Ningxin Zheng Portfolio

Page 1

THIS PORTFOLIO CONTAINS THE DESIGN WORK OF NINGXIN ZHENG Architecture Design/ Landscape Design/ Graphic Design/ Drawing 2014-2019

The city of dreadful night Oil printing (20x25 Inch)


Retrospection

Of Historical Architecture

Of Construction and Architecture

Of Lanscape and Architecture

Of Automation and Architecture

Longhushan Taoist Temple h structure (Under construct

Floating structu

Tianjing modern history muse and landscape de

The concept design of Tang Xia etery

Of Accessibility and Architecture

CoHood Automated Hou

The Chongli Taizi City herita exhibition structure, Heb (Under construct

Yungang Grottoes protection Ming Dynasty Castle heritage hibition structure, Shan (Under construct

London

United Kingdom

Madrid

Spain

As one of the 2022 Winter Olympics projects Represent, the Chongli Taizi City project team went to the UNWTO exchange study in barrier-free design with the Tsinghua University Institute for Accessibility Development.

The protective and exhibition s the wall gate of Zhaoqing

Architectural design project o College (Under construct


Projects

heritage protective

tion)

ure

eum of architecture esign

anzu’s family cem-

using System

age protective and bei Province tion)

n boundaries and protective and exnxi Province tion)

Beijing Tianjin Datong

Shanghai

structure project of g ancient city;

Yingtan Linchuan

Zhaoqing

of Shanghai Taoist

tion)

China


1 TIANJIN MODERN HISTORY MUSEUM OF ARCHITECTURE AND LANDSCAPE PLANNING LOCATION DATE PROPERTY OF 2) TUTOR

TIANJIN MAR. 2015 INTERCOLLEGIATE EXCHANGE WORK (TEAM LEADER QIONGYIN LI

DESIGN CONCEPT Based on the situation of a different time and different backgrounds intertwined together, this design tried to connect people, nature and city by an inclusive view. As a result, the familiar building could be interpreted in a new way, and history also could be explained by a modern perspective. SPECIFICATION Project design lands: Tianjin modern history museum land planning Construction land area: 10,000 M² Control the planning plot ratio: 1.0 Or so Back to the property line: Road center 10 meters back to field. Building height restriction: Building height limit of 40 meters high, to the upper layer Functional requirements: The planning area of 7000 square meters of modern Exhibition hall, fully functional modern urban Cultural and recreational facilities.



SITE ANALYSIS


SPATIAL EXPERIENCE


STREAMLINE FUNCTION


ARCHITECTURE DETAIL


2 LONGHUSHAN TAOIST TEMPLE HERITAGE PROTECTIVE STRUCTURE LOCATION DATE PROPERTY PROJECT ARCHITECT

JIANGXI PROVINCE LONGHUSHAN (UNESCO GLOBAL GEOPARK DESIGNATED YEAR: 2015) FEB. 2017 - OCT. 2017 WORK PROJECT (FOUR PEOPLE TEAM) CUI GUANGHAI, TAO JIN

DESIGN CONCEPT "It's not just about protecting a building; it's also about protecting the cultural environment it carries and making it a viable one." By combing historical information, archaeological information and religious status on the site itself, project focus on rehabilitating and reusing the existing built environment. The design also using creative thinking and design to save and incorporate old or historic buildings that currently exist, in the present and future of our cities, by adapting them through innovative and sensitive treatments. The project focusing on traditional Taoist Ritual, divide the space into the sacred and the secular. I am using Religious people's behaviour guide the experience of sacred space by analysed two perceptive axes of people, applying religious perception to the spatial experience. The design combines the reshape religious expertise and traditional Chinese architecture, reshape the light and space.

QING DYNASTY YONG ZHENG MING DYNASTY JIA JING HISTORICAL MAPS QING DYNASTY TONG ZHI HISTORICAL MAP

SITE

SITE


The project located in several cultural heritage protection sites, during the design process, we must follow the principles for the Conservation of Heritage Sites.

