales Of Context" Research and Analysis Leye Lin 2013
FORM/ATION
19
Data Visualization Combining Unrelated Data Sets Grace Wonaphotimuke 2016
COMBINING DATASETS
The highest cocentration of trespassing incidents took place in the downtown area of Raleigh
DOWNTOWN AREA
2012 2011
2010
2009
2008
2007
2012 2011
2006
The lowest unemployment rate occurred in 2007 and during the month of April. The highest unemployment rate occurred in 2010 and during the months of June and July.
2009
2008
2007
The highest number of trespassing incidents happened in 2005 at 12 AM.
Average rates in each month
2013
2015
The lowest number of trespassing incidents happened in 2014 and during 6 to 7 AM.
Number of incidents from day to night
2013
2015
Average rates from 2005 to 2015
2006
Location of incidents in 2015
Number of incidents from 2005 to 2015
UNEMPLOYMENT RATES
This investigation compares the two unrelated datasets, the number of trespassing incidents and the unemployment rate in Raleigh from 2005 to 2015. From 2005 to 2015, the number of trespassing incidents are generally varied for each month in each year, while the unemployment rates are consistant. However, the number of trespassing incidents has a negative correlation to the unemployment rates in 2015.
TRESPASSING INCIDENTS
Get off my lawn and get a job!
UNEMPLOYED TRESPASSERS
21
15
20
14
20
00:03.05
00:09.05
00:01.95
00:07.18
13 20
12 20
11 20
2
010
9
0 20
8
0 20
07
20
20
06
JAN MAR
00:11.30
00:05.48
FEB APR MAY
DEC
NOV
OCT
SEP
AUG
JUL
JUN
MAY
APR
MAR
FEB
JAN
JAN
JUN
FEB
MAR
JUL
APR
AUG
NOV
SEP
DEC
OCT NOV DEC
trespassing incidents
unemployment rates
OCT
MAY JUN JUL AUG
SEP
2005
JAN
2006
FEB
2007
MAR
2008
APR
2009
2010
2011
MAY JUN JUL AUG
2012
SEP
2013
2014
trespassing incidents
unemployment rates
13 instances 5.39 percents
The sequence shows the number of trespassing incidents and the unemployment rates as a speed of each circle moving back and forth within the square.
2015
OCT NOV DEC
Monthly trespassing incidents & unemployment rates
0
5
10
15
20
25
Visual Essay in the Lakota Visual Language Sadie Red Wing 2015
FORM/ATION
23
This index features all 100 hybrid type studies in the order they were made to show progression and advancement in the execution of materials and concepts, and offers visual comparisons among letterforms.
Hybrid Type Index Lydia Kuekes 2016
FORM/ATION
25
VAIDEHI AND ALLISON
5
Augmented Reality Investigation Allison Karas & Vaidehi Patil 2015 VAIDEHI AND ALLISON
14
VAIDEHI AND ALLISON
VAIDEHI AND ALLISON
27
MAKING AN IDEA CONCRETE
BATHROOM
CLOSED
PRIVATE
AREA
BOYS’ ROOM
LAUNDRY PANTRY/STORAGE
COOK’S AREA
STAIRS
LIVING ROOM
STAIRS
SHARED
GIRL’S SOCIAL ROOM AREA
THE ARCHITECTURAL REPRESENTATIONS THE ARCHITECTURAL REPRESENTATIONS 2nd floor
1st floor
2nd floor
COCINA
PUERTA
BAÑO
ENTRANCE
1st floor
2do piso
CLOSED
COOK’S AREA
STAIRS
COCINA
SHARED
PRIVATE
SOCIAL
2nd floor
1st floor
AREA
BAÑO
PUERTA
STAIRS
DINING PLACE
OUTDOOR TERRACE
BATHROOM
1er piso
AREA PORCH 2do piso
1er piso
IN THE EFFORTS OFADECONSTRUCTION visual language that helps architects and future residents share information and preferences for a low-income residential building project in Chile.
