Nidhi Hegde | SUTD ASD Architecture Portfolio I

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PORTFOLIO

Nidhi Hegde Architectural portfolio


EDUCATION Singapore University of Technology and Design Bachelor of Science (Architecture), Honours 2017-2020

RELEVANT EXPERIENCE Aedas Architectural intern May - Sep 2019 jumper.ai Design intern May - Sep 2018

Hello, I’m an undergraduate persuing Architecture and Sustainable Design (ASD) at the Singapore University of Technology and Design (SUTD). I’m a 21 year old with an avid passion for bagpacking across the world. In my work, I believe that architecture and design is what starts a conversation. It’s a medium to explore everyday issues and ideas of what it will mean to live in the future

Attorney General’s Chambers Legal intern Dec 2016 - Jan 2017

EXTRACURRICULAR ACTIVITES L’oreal Brandstorm Semifinalist 2017 Speech & Debate club Club Vice President 2017- 2018 University Ambassador Club School Ambassador 2017- 2019

SKILLS Proficient Basic Rhino Grasshopper Sketchup QGIS AutoCAD Enscape Unreal engine Lumion Adobe Ps, Ai and In


CONTENT

01 GULOO GULU 02 EQUAL OUR URBAN 03 KAMPUNG Option Studio

Core Studio 2

Core Studio 2

04 OPEN

Core Studio 1

GRAPHIC DESIGN

Moscow, Russia

07

05

WAFFELHAUS

06

FLOAT

Core studio 1

Luminaire



INSTRUCTORS Eva Castro and Frederico Ruberto SUTD TERM 6 4 Months GROUPWORK Members: Wesley Koh, Benedict Tan Kelly Yeo, Heong Kheng Bhoon

01

GULOO GULU Option Studio : Form Axioms


South China Sea In a world of rising sea levels, coastal cities will ďŹ nd their living spaces slowly sinking. This increase is at about 8 inches since 1880s, a rate that is accelerating currently. There is a correlation between climate change and the rate of rising sea levels. Guloo Gulu imagines a oating city 100 years into the future in the region of the South China Sea.


The world is sinking, where do we go? 2035, The government in Manila has decided to tackle plastic waste by offering to trade rice for plastic waste in order to properly dispose of them. There is an experimental sea-steading project that wants to create a permanent settlement on the sea to inhabit displaced Filipinos. Golo Island was selected due to its relative size of arable land and access to the open sea. The Island is slowly developed to allow easier transport of resources within the island, including the build-up of basic port structures to allow the simple collection of plastic in the open sea.



Prototyping systems Pontoon Hybrid System

Pontoon

Breakwater

Hydrocyclone

Gyroscopic Stabilizer

Piping materials to module

Support Live and dead loads

Change velocity Reduce wave of wave energy

Fed Plastics

Vortex created in module

Waves Hit

Gyroscope Rotates

Next module for further separation

Disc spins to create opposing torque

Plastic Sorted

Stabilizes structure

Wave Direction

Breakwater

Hydrocyclone / Gyroscope

Pontoon

1 Entry, 1 Filtration System 2 Entry, 1 Filtration System

Process

No. of Systems 1

Create hydrocyclone system

Breakwater to guide plastics to the entry of the hydrocyclone system

Agglomerate multiple similar systems together

2

Install breakwaters that guides water away from areas without entry points of hydrocyclone system

Hydrocyclone Module Silo Hydrocyclone Pipe Network Pontoon Shape Breakwater

4

1 Entry, 3 Filtration System


Prototyping systems Aquaponics Hybrid System

Pontoon

Desalination plant Piping materials to plant

Support Live and dead loads

Aquaponics Piping clean water to hydroponics

Ultra filtration

Plant tank

Return water flows down by gravity

Reverse osmosis

Fish tank

Brine Mechanical and Biological Filtration

1 Entry

Process Water intake

Plant tank

No. of Systems 1

Volume: 9090 m Output: 300,000 kg (10,000 people for a month) Fish tank Volume: 20, 000m Output: 20 000kg (10,000 people for a month) Filtration unit