-Longshan (Qifeng) World Natural Heritage Nominated Site Protection Management Plan (2008-2012) -Master Plan of Longhushan Scenic Area" (2012-2025) -Shangqing Ancient Town Historical Scene Protection Planning and Detailed Planning(2002) -Detailed Control Plan for the Tourism Reception Center of Shangqing Town, Longhushan Scenic Area (2013) -The seventh batch of national key cultural relics protection units, Longhushan ancient buildings, national security

QING DYNASTY KANG XI HISTORICAL MAP

G HISTORICAL MAP

SITE

QING DYNASTY QIANLONG HISTORICAL MAP

SITE

SITE


ARCHAEOLOGICAL ANALYSIS

Following the principle of minimum intervention, we will focus on solving the main influencing problems of the ontology and remove the light construction in addition to the necessary measures. The new part should adopt a light reversible structure, and the structural foundation and the site distribution should maintain a strict safety distance, and the interference to the cultural relic environment should be reduced to the minimum. Basic on the archaeological information, we offset 1.5m outside the outline of the site to put column, which can minimise the damage of the site and also beneficial to the structural stability, meet the requirements of the foundation bearing capacity, and ensure the safety of construction.

Hall of Tian Huang bench table ruins

San Qing Pavilion stylobate ruins

Hall of San Guan ruins

Hall of Yuhuang and Hall of Hou Tu veranda ruins

Hall of Yu Huang ruins


wireframe from 3D scanning

s Archaeological discovery The site contains 32 building bases, the masonry and courtyards’ cobblestone, both of them are well preserved. There also include nearly completed wall foundations and shrines. The archaeological find contains a large number of ceramic fragments and various building components from the Song, Yuan, Ming and Qing Dynasties were unearthed at the site.


DESIGN CONCEPT

Two perceptive axes of people. vertical/perception (abstract/immateriality) horizontal/visual (anthropomorphic/materiality)

SECULAR

SACRED SPACE

SECULAR

Based on structure architect The "ritu guides th internal gradually the impe in front o tradition configur


n the original, the original space e is restored with light and transparent tural forms. ual礼制" in traditional Chinese culture he spatial form of distinguishing and external. "Ming Tang明堂" y stereotyped as "the palace in front of erial burial place前朝后寝," "the altar of the temple前壇后殿" and other nal Chinese architecture courtyard ration.

Religious people’s behaviour ——guide—— the experience of religious space. “All of these religious facts are derived from a unique behaviour, that is, from the behaviour of a person of a religion”. The Initiation of Taoist priest

Taoist priest Assembly space

Monthly Mingtang chart On the basis of the ritual arrangement

Entrance perspective render


HISTORICAL EVOLUTION

Reconstructed imagination

P


Present status

Design aerial view


ARCHITECTURAL DETAIL



ARCHITECTURAL DETAIL

FIRST FLOOR PLAN 1:500

SECOND FLOOR PLAN 1:500



3

THE RELEVANCE OF STREAMLINE AND SPACE PATTERNS LOCATION DATE PROPERTY TUTOR

CHANGCHUN,CHINA SEP. 2014 ACADEMIC PROJECT (INDIVIDUAL) BONAN LI

DESIGN CONCEPT "Indoor life feels like a sea travel".This idea runs through Marseilles apartment design as always been. Indeed, life and travel has some things in common. They both have a beginning and an ending and they both are not constrained on clear facts and figurative things, but rather like a description of a poem, a story or drama scene, shaped and structured by human life development and continuity. In my opinion, the function and the spirit of the function of the small scale commercial space enclosed by the Universities are the same as ships. The ship is a means of transportation. Though people consider it just as a temporary parking places, it also includes basic necessities of life and entertainment function. The project located in university town, and the small scale venues decided the commercial street does not have a large supermarket or diverse shopping category, but it is a necessary place which provides college students a area for shopping and entertaining. The function determines the small scale also has various streamline. So in design we should combine with streamline density and show richness by using a small scale.


