The Patch - Entertainment Journalism Portfolio

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Author’s Note

This magazine was written progressively over the course of six months between August and December

of

2015

for

the

Entertainment

Journalism class at St. Edward’s University in Austin, Texas. It has been a joy to work on all of these pieces, and I hope that all gamers can appreciate each piece for what it is.

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Table of Contents The Review

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Pg. 4

The Profile

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Pg. 11

The Personal Essay

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Pg. 17

The Playlist

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Pg. 25

The Scene

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Pg. 33

The Query Letter

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Pg. 37

The Feature

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Pg. 39

About the Author

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Pg. 45

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pg. 4


Gears of War: Ultimate Edition Review

“Sh*t Yeah!” Reviewed on Xbox One September 4, 2015 The release of the original Gears of War was a pivotal point in gaming history. For many, myself included, this seminal release from 2006 represented the coming of age for the newest generation of gaming, spearheaded by the Xbox 360. The original Gears of War showed many gamers just what could be accomplished with this new set of hardware. Fast forward to 2015, and here is the remaster, Gears of War: Ultimate Edition. Here is the same game that was released back in 2006, but better than ever. Gears of War: Ultimate Edition doesn’t retain the same shock and awe factor that its original had. What it does retain, however, is a campaign that represents the embodiment of the summer blockbuster, some of the finest third-person shooter mechanics in gaming, and an updated multiplayer that manages to walk the line between new and improved as well as faithful recreation. Whether you’re an old fan of the series looking to relive and replay this classic, or if you somehow missed out on the original, Gears of War: Ultimate Edition is the game for you.

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The campaign gets gamers right out the gate as soon as they load up. Given a very speedy overview of the series’ backstory, players are quickly thrown into the shoes of ex-prisoner, Marcus Fenix, recently pardoned and remade a soldier. The mission: to stop the menacing Locust Horde, a collection of subterranean reptile-like species who have been at war with humanity for 14 years – a war which, by the way, humanity has been losing… badly. From this point forward, Gears takes on the persona of the perfect, testosterone-radiating action adventure. Joining Marcus are his trustworthy squadmates and unmistakable bros, Dom, Baird, and Cole, all four of whom are well voice-acted and survive off a steady diet of steak and protein shakes. Together, these four heroes embark on a journey that takes them through varied and beautiful environments, ranging from city streets, to tunnels miles beneath the surface, as well as atop a speeding train. To make things better, the Ultimate Edition adds five new chapters that were previously PC exclusive, including a showdown with the monster behemoth known as the Brumak. From start to finish, Gears provides players with action and entertainment in a way only a summer blockbuster can. This story is only enhanced by the new graphical improvements that the Xbox One provides. While the campaign is certainly made better by a bump in resolution to 1080p at a steady 30fps, the upgraded textures and, more impressively, improved lighting remain standout additions to anyone who knows well the original Gears of War. And sure to please any player are the new cutscenes, wholly redone and reanimated for a more cinematic experience. On the whole, the new graphical enhancements are a testament to the new and powerful hardware on which the Gears series now resides.

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As for gameplay, the Ultimate Edition preserves the same fluid and then-innovative third-person shooter mechanics that have come to define nearly all other third-person action games. Popping in and out of cover to quickly shoot, dodge, and shift positions remains an easy and satisfying affair. Killing, too, is designed as an act which should be savored. Gears almost treats the act as an art form, one in which bodies are gibbed into pieces via explosions and shotguns, heads popped like melons by sniper rifles and the stomp of a boot, as well as chests torn asunder by rifle-mounted chainsaw-bayonets. Did I mention that Gears is violent? Yet, Gears of War: Ultimate Edition is not without its hitches. Indeed, some of the things that make the game so great are also the things that make it frustrating. Some of the great set piece moments during the campaign can be very challenging, especially on higher difficulties. These sections often force you fight through waves of locusts who soak up bullets like sponges and can kill you almost instantly, all without benefit of a nearby checkpoint. Some of these moments are made easier when the game is played alongside a co-op partner, but even co-op has a number of demanding sections. This becomes particularly evident whenever the two co-op players have to split up. Many of these split ups require careful coordination between the two parties. Even a single misstep by either of the two players has the potential to cause a reload to the last checkpoint. Another notable flaw is that of the A.I. For instance, you just cannot rely on the intelligence of your teammates. To a degree, you can issue commands to your team, but they usually either provide only token assistance or get downed blindly charging into battle. It is rare to see your team contribute meaningfully in battle. On the other hand, the A.I. of your enemies is something to be marveled at. At times, they act creatively to flank you while you’re in cover, forcing you to relocate. The real problem, though, is when they choose to make a suicidal blitz towards your cover. If you can quickly dispatch the charging assailant, you are safe. But if they manage to reach your cover and hop over, you are almost assuredly dead on higher difficulties, often causing you expose yourself to fire from the other locusts just to get away from the one who can one-shot you. Even their awareness is puzzling. For example, if a locust on a machine gun is firing at your squadmate while you’re in

pg. 7


cover, they may instantly turn their attention to you the moment you expose yourself from cover hoping to get in a sniper round.

