PORTFOLIO Selected Works 2015-2021
NIRJARI UPADHYAY
“ The designer does not begin with some preconcieved idea. Rather, the idea is the result of a careful study and observation, and the design, a product of that idea.” - Paul Rand
NIRJARI UPADHYAY Interior Architect Email ID Address Phone Birthdate
: nirjari.work@gmail.com : Ahmedabad, India : +91-9033128761 : 25th April , 1997
Freelance work March 2021- Present 1. Thakore residence 2. Ashish shah Office 3. Aayat Hospital
Internship January 2019- June 2019
Kabbani Architectural Concepts Parent CompanyIsam Khairy Kabbani (IKK) Al Khobar, Kingdom of Saudi Arabia
EDUCATION Bachelors in Interior Design
CEPT University, Ahmedabad,India (2015 - 2020)
My interests lie in designing spaces that act as a catalyst for enhancing the experience of the end-user. An eye for detail and conceptualizing spaces, my forte includes an end-to-end process that begins from branding and strategizing to the end styling of the space. Interests • Conceptualization • Retail Design • Office design • Detailing Hobbies • Dance • Video editing • Travelling • Photography
SKILLS
EXPERIENCE
Research and Thesis : Experiencescapes: Experience focused approach to interior design of retail spaces. A case study-based research about designing retail stores through the lens of experience design. Course Highlights : • Interior Design and space planning • Furniture design • History of Interior design • Construction Technology • Technical representation
Higher Secondary
International Indian School, Dammam,Kingdom of Saudi Arabia (2009-2015) Grade 12 - 89% Grade 10- 10 CGPA
Softwares
AutoCAD Sketchup V-ray Lumion Revit Adobe Photoshop Adobe InDesign Adobe Premiere Pro Microsoft Office
WORKSHOPS • Study of Architecture of Old city of Ahmedabad (December 2015) • Making of Goan Houses (December 2016) • Architecture to Lightweight Furniture (December 2017)
ACHIEVEMENTS Technical
Digital Prototyping ( Lazer cut + CNC milling) Hand rendering Hand drafting Model Making Workshop (Metal + Wood) Ceramics
Soft Skills
Attention to detail Communication Problem solving Teamwork Time management Creativity
Languages English Hindi Gujarati French
• Exhibition of Furniture Prototype (Maker’s Fest 2018) • Exhibition of model (Vibrant Gujarat Exhibition 2017) • Publishing of design and 3D visualized image in University semester catalogue. ( 2020) • Elected President, YLP by Toastmasters International ( 2011) • Prize in prepared speech, YLP by Toastmasters International (2011)
ANCILLIARY COURSES • Heritage city campaign • Clay & ceramics • Acoustic Engineering • Landscape in Interiors • Design Ethnography • Appropriate and emerging design technologies
STUDIO
01 Sangam artist residency Spring 2020
02 03 04 05
Cadbury retail
Monsoon 2019
Patisserie Appetissante retail + cafe Monsoon 2019
Jeevankal Exhibition Spring 2018
CEPT Outreach office Spring 2017
EXPERIENCE & RESEARCH
01
Thesis Experiencescapes Monsoon 2020
02 03
Internship KAC, Saudi Arabia January - July 2020
Freelance work
July- September 2021
FURNITURE
MISCELLANEOUS
Hilfiger 01 Tommy Display Design Spring 2017
Puzzle 02 The Furniture Design Winter 2017
01
Construction Technology
02
Model Making
03
Graphic Design
04
3D visualization
05
Travel and architectural Photography
01
Artist Residency Design
SANGAM Studio Description The studio was based on the premises of designing an artist residency for 12-15 artists which would also house spaces to showcase their work. The artist residency needed to be a place where array of different artists can come and collaborate.
Design Process The studio took a reverse idealogy for the design process and hence the first step was to design individual spaces. These individualy designed spaces then needed to be combined into different clusters. These clusters would then need to be amalgamated into an entire building and then its exterior facade was designed according to the environment surrounding the buit.
CONCEPT ‘Sangam’ means confluence of rivers ; the junction at which two rivers meet. The name is thus a metaphor for a place that encourages creation and collaboration. The artist residency would act as an incubator for creative exchange amongst 12 artists. The residency would offer programs for painters, literary artists , photographers and performing artists such as singers , dancers and theatre artists.
