The tortle package toa supplement

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THE TORTLE PACKAGE TOMB OF ANNIHILATION™ SUPPLEMENT


Introduction The Snout of Omgar is a geographical region described Zja]Öq af Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Ge_Yj& L`ak kmhhd]e]fl Ydkg afljg\m[]k Y f]o hdYqYZd] character race, the tortle, and a new adventure location: <Yf_oYjm$ l`] Lqh`ggf HYdY[]& Tortles are intelligent, turtle-like humanoids that have Y cfY[c ^gj oad\]jf]kk kmjnanYd& L`] jY[] Õjkl Yhh]Yj]\ af ]Yjdq ]\alagfk g^ l`] D&D game, nowhere more promaf]fldq l`Yf af eg\md] P1$ The Savage Coast, which was k]l af l`] ogjd\ g^ EqklYjY& Lgjld]k$ dac] egkl gl`]j Y\n]flmjgmk jY[]k$ [Yf Yhh]Yj gf Yfq < < ogjd\& Af l`] Forgotten Realms, the peninsula of Chult and the Snout of Omgar make good homes for them. L`ak kmhhd]e]fl Ykkme]k l`Yl qgm `Yn] l`] < < Õ^l` edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) as well as Volo’s Guide to Monsters and Tomb of Annihilation. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their charac-

g^ MeZ]jd]]& Af j]lmjf$ l`] [d]ja[ Yf\ `]j ^gddgo]jk d]^l the tortles alone and were quiet neighbors. Gn]j lae]$ l`] akdYf\Ìk MeZ]jd]] ogjk`ah]jk \a]\ g‫ץ‬$ and the palace fell into ruin. Descendants of the tortles o`g Zmadl l`] Lqh`ggf HYdY[] kggf \ak[gn]j]\ ]nad [j]Ylmj]k dmjcaf_ oal`af& Gd\]j lgjld]k oak]dq k`mf l`] jmaf]\ hYdY[]$ Zml qgmf_]j lgjld]k g[[YkagfYddq ljq lg explore it as a rite of passage. Few of them get far before kljYf_] egfkl]jk ^ja_`l]f l`]e YoYq&

Using This Supplement @]j] Yj] oYqk lg mk] l`ak kmhhd]e]fl af [gf[]jl oal` Tomb of Annihilation: • Oal` qgmj [gfk]fl$ gf] gj egj] hdYq]jk [Yf [j]Yl] tortle characters using the rules in the “Tortle” section. These tortles have traveled far from the Snout of Omgar in search of adventure and companionship. L`]q [Yf bgaf l`] hYjlq af Hgjl FqYfrYjm gj kge] other location in Chult. • L`] hYjlq ea_`l ]f[gmfl]j Y lgjld] FH; oaddaf_ to serve as a wilderness guide. This supplement describes three new tortle guides (see “Tortle Guides,” page 4). • L`] hYjlq ea_`l nakal l`] Kfgml g^ Ge_Yj$ ]phdgj] alk locations, and encounter its inhabitants.

WHUV śUVW DUULYH DW D ORFDWLRQ RU XQGHU D VSHFLśF FLUFXPstance, as described in the text.

The Monster Manual, Volo’s Guide to Monsters, and Tomb of Annihilation contain stat blocks for most of the creatures found herein, and a handful of new monsters appear at the end of this supplement. When a creature’s name appears in bold lqh]$ l`YlÌk Y nakmYd [m] hgaflaf_ qgm lg alk klYl Zdg[c af l`] Monster Manual& A^ Y klYl Zdg[c Yhh]Yjk ]dk]o`]j]$ l`] l]pl l]ddk qgm kg& Spells and equipment mentioned in the adventure are described in the Player’s Handbook. Magic items are described in the Dungeon Master’s Guide.

The Snout of Omgar The Snout of Omgar was once a peninsula, but upheaval ojgm_`l Zq l`] Kh]ddhdY_m] Zjgc] g‫ ץ‬l`] lah g^ l`] peninsula, creating an island separated from mainland ;`mdl Zq Y fYjjgo kljYal& O`]f l`] k]hYjYlagf g[[mjj]\$ lgjld]k danaf_ af l`] na[afalq [dYae]\ l`] akdYf\ Yk l`]aj domain. The strait provided a natural defense against aggressive mainland predators. The tortles of the Snout are hospitable folk who like to `mfl$ [Yl[` Õk`$ Zmad\ l`af_k$ Yf\ ljY\] oal` nakalgjk& Fgl long after the island was formed, a pirate ship captained Zq Y [d]ja[ g^ l`] k]Y _g\\]kk MeZ]jd]] oYk [Ym_`l af Y lqh`ggf Yf\ ko]hl Yk`gj]& Lgjld]k j]k[m]\ l`] k`ahwrecked survivors and looked after them. The captain impressed the tortles with her magic and told stories l`Yl hYafl]\ MeZ]jd]] af Y ÖYll]jaf_ da_`l& Af lae]$ k`] h]jkmY\]\ l`]e lg jYak] Y hYdY[] af `]j \]alqÌk `gfgj& The cleric chose a mountainside overlooking the sea, and there the tortles spent a decade building Dangwaru, l`] Lqh`ggf HYdY[]$ o`a[` k][j]ldq k]jn]\ Yk Y l]ehd]

