Nora Isabel Guerrero Velázquez
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1 Super Smash Bros. Brawl
Nora Isabel Guerrero Velázquez
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Contents Introduction .....................................................................................................................................................................3 How to play? .................................................................................................................................................................. 4 Smash Attacks ............................................................................................................................................................5 Standard Attack ......................................................................................................................................................5 Strong Attack ......................................................................................................................................................... 6 Smash Attack ..........................................................................................................................................................7 What is a Final Smash? ............................................................................................................................................ 9 Items ........................................................................................................................................................................... 11 Playable characters ..................................................................................................................................................... 12 Group ............................................................................................................................................................................ 14 Solo ............................................................................................................................................................................... 15 Adventure Mode: The Subspace Emissary ............................................................................................................ 17 Nintendo Wi-Fi Connection ......................................................................................................................................... 19 Vault ............................................................................................................................................................................. 20 Stages ........................................................................................................................................................................... 22 Music ............................................................................................................................................................................ 24 Index Images ................................................................................................................................................................ 25 Key Word Index ........................................................................................................................................................... 26 References .................................................................................................................................................................. 26 Conclusions .................................................................................................................................................................. 26
2 Super Smash Bros. Brawl
Nora Isabel Guerrero Velázquez
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Imagen 1
Introduction Is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. The object of Brawl is to knock an opponent off the screen. It includes a more extensive single-player mode known as The Subspace Emissary (SSE). This mode is a plotdriven, side-scrolling beat'em up featuring computer-generated cut scenes and playable characters from the game.
“The Brawl to end them all”
Brawl is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection. The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii remote, simultaneously. 3 Super Smash Bros. Brawl
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How to play? What is "Super Smash Bros."? It's a brawling,battling, actionpacked video game that features a varied roster of characters for fourplayer simultaneous melees! When you hit an opponent, his or her damage meter builds up. The more damage that builds up, the farther an opponent flies each time he or she gets hit! Imagen 2
Soon, people are flying around like rockets, and when you fly off the screen in any direction, You lose a life! Also, in some modes, each time you KO an opponent, you earn points. Imagen 3
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As an example, you can fight for a mere two minutes in a competition to see who can shoot their opponents off-screen the most.
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Smash Attacks There’s a variety of attacks in Smash Bros., and they all involve some combination of strength and direction. Standard Attack If you just press the attack button, you’ll perform a standard attack. These are generally speedy.
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5 Super Smash Bros. Brawl
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Strong Attack When you tilt the stick in a direction, you’ll do a stronger attack in that direction. These attacks usually have longer reach.
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6 Super Smash Bros. Brawl
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Smash Attack Now, if you simultaneously tilt the stick and press the button, you’ll do a smash attack. These are powerful!
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Since the name for smash attack is derived from the game’s name, you can assume they’re pretty important. 7 Super Smash Bros. Brawl
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Swiftly tilt the Control Stick left, right, up, or down, and simultaneously attack! When you link the feeling of this control with the result of sending an opponent flying, I think you’ll start to see the crux of this game. At first, don’t overthink things. It’s OK to just tilt the stick and mash some buttons. Ease yourself into it.
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By pressing and holding the attack button during a smash attack, you can build up power. Power up and unleash it when the time is right!
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What is a Final Smash? Brawl introduces the ability to perform characterspecific super attacks, referred to as "Final Smash" moves. Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. Final Smash moves can be performed by destroying a Smash Ball; a colorful, glowing, orb-like item bearing the Smash Bros. logo that floats around each stage every so often depending on the selection of items that were set before the start of the match.