None of these problems, however, plague the multiplayer, which is back in full force. Launching with all the original Gears of War’s maps, including DLC, the Ultimate Edition’s multiplayer marries the nuances of more recent Gears games with the traditional Gears of War 1 experience. Features such as marking enemy positions, an expanded list of controller settings, and new gamemodes such as Team Deathmatch and King of the Hill are all welcome additions to Gears 1 multiplayer. Gone are the glitches that could potentially ruin matches. And here to stay is the dedicated server matchmaking system that surpasses the previous client-hosted server browser of 2006. Given such features, the Ultimate Edition continues to foster a competitive community, a quality that has always been true to the Gears franchise. But, in keeping with the truest staple of Gears 1 multiplayer, the Ultimate Edition has a notable emphasis on close quarter shotgun battles. Missing are such features as stopping power as well as the ability to choose which weapon you would start with, features which began with Gears 2. Nay, the Ultimate Edition maintains close combat almost to a fault. So the ability of the Ultimate Edition to keep you continually returning to its multiplayer may hinge almost entirely upon this factor.

The Verdict pg. 8


Gears of War: Ultimate Edition manages to achieve what most remasters set out to do. It faithfully reconstructs a beloved classic, maintaining the core elements that made it fun to begin with, while also adding graphical and sometimes mechanical improvements when possible. The Ultimate Edition performs this feat with finesse. The game looks, feels, and runs better than the original ever did, but it’s still the quintessential Gears of War that released back in 2006. Despite the existing issues with portions of the campaign and perhaps even with the acquired taste that is multiplayer, Gears of War: Ultimate Edition is a must buy for any fan of the series and is a great starting place for anyone who is looking to become one.

9.0

Amazing Gears: Ultimate Edition is another model for successful remasters. It skillfully melds nuance and faithfulness to form a game that is just as fun today as it was in 2006. + Action-packed campaign + Looks and performs better than ever + Genre-defining mechanics + Faithful but improved multiplayer - Persisting moments of frustration with the campaign and A.I.

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pg. 11


Gaming for Good I arrive outside the office just before the

something year old man and doctoral

guest of honor does, but one thing becomes

graduate of the University of Texas at Austin

immediately apparent: I’m not the only

is a modern day wizard (although he opts to

person here to meet Dr. Jason Rosenblum.

wear thin-framed glasses and a polo shirt far

Indeed it’s that time of year again here at the

more often than a robe or hat).

St. Edward’s University campus, the time

Rosenblum is the kind of man who has done

when

disciplines

a lot in a short amount of time. In the time it

interview professors from their majors. But

has taken for his well-kept and otherwise

I’m not one of them. I’m the outsider. I’m a

raven-colored beard to show signs of

history major, and I’m not here to discuss

greyness, Rosenblum has helped design

my future at this university. No, I’m here to

several games and spent nearly two decades

talk to Rosenblum about one thing: video

passing on this knowledge as well as

games.

knowledge ranging from social justice issues

freshmen

from

all

By the time Rosenblum begins to stroll down the

Dr.

to computer science.

“It does not take me very

And Rosenblum’s path to

long to realize perhaps the computer and gaming hall to his office, there are three of us waiting for him. most important thing about wizardry began with some Knowing our purposes, he him.

of the most retro gaming

welcomes us in to sit at the round

table

while

The man is a kind he multifaceted wizard.”

of

systems: from early Atari consoles,

to

the

chooses to address us from

Commodore 64, as well as

his nearby desk. And once

the

Magnavox

Odyssey.

he does start addressing us, it does not take

He’s been keeping up with recent gaming

me very long to realize perhaps the most

though, as he enjoys such games as Mass

important thing about him.

Effect or Grand Theft Auto. His dedication

The man is a kind of multifaceted wizard. Yes, indeed, this

pg. 12

early to mid-forty-

to gaming has certainly not faded – a notion which is only reinforced by his recent experience

of

staying

up

till

1:30


configuring the network settings on his new

just one of those tech wizards who might

PlayStation 4.

just rile this beast, the beast of educational

But gaming has always held a specific

gaming.

significance in the eyes of Rosenblum. He

Right now, Rosenblum is part of the driving

could share it with his mom: “We used to

force behind the continuing emergence of

stay up and play Asteroids . . . When I got

educational gaming, bringing video games

into gaming, it was a social experience.”

to the center of the classroom in a

But gaming also provided Rosenblum with

meaningful

the means to connect with other people.

Rosenblum,

Beginning

entertainment.

with

his

first

attempts

at

and

didactic

gaming

is

way.

To

not

just

While mainstream gaming

programing on his Atari console, Jason

can provide us with the means to address

recalls a simple desire: “I wanted to make

certain philosophical questions; bolster our

stuff happen on screen.”

