Nima Shoaie | Portfolio | 2018 - 2021

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Nima Shoaie Portfolio, 2018-2021 Selected Works


TABLE OF CONTENTS

CURRICULUM VITAE 4 ACADEMIC WORKS Part 1: Homogenous Machines 8

Part 2: Slide 20 Part 3: Pluginverse 30 Thesis: Free To Play 40 Vertical Warehouses 60 Misreading Geometry 72

PROFESSIONAL WORKS Astan Ghods Museum Design Competition

82 Shahgholi Villa 96 Elahie Residential Apartment 106

PERSONAL WORKS 122 Full resolution portfolio available on: issuu.com/nimashoaie


Misreading Geometry Workshop 2019


Nima Shoaie Born on July 3, 1997 - Iran, Tehran Language Knowledge:

Persian English Japanese

Full Professional Proficiency [Mother Tongue] Full Professional Proficiency Elementary Proficiency

Interests:

Criticality, Fun (in general), Animation, Comedy, Video Games, Cooking, Livestreaming, Sci-fi culture, 1980s synthwave, Art, Art History, Architecture, History, Philosophy, Religions, Sculpting, Drawing, Space, Color Red, Shitposting

Education Bachleor of Architectural Engineering Islamic Azad University Central Tehran Branch Contemporary Architects’ Association (CAA) School of Architecture: Main Studio: Plug-in Systems Studio [Hooman Talebi] Instructors: Homa Farjadi, Hooman Talebi, Farshad Mehdizadeh

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2014 / 10 - 2020 / 09 2017 / 11 - 2018 / 07

Alireza Taghaboni, Kamran Heirati

History of Technology in Architecture Theoretical Course, Contemporary Architects’ Association Instructor: Iman Ansari

2019 / 12 - 2020 / 03

Misreading Geometry Workshop Theoretical Workshop, Contemporary Architects’ Association Instructor: Pooyan Ruhi

2019 / 10 - 2019 / 11

Sculpture, Classical Drawing, Plastic Anatomy Studio of Raffi Davtian

2014 / 07 - 2018 / 10


Professional Experience JUNIOR ARCHITECT : MARZ Design Studio

07 / 2018 - 11 / 2018

Imam Reza Museum Invited Competition

Farshad Mehdizadeh Design | FMZD Shahgholi Villa Elahie Residential Apartment Sahi Residential Villas Kuwait Business Incubator Center [Kuwait City] IUVA Hotel and Resort Masterplan [Tanzania] Kish VIP Resort Kelarabad Food Plaza Velenjak Residential Apartments Namakabrood Commercial Center Sangan Hotel WAF 2019 Finalist Presentation

Design Team

01 / 2019 - 10 / 2020

Project Architect Project Archietct Design Team Design Team Design Team Design Team Documentation/Visualization Documentation/Visualization Documentation/Visualization Documentation/Visualization Documentation

FREELANCE: MARZ Design Studio

12 / 2018

Iran Unbuilt Architectural Projects Expo 2019

10 / 2019

Arian Saeed Pavilion | WOODEX 2019 exhibition

Introductionary Video: "Tehran, if they were built ..." In collaboration with Farbod Yamani

Fabrication Supervision

Video Editing/Production

KAZ Studio

06 / 2021 - Present

"Shahgholi Villa" Virutal Reality (VR) Walkthrough "Riyadh 1001 Gates" animation project "Vertical Gardens" animation project "Shushah Island Phase 01" animation project "Shushah Island Phase 02" animation project "Rub Al Khali Desert Resort" animation project

Developer Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing

Awards World Architecture Festival (WAF) 2021

11 / 2021

(As part of FMZD | Farshad Mehdizadeh Design) Winner, Shahgholi Villa, in House - Future Projects category Shortlisted, IUVA Hotel and Resort Masterplan, in Leisure Led Developement - Future Projects

Project Architect Design Team

1st place in Upcycling Retail international Competition

09 / 2019

hosted on uni.xyz , [Jury: Nader Tehrani, Ángel Verdasco]

Vertical Warehouses [Collab with Yasaman Arjomand] 3rd place in Imam Reza Museum Design Competition (As part of MARZ Design)

Limited/Invited Competition

Project Architect

11 / 2018 Design Team

Softwere Skills Adobe After Effects

Rhinocreos

Unreal Engine

Adobe Premiere

Grasshopper

Keyshot

Adobe Indesign

Autodesk AutoCAD

Lumion

Adobe Photoshop

ZBrush

Virtual Reality Developement

Adobe Illustrator

Blender

Gravity Sketch

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ACADEMIC WORKS Part 1: Homogenous Machines Part 2: Slide Part 3: Pluginverse Misreading Geometry

Bachelor of Architecture Thesis project Competitions

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Free To Play

Vertical Warehouses


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Part 1: Homogenous Machines CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: December, 2018 This exercise is a 3 month attempt to find and discover potentials in altering a system by “pluging in” a new system to it, without erasing or destroying the original system. The original system was chosen as a grid, in which by “playing” with its members, new possibilities and potentials were discovered. This endeavor started by “playing” with the typical cartesian grid structurem which lead to the question of how to activate a system without adding an “alien” system ? (meaning that the second system’s structure was made from the same genus as the original system, a “Homogenous” one). By altering the grid (The first system), new members were made that by the act of “sliding”, generatated new cells. Therefore a new challenge rose from these findings: How to generate new potentials by pluging-in systems, in which this added system used the same “language”. This second system, when plugged-in with the original system, offered new possibilities and potentials, such as transformation in the cells in both systems, creation of new cells and joining of these cells to create bigger units, able to expand in the original grid.