Visual Language Translation Alberto Rigau 2008
ALMACENAR
SOCIAL HIJO(A)S SOCIALES HIJO(A)S ALMACÉN BALCÓN ALMACÉN BALCÓN BALCÓN DESCANSO
PILETA
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
ÁREA ABIERTA
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN
TRABAJO DESCANSO EXTERIOR HIJO(A)S
TRABAJO DESCANSO EXTERIOR HIJO(A)S HABITACIÓN
HERRAMIENTAS
HABITACIÓN
LAVAR
NIÑOS
DESCANSO
GUARDAR
ALMACENAR
JUEGOS ROPA PILETA DESCANSO HABITACIÓN EXTENSIÓN
ABUELOS
DESCANSO ESPACIO DESCANSO ABUELOS COMUNAL CONVERSAR ABUELOS HABITACIÓN HABITACIÓN
DESCANSO
HABITACIÓN
VISITAS
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN
DESCANSO
HIJO(A)S
HABITACIÓN
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
LAVANDERÍA
LAVANDERÍA
TERRAZA LAVAR ROPA PILETA GUARDAR
ALMACENAR
JUEGOS SOCIAL TERTULIAS
JUEGOS
DESCANSO
CONVERSAR
BALCÓN BALCÓN
INTERCAMBIO
SOCIAL
ARMARIO GUARDAROPAS
ALMACENAR
LAVANDERÍA
LACENA HABITACIÓN
DESCANSO
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN
TRABAJO DESCANSO EXTERIOR HIJO(A)S
DESCANSO
TERRAZA LAVAR ROPA PILETA GUARDAR
ALMACENAR
JUEGOS SOCIAL TERTULIAS
JUEGOS
DESCANSO
CONVERSAR
BALCÓN BALCÓN
TERTULIAS ABUELOS
ESPACIO
HABITACIÓN
CONVERSAR
DESCANSO BARBACOA
ALMACENAR
LACENA DESCANSO
ABUELOS
BALCÓN BALCÓN LAVANDERÍA
ESPACIO
ESPACIO
CONVERSAR
ALMACÉN COMUNAL
ALMACENAR
LAVAR
ROPA
ALMACENAR
PILETA
HABITACIÓN
CONVERSAR
DESCANSO ESPACIO DESCANSO ABUELOS COMUNAL CONVERSAR ABUELOS HABITACIÓN
HABITACIÓN
LAVANDERÍA HABITACIÓN
ARMARIO GUARDAROPAS
ALMACENAR
COMUNAL
ÁREA ABIERTA
GUARDAR
CONVERSAR
ALAMACÉN
GUARDAROPAS
CONVERSAR
ALAMACÉN
ARMARIO
COMUNAL
HABITACIÓN
COMUNAL
ALAMACÉN
LAVANDERÍA
GUARDAROPAS
LAVANDERÍA
HABITACIÓN
COMUNAL VISITAS VISITAS NIÑOS JUEGOS COMUNAL JUEGOS VISITAS SOCIALES EXTENSIÓN VISITAS SOCIALES TERTULIAS VISITAS TERTULIAS HABITACIÓN CONVERSAR BALCÓN SOCIALES BALCÓN PADRES CONVERSAR SOCIALES EXTERIOR BALCÓN SOCIALES BALCÓN EXTERIOR
ALAMACÉN
HABITACIÓN
CONVERSAR
EXTERIOR
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
ENTRADA
SOCIALES
CONVERSAR
ALAMACÉN
EXTERIOR
CONVERSAR
TERRAZA LAVANDERÍA TERRAZA JUEGOS ABIERTA ALMACÉN ABIERTA ESPACIO BARBACOA ENTRADA
TERTULIAS
DESCANSO ESPACIO DESCANSO ABUELOS COMUNAL CONVERSAR ABUELOS HABITACIÓN
JUEGOS
VISITAS
ENTRADA
CONVERSAR
PADRES EXTERIOR
COMUNAL ENTRADA
ÁREA ABIERTA
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN
TRABAJO DESCANSO DESCANSO VISITAS DESCANSO TRABAJO DESCANSO VISITAS DESCANSO SOCIAL EXTERIOR HIJO(A)S HIJO(A)S SOCIALES HIJO(A)S SOCIAL EXTERIOR HIJO(A)S HIJO(A)S SOCIALES HIJO(A)S HABITACIÓN HABITACIÓN ALMACÉN BALCÓN ALMACÉN BALCÓN BALCÓN HERRAMIENTAS BALCÓN ALMACÉN BALCÓN ALMACÉN BALCÓN BALCÓN HERRAMIENTAS BALCÓN HABITACIÓN
HABITACIÓN
DESCANSO
INTERCAMBIO
HABITACIÓN
HABITACIÓN
INTERCAMBIO
IT’S ABOUT RECOGNIZING THE OPTIONS GUARDAR
ALMACENAR
PILETA
ÁREA ABIERTA
BAÑO
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
HABITACIÓN
LAVAR
GUARDAR
ALMACENAR
JUEGOS ROPA PILETA DESCANSO HABITACIÓN
ARMARIO
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
LAVAR
ROPA
GUARDAR
ALMACENAR
PILETA
ÁREA ABIERTA
COCINA
LAVAR
GUARDAR
ALMACENAR
HABITACIÓN
LAVAR
GUARDAR
ALMACENAR
LAVARJUEGOSGUARDAR ALMACENAR DESCANSO DESCANSO ROPA
PILETA
ROPA PILETA DESCANSO HABITACIÓN
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
TRABAJO
BALCÓN BALCÓN
HABITACIÓN
HERRAMIENTAS