Obviously, his

problem-solving skills; and understand the

electronic spell-casting began at an early

importance and relationship between failure,

age.

perseverance, and the eventual “epic win,”

As such, Rosenblum learned two things from his early interaction with video games: one, that games could be used to reach out to others; and two, that he wanted

to

something

create out

video games also have the potential to take education into bold, new directions. Serious games, as they are called, can serve as the springboards to understanding larger, more pressing issues.

of

This gets to the

gaming. The next step

core of what drives

for

Rosenblum:

Jason

Rosenblum

seemed

not

too

fetched:

the

field

the

far-

yearning to create

of

games that produce

educational technology. This is how Jason Rosenblum has come to the precipice upon which he currently stands. Beneath him lies a slumbering beast, one whose true potential lies dormant. He is

meaningful impact on

players,

especially regarding real world problems. And games which are educational and provide meaningful impact have unique

pg. 13


benefits that other mediums of learning do

our ideas about how we relate to others in

not share, as Rosenblum explains: “[Serious

the

gaming] gets people engaged . . . around a

undeniable potential of games to incorporate

complex topic . . . it takes the abstract and

such questions thematically, not all, and

makes it concrete.

perhaps only a limited few seem to do so.

It takes this kind of

passive mode of listening, absorbing, and reading material into learning as an active exercise.

You become involved.

become immersed.”

You

Jason has personally

world.”

However,

despite

the

“I just don’t know what it would take for the industry to want to move more into that direction ... into more serious material.”

seen this form of learning work both in

Yet, Rosenblum does realize that some

tabletop games such as St. Edward’s Syria

games have been teaching players other

Simulation (which he co-designed) and in

important qualities or skillsets. One such

digital forms, such as with a game like

game series that has done this and done it

Peacemaker, both of which focus on serious

“for a ton of gold” has been the America’s

problems plaguing the Middle East.

Army series. According to him, the success

Given the success of such serious games in schools and universities, it should be expected that educational gaming will continue to catch on throughout the nation or even the globe. So, if the experience of serious games is successful in engaging

of this series has been in that it is both fun as a game but has also instructed players in skills such as teamwork, the most important of which is relying on other players: “That’s real life. It doesn’t get much more real than that.”

players in more important and real life

And the America’s Army series is not alone

issues, is mainstream gaming bound to

in having any sort of real life value. One

become more educationally-minded? Will

developer who has made morality and

the gaming industry begin to discuss global

choice a fundamental part of their games is

problems more frequently?

Tell-Tale Games, whose resume includes

Rosenblum remains skeptical.

He notes

that, as a medium, gaming has the power to “address complex and significant moral questions, questions that get us to reframe

pg. 14

titles such as The Wolf among Us, Tales from the Borderlands, and a video game adaptation of Game of Thrones.

In Tell-

Tale’s The Walking Dead series, the game evaluates players on the basis of their moral


decision-making, “based on your generosity,

these need to be done organically.

based on your empathy . . . these are moral

instance, for existing game series such as

questions.”

Civilization to start addressing the conflict

And these are the moral

questions and teachings that Rosenblum

of

feels

environment, it would need to be done

are

so

pursued

by

certain

economics,

industry,

“organically.”

Ed’s wants to teach, and here it is, built right

questions, games cannot phone them in.

into the game. I thought it was marvelous

Developers must find ways in which to fit

thing.”

such questions into the existing framework

become a greater part of gaming? “I’m not terribly convinced,”

Rosenblum

replies

talk

about

the

organizations: “This is like the thing that St.

But will this trend continue? Will education

To

and

For

moral

of game design, in ways that are both “meaningful [but also] in ways that don’t tap players over the head.”

bluntly. Yet, he does show some hope, “I

“I think that we can do that,” he concludes.

think there is a chance that some people are

The potential of gaming, even mainstream

interested, and I certainly would be, in

gaming,

designing a game that has a high impact,

experiences is never lost on Dr. Rosenblum.

except more mainstream.” And where does

“Man, that would be a really cool game to

this begin? According to him, these chances

create and for a really great purpose too,” he

may very well begin at the university: “So

comments regarding an hypothesized serious

how can we get games, how can we

Civilization-styled game. Just by talking to

convince game designers, game companies,

him, it is clear that gaming has a well of

to take an impact-based approach? Well we

untapped potential, and Jason may be part of

can start it at places like here. We can say,

the emergence of educational and serious

as part of the game to design, that we offer

games on a mainstream level. Games are a

people

medium whose transformative effects have

these

alternatives,

these

real

perspectives on which to make a game.” So once game designers start getting these critical perspectives needed to discuss

to

produce

such

impactful

only yet to be reached and who knows what a modern day wizard like Jason Rosenblum will conjure up in the years to come.

contemporary issues, they also need to learn ways to utilize them. Rosenblum argues that

pg. 15


pg. 16


pg. 17


Walking in a Wasted Wonderland: A Love Letter to Fallout

Two hundred years of silence are broken by

As the camera continues to pan outward,

the abrupt crackle of resurrection. The bulb,

exiting the front half of the cleaved bus, the

hesitant to start, flickers and flashes but

D.C.

manages to burn again.

A guitar strums

contrasting bright and dark grey skies. Half

softly and is quickly followed lyrically by

structure, half skeleton, the Washington

the words “I don’t want to set the world on

Monument endures against all odds. Distant

fire.”

now, the chorus of the song trails off, “I

As the camera pans away from the

ruins

stand

visible

against

the

don’t want to set the world on fire…”

“Radiation King” radio set, a miniature hula

Howling winds and mechanical breathing

girl figurine sits before the backdrop of grey

replace the tunes of the Ink Spots.

and black-streaked windows.