Design Process
Individual Studios
Clusters
Dancers, Photographers , Singers, Theatre artists, Writers & Painters
The entire purpose of Sangam is to see how performing arts can be clubbed with various other genres of art. The emphasis of the residency is not just on the final product but a gently facilitated process of experimentation and collaboration. This exploration would be enhanced by providing resources that artists often lack: space, time and other artists with whom to work. The result would be a model of creative process and community building that envisions exposure for the participants beyond the sphere of art making. Informal showings of exhibitions and performances every few months would thus invite the public to experience the residents’ creative process, collaborations, and the development of their ideas.
think
private
create
Building block
semi - private
Skin
showcase
public
Bird’s eye view
Site Context
spatial division public , semi-private and private activities in different productive zones is designed in different levels
PROGRAM
DESIGN
Terrace Record Room Riyaz Space
Edit Room
Fifth floor
• Worshop • Library • common room
Fourth floor
• Writer studio • Photographer studio
Singer Studio
Meeting Area Work Area
Painter Studio
Third floor • • • •
Dance studio Painter studio Writer studio classroom
Second floor Green Room Practice Area Practice Stage
UP
• • • • • • •
Dancer studio Theatre artist studio Singer studio Painter studio Practice stage Common areas Classrooms
Seating
Dancer Studio
CLUSTERS
First floor • Exhibition space • Cafe
Ground floor • • • • • • • • •
Café Meeting spaces An open area for community interaction Amphitheatre Storage Administration Services Garden
Entrance view
Amphitheatre area
Reception area
STORAGE
TOILET
RECEPTION CAFE
EXHIBITION SPACE
LOBBY
AMPHITHEATRE
RESTAURANT
GROUND FLOOR PLAN FIRST FLOOR PLAN
SECOND FLOOR PLAN
Practice stage area
View from Sabarmati river
THIRD FLOOR PLAN
View from Riverfront road
FOURTH FLOOR PLAN
Common area between studios
View of Sangam from riverfront road underpass
02
Retail Store Design
CADBURY
RESEARCH About Cadbury
Studio Description Focusing on desiging for brands, the studio worked on the lines of picking up a brand and either designing its flagship store / revamping its image through a store. This was a research and practical based studio.
John Cadbury
Design Process The studio took a research based process. The first step included intensive research on the chosen brand, its positioning in the market, competition, target audience, etc. Once there was clarity on the brand, concept was built based on the required solutions for the problems faced by the brands. Based on that, a right choice of store location was decided and eventually designed.
CONCEPT
Cadbury has a rich and delicious history spanning nearly 200 years, when John Cadbury opened a grocery shop in 1824 in Birmingham, U.K. , selling among other things, cocoa and drinking chocolate. The company sold its first chocolate bar in 1847 , the iconic Cadbury Dairy Milk was born in 1905… and they have been creating delicious chocolate innovations ever since.
To position Cadbury as a brand that is not only for kids and teenagers and to promote chocolate consumption culture in adults in India.
INDULGENCE
EXPERIENCE DESIGN
GOAL
SALE OF PRODUCTS
Brand Associations CONSUMPTION
PURPLE COLOUR
Brand Positioning
GOLDEN WRAPPER
ADVERTISEMENTS & TAGLINES
Ambiance Words
PREMIUM - CLASSIC - EXCLUSIVE - EXPERIENTIAL
Target Audience BEFORE
Cadbury display area
+
AFTER
+
Advertisements
The aim of this store is to position Cadbury as a brand not just for kids and teenagers but also for adults.
DESIGN
PROGRAM
New Product Range
1. Cadbury premium display - display of premium merchandises of boxes and bars of new flavours. Tasting counters will also be kept there for customers to taste. 2. Cafe - A lounge area that can act as a third place for customers. The cafe would be serving hot and cold drinks , shakes and desserts. 3. Wine and chocolate tasting - The entire store revolves around enhancing chocolate consumption amongst adults. The main focus is on dark chocolate and hence a wine and chocolate tasting has been added as a programatic intervention to attract more visitors as dark chocolate goes well with wine.
In order to cater to new target audience , Cadbury has come up with new products that are especially for adults , more of dark chocolate. These products aim at celebrating chocolate and its healthyness.
