Interior Architecture Portfolio ( selected works 2015-2021)

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PORTFOLIO Selected Works 2015-2021

NIRJARI UPADHYAY


“ The designer does not begin with some preconcieved idea. Rather, the idea is the result of a careful study and observation, and the design, a product of that idea.” - Paul Rand



NIRJARI UPADHYAY Interior Architect Email ID Address Phone Birthdate

: nirjari.work@gmail.com : Ahmedabad, India : +91-9033128761 : 25th April , 1997

Freelance work March 2021- Present 1. Thakore residence 2. Ashish shah Office 3. Aayat Hospital

Internship January 2019- June 2019

Kabbani Architectural Concepts Parent CompanyIsam Khairy Kabbani (IKK) Al Khobar, Kingdom of Saudi Arabia

EDUCATION Bachelors in Interior Design

CEPT University, Ahmedabad,India (2015 - 2020)

My interests lie in designing spaces that act as a catalyst for enhancing the experience of the end-user. An eye for detail and conceptualizing spaces, my forte includes an end-to-end process that begins from branding and strategizing to the end styling of the space. Interests • Conceptualization • Retail Design • Office design • Detailing Hobbies • Dance • Video editing • Travelling • Photography

SKILLS

EXPERIENCE

Research and Thesis : Experiencescapes: Experience focused approach to interior design of retail spaces. A case study-based research about designing retail stores through the lens of experience design. Course Highlights : • Interior Design and space planning • Furniture design • History of Interior design • Construction Technology • Technical representation

Higher Secondary

International Indian School, Dammam,Kingdom of Saudi Arabia (2009-2015) Grade 12 - 89% Grade 10- 10 CGPA

Softwares

AutoCAD Sketchup V-ray Lumion Revit Adobe Photoshop Adobe InDesign Adobe Premiere Pro Microsoft Office

WORKSHOPS • Study of Architecture of Old city of Ahmedabad (December 2015) • Making of Goan Houses (December 2016) • Architecture to Lightweight Furniture (December 2017)

ACHIEVEMENTS Technical

Digital Prototyping ( Lazer cut + CNC milling) Hand rendering Hand drafting Model Making Workshop (Metal + Wood) Ceramics

Soft Skills

Attention to detail Communication Problem solving Teamwork Time management Creativity

Languages English Hindi Gujarati French

• Exhibition of Furniture Prototype (Maker’s Fest 2018) • Exhibition of model (Vibrant Gujarat Exhibition 2017) • Publishing of design and 3D visualized image in University semester catalogue. ( 2020) • Elected President, YLP by Toastmasters International ( 2011) • Prize in prepared speech, YLP by Toastmasters International (2011)

ANCILLIARY COURSES • Heritage city campaign • Clay & ceramics • Acoustic Engineering • Landscape in Interiors • Design Ethnography • Appropriate and emerging design technologies


STUDIO

01 Sangam artist residency Spring 2020

02 03 04 05

Cadbury retail

Monsoon 2019

Patisserie Appetissante retail + cafe Monsoon 2019

Jeevankal Exhibition Spring 2018

CEPT Outreach office Spring 2017

EXPERIENCE & RESEARCH

01

Thesis Experiencescapes Monsoon 2020

02 03

Internship KAC, Saudi Arabia January - July 2020

Freelance work

July- September 2021

FURNITURE

MISCELLANEOUS

Hilfiger 01 Tommy Display Design Spring 2017

Puzzle 02 The Furniture Design Winter 2017

01

Construction Technology

02

Model Making

03

Graphic Design

04

3D visualization

05

Travel and architectural Photography


01

Artist Residency Design

SANGAM Studio Description The studio was based on the premises of designing an artist residency for 12-15 artists which would also house spaces to showcase their work. The artist residency needed to be a place where array of different artists can come and collaborate.

Design Process The studio took a reverse idealogy for the design process and hence the first step was to design individual spaces. These individualy designed spaces then needed to be combined into different clusters. These clusters would then need to be amalgamated into an entire building and then its exterior facade was designed according to the environment surrounding the buit.

CONCEPT ‘Sangam’ means confluence of rivers ; the junction at which two rivers meet. The name is thus a metaphor for a place that encourages creation and collaboration. The artist residency would act as an incubator for creative exchange amongst 12 artists. The residency would offer programs for painters, literary artists , photographers and performing artists such as singers , dancers and theatre artists.

