Nolan Eng Industrial Designer 714.292.2950 nolanqeng@gmail.com
Table of Contents
Table of Contents Pod
Bike
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Bevel
31 Groove
28 59
Arc
43 Curvilinear
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Instock
23 Welder
51 Lather
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Pod
ATN San Jose Project
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Nolan Eng
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Nolan Eng
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Project Description The ATN Transit Pod is a design project for an enclosure that will be used on a new suspended railway public transit system in San Jose. The project involved different disciplines including engineers, urban planners, interactive designers, graphic designers, and industrial designers. I was involved in a team of six for this design project; our problem statement and final model was a cohesive effort while research and sketches were done individually. We synthesized our ideas and findings into one final group pod design.
Problem The problem of an Automatic Transit Network (ATN) system lies deeper than public transit; the environment that people experience is disconnected from the user experience. People are not willing to use public transit because they believe it is unsafe, unhygienic, and slow. The public transit system has to be redesigned in order to better meet the needs of the users.
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Research Results What’s do the users prioritize in public transportation?
What will provide a better experience for public transportation?
Safety is the most important
Hygiene is needed for a good
priority in public transit
experience in public transit
15% Punctuality
6%
Comfort
11% Privacy
2%
Locality
3% Direction
7%
2%
Privacy
8%
7%
Wifi
15% Punctual
Speed
Use three words to describe current public transportation in San Jose?
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Storage
Name reasons why you drive a car instead of taking public transit?
Bad Hygiene
35% Convenience
Unsafe
40%
No stops
Slow
25%
Travel long distance
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Storyboard: Commute to Work
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Adam wakes up for work at 5am. He walks to the nearest bus stop in San Jose and begins his commute to work in San Francisco.
Adam just missed the 5:25 am bus and has to wait for the 5:40 bus to arrive. He is already 15 minutes late to work and has to make up time.
Adam enters the bus and has to stand because all the seats are taken. He glances at his paperwork for work as the bus takes him to Diridon Station
When he arrives at the Station, he gets his ticket for the Caltrain from the kiosks. He selects the zone he will arrive in and inserts the required amount of cash
Adam waited for the train to arrive at 6:30 am and noticed that he is stil behind schedule for going to work
The conductor comes by and checks Adam’s ticket and notices he paid for the wrong zone. He lets off Adam with a warning
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He starts to work on some paperwork while waiting for the train to reach its destination in San Francisco
The intercom announces that the train has arrived in San Francisco and Adam leaves the train in a hurry in order to catch a bus
Adam waits for the 7:45 am bus to arrive at the San Francisco train station in order to transport him to work
The ride to his work was 20 minutes because of street congestion and multiple bus stops
It starts to rain and Adam has to walk a half a mile to his workplace. Luckily, he brought his umbrella in case of gloomy weather
He arrives at his workplace and is 25 minutes late. Adam arrived at his final destination at 8:25 through public transit
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Personal Direction
Safety
Speed
Comfort
Harmonious
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Pod Aesthetic Goals Panoramic View
The pod will allow users to be stimulated by their environment as they ride the ATN network in San Jose. This experience will help make public transit a more enjoyable experience for riders
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Dematerialization
Dematerialization is an aesthetic goal that will give the pod an exoskeleton appearance. The subtraction of excess material will be sustainable and create a lightweight pod that can have a higher weight carrying capacity
Convenience
The layout of the interior and functions of the exterior will help create a convenient experience for the riders. The flow and the layout will be specifically examined for the aesthetic goal of convenience
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Model Planning Planning for the life size model involved quick thinking sketches and a scaled orthographic drawing. The material used for the model was wood two-by-fours, foam core, and pink foam for compound curves. Quick layout and plan drawings were made in order to ensure that the model would be stable and to scale of the original model.
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Pod Mockup Process The pod mockup process was stage that helped us define the physical layout of the components within the pod design. Foamcore and wood were the materials used to build the mockup in order to give it good aesthetic and a strong structure. We were able to define elements that weren’t clear in the CAD model and as a result, we adjusted and created a better design than we had intended.
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Final Pod Mockup The final mockup of the transit pod helped us evaluate the ergonomics of the pod in relation to the users who will be riding in it. Our design team collaborated with engineers in order to examine the next steps in refining the ATN concept. The interior features folding chairs in order to make room for bicycles and handicap users. The pod system will be more efficient than public transportation due to less stops and more pods for users. The final design is a efficient solution for the problems users encounter in public transportation in San Jose
Panoramic View
Dematerialization
Convenience
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Final ATN POD Design Overall, our aesthetic goals were achieved, which were panoramic view, dematerialization, and convenience. The panoramic view was achieved by having the pod framed by large windows in order to allows users to be stimulated by their environment. The scenery will add a new experience to public transit and will allow a unique viewing experience that can’t be achieved by regular buses or cars. Dematerialization was achieved by having an exoskeleton structure, which lessened the material needed to construct the pod and allowed the pod to be bigger in size without increasing the weight. Convenience was accomplished because the pod has seats that are designed to flip up in order to eliminate wasted space and allow bikes and wheelchairs to be stored. The design allows six people to ride the pod, which can accommodate a medium sized family.
