PORTFOLIO
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Nikhil Bang +1415-202-4262 ibang22@gmail.com Instagram | LinkedIn
SELECTED_ Projects 6
The Green Gateway - IGI, Delhi
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Geo_Scraper
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Ménage Spirala Community Home
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Let's Move The Parametrised Home AI Assemblies
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Ad Infinitum AI_AUD App HousingNeutralNetwks
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After Images
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National Museum of Qatar
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Planet Garden
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The Particle Universe
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Slice it The Flower Bowl Stadium
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Founder's Memorial, Singapore Arcade Rotunda Exhibition Gallery Restro - Bar
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Airport
Competition
THE GREEN GATEWAY
Competition - Fentress Global Challenge (1st prize winner) Site - Delhi, India Partner - Kaushal Tatiya Software - Maya, Rhino, Grasshopper, Cinema 4D The concept of Future airport in the capital city of INDIA looks at pollution as one of the major factors defining the project. Being one of the most polluted cities in the world had us thinking about what the future holds for it? Postulating on future developments in the aviation industry the airport is designed to be a zero-emission at the macro and micro level with a decentralized system of one terminal and 6 towers across the city that works as air-purifying centers and flying cars station helping in mobility across the city's replacing domestic flight as one of the major sources of pollution and making air travel a personal affair.
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With increasing population the green gateway airport will become a giant flying park and ride centers, providing access to a wide range of personalized transport options with the ability to operate in situations like pandemic where the structural columns will be used as a medium for flying capsule cars to avoid mass gathering and maintain social distancing to travel from one part to the other. This proposal is a device, a thought experiment where airports are not looked at as physical objects of existence but evolving with time and keeping in connection with the cultural context of the city from its axial planning to monumentality and formal expression.
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CONCEPT / STRATEGY
NEW DELHI MAP WITH INDRA GANDHI INTERNATIONAL AIRPORT AND 6 AIR PURYFYING TOWERS ACROSS THE CITY
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AIR PURIFYING TOWERS DECENTRALISED AND INSTALLED ACROSS THE CITY AS MODULAR PLATFORMS FOR AIR TAXIS
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1. Entry / Exit 2. Automated bag drop points / Arrival Hall 3. Automated checkpoint 4. Metro/Hyperloop station plaza 5. Courtyard
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6. Waiting lounge / Virtual retail stores 7. Waiting lounge / F & B 8. Viewing point 9. Way to Flying taxi station 10. Terminal
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3
10 6
1
4 7
5
2
3
3 8
6
3
4 6
3
5
7 10
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3 8
7 10 3
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GROUND FLOOR PLAN 0
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100 M
300 M
Flying car parking
Skylight
Flying taxi station
Colonnaded archway
Virtual retail stores F&B Automated checkpoint Indoor garden Metro/Hyperloop station Entry / Exit
Underground Hyperloop tunnel
EXPLODED VIEW
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Mixed Use
Competition
GEO-SCRAPER
Competition - Vertikal Habitat 2021 Site - New York Software - Rhino, Grasshopper, Keyshot Welcome to 2035. It's the first day of the new year. It's been eight years since we passed the climate clock to save ourselves from 1.5C, and the situation is still not under control. The temperature has been rising at an unprecedented rate. Countries worldwide are still trying to move to 100% renewable energy. As of now, not even a single country reached its projection Paris climate agreement from 2015. Apart from changing the energy sources from fossil to renewable, countries have also started practicing other ways to fight against climate change like geoengineering which has been in talks as a strategy for 2-3 decades, for now, to get us some more time from the warming planet, which has resulted in a new building policy where buildings are now meant to have at least one geoengineering technology to save the world from warming further. 21
Cloud Brightning
Salt Pipe Syphone tubes pump salt extracted from the ocean desalination pools at the base of the tower
Air Capture With direct air capture technology, carbon dioxide is extracted from the ambient air and air free of CO2 is returned to the atmosphere.
