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MAIN CHARACTER ONE

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ENVIRONMENT DESIGN

ENVIRONMENT DESIGN

Based on young female character child in The Werewolf by Angela Carter’s wolf Stories, the character here is displayed as a darkest version of Little Red Riding hood children’s book.

Carmine and her family live in the poor part of the human village, at the bottom of the hill by the forest.

She is part of the religious cult order called the Venandi, people who give their lives to fight against the werewolves and protect the human race.

When she was a young girl, she visited her grandmother from her father's side, who lives in the forest reserved by the human village. Carmine was attached by a werewolf, but she wasn’t scared. Carmine stood her ground and fought against the creature cutting their paw clean of with her blade.

However, when she arrived at her grandmother’s house, Carmine discovered that her grandmother was the werewolf who just attacked her. Carmine told the village about what happened, which led to them ending her grandmother's life. Ever since that day Carmine was praised for her strength, enrolling her into the order of the Venandi becoming the first female to do so. But deep-down Carmine became cold in her heart, she trusts no one and suspects everyone, giving her life to end all devils to keep her family safe.

GAME STORY INVOLVMENT:

In the game Carmine will be on the side of the humans who will hunt down the devils, but as the game story develops her character and beliefs will be challenged. This will come down to Carmine discovering the truth about the world she lives in, the friendship with her brother Harkin challenged, finding love, breaking her vows along with new friendships and betrayals that will change the world for ever. Which side will Carmine choose, the humans or werewolves?

CHARACTER DESIGN: but with the direction on imagining how this child would appear when she becomes an adult, based on her character presented in the story like here talent with a blade and fearless attitude towards the werewolves. Along with the design features based on the world I have created, when combining the three wolf short stories together; taking key themes that have inspire a design and lore to them.

Following from this her design she appears with a black long coat, a key part of her design as it’s a uniform for the cult organisation the Venandi, which Carmine is a member of based on her story direction following the world lore I created. Carmine also has dark deep brown eyes and short dark brown hair. By styling her hair short it’s easy for her so it doesn’t get tangled or pulled when fighting against the wolves with the fellow Venandi. This also keeps to the design appearances the humans of this world have to identify them from the werewolves. Because of these key colours established, I used a colours pallet that complements the black coat and her brown hair colour. For example, I used dark green trounces, tanned skin tone and a mix of brown accessories that complements the key features nicely pulling her design together.

DAY LIGHT SUNS SET LIGHT

NIGHT LIGHT

FIRE LIGHT

HARKIN RIDING

SIDE CHARACTER ONE

Based on young female character in The Company of Wolves by Angela Carter’s wolf Stories, the character here is displayed as a dark and romantic version of Little Red Riding Hood children’s book.

Harkin and his family live in the poor part of the human village, at the bottom of the hill by the forest.

His oldest sister Carmine is training him in preparation to join the cult werewolf hunting order the Venandi. However he is reluctant to join even though he has similar talent in strength as his sister.

At a very young age Harkin lost his grandmother, from his father's side to a cruel ending by the villages; all because she was a werewolf. Unlike his sister Carmine; who holds hatred and sorrow from the event, Harkin holds great sympathy to the werewolves. He doesn’t see a monster but a person; a view his sister tries to drown out of him.

INVOLVMENT IN GAME STORY: Vir, a possible romance or friend. Harkin has a strong part in this game story. He will help build a bridge to find friendship and peace between the humans and the werewolves. Harkin will challenge the main characters' story development and choices in the game as the story develops with friendships, loyalties, love and beliefs; if the player isn’t careful Harkin could end up dead or lose ties to one of the main characters completely.

There’s also an important part in the game where, Harkin or his Sister Carmine, are a possible romance option for the second main character Lupus Vir. By going down this game story pathway with Lupus, it can affect the plot and open new dialog options. These could affect the ending of the game, with the choice between supporting the different sides in the war between humans and werewolves or even finding peace.

CHARACTER DESIGN:

When it came to designing Harkin Riding, his design is based on the female character in the Company of Wolves. When reading the short story by Angela’s Carter, the character came across as a mature version of Little Red Riding Hood, a children’s classic fairy tale character. For example, in the story it describes her as: “The youngest of her family, a little late-comer, had been indulged by her mother and the grandmother who’d knitted her the red shawl …… her hair is like lint, so fair it hardly makes a shadow on her pale forehead……. she has just started her woman’s bleeding”.

DAY LIGHT

From this description I designed Harkin with a dark red hooded jacket, silver hair and pale skin; based on the female character description in the quote, and keeping to the human pallet design. Even when the gender is flipped from female from the original story to male for my game inspired form Angela Carter three wolf short stories, by simply looking at the bold dark red hood you may instantly think of the character he is based on. The reason I flipped the gender, from the original short story source for my game, was my own creative take and direction to have more verity on unique characters, and a selection of different genders you could play or romance in the game for audience to connect more to when they play and experience the game story, I set out to create.

SUNS SET LIGHT

NIGHT LIGHT

FIRE LIGHT

WOLF CAMP

ENVIRONMENT DESIGN

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