Nima Shoaie Portfolio, 2018-2021 Selected Works
TABLE OF CONTENTS
CURRICULUM VITAE 4 ACADEMIC WORKS Part 1: Homogenous Machines 8
Part 2: Slide 20 Part 3: Pluginverse 30 Thesis: Free To Play 40 Vertical Warehouses 60 Misreading Geometry 72
PROFESSIONAL WORKS Astan Ghods Museum Design Competition
82 Shahgholi Villa 96 Elahie Residential Apartment 106
PERSONAL WORKS 122 Full resolution portfolio available on: issuu.com/nimashoaie
Misreading Geometry Workshop 2019
Nima Shoaie Born on July 3, 1997 - Iran, Tehran Language Knowledge:
Persian English Japanese
Full Professional Proficiency [Mother Tongue] Full Professional Proficiency Elementary Proficiency
Interests:
Criticality, Fun (in general), Animation, Comedy, Video Games, Cooking, Livestreaming, Sci-fi culture, 1980s synthwave, Art, Art History, Architecture, History, Philosophy, Religions, Sculpting, Drawing, Space, Color Red, Shitposting
Education Bachleor of Architectural Engineering Islamic Azad University Central Tehran Branch Contemporary Architects’ Association (CAA) School of Architecture: Main Studio: Plug-in Systems Studio [Hooman Talebi] Instructors: Homa Farjadi, Hooman Talebi, Farshad Mehdizadeh
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2014 / 10 - 2020 / 09 2017 / 11 - 2018 / 07
Alireza Taghaboni, Kamran Heirati
History of Technology in Architecture Theoretical Course, Contemporary Architects’ Association Instructor: Iman Ansari
2019 / 12 - 2020 / 03
Misreading Geometry Workshop Theoretical Workshop, Contemporary Architects’ Association Instructor: Pooyan Ruhi
2019 / 10 - 2019 / 11
Sculpture, Classical Drawing, Plastic Anatomy Studio of Raffi Davtian
2014 / 07 - 2018 / 10
Professional Experience JUNIOR ARCHITECT : MARZ Design Studio
07 / 2018 - 11 / 2018
Imam Reza Museum Invited Competition
Farshad Mehdizadeh Design | FMZD Shahgholi Villa Elahie Residential Apartment Sahi Residential Villas Kuwait Business Incubator Center [Kuwait City] IUVA Hotel and Resort Masterplan [Tanzania] Kish VIP Resort Kelarabad Food Plaza Velenjak Residential Apartments Namakabrood Commercial Center Sangan Hotel WAF 2019 Finalist Presentation
Design Team
01 / 2019 - 10 / 2020
Project Architect Project Archietct Design Team Design Team Design Team Design Team Documentation/Visualization Documentation/Visualization Documentation/Visualization Documentation/Visualization Documentation
FREELANCE: MARZ Design Studio
12 / 2018
Iran Unbuilt Architectural Projects Expo 2019
10 / 2019
Arian Saeed Pavilion | WOODEX 2019 exhibition
Introductionary Video: "Tehran, if they were built ..." In collaboration with Farbod Yamani
Fabrication Supervision
Video Editing/Production
KAZ Studio
06 / 2021 - Present
"Shahgholi Villa" Virutal Reality (VR) Walkthrough "Riyadh 1001 Gates" animation project "Vertical Gardens" animation project "Shushah Island Phase 01" animation project "Shushah Island Phase 02" animation project "Rub Al Khali Desert Resort" animation project
Developer Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing Storyboard artist / Video Editing
Awards World Architecture Festival (WAF) 2021
11 / 2021
(As part of FMZD | Farshad Mehdizadeh Design) Winner, Shahgholi Villa, in House - Future Projects category Shortlisted, IUVA Hotel and Resort Masterplan, in Leisure Led Developement - Future Projects
Project Architect Design Team
1st place in Upcycling Retail international Competition
09 / 2019
hosted on uni.xyz , [Jury: Nader Tehrani, Ángel Verdasco]
Vertical Warehouses [Collab with Yasaman Arjomand] 3rd place in Imam Reza Museum Design Competition (As part of MARZ Design)
Limited/Invited Competition
Project Architect
11 / 2018 Design Team
Softwere Skills Adobe After Effects
Rhinocreos
Unreal Engine
Adobe Premiere
Grasshopper
Keyshot
Adobe Indesign
Autodesk AutoCAD
Lumion
Adobe Photoshop
ZBrush
Virtual Reality Developement
Adobe Illustrator
Blender
Gravity Sketch
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ACADEMIC WORKS Part 1: Homogenous Machines Part 2: Slide Part 3: Pluginverse Misreading Geometry
Bachelor of Architecture Thesis project Competitions
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Free To Play
Vertical Warehouses
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Part 1: Homogenous Machines CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: December, 2018 This exercise is a 3 month attempt to find and discover potentials in altering a system by “pluging in” a new system to it, without erasing or destroying the original system. The original system was chosen as a grid, in which by “playing” with its members, new possibilities and potentials were discovered. This endeavor started by “playing” with the typical cartesian grid structurem which lead to the question of how to activate a system without adding an “alien” system ? (meaning that the second system’s structure was made from the same genus as the original system, a “Homogenous” one). By altering the grid (The first system), new members were made that by the act of “sliding”, generatated new cells. Therefore a new challenge rose from these findings: How to generate new potentials by pluging-in systems, in which this added system used the same “language”. This second system, when plugged-in with the original system, offered new possibilities and potentials, such as transformation in the cells in both systems, creation of new cells and joining of these cells to create bigger units, able to expand in the original grid.