SWOT ANALYSIS STRENGTH Good location in universities town, convenient transportation. Perfect infrastructure Variety types of business . WEAKNESS There are many shops without a business license at night, which always occupy roads and cause traffic congestion. And congestion caused by random parking Since the majority of street shop are packed type dining, walking and eating behaviors lead to environmental mess and garbage more. Beside avenue tree, there is no green space in the site and full of weeds in abortion sparse area OPPORTUNITY Students as the main consumer, crowds update quickly, consumption object type fixed, variety consumption level. THREAT

The potential traffic danger because of mixed traffic lines

More catering sewage , the breeding of mosquitoes and bacterium.


SITE ANALYSIS


BEHAVIOURAL ANALYSIS


SPATIAL ANALYSIS


render


4 FLOATING STRUCTURE LOCATION URBAN GREENLAND DATE NOV 2014 PROPERTY ACADEMIC INDIVIDUAL WORK INSTRUCTOR BONAN LI

DESIGN CONCEPT The floating structure is a form of architecture constructing an interacting relationship with the activities of people. The design of mist form is based on the aesthetic and ecological views. It is not a criticism of an ecological system, but a positive reaction combines both aesthetic and environmental perspectives. It is an innovate way to alleviate the conflict between the environment and human beings. Thus it also brings the possibility of the overlapping of different spaces. Meanwhile, it is a unique solution method of modern ecological technology.



STRUCTURE ANALYSIS



5 THE CONCEPT DESIGN OF TANG XIANZU’S FAMILY CEMETERY LOCATION DATE PROPERTY PROJECT ARCHITECT

JIANGXI PROVINCE FUZHOU CITY NOV. 2017 (TWO WEEKS) WORK PROJECT (INDEPENDENTLY) ZHUO LV

DESIGN CONCEPT Tang xianzu closely linked the issue of emotion and life and death, in pursuit of “deepest love” which means to reflect the emotional realm as the principal value of the spiritual realm, to achieve beyond the purpose of life and death. The design will lift the terrain to dig up the building to form the sunken square space. Through the light guide structure of the building, the light will be introduced into as a column form to build a commemorative place, echoing tang xianzu’s concept of “ being-towards-death”. This project still goes on.



SITE ANALYSIS

MAIN ECONOMIC AND TECHNICAL INDICATORS PROJECT THE TOTAL LAND AREA 13463 m² BUILDING AREA 1200 m² (Include exhibition room, temporary exhibition hall, storage room of the display device, hall, report hall, VIP reception area, and the administration of the office area) BUILDING HEIGHT 6m BUILDING STOREY 1 BUILDING DENSITY 14%

Axis analysis Extend the axes of the surrounding main buildings and cemeteries to form the center

Analysis of the figure-ground relation Design the building roof patio and patchwork relationship according to the characteristics of Fuzhou surrounding patio courtyard formed into the relationship between the city’s streets.

Stratigraphic analysis According to the archaeological data and the nature of their site, we dug up to the Ming Dynasty strata and raise the building floor to the Qing Dynasty strata. The building roof platform forms a modern texture that fits the surrounding environment.

Landscape analysis The landscape set a Guixu Pool which is based on Tang Xian Zu’s light pipe Overall relationship analysis memorial autobiography. After the protective backfill of the cemetery In the interior of the building, a light guide is set up to bring light into body, landscape signs are set on the grassland. Framed view facilities are The landscape is surrounded by the dense planting of green plants, a the sunken plaza to form a memorial space. set at the original building pillar positions, and the burial information is relatively quiet space located in the busy downtown. marked on the glass.


