Part B Submission_Ge Yan

Page 1

PART B CRITERIA DESIGN



B.1 Research Field Strips / Folding

Strips and folding is the algorithmic technique in which a single surface is transformed into a volumn. It is a ‘succesion of transformation’ in which the continuity of the material is emphasised. There are many different techniques for organising folds. These can be parallel, intersecting or overlapping. Each technique changes the visual aesthetic and the spatial experience of a shape. In terms of fabrication, the strips and folding technique is econimical, in that is reduces waste by utilising as little material as possible.

http://www.suckerpunchdaily.com/2012/11/05/ loop_3/


Practical application of this technique sees facades created purely of folded strips, which as a method of design. becomes the structure itself, meaning less need for material. This application is both financially and timely economical. Strips and folding has an inherent complexity in which the fluid lines express speed and dynamism. This is furthur enhanced through the function od light and shadow. The complexity of this can be increased by increasing the number of strips. This increased density, blurring the image, futhering the senen of speed and velocity.


B.1.1 Loop_3 -CO-DE-IT Loop_3 is a project conceived and realized by Loop_3 design team, at Università di Bologna, for an installation on invitation by the 1st Architectural Biennale of Thessaloniki – “Architecture and the City in South-Eastetrn Europe” (18.01-26.02 2012). - Strips form the curvature of the form - Horizontal and vertical elements inside created a stable structural sequence - Has a sense of fluidity and movement through the use of continuous planes of strips - Trigonometric function to derive curves

https://futuresplus.net/2012/11/05/loop_3-universita-di-bologna/


https://theverymany.com/12-atelier-calder/

B.1.2 Double Agent White - Marc Fornes / Theverymany This project was created as part of the Artist Residency at Atelier Calder in Sache, France. - Continuous surface composed of an intersection of 9 unique spheres - Achieving a maximum degree of morphological freedom with a minimum amount of components - ‘Prototypical architecture’ - Uses object oriented computing to generate developable parts for fabrication of double curved surfaces - The project achieves structural continuity, visual interplay and logistical efficiency.



B.2.0 Case Study 1.0

Seroussi Pavilion - Biothing Seroussi Pavilion was “grown� out of self-modifying patterns of vectors based on electro-magnetic fields. Through logics of attraction/repulsion trajectories were computed in plan and than lifted via series of structural microarching sections through different frequencies of sine function. Additional feature built into script allows for local adaptation to the site in regards to the section. Six different geometrical systems were used for design and are all steaming out of primary trajectories. Distribution of lighting/shading and programming of views is achieved through sine-wave functions driving parametric differentiation of angle, orientation and the size of the aperture as well as the relationship of metal and glass components within each cell.


B.2.1 Matrix Species 1 Curve Divide

1.1

1.2

Species 2 Graph Mapper 2.1

2.2

Species 3 Extrusion 3.1

3.2

Species 4 Extrusion + Offset 4.1

Species 5 Pipe + Graph mapper

5.1


1.3

1.4

2.3

2.4

3.4

3.3

4.2

3.5

4.4

4.3

5.2

1.5

5.3

5.4


2.3

3.3

4.3

5.4


2.3 Adaptablity Aesthetics Interactive Potential Constructability

3.3 Adaptablity Aesthetics Interactive Potential Constructability

B.2.2 Selected Criteria 4.3 Adaptablity Aesthetics Interactive Potential Constructability

5.4 Adaptablity Aesthetics Interactive Potential Constructability


B.3.0 Case Study 2.0

Voussoir Cloud - Iwamotoscott Voussoir Cloud explores the structural paradigm of pure compression coupled with an ultra-light material system. The design fills the gallery with a system of vaults to be experienced both from within and from above. The edges of the vaults are delimited by the entry soffit and the two long gallery walls. Spatially, they migrate to form greater density at these edges. Structurally, the vaults rely on each other and the three walls to retain their pure compressive form. The fourteen segmented pieces also resolve to make a series of five columns that support the interior and back edge. The form finding process involved a digital chain hanging method and others to find a form purely of compression. The vault is made up of cells that are found with a Delaunay tessellation. The cell both dissolve and articulate the structural forces but the cells can be seen to get more dense and small in areas where more strength is required.


http://www.mintdesignblog.com/2012/04/voussoir-cloud/


B.3.1 Reverse Engineering



STEP 1

Creating few points on a plane according to the number of vaults and colums and quote the mesh.

STEP 4

Use ‘Brep Components’ to access each individual surface and tranlate the geometry into a mesh. Join the meshes together and weld coincident vertices.

STEP 7

Extract all the meshes in a flat plane and number them for laser cut and assemble.

STE

Subdivide the space usi create cells around poin curve representing the p

STE

Edges with one ‘valence around the perimeter cu the columns. Create a se end points.


EP 2

ing a 2D voronoi and nts, then trim with a perimeter of the room.

EP 5

e’ will be those urve and at the base of et from the combined

STEP 3

Scale and move down the subdiv curves to be the bottom of the vaults. Loft to the original curves to create the base surface using graft.

STEP 6

Turn the internal mesh edges into springs, with the goal length set as the length of the original curve. Apply a unary force to all vertices in the mesh. This is upwards but represents the inverse of the effect of gravity.