BALCÓN PADRES BALCÓN BALCÓN BALCÓN BALCÓN
HABITACIÓN
HERRAMIENTAS
BALCÓN PADRES BALCÓN BALCÓN
TERRAZA
LAVANDERÍA
LAVANDERÍA
LAVANDERÍA
LAVANDERÍA
HABITACIÓN
DESCANSO
HIJO(A)S
HABITACIÓN
TRABAJO DESCANSO EXTERIOR HIJO(A)S
HABITACIÓN
TERTULIAS
BALCÓN BALCÓN
DESCANSO
ABUELOS
LAVAR
JUEGOS SOCIAL TERTULIAS
JUEGOS
DESCANSO
CONVERSAR
BALCÓN BALCÓN
LAVANDERÍA
ESPACIO
HABITACIÓN
ARMARIO
ESPACIO
CONVERSAR
DESCANSO BARBACOA
ALMACÉN COMUNAL
EXTERIOR
TERRAZA LAVANDERÍA TERRAZA JUEGOS ABIERTA ALMACÉN ABIERTA ESPACIO BARBACOA
CONVERSAR
EXTERIOR
GUARDAROPAS
ALMACENAR
ALAMACÉN
ALMACENAR
GUARDAR
ALMACENAR
PILETA
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
SALA COMEDOR BALCÓN TERTULIAS ABUELOS
BALCÓN BALCÓN BALCÓN
GUARDAROPAS
ROPA
LAVANDERÍA
LACENA HABITACIÓN
DESCANSO
ABUELOS
BALCÓN BALCÓN LAVANDERÍA
ESPACIO
ESPACIO
CONVERSAR
ALMACÉN COMUNAL
VISITAS
COMUNAL
CONVERSAR
CONVERSAR
ENTRADA
ENTRADA
CONVERSAR
JUEGOS
TERTULIAS
ENTRADA
COMUNAL VISITAS VISITAS NIÑOS JUEGOS COMUNAL JUEGOS VISITAS SOCIALES EXTENSIÓN VISITAS SOCIALES TERTULIAS VISITAS TERTULIAS HABITACIÓN CONVERSAR CONVERSAR CONVERSAR SOCIALESSegundo SOCIALES BALCÓN SOCIALES SOCIALES BALCÓN piso EXTERIOR BALCÓN PADRES EXTERIOR Primer EXTERIORpisoBALCÓN
COMUNAL ENTRADA
CONVERSAR
PADRES EXTERIOR
TERRAZA HABITACIÓN
ESPACIO DESCANSO HIJO(A)S LACENA
ABIERTA ABIERTA BARBACOA HABITACIÓN HABITACIÓN INTERCAMBIO BARBACOA
EXTERIOR
COMUNAL
TERTULIAS
TERRAZA
HABITACIÓN
CONVERSAR
PADRES BALCÓN
NIÑOS JUEGOS
HABITACIÓN
LACENA
ROPANIÑOSPILETA
EXTERIOR HIJO(A)S EXTENSIÓN ABUELOS
ARMARIO
PRIVADA
EXTERIOR
LAVANDERÍA
HABITACIÓN
HIJO(A)S
HABITACIÓN
COMUNAL
CONVERSAR
ALMACENAR
DESCANSO
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
TERTULIAS ABUELOS
GUARDAR
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
HABITACIÓN
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
PERSONAL DESCANSO
DESCANSO BARBACOA EXTENSIÓN
TERRAZA LAVAR ROPA PILETA
LACENA HABITACIÓN JUEGOS SOCIAL JUEGOS
ABIERTA ABIERTA BARBACOA HABITACIÓN HABITACIÓN INTERCAMBIO BARBACOA
TERRAZA LAVANDERÍA TERRAZA JUEGOS ABIERTA ALMACÉN ABIERTA ESPACIO BARBACOA
HABITACIÓN
GUARDAROPAS DESCANSO NIÑOS ABUELOS
ALMACENAR EXTENSIÓN
COMUNAL ALAMACÉN
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
BALCÓN
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
ROPA
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
LAVAR
ALAMACÉN
ALMACENAR
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
GUARDAR
PILETA
ALAMACÉN
ROPA
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
LAVAR
ALAMACÉN
FORM/ATION
HABITACIÓN
TERTULIAS
ALAMACÉN
LAVANDERÍA
ESPACIO
NIÑOS JUEGOS
ABUELOS
BALCÓN
LAVANDERÍA
LACENA
DESCANSO BARBACOA EXTENSIÓN
ALMACENAR
LAVANDERÍA
HABITACIÓN
ALMACÉN COMUNAL
GUARDAR
BALCÓN PADRES BALCÓN BALCÓN
ARMARIO
ALMACENAR
ALMACENAR
HERRAMIENTAS
BALCÓN BALCÓN BALCÓN
GUARDAROPAS
HERRAMIENTAS
NIÑOS
EXTERIOR
TERRAZA LAVANDERÍA TERRAZA JUEGOS ABIERTA ALMACÉN ABIERTA ESPACIO BARBACOA
GUARDAR
PILETA
HABITACIÓN
ABIERTA ABIERTA BARBACOA HABITACIÓN HABITACIÓN INTERCAMBIO BARBACOA EXTERIOR
ROPA
HABITACIÓN
CONVERSAR
EXTERIOR
HABITACIÓN
JUEGOS ROPA PILETA DESCANSO HABITACIÓN EXTENSIÓN
LAVAR
HABITACIÓN
TRABAJO DESCANSO EXTERIOR HIJO(A)S
LAVAR
ARMARIO
BALCÓN
ÁREA ABIERTA
HABITACIÓN
COMUNAL
ABUELOS
TERRAZA
ÁREA ABIERTA
LAVAR
COMUNAL
TERTULIAS ABUELOS
HABITACIÓN PARA NIÑOS HABITACIÓN PARA NIÑAS