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9 Super Smash Bros. Brawl
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Imagen 14
1
1
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Link’s Final Smash: Triforce Slash
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Items Brawl is full of items. There’s a whopping 49 items available for you to turn on and off via the Item Switch, and that number climbs even higher when you include the specialized items for modes like Adventure Mode: The Subspace Emissary. Characters can use items ranging from projectiles to melee weapons; each has a different effect on the characters around it. Although many items have returned from previous Super Smash Bros. games, new ones have been introduced as well. Some returning items have changed appearance and function. For Example: Two varieties of items, Assist Trophies and PokéBalls, temporarily summon guest characters and Imagen 16 Pokémon, respectively that generally aid the summoner. They cannot be controlled by players and are usually invincible.
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Playable characters The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters. Brawl allows the player to select from 35 characters. Some can transform into alternate forms, with different move sets and play styles. Some are new, but others return from Melee—in some cases Imagen 19 updated or refined, either in appearance, fighting capabilities, or both. For example, Link and Fox have adopted designs from more recent titles, while Samus has gained the ability to change into a new form, Zero Suit Samus. Dr. Mario, Roy, Young Link, Mewtwo and Pichu are the first characters to not return from a previous game. Some previously represented series have had more characters added to Brawl. Diddy Kong, from the Donkey Kong series, Ike, from the Fire Emblem series, and Lucas, from the EarthBound series make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series2. These include characters such as Pit, representing the Kid Icarus series, Olimar of the Pikmin series, and Wario, from Nintendo's WarioWare series and an occasional antagonist of Mario's. Solid Snake, the main protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's 2
Other like: Pokemon Trainer, Meta Knight, King Dedede, etc.
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Super Smash Bros. Brawl
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former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.
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13
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Super Smash Bros. Brawl
Nora Isabel Guerrero Velázquez
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Group In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee, returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as "Giant Melee" or "Invisible Melee" were limited to one feature per match, players may now select multiple options for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament, where up to 32 players can play, with a large number of game-controlled or human-controlled opponents. A "Rotation" feature has been introduced in Brawl, which allows up to sixteen players to compete in sequence by switching out winners or losers after each round.
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14 Super Smash Bros. Brawl
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Solo Super Smash Bros. Brawl includes various modes of play from the previous game designed for a single player. Classic mode, as the name implies, is a classical approach to the game, in which players fight individual characters in a selected order. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches have a unique battle condition, such as a metal opponent or a twoon-two team battle. Similar to Classic mode are All Star mode and Boss Battles, where the player has only one life to defeat all of the playable characters and bosses, respectively.
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Brawl features Events, which are matches with predetermined battle conditions such as defeating opponents within a time limit or reaching a 15 Super Smash Bros. Brawl
Nora Isabel Guerrero Velázquez
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specific goal. New to single-player mode, each of the 41 Events has three difficulty levels, with a distinct high score recorded for each. In addition to the normal set of 41 Events played with a single player, a smaller set of 21 two-player Events is included. Stadium mode is a collection of Imagen 26
objective-oriented mini games, or small games within the game. Returning from the two previous games is the "Target Smash!" mini game, in which the player must break ten targets as quickly as possible. Additionally, items scattered across the stage are available for use. In the Home-Run Contest, the player must beat Sandbag to inflict as much damage as possible in 10 seconds, and then strike it with a Home-Run Bat. Updated from Melee, all Stadium mode mini games feature cooperative or competitive multiplayer.
Imagen 27 Super Smash Bros. Brawl
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Adventure Mode: The Subspace Emissary
Imagen 28
Pit and Mario in "The Subspace Emissary", fighting against two Primid enemies. The icons on the left represent the remaining number of lives the team has. Super Smash Bros. Brawl features a new Adventure mode titled "The Subspace Emissary" (SSE). This mode features unique character storylines and numerous side-scrolling levels and bosses to fight, as well as cut scenes explaining the plot. SSE introduces a group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of 17 Super Smash Bros. Brawl
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original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that fight with a variety of weapons. Though the game is primarily played as a single-player mode, cooperative multiplayer is available. This Imagen 29 mode features a mechanism which strengthens the selected character's abilities. They are in the form of collectible stickers that can be applied to the base of the player's character trophies. Unlike other game modes, SSE has a team system for the characters, with a limited choice of characters at the beginning of the mode. Others join Imagen 30 the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge occasionally until they become a unified team by the end of the game. In cooperative multi-player, once one player loses a life, an ally can take his or her place 18 Super Smash Bros. Brawl
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until the number of lives run out. If there are no lives left and player one is defeated, the game ends.