The bus

imposing figure in power armor and

driver’s seat remains unfilled, and the rows

wielding a laser rifle comes into focus. At

for passengers seats, not humans, but a

first, they gaze off into the ruins, but they

skateboard, a bottle of vodka, a red Nuka-

suddenly lend an uneasy stare at the camera

Cola toy truck, and a still teddy bear.

as the screen goes black. The next thing

pg. 18

An


heard is the voice of Ron Perlman, uttering

first appeared before me: a decrepit town

the legendary words “War. War never

lying silent, save for an Enclave eyebot

changes.”

playing classic American anthems; dozens

“How much fun can it be roaming around in a wasteland?”

This was the thought that

plagued me at the end of the 2008 holiday gaming season. Sure, Fallout 3 looked cool and came from a renowned developer, but c’mon, it was just a wasteland, right? What fun could be had there? Well as it turns out, roaming around in the post-apocalyptic wasteland is one of the most fun and engaging experiences to be found in gaming.

of tall, narrow sticks that were once presumably trees;

the

remains

of an

overpass, broken sporadically and held up only partially by a few concrete supports; and of course, a green-less and noticeably brown (thank you hardware limitations) landscape. Something about the scene was so quietly tranquil yet also so telling about a history of violent devastation. This was just the start of a 200+ hour journey through the aptly named

Once I got to

Capital

sit down and

Wasteland,

an

play the game

adventure

that

on Christmas

took me from

of that year, I

the crater city

instantly

of Megaton, to

loved

it.

When I finally

the hub on the makeshift

emerged from Vault 101, the sun and

aircraft carrier that is Rivet City, and even to

horizon left a mark not only on my

the ruins of the Pentagon itself. Along the

character’s previously sun-deprived eyes,

way, I helped a DJ set up a new satellite dish

but also on my own mind. The moment

on the Washington Monument; decided the

when the gleaming light finally dies down

fate of the election in the Republic of Dave;

and your character gets accustomed to the

helped slaves secure their freedom (and later

day lit sky is a moment I will never forget. I

became a slaver myself); watched a giant,

will never forget seeing the wasteland as it

patriotic robot spout phrases like “Better

pg. 19


dead than red” while throwing mini nukes

launch anything from a tin can to a teddy

like a football; and, most memorably,

bear at your enemies, impacting hard

opened a door to a solid wall with green text

enough to explode body parts. It sure was

inscribed on it reading, “fuck you.” It was

fun to collect wads of paper money that

and will always be a one of a kind

could be used to pop heads back in the day.

adventure, one which never ran short of

As for the Alien Blaster, this weapon was

memorable moments, quests, characters,

just plain awesome. Firing a potent blue

places, and weapons.

beam, the Alien Blaster was quick to

And really, how am I ever supposed to forget some of the characters in Fallout 3? I could never overlook people such as Moira Brown, an eccentric and optimistic woman

dispatch foes. Once hit, the enemies would disintegrate into a blue blaze until becoming a pile of ash, a state which my friend once affectionately termed, “blue shit.”

who sends you out to perform a number of

Yet, perhaps the most appealing quality

near-suicidal tasks so she can complete her

about Fallout 3 and the Fallout series in

Wasteland Survival Guide. Nor can I ignore

general has been its setting. Taking place in

the memory of Harold, a man who became a

a world whose timeline split from our own

tree and asks you to kill him, thus freeing

following World War II, Fallout has a

him from his rooted prison and the cult of

unique brand of familiar yet foreign

worshippers who revere him. And the main

elements, a world that embodies the artistic

character’s father is played by Liam Neeson.

design of retrofuturism. Taking place in a

That’s not something you just forget!

world which retained and remained stuck in

Even the weapons are so imaginative and unique that they almost inhabit the place of characters. Sure, there are ordinary weapons such as magnums, pistols, and assault rifles, but the amount of bizarre weapons indelibly left their mark. There was anything from the Rock-It Launcher to the Alien Blaster. The former, made from pieces including a vacuum cleaner and a leaf blower, could

pg. 20

many of the social and political elements of our 1950s (emphasis on nuclear family, old clothing styles, fear of communism, etc.), the Fallout series realizes many of our wildest aspirations from that time period. The “World of Tomorrow” that Fallout presents is adorned with household cleaning robots, laser and plasma weapons, and even room-sized “supercomputers.”


Yet, despite its many advances over our own

never felt a pressing need to create energy-

timeline, Fallout, as a series, warns of the

efficient devices which ran on oil. As a

dangers of technology and technological

result, they used up their oil reserves much

use. In particular, energy and its uses are

faster than we’ve used our own, and the end

particularly important. In Fallout, the world

of their world began by fighting over the last

learned and more openly adopted the greater

drops of this precious fuel source. When the

use of nuclear fission and fusion, even in

Middle East began running low on oil, they

everyday life. Cars ran on nuclear-powered

charged the other nations increasingly high

engines which could explode into small-

prices,

scale mushroom clouds and spout radiation.

Commonwealth found intolerable.