Mixing Chamber Salt is mixed with iodide particles to produce a chemical compound form similar to that of ice crystals
Hydroponic vertical farming Green vegitables are grown for the residents in the lower part of the tower
Urban Farm Storage
Housing Module Type 2
SECTION
Housing Module Type 1
Lobby
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Geoengineering Infrastructure (Direct air capture and Cloud Seeding)
Vertical Farm
Residential 23
Geoengineering Infrastructure
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7
8
The upper part of the tower is an engineering infrastructure for Cloud brightening and Carbon capture technologies which can result in many positive enviornmental outcomes including temperature control, Flooding prevention, decreasing pollution and deflecting solar radiation.
Engineering infrastructure LVL.
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Vertical Farm
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Vertical Farm LVL.
Located in the middle part of the tower is a hydroponic vertical farm that is used as a vegetable market for the residents in the lower part of the tower and also acts as a buffer between residential and Climate engineering areas.
5 3 1 2
Housing Module Type_2
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Housing Module 5 3 1 2
4
Housing Module Type_1
The lower part of the tower accomodates afforadable housing module which is another problem that has been on 24 rise around the world with the changing climate.
1. Living room 2. Bedroom 3. Kitchen 4. Washroom 5. Core 6. Hydroponic vertical farm
7. Carbon capture fans 8. Mixing chamber 9. Salt pipe Scale_ 0
10 M
30 M
HYDERPONIC VERTICAL FARM_Interior view
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Housing
Competition
MÉNAGE
Competition - Low rise competition for LA Site - LA, USA Software - Rhino, Twinmotion LA Context LA is leading the state in housing production. With the addition of more than 88,000 units since 2010, it has produced more units relative to its population growth than almost any other city in California. Despite this burst of residential construction, only about 9 percent of the new units added over the past five years have been affordable. Contemporary housing in the 21st century should provide more than shelter.It should also create a positive environmental impact by reducing commutes and adding more energy-efficient buildings. This would further ease the financial burden on residents by lowering what they spend on transportation and utilities. The concept of the new low-rise affordable housing in the city of LA looks at affordability, sustainability, and community as the major factors defining the project. 27
Spring 2021
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3GBX
A communal way of living Ménage offers people seven small-scale units with a retail area in a town like an arrangement in which dwellers share residence in a more or less intimately organized way, with both communal spaces for social interaction as well as private areas. The proposal identifies four living spheres, each associated with the domestic scale, being (individual scale), caring (family scale), coliving (community), and coexisting (Neighborhood). The individual scale, being, entails the minimum domestic space transformed by each individual or family to meet their needs. Every other aspect of living becomes a communal experience, with different degrees of sharing. The new community on the corner lot also includes a retail area to benefit the existing communities where it inserts itself, becoming a dynamic member of the neighborhood.
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Affordable and Sustainable way of living Ménage a townhouse style developed concept shows how we can house more people in low rise housing with a sense of community. The project looks at the hierarchy of spaces from a private courtyard of a single dwelling to be used as an area for food production to a single public courtyard in between all the units for recreational activities and to keep a healthy microclimate of the site. CLT panels are proposed as a construction material for their zero-carbon emission with solar panels on the roof of each unit to generate their energy and use a greywater system to water food gardens around the site. Postulating on the future development in the automobile industry it also offers EV charging points. On the larger scale of the development, the concept aims to redevelop coroner lots in LA into a system that uses space more efficiently and introduces greenery to the city.
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CONCEPT According to basic grid system and programming strategy. A grid that extends in different directions can be used flexibily for different uses.
150 ft. 100 ft.