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During this plug-in, the second system can “Slide” and enter the second system and integrate with it, while at the same time enabling the possibility of change within the original system. Also, the plugged-in system can return the original system to its first stance and leave the integration proccess. This plug-in resulted in the division of cells within both systems (grids) and creation of uniform cells. Another developement of this problem resulted in adding surfaces to the second systems’ cells, thus creating more diverse cells during the plug-in. This plug-in and the resulting sliding of the two systems on each other also affects the ground beneath and leaves traces of this integration.


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First physcial “Discoveries”, resulting from playing with an available module

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A + A’ = A” 11


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Application of the Second System unto the First system, both of a same “language”

Components of the First System

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Plug-in of the two systems, while affecting the ground beneath, also merges the Pattern of the two systems from top view

SCAN ME !

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Plug-ined Systems, of the same “breed”, and the subsequent changes

Drawings, produced to discover the Plug-ins other potentials

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Part 2: Slide CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei, Yasaman Setayesh Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: February, 2018 Lalezar Street is a historical street located in Iran, Tehran. It has been the location of adoption of new cultural fascination of near contemporary Iranian society for the last 200 years, typically from western sources. Yet due to numerous political and economical reasons, where once was a place of cabarets, cafes, bars and political headquarters has now been repurposed to act as bazzars, marketplaces and numerous commercial and industrial centers. By analysing Lalezar Street from past times until present, It can be assumed that it has undergone numerous changes in its’ physical features (body) and Programs. In some of these changes, the new program is not “loyal” to the original body, which results in the creation of a new body. Meanwhile in other situations, the new program is formed and flourishes within the original body.

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This project’s understanding of Lalezar street lies in studying these “Plug-Ins” of programs, made of the same breed (mostly Economic), that constitutes a dialogue with their original programs and bodies. Each of these Plug-Ins, according to the properties of the program and body, affect the original body differently and in return accept some changes themselves. The role of Grid, which acts as as a flexible body in forming and organizing these Plug-Ins and allowing the “Sliding” between the Plug-ined program and the original program, either temporary or permanent, directly affects the qualities of the Plug-Ins.


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3 different cases of programatic “Plug-ins” present in the Laleh Zar Street was studied

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Grand Hotel - Constant Plug-in An abandoned hotel in in the heart of Lalezar Street, nowdays turned to a commercial building: a “Constant Plug-in”.

”Results of a “constant” Plug-in: division of the hotel “Cells” by adding a new floor for storage

Results of a “constant” Plug-in: Circulations changes and creation of temporary storages in hallways

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Lalehzar Bazaar - Semi Temporary Plug-in A cafe turned into a commercial building with Bazzar like propeties, still retaining traces of its originial spatial organization.

Bazzar 2018

Unofficial Bazzar 1990s

Evolution of Lalezar Passage, a semi-temporary Plug-in

Storage placement in a Semi-temporary plug-in

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Cafe

1980s


Parvaneh Parking Lot - Temporary Plug-in A parking lot with twin programs: Parking lot in weekdays but transforms into a bazzar on the weekend.

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Temporary programs of Parvaneh parking lot: a parking lot in workdays, a bazzar in the weekends

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Parvaneh Parking Lot, under the temoporary market program


Organization of the Program with the origianl body, and lack of a distinct border between the secondary cells (Parvaneh Parking Lot)

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Cell fragmentation and occupation of each cells surface, before and after the temporary plug-in

The plug-in, affecting nearby buildings and markets, flooding the surroundings with customers (Parvaneh Parking Lot)

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Part 3: Pluginverse CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei, Yasaman Setayesh Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: April, 2018

Discoveries unearthed in the last project [Part 2: Slide] regarding Lalehzar Street led to a realization that this “Temporary [Programatic] Plugin” not only affects the building’s body, but also affects the adjacent context, bringing in more population flow and custormers. To use this discovery in the context of Lalehzar, a rather abandoned commercial building was selected and the plugin was applied to it. The proposed plugin acts in such a way that the mass of the existing building is inverted with the void at the center, thus removing the facade and becoming a continuation of the city in vertical levels (with the application of ramps). This creates event spaces distributed in multiple levels allowing other programs to “slide” into the building, while the original active shops of the existing building are relocated to the center. Both of these systems have their own autonomy, meaning that they are capable to operate on their own beside the existance of the other one, while at the same time having the capacity to be influenced by each other [Referencing Part 1: Homogenous Machines]

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Khansari Passage is located beside a busy intersection, but is mostly devoid of any activity

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Only the first and second levels of the buidling are active; the rest of the “cells” are used as storage spaces