Design Process

Individual Studios

Clusters

Dancers, Photographers , Singers, Theatre artists, Writers & Painters

The entire purpose of Sangam is to see how performing arts can be clubbed with various other genres of art. The emphasis of the residency is not just on the final product but a gently facilitated process of experimentation and collaboration. This exploration would be enhanced by providing resources that artists often lack: space, time and other artists with whom to work. The result would be a model of creative process and community building that envisions exposure for the participants beyond the sphere of art making. Informal showings of exhibitions and performances every few months would thus invite the public to experience the residents’ creative process, collaborations, and the development of their ideas.

think

private

create

Building block

semi - private

Skin

showcase

public

Bird’s eye view

Site Context

spatial division public , semi-private and private activities in different productive zones is designed in different levels


PROGRAM

DESIGN

Terrace Record Room Riyaz Space

Edit Room

Fifth floor

• Worshop • Library • common room

Fourth floor

• Writer studio • Photographer studio

Singer Studio

Meeting Area Work Area

Painter Studio

Third floor • • • •

Dance studio Painter studio Writer studio classroom

Second floor Green Room Practice Area Practice Stage

UP

• • • • • • •

Dancer studio Theatre artist studio Singer studio Painter studio Practice stage Common areas Classrooms

Seating

Dancer Studio

CLUSTERS

First floor • Exhibition space • Cafe

Ground floor • • • • • • • • •

Café Meeting spaces An open area for community interaction Amphitheatre Storage Administration Services Garden


Entrance view

Amphitheatre area

Reception area

STORAGE

TOILET

RECEPTION CAFE

EXHIBITION SPACE

LOBBY

AMPHITHEATRE

RESTAURANT

GROUND FLOOR PLAN FIRST FLOOR PLAN


SECOND FLOOR PLAN

Practice stage area

View from Sabarmati river

THIRD FLOOR PLAN

View from Riverfront road

FOURTH FLOOR PLAN

Common area between studios

View of Sangam from riverfront road underpass


02

Retail Store Design

CADBURY

RESEARCH About Cadbury

Studio Description Focusing on desiging for brands, the studio worked on the lines of picking up a brand and either designing its flagship store / revamping its image through a store. This was a research and practical based studio.

John Cadbury

Design Process The studio took a research based process. The first step included intensive research on the chosen brand, its positioning in the market, competition, target audience, etc. Once there was clarity on the brand, concept was built based on the required solutions for the problems faced by the brands. Based on that, a right choice of store location was decided and eventually designed.

CONCEPT

Cadbury has a rich and delicious history spanning nearly 200 years, when John Cadbury opened a grocery shop in 1824 in Birmingham, U.K. , selling among other things, cocoa and drinking chocolate. The company sold its first chocolate bar in 1847 , the iconic Cadbury Dairy Milk was born in 1905… and they have been creating delicious chocolate innovations ever since.

To position Cadbury as a brand that is not only for kids and teenagers and to promote chocolate consumption culture in adults in India.

INDULGENCE

EXPERIENCE DESIGN

GOAL

SALE OF PRODUCTS

Brand Associations CONSUMPTION

PURPLE COLOUR

Brand Positioning

GOLDEN WRAPPER

ADVERTISEMENTS & TAGLINES

Ambiance Words

PREMIUM - CLASSIC - EXCLUSIVE - EXPERIENTIAL

Target Audience BEFORE

Cadbury display area

+

AFTER

+

Advertisements

The aim of this store is to position Cadbury as a brand not just for kids and teenagers but also for adults.


DESIGN

PROGRAM

New Product Range

1. Cadbury premium display - display of premium merchandises of boxes and bars of new flavours. Tasting counters will also be kept there for customers to taste. 2. Cafe - A lounge area that can act as a third place for customers. The cafe would be serving hot and cold drinks , shakes and desserts. 3. Wine and chocolate tasting - The entire store revolves around enhancing chocolate consumption amongst adults. The main focus is on dark chocolate and hence a wine and chocolate tasting has been added as a programatic intervention to attract more visitors as dark chocolate goes well with wine.

In order to cater to new target audience , Cadbury has come up with new products that are especially for adults , more of dark chocolate. These products aim at celebrating chocolate and its healthyness.