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
TERRAZA
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
BALCÓN PADRES BALCÓN BALCÓN BALCÓN BALCÓN
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
HERRAMIENTAS
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
BALCÓN BALCÓN
LACENA
DESCANSO
HIJO(A)S SOCIALES HIJO(A)S
HABITACIÓN
BALCÓN ALMACÉN BALCÓN ALMACÉN BALCÓN BALCÓN
HABITACIÓN
ABIERTA ABIERTA BARBACOA HABITACIÓN HABITACIÓN INTERCAMBIO BARBACOA
HABITACIÓN
LAVANDERÍA
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
HIJO(A)S
ROPA
ALMACENAR
ALMACENAR
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
DESCANSO
GUARDAR
GUARDAR
PILETA
ALAMACÉN
PILETA
HABITACIÓN
LAVAR
ROPA
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
ALMACENAR
LAVAR
HABITACIÓN
HABITACIÓN HABITACIÓN PARA NIÑOS PARA NIÑOS
ROPA
GUARDAR
ALAMACÉN
LAVAR
DESCANSO
ÁREA ABIERTA
ALAMACÉN
GUARDAROPAS
COMUNAL
INTERCAMBIO
ARMARIO
ALAMACÉN
HABITACIÓN
ALAMACÉN
VISITAS
HABITACIÓN
LAVANDERÍA
COMUNAL
HABITACIÓN
HABITACIÓN
ALAMACÉN
DESCANSO ESPACIO DESCANSO ABUELOS COMUNAL CONVERSAR ABUELOS HABITACIÓN
CONVERSAR
UNDERSTANDING THE POSSIBILITIES
29
Responsive Tabletop Culture Probe Cady Bean-Smith 2010
Method ology Form ation Convers ation
Extending and Enhancing Meaningful Conversation Erin Hauber 2013 This thesis inquires into today’s social networking experiences from a critical perspective with a hypothesis that closeness may be represented more substantially in these spaces as people engage in meaningful conversation. The proposals in this thesis are not apps for conversation. Instead, they are value fictions that introduce different ways for young women to engage with each other, as well as with the content of conversations they already share, to foster feelings of closeness. The proposals rely on social psychologists’ findings that feeling close escalates intimacy and results in more meaningful conversation (Aron, Aron, and Smollan 1992).
CONVERSATION
The proposals are rhetorical. They question the means by which we connect and converse today, and provide mandates to design more affective networked experiences. The speculative proposals are presented as pages from a pamphlet with Sm<3 Phone Mandates that any designer may choose to follow. The mandates focus on the activities of constant talk, the gradient of “here,” and methods for cherishing conversation. And while technology-augmented conversation may always be at odds with the “real thing,” opportunities exist to design alternative experiences for young women; interfaces and functions that create conditions where meaningful conversation is more likely to occur.
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Erin Hauber 2013
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Visuospatial Strategies for Novice Fiction Writers Vaidehi Patil 2016 Writing is a complex process involving juggling multiple constraints, setting goals, and moving back and forth between producing ideas and producing text for those ideas. Text generation is a highly codified process compared to idea generation. Cognitive scientists including Linda Flower, John Hayes, and Peter Wason have suggested that novice writers often confuse idea manipulation with text manipulation, which results in rules of text generation interrupting idea generation