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THE TORTLE PACKAGE

Adventure Hooks @]j] Yj] kge] `ggck qgm [Yf mk] lg dmj] [`YjY[l]jk lg the Snout of Omgar: • O`ad] ljYn]daf_ Zq k`ah Yjgmf\ l`] ;`mdlYf h]fafkmdY$ the characters are caught in a storm and washed ashore on the Snout of Omgar, not too far from High Horn (see “High Horn,” page 18). • L`] [geeYf\]j g^ >gjl :]dmYjaYf$ DaYjY Hgjlqj$ `aj]k l`] Y\n]flmj]jk lg ]phdgj] l`] jmafk g^ l`] Lqh`ggf HYdY[] Yf\ j]hgjl ZY[c lg `]j& K`] YjjYf_]k ^gj Y k`ah lg ljYfkhgjl l`]e lg 9`gq`gq& • L`] [`YjY[l]jk `aj] Y lgjld] _ma\] af Hgjl FqYfrYjm or Fort Beluarian. The tortle tells them stories about l`] Lqh`ggf HYdY[] Yf\$ Yk hYqe]fl ^gj alk k]jna[]k$ requests their help in ridding the palace of monsters. • L`] e]j[`Yfl hjaf[]k g^ Hgjl FqYfrYjm Yj] ogjja]\ YZgml l`] _jgoaf_ fmeZ]j g^ qmYf%la kha]k af l`]aj [alq and fear that the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on l`] Zg\q g^ Y kdYaf qmYf%la hmj]Zdgg\ khq o`g lja]\ lg afÕdljYl] E]j[`Yfl Hjaf[] R`Yfl`aÌk `gmk]`gd\& R`Yfl`a g‫]ץ‬jk Y )$((( _h j]oYj\ lg Y\n]flmj]jk o`g Yj] willing to visit each of the island’s landmarks and rehgjl ZY[c lg `]j oal` f]ok g^ l`]aj \ak[gn]ja]k& R`Yfthi gives them the map and arranges for a fast ship (the Brazen Pegasus) to transport them to the island. • 9 k`ah [Yjjqaf_ l`] ^Yegmk ]phdgj]j Ngdgl`Yeh ÉNgdgÊ ?]\\Yje ak eakkaf_& Al k]l kYad ^gj l`] kgml`]jf [gYkl g^ ;`mdl Yf\ f]n]j Yjjan]\& NgdgÌk hdYf oYk lg nakal Z]Ymla^md KfYhhaf_ Lmjld] :Yq$ l`]f kh]f\ Y o]]c Yl l`] lgjld] ^gjl g^ 9`gq`gq& ÉLgjld] `gkhalYdalq ak kYa\ lg Z] k][gf\ lg fgf] Ê! Jmegjk l`Yl l`] k`ah ^]dd hj]q lg hajYl]k Yj] ^Ydk]3 af ^Y[l$ l`] k`ah [Yhkar]\ af Y klgje$ Yf\ Ngdg oYk oYk`]\ Yk`gj] gf l`] Kfgml g^ Ge_Yj&


Tortle I caught a big fish. Now I search for a good friend To share my lunch with. —Tortle haiku O`Yl eYfq lgjld]k [gfka\]j Y kaehd] da^]$ gl`]jk ea_`l [Ydd Y da^] g^ Y\n]flmj]& Lgjld]k Yj] Zgjf f]Yj kYf\q [gYkldaf]k$ Zml Yk kggf Yk l`]qÌj] YZd] lg oYdc gf log d]_k$ l`]q Z][ge] fgeY\ kmjnanYdaklk ]Y_]j lg ]phdgj] l`] oad\]jf]kk$ ]ph]ja]f[] alk eYfq ogf\]jk$ hml l`]aj skills to the test, and make new acquaintances.

Life of a Tortle A tortle hatches from a thick-shelled egg and spends l`] Õjkl ^]o o]]ck g^ alk da^] [jYodaf_ gf Ydd ^gmjk& Alk hYj]flk$ gd\ Yf\ f]Yj \]Yl`$ kh]f\ o`Yl dalld] lae] l`]q `Yn] d]^l l]ddaf_ klgja]k lg l`]aj g‫ץ‬khjaf_& Oal`af Y q]Yj$ l`] qgmf_ lgjld] Z][ge]k Yf gjh`Yf$ l`gm_` fgl Z]^gj] it learns to speak and to survive on its own. 9 qgmf_ lgjld] Yf\ alk kaZdaf_k af`]jal o`Yl]n]j lggdk$ o]Yhgfk$ Yf\ _a^lk l`]aj hYj]flk d]^l Z]`af\& =Y[` qgmf_ lgjld] ak ]ph][l]\ lg ^]f\ ^gj alk]d^& Al d]Yn]k l`] hdY[] g^ alk Zajl` Yf\ Õf\k alk gof [gjf]j g^ l`] oad\]jf]kk af o`a[` lg `mfl$ [Yl[` Õk`$ Yf\ _]l Zq& Oal` ]Y[` hYkkaf_ q]Yj$ Y lgjld] `gf]k alk kmjnanYd kcaddk& Al ^gjek ^ja]f\ships with its neighbors while also respecting their prinY[q& 9l kge] hgafl$ Y lgjld] ^]]dk Yf Ydegkl gn]jo`]deaf_ mj_] lg n]flmj] ^Yj YoYq ^jge `ge] Yf\ k]] egj] g^ l`] ogjd\& Al _Yl`]jk mh alk hgkk]kkagfk Yf\ `]Y\k aflg l`] oad\]jf]kk$ j]lmjfaf_ egfl`k gj q]Yjk dYl]j oal` klgries of its exploits and new skills. When a tortle nears the end of its natural lifespan, it k]]ck gml Y eYl] Yf\ hjg[j]Yl]k& Lgjld]k dYq l`]aj ]__k fmeZ]jaf_ Yk ^]o Yk gf] gj Yk eYfq Yk Y \gr]f! af Y ^gjlaÕ]\ [gehgmf\ ]f[dgk]\ Zq klgf] oYddk l`Yl Yj] ]Ykadq \]^]fkaZd]& A^ fg km[` [gehgmf\ ]paklk$ l`]q Zmad\ one. The parents spend the remainder of their lives _mYj\af_ l`] [gehgmf\$ \]^]f\af_ l`]aj g‫ץ‬khjaf_$ Yf\ k`Yjaf_ Y da^]lae] g^ cfgod]\_] Z]^gj] l`]q \a]& O`]f l`] [`ad\j]f Yj] gd\ ]fgm_` lg d]Yn] l`] [gehgmf\$ l`]q pick up whatever weapons and tools their parents left behind and set out on their own.

Beliefs Lgjld]k \gfÌl `Yn] l`]aj gof hYfl`]gf g^ _g\k$ Zml l`]q g^l]f ogjk`ah l`] _g\k g^ gl`]j jY[]k& AlÌk fgl mfmkmYd for a tortle to hear stories or legends related to a god and [`ggk] lg ogjk`ah l`Yl \]alq& Af l`] >gj_gll]f J]Ydek$ lgjld]k Yj] ]kh][aYddq ^gf\ g^ =d\Yl`$ ?gf\$ DYl`Yf\]j$ KYnjYk$ K]d f]$ Yf\ LqegjY& Af l`] ?j]q`Yoc k]llaf_$ l`]q _jYnalYl] lgoYj\ ;]d]klaYf$ >`YjdYf_`f$ H]dgj$ H`gdlmk$ Yf\ Kl& ;ml`Z]jl& Lgjld]k Yj] g^l]f \jYof lg l`] Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and Yondalla relate to tortles most of all. Lgjld]k Z]da]n] l`Yl fa_`l Yf\ \Yq oYl[` gn]j l`]e Yf\ gl`]j [j]Ylmj]k& L`] eggf ak l`] ]q] g^ fa_`l l`Yl