4. Bakery - A take-away place for cakes , muffins , doughnuts and everything chocolate.

Zoning SERVICES

5. Services- Kitchen , washrooms , staff room and storage

DINE-IN

6. Making Cadbury - An installation that explains the entire process of chocolate making.

MOVEMENT PATH

Staff Area Storage Kitchen Washrooms

MATERIAL BOARD

Lounge Wine & chocolate tasting Wood planks

EXPERIENCING

Wood Panels

MERCHANDISE DISPLAY

Lilac Carpet Wooden FLooring

Making Area Historic Timeline Foyer tasting

Grey Fabric

Bakery Premium Display Window Display

Marble

Brass


Space with wooden blocks ceiling that imitates chocolate falling. Purple carpet flooring and usage of brass , all amalgamate to show the premiumness of Cadbury

Display of bars in units that are backlit. First 3 racks are for single buying and the next two racks , entire boxes can be bought together.

The Window Display shows the three types of chocolate in silk at the back , thus showing the texture of the chocolate. The boxes contain chocolates carved that would be a part of the exclusive premium merchandize.

PLAN

The ‘Kuch Meetha Hojaye?’ sign gives a sense of brand recollection and nostalgia to people. The wall behind it shows the history and Evolution of Cadbury and its products


The lounge consists of a bar and seating that will act as a ‘Third Place’ for adults. The lounge would serve desserts and drinks.

STOREFRONT VIEW

PRODUCT DISPLAY The bar consists of cash counter , screens at the back to show the making process of the cakes and other various desserts to attract more customers. The bar also consists of equipments that would show live making of waffles and crepes.

display of white chocolate display of milk chocolate

Signage for the type of chocolate Chocolate for tasting Display of small boxes

display of dark chocolate

The partition between the wine and chocolate tasting area and lounge aims to show various types of chocolate : dark , milk , white using different coloured wood.

Display of big boxes


03

Retail Store Design

PATISSERIE APPETISSANTE Studio Description This studio project was based out of the intention of learning working drawings. Hence, more importance was given to the detailing of drawings. The base was to design a restaurant/cafe. The space was also suppose to have a 20% retail space. In this project, a cafe along with a bookstore has been designed.

Design Process Since the focus was more on working drawings, designing of the cafe and retail store was done very quickly and then drawing sets were made right from demolition drawings till furniture details

CONCEPT Patisserie Appetissante in French means “Mouth watering cake shop”. Set amongst an array of shops this cafe aims to merge the idea of a bookstore and cafe with providing outdoor as well as indoor seating. The Bookstore also houses a bar type seating for customers to sit and read at peace.The bakery items will be kept as a self-service weigh-and-take facility next to the coffee counter. A live performance stage has also been provided where musicians can perform. An attempt has been made to give the space a rustic look with tinches of patisserie elements in it. The retail space has only one modular display through the entire wall to allow free circulation space along with a possibility of a wavering display everytime someone visits the cafe.

Zoning Plan

CUISINE : French bakery and pastry Seating : 70-75 approx Target Customers : Youngsters and families Franchises : Two

View from road Mood board

Site plan


Indoor Seating Area

SECTION

Bookstore Area

PLAN ( NTS)

View from the bakery


FLOORING PLAN

KITCHEN ELEVATION DETAILS

KITCHEN DETAILS ( EQUIPMENT , POWER DATA PLAN )

INTERNAL WALL DETAILS


DOOR DETAILS

PARTITION DETAILS

FURNITURE DETAILS


04

CONCEPT

JEEVANKAL

Curatorial Note

Exhibition Design

Studio Description The studio revolved around the idea of designing a temporary exhibition of the vernacular furniture of Gujarat. The exhibition was to be designed and displayed inside containers that would roam around entire India in order to educate people about these valuable furniture pieces.

Design Process Object research : Understanding the vernacular objects and their importance. Conceputalization and theme building : Choosing certain furniture and finding a common ground to generate a theme for the exhibition . Curatorial sequence : Upon deciding the theme, curating an experience along with the objects at display and working on the spatial design of the container Branding : Designing the merchandise, signages etc.

In Hinduism, it has been described that a man has to go through four stages of life. Each of the stages or ashramas come with different Dharma. All the four stages of life are important for each human being and one needs to go through these stages to attain Moksha or salvation according to religious scriptures. The four stages of life represent training, creation, service and retirement. These four stages gain one’s fulfillment. The main aim of this exhibition is to portray the importance of different furniture pieces in each of these stages of life. In addition to these four stages, two other stages have been added i.e. Birth and Death. The exhibition therefore depicts the six stages of life through some pieces of vernacular furniture found in Gujarat. Housed within a container, each stage will be depicted using different colors that a leaf attains during a lifetime hence symbolizing a life cycle.