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During this plug-in, the second system can “Slide” and enter the second system and integrate with it, while at the same time enabling the possibility of change within the original system. Also, the plugged-in system can return the original system to its first stance and leave the integration proccess. This plug-in resulted in the division of cells within both systems (grids) and creation of uniform cells. Another developement of this problem resulted in adding surfaces to the second systems’ cells, thus creating more diverse cells during the plug-in. This plug-in and the resulting sliding of the two systems on each other also affects the ground beneath and leaves traces of this integration.
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First physcial “Discoveries”, resulting from playing with an available module
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A + A’ = A” 11
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Application of the Second System unto the First system, both of a same “language”
Components of the First System
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Plug-in of the two systems, while affecting the ground beneath, also merges the Pattern of the two systems from top view
SCAN ME !
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Plug-ined Systems, of the same “breed”, and the subsequent changes
Drawings, produced to discover the Plug-ins other potentials
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Part 2: Slide CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei, Yasaman Setayesh Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: February, 2018 Lalezar Street is a historical street located in Iran, Tehran. It has been the location of adoption of new cultural fascination of near contemporary Iranian society for the last 200 years, typically from western sources. Yet due to numerous political and economical reasons, where once was a place of cabarets, cafes, bars and political headquarters has now been repurposed to act as bazzars, marketplaces and numerous commercial and industrial centers. By analysing Lalezar Street from past times until present, It can be assumed that it has undergone numerous changes in its’ physical features (body) and Programs. In some of these changes, the new program is not “loyal” to the original body, which results in the creation of a new body. Meanwhile in other situations, the new program is formed and flourishes within the original body.
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This project’s understanding of Lalezar street lies in studying these “Plug-Ins” of programs, made of the same breed (mostly Economic), that constitutes a dialogue with their original programs and bodies. Each of these Plug-Ins, according to the properties of the program and body, affect the original body differently and in return accept some changes themselves. The role of Grid, which acts as as a flexible body in forming and organizing these Plug-Ins and allowing the “Sliding” between the Plug-ined program and the original program, either temporary or permanent, directly affects the qualities of the Plug-Ins.
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3 different cases of programatic “Plug-ins” present in the Laleh Zar Street was studied
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Grand Hotel - Constant Plug-in An abandoned hotel in in the heart of Lalezar Street, nowdays turned to a commercial building: a “Constant Plug-in”.
”Results of a “constant” Plug-in: division of the hotel “Cells” by adding a new floor for storage
Results of a “constant” Plug-in: Circulations changes and creation of temporary storages in hallways
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Lalehzar Bazaar - Semi Temporary Plug-in A cafe turned into a commercial building with Bazzar like propeties, still retaining traces of its originial spatial organization.
Bazzar 2018
Unofficial Bazzar 1990s
Evolution of Lalezar Passage, a semi-temporary Plug-in
Storage placement in a Semi-temporary plug-in
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Cafe
1980s
Parvaneh Parking Lot - Temporary Plug-in A parking lot with twin programs: Parking lot in weekdays but transforms into a bazzar on the weekend.
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Temporary programs of Parvaneh parking lot: a parking lot in workdays, a bazzar in the weekends
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Parvaneh Parking Lot, under the temoporary market program
Organization of the Program with the origianl body, and lack of a distinct border between the secondary cells (Parvaneh Parking Lot)
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Cell fragmentation and occupation of each cells surface, before and after the temporary plug-in
The plug-in, affecting nearby buildings and markets, flooding the surroundings with customers (Parvaneh Parking Lot)
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Part 3: Pluginverse CAAI School Of Architecture: Plug-in Systems Studio Students: Nima Shoaie, Mahyar Rakei, Yasaman Setayesh Tutor: Hooman Talebi TAs: Davood Mohammadhassan, Hassan Karimi, Farshad Nasriri Date: April, 2018
Discoveries unearthed in the last project [Part 2: Slide] regarding Lalehzar Street led to a realization that this “Temporary [Programatic] Plugin” not only affects the building’s body, but also affects the adjacent context, bringing in more population flow and custormers. To use this discovery in the context of Lalehzar, a rather abandoned commercial building was selected and the plugin was applied to it. The proposed plugin acts in such a way that the mass of the existing building is inverted with the void at the center, thus removing the facade and becoming a continuation of the city in vertical levels (with the application of ramps). This creates event spaces distributed in multiple levels allowing other programs to “slide” into the building, while the original active shops of the existing building are relocated to the center. Both of these systems have their own autonomy, meaning that they are capable to operate on their own beside the existance of the other one, while at the same time having the capacity to be influenced by each other [Referencing Part 1: Homogenous Machines]
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Khansari Passage is located beside a busy intersection, but is mostly devoid of any activity
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Only the first and second levels of the buidling are active; the rest of the “cells” are used as storage spaces
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Top Figure: Existing shape of the Khansari Passage Bottom Figure: Proposed design, The Pluginverse