4. Bakery - A take-away place for cakes , muffins , doughnuts and everything chocolate.
Zoning SERVICES
5. Services- Kitchen , washrooms , staff room and storage
DINE-IN
6. Making Cadbury - An installation that explains the entire process of chocolate making.
MOVEMENT PATH
Staff Area Storage Kitchen Washrooms
MATERIAL BOARD
Lounge Wine & chocolate tasting Wood planks
EXPERIENCING
Wood Panels
MERCHANDISE DISPLAY
Lilac Carpet Wooden FLooring
Making Area Historic Timeline Foyer tasting
Grey Fabric
Bakery Premium Display Window Display
Marble
Brass
Space with wooden blocks ceiling that imitates chocolate falling. Purple carpet flooring and usage of brass , all amalgamate to show the premiumness of Cadbury
Display of bars in units that are backlit. First 3 racks are for single buying and the next two racks , entire boxes can be bought together.
The Window Display shows the three types of chocolate in silk at the back , thus showing the texture of the chocolate. The boxes contain chocolates carved that would be a part of the exclusive premium merchandize.
PLAN
The ‘Kuch Meetha Hojaye?’ sign gives a sense of brand recollection and nostalgia to people. The wall behind it shows the history and Evolution of Cadbury and its products
The lounge consists of a bar and seating that will act as a ‘Third Place’ for adults. The lounge would serve desserts and drinks.
STOREFRONT VIEW
PRODUCT DISPLAY The bar consists of cash counter , screens at the back to show the making process of the cakes and other various desserts to attract more customers. The bar also consists of equipments that would show live making of waffles and crepes.
display of white chocolate display of milk chocolate
Signage for the type of chocolate Chocolate for tasting Display of small boxes
display of dark chocolate
The partition between the wine and chocolate tasting area and lounge aims to show various types of chocolate : dark , milk , white using different coloured wood.
Display of big boxes
03
Retail Store Design
PATISSERIE APPETISSANTE Studio Description This studio project was based out of the intention of learning working drawings. Hence, more importance was given to the detailing of drawings. The base was to design a restaurant/cafe. The space was also suppose to have a 20% retail space. In this project, a cafe along with a bookstore has been designed.
Design Process Since the focus was more on working drawings, designing of the cafe and retail store was done very quickly and then drawing sets were made right from demolition drawings till furniture details
CONCEPT Patisserie Appetissante in French means “Mouth watering cake shop”. Set amongst an array of shops this cafe aims to merge the idea of a bookstore and cafe with providing outdoor as well as indoor seating. The Bookstore also houses a bar type seating for customers to sit and read at peace.The bakery items will be kept as a self-service weigh-and-take facility next to the coffee counter. A live performance stage has also been provided where musicians can perform. An attempt has been made to give the space a rustic look with tinches of patisserie elements in it. The retail space has only one modular display through the entire wall to allow free circulation space along with a possibility of a wavering display everytime someone visits the cafe.
Zoning Plan
CUISINE : French bakery and pastry Seating : 70-75 approx Target Customers : Youngsters and families Franchises : Two
View from road Mood board
Site plan
Indoor Seating Area
SECTION
Bookstore Area
PLAN ( NTS)
View from the bakery
FLOORING PLAN
KITCHEN ELEVATION DETAILS
KITCHEN DETAILS ( EQUIPMENT , POWER DATA PLAN )
INTERNAL WALL DETAILS
DOOR DETAILS
PARTITION DETAILS
FURNITURE DETAILS
04
CONCEPT
JEEVANKAL
Curatorial Note
Exhibition Design
Studio Description The studio revolved around the idea of designing a temporary exhibition of the vernacular furniture of Gujarat. The exhibition was to be designed and displayed inside containers that would roam around entire India in order to educate people about these valuable furniture pieces.
Design Process Object research : Understanding the vernacular objects and their importance. Conceputalization and theme building : Choosing certain furniture and finding a common ground to generate a theme for the exhibition . Curatorial sequence : Upon deciding the theme, curating an experience along with the objects at display and working on the spatial design of the container Branding : Designing the merchandise, signages etc.
In Hinduism, it has been described that a man has to go through four stages of life. Each of the stages or ashramas come with different Dharma. All the four stages of life are important for each human being and one needs to go through these stages to attain Moksha or salvation according to religious scriptures. The four stages of life represent training, creation, service and retirement. These four stages gain one’s fulfillment. The main aim of this exhibition is to portray the importance of different furniture pieces in each of these stages of life. In addition to these four stages, two other stages have been added i.e. Birth and Death. The exhibition therefore depicts the six stages of life through some pieces of vernacular furniture found in Gujarat. Housed within a container, each stage will be depicted using different colors that a leaf attains during a lifetime hence symbolizing a life cycle.