JANAM : Birth

BRAHMACHARYA : student stage

GRIHASTHA : Marriage and family stage

VANAPRASTHA : Retirement

SANYAS : Detachment from material life

MRITYU : Death

visual

JEEVANKAL

The primary idea was to depict the importance of each stage of life and the value of the furniture that has a part to play in it. The spaces were designed in such a way that the visitor feels that he himself is part of the lifecycle being displayed in the exhibition.

Furniture on display


CURATORIAL SEQUENCE

Like a child’s birth begins in the womb, this space depicts darkness with little light.

The exit area would contain photoframes with garlands on them. Depicting the end of the life cyle.

Upon taking birth, the visitor enters a space where the craddle is the centre with fabrics running through in the ceiling depicting movement.

The experience ends with one passing through a warm wooden logs area trying to depict the burning of a body on death.

The next space contains an installation of books that has been used by everybody at the time of their education ranging from Bhagvad Gita to 12th grade mathematics text book. The main source of light falling directly onto the pothi to show transfer of knowledge. One then moves onto a space full of colourful flowers decorated like that in a marriage. An audio visual would be shown over here about marriages in the villages.

One then moves onto a space full of bells and diyas to give a temple like environment , at the end of which the mandir will be placed.

Upon retirement, one craves peace and tranquility. Hence the swing becomes a perfect place to depict this stage. The swing overlooks the riverfront and the river with the greenery and cool breeze would give a feeling of a calmness and peace.

Container explorations

Final Combination of containers


DESIGN

First floor plan

Ground floor plan Exploded view


05

RESEARCH

Office Design

CEPT OUTREACH Studio Description The intent of the studio was to design offices for various departments of CEPT University, in this case CEPT Outreach. Along with the office, 30% of the space would be functional post-office hours as a secondary function.

CONCEPT

The Outreach Office is responsible for all outreach and communication activities including managing the university’s online platforms, graphics and printing, press relations, event documentation. Outreach has recently conceptualized an additional online platform, the CEPT Portfolio.

Printing Creation/ re-creation

Director’s cabin Workstation

Editing

• Informal • No visual Partitions • Differentiating between spaces through levels

DESIGN

Case studies and conceputalization: Understanding design of office spaces through case studies and building concepts Design and detailing : and space planning : Defining spaces and areas, determining the space that can be converted into the secondary function.

Section BB

Office Hierarchy DIRECTOR

Public relations Officer

Section CC

Editor Communication designer

Graphic designer

Student Volunteers

CEPT Portfolio CEPT Projects Admin Executive

Section AA

Secondary Function / Plug-in

CEPT Outreach

Toastmaster’s club

Toastmasters International is a world leader in communication and leadership development. The organization has more than 345,000 memberships.

The Toastmasters club will meet daily for 1-2 hours. Operational hours : All days 7p.m. – 9p.m. SPACES : -Seating arrangement for all members -Storage space for keeping files -Wall for projector

Exhibitions

THINK . CREATE . SHOWCASE

resting space

Design Process Office & secondary function research: Understanding the office heirarchy, work process and defining a secondary function.

Shop

Plan

presentations


01

Thesis Monsoon 2020

RESEARCH Research Methodology

Experiencescapes

An experience-based approach to the interior design of retail spaces

Introduction to Experiencescapes

Experience generation in a space

Experiencescapes in retail spaces

Customer journey

Concluding the research

Analysis and inferences

Case studies

Role of spatial factors in experience generation

Guided by : Prof. Ruchi Mehta

Description AIM :

To derive an experience-based approach to interior design of retail spaces.

OBJECTIVE :

• To establish the importance of designing experiences in modern day retail spaces • To understand the phenomena of experience generation in a space • To derive a framework for designing experiences in retail spaces • To find the relation between customer experience, interior design and brand identity • To understand the customer journey in a retail space and the factors that contribute to it.

PURPOSE :

Experiences generated in designed physical environments have become particularly important in the recent years as the global competitive economy is demanding it. Brands dealing with consumers are particularly interested in generation of such experiences that allow people to differentiate themselves from each other and mould the behaviour of their consumers.

Experience generation subject

x

Humans Envelope

object

Trigger of senses

dialogue

Experience

Space

Atmosphere

Experience generation

The object is the space the subject is placed in. It consists of two factors : the envelope and the atmosphere. The interaction between the subject and the object which is the space results in a dialogue (triger of senses) that leads to generation of experience.