SPATIAL EXPERIENCE


6

CoHood housing design

CO-HOOD AUTOMATED HOUSIG SYSTEM LOCATION DATE PROPERTY TUTOR

GLOBAL HOUSING SYSTEM 2019 END OF YEAR GROUP WORK RETSIN GILLES, JIMENEZ GARCIA MANUEL, SOLER VICENTE

DESIGN CONCEPT Co-hood project design a platform try to invited neighbours involved in the community planning, question the housing planning system under capitalism, proposed a flexible, transparent and userlead housing system. By analysis the input of users, link the open spaces and units, matching the user's frequency need with space, automated generating the community plan, improve the shareability. For the construction part, co-hood provides a "ready to assembly" housing system. Through the research of traditional Chinese building element, we design an essential discretised component and also develop our interlocking computation logic which can generate the reversible structure. The project applies eps foam as our fabrication material which is cheap, light, and easy to get. During the assembly process, co-hood using ar technology to provide guidance and real-time feedback for the layman to assemble their house.


} public class DirectedGraph : MonoBehaviour } { class DrawGraph void Start() { { IForceDirected _physics; MakeGraph(); Bounds _bounds; } DrawGraph _drawGraph; public DrawGraph(IForceDirected physics) void MakeGraph() { { _physics = physics; var spaces = new[] { "Entrance", "Private Rooms", "Shared Spaces", var boundary = GameObject.Find("Boundary"); "Shared Toilet", "Private Toilet", "Private Kitchen", "Shared Kitchen" }; var collider = boundary.GetComponent<Collider>(); var adjacency = new[,] _bounds = collider.bounds; { } {1,0,1,0,0,0,0}, {0,3,1,1,1,1,0}, public void Simulate(float timeStep) {1,1,5,0,1,0,1}, { {0,1,0,1,0,0,0}, _physics.Calculate(timeStep); {0,0,1,0,2,0,0}, _physics.EachNode(Constrain); {0,1,0,0,0,1,0}, } {0,0,1,0,0,0,1}, }; var graph = new Graph(); public void Draw() int count = 0; { foreach(var space in spaces) _physics.EachEdge(drawEdge); { _physics.EachNode(drawNode); var data = new NodeData(); } data.label = space; data.mass = adjacency[count,count]; void Constrain(Node node, Point point) Node newNode = graph.CreateNode(data); { if (space == "Entrance") var p = ToVector3(point.position); { var contains = _bounds.Contains(p); newNode.Pinned = true; if (contains) return; newNode.Data.initialPostion = new FDGVector3(0, 0, 0); } var closest = _bounds.ClosestPoint(p); count++; point.position = ToGraph(closest); } int length = spaces.Length; } for (int i = 0; i < length-1; i++) void drawEdge(Edge iEdge, Spring spring) for (int j = i+1; j < length; j++) { { var start = ToVector3(spring.point1.position); var value = adjacency[j, i]; var end = ToVector3(spring.point2.position); if (value == 0) continue; Drawing.DrawBar(start, end, 0.1f); } Node node1 = graph.nodes[i]; void drawNode(Node iNode, Point point) Node node2 = graph.nodes[j]; { var center = ToVector3(point.position); var data = new EdgeData(); Drawing.DrawCube(center, 0.5f); data.label = spaces[i] + "-" + spaces[j]; } data.length = value; Edge newEdge = graph.CreateEdge(node1, node2, data); public List<Vector3> NodePositions() newEdge.Directed = false; { } var points = new List<Vector3>(); float stiffness = 200.76f; _physics.EachNode((n, p) => points.Add(ToVector3(p.position))); float repulsion = 100.0f; return points; float damping = 0.5f; } var physics = new ForceDirected3D(graph,stiffness,repulsion,damping); Vector3 ToVector3(AbstractVector v) physics.Threadshold = 0.1f; { return new Vector3(v.x, v.y, v.z); _drawGraph = new DrawGraph(physics); } } FDGVector3 ToGraph(Vector3 v) void Update() { { return new FDGVector3(v.x, v.y, v.z); if (_drawGraph == null) return; } }; _drawGraph.Simulate(Time.deltaTime); _drawGraph.Draw();


AUTOMATED PLAN GENERATION

Re-Imagining Housing Today, the housing system is facing several issues like: Accelerating urbanisation; Lack of affordable housing; Building, has fallen way short; the workings of the house under capitalism are opaque, risky, bureaucratic and highly politicised barrier. Fixed