JANAM : Birth
BRAHMACHARYA : student stage
GRIHASTHA : Marriage and family stage
VANAPRASTHA : Retirement
SANYAS : Detachment from material life
MRITYU : Death
visual
JEEVANKAL
The primary idea was to depict the importance of each stage of life and the value of the furniture that has a part to play in it. The spaces were designed in such a way that the visitor feels that he himself is part of the lifecycle being displayed in the exhibition.
Furniture on display
CURATORIAL SEQUENCE
Like a child’s birth begins in the womb, this space depicts darkness with little light.
The exit area would contain photoframes with garlands on them. Depicting the end of the life cyle.
Upon taking birth, the visitor enters a space where the craddle is the centre with fabrics running through in the ceiling depicting movement.
The experience ends with one passing through a warm wooden logs area trying to depict the burning of a body on death.
The next space contains an installation of books that has been used by everybody at the time of their education ranging from Bhagvad Gita to 12th grade mathematics text book. The main source of light falling directly onto the pothi to show transfer of knowledge. One then moves onto a space full of colourful flowers decorated like that in a marriage. An audio visual would be shown over here about marriages in the villages.
One then moves onto a space full of bells and diyas to give a temple like environment , at the end of which the mandir will be placed.
Upon retirement, one craves peace and tranquility. Hence the swing becomes a perfect place to depict this stage. The swing overlooks the riverfront and the river with the greenery and cool breeze would give a feeling of a calmness and peace.
Container explorations
Final Combination of containers
DESIGN
First floor plan
Ground floor plan Exploded view
05
RESEARCH
Office Design
CEPT OUTREACH Studio Description The intent of the studio was to design offices for various departments of CEPT University, in this case CEPT Outreach. Along with the office, 30% of the space would be functional post-office hours as a secondary function.
CONCEPT
The Outreach Office is responsible for all outreach and communication activities including managing the university’s online platforms, graphics and printing, press relations, event documentation. Outreach has recently conceptualized an additional online platform, the CEPT Portfolio.
Printing Creation/ re-creation
Director’s cabin Workstation
Editing
• Informal • No visual Partitions • Differentiating between spaces through levels
DESIGN
Case studies and conceputalization: Understanding design of office spaces through case studies and building concepts Design and detailing : and space planning : Defining spaces and areas, determining the space that can be converted into the secondary function.
Section BB
Office Hierarchy DIRECTOR
Public relations Officer
Section CC
Editor Communication designer
Graphic designer
Student Volunteers
CEPT Portfolio CEPT Projects Admin Executive
Section AA
Secondary Function / Plug-in
CEPT Outreach
Toastmaster’s club
Toastmasters International is a world leader in communication and leadership development. The organization has more than 345,000 memberships.
The Toastmasters club will meet daily for 1-2 hours. Operational hours : All days 7p.m. – 9p.m. SPACES : -Seating arrangement for all members -Storage space for keeping files -Wall for projector
Exhibitions
THINK . CREATE . SHOWCASE
resting space
Design Process Office & secondary function research: Understanding the office heirarchy, work process and defining a secondary function.
Shop
Plan
presentations
01
Thesis Monsoon 2020
RESEARCH Research Methodology
Experiencescapes
An experience-based approach to the interior design of retail spaces
Introduction to Experiencescapes
Experience generation in a space
Experiencescapes in retail spaces
Customer journey
Concluding the research
Analysis and inferences
Case studies
Role of spatial factors in experience generation
Guided by : Prof. Ruchi Mehta
Description AIM :
To derive an experience-based approach to interior design of retail spaces.
OBJECTIVE :
• To establish the importance of designing experiences in modern day retail spaces • To understand the phenomena of experience generation in a space • To derive a framework for designing experiences in retail spaces • To find the relation between customer experience, interior design and brand identity • To understand the customer journey in a retail space and the factors that contribute to it.
PURPOSE :
Experiences generated in designed physical environments have become particularly important in the recent years as the global competitive economy is demanding it. Brands dealing with consumers are particularly interested in generation of such experiences that allow people to differentiate themselves from each other and mould the behaviour of their consumers.