watches over them in darkness, and the sun is the ]imYddq na_adYfl ]q] g^ \Yq& Lgjld]k ^]]d egkl Yl h]Y[] o`]f gf] gj Zgl` g^ l`]k] É]q]kÊ Yj] dggcaf_ \gof gf l`]e& L`]q Z][ge] egj] f]jngmk Yf\ mf]Ykq o`]f f]al`]j gjZ ak nakaZd] af l`] kcq& Lgjld]k l]f\ lg Z] egkl uncomfortable underground, where neither the sun nor the moon is visible to them. :d]kk]\ Yj] l`] \Yqk o`]f Zgl` l`] kmf Yf\ eggf Yj] nakaZd] af l`] kcq Yl l`] kYe] lae]& Lgjld]k g^l]f [`ggk] km[` \Yqk lg d]Yn] l`]aj `ge]k Yf\ Z]_af Y oad\]jf]kk ]ph]\alagf$ gj h]j^gje kge] gl`]j lYkc l`]q cfgo lg Z] dangerous.

Adventurers at Heart Lgjld]k `Yn] Y kYqaf_2 ÉO] o]Yj gmj `ge]k gf gmj ZY[ck&Ê L`] k`]ddk l`]q [Yjjq Yjgmf\ hjgna\] Ydd l`] k`]dl]j l`]q j]imaj]& ;gfk]im]fldq$ lgjld]k \gfÌl ^]]d the need to root themselves in one place for too long. 9 lgjld] k]lld]e]fl ak hjaeYjadq mk]\ Yk Y caf\ g^ eggl$ o`]j] lgjld]k [Yf kg[aYdar] oal` gf] Yfgl`]j$ k`Yj] mk]^md af^gjeYlagf$ Yf\ ljY\] oal` kljYf_]jk af l`] kY^]lq of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and l`]q oadd YZYf\gf Y k]lld]e]fl o`]f al fg dgf_]j k]jn]k their needs. Most tortles like to see how other creatures live and \ak[gn]j f]o [mklgek Yf\ f]o oYqk g^ \gaf_ l`af_k& The urge to procreate doesn’t kick in until the end of a lgjld]Ìk da^]$ Yf\ Y lgjld] [Yf kh]f\ \][Y\]k YoYq ^jge alk native land without feeling homesick. Lgjld]k ]eZjY[] Y kaehd] na]o g^ l`] ogjd\& Al ak Y hdY[] g^ ogf\]j$ Yf\ lgjld]k k]] Z]Ymlq af l`] gj\afYjq& L`]q dan] ^gj l`] [`Yf[] lg `]Yj Y kg^l oaf\ Zdgoaf_ l`jgm_` hYde lj]]k$ lg oYl[` Y ^jg_ [jgYcaf_ gf Y dadq pad, or to stand in a crowded human marketplace. Lgjld]k dac] lg d]Yjf f]o kcaddk& L`]q [jY^l l`]aj gof lggdk Yf\ o]Yhgfk$ Yf\ l`]q Yj] _gg\ Yl Zmad\af_ kljm[lmj]k Yf\ ^gjlaÕ[Ylagfk& L`]q eYjn]d Yl l`] ogjck g^ gl`]j [anadar]\ [j]Ylmj]k$ `meYfk af hYjla[mdYj$ Yf\ [Yf dgk] l`]ek]dn]k ^gj q]Yjk af Y [alq$ klm\qaf_ alk Yj[`al][lmjYd ogf\]jk Yf\ d]Yjfaf_ kcaddk l`]q [Yf hml lg mk] o`]f Zmad\af_ ^gjlk lg [gflYaf l`]aj g‫ץ‬khjaf_& 9dl`gm_` l`]q kh]f\ Y [gfka\]jYZd] hgjlagf g^ l`]aj lives in isolation, tortles are social creatures that like to ^gje e]Yfaf_^md ^ja]f\k`ahk& L`]q `Yn] fg afZj]\ Yfaemk lgoYj\ h]ghd] g^ gl`]j jY[]k& Af ^Y[l$ Y lgjld] oadd often seek out friendships with non-tortles to learn new customs and new points of view.

Tortle Names Lgjld]k hj]^]j kaehd]$ fgf%_]f\]j%kh][aÕ[ fYe]k l`Yl Yj] mkmYddq fg egj] l`Yf log kqddYZd]k& A^ Y lgjld] \g]kfÌl like its name for whatever reason, it can change it. A lgjld] ea_`l [`Yf_] alk fYe] Y \gr]f lae]k af alk da^]& Lgjld]k \gfÌl `Yn] kmjfYe]k gj ^Yeadq fYe]k& Male and Female Names: :YcY$ <Yem$ ?Yj$ ?mjY$ Afa$ Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, HdgioYl$ Im]]$ Im]_$ Imgll$ Kmffq$ LaZgj$ MZg$ M`gc$ OYZm$ P]dZmc$ PghY$ Qg_

