THE PIRACY ARMS RACE ISSUE 896 FRIDAY OCTOBER 14TH 2016
TECH FIRM DENUVO ON ITS WAR AGAINST GAMES PIRATES P18
Media players The UK games press celebrates the sector’s best journalism and personalities ● Seven pages dedicated to another massive Games Media Awards P12
PLUS DO GAMERS PREFER DIGITAL OR PHYSICAL? 01 MCV896 Cover_V5.indd 1
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TRION’S CHINA MOVE 12/10/2016 14:13
NEWS
ERA: 77% of UK players prefer boxed games Consumers like the tangibility of a physical release, according to latest research from retail trade body by Alex Calvin DIGITAL may be the biggest sector in video games, but research from the Entertainment Retailers Association says that 77.1 per cent of UK consumers prefer their games in boxes. Writing for MCV, ERA boss Kim Bayley explained that British gamers are hugely in favour of physical releases for a variety of reasons, including the tangibility of a boxed title and the permanence and security of owning a physical item. Those who said they preferred digital cited the medium’s immediacy and its space-saving quality. “It is clear that digital is far from winning the hearts and minds of Britain’s gamers,” said Bayley. “Hard discs have attractive traits which digital struggles to replicate. “Strikingly, when respondents are classified by social class, it is C2s [skilled manual workers], the
Tangibility and permanence are amongst the reasons why gamers prefer physical copies
biggest buyers of games overall who skew most dramatically (84.2 per cent) in favour of physical. “When quizzed on the reasons why they prefer to buy hard copies, the Top Five answers are unsurprisingly tangibility (owing something I can touch, feel, look at and collect) on 23 per cent, permanence and security on 16.5 per cent, convenience 12.9 per cent, habit 11.6 per cent and
the ability to trade titles for other games on 7.7 per cent.” “On the other hand it is worth acknowledging that those who favour digital copies also have arguments in their favour, a substantial 32.4 per cent citing ‘instant access to games’ and 17.6 per cent mentioning the fact that they are space-saving.” For more information, turn to page 24.
Virginia TV show or film would make ‘complete sense’, says developer by Alex Calvin THE co-creator of hit indie game Virginia says he would love to see it become a TV show or film. The story-driven title, by developer Variable State, draws heavy inspiration from 1990s TV programmes such as Twin Peaks and The X-Files. Thus, co-creator Jonathan Burroughs says it makes ‘complete sense’ to take Virginia into the world of linear media. “I think it would be fantastic [to make a Virginia TV show or film],” he said. “I’d love to do that if someone was interested. I don’t think we’d be the ones making it, but if someone wanted to make a
October 14th 2016
02 03 MCV896 News_V4.indd 1
TV series of film based on Virginia, it makes complete sense to me. Virginia’s inspirations were TV. It would take some re-working, but I would love to see someone take the source material and do their own interpretation.” Furthermore, the developer said that he would be excited to see Virginia come to physical retail. “It’s more a question for [publisher] 505 Games, but a boxed release would be excellent,” Burroughs said. “Physical games don’t mean as much as they once did, but that would be a cool thing to do.” You can read more about Virginia on page 25.
Co-creator Jonathan Burroughs said he’d love to see Virginia receive a boxed release
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www.mcvuk.com
12/10/2016 15:01
NEWS
THE EDITOR
The Sun ramps up games coverage Dream Team sub-brand looks to expand beyond FIFA by Alex Calvin NATIONAL newspaper The Sun is the latest mainstream media publication to significantly increase its games coverage. The new games content is part of the outlet’s football-focused sub brand, Dream Team FC, and so far has largely centred around the likes of FIFA. “Our core focus, due to the nature of our current audience and editorial position, will be still football-based and FIFA primarily,” Dream Team FC editor Harry Haydon said. “Outside of that we will focus on the games that appeal to our target demographic and promote competition and spark conversation between young
men, as this is core to the overall focus of Dream Team as a brand.” Head of social and platform Greg Halfarce added: “Our target demographic [18 to 30 yearold males] is really into gaming content and much of our initial coverage of those areas were really well received, from a video and written point of view. “To confirm our thoughts and further build the case around the investment in resources into gaming, we’ve also done several rounds of research and surveys and an incredible amount of our audience own multiple games, consoles or are in the market for them. That showed real appetite from the business from a commercial angle as well.”
ANOTHER EDITORIAL POST ABOUT DIGITAL DATA I thought this week I would give you a brief insight into my inbox over the past month or so. From: PR Exec To: MCV
From: MCV To: PR Exec Ok, so what were your digital figures, and how did they compare to the download numbers from before?
Hi Chris, I was wondering if you would be interested in a story about [INSERT GAME NAME HERE] being the best-selling game in the franchise so far! Thanks, PR Person From: MCV To: PR Exec That’s amazing news. Well done. But we had a look at the GfK figures, and actually it suggests that it didn’t quite surpass that other game in the series. Do you have different numbers?
From: PR Exec To: MCV We’re not allowed to divulge that information I’m afraid. From: MCV To: PR Exec Ok, well that makes things a bit tricky, but I understand that there is still some reticence around digital data. I hope that changes soon, because it makes it difficult for us to champion these successes. We could run a story with you stating that the game is the most successful in the series so far. Would you be able to supply a quote?
Thanks, (Left to right) Head of social Halfarce and Dream Team FC editor Haydon
Chris From: PR Exec To: MCV
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02 03 MCV896 News_V4.indd 2
From: PR Exec To: MCV Ah, we wouldn’t be willing to go on record saying that. We were hoping you could say it for us?
Hi Chris,
EA
Yes, those numbers are right, but they only count our physical sales performance. It didn’t factor in our downloads, which were very high.
Activision Blizzard EA Sony Square Enix Nintendo
From,
Sony Activision Blizzard
From: MCV To: PR Exec You want us to make assertions on data we don’t have, based on your word that you’re not willing to put on record? I think we’ll pass this time.
PR Person
Deep Silver
cdring@nbmedia.com
Ubisoft
03
October 14th 2016
12/10/2016 15:01
CHEAT SHEET
UP & DOWN
Market Data
Software revenue dropped by 65 per cent following FIFA 17’s massive first week £60m £15m
SALES OF Forza Horizon 3 drop by 71 per cent as the racing title falls to No.3
£58.5m 1,423,866 units
£30m £30m
£20m 531,266 units
£5.2m 181,970 units Week Ending September 24th
Week Ending October 1st
GRAND THEFT AUTO V rises six places to No.4 thanks to a retailer promotion last week
Week Ending October 8th
EVENT CALENDAR OCTOBER 2016 ........................................................................... APPS WORLD ExCel, London Wednesday, October 19th – Thursday, October 20th Europe’s largest gathering of developers, mobile and marketing professionals is taking place next month Representatives from Microsoft, Facebook and Time Inc will be speaking at the show PARIS GAMES WEEK Paris Expo, Paris Thursday, October 27th – Monday, October 31st The seventh edition of the Paris Games Week will be taking place at the end of October Amongst the key attractions this year are an emphasis on video game jobs and careers, eSports, Paris Games Week Junior, a focus on French games, a video game bookshop and a retro gaming area MCM LONDON COMIC CON Excel London Friday, October 28th – Sunday, October 30th
October 14th 2016
04 05 MCV896 Digest_V6.indd 1
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London’s Comic Con returns this October to celebrate pop culture For three days, fans will have access to numerous attractions, including VidFestUK, a memorabilia area, a games expo, a comic village and the EuroCosplay Championships
NOVEMBER 2016 ........................................................................... GOLDEN JOYSTICKS 2016 Indig02 Friday, November 18th The 34th edition of the Golden Joystick Awards will be open to the public for the first time ever The Golden Joystick Awards are being organised by Future’s GamesRadar+ and the winners are voted for by the public. ESPORTS INDUSTRY AWARDS The Brewery, London Monday, November 21st The first eSports Industry Awards will take place in London this November Media personality Julia Hardy and Gadget Show’s Jason Bradbury to host 18 categories up for grabs
www.mcvuk.com
12/10/2016 14:13
CHEAT SHEET
PRESENTS
5 SECOND FACTS
THE NEWS IN 140 CHARACTERS The Tweets you might have missed in the last seven days
Your shortcut to sounding clever in the pub, we take you around the industry in under 30 seconds
GOOGLE ANNOUNCES NEW VR HEADSET Tech giant Google has unveiled its brand new virtual reality headset – Daydream View. The hardware is designed to work with phones, though right now just Google’s Pixel is catered for. A slew of video games are on the way for the device, including EarthShape from indie developer Mike Bithell.
$199
Oculus has confirmed that its Touch controllers are going to set consumers back $199
58.7%
@holly Google’s new VR headset is designed to work well with glasses. They know their audience.
@rclarke Daydream View looks pretty cool, almost cool enough to make you forget mobile VR is extremely bad.
Robin Clarke, AppyNation Tuesday, October 4th
Launch week sales of 2K Games’ Mafia III are 58.7 per cent higher than 2010’s Mafia II
$6.1bn
Holly Brockwell, Gadgette Tuesday, October 4th
XBOX’S SPENCER ON LOW REVIEW SCORES
WASTELAND 3 FUNDED IN JUST THREE DAYS
The head of Xbox Phil Spencer, when asked about ReCore’s middling critical performance, has said that he believes some reviewers give games lower scores in order to get more clicks.
InXile’s Wasteland 3 has hit its $2.75m goal on crowdfunding platform Fig in three days. At the time of writing $2.82m had been raised, with 24 days left until its funding campaign closes.
@tha_rami Wow, stay classy, Phil because this is not.
SuperData research says that global digital sales revenue hit $6.1bn in August thanks to No Man’s Sky and Pokémon Go
@icotom Wasteland 3 has already reached its goal, close to what Wasteland 2 raised. But, a lot fewer backers.
Rami Ismail, Vlambeer October 6th
Thomas Bidaux, Ico Partners Sunday, October 9th
@WalnutSoap Yer man Spencer there, validating the toxic opinions of whiny manbabies in comment sections everywhere.
@Hicks_206 Wasteland 2 was amazeballs - and what I’ve seen of Wasteland 3 only seems to promise even more amazing.