Experience generation subject
x
Humans Envelope
object
Trigger of senses
dialogue
Experience
Space
Atmosphere
Experience generation
The object is the space the subject is placed in. It consists of two factors : the envelope and the atmosphere. The interaction between the subject and the object which is the space results in a dialogue (triger of senses) that leads to generation of experience.
Foundational experience components
Experiences are present in two formats: micro and macro experiences. Micro-experiences are small episodes across the three phases. The three phases comprise of a cumulative macro-experience. A macro-experience consists of three phases: anticipation phase, participation phase and a reflection phase. In each of these phases, there are multiple interactions that happen in serial manner between the participant and the elements of the experience.
Types of Stimulus and environments
Phases of experience in retail
Types of stimulus
Types of Experiences
Visual
Sensorial
Auditory
Emotional
Smell and taste Cognitive
ANTICIPATION
Brand Technology Humans
• Knowledge regarding the brand • Past experiences • Brand touchpoints ( advertisements, website, social media • Intention of the customer to visit the store ( task oriented, experience oriented, social oriented) • Decision to visit the store or not
Coded language in Retail Storefront
Visual merchandizing
Entrance
Material palette
Lighting
Environmental graphics
Product display
Installations
Ambience
Thermal Social
PARTICIPATION
Tactile Pragmatic
Kinaesthetic
Space acts as an activator between human beings and experiences. Interiors and architecture play a huge role in our daily lives and is beyond the play of forms and elements. Experience is a resultant of cognition where space acts as a stimuli.
Envelope Atmosphere
• customer journey • customer-experiencescape interaction • point of purchase • first impression • Spatial factors • purchase decision • staff-customer interaction • customer-customer interaction • personalization and customization
Interior design of retail spaces is not just limited to product display and the point of purchase. Various other factors contribute to give a holistic experience. In each space there is a combination of factors.
Customer Journey The first impression
The welcome
Movement through the store
Experience clues
Revisiting the store
The exit
Point of purchase
Designers cannot control experiences in its entirety as customers have varied perceptions, emotions and expectations before they enter the store. Interior architecture can however act as a catalyst in experience generation by instigating clues and stimuli in the retail setting. In order to provide a holistic and cohesive experience, the series of experiences need to be in sync and harmony with each other such that they do not look aloof. Defining the customer journey can thus lead to a better understanding of what can be done where.
REFLECTION
Experience
• • • •
customer-product interaction experience recall value re-visit decision post-purchase services
Experiential spaces : • They have spaces that encourage cocreation and socialization • They stimulate senses in the environment • They create immersive experiences.
CASE STUDY
Anticipation phase • •
High end brand for sportswear Should cater to all sports related needs
With the name ‘ House of Innovation 000’ and its location, customers think Puma Flagship Store, of theNYC store as something that is beyond retail of its products but a tourist Size : 18,000 sq. ft. destination in its own. No. of floors : 2
Case Study Analysis
PHASES OF EXPERIENCE
•
Nike House of Innovation 000, NYC
Adidas Flagship Store, NYC
Size : 68,000 sq. ft. No. of floors : 6
Size : 45,000 sq. ft. No. of floors : 4
Based on the concept of “Innovation” and experienced better when the visitor has the Nike Plus app in their phones.
Based on the “High school stadium” concept where the New York City is the field of play and the store is the stadium that houses all the back-end requirements for an athlete.
•
wear.
Not based on any concept. It is the first flagship store in the world and a marketing strategy for entering the North American markets.
Subject : all humans willing to enter the world of sports, high- income Anticipation
Anticipation phase High end brand for sportswear
•
Should cater to all sports related needs
•
With the name ‘ House of Innovation 000’ and its location, customers think of the store as something that is beyond retail of its products but a tourist destination in its own.
Nike House of Innovation 000, NYC Size : 68,000 sq. ft. No. of floors : 6
•
Based on the concept of “Innovation” and experienced better when the visitor has the Nike Plus app in their phones.
Participation
Speed Shop
Nike arena
Object : envelope and atmosphere of the store
Object : envelope atmosphere of the store
Type of experience : sensorial,Cognitive, emotional and social
Type of experience Cognitive, Pragmatic social
wear.