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Cycle
Solidworks Project
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Objective The goal of the project was to learn Solidworks through designing a custom bike frame that fits the dimensions of my body. Ideation sketches were generated based on producing unique bike frames that would be geometrically complex. The complexity of the bike form will challenge my skills in using Solidworks and increase my knowledge on how to generate complex surfaces.
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Final Design Arcs and curves replace the straight bars that usually exists on typical bikes. The result is a bike that has unique aesthetics and resembles a cruiser bike appeal. I learned that certain aspects of the original bike sketch were unclear and had to be redefined in the 3-D model. The process of designing the bike gave me a better understanding on transforming a sketch into a 3-D Solidworks model.
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Instock
UX Design: Shopping App
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Who is the User of the App? User Research Men Reluctant to shop unless intending to buy a specific item Account for 20% of consumer spending Men shop for a needed product Intensely research items Product
62% compare of males compare products using social media
Women More likely to recommend products to friends and family
20% crowds 20% store layout
50% size out of stock
What are your frustrations during shopping?
Account for 80% of consumer spending Women shop to relax and socialize Quickly scan items Brand 50% of females compare products using social media 25
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Personas and Market Segments Bargain Shopper: Kristen Hunter
Grab and Go-Whiner: Manny Lopez Occupation: Mother Age: 27-35
Occupation: Engineer Age: 30
Buys discounted items
Grabs item and leaves
Loves special deals/sales
Wants to find item fast
Compares items online
Focused shopper
Buys cheapest option
Loathes to ask for help
Frustration not finding good deal on clothes
Frustration not finding clothes that perfectly fit
Family budget
Gets anxious with others
Income: $60K
Status Seeker: Christine Su
Fashion Chaser: Nicole Myers Occupation: Designer Age: 40
Occupation: Student Age: 16-21
Cares about their looks
Loves to fashionable
Buys based on brand
Keen eye on trends
Dresses to impress
Trend setter
Highest income level
Attention-seeking
Frustration is finding others with her outfits
Frustration occurs when not finding a matching items
Store/brand loyalty
Chats with friends about style
Income: $95K
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Income: $75K
Income: Parent’s: $80K
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Ideation
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Low Fidelity Prototype A low fidelity prototype was constructed for user testing. The low fidelity enabled me to analyze the flow of the application and if users understand the interface of the shopping application
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User Storyboard “Out of My Size Again?�
Diane goes to Forever 21 and discovers that her salmon colored blouse is out of her medium size
She chooses the desired size to be found and filters her search results for the clothing
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She opens up InStock and logs in to her account
Diane discovers that another Forever 21 close by that has her size in stock
She scans the barcode of the wanted blouse out of her size
Diane finds the perfect size of her salmon colored blouse at the nearby Forever 21
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High Fidelity Prototype
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Bevel
Jigsaw Design
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Problem Jigsaws are power tools that are often viewed as intimidating and complex products. The layout and design is cluttered and frustrating to use for a first time user. Using the 10 design principles from Dieter Rams the goal of the project is to simplify and create a jigsaw that can communicate and be understood by the user.
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Research
A task analysis was perform and during the process I observed that the grip on the jigsaw was not ergonomically comfortable for cutting beveled cuts. Changing the blade and angle of the footplate took a significant amount of time because of the extra tasks that had to be performed
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Top of the jigsaw experiences harsh vibrations which can be resolved with a different material
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Blade change is difficult to activate because it requires another tool to release the blade
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Cutting at an angle stresses the wrist because the jigsaw is not ergonomically designed for beveled cuts Nolan Eng
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Market Research Simple
Product Target
Clean
Busy
Robert Nelson Age: 30
Technical
User: DIY user
Experience: Beginner at power tools Problem: Relatively new do-it-yourself user and tends to become confused when using power tools because of the multiple features and intimidating design. Usually is clumsy and often injures himself when using power tools for his projects. Activities: Passion for the outdoors and camping. Creates models and loves to work with his hands. Builds model airplanes and has a collection of car magazines
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Inspiration The inspiration for the jigsaw design revolved around semi-organic forms that maintained a clean and simple appearance. Braun products and the Getty Museum were main inspirations for designing my form
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Final Concept The mock ups explored possible handle variations in order to create a comfortable grip when performing beveled cuts. The forms started from organic and became more geometric towards refinement
The final concept uses an angle grip towards the back of the form in order to provide an ergonomic grip during beveled cuts. The form is simple and has a balance between geometric and organic form
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Assembly and Orthographics
3.00”
0.50”
1.75”
.125” D 6.50”
9.75”
6.125” 7.25”
0.50”
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7.25”
1.125”
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Keyless blade change allows the user to eject and insert the blade in a short amount of time
The variable speed is located near the thumb, where the user can fine-tune the speed as their cutting
Two-finger trigger enables the user to control the speed of the blade easier
Features an angle adjustment button that allows the user to change angles with one push
A Jigsaw that is simple and user-friendly Bevel is the jigsaw for DIY users who have a low skillset at power tools. The simplified form and features help the product communicate the specific functions of the power tool. Handle position is ergonomically designed for comfort during beveled and straight cuts. The aesthetics give the feeling of a user-friendly and comfortable tool. Minimalistic interaction features and clean design help eliminate the visual clutter that’s usually on typical jigsaws 41
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Arc
Flatpack Chair
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Problem Create a flatpack chair specifically designed for children. The body size and ergonomics of kids limited the scale of the design to a smaller size. The material was limited to a 30� x 60� sheet of plywood. The concept was for the chair to be shipped flat without the use of glue or mechanical fasteners. The result will be a balanced and versatile flatpack chair.