Nintendo Wi-Fi Connection Brawl allows players to play against distant opponents via the Nintendo Wi-Fi Connection. Online multiplayer games can be played either with registered friends or with randomly selected participants. Additionally, players can converse with up to four phrases that are preset by the player, which appear as speech bubbles when activated. These names and phrases are not displayed in random-player matches. The Imagen 31
Spectator mode allows players to watch matches being played between other players, and bet on the outcome using coins earned within the game. The winner of the match earns a jackpot of coins. Snapshots may be taken during battles or in certain other modes, which can later be sent to friends or submitted to Nintendo. Video replay footage can be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner. Snapshots, custom stages and replays can be Imagen 32 Bros. Brawl Super Smash
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submitted to Nintendo's "Smash Service" for a chance to get the content featured and updated on all Smash Service-enabled Wii consoles.
Vault Returning from Melee are trophies, statuettes of video game characters and objects that give brief histories or descriptions of their subjects, such as Mario and Link, or other characters and items that appear in their respective series. A mini game, the Coin Launcher, replaces the lottery machine from Melee as the primary method of obtaining trophies. The Coin Launcher is a machine that uses coins as projectiles to shoot trophies and counter incoming dangers such as missiles. Coins can also be used to bet on the victor of online battles via Spectator mode. Trophies unavailable in Coin Launcher mode are obtained by using an item called the Trophy Stand on weakened enemy characters and bosses within The Subspace Emissary. Trophies obtained in this manner may contain information on the back-story of the Subspace Emissary.
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In addition to trophies, players can now collect stickers of video game artwork. Players can place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi20 Super Smash Bros. Brawl
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Fi Connection. Stickers can be applied to characters to power up their abilities during the Subspace Emissary. Other stickers or trophies which cannot be collected through the Coin Launcher mini game, Subspace Emissary, or vs. matches can be unlocked from the Challenges menu, an interactive display which catalogs unlocked features and items in gridded windows. Once a window has been broken and its contents are unlocked, horizontally adjacent windows display the conditions necessary to unlock them. Brawl contains demo versions of several Nintendo games, named "Masterpieces", which were originally released for older consoles and feature characters playable in Brawl. These games use Virtual Console technology to emulate older hardware and have time constraints ranging from thirty seconds to five minutes. Some use save data to allow the player to play a certain scenario or level. Along with Masterpieces comes the inclusion of the Chronicles section, a library of previous Nintendo games which lists games either made or published by Nintendo on all of its consoles. New games appear when certain characters, trophies or stickers related to the game are unlocked.
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21 Super Smash Bros. Brawl
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Stages
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Brawl's stages are generally based on plot devices from the various game series of Super Smash Bros. Stages range from floating platforms to moving areas where the characters must stay within the field of play3. Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life or "point", depending on the mode
of play. Brawl contains 41 selectable stages, 29 of which are initially available. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night system and changing seasons. A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time. Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island. The game also includes Imagen 36 3
Castle Siege (picture on the left)
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stages taken from its predecessor. Brawl allows players to create their own stages using several options in a mode called Stage Builder. Players can save their stages to an SD card or to the internal memory of the Wii console. Through Nintendo Wi-Fi Connection, players can submit their creations to their friends, or to Nintendo to receive a daily stage from the service.
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23 Super Smash Bros. Brawl
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Music Sakurai revealed a list of 36 composers providing music for the game on May 22, 2007. He asked the composers, who came from a variety of companies and had written music for first-, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical Imagen 38
tracks which players can listen to using the new "My Music" feature, including some pieces taken directly from other games without any modification or special arrangement. This feature allows the player to select how often a piece gets played during a stage. Some of the pieces need to be unlocked by collecting CDs which spawn randomly while playing.