B.4 Technique: Development



Species 1 Basic Geometry

Species 2 XYZ Forces Toggled

Species 3 Stiffiness

S=110 X=-75 Y=-80 Z=100

S=200

S=206 RL=5

S=100 RL=8

S=400 X

Species 4 Rest Length

Species 5 WB Mech + Offset

S=100 RL


X=-53 Y=-45 Z=500

L=2

S=300 X=-53Y=-45 Z=500

S=300 RL=10

S=129 RL=7


Species 6 WB Window + Toggled X=34 Y=19 Z=10 D=3

X=91 Y=75 Z=100 D=10

X=100 Y=1

X=88 Y=21 Z=100 D=-3.7

X=88 Y=21 Z=100 D=-1.5

X=22.8 Y=

Species 7 Stellate + Toggled

Species 8 WB Picture Frame + Thicken X=0 Y=0 Z=100 D=-5 D-Thicken=0

X=-12.5 Y=-7.5 Z=7 D=5 DT=0.33

X=0 Y=0 Z=100 D=5 DT=0.59


100 Z=100 D=0

=0 Z=0 D=-1.9

X=100 Y=100 Z=100 D=3

X=100 Y=20 Z=20 D=7

X=0 Y=0 Z=0 D=0.85

X=22.8 Y=0 Z=70 D=1.25

X=11.2 Y=0 Z=100 D=-4.6 DT=0.43


B.5 Technique: Prototypes


Photo credit: Anni Wei

Photo credit: Joseoh Cheng

1. Fabric pocket with cable Used with PVC –coated polyester fabric or PTFE-coated fiberglass fabric( must be restricted by the length of the fabric stream)

2. Edge cable with clamps Used mainly for PTFEcoated fiberglass fabric, but also for PVC-coated polyester fabric when edge spans are longer than 20m

Photo credit: Anni Wei

Photo credit: Joseoh Cheng

Photo credit: Anni Wei

Photo credit: Joseoh Cheng

3. Tube in cable pocket Used for PVC- coated fabric. Forces travel perpendicularly to the tube and movement prevented along the length of the tube

4. Moment resisting mast base plate The lowest cost method, but all converging forces must be absolutely accurate and fabrication must meet high tolerances, ultimately a trade-off in cost.

Photo credit: Anni Wei

Photo credit: Joseoh Cheng


B.6 Technique: Proposal



SITE ANALYSIS CLIENT: C E R E S

LOCATION: STEWART ST & ROBERTS ST, BRUNSWICK


K EAST VIC 3057


B.6.2 Sun Path Diagram BEFORE

9 AM

3 PM

6 PM

12 PM

Photo credit: Joseoh Cheng

These images show what the resulting shade is during different times of the day from the existing buildings and vegetation. This affects the circulation of people on the site and where they tend to gather and stay.


AFTER

9 AM

3 PM

6 PM

12 PM

Photo credit: Joseoh Cheng


B.6.3 Activity

This image shows the current distribution of people on the site according to our site visits. Thus, we decided to put an interactive structure that provides shading and an interactive play space for children.


B.6.4. Circulation

Photo credit: Anni Wei

The circulation of the site further supports our intention to place a pavilion on this area because people tend to stay around the existing buildings and trees, and so we would activate this space by attracting them here.


DB.6.5 ESIG N P Process ROCESS Design POSITIONING DIVIDE CURVE & LIST ITEM

GLOW PATTERN ‘ANEMONE’

FORM FINDING

POINT CHARGE &GRAP

SHADE PATTE VORONOI & CULL


G

PH MAPPER

ERN PATTERN

CREATE SURFACE PARTITION & LOFT

MESH RELAX ‘KANGAROO’

Photo credit: Joseoh Cheng


Y USE & RM STUDIES


Photo credit: Joseoh Cheng


Photo credit: Joseoh Cheng



NIGHT USE & FORM STUDIES


Photo credit: Joseoh Cheng



Photo credit: Joseoh Cheng


B.7 Learning Objectives and Outcomes In Part B I have developed my skills considerablt. To begin with my skill in computational design have grown and I am now capable of reverse engineering designs and exploring the possibilities for extending the algorithm. Sketching using parametric modelling is something that is new to me and is becoming more familiar with. It is a very useful and helpful tool and completely unique. Also, more grasshopper definitions have been further understood, allowing me to be more familiar with the plug-in and being more comfortable to generate more parametric forms. Boundaries are pushed a lot further compared to the previous Part A, as more iterations are produced hence more thought is involved in the different ways a design could be developed further. I found it interesting and more exciting when combining with different definitions to produce a single form. In Part B me and my team worked on creating a proposal and we learnt many things. We had an idea but we learnt how to formulate it and fine tune the idea to present it and to get our idea across clearly to an audience. It is difficult getting an idea across that is so clear in your mind but pass to others. It was also an important part of our proposal to find out the site and try with a unique way to implement our design within the site.



B.8 Bibliography http://www.suckerpunchdaily.com/2012/11/05/loop_3/ https://futuresplus.net/2012/11/05/loop_3-universita-di-bologna/ http://www.evolo.us/architecture/double-agent-white-in-series-of-prototypical-architectures-theverymany/ http://farm2.static.flickr.com/1100/1367750998_26d8c68522_o.jpg http://payload.cargocollective. com/1/2/65604/803913/_0009_810.jpg http://www.mintdesignblog.com/2012/04/voussoir-cloud/ http://www.co-de-it.com/wordpress/loop_3.html


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