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Top Figure: Existing shape of the Khansari Passage Bottom Figure: Proposed design, The Pluginverse

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Design Strategy

Bottom Figure: The existing relationship between mass and void in Khansari Passage Top Figure: Pluginverse, “Inversing” the mass and void with each other

System 2: The Inverted Void

System 1: The Inverted Mass

Becoming an open platform to host a marketplace and event spaces, and numerous other programs

Previous shops within the passage occupy the central void in a dense matter, transforming the outer slabs to open platforms

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Inversion of mass to void and vice versa, under the programatic plugin, thus forming The Inverted Void

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The two systems (The Inverted Mass and The Inverted Void) retain their autonomy, having their own circulation and space, while at the same time integrated with each other


Organization of the Program within The Inverted Mass, and lack of a distinct border between the Inverted Void [Referencing Part 2: Slide - Parvaneh Parking Lot]

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The Inverted Mass lacks a distinct border between its cells

The Inverted Void features oblique surfaces acting as ramps within the circulations, and in doing so becoming a continuation of city on height levels

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Renderings courtesy of Navid Maani Ghafouri and Kaveh Dadgar

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Free To Play Thesis Project Bachelor of Architecturual Engineering: Azad University of Tehran, Central Tehran Branch Under Prof. Hossein Sultanzadeh Project Designer: Nima Shoaie Rendering: Alireza Kazemirad Physical Model [3D Printing]: Kamyar Emam Date: June 2020 Adverstisement is a growing industry. As time goes on, more can be seen of the growing effects of ads in everyday life: Music can now be played without the purchasing the record, Videos can now be watched without payment, Video games can be played without a single purchase (Free-to-play), etc. This project proposes that advertisement, same as they act in the digital world, can affect physical programs still using the traditional Pay-To-Use system so that they can convert to Free-To-Play method, effectively offering the services free to the public. When used in a context that is dependant on human traffic (like a commercial center), this strategy can be useful to act as an attraction point and bring customers. On an architectural note, Adverstisement usually appears as a 2D surface mounted on usually vertical surfaces that can emit certain data to the viewer. This project proposes that these surfaces can also act as architectural organization elements at the same time. The resulting project is a Commercial-Residential complex that features an entertainment facility (a video game arena) free to the public, funded through revenue generated through various advertisement displays placed both outside and inside the mass, that contribute to the archiectural organization of the project.

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T

1. Free To Play Bussiness Model

MUSIC

ADVERTISEMENT

Free music, funded through advertisement

AD

USERS

AD

ADVERTISEMENT VIDEO

YouTube

Free video/media, funded through advertisement

ADVERTISEMENT ADVERTISEMENT

SPOTIFY model practised mostly Free music, funded through advertisement

The "Free To Play" Business in the digital world allows one to freely use a service without payment. Can the same method be applied to other services provided to the people, other than what is in the digital world ?

AD

NT

Ordinary

SPOTIFY

YouTube Free video/media, funded through advertisement

Mobile Gaming Free Video Games, funded through advertisement

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Mobile Gaming

Free Video Games, funded through advertisement

Ordinary Business Model

USERS

PAYMENT

SERVICE

"Free To Play" Business Model

USERS

WATCHING ADVERTISEMENT

SERVICE

"Free To

USERS


MUSIC

SPOTIFY Free music, funded through advertisement

2. LAN Parties / "GameNets" ADVERTISEMENT

Ordinary Business Model

In Iran, places exist that act as LAN party centers called "GameNets": a gathering of people wishing to play video games with their friends sitting beside them, rather than playing online. Users a hourly fee to rent a PC USERS will payPAYMENT SERVICE or a spot for themselves and their friends toYouTube hang out and play with each other. But can the payment part be Free video/media, funded through advertisement omitted, so that the whole process is funded by revenue generated through watching advertisement ? Ordinary Business Model "Free To Play" Business Model AD

AD

ADVERTISEMENT

VIDEO

ertisement

h advertisement

USERS

PAYMENT

ADVERTISEMENT

Existing GameNets model

"Free To Play" Business Model

SERVICE

ADVERTISEMENT

Mobile Gaming Free Video Games, funded through advertisement

USERS

WATCHING ADVERTISEMENT

Proposed GameNet model

SERVICE

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Design Strategy

1. Program: A gaming Hub ( "GameNet" ) located alongside one of the most crowded streets of Tehran, within a commercial complex. The GameNet is funded through revenue generated through advertisement, thus making the facility available to the public for free. Consequently, the influx people generated by the program of the facility can be directed to the commercial center itself, becoming possible customers.

ADVERTISEMENT Alwasys a 2D surface

ADVERTISEMENT

As a 3D plane: a space organizing element

2. Form: Traditionally, advertisement is usually percieved as a flat vertically mounted 2D surface. But this project studies the possibility that advetisements may exist in a 3D space, manifesting as an oblique surface: It allows the surface to be more than just a picture frame, and to act as an architectural organization element like Dividers, Ramps, etc. Since the angle of the surfaces is different than the traditional vertical pose, the data on the surfaces may be percieved differently from each viewpoint

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Tajrish Square

Valiasr Street

Shariati Street Valiasr Street

Project Location

Project Location Valisar Street is located in Tehran, Iran. It is one of the longest streets of the city connecting the south of the city to the north of the city. It is a frequent walking and cycling path for many civilians. Therefore, many important cultrual, commercial and entertainment facilities exist alongside this street. Because of the influx of people in this street, this location was proposed for the site of the project. The location is located in the Valiasr Street, near its intersection of Miradam Boulevard. one side of the site is adjacent to the mostly residential/Office zones, while the other side faces the street itself and numerous institutions present.