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Design Strategy
Bottom Figure: The existing relationship between mass and void in Khansari Passage Top Figure: Pluginverse, “Inversing” the mass and void with each other
System 2: The Inverted Void
System 1: The Inverted Mass
Becoming an open platform to host a marketplace and event spaces, and numerous other programs
Previous shops within the passage occupy the central void in a dense matter, transforming the outer slabs to open platforms
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Inversion of mass to void and vice versa, under the programatic plugin, thus forming The Inverted Void
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The two systems (The Inverted Mass and The Inverted Void) retain their autonomy, having their own circulation and space, while at the same time integrated with each other
Organization of the Program within The Inverted Mass, and lack of a distinct border between the Inverted Void [Referencing Part 2: Slide - Parvaneh Parking Lot]
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The Inverted Mass lacks a distinct border between its cells
The Inverted Void features oblique surfaces acting as ramps within the circulations, and in doing so becoming a continuation of city on height levels
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Renderings courtesy of Navid Maani Ghafouri and Kaveh Dadgar
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Free To Play Thesis Project Bachelor of Architecturual Engineering: Azad University of Tehran, Central Tehran Branch Under Prof. Hossein Sultanzadeh Project Designer: Nima Shoaie Rendering: Alireza Kazemirad Physical Model [3D Printing]: Kamyar Emam Date: June 2020 Adverstisement is a growing industry. As time goes on, more can be seen of the growing effects of ads in everyday life: Music can now be played without the purchasing the record, Videos can now be watched without payment, Video games can be played without a single purchase (Free-to-play), etc. This project proposes that advertisement, same as they act in the digital world, can affect physical programs still using the traditional Pay-To-Use system so that they can convert to Free-To-Play method, effectively offering the services free to the public. When used in a context that is dependant on human traffic (like a commercial center), this strategy can be useful to act as an attraction point and bring customers. On an architectural note, Adverstisement usually appears as a 2D surface mounted on usually vertical surfaces that can emit certain data to the viewer. This project proposes that these surfaces can also act as architectural organization elements at the same time. The resulting project is a Commercial-Residential complex that features an entertainment facility (a video game arena) free to the public, funded through revenue generated through various advertisement displays placed both outside and inside the mass, that contribute to the archiectural organization of the project.
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T
1. Free To Play Bussiness Model
MUSIC
ADVERTISEMENT
Free music, funded through advertisement
AD
USERS
AD
ADVERTISEMENT VIDEO
YouTube
Free video/media, funded through advertisement
ADVERTISEMENT ADVERTISEMENT
SPOTIFY model practised mostly Free music, funded through advertisement
The "Free To Play" Business in the digital world allows one to freely use a service without payment. Can the same method be applied to other services provided to the people, other than what is in the digital world ?
AD
NT
Ordinary
SPOTIFY
YouTube Free video/media, funded through advertisement
Mobile Gaming Free Video Games, funded through advertisement
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Mobile Gaming
Free Video Games, funded through advertisement
Ordinary Business Model
USERS
PAYMENT
SERVICE
"Free To Play" Business Model
USERS
WATCHING ADVERTISEMENT
SERVICE
"Free To
USERS
MUSIC
SPOTIFY Free music, funded through advertisement
2. LAN Parties / "GameNets" ADVERTISEMENT
Ordinary Business Model
In Iran, places exist that act as LAN party centers called "GameNets": a gathering of people wishing to play video games with their friends sitting beside them, rather than playing online. Users a hourly fee to rent a PC USERS will payPAYMENT SERVICE or a spot for themselves and their friends toYouTube hang out and play with each other. But can the payment part be Free video/media, funded through advertisement omitted, so that the whole process is funded by revenue generated through watching advertisement ? Ordinary Business Model "Free To Play" Business Model AD
AD
ADVERTISEMENT
VIDEO
ertisement
h advertisement
USERS
PAYMENT
ADVERTISEMENT
Existing GameNets model
"Free To Play" Business Model
SERVICE
ADVERTISEMENT
Mobile Gaming Free Video Games, funded through advertisement
USERS
WATCHING ADVERTISEMENT
Proposed GameNet model
SERVICE
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Design Strategy
1. Program: A gaming Hub ( "GameNet" ) located alongside one of the most crowded streets of Tehran, within a commercial complex. The GameNet is funded through revenue generated through advertisement, thus making the facility available to the public for free. Consequently, the influx people generated by the program of the facility can be directed to the commercial center itself, becoming possible customers.
ADVERTISEMENT Alwasys a 2D surface
ADVERTISEMENT
As a 3D plane: a space organizing element
2. Form: Traditionally, advertisement is usually percieved as a flat vertically mounted 2D surface. But this project studies the possibility that advetisements may exist in a 3D space, manifesting as an oblique surface: It allows the surface to be more than just a picture frame, and to act as an architectural organization element like Dividers, Ramps, etc. Since the angle of the surfaces is different than the traditional vertical pose, the data on the surfaces may be percieved differently from each viewpoint
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Tajrish Square
Valiasr Street
Shariati Street Valiasr Street
Project Location
Project Location Valisar Street is located in Tehran, Iran. It is one of the longest streets of the city connecting the south of the city to the north of the city. It is a frequent walking and cycling path for many civilians. Therefore, many important cultrual, commercial and entertainment facilities exist alongside this street. Because of the influx of people in this street, this location was proposed for the site of the project. The location is located in the Valiasr Street, near its intersection of Miradam Boulevard. one side of the site is adjacent to the mostly residential/Office zones, while the other side faces the street itself and numerous institutions present.