Foundational experience components

Experiences are present in two formats: micro and macro experiences. Micro-experiences are small episodes across the three phases. The three phases comprise of a cumulative macro-experience. A macro-experience consists of three phases: anticipation phase, participation phase and a reflection phase. In each of these phases, there are multiple interactions that happen in serial manner between the participant and the elements of the experience.


Types of Stimulus and environments

Phases of experience in retail

Types of stimulus

Types of Experiences

Visual

Sensorial

Auditory

Emotional

Smell and taste Cognitive

ANTICIPATION

Brand Technology Humans

• Knowledge regarding the brand • Past experiences • Brand touchpoints ( advertisements, website, social media • Intention of the customer to visit the store ( task oriented, experience oriented, social oriented) • Decision to visit the store or not

Coded language in Retail Storefront

Visual merchandizing

Entrance

Material palette

Lighting

Environmental graphics

Product display

Installations

Ambience

Thermal Social

PARTICIPATION

Tactile Pragmatic

Kinaesthetic

Space acts as an activator between human beings and experiences. Interiors and architecture play a huge role in our daily lives and is beyond the play of forms and elements. Experience is a resultant of cognition where space acts as a stimuli.

Envelope Atmosphere

• customer journey • customer-experiencescape interaction • point of purchase • first impression • Spatial factors • purchase decision • staff-customer interaction • customer-customer interaction • personalization and customization

Interior design of retail spaces is not just limited to product display and the point of purchase. Various other factors contribute to give a holistic experience. In each space there is a combination of factors.

Customer Journey The first impression

The welcome

Movement through the store

Experience clues

Revisiting the store

The exit

Point of purchase

Designers cannot control experiences in its entirety as customers have varied perceptions, emotions and expectations before they enter the store. Interior architecture can however act as a catalyst in experience generation by instigating clues and stimuli in the retail setting. In order to provide a holistic and cohesive experience, the series of experiences need to be in sync and harmony with each other such that they do not look aloof. Defining the customer journey can thus lead to a better understanding of what can be done where.

REFLECTION

Experience

• • • •

customer-product interaction experience recall value re-visit decision post-purchase services

Experiential spaces : • They have spaces that encourage cocreation and socialization • They stimulate senses in the environment • They create immersive experiences.


CASE STUDY

Anticipation phase • •

High end brand for sportswear Should cater to all sports related needs

With the name ‘ House of Innovation 000’ and its location, customers think Puma Flagship Store, of theNYC store as something that is beyond retail of its products but a tourist Size : 18,000 sq. ft. destination in its own. No. of floors : 2

Case Study Analysis

PHASES OF EXPERIENCE

Nike House of Innovation 000, NYC

Adidas Flagship Store, NYC

Size : 68,000 sq. ft. No. of floors : 6

Size : 45,000 sq. ft. No. of floors : 4

Based on the concept of “Innovation” and experienced better when the visitor has the Nike Plus app in their phones.

Based on the “High school stadium” concept where the New York City is the field of play and the store is the stadium that houses all the back-end requirements for an athlete.

wear.

Not based on any concept. It is the first flagship store in the world and a marketing strategy for entering the North American markets.

Subject : all humans willing to enter the world of sports, high- income Anticipation

Anticipation phase High end brand for sportswear

Should cater to all sports related needs

With the name ‘ House of Innovation 000’ and its location, customers think of the store as something that is beyond retail of its products but a tourist destination in its own.

Nike House of Innovation 000, NYC Size : 68,000 sq. ft. No. of floors : 6

Based on the concept of “Innovation” and experienced better when the visitor has the Nike Plus app in their phones.

Participation

Speed Shop

Nike arena

Object : envelope and atmosphere of the store

Object : envelope atmosphere of the store

Type of experience : sensorial,Cognitive, emotional and social

Type of experience Cognitive, Pragmatic social

wear.