There were even “fission batteries” small

resulted in a war and limited nuclear

enough to fit in one’s hand, hinting that a

exchange

number of consumer electronics ran off of

ultimately became pointless as the last

these sources of power.

reserves ran dry.

On the other hand, the world of Fallout also

Similarly, the scramble for oil in Alaska led

never learned, or learned far too late, the

the Chinese government to invade U.S. soil.

costs of not producing other energy efficient

This move caused a series of events which

devices.

The electronics of Fallout ran

included the U.S. annexation of Canada, the

almost entirely on archaic devices such as

development of the Forced Evolutionary

cathode ray tubes and transistors, the latter

Virus, and eventually the final nuclear

of which, while having been developed in

exchange that resulted in the destruction of

our world in 1947, was not developed in the

the Fallout world.

Fallout universe until 2067, ten years before their world’s destruction.

In fact, the

microprocessor chip that is used in nearly all of our modern electronics was likely never created in the Fallout universe.

prices

which

between

the

the

European

regions

This which

These are the details that have sculpted Fallout into such an engaging apocalypse. Not only are the games fun in themselves, but the entire universe in which these games exist is intricately designed and carries

The largest issue, however, in not creating

numerous allegories over to our own world

energy-efficient technology lay in the use of

and history. Fallout is so fascinating in part

oil.

because it has built these histories and

The nations of the world in Fallout

pg. 21


stories which continue to play out in the

which have so deservingly solicited such

post-apocalyptic wasteland that I, as well as

excitement from the gaming community as

other players, have experienced.

Without

much as Fallout 4 is and has been. The

this lore, the setting of Fallout might be just

pedigree and history of Fallout developer,

that of a wasteland, short on interesting

Bethesda, combined with the ability of the

characters, creatures, weapons, or places.

Fallout franchise to produce some of gaming’s most memorable experiences are almost assuredly going to satisfy gamers. And Fallout 4 may have more than one important role to play in the gaming community. For one, Fallout 4 could very well be a game that helps restore confidence in game developers and publishers. Though 2015 has seen an improvement, over the past few years, there has been a noticeable trend

Fallout, then, is an artfully-crafted game,

amongst some members of the gaming

and I, as well as many other gamers have

community growing gradually distrustful of

Fallout 3 to thank for introducing us to this

those who make and publish games.

series.

That game and this series will

Whether through an abundance of glitches

always have a special place in my heart and

that ruin the gameplay, moves by companies

mind.

The series represents some of the

that appear as blatant cash-grabs, or even

finest elements in role-playing design mixed

just having significant parts of games not

together with one of the most entrancing and

functioning properly, some gamers have

imaginative worlds designed. This is what

become disillusioned by those within the

makes Fallout 4 such an important and

industry. Fallout 4, like a few other games

anticipated release.

from 2015, may be just what the community

Though there might be an entire list of games that every gamer should play from

needs to feel reassured in those who bring us the games we love so much.

this year, Fallout 4 will, without a doubt be

And second, the release of Fallout 4 will

the most essential. There are few games

surely be a seminal one.

pg. 22

The game will


likely be one that nearly every gamer has

In the end, Fallout 4 will probably mean a

played, or at least heard of. It will very well

lot of things to a lot of different people. It is

become part of gaming’s own culture, an

a game that is, has been, and will likely be

experience that most gamers will be able to

celebrated for a long time. And I think it

talk about in some respect. I for one know

deserves it.

my friends and I will be talking almost

experience of Fallout 3, I’ve known exactly

Starting with my first

exclusively

how

about

special

Fallout upon

4 its

release. will

It be

this franchise is,

a

sentiment

something

shared

that

we,

throughout

like

many

gamers,

the gaming

will be able to share. The game’s release

community. It is with such knowledge that

may even be so large that it, like gaming

people like me will have to wait in

franchises such as Grand Theft Auto, may

anticipation for the franchise’s next entry.

become part of popular culture outside of

November 10 cannot come soon enough.

the bounds of just the gaming community.

pg. 23


pg. 24


pg. 25


The Top Five Games from Genres You Don’t Play It’s only natural that we all play favorites. In gaming, we have our favorite titles, our favorite characters, and we even have our favorite genres. Most of us would probably say our most beloved franchises belong to shooter or RPG genres and for good reasons. But there are plenty of games that all of us should play, regardless of their genre. These are the games that deserve our attention as well. So, without further ado, here is a list of the top five games from genres you might not play.

5.

Five Nights at Freddy’s

Category: Horror True, there are a number of other great horror games that could just as easily take this game’s spot on this list, but there is something particularly special about the Five Nights at Freddy’s series. Five Nights at Freddy’s, a game which became an instant hit at the end of the summer of 2014, asks the eternal question that has puzzled philosophers for centuries: “What would happen if the animatronics at a children’s pizzeria tried to kill you?”

pg. 26


This is a game which drops you right into the action. After a short and chilling introduction from a man over the phone, you are tasked with defending yourself for six hours from to four animatronics that are slowly making their way to your office to murder you. It’s a simple set up but also an unnerving, tense, and memorable one. And you’re as guaranteed to get goose-bumps the first time you see the animatronics move as you are guaranteed to jump back the first time you they surprise-murder you. Five Nights at Freddy’s is a short game, a cheap game, and a game you’ll not soon forget. Just remember to play with the lights off and headphones on!