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Index Images Imagen 1 ..........................................................................................................................................................................3 Imagen 2 ......................................................................................................................................................................... 4 Imagen 4......................................................................................................................................................................... 4 Imagen 3 ......................................................................................................................................................................... 4 Imagen 5 ..........................................................................................................................................................................5 Imagen 6..........................................................................................................................................................................5 Imagen 7 ......................................................................................................................................................................... 6 Imagen 8......................................................................................................................................................................... 6 Imagen 9..........................................................................................................................................................................7 Imagen 10 ........................................................................................................................................................................7 Imagen 11 ........................................................................................................................................................................ 8 Imagen 12........................................................................................................................................................................ 9 Imagen 13 ........................................................................................................................................................................ 9 Imagen 14 ...................................................................................................................................................................... 10 Imagen 15....................................................................................................................................................................... 10 Imagen 16 ....................................................................................................................................................................... 11 Imagen 17........................................................................................................................................................................ 11 Imagen 18 ....................................................................................................................................................................... 11 Imagen 19 ...................................................................................................................................................................... 12 Imagen 20 ...................................................................................................................................................................... 12 Imagen 21....................................................................................................................................................................... 13 Imagen 22 ...................................................................................................................................................................... 13 Imagen 23 ...................................................................................................................................................................... 13 Imagen 24 ...................................................................................................................................................................... 14 Imagen 25 ...................................................................................................................................................................... 15 Imagen 26 ...................................................................................................................................................................... 16 Imagen 27 ...................................................................................................................................................................... 16 Imagen 28 ...................................................................................................................................................................... 17 Imagen 29 ...................................................................................................................................................................... 18 Imagen 30 ...................................................................................................................................................................... 18 Imagen 31 ....................................................................................................................................................................... 19 Imagen 32 ...................................................................................................................................................................... 19 Imagen 33 ..................................................................................................................................................................... 20 Imagen 34 ...................................................................................................................................................................... 21 Imagen 35 ...................................................................................................................................................................... 22 Imagen 36 ...................................................................................................................................................................... 22 Imagen 37 ...................................................................................................................................................................... 23 Imagen 38 ..................................................................................................................................................................... 24 Imagen 39 ..................................................................................................................................................................... 24
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Key Word Index "Final Smash" moves, 9 , Tourney mode, 14 Adventure mode, 17 brawling, 4 characters, 12 create their own stages, 23
Events, 15 Items, 11 My Music, 24 Nintendo Wi-Fi Connection, 19 Smash Attacks, 5
References Wikipedia.com, Super Smash Bros Brawl.EU: Wikipedia.com; 2008 [actualized: 19 February 2010; access: 21 February 2010]. Page: http://en.wikipedia.org/wiki/Super_Smash_Bros._Brawl Nintendo.com, Super Bros DOJO.EU: Nintendo.com; 2008 [actualized:---; Access: 21 February 2010]. Page: http://www.smashbros.com/en_us/index.html Wikipedia.org, Super Smash Bros (series). EU: Wikipedia.com; 2008 [actualized: 31 January 2010, Access: 21 February 2010]. Page: http://en.wikipedia.org/wiki/Super_Smash_Bros._(series)#Playable_charact ers
Conclusions Super Smash Bros. Brawl made its appearance on 28 June 2008. It did so with a great big frenzy game and quite fun. It has many of the most emblematic of both Nintendo and other companies including Sega and Konami. This Video game in notable for its ease of control and that does not have a specific use of technology in the Wii console´s controller, plus the game has a staff of over forty available scenarios and a large amount of characters. Great for having a great time with friends and family.
26 Super Smash Bros. Brawl
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27 Super Smash Bros. Brawl