Paul Watson, Gamer Network Thursday, October 6th
2
Beyond Good and Evil creator Michel Ancel has seemingly confirmed that a long-awaited sequel is still in the works
Brian Hicks, Bohemia Interactive Friday, October 7th
5
Publisher Atlus has said that RPG title Persona 5 is its fastest-selling title in Japan to date with 437,929 units sold
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04 05 MCV896 Digest_V6.indd 2
Sonic publisher Sega once again held its Cricket Challenge at Kew Green. This time, more than 40 industry veterans gathered to play cricket, with teachers and students from charity Action For Kids coming to watch. £2,000 was raised for GamesAid.
GOLDEN JOYSTICKS GAMESAID TENNER ..................
GamesAid will be collecting money at the Golden Joystick Awards. Envelopes will be left on tables, with attendees being asked to donate £10 each. The 34th Golden Joysticks take place on Friday, November 18th at the Indigo2. 05
GAMESAID RAISES £954,000 FOR CHARITY ..................
UK games industry charity GamesAid raised a massive £954,000 in the last year. This was shared between ten different organisations, who each walked away with £95,400. Over nine years, GamesAid has raised £2.7m. October 14th 2016
12/10/2016 14:13
MARKET MOVES
APPOINTMENTS
UKIE hires policy and public affairs officer Drake joins from the European Commission ● Pocket Gamer appoints editor ● Koch Media promotes UK PR manager UKIE | The UK games industry trade body just hired MARIANNA DRAKE as policy and public affairs officer. She is a newcomer to the industry, joining from the European Commission where she was a trainee working in the Directorate General for Communications Networks, Content & Technology. CEO Dr Jo Twist stated: “We’re delighted to have Marianna join the UKIE team. She is super qualified with a tech law background, has just finished a prestigious traineeship at the Commission in Brussels, and has worked on a number of tech industry campaigns.”
Drake added: ‘I’m thrilled to be joining UKIE at such an exciting time for the industry and for the UK politically. The next few years will be crucial for ensuring the continued growth of the UK games industry, and I’m eager to be making the case for how the sector can thrive the digital economy in a post-Brexit world.”
and staff writer. He then joined Pocket Gamer as deputy editor. Fox commented: “I’m truly delighted to be appointed as Pocket Gamer’s editor and I’m proud to be a part of such an awesome team at Steel Media, who continue to thrive on the cutting edge of the industry.” MD Chris James said: “Pocket Gamer celebrates its 10th anniversary this year, and is in the perfect position to grow. Glen has risen through the ranks at Steel Media rapidly because of his passion, talent and love of mobile gaming. We are all excited to see how Pocket Gamer evolves under his stewardship. The team are already working hard to come up with the best ideas for its redesign and relaunch.”
POCKET GAMER | Steel Media continues to grow its teams with a new editor at PocketGamer.co.uk following the promotion of GLEN FOX from deputy editor. He started at Steel Media as an editorial intern in 2014, before becoming Quality Index editor
KOCH MEDIA | Koch Media and Deep Silver’s PR and marketing assistant DAVE SCARBOROUGH has been promoted to UK PR manager. He arrived at Koch Media in 2014, joining from Imagine Publishing where he worked for over three years, first as staff writer and then as features editor. Scarborough commented: “It’s been an incredible couple of years working with Koch Media, and I’m thrilled to be stepping into the role of UK PR Manager. Koch Media continues to publish some of the most exciting titles in gaming, and I look forward to working alongside the team to deliver outstanding campaigns.”
Distributed by IT World Services TEL: +44 (0)17538 21122 EMAIL: sales@itworldservices.co.uk
©2016 Mimoco, Inc. All rights reserved. October 14th 2016
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12/10/2016 15:00
@eSportsIA
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05/10/2016 10:46
WEEKLY SALES CHARTS
WEEKLY CHARTS FIFA 17 was No.1 again last week, despite a 79 per cent dip in sales which is not unusual for a second week. Mafia III debuted at No.2 and has become the biggest launch in the series, with sales 58.7 per cent higher than Mafia II. Last week’s No.2, Microsoft’s Forza Horizon 3 has fallen to No.3 with sales decreasing 71 per cent. Meanwhile, Grand Theft Auto V jumped six spots to claim No.4, with sales just slighly declining one per cent. There were three other new entries in the charts last week. Nintendo’s Paper Mario: Color Splash debuted at No.14, Milestone’s Ride 2 entered the list at No.20
and console versions for THQ Nordic’s Warhammer: The End Times - Vermintide landed at No.34. Warner Bros’ LEGO Dimensions performed very well last week, with a 35 per cent growth in sales, allowing the title to reach No.16 and making it the fastest growing title of the week. Over on Steam, Mafia III has taken the No.1 spot, followed by pre-orders for 2K’s Civilization VI. Meanwhile, PewDiePie’s mobile game, Outermindsdeveloped Tuber Simulator, debuted at No.2 in the iPad free titles charts. It entered the iPhone free games rankings at No.3, as FIFA 17’s companion app held onto its No.2 place.
GLOBAL STEAM CHARTS (UNITS)
01 TW 02 03 04 05 06 07
LW 06 03 01 04 09 RE
MAFIA III DEVELOPER: HANGAR 13 PUBLISHER: 2K
TITLE PUBLISHER Sid Meier’s Civilization VI (PO) 2K Osiris: New Dawn Reverb Triple XP Battlerite Stunlock Studios Counter-Strike: Global Offensive Valve H1Z1: King of the Kill Daybreak Dying Light: The Following - Enhanced Edition Techland
TOP 40 UK PHYSICAL RETAIL 02
01
TW 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
LW 01 NEW 02 10 08 04 05 06 13 12 07 03 11 NEW 09 35 24 23 15 NEW 16 34 20 18 22 21 14 30 29 27 36 37 38 NEW 31 RE RE 28 25 26
Title FIFA 17 Mafia III Forza Horizon 3 Grand Theft Auto V Rocket League BioShock: The Collection XCOM 2 Pro Evolution Soccer 2017 Fallout 4 Minecraft: Xbox Edition Destiny: The Collection LEGO Star Wars The Force Awakens Overwatch Paper Mario: Color Splash NBA 2K17 LEGO Dimensions Halo 5: Guardians Minecraft: PlayStation Edition Call of Duty: Black Ops III Ride 2 Star Wars Battlefront LEGO Jurassic World F1 2016 Batman: The Telltale Series Tom Clancy’s The Division Doom Uncharted 4: A Thief’s End New Super Mario Bros 2 LEGO Marvel’s Avengers Minecraft: Story Mode LEGO Marvel Super Heroes EA Sports UFC 2 Batman: Arkham Knight Warhammer: The End Times – Vermintide Madden NFL 17 Tomodachi Life Skylanders SuperChargers Disney Infinity 3.0 Homefront: The Revolution Deus Ex: Mankind Divided
Source: Steam, Period: October 3rd to October 9th October 14th 2016
08 09 MCV896 Weekly Charts_V4.indd 1
03
04
Format PS4, XO, PS3, 360, PC PS4, XO, PC XO PS4, XO, PS3, 360, PC PS4, XO PS4, XO PS4, XO PS4, XO, PS3, 360 PS4, XO, PC XO, 360 PS4, XO PS4, XO, PS3, 360 PS4, XO, PC Wii U PS4, XO, PS3, 360, PC PS4, XO, Wii U, PS3, 360 XO PS4, PS3, Vita PS4, XO, PS3, 360, PC PS4, XO PS4, XO, PC PS4, XO, Wii U, PS3, 360 PS4, XO, PC PS4, XO, PS3, 360 PC PS4, XO, PC PS4, XO, PC PS4 3DS PS4, XO, Wii U, PS3, 360 PS4, XO, Wii U, PS3, 360, PC PS4, Wii U, PS3, 360, Vita, 3DS, PC PS4, XO PS4, XO, PC PS4, XO PS4, XO, PS3, 360 3DS PS4, XO, Wii U, PS3, 360, 3DS PS4, XO, Wii U, PS3, 360 PS4, XO, PC PS4, X0, PC
05
Publisher EA 2K Games Microsoft Rockstar 505 Games 2K Games 2K Games Konami Bethesda Microsoft Activision Warner Bros Blizzard Nintendo 2K Games Warner Bros Microsoft Sony Activision Milestone EA Warner Bros Codemasters Telltale Games Ubisoft Bethesda Sony Nintendo Warner Bros Telltale Games Warner Bros EA Warner Bros THQ Nordic EA Nintendo Activision Disney Deep Silver Square Enix
Source: UKIE/GfK Entertainment, Period: Week ending October 8th 08
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12/10/2016 14:14
WEEKLY SALES CHARTS
UK IPAD PAID
01 TW 02 03 04 05 06 07 08 09 10
LW NEW RE 03 NEW 04 NEW NEW RE 10
UK IPHONE PAID
(UNITS)
01
MINECRAFT: POCKET EDITION DEVELOPER: MOJANG
Title Mystery of the Ancients: Mud Water Creek Youtubers Life Plague Inc. Pumped BMX 3 Terraria Witches’ Legacy: The Dark Throne HD Infinite Tanks Take Off - The Flight Simulator Batman - The Telltale Series
TW 02 03 04 05 06 07 08 09 10
Developer Big Fish U-Play Online Ndemic Creations Yeah Us! 505 Games Big Fish Atypical Games Astragon Telltale
LW 02 NEW 06 04 05 08 07 RE RE
Source: UKIE/Refl ection, Period: September 26th – October 2nd
(UNITS)
PLAGUE INC.