at an early stage (Collins and Gentner 53). This interference results in chaotic plans and incoherent first drafts. Externalizing ideas and structuring them into a plan is an important strategy for novice fiction writers, who often do not have a developed process for writing or concept development that they can depend on. Many novice writers discover early on that in spite of applying all the learned techniques correctly, the vivid story in their mind becomes a washed-out version on paper. Further, fiction is a large category within creative writing consisting of various genres, forms and styles. Current writing tools facilitate text generation more than capturing and manipulation of ideas, when both are equally important components. This study aims to investigate the idea generation component of writing through the use of visuospatial strategies. I intend these visuospatial strategies as part of an interface to allow creation of intuitive, exploratory and flexible plans, based on common attributes of fiction such as temporal and causal relationships between ideas. The strategies will manifest through digital tools that facilitate visual manipulation of captured ideas, as well as provide customizable functionalities that allow sorting and testing ideas through iteration.
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Vaidehi Patil 2016
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Digital Map Interactions to Support Long-Term Decision Making About Choosing a Neighborhood Will Walkington 2014 People have long consulted maps as references for structuring and building their knowledge about unfamiliar places. Today, popular digital mapping and navigation tools (Google Maps, Yelp, Garmin, etc.) increasingly assist users with short-term decision making, from choosing a nearby restaurant for dinner to deciding on the most convenient way to travel there. However, when users look to digital maps for assistance in making long-term decisions, the design of such systems must accommodate more complex user behaviors and activities over longer periods of time. This study investigates how young adults decide where to live when moving to a new city, and how the design of digital maps might better facilitate this decision-making process. CONVERSATION
Literature on decision-making theories, as well as the results of an online survey on living preferences and neighborhood-finding strategies are used as research to determine the variety of ways in which young adults make choices about where to live, and the extent to which such preferences and strategies factor into a formal process for making a decision. Additionally, case studies are conducted on existing online mapping websites commonly used. While these existing applications are able to successfully aggregate data and information about multiple neighborhoods, there is often little opportunity for users to analyze the information in relation to their own evolving preferences throughout the decision-making process. Thoughtful design of digital mapping and planning tools that allow users to externalize and prioritize their preferences in response to information throughout the process has a good chance of increasing a userâ&#x20AC;&#x2122;s engagement with such critical decisions as choosing a place in which to live.