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Project Location
Institutions
Offices Residential
Valiasr S
treet
Mirdam
ad Bou
levard
Offices
Municipality Requirements
RESIDENTIAL ZONE 6 LEVELS
COMMERCIAL ZONE 3 LEVELS
Project Location
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SCAN ME !
ELIPSEY WARNING !
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Mass Studies Studies conducted during the Misreading Geometry workshop attended under Pouyan Rouhi (Page 72) on numerous traditional persian carpets and rugs yielded interesting results regarding patterns and shapes woven into them. A matrix of those patterns possesing more potential was formed and numerous masses was constructed from the base patterns using basic techniques such as extrution, scaling, rotation, spliting, etc. For this thesis project, one pattern was selected from the presented matrix below that was deemed more applicable in regards to the aforementioned design strategy.
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Some of the mass studies: Experimenting with rotating contours of the base pattern extrutions and slicing up the masses to aquire unique spatial qualities
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Base Extrution
From a traditional Persian carpet pattern
ADVERTISEMENT
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Alwasys a 2D surface
Seperating the Residential and Commerial sections
Organizing Residential Areas Allowing the sunlight in
ADVERTISEMENT
As a 3D plane: a space organizing element
Carving out the mass Adjusting the displays to be seen from different angles
Residential Block 01 Residential Block 02 Commercial Zone
Inserting Public functions An open cinema and roofed terrace
Public Zone _ Indoors Public Zone _ Outdoors
Typical billboards on buildings
Design Alternative:
Profit is directed to the owner or agency involved, not used in public affairs
Billboards of different dimensions and shapes to be seen and experienced from various angles: The profit will be used to actively run a public activity (a videogame/streaming hub) free to public
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Main Core Elevators and Staircases
Advertisements Space Organizing Elements Funding Public Functions
Stores
Terrace Cafes and Restaurants
Stores
Gaming Area
For holding tourneys and streaming events Free to public, Funded from advertisements
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Residential Units
Residential Lobby Entrace Roofed Public Space LAN party / Gaming Spaces PCs that are linked together, for multiplayer Free to public, Funded from advertisements
Parkings
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B
B
B
B Inner space is achieved by placing displays of various sizes which act as dividers, organizing the space. Stores are formed from the division.
Section B-B
Opening facing the southern sun Allowing best sunlight to enter inside Terraces
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Terraces
Outdoor Cinema/ stream display
Gaming Arena
VALIASR STREET
Outside of the building features an outdoor cinema, also funded through the ads. Can screen movies or the gameplay of those who use the facility to the outside viewers
Main Street
Residential Entrance Outdoor Function Entrances Residential Parking Entrace Residential/Office Zones
VALIASR STREET
Public Entrance
N
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Vertical Warehouses 1st place in Upcycling Retail international competiton hosted on uni.xyz Jury: Nader Tehrani, Ángel Verdasco Architects: Nima Shoaie, Yasaman Arjomand Renderings: Kaveh Dadgar Date: September 2019 Quoting competition Brief: " Retail Collectives, Malls or Mega Markets were largely the heart of public activity in their peak times. They were successful in delivering an “All under one roof” experience for a certain timespan. However, it is visible that the model is slowly turning obsolete today. This may be attributed to their rigid design strategy with no room for flexibility or lack of comprehension towards changing trends of retail. These limitations and lacking variety eventually repelled people to other convenient forms of shopping like e-commerce. The battle of online vs offline gives the perception that these forces are fighting for customers, whereas both are trying to deliver a better kind of experience to people. With a common goal in sight, can these two forces play together instead of playing against each other? " This project aims to create a new typology of retail by combining the physical manifestation of online shopping in the real world (i.e: Amazon Fulfillment Center) and the already established diagram of a linear marketplace, which will in turn increase the synergy of both online and offline retail in this project.
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1. Path and Target Successful marketplace in all times are always formed in roads leading to a “bustling” place, as these paths always have a steady flow of people . This flux of crowd will provide the shops with visitors, turned customers, which might lead to better sales compared to other stores in low-visited areas.
Fridays
Other days of the week
A supreme example of this rule is Parvaneh Parking Lot/Market, located in Tehran, Iran. In this case, “Target” is defined by a simple change of program within the building: On fridays, the parking lot is trasformed to an urban marketplace. This time limitation in itself results in the creation of an Event, Which attracts a steady flow of people to the building. The architectre of this building is also supportive of this programatic change, as the ramps used to lead the cars to upper levels now act as sloped surfaces, leading people on a linear path to the end of the marketplace with ease.