DEVELOPER: NDEMIC CREATIONS
Title Minecraft: Pocket Edition Pumped BMX 3 Trenches Heads Up! Bloons TD 5 Monopoly Game Bus Simulator Pro 2017 Take Off - The Flight Simulator Batman - The Telltale Series
Source: UKIE/Refl ection, Period: September 26th – October 2nd
UK IPAD GROSSING (REVENUE)
UK IPHONE GROSSING (REVENUE)
01
01
TW 02 03 04 05 06 07 08 09 10
LW 01 02 06 04 07 05 09 10 08
MOBILE STRIKE DEVELOPER: EPIC WAR
Title Candy Crush Saga Game of War - Fire Age Clash of Clans Candy Crush Soda Saga Gardenscapes - New Acres Clash Royale Gummy Drop! Hay Day Roblox
TW 02 03 04 05 06 07 08 09 10
Developer King Machine Zone Supercell King Playrix Supercell Big Fish Supercell Roblox Corporation
LW 03 05 02 04 06 07 08 10 09
Source: UKIE/Refl ection, Period: September 26th – October 2nd
POKÉMON GO DEVELOPER: NIANTIC
Title Mobile Strike Game of War - Fire Age Clash Royale Candy Crush Saga Clash of Clans Candy Crush Soda Saga 8 Ball Pool Gardenscapes - New Acres Episode - Choose Your Story, feat. Mean Girls
UK IPHONE FREE (UNITS)
01
01
LW NEW 06 05 02 04 10 RE 08 RE
BOTTLE FLIP 2K16 DEVELOPER: AIDAN SABOURIN
Title PewDiePie’s Tuber Simulator Rolling Sky Flip Diving Six! Faily Rider Roblox Frozen Free Fall: Icy Shot Pokémon Go Toy Blast
TW 02 03 04 05 06 07 08 09 10
Developer Outerminds Cheetah Technology Miniclip.com GramGames Spunge Games Roblox Corporation Disney Niantic Peak Games
Source: UKIE/Refl ection, Period: September 26th – October 2nd www.mcvuk.com
08 09 MCV896 Weekly Charts_V4.indd 2
Developer Epic War Machine Zone Supercell King Supercell King Miniclip.com Playrix Episode Interactive
Source: UKIE/Refl ection, Period: September 26th – October 2nd
UK IPAD FREE (UNITS)
TW 02 03 04 05 06 07 08 09 10
Developer Mojang Yeah Us! Catapult Consulting Warner Bros Ninja Kiwi EA Mageeks Apps & Games Astragon Telltale
LW 02 NEW 06 01 04 03 RE 07 RE
COLA BOTTLE FLIP CHALLENGE DEVELOPER: ABHISHEK MALPANI
Title EA Sports FIFA 17 Companion PewDiePie’s Tuber Simulator Rolling Sky Bottle Flip 2K16 Flip Diving Six! One More Spin! Casino Slots Pokémon Go Faily Rider
Developer EA Outerminds Cheetah Aidan Sabourin Miniclip.com GramGames Zhang Peng Wei Niantic Spunge Games
Source: UKIE/Refl ection, Period: September 26th – October 2nd 09
October 14th 2016
12/10/2016 14:14
MONTHLY SALES CHARTS
SEPTEMBER CHARTS FIFA 17 has taken the No.1 spot from No Man’s Sky. EA’s new title released on September 29th but still managed to be the best-selling title of the month, and by far: FIFA 17 represented 53 per cent of the September sales despite the fact it had only been out for three days. It’s therefore no great surprise that studio EA Canada was the top developer of the month and EA the No.1 publisher. Meanwhile, Microsoft’s Forza Horizon 3 debuted at No.2 and helped Xbox One to increase its software market share. In September, the console represented 39.6 per cent of the market in revenues (against 23.2 per cent in August) and 37.5 per cent in units (versus 24.3 per cent in August). Developer Playground Games also entered the studio charts at No.2. 2K’s BioShock: The Collection debuted at No.3 and helped TakeTwo to become the No.2 publisher in both revenue and units. The fourth place of chart was also taken by a new
FIFA 17 was the best-selling title in September, after only a few days on shelves
entry, Pro Evolution Soccer 2017, as is the sixth, with NBA 2K17. Overwatch managed to stay in the Top Five and enjoyed a 15 per cent growth in sales. The rest of the list was also packed with new titles. Activision Blizzard took both No.18 and No.19 with respectively Destiny: The Collection and World of Warcraft: Legion. As a PC exclusive, the latter would have probably ranked even higher if digital sales were included. The Witcher III’s Game of the Year edition debuted at No.26, while Telltale’s take on the Batman universe entered the chart at No.34 and the console versions of PC hit XCOM 2 landed at No.37. Last month’s No.1, No Man’s Sky, had fallen to No.13 with sales dipping 87 per cent. It should also be noted that the Nintendo 3DS market share has come back to its usual figures as the impact of Pokémon Go has started to fade.
TOP 40 UK PHYSICAL RETAIL 02
01
TM 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
LM NEW NEW NEW NEW 04 NEW 06 03 05 08 02 07 01 12 11 10 15 NEW NEW 13 29 09 18 NEW 14 NEW 17 19 27 23 16 36 28 NEW 26 31 NEW RE 21 20
03
Title FIFA 17 Forza Horizon 3 BioShock: The Collection Pro Evolution Soccer 2017 Overwatch NBA 2K17 LEGO Star Wars: The Force Awakens Deus Ex: Mankind Divided Grand Theft Auto V Rocket League F1 2016 Uncharted 4: A Thief’s End No Man’s Sky Minecraft: Xbox Edition Call of Duty: Black Ops III Doom Fallout 4 Destiny: The Collection World of Warcraft: Legion Madden NFL 17 Disney Infinity 3.0 FIFA 16 Star Wars Battlefront ReCore LEGO Marvel Avengers The Witcher III: Wild Hunt GOTY Edition Tom Clancy’s The Division Minecraft: Story Mode Homefront: The Revolution Minecraft: PlayStation Edition LEGO Jurassic World AOT: Wings of Freedom New Super Mario Bros 2 Batman: The Telltale Series Ratchet & Clank Far Cry Primal XCOM 2 Halo 5: Guardians UFC 2 Tom Clancy’s Rainbow Six Siege
04
05
Format Publisher PS4, XO, PS3, 360 EA XO, PC Microsoft PS4, XO 2K Games PS4, XO, PS3, 360 Konami PS4, XO, PC Blizzard PS4, XO, PS3, 360, PC 2K Games PS4, XO, Wii U, PS3, 360, 3DS, Vita PC Warner Bros PS4, XO, PC Square Enix PS4, XO, PS3, 360, PC Rockstar PS4, XO 505 Games PS4, XO, PC Codemasters PS4 Sony PS4 Sony XO, 360 Microsoft PS4, XO, PS3, 360, PC Activision Blizzard PS4, XO, PC Bethesda PS4, XO, PC Bethesda PS4, XO Activision Blizzard PC Activision Blizzard PS4, XO, PS3, 360 EA PS4, XO, Wii U, PS3, 360 Disney PS4, XO, PS3, 360 EA PS4, XO, PC EA XO Microsoft PS4, XO, Wii U, PS3, 360, 3DS, Vita, PC Warner Bros PS4, XO, PC Bandai Namco PS4, XO, PC Ubisoft PS4, XO, PS3, 360 Telltale Games PS4, XO Deep Silver PS4, PS3, Vita Sony PS4, XO, Wii U, PS3, 360, 3DS, Vita Warner Bros PS4, XO Koei Tecmo 3DS Nintendo PS4, XO, PS3, 360, PC Telltale Games PS4 Sony PS4, XO, PC Ubisoft PS4, XO 2K Games XO Microsoft PS4, XO EA PS4, XO Ubisoft
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st October 14th 2016
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12/10/2016 14:58
MONTHLY SALES CHARTS
PHYSICAL SOFTWARE SHARE BY STUDIO (REVENUE)
01 TM 02 03 04 05 06 07 08 09 10
LM RE 05 RE RE 04 RE 03 02 07
EA CANADA PARENT COMPANY: EA
Developer Playground Games Blizzard Entertainment Irrational Games Visual Concepts Traveller’s Tales Konami Digital Entertainment Eidos Montreal Codemasters Birmingham Rockstar North
Parent company Independent Activision Blizzard Take-Two Take-Two Warner Bros Konami Square Enix Codemasters Take-Two
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st
PHYSICAL SOFTWARE SHARE BY PUBLISHER (REVENUE)
01 TM 02 03 04 05 06 07 08 09 10
LM 08 RE 04 02 01 07 RE 03 05
ELECTRONIC ARTS Publisher Take-Two Microsoft Activision Blizzard Nintendo Sony Warner Bros Konami Square Enix Codemasters
PHYSICAL SOFTWARE SALES BY FORMAT (REVENUE) TM 01 02 03 04 05 06 07 08 09 10
LM
Title
Manufacturer
01 02 04 03 06 07 06 08 09 10
PlayStation 4 Xbox One Xbox 360 3DS PlayStation 3 PC Wii U PlayStation Vita Wii DS
Sony Microsoft Microsoft Nintendo Sony N/A Nintendo Sony Nintendo Nintendo
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st
PHYSICAL SOFTWARE SHARE BY PUBLISHER (UNITS)
01 TM 02 03 04 05 06 07 08 09 10
LM 08 RE 03 02 03 01 RE 09 10
ELECTRONIC ARTS Publisher Take-Two Microsoft Activision Blizzard Nintendo Warner Bros Sony Konami Ubisoft 505 Games
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st
PHYSICAL SOFTWARE SALES BY FORMAT (UNITS) TM 01 02 03 04 05 06 07 08 09 10
LM 01 02 04 03 05 06 07 08 09 10
Title PlayStation 4 Xbox One Xbox 360 3DS PlayStation 3 Wii U PC PlayStation Vita Wii DS
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st www.mcvuk.com
10 11 MCV896 Monthly Charts_V5.indd 2
Market Share 49.6% 39.6% 3.6% 2.7% 2% 1.2% 1.1% 0.2% 0.1% 0%
Manufacturer Sony Microsoft Microsoft Nintendo Sony Nintendo N/A Sony Nintendo Nintendo
Market Share 47.3% 37.5% 4.9% 3.8% 2.7% 1.6% 1.6% 0.3% 0.2% 0.1%
Source: UKIE/Gfk Chart-Track, Period: August 28th to October 1st 11
October 14th 2016
12/10/2016 14:58
GAMES MEDIA AWARDS THE WINNERS
Press play On Tuesday, the British games press gathered to celebrate the best journalism in this sector. MCV looks back at all the winners from this year’s Games Media Awards
M
ore than 200 members of the UK games press descended upon the Sway Bar in Holborn for the 2016 Games Media Awards – a celebration of the best journalism from the past 12 months. This year’s show was hosted by Journalists’ Journalist 2015 winner, Simon ‘The Miller Report’ Miller, who did what he does best – truth telling and score settling. The big winner from the night was Keza MacDonald, who was on-stage back-to-back for the two final awards. First, the media veteran took to the stage to
collect the Editorial Team of the Year award with her Kotaku UK team, before returning moments later for Journalists’ Journalist – a category voted for by her peers on the night. Meanwhile, Eurogamer’s Wesley Yin-Poole once again collected the news writer gong, before Ars Technica’s Mark Walton took to the stage for the Features Writer prize. PCGamesN’s Phil Iwaniuk won Games Critic. Walking away with the Coverage by a National Newspaper award was The Telegraph’s Tom Hoggins, while Vice Gaming’s UK editor Mike
This year’s big winner was Keza MacDonald, who won the Editorial Team award with Kotaku UK, and the peer-voted Journalists’ Journalist prize.