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Will Walkington 2014
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Building Upon Interaction Gestalt Research Scott Reinhard 2016 In interaction design, much attention is devoted to usability and functionality of digital artifacts. Aesthetics, the visual and behavioral qualities of an interaction, often are viewed as a surface component dealt with at a later stage of the design process, but not integral to the overall functioning of the artifact. The literature in Human-Computer Interaction (HCI) is moving towards the notion that aesthetics are not merely the way that something looks or behaves, but are important to a person’s understanding and experience with an artifact. More specifically, HCI researchers have developed theories where combinations of interaction attributes—for example speed, movement range, and reaction speed—come together to form an interaction or experience as a whole, a gestalten. This combination of attributes as a gestalt forms qualities that people experience in use. The research and exploration my studies build upon apply the principles of interaction gestalt in various contexts. Ultimately, I offer case studies that are clear and usable for future practicing interaction designers. In addition, with the knowledge and experience gained through the studies themselves, I’ve created a high-fidelity prototype, a tool, that explains and demonstrates principles of interaction gestalt. This tool also provides ways to expand the language and experiential qualities that currently exist. My methods of research include research by design, prototyping, scenarios, personas, and user-journey mapping. Usable prototypes demonstrate these principles.
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Scott Reinhard 2016
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Cross-Device Tracking Toward Successful Recovery From Physical Injury Leye Lin 2015 Health-conscious users are increasingly using wearable devices and smartphones to set fitness goals, control their diets and monitor their health. Today, personal technology devices and apps have emerged to assist users in tracking and understanding their health during recovery regimens. In this case, biofeedback, in conjunction with wearable devices and smartphone apps, is crucial in helping users achieve recovery goals.
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Visualization strategies display usersâ&#x20AC;&#x2122; health information (heart rate, steps walked, sleeping quality, and more), and archive it efficiently. However, when users need to understand the correlation between particular activities and certain health outcomes, short-term and long-term patterns should be provided in the data design so users can adjust their behavior accordingly. By correcting damaging behaviors and reflecting on the activities that resulted in the injury, patients can improve their health. This study investigates how real-time notifications combined with long-term biofeedback visualizations can help patients execute self-managed recovery regimens with the assistance of personal technology. The solution investigates how sensors, wearable devices, and smartphones work together to serve the needs of patients recovering from physical injuries. The design system contains three main parts: a real-time biofeedback notification system for tracking daily activity; guidance for executing therapeutic physical exercises; and comprehensive visualizations of data collected from the previous two parts. Real-time biofeedback notification systems that combine immediate interaction opportunities with long-term data collection have the potential to help patients not only understand their injuries, but determine how they should respond to improve their recovery.
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Leye Lin 2015
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Selected Bibliography A sampling of references that have informed graduate final projects.
Abrams, J. and Hall, P., Else/Where Mapping: New Cartographies of Networks and Territories. Minneapolis, MN: University of Minnesota Press, 2006. Adamson, G., Thinking Through Craft. Oxford, NY: Berg Publishers, 2007. Cross, N., “Designerly Ways of Knowing.” Design Studies 3.4 (1982): 221–27. Web. Dourish, P. Where the Action Is: The Foundations of Embodied Interaction. Cambridge, MA: MIT Press, 2001. Dreyfuss, H., Designing for People. New York, NY: Simon and Schuster, 1955. Dubberly, H., "Concept Maps," (2011). Web. Gerstner, K., Designing Programmes. 5400 Baden, Switzerland: Lars Muller Publishers, 2007.