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Project Location

Institutions

Offices Residential

Valiasr S

treet

Mirdam

ad Bou

levard

Offices

Municipality Requirements

RESIDENTIAL ZONE 6 LEVELS

COMMERCIAL ZONE 3 LEVELS

Project Location

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SCAN ME !

ELIPSEY WARNING !

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Mass Studies Studies conducted during the Misreading Geometry workshop attended under Pouyan Rouhi (Page 72) on numerous traditional persian carpets and rugs yielded interesting results regarding patterns and shapes woven into them. A matrix of those patterns possesing more potential was formed and numerous masses was constructed from the base patterns using basic techniques such as extrution, scaling, rotation, spliting, etc. For this thesis project, one pattern was selected from the presented matrix below that was deemed more applicable in regards to the aforementioned design strategy.

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Some of the mass studies: Experimenting with rotating contours of the base pattern extrutions and slicing up the masses to aquire unique spatial qualities

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Base Extrution

From a traditional Persian carpet pattern

ADVERTISEMENT

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Alwasys a 2D surface

Seperating the Residential and Commerial sections

Organizing Residential Areas Allowing the sunlight in

ADVERTISEMENT

As a 3D plane: a space organizing element

Carving out the mass Adjusting the displays to be seen from different angles

Residential Block 01 Residential Block 02 Commercial Zone

Inserting Public functions An open cinema and roofed terrace

Public Zone _ Indoors Public Zone _ Outdoors


Typical billboards on buildings

Design Alternative:

Profit is directed to the owner or agency involved, not used in public affairs

Billboards of different dimensions and shapes to be seen and experienced from various angles: The profit will be used to actively run a public activity (a videogame/streaming hub) free to public

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Main Core Elevators and Staircases

Advertisements Space Organizing Elements Funding Public Functions

Stores

Terrace Cafes and Restaurants

Stores

Gaming Area

For holding tourneys and streaming events Free to public, Funded from advertisements

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Residential Units

Residential Lobby Entrace Roofed Public Space LAN party / Gaming Spaces PCs that are linked together, for multiplayer Free to public, Funded from advertisements

Parkings

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B

B

B

B Inner space is achieved by placing displays of various sizes which act as dividers, organizing the space. Stores are formed from the division.

Section B-B

Opening facing the southern sun Allowing best sunlight to enter inside Terraces

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Terraces


Outdoor Cinema/ stream display

Gaming Arena

VALIASR STREET

Outside of the building features an outdoor cinema, also funded through the ads. Can screen movies or the gameplay of those who use the facility to the outside viewers

Main Street

Residential Entrance Outdoor Function Entrances Residential Parking Entrace Residential/Office Zones

VALIASR STREET

Public Entrance

N

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Vertical Warehouses 1st place in Upcycling Retail international competiton hosted on uni.xyz Jury: Nader Tehrani, Ángel Verdasco Architects: Nima Shoaie, Yasaman Arjomand Renderings: Kaveh Dadgar Date: September 2019 Quoting competition Brief: " Retail Collectives, Malls or Mega Markets were largely the heart of public activity in their peak times. They were successful in delivering an “All under one roof” experience for a certain timespan. However, it is visible that the model is slowly turning obsolete today. This may be attributed to their rigid design strategy with no room for flexibility or lack of comprehension towards changing trends of retail. These limitations and lacking variety eventually repelled people to other convenient forms of shopping like e-commerce. The battle of online vs offline gives the perception that these forces are fighting for customers, whereas both are trying to deliver a better kind of experience to people. With a common goal in sight, can these two forces play together instead of playing against each other? " This project aims to create a new typology of retail by combining the physical manifestation of online shopping in the real world (i.e: Amazon Fulfillment Center) and the already established diagram of a linear marketplace, which will in turn increase the synergy of both online and offline retail in this project.

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1. Path and Target Successful marketplace in all times are always formed in roads leading to a “bustling” place, as these paths always have a steady flow of people . This flux of crowd will provide the shops with visitors, turned customers, which might lead to better sales compared to other stores in low-visited areas.

Fridays

Other days of the week

A supreme example of this rule is Parvaneh Parking Lot/Market, located in Tehran, Iran. In this case, “Target” is defined by a simple change of program within the building: On fridays, the parking lot is trasformed to an urban marketplace. This time limitation in itself results in the creation of an Event, Which attracts a steady flow of people to the building. The architectre of this building is also supportive of this programatic change, as the ramps used to lead the cars to upper levels now act as sloped surfaces, leading people on a linear path to the end of the marketplace with ease.