Developer-Lead

Complicate

Flexibilty

Residential premises

Real estate developer Architect Constructor

Tenant

Tradition house planning system s l te al ga le e ns r e s u in R ajo ns, D somnta o m tio s sp ity Reore s e c e l r i t c er n o fu t g ble sib nan w u u l te po ta l b ro in Totro to t bta s to o nt n e o to a ll lls . c f th t en i Te ts(e o an t odw COl an y ) ten el go n WikiHouse/ Hood te g. b ion as whe at is s t es Naked House l a t u t rc a e a ci f whdon est o g m n he BlockbyBlock i be r t fo

lf- g Se nin r d ove ers e lv g ow in p h vo In in g wit its n ki - lim ne r o tn efi ed ed wpar ip d m d h rs or sua f e In Per ed at

WeLive/ Collective

Traditional Real estate

gu

Re

l

The open design process and open-source housing generate code in our platform, allow young people to customise their house and community. They are not just passive receivers; they become the promoter and developer.

Transparency

Community Land Trusts

Using Sherry Arnstein's therapy to analyse current housing project

CLT LAND TRUST A digitised CLT allows it to scale to city level and separates land from building price and keeping rent affordable.

Platform Community plan

NEW OWNERSHIP Seperate site ownership and use ownship, make the living right tradable. UNIVERSIAL COMMUNITY NETWORK Dweller’s ownership is not basic on the site, you can choose house through different sites or even different cities.

User-Lead

Build

Co-Hood planning system

User

USER Every dweller, as a user in the platform, allow them to check the open community data.