Reflection Entrance

The beacon

Sneaker bar

Women Apparel

Stimulus : Visual, Audi Tactile

Dialogue leads to macroexperience percieved as innovative, culturally progressive and atheletic

Dialogue leads to ma experience percie as sincere and cla atheleticisim

Type of experience Cognitive and prgmatic

Type of experience Cognitive and prgmatic

Stimulus : No Nike Expert Studio

Type of experience : Cognitive and pragmati Stimulus : No

Stimulus : Visual, Auditory, Kinaesthetic

Participation phase

Dynamic storefront

Type of experience : Cognitive and pragmatic

Subject : Atheletes sportspersons, high-inc

Stimulus : No

Nike House of Innovation

Adidas, NYC

Nike, NYC

:

Stimulus : No


CONCLUSION Framework for designing Experiential retail stores Puma, NYC

ic

Subject : Atheletes and sportspersons, moderate income. Type of experience : Cognitive and pragmatic

In order to narrow the subjectivity, brands need to design spaces and their touchpoints in harmony with their ideology. They need to understand their target audience and create touchpoints based on their requirements and likes.

Touchpoints

: and

Type of experience : Cognitive, Pragmatic and social and Sensorial

itory,

Stimulus : Visual, Auditory, Tactile , Taste and smell

acroeved assic

Dialogue leads to macroexperience percieved as Stylistic and atheleisurism.

e

:

Type of experience : Cognitive and prgmatic Stimulus : No

Storefront Entrance

Positioning Product display Ideology

Ambience

Target audience

Visual merchandizing

Reflection phase

Macro-experience Brand image perceived Memorable experiences

Post-purchase services

Material palette Store type

Object : envelope and atmosphere of the store

Participation phase

Lighting

Stimulus : No and

e c

Anticipation phase

Brand

and come

e

Discussion

Spatial stimulus takes the frontseat in this phase. The experiences perceived completely depend upon the type and external stimulus. The experiences in the space need to be along with the product display and not a different entity.

The result of the macro-experience comes when the reflection phase ends and this phase can highly influence the end behaviour and perception. Hence, all three phases need to be planned and each phase plays a pivotal role in the macro-experience

Store location

Environmental graphics

Omni-channel purchase avenues

Installations

• Retail experiences need to be specially curated for the target audience based on their demographic and psychographic segmentations that the brand caters to. • This curation can be achieved by laying down the intended customer journey of the store and designing micro-experiences at intervals that contribute to the macro-experience of the store. Spatial stimulus thus comes into the scenario. • The case studies evaluated in the study infer that for a brand to attract customers to the store, it needs to be beyond product displays and is required to have spaces where the customer can interact with the product, customize and personalize their experience. • This experience-focused approach to design of experiencescapes in retail environments can ultimately result in increased sales which is the entire aim of brands.


02

Internship Jan-July 2019

KAC, Saudi Arabia Description Parent company of Kabbani Architectural Concepts, Kabbani Construction Group (KCG) is the contracting vehicle of IKK Holding, which is one of the largest and oldest business institutions in Saudi Arabia.

ABOUT THE PROJECT

SITE OFFICE DESIGN

Design and execution of 21 floors • • • • • • • • •

Walls Ceilings Flooring MEP (mechanical , electrical and plumbing) HVAC AV Lighting Furniture Small appliances

KAC specializes in design and production of interior and exterior architectural millwork.

Projects worked on : 1. MEIM Office, Riyadh,KSA (Ministry of Energy,Industy and Mineral Resources) 1. Design and working drawings of 5 floors 2. Site office design 3. Detailing 4. BOQ 5. Detail drawings of rooms

In order to start construction, Site office of both KAC and MEIM was made.

2. 3E2 Metro Station, Riyadh, KSA Worked on Toilet and Mosque drawings and detailing 3. KAC Office, Khobar , KSA Site Supervision, Office drawings

Softwares used :

WORKED ON : BOQs, Space planning and design.

design

Autocad , Revit + BIM implimentation

MEIM Office , Riyadh , KSA Located in Ar Raidah Digital city, Riyadh, Saudi Arabia, This 20 floor building is the Ministry of Energy , Industries and Minerals’ Office.


Column Detail

GROUND FLOOR One of the most challenging floors to work on due to its complex wall designs, the ground floor contains of the VIP waiting area, reception, lounge areas , gallery area , a space for tenant. Materials such as marble , extensive use of wood and double height at the entrance try to show the valour of the office as one enters the space.

Entrance to the office building

Reception lobby

Wall Section

Ground floor plan


14th FLOOR This floor had to be done with special care and focus as this floor contains the office of His Highness Crown Prince Mohammed Bin Salman. Along with his office , the floor contains Board meeting room , manager offices and various other small offices.