THE TORTLE PACKAGE

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Tortle Traits Your tortle character gains traits that enable it to cope with the perils of a savage world. Ability Score Increase. Your Strength score in[j]Yk]k Zq *$ Yf\ qgmj Oak\ge k[gj] af[j]Yk]k Zq )& Age. Young tortles crawl for a few weeks after birth Z]^gj] d]Yjfaf_ lg oYdc gf log d]_k& L`]q j]Y[` Y\mdl`gg\ Zq l`] Y_] g^ )- Yf\ dan] Yf Yn]jY_] g^ -( q]Yjk& Alignment. Lgjld]k l]f\ lg d]Y\ gj\]jdq$ jalmYdakla[ dan]k& L`]q \]n]dgh [mklgek Yf\ jgmlaf]k$ Z][geaf_ egj] k]l af l`]aj oYqk Yk l`]q Y_]& Egkl Yj] dYo^md _gg\& 9 ^]o [Yf Z] k]dÕk` Yf\ _j]]\q$ l]f\af_ egj] lgoYj\ ]nad$ Zml alÌk mfmkmYd ^gj Y lgjld] lg k`m[c g‫ ץ‬gj\]j af ^Yvor of chaos. Size. Lgjld] Y\mdlk klYf\ - lg . ^]]l lYdd Yf\ Yn]jY_] ,-( hgmf\k& L`]aj k`]ddk Y[[gmfl ^gj jgm_`dq gf]%l`aj\ g^ l`]aj o]a_`l& Qgmj kar] ak E]\ame& Speed. Qgmj ZYk] oYdcaf_ kh]]\ ak +( ^]]l& Claws. Qgmj [dYok Yj] fYlmjYd o]Yhgfk$ o`a[` qgm [Yf mk] lg eYc] mfYje]\ kljac]k& A^ qgm `al oal` l`]e$ qgm \]Yd kdYk`af_ \YeY_] ]imYd lg )\, # qgmj Klj]f_l` eg\aÕ]j$ afkl]Y\ g^ l`] Zdm\_]gfaf_ \YeY_] fgjeYd ^gj an unarmed strike. Hold Breath. Qgm [Yf `gd\ qgmj Zj]Yl` ^gj mh lg ) `gmj Yl Y lae]& Lgjld]k Yj]fÌl fYlmjYd koaee]jk$ Zml l`]q can remain underwater for some time before needing to come up for air. Natural Armor. <m] lg qgmj k`]dd Yf\ l`] k`Yh] g^ qgmj Zg\q$ qgm Yj] add%kmal]\ lg o]Yjaf_ Yjegj& Qgmj k`]dd hjgna\]k Yehd] hjgl][lagf$ `go]n]j3 al _an]k qgm Y ZYk] 9; g^ )/ qgmj <]pl]jalq eg\aÕ]j \g]kfÌl Y‫[]ץ‬l l`ak fmeZ]j!& Qgm _Yaf fg Z]f]Õl ^jge o]Yjaf_ Yjegj$ Zml a^ qgm Yj] mkaf_ Y k`a]d\$ qgm [Yf Yhhdq l`] k`a]d\Ìk Zgfmk as normal. Shell Defense. Qgm [Yf oal`\jYo aflg qgmj k`]dd Yk Yf Y[lagf& Mflad qgm ]e]j_]$ qgm _Yaf Y #, Zgfmk lg 9;$ Yf\ qgm `Yn] Y\nYflY_] gf Klj]f_l` Yf\ ;gfklalmlagf kYnaf_ l`jgok& O`ad] af qgmj k`]dd$ qgm Yj] hjgf]$ qgmj kh]]\ ak ( Yf\ [YfÌl af[j]Yk]$ qgm `Yn] \akY\nYflY_] gf <]pl]jalq kYnaf_ l`jgok$ qgm [YfÌl lYc] j]Y[lagfk$ Yf\ l`] gfdq Y[lagf qgm [Yf lYc] ak Y Zgfmk Y[lagf lg ]e]j_] ^jge qgmj k`]dd& Survival Instinct. Qgm _Yaf hjgÕ[a]f[q af l`] KmjnanYd kcadd& Lgjld]k `Yn] Õf]dq `gf]\ kmjnanYd afklaf[lk& Languages. You can speak, read, and write Aquan and Common.

Tortle Guides L`] ^gddgoaf_ lgjld] FH;k [Yf Z] Y\\]\ lg l`] dakl of guides available for hire in Chult. One of the tortle guides, Kwilgok, works for the merchant prince Jobal af Hgjl FqYfrYjm& L`] gl`]jk$ =]qYd Yf\ Em\_jYo$ Yj] ^j]]dYf[]jk gh]jYlaf_ gml g^ >gjl :]dmYjaYf Yf\ 9`gq`gq$ j]kh][lan]dq&

Eeyal Tortle guide (Fort Beluarian) O`]f l`] [`YjY[l]jk e]]l =]qYd$ _an] l`]e `Yf\gml 9 at the end of this supplement. =]qYd ak Y tortle k]] ÉLgjld]k$Ê hY_] *+! o`g o]Yjk _g__d]k l`Yl k`] [jY^l]\ ^gj `]jk]d^ lg hjgl][l `]j ]q]k

4

THE TORTLE PACKAGE

Y_Yafkl ngd[Yfa[ Yk`& Al lggc `]j Ydegkl Y q]Yj$ Zml k`] traveled from the Snout of Omgar to Fort Beluarian on foot, crossing Chult through rough mountains, dense bmf_d]k$ Yf\ mf\]Y\%af^]kl]\ l]jjalgjq& K`]Ìk k]]f DYc] Dmg$ l`] _Yj\]f hYdY[] g^ FYf_Ydgj]$ l`] _gj_] g^ 9lYYr Em`Y`Y`$ Yf\ l`] jmafk g^ E]rjg& K`] ]n]f ^gmf\ Y k`ahoj][c af l`] bmf_d] l`] oj][c g^ l`] Narwhal) and befriended a weretiger that lives there. 9 kcadd]\ YjlakYf$ =]qYd [Yjja]k Y k]l g^ keal`Ìk lggdk and a set of tinker’s tools. She also owns a climber’s kit, a healer’s kit, and a dungeoneer’s pack. This equipment ak `ggc]\ lg Y kh][aYddq [jY^l]\ d]Yl`]j `Yjf]kk YllY[`]\ lg =]qYdÌk k`]dd& =]qYd [dYaek lg `Yn] l`] ja_`l lggd ^gj ]n]jq [gflaf_]f[q Yf\ ak kg hjgl][lan] g^ `]j _]Yj l`Yl k`] afkaklk gf [Yjjqaf_ al Ydd `]jk]d^& =]qYd ak - ^]]l$ 0 af[`]k lYdd Yf\ o]a_`k ,*( hgmf\k& 9dl`gm_` k`]Ìk gfdq )/ q]Yjk gd\$ `]j \]e]Yfgj ak [geparable to that of a much older, much wiser tortle. She [`ggk]k `]j ogj\k [Yj]^mddq Yf\ \g]kfÌl lYc] mff][]kkYjq jakck& 9k k`] oYdck l`jgm_` l`] bmf_d]$ k`] mk]k `]j imYjl]jklY‫ ץ‬lg hgc] Yf\ hjg\ Y`]Y\ g^ `]j$ ^mddq YoYj] l`Yl ljYhk Yf\ kfYj]k [ge] af eYfq ^gjek& A^ l`] [`YjY[l]jk `aj] =]qYd$ k`] j][gee]f\k l`Yl l`]q Ydkg hmj[`Yk] Y [`Yjl]j g^ ]phdgjYlagf Z]^gj] d]Ynaf_ >gjl :]dmYjaYf& =]qYd ]ph][lk lg jmf aflg >dYeaf_ >akl hYljgdk$ Yf\ km[` e]]laf_k [Yf lmjf kgmj af Y `mjjq a^ gf] \g]kfÌl [Yjjq l`] f][]kkYjq hYh]jogjc& >ja_`l]f]\ g^ kmZl]jjYf]Yf hdY[]k$ =]qYd ogfÌl ngdmflYjadq ljYn]d mf\]j_jgmf\ mfd]kk l`]j]Ìk fg gl`]j alternative. =]qYd ak ljmklogjl`q Yf\ [`Yj_]k - _h h]j \Yq& K`] Ydkg g‫]ץ‬jk Y \ak[gmfl jYl] g^ ,( _h ^gj Y l]f\Yq$ Zml l`] hYqe]fl emkl Z] eY\] mh ^jgfl Yf\ ak fgf%j]^mf\YZd]&