4.

Octodad: Dadliest Catch

Category: Adventure Dads are strange creatures, but few are stranger than Octodad. In Octodad: Dadliest Catch, you play this very fellow, a suburban father of two who just so happens to be an octopus and who also just so happens to be fooling everyone, including his family, into thinking he’s like any other dad. Octodad is a physics-based adventure title that tasks you with performing a number of fatherly duties while evading the suspicion of any passersby. Does this all sound weird? Well it should, and that’s all for the better.

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The result is that Octodad is a rabidly humorous game. Octodad walks and controls like you’d expect an octopus would, comically contorting and flailing his limbs about. Simple jobs are thus made challenging, so much so that things like climbing an escalator can be tantamount to boss encounters. This is the kind of game which is made so much more memorable with the inclusion of co-op, where each player has the chance to control a limb or two of the same character. It’s a formula that’s bound to make you both laugh and yell at your friends. So do yourself a favor and play this game.

3.

Heroes of the Storm

Category: MOBA You don’t have to be a huge fan of MOBAs to like Heroes of the Storm. In fact, you don’t even have to like the genre’s most popular game, League of Legends, to like Heroes. The brilliance of Heroes is that it takes the popularity of other popular Blizzard franchises and meshes them together into a successful MOBA that balances both casual and competitive elements. In Heroes, you have your chance to play as a team of any of your favorite Blizzard characters, whether from StarCraft, Warcraft, or Diablo, and you must pit yourself against another team of similar design. The game comes off as more casual and approachable than the genre’s mainstay, League, in that it offers more maps and does not include item-buying. Yet, Heroes is able to

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remain a competitive MOBA thanks to solid game design, an expanding and unique list of characters, and a strong emphasis on teamwork rather than solo-play. If you have ever had an interest in MOBAs but never wanted to try League, Heroes is the best game to turn to.

2.

Undertale

Category: Indie (Turn-based RPG) Okay, you got me. Indie isn’t really a genre. But you have to give this game credit. Undertale is one of the greatest indie titles you’ve never heard of. It’s also a 16-bit style, turn-based RPG the likes of which you’ve never seen. The game allows you to choose whether you want to fight or spare enemies, each of whom has their own weaknesses that have to be deduced through creative game design. For instance, while you might choose to kill one enemy, you might also defeat/spare them by outflexing them, pretending to be a dog, or telling them a joke, depending on the enemy you face. And the game remembers everything you do. By killing all enemies, you’ll find yourself facing the “genocide” ending, while sparing enemies will net you a much different one.

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The developer clearly had an inventive mind in making this game. And it shows in everything, particularly the writing. You may very well find yourself dying from laughter because of this game. Inventive and eccentric characters *cough* Papyrus *cough* will often leave you reeling in hilarity. Yet this game is also punctuated by emotion, much of which will leave you with warm feelings in your heart. Undertale is the kind of game you just have to play to really understand.

1.

Civilization V

Category: Strategy The central idea of Civilization is fairly basic: “What great society would emerge victorious if they all started from the beginnings of human history?” Indeed, Civilization lets you take command of humanity’s most notable nations and empires, whether ancient or modern and tasks you with defeating your rivals, either through military, scientific, cultural, or diplomatic means. Is this a simple goal? No. But is it a fun and engaging one? You bet. Few other games do strategy as well as Civilization does. The game and series allows you the freedom to achieve victory like no other. You can be outwardly aggressive towards your

pg. 30


neighbors all game, or you can engage in some friendly competition with them. This choice, as well as many others, is entirely up to you.

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pg. 32


pg. 33


Gaming’s Filthiest Word: “Microtransactions”

If you’re a hardcore gamer, there’s a good

the rise of free-to-play games.

chance you’ve felt squeezed at some point

microtransactions have been attributed to

over the past few years. Everywhere you

anything from Xbox Live’s original goals

look, there are new and inventive ways to

for its service to smaller things like

spend your money. This is due in large part

Oblivion’s infamous Horse Armor DLC,

to the gaming’s most influential trend of the

microtransactions did not become a popular

last

five

years,

While

trend in gaming

microtransactions,

until

the small purchases

beginning

you can make for in-

mobile gaming.

game items, and they

Mobile gaming

are ruining gaming…

has

At least this is what

successful

some people might

because

have you believe.

provides many

In today’s world of gaming, you’d be hardpressed to find a more controversial word than that of “microtransactions.” The mere utterance of the term is enough to evoke

the of

been it

free games whose revenues come from ingame purchases. And when this worked on the mobile level, it moved to the mainstream level, with surprising effect.

rabid calls of injustice, by many a gamer.

Games that you might never expect to go

But are microtransactions really so bad?

free-to-play suddenly adopted the model.

The answer is simply “no.”

For instance, the MMO, a traditionally

In fact, there are many benefits to the introduction of microtransactions in gaming. Gamers just tend to overlook them.