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Corner Site
Site divided into 3 x 3 grid
Each unit is then cut in a way that no living room faces each other but at the same time every unit has view to the central courtyard
Connecting all the units with staired and ramped landscape around the site
Units are placed on each part with an corner retail area
Staggering units so that there are communal spaces in between that can be used for community gathering and growing food
Isometric view
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SITE PLAN
Scale - 0
100
150ft
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6 7
3 2
1
First Floor
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5
Second Floor
Type 2 - Single bedroom unit (1300 Sq.ft)
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4
6 5 3 2
Type 1 - Single bedroom unit (625 Sq.ft)
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12 10
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10
Retail (500 Sq.ft)
Scale -
0
2
8
14ft 37
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8
7
2 3
1
First Floor
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4
5 9 4
Second Floor
Type 3 - Double bedroom unit (1500 Sq.ft)
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A
C B A
A
C
A
D
1. Living area
7. Powder room
2. Kitchen
8. Outdoor sitting area
3. Dinning area
9. Balcony
TYPE 2 - Single bedroom unit (1300 Sq.ft)
4. Bedroom
10. Display
C.
TYPE 3 - Double bedroom unit (1500 Sq.ft)
5. Washroom
11. Counter
D.
Retail (500 Sq.ft)
6. Utility area
12. Storage
A.
TYPE 1 - Single bedroom unit (625 Sq.ft)
B.
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SECTION
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Sculptural wall
Elective
LET’S MOVE
Subject - AS CATIA Engines of Creation Spring 2021 Software - CATIA Let's Move is a sculptural wall that moves and changes colors as one walks through it. The Power copy consists of Mathematical relations, Parameters, and rules that construct the sculptural wall with its mechanical properties. The idea is to create a playful experience for the viewer. The single module is instantiated from 4 simple inputs: Vertical Line, Horizontal line, An origin point, and attractor point. It can further be extended into any sculptural curve that can be divided into parts and has basic inputs.
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Step 1 - Input
AP
L2 L1
Point_OR
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Step 2 - Construction geometry
AP
Eq
Eq
SW_2
COG 60˚
SW_1 60˚
Point_OR
Eq
Eq
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AP
Pt.
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Symmetry of shell along the Pt.
AP
·Fill Surfaces ·Revolute with SW_1 along Axis Axis
SW_1
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Power Copy
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/*Rule created by Nikhil 2/24/2021*/ if distance(PC_01\Point.14 ,PC_01\Translate.4 ) <=.2m { PC_01\Revolute.2.Color = “246,240,240” PC_01\Symmetry.2.Color = “246,240,240” } else if distance(PC_01\Point.14 ,PC_01\Translate.4 ) <=.9m { PC_01\Revolute.2.Color = “241,223,209” PC_01\Symmetry.2.Color = “241,223,209” } else if distance(PC_01\Point.14 ,PC_01\Translate.4 ) <=1.3m { PC_01\Revolute.2.Color = “226,180,157” PC_01\Symmetry.2.Color = “226,180,157” } else if distance(PC_01\Point.14 ,PC_01\Translate.4 ) <=1.7m { PC_01\Revolute.2.Color = “187,218,223” PC_01\Symmetry.2.Color = “187,218,223” } else { PC_01\Revolute.2.Color = “75,94,111” PC_01\Symmetry.2.Color = “75,94,111” }
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POWER COPY
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Ratio- .5 Angle - 60˚
Ratio- .8 Angle - 60˚
Ratio- .2 Angle - 60˚
Ratio- .5 Angle - 60˚
Ratio- .5 Angle - 90˚
Ratio- .5 Angle - 30˚
SIDE ELEVATION
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Rule of color and length of the power copy changes with attrator point
Ratio- .5 Angle - 60˚ AP - x= -.5m y = 1m z = 1m
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Ratio- .5 Angle - 60˚ AP - x= -.5m y = 5m z = 1m
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FRONT ELEVATION
PLAN
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Power copy instantiated on a helix AP - x= -.5m y = 10m z = 1m
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Museum
Studio
AD INFINITUM
Subject - Computational Design Studio Spring 2020 Partner - Jonah Klinghoffer Software - Rhino, Grasshopper, Unreal The Ad Infinitum challenges the traditional museum typology of space by emphasizing the idea of endless continuity through the use of three metaphorical loops: the concave atrium, the sloping ends, and the hovering ring, which symbolize infinity, persistence, endlessness. Similar to Zumthor's proposal, the design primarily manifests itself in plan rather than elevation, attempting to blend into the flatness of the Los Angeles skyline. The museum interweaves a fluid geometrical exterior with a multifaceted digital interior, expressing itself as an emblem for LACMA's diverse collection of multicultural art.