Parvneh parking lot, Tehran, Iran
Target = Event Target
2. Warehouses Online Shopping is manifested in our physical world through warehouses. They, in their current form, act as the middleman between the Buyer and the Seller; which they have the duty of preservation, packaging and distribution of cargoes. These warehouses are constantly evolving based on the trends and needs of its time (i.e: Amazon Fulfilment Centers using robots to better organize their inventories)
warehouse
SHIPPING
3. Offline and Online synergy Considering the inability of online shopping platforms to convey “atmosphere” to the customers, (atmosphere, in this instance, means sensory abilities being affected by the local enviroment) offline retail units will remain as an irreplacable platform of shopping, since “atmosphere” acts as even some kind of advertisement for attracting more customers and increases “Brand Loyalty” (The tendency for a customer to keep shopping from the same brand). In the provided proposal, offline retail enables social interaction and better understanding of shop items via physical display.
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Physical Display Better understaning of shop items
Atmosphere Online Retail Increase of Customers Social Interaction
Brand Loyalty Sales Increase
4. A New Typoloy To create a new typology of retail, the above-mentioned diagrams (charasteristics of Offline and Online retail units) are combined together. warehouse
store
store
store
store
store
store
store
store
store
store
store
store
+
Offline Retail Funtioning Diagram
store
store
store
warehouse
SHIPPING
store
warehouse
SHIPPING
Online Retail Funtioning Diagram
5. Design Strategy Considering the constant availableness of online shopping items at the warehouse and the ability to ship directly to destination, 2 proposals are presented on how to use the stores: 1. People can rent stores as places to sell and present their items, while at the same time having the benefit of using the warehouse’s ability to preserve and distribute items. 2. Warehouse can employ people as vendors for presenting the available goods at the warehouse in order to advertise its items and increase its’ sells, while at the same time contribiuting to the increase of the employment rate. Connection of Vertical Warehouses to one side of each individual store, brings about the transportation of goods to each and every store. The flowing flux of crowd attracted by the pressence of the Event and moving in designed linear path leading to the event, is providing the needed customers and viewers for the stores. In addition, Event can be supplied from the warehouse using a direct access.
EVENT shop
1)
shop
shop
shop
shop
shop
shop
supply
SHIPPING
2)
supply
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Vertical Warehouses
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Vertical Warehouses This project is consisted of intersection of traversable sloped surfaces with each other, which are the main organizing elements of warehouses and stores. This intersects help creating space and contribute to the formation of a contionous linear circulation in different levels. This sloped surfaces makes the traverse from the deepest level to the upmost level possible without the use of vertical elevations (i.e: Stairs, elevators ...) This projects includes three vertical warehouses, that each has two seperate access. One is located at ground level facing the street, to emphasis the direct interaction between stores and warehouse , and also the convenience of the users of the stores. The other is located at the deepest level which has direct access to all three warehouses in upper levels. This underground warehouse imporves the accessibility of the warehouses.
Basic flat surface
Creation of 8% sloped surfaces Allowing easy traverse on the surface; while creating a sheltered space beneath
Event Space Intersection of two surfaces Allows the change of direction Space Organization Creation of Cells in between two intersected surfaces, while at the same time controlling the circulation
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Vertical Warehouses
Passages
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Vertical Warehouse Using the sloped surfaces, each “Picker” can run the lenght of the warehouse from bottom to top on foot with ease
Restaurants
Lobby Interaction with shops/displays
Event in progress Packaging Fashion Show
Shipping
Vendors can also deliver their items to this gateway to be stored in the warehouse
Shops/Displays
Underground Warehouse Used to store bigger cargo; or recieve bigger shipments
Potential Picker’s path
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Picker will pick up the item ordered by the customer and reaches the shop [Using sloped surfaces] to deliver the item to the vendor
Shelves
Cargo Elevator
Storing Items
Connecting Warehouse levels to underground level
Maintainance
500 x Shop units (25 m2) Each shop is connected to one of the warehouses
Vertical Warehouses Each shop is connected to one of the warehouses
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Circulation The paths leading to the event are designed to provide various alternative circulations in order to put most of the stores in direct contact with the flux of the crowd. Event, as a primary destination for the visitors, due to its’ open space and flexibility, is able to contain within itself a whole range of performances. Our propsal is limiting each activity to a certain day in the week, as to ensure the arrival of different people and attract more visitors. Main Circulation A visitors choice path, among many other potential paths
Shops
All Shops are adjacent to atleast one of the available circulations, grantieeng a steady flow of customers
Hub All potential paths lead to the midway hub, connecting all passages
+8.50
Alternative Circulations
± 0,00
-3,10 ± 0,00
Added so that each potential path can interact with most shops in its way
+ 11,76
Main Circulation Exit Path
± 0,00
-1,95
+6.70 +6.70
Gallery Fridays
Indie Movie Screening
Workshops
Fashion Theater Skate Music Performance Mondays Playground Saturdays Show
Thursdays
Wednesdays
Tuesdays
Sundays
Storage Service
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Each Day brings a specific kind of crown to the project
Event Center
Passages
Shop dividers
Bathrooms
Warehouse
Lobby/Exit hub
Roof
Emergency Stairs
Event Space
500 x 25 (m2) Shop Units
Emergancy Stairs
Pop Up stores
Bathrooms
Emergancy Stairs Cargo Elevator
Restaurants
Outer Circulation Public Space
Landscape circulation; designed to maximise interaction with outer shops; ends at the start of main circulation path
Elevators
A +15.00
B +15.00
+15.00
+15.00
+11.75 +10.00 +9.50 +6.20
+10.00 +8.57 +6.20
+5.50 + _ 0.00 +1.70
+0.95 + _ 0.00
+ _ 0.00
-1.65 -1.65
-3.75
-6.70
-6.75
-10.75 -10.70
-3.75
-6.75
-6.70
-10.75
-10.70 -13.50
-13.50
-17.00
-17.00
-20.00
-20.00
Section A-A
-17.00
-17.00
-20.00
-20.00
Section B-B