For

instance, gamers often overlook the fact that the rise of microtransactions is linked with

pg. 34

subscription-based genre, has generally moved to a free-to-play system. Some hits such as Valve’s Team Fortress 2 have moved to a free system supplemented by virtual purchases. And even the most popular game


in the world, League of Legends is free-to-

Microtransactions are one of the best

play, and that is no coincidence.

options.

And when developers drop the buy-in fee for games, people are incentivized to play them, which brings in a lot more people. This has had the effect of making gaming more accessible to everyone. How is this a bad thing?

Microtransactions have provided

game developers with a lucrative method to recoup the expenditures of game production. Returning to the example of Team Fortress 2, Valve reported that, within nine months of going free-to-play, their revenues from the game shot up twelve times what they were making previously. If

What gamers also like to

the case of Valve and

overlook is the fact that

their game is of any

the

indication,

cost

of

development skyrocketed

since

game

is

has

money to be made in

the

microtransactions,

start of the last console

money

cycle.

developers

While

there

game

which so

developers and publishers

desperately need to

are often shy in revealing

stay

the true costs, the reality

game industry.

is that developing games cost a lot more now than they used to. Sometimes games cost well into the tens of millions and occasionally even over hundred million dollar marks just to produce, and this doesn’t consider marketing. Add up these costs; then consider the fact that consumers have not seen a rise in the price of games

in

the

video

Yet, despite these advantages, gamers are still unwaveringly skeptical towards the practice of microtransactions. Often, they levy the charges that microtransactions are overly-greedy intrusions in games, but they also say that microtransactions foster a playto-win environment.

since 2005, and you have a problem. How

As for the charge of greed, gamers need to

do game developers make up for the higher

come to terms with the fact that gaming is a

costs of games?

business. While it is not pleasant to see an expanding number of price tags on items

pg. 35


within games themselves, it is also a

when they often limit such virtual purchases

necessary

Without

to the realm of cosmetic items for those who

microtransactions, developers would need to

want to customize their gaming experience

seek other ways to make a profit, and though

or by having them serve as shortcuts for

they

appealing,

those who do not want or cannot devote as

microtransactions are the best way to fulfill

much time as is needed to grind for items

this requirement without hurting everyone.

that would otherwise be free.

And the accusation of microtransactions

As such, the amount of controversy that

creating a pay-to-win environment in games

surrounds the practice of microtransactions

is largely unfounded. Though there may be

is highly overrated.

some games that abuse microtransactions,

always

there isn’t anywhere near a consensus

brought so many more benefits to the

towards any AAA games being pay-to-win.

industry than most people realize. Should

For, while it is easy to accuse games of

they understand the real circumstances,

being pay-to-win, in reality, if they were,

gamers would see microtransactions for

many people would not play the game.

what they really are – a practice that’s

Having a pay-to-win environment is a sure-

helped the industry grow by leaps and

fire way to limit widespread appeal and thus

bounds.

revenue. Therefore, developers have every

perhaps “microtransactions” will no longer

incentive to create microtransactions that fit

be such a filthy word.

aren’t

phenomenon.

aesthetically

well with the existing balance of the game. And developers best achieve this balance

pg. 36

pretty,

While they aren’t

microtransactions

have

And with this understanding,


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[Subject line: Query: Opinion] Dear Kiersten, In spite of everything you’ve heard, microtransactions are not the devil made digital. People protest, criticize, and shower hate upon them, but they’re not all bad. Rather, this controversial business practice has been a greater force for good than many gamers know or want to admit. This needs to be addressed. In any article about microtransactions, it is not hard to find IGN readers and commenters condemning the practice. Plenty of our favorite games have microtransactions. It should not be hard then, to draw in many readers who hold their own opinions on microtransactions, even if they don’t agree with me. For this article, I plan to research the rise of microtransactions in the late 2000s and their effects on both genres and specific titles. I shall assemble a history of microtransactions using articles available to me on the web. I also plan to find statistics that are linked to the practice. Lastly, I shall investigate internet forums, both on IGN and elsewhere in order to find out exactly what gamers are saying about microtransactions. Currently, I am a senior history major at St. Edward’s University in Austin, Texas. Traditionally, I have written for academia, but I have been encouraged to write as a journalist. I have been keenly aware of the rise of microtransactions for the past several years, and, unlike many, I have tried to approach them with an open mind. I am also not afraid to voice an unpopular opinion on this subject. I just wish to inform and persuade, which is my writing talent. Please let me know what you think about this idea. I look forward to hearing your comments. Thank you, Nick Deehan

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pg. 39


How RPGs Made 2015 the Best Year in Gaming 2014 was not a great year for gamers. The first full year of the new console cycle was full of fun games, but they frequently promised so much more than they could deliver. Bugs, glitches, serious omissions in features – the list goes on. 2014 held such potential, but time and again proved to be a disappointing year for gaming. Going into this year, the industry had much to make up for. And they really managed to do it. Though 2015 hasn’t been a perfect year, it is a huge improvement over last year, and gamers have RPGs to thank for it. This year’s volley of RPGs has been nothing short of spectacular, and they alone have made 2015 one of the best years in gaming in quite a while. They’ve somehow succeeded in avoiding all the pitfalls of other games: they’ve been mostly free of serious bugs, they’ve released in unquestionably finished states, and they’ve amazingly lived up to the hype. 2015’s RPGs have accomplished so much and have done so much to this year in gaming. Here are the games that deserve their praise.