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SITE PLAN 61
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REAR VIEW
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FRONT STREET VIEW
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The design primarily manifests itself in plan rather than elevation, attempting to blend into the horizontality of the Los Angeles skyline, and utilize the vast LACMA site in width instead of height by embracing the tar pits and integrating greenery throughout the landscape.
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Spring 2020_DS1201
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The exhibition ring that slices through the museum provides visitors with a linear gallery spatial experience with views over Wilshire. The ring acts as a continuous loop that crosses over the boulevard, connecting two floors on opposite sides of the museum. Also, transparency is key in this design, as the unobtrusive ring allows for views of the campus and the tar pits from Wilshire Boulevard. A ramp flanks the ring, creating a public pedestrian walkway for visitors to enjoy a promenade overlooking Wilshire, and access a café on the top floor.
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The linear exhibition ring was designed to accommodate an augmented reality experience of holographic sculptures, meant to showcase artwork that is in storage, these virtual sculptures are then interrupted by an illuminated gallery space exhibiting physical pieces
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The carved out main façade facing Wilshire Boulevard yields itself to the city by exposing the inside to the outside; the vast concave curtain wall allows passersby to glimpse into the museum, and similarly grants visitors to gaze out into Los Angeles. These views are starkly juxtaposed with antique sculptures in the space. In a sense, they contextualize the works of art in the city.
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The interior spatial arrangement stems from the No Stop City scheme by Archizoom, depicting a seemingly infinite grid of partitions arranged in a maze-like fashion. The maze is a crucial element of interior scheme, as it allows visitors to explore the space however they please. Several large pockets within the maze exhibit large sculptures which can be experienced digitally through the use of Augmented Reality, adding colors, textures, and special animated effects LINK TO ANIMATION HERE
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SECTION
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SECTION
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Mixed Use
Studio
AFTER IMAGES
2GAX Computational Design Studio FALL 2019 Partner - Jasper Gregory Software - Rhino, Maya, Autodesk ReCap After Image is an optical phenomenon whereby a person experiences the image through hallucination or sensations and remains lingering in an altered state. The project is a direct translation of an after image. The translation occurs through the process of 2D to 3D. Beginning with the photos taken from the surrounding areas of Chinatown in downtown Los Angeles. The project explores the process of translation and distortion.
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3D SCANNED OBJECTS
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MASSING ITERATIONS
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The texture corresponds with the geometry, producing a transformation of resolution within the images. The texture is a direct transgression of the surrounding urban context of Los Angeles. Project acts as a distortion mechanism, containing multiple layers. The translation of 2D to 3D, from image to object, physical to digital. The effect of the distortion becomes legible while viewing the project from different perspectives. When viewing from elevation, the textures seem to alter the geometry. Making certain moments seem flattened or give the allusion of depth where none is present. There are different resolutions within the texture. Certain areas appear more defined while others are stretched, conforming to the geometry.
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PHYSICAL MODEL
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Top view
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LEVEL 2 (Plan)
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Each object weaves into the other, creating a series of negative and positive interior spaces.