Diver came up on stage to collect the Coverage by a Mainstream Brand prize. Official PlayStation Magazine’s Jen Simpkins – who has recently been promoted from staff writer to games editor – won the Rising Star prize. This year’s Radio/Podcast category was won by Final Games, with host Liam Edwards flying over from Japan to collect his award. Two of our recently-added categories – YouTuber and Streamer - went to GameWeasel’s Matt Cuttle and Jade Jolie respectively.
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October 14th 2016
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www.mcvuk.com
12/10/2016 14:16
THE WINNERS GAMES MEDIA AWARDS
NEWS WRITER WESLEY YIN-POOLE
FEATURES WRITER MARK WALTON
It was great. I wasn’t expecting to win. There were some great people in the category. I was sure Tom Phillips was going to win, he really deserved it this year. But it feels great to win.
So this is incredibly unexpected. At Ars Technica, we’ve just tried to do some really great journalism. I hope that comes through. This award means so much to us. We have worked so hard since our launch.
Wesley Yin-Poole, Eurogamer
Mark Walton, Ars Technica
GAMES CRITIC PHIL IWANIUK
COVERAGE BY A NEWSPAPER THE TELEGRAPH
It’s an absolute cliché, but I genuinely thought I had no chance of winning. There were tonnes of great writers in the category, so I’m sort of in shock. This is incredibly validating.
This is amazing. I have an excellent team of freelancers who have helped me do this. They push me and make sure I’m not neglecting what a fantastic medium this is. To be nominated by your peers is fantastic.
Phil Iwaniuk, PCGamesN
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Tom Hoggins, The Telegraph
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October 14th 2016
12/10/2016 14:16
GAMES MEDIA AWARDS THE WINNERS
VIDEO TEAM VIDEOGAMER
YOUTUBER MATT CUTTLE
This is really good. Colm Ahern is doing our video stuff for the next year, so hopefully we’ll retain this prize at the next awards. It’s a lot of pressure.
I just want to say thanks to anyone who voted for me. GamesWeasel has been going for ten years now – that’s a long time. Thank you very much, and well done to all of the winners.
Alice Bell, Videogamer
October 14th 2016
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Matt Cuttle, GamesWeasel
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www.mcvuk.com
12/10/2016 14:16
THE WINNERS GAMES MEDIA AWARDS
STREAMER JADE JOLIE
COVERAGE BY A MAINSTREAM MEDIA BRAND VICE
I’m pretty shocked. I didn’t think I’d get nominated for any awards, let alone win one. Just want to say a big thanks for those who nominated me as well as my viewers and Twitch.
This is amazing. We have worked really hard to even get games into the Vice equation. This is a recognition from those who read our stuff that what we are doing is decent.
Jade Jolie
www.mcvuk.com
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Mike Diver, Vice Gaming
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October 14th 2016
12/10/2016 14:16
GAMES MEDIA AWARDS THE WINNERS
RADIO/PODCAST FINAL GAMES
RISING STAR JEN SIMPKINS
w
I just sit in Japan recording a podcast with some amazing people. This is for all the fantastic guests I’ve had on the show - all the people who thought this was a cool idea and wanted to take part. Thanks.
This was completely unexpected even though my team has been nothing but supportive. My editor Matt Pellett believes in me like no-one else ever has. I can’t wait to keep working with our excellent team.
Liam Edwards, Final Games
Jen Simpkins, Official PlayStation Magazine
October 14th 2016
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www.mcvuk.com
12/10/2016 14:16
THE WINNERS GAMES MEDIA AWARDS
EDITORIAL TEAM OF THE YEAR KOTAKU UK
JOURNALISTS’ JOURNALIST KEZA MACDONALD
Our philosophy is to write about what’s interesting. As there’s only three of us, we really have to focus on the best stuff. So it’s great to know that what is interesting to us is interesting to other people, too.
It means a lot to have the appreciation of your peers. A lot of time in games journalism we all respect and read each other’s work so this means a lot to me. I’m really chuffed.
Keza MacDonald, Kotaku UK
www.mcvuk.com
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Keza MacDonald, Kotaku UK
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October 14th 2016
12/10/2016 14:16
INTERVIEW DENUVO
Fighting the war against piracy For a time it seemed that Denuvo’s anti-piracy measures were wildly effective, to the point that groups online were flat-out giving up on trying to crack games. But since, a number of titles using the antitampering measures have been compromised. Alex Calvin speaks to Denuvo to find out more
T
he start of 2016 was rather positive for anti-piracy specialists Denuvo. The firm’s anti-tampering technology, which had been used on the likes of Just Cause 3, Lords of the Fallen and recent FIFA titles, was deemed so potent that in January, notorious Chinese cracking forum 3DM said that in two years there may be no more pirated PC games. The next month, 3DM halted cracking work on singleplayer games, again citing Denuvo’s technology. But the good news didn’t last – by July rumours that Denuvo’s protections on Rise of the Tomb Raider had been bypassed. The following month – 193 days after the title’s launch – an illegitimate version of the release was circulating following a Russian crack. All of this was before indie game Inside from Playdead was cracked just six weeks after launch. But Denuvo sales and marketing director Thomas Goebl says that creating software to stop a game being pirated for its entire existence isn’t the goal. “You have to have a realistic view of anti-piracy measures,” he explains. “There is no such thing as unbreakable protection. That’s something we always tell our clients to help manage their expectations. Our scope is to prevent early cracks for every title. We want to allow an initial window when a game is released to have an uncracked version and thus guarantee sales.”
October 14th 2016
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Playdaed’s Inside was cracked within six weeks of launch by piracy group CONSPIR4CY
The first few weeks after launch are the most important for any game. So while a title like Inside being cracked six weeks after release sounds pretty bad, it has in fact survived its most important sales period. Games that don’t use any form of anti-piracy protection can suffer when it comes to sales. To pick one recent example, The Witness was heavily pirated during its launch window, according to developer Jonathan Blow. Goebl continues: “Piracy has always been there on PC. Titles have always been cracked. If a title doesn’t use any kind of protection, it will be cracked before launch.”
There is no such thing as unbreakable protection. We want to allow games to have an uncracked launch period. Thomas Goebl, Denuvo
CAT AND MOUSE Piracy is very much an arms race between tech-savvy crackers and big companies trying to protect products.
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“The procedure [after a crack] is the same every time,” CEO Reinhard Blaukovitsch says. “We analyse how the crack was done and then we update our protection. It’s a game of cat and mouse that we play” He continues: “There are many techniques we use to prevent people from debugging, reverse engineering and otherwise tampering with our software. We are improving that technology or those techniques on a day-to-day basis, and coming up with new ideas that are almost entirely new inventions on a monthly basis on how we improve our service.” DON’T DO IT YOURSELF Of course, anti-piracy measures are nothing new. For as long as media has existed, there’s been someone trying to copy it. In the games space, there have been numerous examples of companies attempting their own
www.mcvuk.com
12/10/2016 14:17
DENUVO INTERVIEW Denuvo’s sales and marketing boss Goebl (below) and CEO Blaukovitsch (below right)
WIDER PLAN
solutions to protect products. These have historically included digital rights management (DRM) software or the requirement of an internet connection to play the game, which can have a negative impact on games. 2013’s SimCity, for example, required users to be online to play, with the game becoming unplayable if EA’s servers went down or the internet dropped out. These days, however, many companies are turning to thirdparties for support. “Many publishers tried different approaches regarding anti-piracy measures from DRM through to always-on systems,” he explains. “Many realised that outsourcing this task to a dedicated third-party makes sense as their speciality is creating and publishing games, not inventing anti-piracy measures which are non-invasive for paying consumers, easy to apply by the development studios and secure.” He continues: “Publishers do still use DRM solutions, whether
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IN March of this year, the boss of indie publisher TinyBuild Alex Nichiporchik released information about the level in which Punch Club had been pirated. Speaking to MCV following this, the exec said he didn’t believe that software solutions like antitampering measures or DRM were the answer to piracy as these ‘cripple’ experiences. Rather, Nichiporchik believes that the solution to piracy is to make your product enticing, via regional pricing in lower wealth countries or better localisation. Meanwhile, The Witcher III from CD Projekt Red launched with no built-in anti-piracy measures. Studio boss Marcin Iwinski has since said that winning over pirates with strategies including regional pricing is more effective than fighting them. “We offer our service as one piece of a puzzle of how the publishers can try to optimise their sales in order to recoup their development costs,” Denuvo Reinhard CEO explains. “Some trust in DRM solutions, ones that are user friendly.
it’s on Steam, UPlay or EA Origins. We don’t interfere with whatever DRM solutions they want to pick. Whatever their decision is when it comes to DRM, we can help companies enjoy a longer time period before their game gets cracked.” Going forwards, Denuvo is looking to take its anti-piracy knowledge outside of games. “We would like to become the first choice out in the industry when it comes to anti-tamper technology, or if publishers consider anti-tamper technology, we want to be the first choice for them,” Blaukovitsch says. “But we are also thinking of offering our services outside of the games industry. There’s quite valuable software out there in the business to business market, which also needs some form of protection or anti-tampering service. So we want to expand in that direction.”