Kwilgok Tortle guide (Port Nyanzaru) When the characters meet Kwilgok, give them handout B at the end of this supplement. L`j]] q]Yjk Y_g$ Y ljY\] k`ah nakal]\ l`] lgjld] ^gjl g^ 9`gq`gq$ Yf\ Coad_gc oYk YZd] lg Zggc hYkkY_] gf al& Af Hgjl FqYfrYjm$ `] \ak[gn]j]\ Y ogjd\ dac] fg gl`]j& @] ^gmf\ ogjc j]hYajaf_ \g[ck Yf\$ oal`af Y q]Yj$ `Y\ ]fgm_` [gaf lg Zmq Y mk]\ YfcqdgkYmjmk$ o`a[` `] jg\] in several high-stakes dinosaur races. He lost more than `] ogf Zml [Ym_`l l`] ]q] g^ l`] e]j[`Yfl hjaf[] BgZYd$ o`g [gfnaf[]\ `ae l`]j] oYk egj] hjgÕl af oad\]jf]kk exploration. Kwilgok the tortle (see “Tortles,” page *+! Z][Ye] Y _ma\] Yf\$ dac] Ydd d]_alaeYl] _ma\]k af Hgjl FqYfrYjm$ _an]k Y kda[] g^ `ak ]Yjfaf_k lg BgZYd& Kwilgok travels with a cantankerous ankylosaurus fYe]\ <]Y\dq Lj]Ykmj]& L`] lgjld] ja\]k af Y `go\Y` gf l`] YfcqdgkYmjmkÌk ZY[c Yf\ _ma\]k l`] Z]Ykl mkaf_ Y )(%^ggl hgd] oal` km[[md]fl d]Yn]k la]\ lg gf] ]f\& 9dl`gm_` `] \g]kfÌl Yddgo gl`]jk lg ja\] l`] Z]Ykl$ eYfq ogmd\%Z] ]phdgj]jk Yj] kg aehj]kk]\ Zq l`] \afgkYmj l`Yl l`]qÌj] `Yhhq lg hYq Coad_gcÌk ^]] g^ . _h h]j \Yq$ oal` hYqe]fl ^gj +( \Yqk mh ^jgfl& Although he’s an able and honest guide, Kwilgok won’t kla[c `ak f][c gml ^gj `ak ]ehdgq]jk& @] _]lk kl]Y\q ogjc Z][Ymk] g^ `ak ]Ykq%_gaf_ \]e]Yfgj Yf\ `ak oaddaf_f]kk lg d]Y\ Yf ]ph]\alagf lg Yfq [gjf]j g^ ;`mdl& @] `Yk ljYn]d]\ mh l`] Jan]j Kgk`]fklYj eYfq lae]k Yf\ cfgok


the Aldani Basin and the surrounding region quite well. He’s also led expeditions to Orolunga, though he’s never encountered the elusive oracle rumored to dwell there. One place he’d rather not revisit is Dangwaru, the Lqh`ggf HYdY[]& O`]f `] oYk qgmf_$ Coad_gc \][a\]\ on a lark to explore the ruins and encountered evil shadgok l`]j]& L`] k`Y\gok f]Yjdq kh]dd]\ `ak \gge$ Zml `] eYfY_]\ lg Ö]] l`] hYdY[] af Y o]Yc]f]\ klYl]& L`] shadows still haunt Kwilgok’s dreams, and he has no wish to face them again. Coad_gc ak *. q]Yjk gd\$ klYf\k bmkl k`q g^ . ^]]l lYdd$ Yf\ o]a_`k ,-( hgmf\k&

Mudgraw Tortle druid guide (Ahoyhoy) When the characters meet Mudgraw, give them handout C at the end of this supplement. ;`YjY[l]jk o`g nakal l`] lgjld] ^gjl g^ 9`gq`gq [Yf secure Mudgraw as a guide. Convinced that he is a natural leader, Mudgraw likes to bellow and be heard, and he never admits to being wrong, even when he doesn’t know what he’s talking about. The tortle druid (see ÉLgjld]k$Ê hY_] *+! [YfÌl hYkk mh Y _gg\ Y\n]flmj] Yf\ ak oaddaf_ lg ljYn]d g‫ ץ‬l`] akdYf\& @] `Yk hj]nagmkdq d]\ ]ph]\alagfk lg Gem$ K`adcm$ Yf\ l`] @]Yjl g^ MZlYg& AlÌk Z]]f Õn] q]Yjk kaf[] `] dYkl nakal]\ l`] @]Yjl3 [gfk]im]fldq$ `] cfgok fgl`af_ YZgml alk [mjj]fl af`YZalYflk& Em\_jYoÌk gfdq nakal lg Gem$ l`j]] q]Yjk Y_g$ ]f\]\ af \akYkl]j& @] Yf\ Y [gehYfq g^ `meYf lj]Ykmj]%`mfl]jk ^jge l`] [alq g^ 9l`cYldY o]j] YeZmk`]\ Zq qmYf%la$ and Mudgraw was forced to abandon his companions. @] `a\ af Y jmaf l`Yl oYk gf[] Y k`jaf] lg l`] _g\ MZlYg$ oYk ljYfkÕp]\ Zq l`] eYr]%dac] aeY_]jq gf l`] oYddk$ Yf\ ^gmf\ Y ogg\]f `gdq kqeZgd d]^l Z]`af\ Zq l`] k`jaf]Ìk hj]nagmk af`YZalYflk& @] Z]da]n]k l`Yl MZlYg `]dh]\ `ae ]k[Yh] l`] [alq Yf\ fgo o]Yjk l`] `gdq kqebol around his neck. He regrets abandoning the expedition and prefers not to speak of it. One of his favorite f]o kYqaf_k ak$ ÉDa^] ak Y eYr]&Ê Em\_jYo mk]k al o`]fever he’s vexed or when he has information he’d rather not divulge. Em\_jYo ak ,, q]Yjk gd\$ klYf\k . ^]]l lYdd$ Yf\ o]a_`k ,0( hgmf\k& @] [`Yj_]k - _h h]j \Yq Zml oadd waive his fee if he is given the chance to lead another ]ph]\alagf lg Gem& Em\_jYo k]]k Yfq km[` ]ph]\alagf Yk Yf ghhgjlmfalq ^gj Ylgf]e]fl&