Crown Prince’s Office

Floor details

Library of Crown Prince’s Office

Floor details

Wall details

14th floor plan

Crown Prince’s Office


Site Visit pictures Detailed Partition plan

Enlarged Room Details

Partition details


03

Freelance work Mar - Sept 2021

Ahmedabad, GUJ

AAYAT HOSPITAL Zone 2 - NICU & PICU wards, Special rooms and Operation theatre

Projects worked on : 1. Aayat Hospital 1. Design and conceptualization of Special rooms, Pedeatrician OPD, Medical store etc. 2. Working drawings of PICU, NICU, Special rooms, medical store and OPD 2. Thakore Residence Drawings and 3D visualization of the bungalow

Softwares used :

Autocad , Sketchup , Lumion

LEGEND

Special Room Design and detail drawings Existing Wall

Existing Column

New Half Brick Wall (7") New Full height Plywood Wall Partition Windows

NOTE Contractor needs to verify all dimensions on site prior to construction.

ELEVATION D

NAANDI PARIKH ELEVATION A www.naandiparikh.com

Sheetal Varsha Hospital

ELEVATION B

ELEVATION E

Part-1 Furniture Layout (Part-1) ELEVATION F (Shops 626-634)

NOTE

1201 Sun Av. One Manekbaugh Ahmedabad - 380015

19-08-21

1.Contractor needs to verify all dimensions on site prior to construction. 2. Refer to finishes schedule LEGEND Existing Wall

REFERENCE SECTION

ELEMENT 2

ELEVATION

SECTION

ELEMENT 1

ELEVATION

01 NOTE

2

1.Contractor needs to verify all S prior to NPdimensions on site construction. 2. Refer to finishes schedule LEGEND Existing Wall

Existing Column

New Half Brick Wall (7") New Full height Plywood Wall Partition

DETAIL

Existing Column

Windows


THAKORE RESIDENCE

PRODUCED BY AN AUTODESK STUDENT VERSION

PRODUCED BY AN AUTODESK STUDENT VERSION

Pediatrician OPD design and detailing

PRODUCED BY AN AUTODESK STUDENT VERSION

Kitchen Elevation PRODUCED BY AN AUTODESK STUDENT VERSION

ELEVATION B

ELEVATION A

ELEVATION C

ELEMENT 3

Side view

PRODUCED BY AN AUTODESK STUDENT VERSION Projection @ beam bottom lvl

KITCHEN YARD

Projection @ beam bottom lvl

TOILET

TOILET

ELEMENT 5

8

7

6

5

4

3

2

1

UP

LEGEND

LEGEND

ELEVATION E

Existing Wall

rip light

m bottom 8'

9' Ceiling level

VERANDAH

ELEVATION F

NAANDI PARIKH

Full height Plywood Wall Partition

6

5

4

3

2

UP

TOILET

Full height Plywood Wall Partition

A BED RM-2

DRESS

Projection @ beam bottom lvl

Ground Floor Plan FURNITURE LAYOUT

GROUND FLOOR PLAN SCALE 1:50

Full height Glass partition with aluminum section (All glass to be frost to block vision)

PEDIATRIC OPD - elevations (Shops 639-642)

Sheetal Varsha Hospital

1201 Sun Av. One Manekbaugh Ahmedabad - 380015

Full height Glass partition with aluminum section (All glass to be frost to block vision)

GYM

1

3

Projection @ beam bottom lvl

U.G.W.T. 1500x2005x2000 6000 lts cap.

7

Kitchen Elevation Existing Wall

09-09-21

RESIDENCE FOR MR. SHARDUL THAKORE

First Floor Plan FURNITURE LAYOUT FIRST FLOOR PLAN SCALE 1:50

RESIDENCE FOR MR. SHARDUL THAKORE

PRODUCED BY AN AUTODESK STUDENT VERSION

PRODUCED BY AN AUTODESK STUDENT VERSION

PEDIATRIC OPD (Shops 639-642)

ospital

07-09-21

01

1 NP

A

Foyer ELEMENT 6

01

2 NP

B

Kitchen Layout PRODUCED BY AN AUTODESK STUDENT VERSION

height 9.5'