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Misreading Geometry Workshop, CAAI School Of Architecture Student: Nima Shoaie Tutor: Pooyan Ruhi TAs: Mohammad Alavi, Sadra Sharifi, Negar Dolati Date: December, 2019 The works produced here are the result of an intense design-research workshop. Any design-research endeavor focuses on specific design problems-in this case architectural problems-and tries to investigate those problems. Not so much for reaching a solution, but more as to investigate the possibilities for that specific problem. In doing so two different yet related territories were explored; the conceptual and the technical. The projects which are presented here are the result of a dialogue with some disciplinary issues such as sectional object and figure/ground relationship (conceptual realm). The works presented here are proposals for the past, the now, and the future. An architecture that might have been, could be, and might be. An architecture which is the result of experimentation, speculation, and critical thinking. We are suggesting that the world could be other than it is. As Pooyan himself said: "We believe in ideas. We believe that if something is not experimental, it is not worth doing. We believe that architecture is not an ideology. It is not just about feelings. it is not a populist idea, and more importantly it cannot save the world. We believe in architecture for the sake of architecture, architecture as a form of knowledge, as a cultural product."
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Mass Studies The point of departure for this exercise was Persian carpets: They were used as inventories of abstract 2D geometries which were extracted and turned into 3D massess using different techniques such as stacking, scaling and rotation. The masses were then sliced in a sequential manner in order to produce geometrics which are detached from their original and raw status. Next step is working on the interiority and the tectonic of the envelope and destabalizing the conventional generic reading of these elements.
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PROFESSIONAL WORKS Astan Ghods Museum Competition
Shahgholi Villa
WAF 2021 Winner, "House - Future Projects" category
Elahie Residential Apartments
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Astan Ghods Museum Competition MARZ Design office Invited Competition Entry, Third Place Architects: Mahyar Rakei, Nima Shoaie, Saleh Hariri, Farshd Nasiri, Mehrnaz Zarrin, Amir badi’i Principal Architect: Hooman Talebi Renderings: Kaveh Dadgar, Farshad Nasiri Documentation: Nima Shoaie, Saleh Hariri, Mahyar Rakei, Mehrnaz Zarrin Date: July - October 2018 Imam Reza’s shrine in Mashhad, Iran, is considered one of the most visted holy sites in the whole muslim world. With a large number of pilgrims, comes a large wave of offerings and tributes to the holy shrine, which would be placed within the existing museum in the complex. The exisitng “museum” acts more as a storage rather than a museum, with a low visiting rate from the pilgrims. Thus a competition to erect a new museum, alongside the outer border of the complex in a much bigger land was commenced, with the goals of bringing in more population flow into the complex and the museum. The propsed museum follows the “structure” as the rest of the complex: courtyards (“Sahns”) make up the majority of the shrine, in which different programs take place (religious activites, education and etc. ). Thus a roofed courtyard was designed at the ground level to both act as an event space and to connect the museum directly to the shrine. Therefore museum spaces are situated in the underground levels and one level above ground. Five enormous pillars were erected to act as space organizers and support the above ground level, in which gallery spaces are situated in and between this pillars, resulting in two circulation paths being formed around the pillars.
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Museum Location
Current programatic schedule of Imam Reza Shrine, alongside the propossed museum (Blue); courtyards ( “Sahn” ) make up the programatic structure of the shrine
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Galleries and Ramp-Galleries, formed alongside the main pillars
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Southern Elevation
Eastern Elevation
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Ground Floor
Forth underground Floor
First underground Floor
Fifth underground Floor
Second underground Floor
First Floor
Third underground Floor
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Shahgholi Villa FMZD | Farshad Mehdizadeh Design WAF 2021 Winner, House - Future projects category Project Architect: Nima Shoaie Principal Architect: Farshad Mehdizadeh Renderings: Ali Kazemi, Niloofar Zohrehvand Documentation: Nima Shoaie Date: June - September 2019 Status: Under Construction Shahgholi villa is located on the outskirts of Tehran, Iran, near the town of Demavand. The client commissioned a villa within a garden, wishing to expericence a different lifestyle than that of what is experienced in the routine city lifestyle. The design was started with the question that how can a new lifestyle be created different from the daily routine of the city? To create this new lifestyle, it must be connected to the context the villa is located in: That is the ground, geographical features, architectural elements, etc. By analyzing the region of the site, it can be seen that there exist numerous "Garden Fields" that are defined by borders which are enforced by walls. The close proximity of this walls near each other produce the “garden alleys” phenomenon, which are narrow alleyways with the greenery of the surrounding gardens pouring over the walls. Therefore, in this context the walls have a critical role in organizing the privacy, borders, circulation and accesses. Yet these walls aren’t used as an architectural element to organize or generate the building inside: The building inside that garden is just an island within the border that has minimum role to organize the whole garden. In order to create the new lifestyle, the project should follow the context; therefore, it needs to be organized by the context DNA and its elements. Refrencing this, The walls stand out as a potential architectural element because they’re part of that Garden Fields structure. This project seeks to organize both the ground and the villa simultaneously by using the garden’s field and its elements and behaviors, the aforementioned “border walls”. To achieve this, the walls that act as the border of the ground increase in thickness in certain areas of the ground, which will be the mass of the villa that house the functions inside. Walls and volumes reach out from the original surrounding wall, each side communicating with the other side internally, all while likening itself to a small village. The base ground was lowered one level, so that the thickening of the wall creates both the villa and the landscape itself, while attaining privacy. Further referenceing the architectural language of the project and creating unique spatial conditions, the roof is curved similar to the shape of the surrounding wall. This results in attributing characteristic unique to spaces all around the villa and the ground: Each corner of the villa and the ground has spatial qualities unique to itself that differentiates it from the other points. This contributes to house a new kind of lifestyle in the villa that the brief required.