Greenfield, A., Everyware: The Dawning Age of Ubiquitous Computing. Berkeley, CA: New Riders, 2006. Haklay, M. (ed.), Interacting with Geospatial Technologies. West Sussex, UK: Wiley-Blackwell, 2010. Hall, S., Representation: Cultural Representations and Signifying Practices. London, UK: Sage, in association with the Open U., 1997. Hall, S., This Means This, This Means That: A User’s Guide to Semiotics. London, UK: L. King Publishers., 2007. Hallnäs, L., “On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form and Expression.” International Journal of Design 5.1 (2010): 73–84. Halprin, L., The RSVP cycles: Creative processes in the human environment. New York, NY: G. Braziller, 1969.
NC STATE MASTER OF GRAPHIC DESIGN
Jenkins, H., “Narrative Spaces” in Space time play: Computer games, architecture and urbanism: The next level. Von Borries, F., Walz, S. P., Bottger, M., et al., ed. Basel; Boston, MA: Birkhauser, 2007. Kinross, R., Modern Typography: An Essay in Critical History, 2nd Edition. London, UK: Hyphen Press, 2004. Laurel, B. and Mountford, J., The Art of Human-computer Interface Design. Reading, MA: Addison-Wesley Pub., 1990. Lowgren, J. and Stolterman, E., Thoughtful Interaction Design: A Design Perspective on Information Technology. Cambridge, MA: MIT Press, 2004. Lupton, E. and Miller, J. A., Design, Writing, Research: Writing on Graphic Design. New York, NY: Kiosk, 1996.
Mossberger, K., McNeal R. and Tolbert, C., Digital Citizenship: The Internet, Society, and Participation. Cambridge, MA: MIT Press, 2008. Lynch, K., The Image of the City. Cambridge, MA: MIT Press, 1960. Norman, D., “Emotion & Design: Attractive Things Work Better.” Interactions 9.4 (2002): 36–42. Sennett, R., The Craftsman. New Haven, CT: Yale University Press, 2008. Tufte, E. R., Envisioning Information. Cheshire, CT: Graphics Press, 1990. Venturi, R., Scott Brown, D., and Izenour, S., Learning from Las Vegas: The Forgotten Symbolism of Architectural Form. Cambridge, MA: MIT Press, 1977. Wenger, E., Communities of Practice, Learning, Meaning, and Identity. (1st ed.). Cambridge, MA: Cambridge University Press, 1998.
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MGD Faculty
Helen Armstrong
Russell Flinchum
associate professor
associate professor
MFA (Graphic Design), Maryland Institute College of Art MA (Publication Design), University of Baltimore MA (English Literature), University of Mississippi Research/Scholarship: Graphic design history and theory; Participatory design; Design and computation. Author/Designer: Graphic Design Theory: Readings from the Field (Princeton Architectural Press, 2009); Participate: Designing with User-Generated Content, with Zvezdana Stojmirovic (PAP, 2011); Digital Design Theory: Readings from the Field (PAP 2016).
PhD, The Graduate School of The City University of New York MA (Art History), University of North Carolina, Chapel Hill Research/Scholarship: Design history from the Industrial Revolution to present; 19th & 20th Century European and American architecture; 19th & 20th Century European and American painting and sculpture. Author: Henry Dreyfuss, Industrial Designer: The Man in the Brown Suit (Rizzoli, 1997); American Design (5 Continents/MoMA, 2008).
Kermit Bailey
MFA (Graphic Design), California Institute of the Arts Scholarship/Creative Production: Typography and typographic tools; Improvisational pedagogy; Situational curation; Ornament in graphic design (DecoRational); Alternative design writing. Author/Designer: Graphic Design in Context: Typography (Thames&Hudson, 2012); Curator: Deep Surface: Contemporary Ornament and Pattern, with Susan Yelavich, (CAM Raleigh, 2012).
associate professor undergraduate program coordinator
MPD (Visual Design), North Carolina State University Research/Practice: Graphic design for community engagement and collaborative design processes (e.g. Mapping a Cultural Legacy in South Park East Raleigh knowledge maps) and On Place, a Framework for Multidisciplinary Place-based Narratives, (Co-investigator).