DRG ROOM

NP

8

01

www.naandiparikh.com

7.87' Ceiling level

9.2' Ceiling level

09-09-21

9

FOYER

PRODUCED BY AN AUTODESK STUDENT VERSION

9

PRODUCED BY AN AUTODESK STUDENT VERSION

PRODUCED BY AN AUTODESK STUDENT VERSION

12 11 10

11 10

PEDIATRIC OPD - details (Shops 639-642) DINING

PRODUCED BY AN AUTODESK STUDENT VERSION

DN 19 20 21

PRODUCED BY AN AUTODESK STUDENT VERSION

13 14 15 16 17 18 19 20 21

PRODUCED BY AN AUTODESK STUDENT VERSION

STORE 1523x2000

Sheetal Varsha Hospital

1201 Sun Av. One Manekbaugh Ahmedabad - 380015

CEILING PLAN

NOTE Contractor needs to verify all dimensions on site prior to construction. LEGEND

DRESS

ELEMENT 4

www.naandiparikh.com

VI

BED RM-3

Contractor needs to verify all dimensions on site prior to construction. 12 13 14 15 16 17 18

III ABD

NOTE

BED RM-1

KITCHEN

NAANDI PARIKH

I

IX

PRODUCED BY AN AUTODESK STUDENT VERSION

ELEMENT 2

PRODUCED BY AN AUTODESK STUDENT VERSION

PRODUCED BY AN AUTODESK STUDENT VERSION

ELEMENT 1

ELEMENT 8

Facade view


01

Furniture Design

BAG DISPLAY Description This project revolved around the idea of designing a furniture display for Tommy Hilfiger Bags that not only served the purpose of product display but also represented the brand and its value.

BRAND INTRODUCTION

Classic. Cool. Committed. Inspired by American Pop Culture.

DESIGN STAND Due to the usage of materials the store already looks heavy. Hence, the design and materials were aimes to look as minimal as possible.

PRODUCTS ON DISPLAY : Backpacks, watches, sling bags, belts, duffle bags, hand luggage bags, soft luggage bags.

Design Process Research : Understanding the store,its issues,the brand, its products and their sizes. Prototypes and explorations: Material explorations,ergonomic understanding and design options. Final design : figuring details and finalizing materials.

About the Brand Tommy Hilfiger is one of the world’s leading designer lifestyle brands and is internationally recognized for celebrating the essence of classic American cool style, featuring preppy with a twist designs.

Drawings

Product sizes

Store Images

Store Layout

Proposed display

• the brand caters to the higher middle class with premium quality travel accessories • the target audience is of people who are travel enthusiasts and above 18 years of age • the major materials used are wood and glass.

Panel fixed to wall

Isometric view Acrylic rods to at different angles to show bags in an inclined manner .Colours of the brand to give brand recall


02

Furniture Design

THE PUZZLE

DESIGN STAND Designing a furniture for kids to play, sit and store their toys. The aim was to make a modular unit such that it acts as a multi-use furniture for children. The puzzle acts as a joining detail and adds a child like feel to the furniture. The puzzle was made through lazer cut on an 8mm MDF.

Description As a part of the Summer-Winter school at CEPT University, this course of ‘Architecture to lightweight furniture’ focused on designing furnitures that are light weight and can be fabricated for an industrial production. The students had to develop their own designs and prototype the end design.

1:50 Scale model Combination of Modules

Initial sketches Joining part acts as a backrest while seating

Design Process

Making of prototype KIT OF PARTS Module Kit of Parts

ELEVATION Elevation

Figuring a furniture product and then making small scale models and resulting into making the final prototype. 600

Single Module

Prototype testing

Circular hollow cavity for storage of toys

Full 3D

Plan PLAN

600

Assembly

Furniture displayed at Maker’s Fest 2018 by FABlab

Joinery

Final Prototype

Final Prototype Final product


MISCELLANEOUS

02

Construction of brick column. From building a foundation, to getting the raw materials, to the final touches, everything was taught by calling various karigars.

Kath Kuni Model

Wattle and daub construction using bamboo, cow dung and mud. Jute strings were used to tie bamboo members.

Goan House Model

Brick column

Wattle and Doub Dome

01

Construction Technology

03

Model Making

Graphic Design

Model of Kath Kuni houses seen in Himachal Pradesh using actual wood and stones at small scale .

Magazine cover

Poster for Donation

Packaging design for SUPRO masks As a part of Winter school. Model of a goan courtyard. The model was exhibited at Vibrant Gujarat 2018.

Wedding Invite Social media post for Dance Inc.


04

3D Visualization

Consultation room ( Sketchup + Lumion)

Kitchen design ( Sketchup + Lumion)

Table design ( Rhino + Grasshopper)

05

Architectural & Travel Photography


THANKYOU NIRJARI UPADHYAY EMAIL ID : nirjari.work@gmail.com Mobile No. : +91-9033128761


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