Exploring the Island 9 jYaf ^gj]kl [gn]jk l`] j]dYlan]dq ÖYl fgjl`o]kl [gjf]j g^ l`] akdYf\& L`ak jYaf ^gj]kl ak kmjjgmf\]\ Zq _jYkkq `addk lg l`] fgjl`$ kYf\q Z]Y[`]k lg l`] ]Ykl Yf\ o]kl$ Yf\ egmflYafk lg l`] kgml`& L`] lgjld] ^gjl g^ 9`gq`gq stands on the west coast, where the edge of the rain forest and the mountains meet.

Random Encounters Jgdd Y \*( l`j]] lae]k h]j \Yq g^ _Ye] lae]$ [`][caf_ for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 gj `a_`]j& Jgdd Y \)(( Yf\ [`][c l`] Kfgml g^ Ge_Yj Encounters table for the appropriate terrain. After deter-

eafaf_ o`Yl l`] [`YjY[l]jk ]f[gmfl]j$ qgm [Yf mk] l`] information presented below to bring the encounter to da^]& D]l l`] hdYq]jk fYjjYl] l`]aj oYq l`jgm_` Ynga\af_ ]Ykq ]f[gmfl]jk$ gj af[j]Yk] l`] \a‫[׹‬mdlq g^ ]Ykq ]fcounters to keep them exciting. Random encounters aren’t tailored to characters of Y hYjla[mdYj d]n]d& A^ l`] [`YjY[l]jk ]f[gmfl]j `gklad] [j]Ylmj]k Z]qgf\ l`]aj YZadalq lg \]^]Yl$ _an] l`]e ghportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. For example, if a character needs to eYc] Y [jm[aYd YZadalq [`][c gj kYnaf_ l`jgo$ Y chwinga (see Tomb of Annihilation) might appear, cast guidance or resistance on the character, and then disappear on its next turn.

Snout of Omgar Encounters Encounter Almiraj Axe beaks Baboons Blood hawks Cannibals Chwinga Dimetrodons Dolphins Eblis Flail snail Flying snakes Geonids Giant lizards Giant snapping turtle Jaculis Marine decapus Plesiosaurus Pteranodons Reef sharks Stirges Topis Tortle

Land 01–05 06–10 11–15 16–20 21–25 26–30 31–35 — 36–40 41–45 46–50 51–55 56–60 61–65 66–70 — — 71–75 — 76–80 81–85 86–00

Water — — — — 01–15 — — 16–30 — — 31–40 — — 41–50 — 51–60 61–75 76–85 86–00 — — —

Almiraj The characters spot an almiraj (see Tomb of Annihilation! jgm_`dq .( ^]]l YoYq& L`] YdeajYb jmfk ^jge Yfq [j]Ylmj] l`Yl YhhjgY[`]k oal`af +( ^]]l g^ al& 9fq [`YjY[l]j o`g km[[]kk^mddq ljYhk l`] YdeajYb [Yf mk] Yf Y[tion to make a DC 14 Wisdom (Animal Handling) check. A^ l`] [`][c km[[]]\k$ l`] YdeajYb Z][ge]k [Yde Yf\ \g]kfÌl YllY[c l`] [`YjY[l]j gj jmf YoYq mfd]kk al ^]]dk threatened or is harmed.

Axe Beaks 9 Ög[c g^ )\. # + axe beaks stampede toward the charY[l]jk$ kdYk`af_ Yl Yfqgf] l`]q [Yf j]Y[`&

Baboons 9 hY[c g^ +\. baboons has adapted to living in small egmflYaf [Yn]k Zml k[mjjq \gof lg l`] lj]] daf] af k]Yj[` g^ ^gg\& L`] ZYZggfk [Yf Z] hdY[Yl]\ Zq lgkkaf_

THE TORTLE PACKAGE

5


]Y[` g^ l`]e Y \YqÌk kmhhdq g^ ^gg\& Gl`]joak]$ l`]q YllY[c$ Ö]]af_ gf[] l`]aj fmeZ]jk Yj] j]\m[]\ Zq `Yd^&

traveling. The snail wants to be left alone and attacks gfdq l`gk] o`g YflY_gfar] al&

Blood Hawks

Flying Snakes

These bright red birds are common sights on the island. L`]q ^]]\ gf Öqaf_ kfYc]k$ Yf\ lgjld]k `mfl l`]e ^gj khgjl& :dgg\ `Yock Yhh]Yj gfdq \mjaf_ l`] \Yq$ Yf\ Y lqha[Yd ]f[gmfl]j [gfkaklk g^ *\. blood hawks that YllY[c mflad `Yd^ g^ l`]e Yj] kdYaf& A^ l`ak ]f[gmfl]j ak rolled at night, treat it as no encounter.

L`] hYjlq ]f[gmfl]jk )\. Öqaf_ kfYc]k. These snakes YllY[c gfdq o`]f l`j]Yl]f]\& 9 Öqaf_ kfYc] l`Yl ak km[[]kk^mddq _jYhhd]\ [Yf Z] klm‫ \]ץ‬af Y kY[c gj gl`]j kg^l [gflYaf]j& 9^l]j ) `gmj g^ [gfÕf]e]fl$ l`] kfYc] k]lld]k down. A character who succeeds on a DC 13 Wisdom (Animal Handling) check can remove a calm snake from l`] [gflYaf]j oal`gml [Ymkaf_ al lg YllY[c gj Öq YoYq&

Cannibals Human cannibals from the mainland use canoes to j]Y[` l`] akdYf\& L`]q [ge] af k]Yj[` g^ k`ahoj][c survivors to hunt and eat. The characters encounter +\. `gklad] [YffaZYdk ;= eYd] Yf\ ^]eYd] ;`mdlYf `mman tribal warriors! o`g Õ_`l lg l`] \]Yl`& L`]q o]Yj leather masks made from skinned human faces and [jm\] b]o]djq eY\] ^jge `meYf Zgf]k Yf\ l]]l`&