Bloodborne

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Though it came early in this year, its quality was a surprise to no one. Made by esteemed director Hidetaka Miyazaki and the talented team at From Software, the action-RPG Bloodborne represents a successful spinoff from the acclaimed Souls series. Bloodborne was such a success thanks to the melding of proven gameplay mechanics (from the Souls series) and a more fastpaced, aggressive, and action-driven gameplay style. Ditching the defensive style of the Souls series, Bloodborne manages to bring a new intensity to combat while retaining that special formula that players love so much about From Soft games – being both deeply satisfying but also being so punishing. This game requires an abundance of skill and a mastery of timing. Yet, to overcome such challenges and to gain such skills is what makes From Soft’s games so addicting. There are many who say that Bloodborne is Sony’s best exclusive of the year, and it rightly deserves such an honor. IGN noted that “there’s an incredible power to unlocking its mysteries, and in succeeding, despite its demand for a pound of your flesh.” And the game holds a 92 on Metacritic. Bloodborne was the first truly great game to land in 2015. And it tied many people over until the next great RPG hit in 2015.

The Witcher 3

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Monster hunter, famed warrior, and seducer of women, Geralt of Rivia is everything fantasyloving gamers want in a hero. In the Witcher 3 players get to take up the role of this man in the final act of this gaming tale, and it is fantastic, figuratively and literally. The Polish developer and producer, CD Projekt Red, really understands how to execute world-building and storytelling. Filled with more characters than a Charles Dickens novel, the Witcher 3 somehow breathes life in every one of them, whether they’re the independent, raven-haired sorceress, Yennefer; the scheming ex-spy, Dijkstra; the determined patriot, Roche; or the drunken, guiltridden baron. These are just some of the remarkable characters whom Geralt meets on his journey to find his long-lost adopted daughter, Ciri, and stop the invasion of an otherworldly army known as the Wild Hunt. And during this journey, players slay monsters ranging from griffins to golems; experience all manner of emotions from regret to sincere happiness; and, most importantly, play the most addicting card game of the year. The Witcher 3 has all the necessary components to build a successful game. And quite a success it was. There is no doubt that the Witcher 3 is one of the best games of the 2015. Few other games this year have been so effective in presenting such a powerful and intricately-woven tale, as Gamespot would attest: “One of the best role-playing games ever crafted, a titan among giants and the standard-setter for all such games going forward. Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement.� Indeed, the Witcher 3 has set a new bar for RPG story-telling, with its amazing world, both beautiful and ugly characters, and all around engaging narrative. This is where the Witcher 3 shines, and shine it does, very brightly so. Such is a game that released before the halfway point of the year, and it gave gamers plenty to do before the last big RPG of 2015.

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Fallout 4

As the elevator rises to greet a timeless skyline, an overgrown wristwatch half the size of a human head blocks rays from reaching eyes 200 years deprived of sunlight. Once adjusted, the eyes observe a Massachusetts’s landscape carefully manicured by nuclear fire. This is the introduction to the wasteland of Fallout 4, and moments as finely crafted as this one are not hard to come by in this game. Fallout 4 is the kind of game that overflows with detail, with no area looking the same as any previous one and with quests and dialogue practically bursting with strong writing. Moreover, if there was ever a game that could last one an entire year, Fallout 4 would be that game. Equipped with a quantity of quality content, Fallout 4 can last players well over 100 or 150 hours of gameplay. It certainly doesn’t hurt that nearly everything one can do in the game is satisfying, whether that be firing a gun, completing a storyline, or building a house. Everything has its own rewards. And like its namesake, Fallout 4 dropped like a bomb, not only on gaming, but on all popular culture. Fallout 4 is one of the few games that pierce the veil of gaming culture to become a greater icon. Is there any surprise? Fallout 4 is the accumulation of many years of hard work, and it shows. This is a game which people have been eagerly waiting for since 2008, and all their hopes have been realized. In the words of Xbox Achievements, “Fallout 4 boasts an incredible world full of intrigue, mystery and suspense, backed by a whole host of weird and

pg. 43


wonderful characters. It’s a world you’re going to want to go back to, time and time again.” Without a doubt, the release of Fallout 4 is the best way to close out a year’s worth of strong RPGs, if not the entire year.

2015 has been an eventful year for gamers. This is due to the amount of notable RPGs that came out this year. Despite all odds, Bloodborne, the Witcher 3, and Fallout 4 have lived up to their hype. They lived up to their promises, and they’ve provided gamers with the most memorable moments in this year’s batch of games. Truly, RPGs have made 2015 the best year in gaming in quite some time.

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About the Author: Nick Deehan was born and raised in the San Francisco Bay Area. He is

currently

history

a

major

senior at

St.

Edward’s University in Austin,

Texas.

His

hobbies include gaming, reading, and keeping up on the latest in nerdy news.

His

favorite

games include Halo, Dark Souls, and Fallout.

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