10

Dimension: Volume: 1198.8 m

Water input Plant tank Fish tank Filtration unit Piping

20

2 Entry, 3 output

Clean water pumped back into the tank



Physical model of Guloo Gulu 1:2000


Physical model of Guloo Gulu 1:1000



02

EQUAL

Core Studio 2 : The Proto Cemetery

INSTRUCTORS Jane Chua SUTD TERM 5 4 Months INDIVIDUAL WORK


Without Death where does one lie? A dystopia where the world has been overtaken by a totalitarian government and where death is insigniďŹ cant. All memories and information is stored in a central database. Individual lives hardly matter anymore and personal artefacts cease to exist. It explores the dystopia our current world is starting to see clearer parallels with, one where there is hyper documentation and constant surveillance. This project explores memory of the dead as something that is housed in a central space, with the complexity of the space differing with level of access to these documented memories. The spaces are transformative and exist between the realm of the physical and the virtual world.


Context A dystopia where the world has been overtaken by a totalitarian government. All memories and information is stored in a central database. The overwhelming emphasis is hierarchy. People were split into tiers. Tier 4: Party People who worked for the Party and executed all orders. They had a ridiculous amount of privilege in society. Tier 3: White White collar workers

03 02 01

Tier 2: Blue Blue collar workers Tier 1: Invalids Homeless, elderly and the handicapped. Death was treated as an inconvenience. Bodies were exhumed and their personal artefacts (if any) were destroyed. To remember loved ones is considered a privilege for it is not a productive use of time. Therefore, to recover information in the database and view memories, people could visit the Capsule. The Capsule was set far away from the main city, in a deserted space. According to tiers, certain amount of information was made available. The complexity of the individual’s experience in the Capsule was dependant on the level of social hierarchy they were on.

Generative sketches of a transformative space


Concept sections with different levels of access and screenshot of The Capsule interior (mid review)


Physical positive negative model


Section 1

Section 2

Section 1

Section 2

Section 2


The illusion of freedom “Please stand near the system so we can scan your I.E.D (Individual Examining Device)” You stand on the platform. “INITIALISING” “Welcome. You have been identified as Tier 3: White. Please put on your headset, you now have 10 minutes. Please use your time wisely. Your next turn will come in 1 year and 13 days from now. Thank you and have a nice day” It’s your first time being upgraded from Blue to White, all those extra hours in the company are really paying off. Beside you is someone from Tier 4: Party, you overhear they have 30 minutes and can return whenever they want to. One day that will be you. “2 MINUTES LEFT. PLEASE TAKE NOTE THAT YOU WILL BE FORCED TO EXIT WHEN YOUR TIME IS UP.” .

Screenshot of opening sequence


Vignettes of the ďŹ nal experience created with Unreal engine



INSTRUCTORS Andrew Lee SUTD TERM 7 4 Months PAIRWORK Members: Wang Qiaorou

03

OUR URBAN KAMPUNG! Core Studio 3: The future of housing


What does a city mean without roads? Masterplanning a Precinct in the upcoming land reclamation project along the coast of the East Coast, Long Island. The project explores a masterplan for HDB housing 50 years in the future without roads. Transport networks are put underground freeing up land for innovation. Masterplanning includes layers of underground transport, ground, parks, public spaces and a drone network



A self sustainable, Kampung community Creating an Urban Kampung centred around the idea of self sustainability and urban farming that mitigates the detriments of city life. In the future we envision being prepared for any situation and a creation of an Urban Kampung where in the modern world there is neighbourliness and community. With the housing scheme, people get to know each other well by staying together and practice an active lifestyle with communal gardening. It encapsulates the Kampung Spirit in 100 years.