Chwinga A chwinga (see Tomb of Annihilation) takes an interest af l`] [`YjY[l]jk& Al Yll]ehlk lg kl]Yd kge]l`af_ nYdmYZd] ^jge Yf mf_mYj\]\ hY[c$ Zml ak fgla[]\ Zq Yfq [`YjY[l]j o`g `Yk Y hYkkan] Oak\ge H]j[]hlagf! k[gj] g^ )/ gj `a_`]j& L`] [`oaf_Y YdoYqk d]Yn]k kge]l`af_ ]dk] af ]p[`Yf_]2 Y hj]llq k`]dd$ Y `Yf\^md g^ fmlk$ gj Yf mf[ml _]eklgf] )( _h!&

Dimetrodons A^ l`] [`YjY[l]jk Yj] ljYn]daf_ f]Yj l`] k`gj]$ l`]q k]] 1d4 dimetrodons (see Tomb of Annihilation or Volo’s Guide to Monsters) wallowing in shallow pools of water. L`]k] [j]Ylmj]k lmjf `gklad] a^ \aklmjZ]\& A^ l`] [`YjY[ters are nowhere near water or camped for the night, l`] \ae]ljg\gfk Yj] gf l`] egn] Yf\ YllY[c Yfql`af_ af their path.

Geonids ?]gfa\k dan] af egmflYaf [Yn]k$ Zml l`]q [Yf Z] ]f[gmfl]j]\ Yfqo`]j] gf l`] akdYf\& A^ l`] ]f[gmfl]j g[[mjk \mjaf_ l`] \Yq$ l`] [`YjY[l]jk Yj] YeZmk`]\ Zq *\, geonids k]] É?]gfa\$Ê hY_] **! \ak_mak]\ Yk keYdd Zgmd\]jk& L`]q \]eYf\ Yl d]Ykl *- _h ogjl` g^ lj]Ykmj] ^gj kY^] hYkkY_] l`jgm_`gml l`]aj l]jjalgjq& A^ l`] ]f[gmfl]j g[[mjk Yl fa_`l$ +\. geonids attempt to sneak aflg l`] hYjlqÌk [Yeh Yf\ kl]Yd ^gg\&

Giant Lizards L`] [`YjY[l]jk ]f[gmfl]j )\. giant lizards. During the \Yq$ l`] darYj\k Yj] o]dd ^]\ Yf\ Ö]] a^ YllY[c]\3 Yl fa_`l$ l`]q lmjf Y__j]kkan] Yf\ YllY[c [`YjY[l]jk o`g [ge] oal`af +( ^]]l g^ l`]e& The Snout of Omgar is home to hundreds of giant darYj\k& Lgjld]k `mfl l`]e ^gj l`]aj d]Yl`]j Yf\ e]Yl$ Yf\ l`]q mk] l`] darYj\kÌ Zgf]k Yf\ l]]l` lg eYc] [jm\] b]o]djq&

Giant Snapping Turtle These aggressive monsters like to bask on the island’s oYje jg[ck Yf\ k`gj]k$ Zml g[[YkagfYddq gf] oadd n]flmj] afdYf\ lg Õf\ ^gg\& L`] [`YjY[l]jk ]f[gmfl]j Y dgf] giant snapping turtle (see Tomb of Annihilation) and [Yf Ynga\ al Zq c]]haf_ l`]aj \aklYf[]&

Dolphins L`] hYjlq ]f[gmfl]jk *\, dolphins (see Volo’s Guide to Monsters) or 1 killer whale a^ qgm hj]^]j& A^ l`] [`YjY[l]jk mk] eY_a[ lg kh]Yc oal` l`] [j]Ylmj]k$ l`]q [Yf receive directions to the nearest coastal settlement.

Eblis A^ l`] [`YjY[l]jk Yj] gf l`] egn] o`]f l`ak ]f[gmfl]j g[[mjk$ l`]q klmeZd] Y[jgkk )\, # * eblis (see Tomb of Annihilation! gf l`] `mfl ^gj darYj\k gj Öqaf_ kfYc]k lg ]Yl& L`] ]Zdak hgdal]dq g‫]ץ‬j lg ljY\] af^gjeYlagf ^gj lj]Ykmj]& >gj -( _h ogjl` g^ lj]Ykmj]$ l`]q oadd hgafl l`] Y\n]flmj]jk af l`] \aj][lagf g^ f]YjZq dYf\eYjck& The eblis attack if the characters refuse to trade and Yj] gmlfmeZ]j]\& L`]q Ö]] a^ `Yd^ g^ l`]e Yj] cadd]\ gj incapacitated. A^ l`ak ]f[gmfl]j g[[mjk o`ad] l`] hYjlq ak [Yeh]\$ l`] ]Zdak kf]Yc aflg l`] [Yeh Yf\ ljq lg \jY_ gf] [`YjY[l]j YoYq&

6

Jaculis Oal`gml oYjfaf_$ )\. jaculis (see Tomb of Annihilation) dYmf[` l`]ek]dn]k Yl l`] hYjlq ^jge lj]]k gj egmflYaf d]\_]k& 9fq [`YjY[l]j oal` Y hYkkan] Oak\ge H]j[]hlagf! k[gj] g^ ), gj `a_`]j khglk l`] bY[mdak Z]^gj] l`]q strike, but all others are surprised.

Marine Decapus This marine decapus k]] É<][Yhmk$Ê hY_] *)! hj]qk on swimmers and will even snatch a rower from a canoe (though it must use half of its tentacles to grab hold of the vessel before doing so). The decapus withdraws into the depths if it loses more than half of its hit points.

Plesiosaurus The characters blunder into the hunting ground of a `mf_jq plesiosaurus that attacks passing canoes or Yfql`af_ ]dk] al [Yf ojYh alk bYok Yjgmf\&

Flail Snail

Pteranodons

;`YjY[l]jk khgl l`] kdaeq ljYad g^ Y ÖYad kfYad (see Tomb of Annihilation or Volo’s Guide to Monsters!& A^ l`]q \][a\] lg ^gddgo al$ Y km[[]kk^md <; )( Oak\ge KmjnanYd! [`][c [gjj][ldq \]\m[]k o`a[` \aj][lagf l`] kfYad oYk

Hl]jYfg\gfk jggkl Ylgh l`] egmflYafk Yf\ _Yl`]j af Ög[ck lg Õk` Ydgf_ l`] akdYf\Ìk k`gj]k& L`] [`YjY[l]jk khgl )\. pteranodons f]YjZq& L`] hl]jYfg\gfk c]]h l`]aj \aklYf[] Yf\ YllY[c gfdq a^ l`j]Yl]f]\&

THE TORTLE PACKAGE


Map 1: Snout of Omgar

THE TORTLE PACKAGE

7


Reef Sharks The water surrounding the island is home to thousands g^ j]]^ k`Yjck l`Yl Yj] \jYof Zq l`] k[]fl g^ Zdgg\ af the water. A swimmer with an open, bleeding wound is Y[[gkl]\ Zq )\. reef sharks if it spends more than 1 minute in the water.