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Inspiration
Abstract and simple form inspired me to design a children’s flatpack chair. The purity of an object encourages a child to use their imagination to envision what an object means to them
I observed that children tend to not sit in chairs properly. They pretend the chair is an object from their imagination and as a result, they manipulate the space in order to please their curious minds.
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Final Concept Mock ups and ideation sketches experimented with mulit-positionary chairs. The process lead me to a design that used three arcs to form a unique flatpack chair design.
The concept uses abstract and simplistic form to encourage imagination in a child
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Simple chair that encourages imagination The Arc is a simple solution through its versatile three chairs in one design. The design encourages a child to explore with the simple shapes and experiment with different orientations. A child will find the chair to be easy to assemble and a playful object in their everyday lives
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Welder
Ergonomic Soldering Iron
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Jeffrey Age: 40 User: Do it yourself-handyman Experience: Relatively new to the technique of using a soldering iron Problem: Suffers from multiple burns when using the soldering iron for plastic welding. His hand starts to become numb from gripping the iron too hard in order to prevent slipping. Personally, he doesn’t feel comfortable with the iron and is unable to work with confidence
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Mock-Ups and Research Handle Grip
Ergonomic
Utilitarian
Product Target Pen Grip
Gripping area is not present, which can be an advantage when soldering
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Head of the soldering iron fails to protect the user ‘s hand from slipping Pointed tip of a soldering iron fails to contact a large amount of surface area
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Final Concept Ideation sketches revolved around the concept of making plastic welding a safer task. Exploration in different handle positions and grips lead to the final design.
The final concept utilizes elegant form in order to provide safety and confidence to the user.
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Weld with comfort and confidence The Welder is a unique design for the task of plastic welding. Grip area prevents hands from slipping toward the hot iron, causing burns. The broad tip enables more surface area to be welded
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Groove Utility Knife
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Problem Utility knifes are not properly design for hand ergonomics or to increase blade life. Users complain about the button interfering with their work because it is constantly putting pressure on the hand. Neutral wrist position is not encouraged with most utility knife designs and as a result, the user suffers from hand injuries.
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Research and Observations Straight handle is not sufficient for providing leverage when cutting
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Button of the utility knife is placed in an area that conflicts with the hand
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Blade life is significantly reduced because the whole blade isn’t used when cutting
Utilitarian
Tilted
Straight
The product target of the utility knife design is a tilted and ergonomic design. I observed that there is a majority of designs have a handle that is designed on the functional aspect instead of the ergonomic. Tilted handles are few in the market and it would be an advantage to add on a hand fitting design
Product Target
Ergonomic
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Final Concept The ideation sketches explored possible handle angles and forms that can compliment the hand. A comfortable and angled handle was the design direction of the project
The final concept utilizes ergonomics to provide a form fitting and comfortable knife for the user.
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Orthographics
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Packaging The packaging for the utility knife was created through vaccuforming the two halves of the model and using a heat strip to fold the plastic into a package
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A utility knife that conforms to the hand The Groove utility knife enables the user to cut with accuracy and comfort. The angled handle helps the user reach higher when cutting vertical surfaces while encouraging a neutral wrist position for horizontal cuts.
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Curvilinear Form Study
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The curvilinear form is a product of experimenting with three dimensional form. By cutting through the top and side orthographics, a whimsical and random wooden shape was produced.
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Lather Mold Study
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Mockups The problem is to create a hand fitting soap bar while utilizing draft angles in order to properly eject the product from the mold. The design direction I took with my mockups was creating a space for the fingers to slot into, ensuring a firm hold on the soap bar
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Soap Mold The mold was created by wood pieces clamped together with a plaster mixture. The soap was sprayed with mold release and the draft angles added extra support when releasing the product from the finished mold. The result is a mold that can be used to create multiple soap bars.
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Soap that is easy to hold and non-slip The product is a soap bar that can be firmly grasped in different positions when soaping the body. A protruding middle section of the soap bar allows the user to wedge their index and middle figure, creating a comfortable grip. Sides of the soap bar are generously drafted in order to create ease the production process in a mold.
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Thank you 714.292.2950 nolanqeng@gmail.com
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