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Building sits on landscape creating series of covered and open "Public Plaza"
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Tectonics
Elective
NATIONAL MUSEUM OF QATAR
Subject - Advanced Material and Tectonics FALL 2019 Partners - Heena Patel, David Seo Software - Rhino, Grasshopper, Vray The class paired areas of investigation and speculation are Tectonics -predominantly building envelopes- and Performance -largely consisting of technical , technological , cultural and environmental dimensions. The seminar culminates with each group reformulating their initial tectonic conjectures so as to adapt to a slightly altered design scenario. In re-informing the origins of the work, the class intends to search for a novel set of formal, geometrical and technological associations so as to yield a new tectonic coherence.
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Designed by French architect, Jean Nouvel, the museum makes a dramatic addition to the Doha landscape; with its curved disks, intersections, and cantilevered angles — all inspired by the local desert rose. The building is composed of large interlocking disks, spherical in section, and of different diameters and varying curvatures. Some disks are ‘horizontal’ and rest on other disks. The ‘vertical’ disks constitute the building’s support and transfer the loads of the horizontal planes to the base. Like the exterior, the interior is a landscape of interlocking disks.
DOCUMENTED CHUNK 98
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The cladding system consists of 76,000 panels with 3600 different geometrical shapes and sizes. By simplifying the shape of the panel into the weaving pattern, it reduces the complexity of the construction process. Moreover, the proposal is to remove some of the panels and replace them with translucent glass. This perforating effect on the envelope can help to bring light and transparency to the museum building. Since Gfrc is most durable and internally reinforced other types of reinforcement are not necessary. Therefore, the material for the panel will be the same. The tessellated glass pattern is added to the design to merge with the disk pattern and give more dimensions to the building envelope.
PROPOSED TRANSFORMATION 100
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BIRD’S EYE VIEW OF DOCUMENTED CHUNK
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SECTIONAL PERSPECTIVE OF DOCUMENTED CHUNK
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RADIAL DISK BUILT-UP
Primary Steel Structure
Nose Beam Tie Members
PRIMARY STRUCTURE
Nose Beam Tie Members Secondary Circular Beam Secondary Radial Beam Primary Steel Structure
Gfrc Cladding Panel
SECONDARY CLADDING STRUCTURE
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SECTIONAL STRUCTURAL PERSPECTIVE OF DOCUMENTED CHUNK
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DISK INTERSECTION BUILT-UP
Orthogonally Framed Steel Truss
Radially Framed Steel Truss
Nose Beam
Primary Steel Structure Nose Beam Tie Members
Movement Joint
PRIMARY STRUCTURE
Detail B
Tie Members Primary Steel Structure Nose Beam Secondary Circular Beam Secondary Radial Beam Gfrc Cladding Panel
Detail A
SECONDARY CLADDING STRUCTURE
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Nose Beam
Secondary I-Beam
Primary Steel Members
Elastomeric Support
Detail A
Tie Members Secondary Steel Members Studs
Primary Steel Members GFRC Panel
Detail B
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Gfrc Weaving Pattern
Seconadary Circular Beam For Cladding Studs
Elastomeric Bituminous Waterproofing
Welded Steel Joint Secondary Circular Beam Primary Steel Structure Gfrc Cladding
Structural Disk
PROPOSED TRANSFORMATION FOR THE STRUCTURAL DISK 108
SECTIONAL PERSPECTIVE OF PROPOSED CHUNK
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Elective
PLANET GARDEN
Subject - VS_ Games & Worldmaking Summer 2021 Partner - Studio Software - Rhino, Unreal Engine, Speed Tree, Houdini PLANET GARDEN was part of SCI-Arc's Games & Worldmaking seminar, instructed by Damjan Jovanovic during the Summer 2021 semester. This collaboration is part of the Planet City research project for Getty Foundation's Pacific Standard Time Exhibtion. As a final product, it's an interactive model, set in a desert landscape. PLANET GARDEN is the game were players can organize resources to create a self-sustaining robotic garden.