Reflection Entrance
The beacon
Sneaker bar
Women Apparel
Stimulus : Visual, Audi Tactile
Dialogue leads to macroexperience percieved as innovative, culturally progressive and atheletic
Dialogue leads to ma experience percie as sincere and cla atheleticisim
Type of experience Cognitive and prgmatic
Type of experience Cognitive and prgmatic
Stimulus : No Nike Expert Studio
Type of experience : Cognitive and pragmati Stimulus : No
Stimulus : Visual, Auditory, Kinaesthetic
Participation phase
Dynamic storefront
Type of experience : Cognitive and pragmatic
Subject : Atheletes sportspersons, high-inc
Stimulus : No
Nike House of Innovation
•
Adidas, NYC
Nike, NYC
:
Stimulus : No
CONCLUSION Framework for designing Experiential retail stores Puma, NYC
ic
Subject : Atheletes and sportspersons, moderate income. Type of experience : Cognitive and pragmatic
In order to narrow the subjectivity, brands need to design spaces and their touchpoints in harmony with their ideology. They need to understand their target audience and create touchpoints based on their requirements and likes.
Touchpoints
: and
Type of experience : Cognitive, Pragmatic and social and Sensorial
itory,
Stimulus : Visual, Auditory, Tactile , Taste and smell
acroeved assic
Dialogue leads to macroexperience percieved as Stylistic and atheleisurism.
e
:
Type of experience : Cognitive and prgmatic Stimulus : No
Storefront Entrance
Positioning Product display Ideology
Ambience
Target audience
Visual merchandizing
Reflection phase
Macro-experience Brand image perceived Memorable experiences
Post-purchase services
Material palette Store type
Object : envelope and atmosphere of the store
Participation phase
Lighting
Stimulus : No and
e c
Anticipation phase
Brand
and come
e
Discussion
Spatial stimulus takes the frontseat in this phase. The experiences perceived completely depend upon the type and external stimulus. The experiences in the space need to be along with the product display and not a different entity.
The result of the macro-experience comes when the reflection phase ends and this phase can highly influence the end behaviour and perception. Hence, all three phases need to be planned and each phase plays a pivotal role in the macro-experience
Store location
Environmental graphics
Omni-channel purchase avenues
Installations
• Retail experiences need to be specially curated for the target audience based on their demographic and psychographic segmentations that the brand caters to. • This curation can be achieved by laying down the intended customer journey of the store and designing micro-experiences at intervals that contribute to the macro-experience of the store. Spatial stimulus thus comes into the scenario. • The case studies evaluated in the study infer that for a brand to attract customers to the store, it needs to be beyond product displays and is required to have spaces where the customer can interact with the product, customize and personalize their experience. • This experience-focused approach to design of experiencescapes in retail environments can ultimately result in increased sales which is the entire aim of brands.
02
Internship Jan-July 2019
KAC, Saudi Arabia Description Parent company of Kabbani Architectural Concepts, Kabbani Construction Group (KCG) is the contracting vehicle of IKK Holding, which is one of the largest and oldest business institutions in Saudi Arabia.
ABOUT THE PROJECT
SITE OFFICE DESIGN
Design and execution of 21 floors • • • • • • • • •
Walls Ceilings Flooring MEP (mechanical , electrical and plumbing) HVAC AV Lighting Furniture Small appliances
KAC specializes in design and production of interior and exterior architectural millwork.
Projects worked on : 1. MEIM Office, Riyadh,KSA (Ministry of Energy,Industy and Mineral Resources) 1. Design and working drawings of 5 floors 2. Site office design 3. Detailing 4. BOQ 5. Detail drawings of rooms
In order to start construction, Site office of both KAC and MEIM was made.
2. 3E2 Metro Station, Riyadh, KSA Worked on Toilet and Mosque drawings and detailing 3. KAC Office, Khobar , KSA Site Supervision, Office drawings
Softwares used :
WORKED ON : BOQs, Space planning and design.
design
Autocad , Revit + BIM implimentation
MEIM Office , Riyadh , KSA Located in Ar Raidah Digital city, Riyadh, Saudi Arabia, This 20 floor building is the Ministry of Energy , Industries and Minerals’ Office.
Column Detail
GROUND FLOOR One of the most challenging floors to work on due to its complex wall designs, the ground floor contains of the VIP waiting area, reception, lounge areas , gallery area , a space for tenant. Materials such as marble , extensive use of wood and double height at the entrance try to show the valour of the office as one enters the space.