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They also trust in our solution. There may be other solutions, where you go DRM free or do different price ranges in different territories. This is a marketing decision and strategy that the publishers may want to use. If they decide on some DRM technology or techniques, we can help them.” Marketing and sales boss Thomas Goebl adds: “Service is everything. Good games sell well, that’s the bottom line. The only thing that publishers or developers have to keep in mind is that as soon as there is a pirated version of a game out there, they are competing with a free version of the same game. Even if the service is good, if it has nice community features and so on, those people who don’t want to pay for it simply won’t pay because there is free competition. “Especially for single player games, or if there’s a big single player portion to the game, it makes perfect sense to use an anti-tamper solution like ours to prevent any cracks during the launch window time frame.”
October 14th 2016
12/10/2016 14:17
INTERVIEW SCOTT HARTSMAN, TRION
New Worlds In August of this year, MMO specialist Trion Worlds made its debut in China with voxel-styled online title Trove. Alex Calvin speaks to CEO Scott Hartsman for tips about moving to this lucrative region Trion Worlds has been behind MMOs such as Rift, Defiance and Trove. How would you assess the state of the MMO market? It is in very good health. When you look at it as a whole, it is still expanding. The thing that people are comparing it to – erroneously – is the launch of World of Warcraft. It was 2004, there were about six MMOs out there. You look across the landscape these days and there are hundreds. Players are spread across so many more games. As long as the number of titles keeps growing, they’re going to keep spreading out. What we are also seeing is that the generation of people who grew up playing MMOs for four hours a night are now more interested in games they can play for ten minutes at a time. We’re seeing a shift. Online is still strong. A lot of classic MMOs have become more approachable online. Trion made its debut in China with Trove this year. How would you assess the Chinese games market? China is maturing very rapidly. We’re seeing a lot more different, distinct types of games. If you go back just a few years, you’d see a lot of similarly-styled classic fantasy types of releases. These days it’s different. Trove had a massive presence at ChinaJoy, as did Minecraft and Overwatch. While the Chinese market is generally player vs player focused, there is this growing audience that is more interested in co-op and more creativity. Chinese games are expanding their interests very strongly.
October 14th 2016
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Trove is Trion Worlds’ first foray into the Chinese games market
Why was moving to China such an important decision? The size of the population is part of it. It’s just a part of our mission in general. If you look at our games over time – titles like Rift and Defiance from our first generation of tech – they were very much products of the territories they launched in and on the platforms they launched on. With our next couple of generations, we started making games so they could be taken to more locales and platforms. That has been an intentional decision. The way we make games, especially with the way free-toplay economies work, means you always want to be in front of larger audiences because then you’re making more money to invest in your games.
A lot of people in China view piracy as a normal part of how business works, which is why free-to-play took off.
What tips would you offer companies looking to launch in China? Make sure that your business model is working for that market
Scott Hartsman, Trion Worlds
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and make sure it fits the culture. When I say culture, what I mean is talking to one of our producers over there. The concept of copyright, for instance, doesn’t culturally have the same meaning that it does over here. A lot of people view piracy as a normal part of how business works, which is why free-to-play took off in the way that it did – because those games can and will be freely copied as the paying happens later. That’s one of the reasons why you see in China in particular, free-toplay is super dominant. Things can be copied and everybody gets to still make money from their games. The other tip is that if you are not going to be able to be a native company in China, find and work with a great partner who knows the market and loves the games that you are making, who has great insights into the business model and what customers want. Make sure that your expectations and theirs are very similar from the outset.
www.mcvuk.com
12/10/2016 15:02
"Overcooked is the best chaotic, co-operative culinary game you've ever played" 4/5
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Sold Out - Sales & Marketing Ltd. 36 Whitefriars Street London EC4Y 8BQ +44 (0)203 405 4585 www.soldout.uk.com Sales@SoldOut.uk.com Overcooked Developed by Ghost Town Games Ltd. and published by Team17 Digital Ltd. © 2016. Team17 is a trademark or registered trademark of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.
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The games industry’s biggest secret: 75 per cent of gamers still prefer discs What is most striking from our survey, however, is the data on format preference. A massive 77.1 per cent opted for the physical alternative. With digital attracting just 22.9 per cent of respondents overall, it is clear that digital is far from winning the hearts of Britain’s gamers. When respondents are classified by social class, it is C2s (skilled manual workers), the biggest buyers of games overall, who skew the most (84.2 per cent) in favour of physical. When quizzed on the reasons why they prefer to buy hard copies, the Top Five answers are tangibility on 23 per cent, permanence and security on 16.5 per cent, convenience 12.9 per cent, habit 11.6 per cent and the ability to trade titles for other games on 7.7 per cent. It is clear that hard discs have attractive traits which digital struggles to replicate. So what do we make of all this? Digital skews towards wealthier male gamers, the group most likely to be among the keenest buyers.
ERA’s KIM BAYLEY discusses the latest results from the retail association’s unique consumer tracking study
C
onventional wisdom would have it that physical formats in the entertainment business are utterly doomed. Certainly the games business has been the leader in the revolution. Our annual ERA Yearbook first reported that digital had eclipsed physical as far back as 2013. And yet, physical formats refuse to die. Latest evidence comes in the form of the twelfth wave of ERA’s consumer tracking survey, which has taken place every quarter for the past three years, with between 1,200 and 1,800 respondents in every wave. The fact is that the purchase of physical console games remains remarkably resilient. Overall, some 41.7 per cent of the 1,216 respondents to Wave 12 said they buy physical or digital games, rising to 66.7 per cent among the under 25s. Interestingly, respondents revealed that most are only occasional buyers. Even the most committed gamers rarely buy more than once a month (just 4.5 per cent). A third buy less than once a year and another third buy only once or twice a year. With two thirds of buyers investing in less than two games a year, it could just be that if publishers were to spread releases out a little bit more throughout the year, the chances of tempting consumers into the market might well increase.
October 14th 2016
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By far the greatest number of potential gamers are physical buyers who are price conscious and buy only occasionally. Kim Bayley, ERA
One possible conclusion is that games publishers have become more and more dependent on the most committed, digital savvy and wealthiest gamers. One final question, which may support this analysis concerns when buyers are most likely to buy. Compared with pre-ordering (10.5 per cent) or upon release (20.7 per cent), a massive 68.8 per cent responded that they wait until “after the price has dropped”. By far the greatest number of potential gamers are physical buyers who are price conscious and buy only occasionally. Our research suggests they offer untapped potential. Digital formats provide huge opportunity for the development of the market, but it may well be that a focus on digital to the exclusion of its mass market physical equivalent could be leaving huge amounts of money on the table. Wouldn’t it be nice if we could begin to tap into that mass market again?
“Do you prefer to buy video games as a hard copy, or digitally?” (direct to your console / PC) 100 90
22.9%
25.7%
77.1%
74.3%
Total Panel
Males
19.1%
80 70 60 50 40
80.9%
30 20 10 00
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24
Females Digital
www.mcvuk.com
12/10/2016 14:17
VARIABLE STATE INTERVIEW
INDIE INTERVIEW The State of Virginia After being laid off from AI start-up DeepMind, Jonathan Burroughs and Terry Kenny decided to go indie. Their first project, the strange narrative-driven Virginia, has just launched. Alex Calvin reports
O
ne of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia. The title was made by Variable State, the indie studio set up by Jonathan Burroughs and Terry Kenny who met while working at DeepMind – the machine-learning AI start-up purchased by Google in 2014. Prior to the company’s acquisition, DeepMind dramatically downsized the core team, with Burroughs and Kenny – who were making games at the firm – losing their jobs. Rather than being upset about this series of events, the duo decided to set up their own company and started prototyping games. “Virginia came about quite organically,” Burroughs says. “My friendship with Terry formed out of what was going on in the indie games scene. We were particularly struck by the fact that small teams were making games that were very personal and story-driven. We wanted to do something similar. We embarked on something in our spare time, which is what transitioned into the first ideas when we became Variable State. They were all hopelessly ambitious and radically different to Virginia. Then we played Brendon Chung’s Thirty Flights of Loving, and were struck by the design of that game and how it used cinematic editing like you’d see in a film but in the context of real time gameplay. It felt like that added so much to storytelling in games. That was one half of it. The other half was we love certain sci-fi shows from the ‘90s. We married the two. It has the themes and atmosphere of The X Files and Twin Peaks with Brendon Chung’s story-telling devices.” JUMP! Arguably Virginia’s most striking design choice is the aforementioned use of jump cuts. This, combined with a lack of spoken dialogue, was a constraint that put a lot of pressure on the team, especially from an animation perspective. “[Jump cuts] are a central component of film and television. You can use them
www.mcvuk.com
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The reception to Variable State’s Virginia was ‘far more positive than expected’, co-founder Jonathan Burroughs says
Virginia mixes the themes and atmosphere of The X Files and Twin Peaks with Brendon Chung’s story-telling devices. Jonathan Burroughs, Variable State
to contrast scenes for dramatic effect,” Burroughs explains. “Games, outside of cutscenes, don’t really use that with the exception of Thirty Flights of Loving. It gives you this whole extra vocabulary for storytelling. We also wanted to do something that used Terry’s background as a 3D artist animator. We knew if we were going to do a game with a small team, that we would be exploring jump cuts and cinematic in our editing. It would also be very content heavy, which would involve a lot of scenes, 3D art and character animation. We were a bit scared of pursuing dialogue and it worked out to be a very useful creative constraint as well – writing a narrative that wouldn’t have any spoken dialogue. All the story telling would be
25
in the editing and in the physical performance of the characters.” So far, Virginia has been received well critically with Metacritic scores ranging from 76 to 82. But Variable State was uncertain about how well the game would be received. “We probably thought it would do catastrophically,” Burroughs laughs. “We’re quite a pessimistic bunch. We were just aware that Virginia was an unusual game and would potentially only be of interest to a niche audience. So we had all those anxieties that have been confounded in quite a nice way. It’s done well in terms of formal critical reception. It’s been far more positive than I expected. I anticipated there might be some hostility because it’s light on game mechanics. It’s not about player choice – rather its about experiencing a new kind of story. People have been kind and appear to have taken away a lot from Virginia that we didn’t necessarily anticipate. In terms of its performance, because it’s published through 505 Games, I don’t yet have access to the sales figures. But the team there seems to be very happy with it, critically at least. “Fingers crossed it permits us to do more games in the future.”
