Benjamin BRIDGETT

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How are Role-playing video games balanced?

Benjamin Bridgett, Games Development, Department of Computer and Information Sciences

ProjectAims

● To investigate RPG video games and develop an RPG video game that demonstrates the effects of balance on an RPG video game.

● To gather information via user testing and a questionnaire to explore a user's experience of balance.The game planning will be documented in the literature review.

● To compare the industry and user view on RPG video game balance.

● To create a game that features balance and unbalance.

Methodology

● Research is performed using google scholar, and sources gathered will be centered around video games.

● Two success criterias were created during the project, each one representing the views of either industry or users. User information was gathered via a questionnaire.

● Agame will be created that has two modes, a balance mode and an unbalanced mode, demonstrating the impact of balance.

● The video game will be created using the RPG Maker engine, examples are shown below.

Atown within the game

Combat within the game

Research

● Research was done to investigate the methods that industry used to balance video games and the views that experienced developers had towards balance.

Summary of Research

● In order for a player to enjoy balance, a game must be not too hard or too easy.

● Throughout an RPG video game, all skills and abilities given to the player must remain relevant.

● The more choices a player has, the more balanced the game is.

● Abalanced game should have all of its actions used at a similar frequency.

Design & Implementation

● The game is designed as an RPG game, thus it needed an RPG setting. World Building

Party Characters

● Arthur, a generous knight who receives a quest.

● Lloyd,Arthurs best friend and a thief by trade.

● Claudia, a noblewoman who is chasing her families lost goods

● Melody, a holy cleric who works at a church.

Results & Findings

Questionaire Result examples

World

● Bakras, a large country in the east

● Oregan, a rich country in the west

● Demon Lords castle, lands tainted by a dark lord Map of the World Threats

● Sheridan, an evil vampire and dark lord.

● Snake, a snake tainted by magic.

● Cultist, followers of the dark lord.

Views on balance

● Both the industry and participant agree on scaling being the most important. Having the abilities of each character get stronger over time.

● Users valued variety in characters, industry preferred more accurate skill refinement and effective mathematics within balance.

Conclusions & Future Work

Conclusion

● There are a vast amount of factors that can affect balance within an RPG video game.

● The interplay of numbers is an important concept in balance, and represents the interactions of skills and nu mbers within a video game Future work

● Investigate the effectiveness of skill trees and customisation in balance.

Bibliography

• M. S. Noorudin et al "The Role Playing Games from Classic to Modern: Future Perspective.

• Aponte, et al. (2009). Scaling the Level of Difficulty in Single Player Video Games.

• G. Bosc et al,APattern MiningApproach to Study Strategy Balance in RTS Games.

This presentation poster was designed by FPPT
Difficulty of the game. Favourite skills in the game

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