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Typical Villas
Typical Villas
N
AI M SS
CE AC
Proposed Design
Typical Villas
L
Design Strategy By changing the thickness of garden walls at certain points, they act as architectural organiztaion elements, contributing to organizing both the ground and the building
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Typical Villas
Design Proposal
seperate organization
Both organized by walls
Project Ground
Lowering the ground -3.50 m -3.50 -3.50 mm
Amplifying Privacy
Increase in thickness of walls in certain points
Organization of Mass and the ground simultaneously
-3.50 m
Formation of The Project
Main Access
Projects Site Area: 2000 sqm
Local Access
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Ground Floor Ground Floor SC : 1/250
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1st Underground First Basement Floor Floor SC : 1/250
1. Entrance 2. Gallery 3. Sitting Room
7. Guest Suite 4. Terrace 5. Master Bedrooms 8. Parkings 9. Pool 6. Playground
1. Living Room 2. Kitchen 3. TV Room
4. Restroom 5. Elevator 6. Master Bedroom
7. Pool 8. Caretaker's Suite
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Sitting
Gallery
Master Bedrooms Entrance
Playground +- 0.00
+- 0.00
Guest Suite
Parkings
TV Room Kitchen Master Bedroom
Living Room
- 3.50
Project Circulation Caretaker's Suite
± 0,00
± 0,00
- 3,50
± 0,00
± 0,00
- 3,50
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Elahie Residential Apartment FMZD | Farshad Mehdizadeh Design Project Architects: Nima Shoaie, Anahita Jeyhani Principal Architect: Farshad Mehdizadeh Renderings: Ali Kazemi, Niloofar Zohrehvand Documentation: Nima Shoaie Date: October 2019 - January 2020 Status: Under Construction Elahie Residential Apartmet is located in the northern part of Tehran, Iran. Common building developement in Tehran enforces a strict code of density regulations, thus most apartments don't possess a sizeable open space such as terraces. This project was designed to be faithful to the density regulations enforced by the municipatory while at the same time providing unique spatial qualities for the dwellers within by bringing lifting the greenary from the ground level and extending it to the roof. The intial question of the project was to how to disintergrate the generic cartesian grid, used in most apartment buildings in Iran as the base layout, to its basic elements, and use them to organize the space and create spatial qualities unique to each floor. Basically, the grid undergoes a "metamorphosis' from one side to the other. Disintegrated members, in the form of vertical members, act as flower boxes that form a green wave starting from the ground level that ends in the roof.
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Design Strategy Disintegration of generic grid facade into vertical members, which creates a platform for greenary to climb the building to the roof.
Sketch by Farshad Mehdizadeh, Principal Architect
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Generic Cartesian Grid
Distruption of the grid using a linear gradient
Distruption of the Slabs and the walls
METAMORPHOSIS Growth of the flower boxes, acting as space organizers and an architecture element
The Green Axis has distrupts the common buidling facade, creating unique spatial qualities and connecting the ground to the roof with greenary
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Roof Garden SeventhFloor
Residential Units Second to Sixth Floor
Facilities First Floor
Lobby Ground Floor
Parking First Basement
Supporting Second Basement
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Services
Bar
Bar 21
20
19
18
17
1
2
3
4
5
16
15
14
12
13
175
165
22
7
8
10
9
305
6
245
11
140 420
200
Back up
210
570
400
100
120
670
100
Barbeque
490
245
ELV
200
POOL
570
8
9
10
11
440
7
12
6
13
5
14
4
15
475
3
Outdoor Shower WC
100
16
2
17
1
355
307
100
650
Barbeque
Terracce Area: 120 m2
1440
18
100
710
706
19
22
21
20
350
870
525
760
730
Private Terracce
478
554
Area: 160 m2
Sitting
7th Floor [ Roof Garden ] ARCHITECT:
PROJECT:
Roof floor plan
DRAWING TITLE:
A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.
Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co
STATUS:
DATE1398/08/02
Sitting
Living room
+28.90
STAGE:
DRAWING NUMBER:
SCALE: 1/100
Pool
REV:
Entrance Guest service 22
21
20
19
18
17
16
15
14
12
13
3
4
5
6
7
8
10
9
305
2
11
Patio
160
285
Bed room Area: 14 m2
285
1
245
245
ELV
470
570
400
Wc Area: 5 m2 290
120
Bath & WC
250
Wc Area: 8 m2
60
120
202
Master Bed
120
230
65
80
120
250
Patio Area: 7 m2
M. WAVE
225
150
265
150 265
700
290
200
1030
Dryer.W
155
705
655
210
115
150 200
Living room Area: 72 m2
485
140
Kitchen Area: 30 m2
500
610
500
555
120 140
Tv room Area: 42 m2
405
426
300
Terracce Area: 35 m2
630
100
1030
Master.bedroom Area: 43.50 m2
Bed room Area: 21 m2
65
D.Washer
380 160
140
900
Terracce
4th Floor [ 3th Residential Unit ] ARCHITECT:
Kitchen
PROJECT:
4Th Floor Plan
DRAWING TITLE:
A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.
Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co
STATUS:
DATE1398/08/02
SCALE: 1/100
Game hall
REV:
Bedroom
Game Hall Service 21
20
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18
1
2
3
4
5
17
16
15
14
13
12
6
7
8
9
10
11
131
80
245
200
210
Sauna 365
Sauna 400
245
ELV
255
370
195
140
Master Bedroom
Fitting 100
22
80
600
Walking closet Bath & Wc
Tv room
+15.10
STAGE:
DRAWING NUMBER:
M. WAVE
570 210
Locker 140
230
210
190
Bar 210
1
2
3
4
5
6
7
Locker
8
125
120
750
Game Hall Area: 45 m2
Pool Area: 130 m2
Bar
POOL
Bar Gym Area: 20 m2 M. WAVE
Sauna
360
550 120
880
120
450
475
472
Terracce Area: 62 m2
260
Void
175
Terracce Area: 7 m2 435
Terracce
1th Floor [ Game Hall + Pool ] ARCHITECT:
PROJECT:
First Floor Plan
DRAWING TITLE:
A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.
Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co
STATUS:
STAGE:
Terracce
+0.90 DATE1398/08/02
DRAWING NUMBER:
SCALE: 1/100
REV:
Parking
Gym Lobby
Pool Reception
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22
21
20
19
18
17
16
15
14
13
1
2
3
4
5
6
7
8
9
10
11
Backup
12
210
245
570
335
Reception
600
150
Service
130
725
2
500
410
80
1040
Back up 140
200
305
245
ELV
150
24
1
1780 420
270
Lobby Area: 150 m2
4
620
650
3
310
Slope=17% L= 2.70 M
Lift
Parking entrance
Ground Floor [ Lobby ] ARCHITECT:
PROJECT:
Ground floor plan First option
DRAWING TITLE:
A47-Elahie Residentioal The author takes no responsibility for any dimensions obtained by scaling from this drawing. If no dimension is shown the recipient must ascertain the dimension specifically from the Architect or by site measurement and may not rely upon this drawing. Supplying this drawing in digital form is solely for convenience and no reliance may be placed on any data in digital form. All data must be checked against the hard copy.
Unit 3, No.10 66 Western Street Southern Shiraz Avenue Tehran, IRAN T: +98 (21) 88054409 www.fmzd.co
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STATUS:
STAGE:
DRAWING NUMBER:
-2.60 DATE1398/08/02
SCALE: 1/100
Entrance
REV:
Parking entrance
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Personal Works
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Personal Works Personal Works in other Disciplines
This section featues select studies and artwork in the fields of Acadeic Drawing and sculpting [some under the tutorship of Raffi Davtian], Illustration, and other artistic endeavours from 2014 to 2021.
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"Digital Apotropaic Unit" Designed and Rendered in Blender 2021 SCAN ME !
" When Miriam, Saint of the Deep, is in the process of Reassembly, She dreams of the ages gone, of the time when she still spoke her now-dead ancient tongue, before the parts were installed. So to remind herself of her past life and keep her culture alive, she adorns her vessel with the sayings of the old, which praises the sacrifices of her mother and laments lost love pursuits. "
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"Digital Apotropaic Unit" Designed and Rendered in Blender 2021
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"Sentient Turret/Cooperation Assurance" Designed and Rendered in Blender Inspired by the work of Curtis Holt 2020
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"Anoiting Facemask" Designed in VR using Gravity Sketch 2020
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"Futile" Designed in VR using Gravity Sketch 2020
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Scale [DOES] matter ! / 1.Leliel Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018
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Scale [DOES] matter ! / 2. Sniper Rei Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018
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Scale [DOES] matter ! / 3. Sahaqueil Run Architectural reading of "Scale" as explored in Neon Evangelion Genesis January, 2018
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28 Portrait [Of a friend], Copper 10x10x20 2017 (Molding courtesy of Mahnaz Noorozi)
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Portrait study, clay 2018
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Contact Info Email: nimaps376@yahoo.com Instagram: nimashoaie Telegram: NiMaHiG76 LinkedIn: Nima Shoaie twitch.tv/nimahig artstation.com/nimahig76 issuu.com/nimashoaie
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