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HOW TO PLAY? When the player enters the game they are exposed to an empty dessert landscape. Using the build menu the player is able to start using the available resources. The resources are limited to 1000 energy unitS, 1000 water units, 100 seeds and no oxygen present in the landscape. The player is able to increase the resources by placing the respectable blocks in the scene, except from the seeds that are limited. The player should always be considerate of the amount of the resources they have, in order to maintain a functioning garden. The main element needed to start building the new ecology is energy. There are two blocks that generate energy, one solar and one wind block. The solar blocks generate energy only during daytime, contrary to the wind blocks that continuously generate energy unitsc. Energy is important for being able to increase water levels, that helps placing and maintaining the tree blocks. Water blocks are needed to collect water for the trees. After the player has enough water supply they can start planting trees using the available seeds. Tree blocks produce oxygen when they are placed provided that there is enough water collected. Given these information, the player is able to start creating their own garden in the Planet Garden universe. After planting 100 trees, the player has successfully terraformed the desert landscape.
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GAME START: player has: Energy: 50 Seed: 500
Build: WIND block
Build: SOLAR block
cost: Energy: 20
cost: Energy: 10
generates over time: Energy: 100
generates over time: Energy: 50
Build: WATER block cost: Energy: 500 generates over time: Water: 250
Build: PLANT block
Build: PLANT block
Build: PLANT block
cost: Seed: 1 Energy: 5 Water: 10
cost: Seed: 1 Energy: 7 Water: 12
cost: Seed: 1 Energy: 5 Water: 10
generates over time: Oxygen: 10
generates over time: Oxygen: 10
generates over time: Oxygen: 10
GAME END: player has terraformed the desert by planting 500 plants.
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The player enters the world of Planet Garden.
The time is now ticking...
PRESS TAB FOR BLOCKS
Through the BUILD MENU the player has access to available blocks, when the resources are sufficient. All information about the blocks are available under the BLOCK INVENTORY.
The resource inventory provides the player with the resource quantities. Throughout the game the player must keep in mind which resources are available to be able to maintain their garden.
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The ENVIROMENT OVERLAYS provide the player with all the information needed to start placing the blocks.
After placing a block the player can hover over it to monitor its perfomance. For the Solar and Wind blocks energy collection is displayed, for Water blocks water collection and for Trees the oxygen produced is calculated.
As the game progresses the resource quantities increase and decrease according to the player’s actions.
When seeds are not longer available the player can either maintain their garden or exit the game.
Terraforming is now done.
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Simulations are entering culture as a new format of storytelling and artistic expression. The work of the artist Ian Cheng has recently gained global visibility, and is now part of MoMA and other important cultural databases. Simulationist worldview privileges open-ended structure and presupposes a non-deterministic universe, as a liberation from fixed and finite models of thinking and making. The unpredictability of the outcome does not also entail a degree of opaqueness of the model, as it does in various neural network machine learning models.
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Worlding represents in many ways a completely new narrative paradigm, where the traditional narrative structures are put in friction and an adversarial relation with the open-endedness and the chaotic beauty of a simulation. The classical tropes of storytelling that have always governed how we understand and assign meaning are incapable of regulating the chaos of a simulation. LINK TO ANIMATION HERE
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Elective
THE PARTICLE UNIVERSE
Subject - Visual Studies 2 Spring 2020 Partner - Jasper Gregory Software - Rhino, Unreal Engine The idea of Particle Universe comes from the game scholar James P. Carse introduces the idea of an Infinite Game: a game where the purpose is not to win, but to continue the play. The artist Ian Cheng defines the activity of "Worlding" as the introduction of meaning into the open-ended chaos of a simulation. The Particle Universe presents a real-time simulation that explores these two concepts as a possible format for architectural visibility.
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In this project, the Universe (Garden) serves as a perfect analogue to the ordered open-endedness and chaotic beauty of a simulation, deployed through the rigorous rules of a technical apparatus. The Particle Universe is a self-playing, open ended simulations of a world imbued with characters and objects. In this work, we use GOFAI models such as behavior trees to run decision making within the world. Randomness within the formally complete set of rules plays a major role.