Denise Gonzales Crisp professor director of graduate programs, mgd
NC STATE MASTER OF GRAPHIC DESIGN
Derek Ham
Matthew Peterson
assistant professor
assistant professor
PhD (Design Computation), Massachusetts Institute of Technology MArch, Harvard University Research: Emerging technology (virtual and augmented reality); Visual programming languages and tactile coding environments; K-12 STEM and design education; Computational thinking in design; Games and play systems. See â&#x20AC;&#x153;How Designers Play: The Ludic Modalities of the Creative Process,â&#x20AC;? Design Issues (Vol. 32, No. 4).
PhD (Design), NC State University MGD, NC State University Research: Learning with visual media (interface, typographic variables, and the integration of text and image); Visual metaphor, visual narrative, and other cognitive functions of imagery and data visualization; Design-based learning; Design curriculum and pedagogy. Work is empirical and philosophical, to date affiliated with science education, communication, advertising, and medieval studies.
Deborah Littlejohn assistant professor
PhD (Design), NC State University MFA (Graphic Design), California Institute of the Arts Research: Design pedagogy and curriculum, especially within online learning environments; Interdisciplinary collaboration; Multidimensional (2D, 3D, 4D) interface strategies for visualizing multivariate data, including the visual translation of scientific research for non-specialists; Design-based teaching and learning. Founding Editorial Board Member: Dialectic (AIGA); Review Editor: Communication Design (Taylor & Francis).
Scott Townsend associate professor
MFA (Photography), Cranbrook Academy of Art Creative Production: Audience interaction and visual story telling on issues of borders, traditional culture, diaspora, and their effects on communities in transition resulting in numerous group and solo national and international exhibitions and collaborative projects working with international communities. Scholarship: Situational design; Design and culture; Design and globalization. Associate Editor, Design and Culture Journal (Taylor & Francis).
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2016/17 MGD Publication Editorial Advisory Board Tim Allen MID 2002 President Wolff Olins (America) New York, New York
Dennis Pulhalla PhD DESIGN 2005 Professor University of Cincinnati Cincinnati, Ohio
Andrew Blauvelt Director Cranbrook Art Museum Bloomfield Hills, Michigan
Stacie Rohrbach MGD 2003 Associate Professor Carnegie Mellon University Pittsburgh, Pennsylvania
Chair, Graphic Design and MGD Director, NC State, 1991–98
Martha Scotford Professor Emerita NC State University
Kyle Blue BGD 2000 Co-Founder Everything Type Co. (ETC.) Brooklyn, New York Meredith Davis Professor Emerita NC State University Faculty and Chair of Graphic Design and MGD Director, variously, 1989–2015
Matthew Muñoz MGD 2008 Chief Design Officer New Kind Raleigh, North Carolina Angela Norwood MGD 2002 Associate Professor York University Toronto, Canada
Faculty 1981–2013
Danny Stillion MGD 1992 Executive Design Director IDEO Palo Alto, California Jason Toth MGD 2006 Experience Design Director Viget Durham, North Carolina
MGD Class of 2016 Advisors Nida Abdullah, Dennis Calloway, Payod Panda, Sadie Red Wing, Scott Reinhard
Graduate Program Information
department head, graphic and industrial design
NC STATE MASTER OF GRAPHIC DESIGN
Tsai Lu Liu tsailu_liu@ncsu.edu +1 919 515 8340 mgd graduate program director
Denise Gonzales Crisp dmcrisp@ncsu.edu +1 919 515 8361 college of design graduate student services coordinator
Richard Corley richard_corley@ncsu.edu +1 919 515 8317 College of Design, NC State design.ncsu.edu Graphic Design Faculty design.ncsu.edu/academics/graphic-design/faculty The Graduate School Admissions grad.ncsu.edu/admissions The Graduate School Financial Aid grad.ncsu.edu/admissions/financial-support
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Design Denise Gonzales Crisp and Scott Reinhard Cover typography: Scott Reinhard Typeface Founders Grotesk Text and Mono by KLIM Type Foundry Produced with support from NC State, The Graduate School and The Department of Graphic and Industrial Design, College of Design Š2016 NC State, College of Design Request the printed book by emailing dmcrisp@ncsu.edu with the subject head "MGD Viewbook Request"