Massing

Along the walkway

Whole block has daylight and views

Kinking the block

Gap for daylight

Terracing along the walkway

Farms stagger out sitting on contours




4200

11000

11000

ELEVATED WALKWAY

4300

3000

3000

4000

15000

12000 12000

12000

2000

4000

9000

2000

2900 4800

2900

6400

6400

6400

10800

21000

5600

21000

6400

5600

13000

multi-purpose room

2900

2900

5600

15000

5600

15000

multi-purpose room

6400 6400

5700

4200

5700

1800

6400

6400

5700

5700

5700

5700

1900

L4: Micro co-living 4500

12000 12000

4000

6600

4700

5300

2900

17000

2000

2000

4500

12000

12000

3500

1900

17000

1900

5300

4400

2800

2900

2800

2900

1200

2900

2500

6400 6400

1300

6400

1900

4600

6400

6400

5000

15000

1900

4600

6400

1200

2200

1400 15000

16000 5700

6400

1300

11600

1300

12000

6000

L6: Multi generational


L4: Micro co-living


L6: Multi generational






INSTRUCTORS Carlos Bannon SUTD TERM 4 2 Months INDIVIDUAL WORK

04

OPEN

Core Studio 1: Satellite SUTD Campus


A modern day magic trick, an invisible building

Main access points from traffic junctions Existing foliage

This project was to design a satellite campus for SUTD in the heart of the city. This project was meant to address thresholds and flexibility of space for it needed to accomodate a number of programmes. Open is an open concept, urban building that seems to float above ground. It keeps everyone visually connected and maintains the element of a small pocket of nature found in the heart of the city

LT

Cafe Outdoor learning space

MPH/Exhibition � area

LT

Experimenting with geometry and heights/widths that would fit programmes and keep the green in the site


Massing model 1:250


L1

L2

L3



Section model 1:100


INSTRUCTORS Carlos Bannon SUTD TERM 4 1 Week GROUPWORK Members: Benjamin Chong, Han Jing Hu Zheng

05

WAFFELHAUS Core Studio 1: Skinny house in Ho Chin Minh


Exploring a parametric facade Skinny architecture workshop over the course of 1 week. This project brief was to redesign a Vietnamese tube house with the limitation of 25 sqm. Waffelhaus has a acoustic inspired facade in order to allow light to pass and also minimise Saigon’s noise pollution for a tranquil home. The airwell provides ventilation as well as elevating off the ground level.

Concept diagrams


Driving curve B

Int ermediat e curve

Driving curve A 1

x

+

Driving curve A 2

x

+

Varying grid size

Facade using Grasshopper

Driving curve B

Final curve

Curves in 2 axes

Perm ut at ion exam p les

Curves t o form a cont our surf ace

Combined curves of dif ferent direct ions

Final facad e


N E W S

8 am

N E W S

1pm

N E W S

5 pm

Axonometric sections with climate diagrams

Physical model



GROUND GROUNDLEVEL LEVEL

SECOND SECONDLEVEL LEVEL 8AM

THIRD THIRDLEVEL LEVEL

THIRD THIRDLEVEL LEVELMEZZA MEZZANINE NINE

1PM

FOURTH FOURTHLEVEL LEVEL

6PM


INSTRUCTORS Daniel Whittaker SUTD TERM 6 6 Weeks GROUPWORK Members: Kelly Yeo

06

FLOAT

Daylight and electric lighting


An abstract, floating luminaire The concept was to execute an abstract light fixture where the effect would play with the idea of shadows and light. The rings appear to float and gloaw while also creating contrast. The use of materials was also crucial to the aesthetic of the ficture in playing with hard and soft.

Generative sketches to understand the design strategy


Process

1. Waterjet cutting a 1mm aluminium sheet at the Fablab

Testing the form with artcard and the ring effect

2. Connecting the wires and the circuit to the transistor

3. Veneer strip facade for texture and matte black interior


Elevation

Plan

Plastic insulated wires

122 mm 220 mm

12V Transistor

Section

Elevation CL

10mm

CL

1mm Wood Veneer

21mm 60 mm 340mm 340mm 400 mm

3mm Plywood rings

10mm 12V LED

1mm Wood Veneer strips 60mm

1mm Black coated Aluminium Sheet

83mm

74 mm 93mm 112 mm 151 mm


Renders


Custom print for website, digital art 2018

07

GRAPHIC DESIGN

A collection of other works including graphic design, UI/UX illustrations and original artwork


Illustrations for an “empty cart� page for jumper.ai 2018


Horizon REDEFINING STABILITY

HORIZON is a state-of-the-art self-balancing tray which allows users to carry anything with ease, without the fear of dropping them.

Landing images for jumper.ai 2018

High-tech gyroscopes measure angle changes in real time and powerful servos always keep the tray level.

Balancing is a breeze with HORIZON.

Competition submission for TISDC of a self balancing tray built for 3.007 2017


Nidhi Hegde nidhi224@gmail.com +65 91196526


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