Entrance to the office building
Reception lobby
Wall Section
Ground floor plan
14th FLOOR This floor had to be done with special care and focus as this floor contains the office of His Highness Crown Prince Mohammed Bin Salman. Along with his office , the floor contains Board meeting room , manager offices and various other small offices.
Crown Prince’s Office
Floor details
Library of Crown Prince’s Office
Floor details
Wall details
14th floor plan
Crown Prince’s Office
Site Visit pictures Detailed Partition plan
Enlarged Room Details
Partition details
03
Freelance work Mar - Sept 2021
Ahmedabad, GUJ
AAYAT HOSPITAL Zone 2 - NICU & PICU wards, Special rooms and Operation theatre
Projects worked on : 1. Aayat Hospital 1. Design and conceptualization of Special rooms, Pedeatrician OPD, Medical store etc. 2. Working drawings of PICU, NICU, Special rooms, medical store and OPD 2. Thakore Residence Drawings and 3D visualization of the bungalow
Softwares used :
Autocad , Sketchup , Lumion
LEGEND
Special Room Design and detail drawings Existing Wall
Existing Column
New Half Brick Wall (7") New Full height Plywood Wall Partition Windows
NOTE Contractor needs to verify all dimensions on site prior to construction.
ELEVATION D
NAANDI PARIKH ELEVATION A www.naandiparikh.com
Sheetal Varsha Hospital
ELEVATION B
ELEVATION E
Part-1 Furniture Layout (Part-1) ELEVATION F (Shops 626-634)
NOTE
1201 Sun Av. One Manekbaugh Ahmedabad - 380015
19-08-21
1.Contractor needs to verify all dimensions on site prior to construction. 2. Refer to finishes schedule LEGEND Existing Wall
REFERENCE SECTION
ELEMENT 2
ELEVATION
SECTION
ELEMENT 1
ELEVATION
01 NOTE
2
1.Contractor needs to verify all S prior to NPdimensions on site construction. 2. Refer to finishes schedule LEGEND Existing Wall
Existing Column
New Half Brick Wall (7") New Full height Plywood Wall Partition
DETAIL
Existing Column
Windows
THAKORE RESIDENCE
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
Pediatrician OPD design and detailing
PRODUCED BY AN AUTODESK STUDENT VERSION
Kitchen Elevation PRODUCED BY AN AUTODESK STUDENT VERSION
ELEVATION B
ELEVATION A
ELEVATION C
ELEMENT 3
Side view
PRODUCED BY AN AUTODESK STUDENT VERSION Projection @ beam bottom lvl
KITCHEN YARD
Projection @ beam bottom lvl
TOILET
TOILET
ELEMENT 5
8
7
6
5
4
3
2
1
UP
LEGEND
LEGEND
ELEVATION E
Existing Wall
rip light
m bottom 8'
9' Ceiling level
VERANDAH
ELEVATION F
NAANDI PARIKH
Full height Plywood Wall Partition
6
5
4
3
2
UP
TOILET
Full height Plywood Wall Partition
A BED RM-2
DRESS
Projection @ beam bottom lvl
Ground Floor Plan FURNITURE LAYOUT
GROUND FLOOR PLAN SCALE 1:50
Full height Glass partition with aluminum section (All glass to be frost to block vision)
PEDIATRIC OPD - elevations (Shops 639-642)
Sheetal Varsha Hospital
1201 Sun Av. One Manekbaugh Ahmedabad - 380015
Full height Glass partition with aluminum section (All glass to be frost to block vision)
GYM
1
3
Projection @ beam bottom lvl
U.G.W.T. 1500x2005x2000 6000 lts cap.