YOUNG GENERATION

OPEN DESIGN PROCESS

ORGANISATION

SYSTEM

COMPUTATION

COMMUNITY

IDETIFY THE SPACE

PLAN GENERATION


AUTOMATED DESIGN PROCESS TYPE A-A

TYPE A

TYPE B-B

TYPE B

TYPE A-B

C

DISCRETE COMPONENTS

COMBINITION A, A-A

COMBINITION B, B-B

COMBINITION B

INTERLOCKING SYSTEM

N1 N1 N1 N1 N1

N1 N1 N1 N1 N1

N1

N2 N2

N1

N1

N1 N1

N1

N1

N1

N2 N2

N1

N1 N1 N1 N1

N1

N1 N1 N1 N1

N1 N1 N1 N1

N1 N1 N1

N1 N1 N1 N1

N1

N1

N3

N1

N1

N2 N1

N1

N1

N1

N1

N1

N1 N2 N3

N2

N1

N2 N1

N1

N1 N1 N1 N1

N1

N1

N3 N1

N1

N2 N1

N1 N1 N1 N1

N1

N1 N1

N1 N2 N2 N2 N2

N2 N1

N1 N2 N1

N3 N1 N1

N1 N1

N1 N2 N3 N1

N1

N2 N1 N2

N1

N3

N1

N1 N1

N1 N1 N1

N1 N1 N1 N1 N1 N1

N1

N3 N2 N2 N2 N2

N2 N1

N2

N1

N1 N1 N1

N1 N1

N1 N1 N1 N1 N2 N1

N3

N1 N2 N2 N2 N2

N1

N1 N3 N2 N3 N2 N1

N3

N1

N2 N2

N1 N1

N1 N1 N1

N1 N1 N1 N1 N2

N2

N1

N2 N2 N2 N2 N2 N1

N2

N1

N1 N1

N1

N1

N1 N1 N2 N2 N2 N1

N2 N2 N1 N1 N1 N1 N1

N1

N2 N2 N1 N1 N1 N1 N1


COMMUNITY RESULT

VOXELIZATION

MESH RELAXATION


AUTOMATED MANUFACT&ASSEMBLE PROCESS

Band Saw

Firmness

Cutting time

Fumes

Cost

Firmness

Cutting time

Fumes

Cost

Firmness

Hot Wire Cutting Table

PU Rubber

Laser Cut

Cutting time

Cost

Styrofoam Firmness

Hot Wire Cut

Timber Sheet

Fumes

Cutting time

Fumes

Cost

EPS

Level 6 time

Level 5

price weight

Level 4

fabrication difficulty

Level 3 Level 2 Level 1 0

Laser cut

Plywood sheet

3D Printing

PLA filament

Injection Molding Polyurethane

Laser cut

Acrylic sheet

CNC milled wood

Sterofoam

Expanded Polystyrene


MATERIAL STUDY

INTERLOCKING TEST

ROBOTARM FABRICATION

AR ASSEMBLY

DONE


ROBOTARM WORKSHOP

WORKFLOW OF ROBOT

Finish

Scan the block.

Analyse the distance between each block.

Choose the minimum distance and add block, and then analyse the next minimum distance.

When finish one layer, robot can automatically analyse the new layer.

Until there's no new block can put, robot will stop.

We do the robot which can scan and analyse the environment, robot through the simple algorithm to build the structure, and also, interact with the changing environment. The workshop2 inspire us to think about the future robot assembly which can scan and analyse the environment and then generate the architecture.

1

2

B+ A+

D

+

D

Given dimension

A-

A

C E-

C+ D-

B B-

C-

F-

F

+

F

E

E+

3

B+

X X

A+

X X

X

X

X

X

X

X

D+ D

A-

A C+ D-

X

X

C E-

C

A-

A

-

-

F+

B+ A+

B B F

D+

F-

E

E+

1.Through central point and the direction of a block, robot can analyse the position of each block (Centralpoint+Halflenght*angel)

Robot can analyse the block's position again, and continuelly add new block.

When manully change the position of each block.

ALGORITHM LOGIC

2.The endpoints of each block are matched one by one with other endpoints, and the matching array is established

D

PAIR LISTS : AB AC AD AE AF

: : : : :

A+,B+ A+,C+ A+,D+ A+,E+ A+,F+

A+,BA+,CA+,DA+,EA+,F-

A-,B+ A-,C+ A-,D+ A-,E+ A-,F+

A-,BA-,CA-,DA-,EA-,F-

BC BD BE BF

: : : :

B+,C+ B+,D+ B+,E+ B+,F+

B+,CB+,DB+,EB+,F-

B-,C+ B-,D+ B-,E+ B-,F+

B-,CB-,DB-,EB-,F-

CD : C+,D+ CE : C+,E+ CF : C+,F+

C+,DC+,EC+,F-

C-,D+ C-,D+ C-,F+

C-,DC-,DC-,F-

DE : D+,E+ DF : D+,F+

D+,ED+,F-

D-,E+ D-,F+

D-,ED-,F-

EF : E+,F+

E+,F-

E-,F+

E-,F-

C+ D-

C E-

B C

-

F+

B F

-

F-

Minimum distance: C+,DA-,CB-,FE-,F+

E

E+

3.Establish screening system. Each time pairwise matches the smallest distance in the array.

4.Filter the resulting array read the location information of all non-overlapping blocks, and assign this location information to new blocks.


ASSEMBLY Random assembly

Regular assembly


PERSONAL SKILL

Tracing Liner (8.27 x 11.69 Inch)

Tracing Liner (8.27 x 11.69 Inch)


Price City Site in Chongli, Zhangjiakou

Sketch Liner (8.27 x 11.69 Inch)

The Babel Library Oil printing (20 x 25 Inch)

li, Zhangjiakou

Sketch Liner (8.27 x 11.69 Inch)

Grey Lake Oil printing (20 x 25 Inch)


OTHER PROJECT

PLANNING

• 节点设计

for the Archaeological Park of Price City Site in Chongli, Zhangji

• 自南向北

perspective render of the heritage protection structure The protective and exhibition structure project of the wall gate of Zhaoqing ancient city

PLANNING

• 节点设计

for the Archaeological Park of Price City Site in Chongli, Zhangjiakou

• F3保护性设施看向东侧对山

perspective render of exhibition structure The Chongli Taizi City heritage protective and exhibition structure, Hebei Province (Under construction)


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