Parvneh parking lot, Tehran, Iran

Target = Event Target

2. Warehouses Online Shopping is manifested in our physical world through warehouses. They, in their current form, act as the middleman between the Buyer and the Seller; which they have the duty of preservation, packaging and distribution of cargoes. These warehouses are constantly evolving based on the trends and needs of its time (i.e: Amazon Fulfilment Centers using robots to better organize their inventories)

warehouse

SHIPPING

3. Offline and Online synergy Considering the inability of online shopping platforms to convey “atmosphere” to the customers, (atmosphere, in this instance, means sensory abilities being affected by the local enviroment) offline retail units will remain as an irreplacable platform of shopping, since “atmosphere” acts as even some kind of advertisement for attracting more customers and increases “Brand Loyalty” (The tendency for a customer to keep shopping from the same brand). In the provided proposal, offline retail enables social interaction and better understanding of shop items via physical display.

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Physical Display Better understaning of shop items

Atmosphere Online Retail Increase of Customers Social Interaction

Brand Loyalty Sales Increase


4. A New Typoloy To create a new typology of retail, the above-mentioned diagrams (charasteristics of Offline and Online retail units) are combined together. warehouse

store

store

store

store

store

store

store

store

store

store

store

store

+

Offline Retail Funtioning Diagram

store

store

store

warehouse

SHIPPING

store

warehouse

SHIPPING

Online Retail Funtioning Diagram

5. Design Strategy Considering the constant availableness of online shopping items at the warehouse and the ability to ship directly to destination, 2 proposals are presented on how to use the stores: 1. People can rent stores as places to sell and present their items, while at the same time having the benefit of using the warehouse’s ability to preserve and distribute items. 2. Warehouse can employ people as vendors for presenting the available goods at the warehouse in order to advertise its items and increase its’ sells, while at the same time contribiuting to the increase of the employment rate. Connection of Vertical Warehouses to one side of each individual store, brings about the transportation of goods to each and every store. The flowing flux of crowd attracted by the pressence of the Event and moving in designed linear path leading to the event, is providing the needed customers and viewers for the stores. In addition, Event can be supplied from the warehouse using a direct access.

EVENT shop

1)

shop

shop

shop

shop

shop

shop

supply

SHIPPING

2)

supply

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Vertical Warehouses

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Vertical Warehouses This project is consisted of intersection of traversable sloped surfaces with each other, which are the main organizing elements of warehouses and stores. This intersects help creating space and contribute to the formation of a contionous linear circulation in different levels. This sloped surfaces makes the traverse from the deepest level to the upmost level possible without the use of vertical elevations (i.e: Stairs, elevators ...) This projects includes three vertical warehouses, that each has two seperate access. One is located at ground level facing the street, to emphasis the direct interaction between stores and warehouse , and also the convenience of the users of the stores. The other is located at the deepest level which has direct access to all three warehouses in upper levels. This underground warehouse imporves the accessibility of the warehouses.

Basic flat surface

Creation of 8% sloped surfaces Allowing easy traverse on the surface; while creating a sheltered space beneath

Event Space Intersection of two surfaces Allows the change of direction Space Organization Creation of Cells in between two intersected surfaces, while at the same time controlling the circulation

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Vertical Warehouses

Passages


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Vertical Warehouse Using the sloped surfaces, each “Picker” can run the lenght of the warehouse from bottom to top on foot with ease

Restaurants

Lobby Interaction with shops/displays

Event in progress Packaging Fashion Show

Shipping

Vendors can also deliver their items to this gateway to be stored in the warehouse

Shops/Displays

Underground Warehouse Used to store bigger cargo; or recieve bigger shipments

Potential Picker’s path

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Picker will pick up the item ordered by the customer and reaches the shop [Using sloped surfaces] to deliver the item to the vendor

Shelves

Cargo Elevator

Storing Items

Connecting Warehouse levels to underground level

Maintainance


500 x Shop units (25 m2) Each shop is connected to one of the warehouses

Vertical Warehouses Each shop is connected to one of the warehouses

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Circulation The paths leading to the event are designed to provide various alternative circulations in order to put most of the stores in direct contact with the flux of the crowd. Event, as a primary destination for the visitors, due to its’ open space and flexibility, is able to contain within itself a whole range of performances. Our propsal is limiting each activity to a certain day in the week, as to ensure the arrival of different people and attract more visitors. Main Circulation A visitors choice path, among many other potential paths

Shops

All Shops are adjacent to atleast one of the available circulations, grantieeng a steady flow of customers

Hub All potential paths lead to the midway hub, connecting all passages

+8.50

Alternative Circulations

± 0,00

-3,10 ± 0,00

Added so that each potential path can interact with most shops in its way

+ 11,76

Main Circulation Exit Path

± 0,00

-1,95

+6.70 +6.70

Gallery Fridays

Indie Movie Screening

Workshops

Fashion Theater Skate Music Performance Mondays Playground Saturdays Show

Thursdays

Wednesdays

Tuesdays

Sundays

Storage Service

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Each Day brings a specific kind of crown to the project