7
Kitchen Elevation Existing Wall
09-09-21
RESIDENCE FOR MR. SHARDUL THAKORE
First Floor Plan FURNITURE LAYOUT FIRST FLOOR PLAN SCALE 1:50
RESIDENCE FOR MR. SHARDUL THAKORE
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
PEDIATRIC OPD (Shops 639-642)
ospital
07-09-21
01
1 NP
A
Foyer ELEMENT 6
01
2 NP
B
Kitchen Layout PRODUCED BY AN AUTODESK STUDENT VERSION
height 9.5'
DRG ROOM
NP
8
01
www.naandiparikh.com
7.87' Ceiling level
9.2' Ceiling level
09-09-21
9
FOYER
PRODUCED BY AN AUTODESK STUDENT VERSION
9
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
12 11 10
11 10
PEDIATRIC OPD - details (Shops 639-642) DINING
PRODUCED BY AN AUTODESK STUDENT VERSION
DN 19 20 21
PRODUCED BY AN AUTODESK STUDENT VERSION
13 14 15 16 17 18 19 20 21
PRODUCED BY AN AUTODESK STUDENT VERSION
STORE 1523x2000
Sheetal Varsha Hospital
1201 Sun Av. One Manekbaugh Ahmedabad - 380015
CEILING PLAN
NOTE Contractor needs to verify all dimensions on site prior to construction. LEGEND
DRESS
ELEMENT 4
www.naandiparikh.com
VI
BED RM-3
Contractor needs to verify all dimensions on site prior to construction. 12 13 14 15 16 17 18
III ABD
NOTE
BED RM-1
KITCHEN
NAANDI PARIKH
I
IX
PRODUCED BY AN AUTODESK STUDENT VERSION
ELEMENT 2
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
ELEMENT 1
ELEMENT 8
Facade view
01
Furniture Design
BAG DISPLAY Description This project revolved around the idea of designing a furniture display for Tommy Hilfiger Bags that not only served the purpose of product display but also represented the brand and its value.
BRAND INTRODUCTION
Classic. Cool. Committed. Inspired by American Pop Culture.
DESIGN STAND Due to the usage of materials the store already looks heavy. Hence, the design and materials were aimes to look as minimal as possible.
PRODUCTS ON DISPLAY : Backpacks, watches, sling bags, belts, duffle bags, hand luggage bags, soft luggage bags.
Design Process Research : Understanding the store,its issues,the brand, its products and their sizes. Prototypes and explorations: Material explorations,ergonomic understanding and design options. Final design : figuring details and finalizing materials.
About the Brand Tommy Hilfiger is one of the world’s leading designer lifestyle brands and is internationally recognized for celebrating the essence of classic American cool style, featuring preppy with a twist designs.
Drawings
Product sizes
Store Images
Store Layout
Proposed display
• the brand caters to the higher middle class with premium quality travel accessories • the target audience is of people who are travel enthusiasts and above 18 years of age • the major materials used are wood and glass.
Panel fixed to wall
Isometric view Acrylic rods to at different angles to show bags in an inclined manner .Colours of the brand to give brand recall
02
Furniture Design
THE PUZZLE
DESIGN STAND Designing a furniture for kids to play, sit and store their toys. The aim was to make a modular unit such that it acts as a multi-use furniture for children. The puzzle acts as a joining detail and adds a child like feel to the furniture. The puzzle was made through lazer cut on an 8mm MDF.
Description As a part of the Summer-Winter school at CEPT University, this course of ‘Architecture to lightweight furniture’ focused on designing furnitures that are light weight and can be fabricated for an industrial production. The students had to develop their own designs and prototype the end design.
1:50 Scale model Combination of Modules
Initial sketches Joining part acts as a backrest while seating
Design Process
Making of prototype KIT OF PARTS Module Kit of Parts
ELEVATION Elevation
Figuring a furniture product and then making small scale models and resulting into making the final prototype. 600
Single Module
Prototype testing
Circular hollow cavity for storage of toys
Full 3D
Plan PLAN
600
Assembly
Furniture displayed at Maker’s Fest 2018 by FABlab
Joinery
Final Prototype
Final Prototype Final product
MISCELLANEOUS
02
Construction of brick column. From building a foundation, to getting the raw materials, to the final touches, everything was taught by calling various karigars.
Kath Kuni Model
Wattle and daub construction using bamboo, cow dung and mud. Jute strings were used to tie bamboo members.
Goan House Model
Brick column
Wattle and Doub Dome
01
Construction Technology
03
Model Making
Graphic Design
Model of Kath Kuni houses seen in Himachal Pradesh using actual wood and stones at small scale .
Magazine cover
Poster for Donation
Packaging design for SUPRO masks As a part of Winter school. Model of a goan courtyard. The model was exhibited at Vibrant Gujarat 2018.
Wedding Invite Social media post for Dance Inc.
04
3D Visualization
Consultation room ( Sketchup + Lumion)
Kitchen design ( Sketchup + Lumion)
Table design ( Rhino + Grasshopper)
05
Architectural & Travel Photography
THANKYOU NIRJARI UPADHYAY EMAIL ID : nirjari.work@gmail.com Mobile No. : +91-9033128761