October 14th 2016
12/10/2016 14:18
MARKETPLACE
SHELF LIFE
George Stirling from XPG Canterbury highlights the challenges every indie games retailer face and explains why it led him to just stop selling video games to focus on board games – which also appeal to video gamers How has business been lately? Very good. The students are back, so we have an influx of a few thousands young people and we’re doing very well. You decided to stop selling video games – could you tell me a bit more about this decision? We were just doing very well out of ‘analog gaming’ and we didn’t really have competition. But we were not competitive enough on video games to really make much
PRE-ORDER CHARTS
and so on, just wasn’t really costeffective for us as a retailer.
money out of it so we just moved away from it at the beginning of the summer and focused on tabletop gaming. Basically, with CeX and GAME in town, and online download being such a Steam thing... A lot of our market was just second-hand games and because we weren’t specialised particularly in it, we got slowly outmatched by CeX, because obviously they’re a big company. The kind of hassle of taking in second-hand games, having cash on side for it, valuing the games,
So what have been selling well recently? Magic the Gathering is what we mainly sell because we run events and do tournaments weekly. Obviously board games are kind of constant sellers for us as well. Do you sell a lot of video gamesbased board games? We sell a few, the XCOM one is a
There’s a big crossover between board and video gamers, who like the depth a board game can bring. George Stirling, XPG Canterbury
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12/10/2016 14:18
MARKETPLACE
XPG Canterbury 13A Borough, Canterbury CT1 2DR
very famous one that came out recently. The crossover tends to be alright – but it depends on how good the designer is. Sometimes they just want to literally take the theme of the video game and just paste it over a very generic board game. Every now and then there’s a very successful one that works very well, but there are games such as The Witcher where actually playing the board game itself is quite dry unless you’re really into the theme of The Witcher. I think the mechanics of the game
Phone: 01227 634041 Website: www.xpg.co.uk Email: canterbury@xpg.co.uk
tend to be put aside to just look at the aesthetics of it, unfortunately. Do you think board games and video games appeal to the same audience? I think there is a big crossover, but we do have a lot of ‘purists’ on either side. Obviously, we also have this middle ground of people, who tend to be PC gamers who like RTS games, who like the kind of depth that a board game can bring in a shorter span of time.
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WANT TO FEATURE YOUR OUTLET IN MCV? Contact mdealessandri@nbmedia.com or call 01992 515 303
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01279 822 800
Exertis
Dead Synchronicity
PS4
Point-and-click
PQube
01462 677 844
Open
LEGO Harry Potter Collection
PS4
Action adventure
Warner Bros
01216 253 388
CentreSoft
Rhythm Paradise Megamix
3DS
Rhythm
Nintendo
01753 483 700
Open
Superdimension Neptune VS Sega Hard Girls
Vita
RPG
Idea Factory
020 8664 3456
Creative Distribution
PS4/XO/PC
Simulation
Focus Home
01256 385 200
Koch Media
PS4/XO/PC
Fighting
Bandai Namco
0121 506 9585
Advantage
October 21st
October 25th Farming Simulator 17 October 28th Dragon Ball Xenoverse 2 Just Dance 2017
PS4/XO/Wii U/PS3/360/Wii Dance
Ubisoft
01279 822 822
Exertis
Nobunaga’s Ambition: Sphere of Influence - Ascension
PS4
Strategy
Koei Tecmo
01462 476130
Open
Root Letter
PS4/Vita
Visual novel
PQube
01462 677 844
Open
The Elder Scrolls V: Skyrim - Special Edition
PS4/XO/PC
RPG
Bethesda
0121 506 9585
Advantage
Titanfall 2
PS4/XO/PC
FPS
EA
01216 253 388
CentreSoft
World of Final Fantasy
PS4/Vita
RPG
Square Enix
01256 385 200
Koch Media
Yomawari: Night Alone & htoL#NiQ: The Firefly Diary
Vita
Survival horror
NIS America
020 8664 3485
Open
PS4/PS3
Fighting
PQube
01462 677 844
Open
November 4th BlazBlue: CentralFiction
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MIMOCO
MIMOCO Mimoco has a wide range of mobile chargers and USB fl ash drives inspired by pop-culture characters. MCV speaks to CEO Evan Blaustein about the company’s offering and why it appeals to gamers
SINCE its creation in 2005, Mimoco has specialised in mobile chargers and USB flash drives that feature iconic characters from pop-culture franchises. “Our mission is to keep fans connected to their digital lifestyle by fusing loved characters with functional tech accessories,” CEO Evan Blaustein says. “We have teamed up with IT World Services for the distribution in the UK and Europe because they have in the last 20 years established a good
Mobile AR gaming is a big trend driving nonstop power usage for smartphone gamers. Evan Blaustein, Mimoco
reputation and long experience in the gaming field so it was natural for us to join forces.” The reason why retailers and gamers should be keen on Mimoco’s range is the increasing popularity of mobile gaming, Blaustein adds. “Mobile AR gaming, like Pokémon Go and Ingress, companion apps for console games, and general increased smartphone usage and reliance are the biggest trends driving non-stop power usage for smartphone gamers,” Blaustein
STAR WARS MIMOBOT USB FLASH DRIVES From a galaxy far, far away come Star Wars-themed MimoBots USB Flash Drives. Each MimoBot includes wallpapers, screensavers, avatars, sound software and desktop icons. There are over 16 different Star Wars characters to choose from. with 8, 16, 32 and 64GB capacities. SRP: £14.99-£49.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
EINSTEIN MIMOBOT USB FLASH DRIVE
R2-D2 AND BB8 MIMOPOWERTUBE2
REY MIMOPOWERTUBE2
This one comes preloaded with MimoDesk personalisation suite of Einstein-themed wallpapers, icons and avatars.
With BB-8, we’ve found ourselves wishing we could have a rolling droid, but let’s not forget about R2D2, as both will save your smartphone from a low battery.
Rey is ready to lead the charge and keep your smartphone and other 5V USB powered devices from turning off.
SRP: £14.99-£49.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
SRP: £19.99 each Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
SRP: £19.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
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g
MIMOCO
Sponsored by
gaming merchandise uk
explains. “Portable on-the-go power is an ever-present concern whether gaming or not, so having high quality solutions that are also fashionable, fun, and on-trend resonates with millennial customers.” He continues: “Mobile accessories is an exciting category because it is fast-paced and there’s always something new. But the market has many players offering similar products at lower and lower prices. Finding a point of differentiation that grows product
margins for our partners is our primary objective when navigating the marketplace.” Mimoco’s point of differentiation actually lies in the popular series it’s using for its products, including characters from Star Wars, Marvel and Sailor Moon. But if Darth Vader, R2-D2 or BB-8 are current bestsellers, Mimoco won’t stop there. “We will be following up our success in mobile accessories with more gaming properties,” Blaustein promises.
MARVEL UNIVERSE RANGE Coming soon in 2017 will be Earth’s mightiest heroes of Marvel Comics fame. Kicking off the range will be Mimoco’s best selling 2600mAh power bank batteries, with other product lines to follow.
SRP: TBC Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
DARTH VADER MIMOPOWERBOT
STORMTROOPER AND BOBA FETT MIMOPOWERTUBE2
DARTH VADER MIMOPOWERTUBE2
This portable rechargeable backup battery includes a USB charging cable and a carrying pouch to stash it all in one place.
MimoPowerTube2 features include a power button, four level LED light charge indicator, 1A output and a high-quality finish.
No more Jedi mind tricks needed to figure out how much charge you have left, thanks to this Darth Vader charger.
SRP: £34.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
SRP: £19.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
SRP: £19.99 Manufacturer: Mimoco Distributor: IT World Services Contact: 017538 21122
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MARKETING, PR & CREATIVE AGENCIES
LEGAL
AUDIO IN
GERARD FOX LAW
Tel: 0044 7985678437 www.audioin.co.uk ........................................................................................................
BIG TOP PR
Tel: 07784 778197 www.bigtop-pr.co.uk ........................................................................................................
DEAD GOOD MEDIA
Tel: +44 (0)7780 600 728 www.deadgoodmedia.com ........................................................................................................
STUDIO DIVA
Tel: 0117 214 0404 www.studiodiva.co.uk ........................................................................................................
FLUID
Tel: +44 (0)121 212 0121 www.fl uidesign.co.uk ........................................................................................................
KENNEDY MONK
Tel: 0207 636 9142 www.kennedymonk.com ........................................................................................................
charne@sprintmail.com www.gerardfoxlaw.com ........................................................................................................
TRADE BODY UKIE
Tel: +44 (0) 207 534 0580 www.ukie.org.uk ........................................................................................................
PUBLISHING
Tel: +44 (0) 114 278 7100 www.uberagency.com/ ........................................................................................................
QA & LOCALISATION, PAYMENT & SOLUTION EXEQUO
Tel: +1 425 279 7855 sbonfi ls@exequo.com ........................................................................................................
LA MARQUE ROSE
Tel: +33 1 43 14 88 00 info@lamarquerose.com ........................................................................................................
UNIVERSALLY SPEAKING
Tel: +44 (0) 1480210621 www.usspeaking.com ........................................................................................................
CREATIVE DISTRIBUTION
Tel: +44 (0) 208 664 3456 www.creativedistribution.co.uk/ ........................................................................................................
DC GAMES GROUP
Tel: +971-50-9287220 www.Doostan-Co.com ........................................................................................................
INCOMM
Tel: 01489 588 200 www.incomm.com ........................................................................................................
OK MEDIA LTD
FUNBOX MEDIA LTD info@funboxmedia.co.uk www.funboxmedia.co.uk ........................................................................................................
DEVELOPMENT SERVICES & RECRUITMENT AUDIOMOTION
UBER
RETAIL & DISTRIBUTION & MANUFACTURING
Tel: + 44 (0) 8701 600 504 www.audiomotion.com ........................................................................................................
Tel: 0207 688 6789 www.oklogistics.de ........................................................................................................
PLAY DISTRIBUTION info@playdistribution.com www.playdistribution.com ........................................................................................................
WHOLESGAME info@wholesgame.com www.wholesgame.com ........................................................................................................