Event Center

Passages

Shop dividers

Bathrooms

Warehouse

Lobby/Exit hub

Roof

Emergency Stairs

Event Space

500 x 25 (m2) Shop Units

Emergancy Stairs

Pop Up stores

Bathrooms

Emergancy Stairs Cargo Elevator

Restaurants

Outer Circulation Public Space

Landscape circulation; designed to maximise interaction with outer shops; ends at the start of main circulation path

Elevators

A +15.00

B +15.00

+15.00

+15.00

+11.75 +10.00 +9.50 +6.20

+10.00 +8.57 +6.20

+5.50 + _ 0.00 +1.70

+0.95 + _ 0.00

+ _ 0.00

-1.65 -1.65

-3.75

-6.70

-6.75

-10.75 -10.70

-3.75

-6.75

-6.70

-10.75

-10.70 -13.50

-13.50

-17.00

-17.00

-20.00

-20.00

Section A-A

-17.00

-17.00

-20.00

-20.00

Section B-B

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Misreading Geometry Workshop, CAAI School Of Architecture Student: Nima Shoaie Tutor: Pooyan Ruhi TAs: Mohammad Alavi, Sadra Sharifi, Negar Dolati Date: December, 2019 The works produced here are the result of an intense design-research workshop. Any design-research endeavor focuses on specific design problems-in this case architectural problems-and tries to investigate those problems. Not so much for reaching a solution, but more as to investigate the possibilities for that specific problem. In doing so two different yet related territories were explored; the conceptual and the technical. The projects which are presented here are the result of a dialogue with some disciplinary issues such as sectional object and figure/ground relationship (conceptual realm). The works presented here are proposals for the past, the now, and the future. An architecture that might have been, could be, and might be. An architecture which is the result of experimentation, speculation, and critical thinking. We are suggesting that the world could be other than it is. As Pooyan himself said: "We believe in ideas. We believe that if something is not experimental, it is not worth doing. We believe that architecture is not an ideology. It is not just about feelings. it is not a populist idea, and more importantly it cannot save the world. We believe in architecture for the sake of architecture, architecture as a form of knowledge, as a cultural product."

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Mass Studies The point of departure for this exercise was Persian carpets: They were used as inventories of abstract 2D geometries which were extracted and turned into 3D massess using different techniques such as stacking, scaling and rotation. The masses were then sliced in a sequential manner in order to produce geometrics which are detached from their original and raw status. Next step is working on the interiority and the tectonic of the envelope and destabalizing the conventional generic reading of these elements.

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PROFESSIONAL WORKS Astan Ghods Museum Competition

Shahgholi Villa

WAF 2021 Winner, "House - Future Projects" category

Elahie Residential Apartments

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Astan Ghods Museum Competition MARZ Design office Invited Competition Entry, Third Place Architects: Mahyar Rakei, Nima Shoaie, Saleh Hariri, Farshd Nasiri, Mehrnaz Zarrin, Amir badi’i Principal Architect: Hooman Talebi Renderings: Kaveh Dadgar, Farshad Nasiri Documentation: Nima Shoaie, Saleh Hariri, Mahyar Rakei, Mehrnaz Zarrin Date: July - October 2018 Imam Reza’s shrine in Mashhad, Iran, is considered one of the most visted holy sites in the whole muslim world. With a large number of pilgrims, comes a large wave of offerings and tributes to the holy shrine, which would be placed within the existing museum in the complex. The exisitng “museum” acts more as a storage rather than a museum, with a low visiting rate from the pilgrims. Thus a competition to erect a new museum, alongside the outer border of the complex in a much bigger land was commenced, with the goals of bringing in more population flow into the complex and the museum. The propsed museum follows the “structure” as the rest of the complex: courtyards (“Sahns”) make up the majority of the shrine, in which different programs take place (religious activites, education and etc. ). Thus a roofed courtyard was designed at the ground level to both act as an event space and to connect the museum directly to the shrine. Therefore museum spaces are situated in the underground levels and one level above ground. Five enormous pillars were erected to act as space organizers and support the above ground level, in which gallery spaces are situated in and between this pillars, resulting in two circulation paths being formed around the pillars.

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Museum Location

Current programatic schedule of Imam Reza Shrine, alongside the propossed museum (Blue); courtyards ( “Sahn” ) make up the programatic structure of the shrine

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Galleries and Ramp-Galleries, formed alongside the main pillars