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Spring 2020 _ vs4201
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Randomness brings our mind to aporia a state of unresolved tension. In an attempt to resolve this, the mind starts imposing signal onto noise, developing interpretations. We assign minds and intentions to objects, we assign meaning to pure noise, we continue the open-ended game in our head. Traditional narrative structures are put in friction and an adversarial relation with a simulation. The classical tropes of storytelling that have always governed how we understand and assign meaning are incapable of regulating the chaos of a simulation. It is storytelling with probabilistic outcomes. LINK TO ANIMATION HERE
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Elective
SLICE IT !
Subject - Visual studies 1 FALL 2019 Partner - Cristina Cotruta Software - Rhino, Grasshopper The potential of a gestural cut as a device for the production of dualities in an ontologically weak system. Concepts of inside/out, open/close, right/wrong are challenged in a surface in continuous evolution in between opposing identities. Following the contemporary explorations of the 2.5d canvas in post-digital area, the project investigates the architectural facade as a space of multiplicities and singularity, deeply public and in an infinite state of fluxation. The project started from a series of parametrically and generative designed patterns playing with repetition, tiling and overlapping in Grasshopper, the linework was then enhanced in Illustrator and After Effect before being printed double side and carved out of the canvas itself and plexiglass sheets. 137
Fall 2019 _ VS 4201
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PATTERN GENERATED FROM GRASSHOPPER
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Fall 2019 _ VS 4201
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TEXTURE FOR COLUMN DESIGN
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COLUMNS EXHIBITED
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Memorial
Competition
FOUNDERS’ MEMORIAL
Internship - sP+A (2019) Site - Singapore Partner - sP+A Software - Rhino, Grasshopper, Vray The Founders Memorial is a tribute to the city of Singapore - one that is meant to celebrate the city's progress while allowing visitors to reflect on the values, ideas and the history of the city. The Memorial grounds the vision of the Singapore's future in the memory of Singapore's past. The design act as an extension of the lush Bay East gardens, with its landscape flowing in and onto the building, ehich forms a resultanat of this organic rising. This is further experienced within the building, where the circulation appears to flow through the landscape allowing for visitors to expericence different views out to the city and into the gallery spaces, as they transcend the path to thre rooftop viewing gallery which sits at 75M. 149
The five sided base represents the strong foundation laid by the founding fathers of singapore
The upward flow indicates progress but the twist shows the road to progress was not a simple one
Voids are carved out of the otherwise heavy mass to allow panoramic vistas and gardens in the sky
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SPIRAL GARDENS - VIGNETTES OF THE VISTA EXPERIENCED
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GROUND FLOOR PLAN
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LEGEND
PLAN AT 10.6M
01. Entrance Foyer 02. Ticketing Office 03. Visitor Center 04. Student Holding Area 05. Pre Function area 06. Family Room 07. Flexible Multi-Purpose 08. Storage and Green Room 09. Permanent Multi-Purpose 10. Prep Workshop 11. Quiet Room 12. Storage 13. Server Room 14. Multimedia Room 15. AV Store 16. Registration Office 17. Security Office 18. Admin 29. Food & Beverage 30. Public Viewing Gallery 31. Interpretive Gallery 32. Back of House 33. Private Viewing Gallery
PLAN AT 75M
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LEGEND Students Paid visitors Unpaid visitors Administration F & B Service Storage Elevator - Exhibition Elevator - Viewing Elevator - F&B Elevator - Storage 154
CIRCULATION DIAGRAM
Detail of the wind coupler mechanism
Rainwater carried down from the terraces
Moulded into bricks with a wind coupler in the middle Wind turbines fixed to the skin to generate electricity Polluted and hot air converted to cooler and cleaner air when passed through the mushroom bricks using stack effect
Mycellium mixed with agro waste to create mixture
Fresh water back to the pond for further use
SUSTAINABLE STRATEGIES
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