OPM RECRUITMENT
PERIPHERALS, ACCESSORIES & MERCHANDISE
RAGTAG DEVELOPMENTS LTD
GAMING MERCHANDISE UK LTD
Tel: +44 (0)1295 817617 www.ragtagdev.com ........................................................................................................
hello@gamingmerchandiseuk.com www.gamingmerchandiseuk.com ........................................................................................................
REMOTE CONTROL PRODUCTS
LIME DISTRIBUTION
Tel: +44 [0] 1206 214421 http://opmjobs.com/ ........................................................................................................
Tel: +49 (0) 89 / 210 205 70 http://www.r-control.de/ ........................................................................................................
SOUNDING SWEET LTD.
Tel: +44 (0) 1789 297453 www.soundingsweet.com ........................................................................................................
Tel: 01622 845 161 www.limedistribution.co.uk ........................................................................................................
PERFORMANCE DESIGNED PRODUCTS LTD
Tel: 01628 509 047 www.pdp.com ........................................................................................................
TO LIST YOUR COMPANY HERE AND ONLINE EVERY WEEK PLEASE CONTACT CNANGLE@NBMEDIA.COM OR CALL 020 7354 6000 MCV Directory 2016 DPS.indd 1
14/03/2016 09:56
THE ESSENTIAL GUIDE TO INTERACTIVE ENTERTAINMENT AGENCIES AND SERVICE COMPANIES
COMPANY PROFILE / UKIE
KEY CONTACTS:
ADDRESS: 21-27 Lamb’s Conduit Street London WC1N 3NL
Sam Collins
sam@ukie.org.uk
THE Association for UK Interactive Entertainment is the only trade body for games and wider interactive entertainment industry in the UK. We’re here to support, grow and promote games businesses of all sizes. Being a member of Ukie means: Joining the Ukie games community, connecting you to people that matter at year-round networking opportunities Access to extensive discounts on products, services and events Being a part of Ukie’s collective industry voice, and helping us influence key decision makers, from local authorities to government ministers, on your behalf Exclusive access to data and market insight, as well as quick guides to all areas of games businesses Discounted prices for our exclusive training programme, tailored specifically to games businesses The opportunity to exhibit on the UK stand at multiple international games expos Free use of our central London meeting space We currently have over 280 members across developers, publishers and service companies. To discuss membership options, please contact sam@ukie.org.uk.
INDIE THICK OF IT
THE BUSINESS OF VIDEO GAMES
GAMES THE BUSINESS OF VIDEO ISSUE 859 FRIDAY DECEMBER
4TH 2015
ISSUE 860 FRIDAY DECEMBER 11TH
N SHAHID PLAYSTATION’S DEV CHAMPIO
Join the community
FIND OUT MORE ABOUT THIS COMPANY AND MANY MORE ONLINE NOW AT:
THE A TEAM
DEBBIEP16 BESTWICK TAKES US THROUGH 25 YEARS OF TEAM17 AHMAD ON 10 YEARS AT SONY 2015
P18
UK RETAIL SPEAKS OUT 55%
70%
believe PS4 will rule next year (above top),
Twist think virtual reality is doomedUKIE’s SuperData’s van Dreunen
(above middle) and Reflection’s Leksell (above)
ack are bdig Charts ital time, they’re And this UKIE signs partnerships for by Christopher Dring
19%
ches charts section console data Q MCV re-laun mobile and digital demand more titles in 2016
will digital data, these measures able to GfK Chart-Track’s physical bring us closer to being to MCV. our industry, listings will also return judge the successes of and clear MCV dropped its weekly and continue to grow using as part of market.” monthly charts sections information about our games which our Digital Counts initiative, SuperData CEO Joost van y full a “Getting campaigned for more transparenc Dreunen added: are selling includes around how well games picture of the market, that such as MMOs via download platforms categories like free-to-play iOS and be key to Steam, Xbox Live, PSN, and digital console, will and Google Play. the UK industry’s domestic highest it’s “Access to data is of the ternational success. Certainly,
MCV Directory 2016 DPS.indd 2 industry AT last! The UK games charts. has some digital download UKIE has signed agreements of mobile with leading providers and MCV will and digital sales data, be printing the results. will offer ection Refl rm fi Analytics which will UK mobile sales charts, ngside
41%
picked Uncharted 4 as their most anticipated game of 2016
Teaming digital gamers in the UK. to extend up with UKIE allows us and fulfil the depth of our coverage a clear the ambition of providing market.” picture of the digital games sector, mobile the of On the state Leksell said: Reflection boss Gustav in a “The market is quite immature type of data way. The fact that this attests to is not readily available back to goes only sector This that. it mature, 2007, but we are seeing p is developers
60%
hail Fallout 4 as 2015’s Game of the Year
14/03/2016 09:56
DIRECTORY
WHO?
INSIDER’S GUIDE SCANAVO
Specialism: Packaging and distribution Location: Roskildevej 328, 2630 Taastrup, Denmark
Contact: W: www.scanavo.com E: sales@scanavo.com P: +45 43 55 27 00
Scanavo’s global sales and marketing director Jeanette Sølling discusses what’s ahead for the Steelbook brand Tell us about your company. Scanavo is a worldwide company founded in 1991. We are proud to be a world leader in premium packaging solutions, creative services, product management and distribution. Since the beginning, we have offered our experience in premium packaging creations with famous brands such as SteelBook as well as premium patented plastic cases. We create solutions for the global home entertainment industry, including games, video and music. Innovation and service are two of our core values. Our vision is to
are proud to be part of the FIFA 17 release.
continue to grow our partnerships in the media, leisure and gift industries. We are excited at the prospect of entering into new markets where we can create value-added solutions that will delight consumers and increase sales.
What are the biggest trends affecting you right now? We will see new packaging for new formats and this also goes for digital.
What are you currently working on? We are working on all the new game releases that will hit the shelves this autumn, and on Christmas sales. There will be a SteelBook edition for all these triple-A titles. Amongst others, we
What are you looking forward to in games? We are working on new upgraded game editions where quality merchandise, special art and new features will be an integrated part of the offering.
DISC REPAIR
TOTAL DISC REPAIR
Tel: +44 (0) 1202 489500
October 14th 2016
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Web: www.totaldiscrepair.co.uk
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DIRECTORY
ENQUIRIES CONOR TALLON Tel: 02073 546000 ctallon@nbmedia.com
FINK
CREATIVE
DISTRIBUTION
CLICK ENTERTAINMENT
Artworking Mastertronic Brand Identity Ukie Localisation Rising StarIdentity Games Artworking Mastertronic Brand Advertising BBFC Website Design Deep Artworking Mastertronic Brand Ukie Localisation Rising StarIdentity Games Silver Exhibition Illustration Ukie Localisation Rising Design Star Games Advertising BBFC Bethesda Website Deep Appynation Digital Media Design IntentMedia Advertising BBFC Bethesda Website Deep Silver Exhibition Illustration Charity GamesAid Banners Takeovers Silver Exhibition Bethesda Appynation Digital Media &Illustration IntentMedia Just Flight Konami Packaging Design Appynation Digital Media IntentMedia Charity GamesAid Banners & Takeovers Charity GamesAid Takeovers Konami PackagingBanners Design&Just Flight Konami Packaging Design Just Flight Email: info@finkcreative.com CREATIVE DISTRIBUTION
Tel: +44 (0) 208 6643456 ENARXIS DYNAMIC MEDIA
Web: www.finkcreative.com
Tel: +44 (0)203 137 3781
email: sales@click-entertainment.com
DISTRIBUTION CURVEBALL LEISURE Click_small_Ad_Mar_2016.indd 1
Web: www.creativedistribution.co.uk
Tel: +44 (0) 1792 652521
DISTRIBUTION
SONY DADC
DISTRIBUTION 31/03/2016
11:31
Web: www.curveball-leisure.com DISTRIBUTION
Empowering your creative business
Tel: +44 207 361 8000 games@sonydadc.com
www.sonydadc.com
Tel: +302 1090 11900
Web: www.enarxis.eu
Tel: +44 (0) 207 462 6200
Web: www.sonydadc.com
MCV_100x75mm_1015V01.indd 1
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12/10/2016 14:19
DIRECTORY
L3I
GAMING ACCESSORIES
Tel: 01923 881000
Web: www.logic3.com
LIME DISTRIBUTION
GAMING ACCESSORIES
Tel: 01622 845 161
Web: www.limedistribution.co.uk
ADVERTISE WITH US
WANT TO ADVERTISE IN OUR DIRECTORY?