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Southern Elevation

Eastern Elevation

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Ground Floor

Forth underground Floor

First underground Floor

Fifth underground Floor

Second underground Floor

First Floor

Third underground Floor

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Shahgholi Villa FMZD | Farshad Mehdizadeh Design WAF 2021 Winner, House - Future projects category Project Architect: Nima Shoaie Principal Architect: Farshad Mehdizadeh Renderings: Ali Kazemi, Niloofar Zohrehvand Documentation: Nima Shoaie Date: June - September 2019 Status: Under Construction Shahgholi villa is located on the outskirts of Tehran, Iran, near the town of Demavand. The client commissioned a villa within a garden, wishing to expericence a different lifestyle than that of what is experienced in the routine city lifestyle. The design was started with the question that how can a new lifestyle be created different from the daily routine of the city? To create this new lifestyle, it must be connected to the context the villa is located in: That is the ground, geographical features, architectural elements, etc. By analyzing the region of the site, it can be seen that there exist numerous "Garden Fields" that are defined by borders which are enforced by walls. The close proximity of this walls near each other produce the “garden alleys” phenomenon, which are narrow alleyways with the greenery of the surrounding gardens pouring over the walls. Therefore, in this context the walls have a critical role in organizing the privacy, borders, circulation and accesses. Yet these walls aren’t used as an architectural element to organize or generate the building inside: The building inside that garden is just an island within the border that has minimum role to organize the whole garden. In order to create the new lifestyle, the project should follow the context; therefore, it needs to be organized by the context DNA and its elements. Refrencing this, The walls stand out as a potential architectural element because they’re part of that Garden Fields structure. This project seeks to organize both the ground and the villa simultaneously by using the garden’s field and its elements and behaviors, the aforementioned “border walls”. To achieve this, the walls that act as the border of the ground increase in thickness in certain areas of the ground, which will be the mass of the villa that house the functions inside. Walls and volumes reach out from the original surrounding wall, each side communicating with the other side internally, all while likening itself to a small village. The base ground was lowered one level, so that the thickening of the wall creates both the villa and the landscape itself, while attaining privacy. Further referenceing the architectural language of the project and creating unique spatial conditions, the roof is curved similar to the shape of the surrounding wall. This results in attributing characteristic unique to spaces all around the villa and the ground: Each corner of the villa and the ground has spatial qualities unique to itself that differentiates it from the other points. This contributes to house a new kind of lifestyle in the villa that the brief required.

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Typical Villas

Typical Villas

N

AI M SS

CE AC

Proposed Design

Typical Villas

L

Design Strategy By changing the thickness of garden walls at certain points, they act as architectural organiztaion elements, contributing to organizing both the ground and the building

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Typical Villas

Design Proposal

seperate organization

Both organized by walls


Project Ground

Lowering the ground -3.50 m -3.50 -3.50 mm

Amplifying Privacy

Increase in thickness of walls in certain points

Organization of Mass and the ground simultaneously

-3.50 m

Formation of The Project

Main Access

Projects Site Area: 2000 sqm

Local Access

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Ground Floor Ground Floor SC : 1/250

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1st Underground First Basement Floor Floor SC : 1/250

1. Entrance 2. Gallery 3. Sitting Room

7. Guest Suite 4. Terrace 5. Master Bedrooms 8. Parkings 9. Pool 6. Playground

1. Living Room 2. Kitchen 3. TV Room

4. Restroom 5. Elevator 6. Master Bedroom

7. Pool 8. Caretaker's Suite


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Sitting

Gallery

Master Bedrooms Entrance

Playground +- 0.00

+- 0.00

Guest Suite

Parkings

TV Room Kitchen Master Bedroom

Living Room

- 3.50

Project Circulation Caretaker's Suite

± 0,00

± 0,00

- 3,50

± 0,00

± 0,00

- 3,50

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Elahie Residential Apartment FMZD | Farshad Mehdizadeh Design Project Architects: Nima Shoaie, Anahita Jeyhani Principal Architect: Farshad Mehdizadeh Renderings: Ali Kazemi, Niloofar Zohrehvand Documentation: Nima Shoaie Date: October 2019 - January 2020 Status: Under Construction Elahie Residential Apartmet is located in the northern part of Tehran, Iran. Common building developement in Tehran enforces a strict code of density regulations, thus most apartments don't possess a sizeable open space such as terraces. This project was designed to be faithful to the density regulations enforced by the municipatory while at the same time providing unique spatial qualities for the dwellers within by bringing lifting the greenary from the ground level and extending it to the roof. The intial question of the project was to how to disintergrate the generic cartesian grid, used in most apartment buildings in Iran as the base layout, to its basic elements, and use them to organize the space and create spatial qualities unique to each floor. Basically, the grid undergoes a "metamorphosis' from one side to the other. Disintegrated members, in the form of vertical members, act as flower boxes that form a green wave starting from the ground level that ends in the roof.

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Design Strategy Disintegration of generic grid facade into vertical members, which creates a platform for greenary to climb the building to the roof.

Sketch by Farshad Mehdizadeh, Principal Architect

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Generic Cartesian Grid

Distruption of the grid using a linear gradient

Distruption of the Slabs and the walls

METAMORPHOSIS Growth of the flower boxes, acting as space organizers and an architecture element

The Green Axis has distrupts the common buidling facade, creating unique spatial qualities and connecting the ground to the roof with greenary

METAMORPHOSIS 112


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Roof Garden SeventhFloor

Residential Units Second to Sixth Floor

Facilities First Floor

Lobby Ground Floor

Parking First Basement

Supporting Second Basement

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Services

Bar

Bar 21

20

19

18

17

1

2

3

4

5

16

15

14

12

13

175

165

22

7

8

10

9

305

6

245

11

140 420

200

Back up

210

570

400

100

120

670

100

Barbeque

490

245

ELV

200

POOL

570

8

9

10

11

440

7

12

6

13

5

14

4

15

475

3

Outdoor Shower WC

100

16

2

17

1

355

307

100

650

Barbeque

Terracce Area: 120 m2

1440

18

100

710

706

19

22

21

20

350

870

525

760

730

Private Terracce

478

554

Area: 160 m2

Sitting

7th Floor [ Roof Garden ] ARCHITECT:

PROJECT:

Roof floor plan

DRAWING TITLE:

A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.

Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co

STATUS:

DATE1398/08/02

Sitting

Living room

+28.90

STAGE:

DRAWING NUMBER:

SCALE: 1/100

Pool

REV:

Entrance Guest service 22

21

20

19

18

17

16

15

14

12

13

3

4

5

6

7

8

10

9

305

2

11

Patio

160

285

Bed room Area: 14 m2

285

1

245

245

ELV

470

570

400

Wc Area: 5 m2 290

120

Bath & WC

250

Wc Area: 8 m2

60

120

202

Master Bed

120

230

65

80

120

250

Patio Area: 7 m2

M. WAVE

225

150

265

150 265

700

290

200

1030

Dryer.W

155

705

655

210

115

150 200

Living room Area: 72 m2

485

140

Kitchen Area: 30 m2

500

610

500

555

120 140

Tv room Area: 42 m2

405

426

300

Terracce Area: 35 m2

630

100

1030

Master.bedroom Area: 43.50 m2

Bed room Area: 21 m2

65

D.Washer

380 160

140

900

Terracce

4th Floor [ 3th Residential Unit ] ARCHITECT:

Kitchen

PROJECT:

4Th Floor Plan

DRAWING TITLE:

A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.

Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co

STATUS:

DATE1398/08/02

SCALE: 1/100

Game hall

REV:

Bedroom

Game Hall Service 21

20

19

18

1

2

3

4

5

17

16

15

14

13

12

6

7

8

9

10

11

131

80

245

200

210

Sauna 365

Sauna 400

245

ELV

255

370

195

140

Master Bedroom

Fitting 100

22

80

600

Walking closet Bath & Wc

Tv room

+15.10

STAGE:

DRAWING NUMBER:

M. WAVE

570 210

Locker 140

230

210

190

Bar 210

1

2

3

4

5

6

7

Locker

8

125

120

750

Game Hall Area: 45 m2

Pool Area: 130 m2

Bar

POOL

Bar Gym Area: 20 m2 M. WAVE

Sauna

360

550 120

880

120

450

475

472

Terracce Area: 62 m2

260

Void

175

Terracce Area: 7 m2 435

Terracce

1th Floor [ Game Hall + Pool ] ARCHITECT:

PROJECT:

First Floor Plan

DRAWING TITLE:

A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.

Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co

STATUS:

STAGE:

Terracce

+0.90 DATE1398/08/02

DRAWING NUMBER:

SCALE: 1/100

REV:

Parking

Gym Lobby

Pool Reception

23

22

21

20

19

18

17

16

15

14

13

1

2

3

4

5

6

7

8

9

10

11

Backup

12

210

245

570

335

Reception

600

150

Service

130

725

2

500

410

80

1040

Back up 140

200

305

245

ELV

150

24

1

1780 420

270

Lobby Area: 150 m2

4

620

650

3

310

Slope=17% L= 2.70 M

Lift

Parking entrance

Ground Floor [ Lobby ] ARCHITECT:

PROJECT:

Ground floor plan First option

DRAWING TITLE:

A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.

Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co

116

STATUS:

STAGE:

DRAWING NUMBER:

-2.60 DATE1398/08/02

SCALE: 1/100

Entrance

REV:

Parking entrance


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Personal Works

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Personal Works Personal Works in other Disciplines

This section featues select studies and artwork in the fields of Acadeic Drawing and sculpting [some under the tutorship of Raffi Davtian], Illustration, and other artistic endeavours from 2014 to 2021.

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"Digital Apotropaic Unit" Designed and Rendered in Blender 2021 SCAN ME !

" When Miriam, Saint of the Deep, is in the process of Reassembly, She dreams of the ages gone, of the time when she still spoke her now-dead ancient tongue, before the parts were installed. So to remind herself of her past life and keep her culture alive, she adorns her vessel with the sayings of the old, which praises the sacrifices of her mother and laments lost love pursuits. "

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"Digital Apotropaic Unit" Designed and Rendered in Blender 2021

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"Sentient Turret/Cooperation Assurance" Designed and Rendered in Blender Inspired by the work of Curtis Holt 2020

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"Anoiting Facemask" Designed in VR using Gravity Sketch 2020

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"Futile" Designed in VR using Gravity Sketch 2020

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Scale [DOES] matter ! / 1.Leliel Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018

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Scale [DOES] matter ! / 2. Sniper Rei Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018

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Scale [DOES] matter ! / 3. Sahaqueil Run Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018

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28 Portrait [Of a friend], Copper 10x10x20 2017 (Molding courtesy of Mahnaz Noorozi)

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Portrait study, clay 2018


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Contact Info Email: nimaps376@yahoo.com Instagram: nimashoaie Telegram: NiMaHiG76 LinkedIn: Nima Shoaie twitch.tv/nimahig artstation.com/nimahig76 issuu.com/nimashoaie

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