CALL CONOR TALLON ON 020 7354 6000 OR EMAIL HIM AT CTALLON@NBMEDIA.COM
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INTERNATIONAL DISTRIBUTION Sponsored by
GLOBAL DISTRIBUTORS IF YOU ARE LOOKING FOR NEW PARTNERS OVERSEAS, THEN LOOK NO FURTHER
BELGIUM
CLD DISTRIBUTION Rue du Grand Champs 14 , B 5380 Fernelmont Belgium Tel: +32 81 83 02 02 Fax: +32 81 83 02 09 Email: infos@cld.be Web: www.cld.be home of www.dragonwar.eu & www.mawashi.eu
BRAZIL Sony Music Entertainment Brasil # 1 Physical Distributor in Brazil Rua Lauro Muller n°. 116 – 40°. Andar Salas 4001 a 4003 Botafogo Rio de Janeiro RJ CEP. 22.290-160 Tel. +55 21 2128-0771 Fax: +55 21 2128-0747 Email : rodrigo.altieri@sonymusic.com Website: www.sonymusic.com.br | www.day1e.com.br
IRAN
UAE ALESAYI UNITED COMPANY Video Games Distributor in the Middle East, P.O BOX 16999 Jebel Ali Free Zone Dubai U.A.E. Tel: 00971 4 883 5960 Fax: 00971 4 883 5175 Email: marketing@alesayi.ae U.A.E. Website: www.alesayi.ae Group Website: www.alesayi.com
DC GAMES GROUP No.9, Hemmatian St., Takestan St., Sattarkhan Tehran, Iran Tel: +98-912-1014090 +98-21-44228670 Email: Bahizad@Doostan-Co.com Web: www.Doostan-Co.com
SWEDEN
WORLDWIDE CLICK ENTERTAINMENT LIMITED Email: info@click-entertainment.com Web: www.click-entertainment.com Phone: +44 (0)203 137 3781
GAME OUTLET EUROPE AB PO Box 5083, S-650 05 Karlstad, Sweden Sales dept: ali.manzuri@gameoutlet.se Sales dept: andreas.lindberg@gameoutlet.se Purchase dept: hamed.manzuri@gameoutlet.se Purchase dept: david.nilsson@gameoutlet.se Web: www.gameoutlet.se
MCV WORLDWIDE Editorial: + 61 (0)424 967 263 Leigh.Harris@mcvpacific.com
Advertising: + 61 (0)417 084821 Joel.Vandaal@mcvpacific.com
WWW.MCVPACIFIC.COM
MORE DISTRIBUTORS AUSTRALIA AFA Interactive, Bluemouth Interactive, Five Star Games, Mindscape, Namco Bandai Partners, Turn Left Distribution BENELUX CLD Distribution, Koch Media, Gameworld Distribution B.V. CANADA E One, Importel, Just4Games, Solutions 2 Go, Vidéoglobe CYPRUS Access, Gibareio, Zilos, Nortec Multimedia CZECH REPUBLIC Cenega, Conquest, Comgad, Playman, ABC Data DENMARK Bergsala, Elpa, Impulse, Koch Media, Nordisk Film Interactive, Nordic Game Supply, PAN Vision FRANCE Big Ben, Innelec, Koch Media, SDO, Sodifa GREECE Zegatron, CD Media, Namco Bandai Partners, IGE, Nortec, Enarxis, Beacon HUNGARY CNG.hu/Cenega Hungary, CTC Trading, Magnew, PlayON, Stadlbauer ICELAND Sena, Myndform, Samfilm, Ormsson INDONESIA Maxsoft, Uptron, Technosolution IRELAND MSE Group, Baumex JAPAN Ajioka, Happinet, Jesnet NORWAY Bergsala, Game Outlet, Koch Media, Nordic Game Supply, Nordisk Film, Pan Vision POLAND CD Projekt, Cenega, Galapagos, LEM PORTUGAL Ecoplay, Infocapital, Koch Media, Namco Bandai ROMANIA Best Distribution SERBIA ComTrade, Computerland/Iris Mega, Extreme CC SPAIN Digital Bros, Koch Media, Namco Bandai Partners, Nobilis SWEDEN Bergsala, Koch Media, Namco Bandai, Nordic Game Supply, PAN Vision, Wendros, Ztorm (digital) UAE Red Entertainment Distribution, Pluto Games (LS2 Pluto), Viva Entertainment, Gameplay Entertainment, Geekay Distribution
TO ADVERTISE IN THIS SECTION PLEASE CONTACT CTALLON@NBMEDIA.COM www.mcvuk.com
35 MCV896 International Distributor Guide_V1.indd 1
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October 14th 2016
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FACTFILE MOROCOO Sponsored by
INTERNATIONAL FACTFILE: MOROCCO Population: 34,817,000 Capital City: Rabat Currency: Moroccan Dirham (MAD) GDP (Per Capita): $3,243.1 KEY RETAILERS Jeux Video Maroc, Gamezone, Boutika, PlayStore, FNAC, Carrefour, Virgin Megastore, Jumia
TOP DEVELOPERS Rym Games, The Wall Games, Ezelia, Palm Grove Software PUBLISHER IN THE REGION Microsoft
TOP DISTRIBUTORS Innelec Multimedia, Intersales Trading Company
2016 has been a difficult year for the Moroccan games industry as Ubisoft shut its Casablanca studio in June. For the past 18 years, the studio has been a springboard for the Moroccan dev industry, with a lot of the country’s most renowned developers having worked at Ubisoft Casablanca at some point. The studio, one of the oldest development outlets in North Africa, has worked on some of Ubisoft’s biggest franchises, including the Tom Clancy’s Rainbow Six, Rayman, Rabbids and Prince of Persia series. The challenge of the handheld market (which was the main focus of the studio) as well as alleged ‘internal quarrels’ between Casablanca and Ubisoft’s studio in Montreal were amongst the reasons why the studio was shut down, a spokesperson told French newspaper Le Monde. But the country still has a buoyant indie dev scene, with studios such as Rym Games, Ezelia, Palm Grove Software and The Wall Games – all created by former Ubisoft employees. “[The closure] is good news because
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Developers need to start putting Morocco on the map themselves. Arif Hussain, The Wall Games
this will push the developer community to move and start putting Morocco on the map themselves,” The Wall Games’ founder and Moroccan Game Developers CEO Arif Hussain told Wamda - a publication that works at promoting entrepreneurship throughout the MENA region. But Morocco still has some challenges to face, as online gaming has allegedly been banned in the country in May. Although internet providers have denied any responsability, this follows the blocking of VoIP by the Moroccan authorities earlier this year. According to Newzoo, Morocco currently is the 57th biggest market worldwide, with global games revenues reaching $74m (£58m).
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MOROCCO FACTFILE
MEANWHILE IN... JAPAN Persona 5 has become Atlus’ best selling title in Japan, just a few weeks after its release in the country DEVELOPER Atlus has a new best-seller in Japan, following Persona 5’s impressive sales figures in the country. The title launched on September 15th in Japan and had already sold over 437,292 units as of October 2nd, making it the best selling game in Atlus’ history, according to Media Create’s sales numbers translated by website Persona Central. Atlus announced earlier in September that it had shipped over 550,000 copies of the game to retailers in the country. Persona 5 sold more than 337,767 units during its first week alone, which also makes it the
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fastest selling game in the Persona franchise, Persona Central reports. These figures don’t include digital sales, though, so the actual total sales are likely to be higher.
Atlus’ previous sales record in Japan was held by Persona 4 (including it’s remastered Vita version, Persona 4 Golden) which sold over 626,217 copies.
October 14th 2016
12/10/2016 14:20
OFF THE RECORD
OFF THE RECORD This week, we help the UK games press remember the Games Media Awards 2016 STOP THE PRESSES JUDGING by Twitter at the time of writing, the UK games press had a good time at 2016’s Games Media Awards. We say this because they are complaining about their hangovers and generally waiting for the sweet release of death. But it was a good night! That chuffster Miller did a great job of hosting. And you all looked great, dressed up in your finery. So here are some pictures to help jog your hazy and hungover memories.
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OFF THE RECORD
Green Man Gaming Asks...
The HTC Vive apparently has double the market share of the Oculus Rift, but will VR take off in the long-term? #GMGasks
Each week Green Man Gaming asks the Twitter community what they think about the biggest gaming topics trending today.
See what happens with PSVR. That’s going to be the winner I reckon hands down.
It’ll be little more than a flash in the pan like Kinect or PlayStation Move. People will lose interest unless the games are brilliant.
@Ricker666
@BarBigShoulders
It will if the price can come down as it’s still quite high to get into VR, and more games need to support it.
I can see it taking off for places like amusement parks or museums. It won’t take off for home use though.
@PuNkPoEtS
@PalZer0
I’d love to get in on it, it’s just so expensive...
Sure, if they can bring those prices down.
@HudsonGamingUK
@DavidGX
Tag your reply with #GMGasks to have your say!
CONTACTS Christopher Dring
James Marinos
Conor Tallon
Editor cdring@nbmedia.com
Production Executive jmarinos@nbmedia.com
Senior Account Manager ctallon@nbmedia.com
Ben Parfitt
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Associate Editor bparfitt@nbmedia.com
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Senior Account Manager lmcDiarmid@nbmedia.com
Alex Calvin
Mark Burton
Sarah Goldhawk
Managing Director mburton@nbmedia.com
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Marie Dealessandri
Andrew Wooden
Charlotte Nangle
Staff Writer mdealessandri@nbmedia.com
Content Director awooden@nbmedia.com
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Senior Staff Writer acalvin@nbmedia.com
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© Newbay 2016 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means electronic or mechanical, including photocopying, recording or any information storage or retrieval system without the express prior written consent of the publisher. The contents of MCV are subject to reproduction in information storage and retrieval systems.
MCV is a member of the Periodical Publishers Association. For the 12 months ending December 2009, MCV had an average weekly net circulation of 8,045. MCV’s circulation is 100 per cent named and zero per cent duplicated.
Newbay specialises in tradededicated print and digital publishing for entertainment and leisure markets. As well as MCV, Newbay publishes Develop, PCR, ToyNews, Music Week, MI Pro, Audio Pro International and BikeBiz. It also has two onlineonly brands: Mobile Entertainment, dedicated to the growing mass market smartphone sector, and Licensing.biz, for everyone in the global licensing industry. It also runs a number of events including the MCV Industry Excellence Awards, the London Games Conference and the Games Media Awards.
Stuart Moody Head of Operations smoody@nbmedia.com
ISSN: 1469-4832 Copyright 2016
MCV has an exclusive media partnership with Famitsu – Japan’s leading video games analyst and news source
THE RETAIL ADVISORY BOARD Charlotte Knight GAME
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Alison Mair Tesco
Sarah Jasper The Hut
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Don McCabe CHIPS
Gurdeep Hunjan Simon Urquhart Sainsbury’s Microsoft
Phil Moore Grainger Games
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October 14th 2016
12/10/2016 15:13
Follow us on Twitter @FutureGamesSMT #FutureGamesSMT
INNOVATION, TRANSFORMATION & REVOLUTION IN VIDEO GAMES 23rd - 24th November 2016 Millennium Mayfair, London
Speaker line-up revealed! 40+ expert speakers from across the games industry will be joining the event in November, they include: Jo Twist
Nicholas Lovell
Spike Laurie
Nick Button-Brown
Darren Newnham
Alexis Marz
CEO, Ukie
Founder, Gamesbrief
Managing Director UK & International Director, ESL
Head of Business Development, Fnatic
Head of Games, Improbable, BAFTA Games Committee Chair
Director, MMP Tax
Plus many more!
BOOK YOUR TICKETS TODAY
www.futuregamessummit.com If you are interested in sponsoring the Future Games Summit, please contact Conor Tallon on ctallon@nbmedia.com for more information on our bespoke packages! Event Partner
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Live Streaming Partner
Media Partners
12/10/2016 16:28