[gfkmdl l`] 9`gq`gq Dgj] lYZd] lg \]l]jeaf] o`Yl af^gjmation is shared.

Ahoyhoy Lore d8

Lore

1

7KHUH DUH VHYHUDO VKLSZUHFNV RĹš WKH QRUWKHUQ SRLQW RI WKH LVODQG 0RVW RI WKH ZUHFNV KDYH EHHQ plundered, but receding sand and water might UHYHDO VRPHWKLQJ SUHFLRXV \HW WR EH FODLPHG ,WĂ´V safest to explore the wrecks at low tide. A twoheaded dinosaur haunts the shallows at high tide. 7KHUHĂ´V DQ ROG WUDLO OHDGLQJ IURP $KR\KR\ WR Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the VXUYLYRUV RI D VKLSZUHFN EXW LWĂ´V EHHQ DEDQGRQHG IRU \HDUV (YLO VSLULWV QRZ ZDWFK RYHU WKH SDODFH ZKLFK LV VDLG WR EH IXOO RI WUHDVXUH ,I FKDUDFWHUV press for more information, share the additional bits of lore in the “Dangwaruâ€? section.) $ ZKLOH EDFN ZKLOH KXQWLQJ Ĺœ\LQJ VQDNHV LQ WKH MXQJOH , ZDV DWWDFNHG E\ VKUXQNHQ ]RPELHV QR ELJJHU WKDQ KXPDQ FKLOGUHQ , GHVWUR\HG D IHZ RI WKHP DQG WKH UHVW ĹœHG , KDYHQĂ´W VHHQ WKHP VLQFH A trail leads from Ahoyhoy to some mud pits in WKH KHDUW RI WKH MXQJOH ,I \RX EDWKH LQ D PXG SLW for at least an hour, it will fortify you. &DUYHG LQWR WKH EDVH RI WKH PRXQWDLQV HDVW RI Ahoyhoy is an old shrine that belonged to some NLQG RI VQDNH FXOW ,WĂ´V D SODFH RI P\VWHU\ DQG secrets. Tortles mate and lay eggs when they grow old. The parents guard the eggs until they hatch, then share their life experiences with the newborn RĹšVSULQJ 1RW ORQJ DIWHU LW OHDUQV WR ZDON RQ WZR legs, a young tortle becomes an orphan ready to make its mark on the world. A ship called the Stirge YLVLWV $KR\KR\ RIWHQ ,WV captain, Laskilar, is an unabashed pirate, but he DOZD\V KDV XVHIXO JRRGV WR WUDGH $IWHU OHDYLQJ the Snout of Omgar, the Stirge usually heads to a SODFH FDOOHG -DKDND $QFKRUDJH ,Ă´YH QHYHU KHDUG RI it, so it must be far away. (For more information on Captain Laskilar and Jahaka Anchorage, see Tomb of Annihilation.) The island is home to tiny, harmless elemental VSLULWV FDOOHG FKZLQJDV ,I WKH\ OLNH \RX WKH\ ZLOO JLYH \RX JLIWV

Stirges L`] Kfgml g^ Ge_Yj `Yk hd]flq g^ [Yn]k$ jmafk$ Yf\ lj]]k af o`a[` klaj_]k [Yf `a\]& :q \Yq$ l`] [`YjY[l]jk \aklmjZ *\. stirges Yk l`]q egn] l`jgm_` l`] bmf_d]& At night, the same number of stirges descend on the hYjlqĂŒk [Yeh&

2

Topis L`] [`YjY[l]jk Yj] YllY[c]\ Zq )\, # * topis (see “Topi,� hY_] *+! l`Yl ]k[Yh]\ ^jge l`] Lqh`ggf HYdY[]&

Tortle The characters encounter a tortle (see “Tortles,â€? page *+!& >gj km__]kl]\ lgjld] fYe]k$ k]] ÉLgjld] FYe]k$ĂŠ hY_] +& A^ l`ak ]f[gmfl]j g[[mjk f]Yj l`] [gYkl$ l`] lgjld] ak Y Ă•k`]j oal` Y Ă•k`af_ hgd]$ Y f]l$ Yf\ Y Ă•k` ZYkc]l& A^ l`] ]f[gmfl]j g[[mjk afdYf\$ l`] lgjld] ak `mflaf_ kfYc]k$ darYj\k$ Yp] Z]Yck$ gj Zdgg\ `Yock& L`] lgjld] lja]k lg Z] `]dh^md& A^ l`] [`YjY[l]jk Yj] dggcaf_ ^gj Y k]lld]e]fl o`]j] l`]q [Yf j]kl Yf\ ljY\]$ l`] lgjld] hgaflk l`]e af l`] \aj][lagf g^ 9`gq`gq& A^ l`]qĂŒj] dggcaf_ ^gj Y\n]flmj]$ al hgaflk l`]e af l`] \aj][lagf g^ l`] Lqh`ggf HYdY[]& A^ Y eqkl]jq ak o`Yl l`]q k]]c$ al hgaflk l`]e af l`] \aj][lagf g^ l`] K`jaf] g^ >Yf_k& A^ l`]qĂŒj] dggcaf_ ^gj k`ahoj][ck lg hdmf\]j$ al \aj][lk l`]e lgoYj\ @a_` @gjf& A^ l`]qĂŒj] dggcaf_ ^gj Y good time, the tortle gives them directions to the Mud Halk g^ >dgjjZ&

3

4

5

6

Island Locations L`] ^gddgoaf_ dg[Ylagfk Yj] c]q]\ lg eYh )&

Ahoyhoy L`] lgjld] ^gjl g^ 9`gq`gq k]] eYh *! ak kalmYl]\ gf the northwest coast of the island. Tortles come here to kg[aYdar]$ dYq ]__k$ Yf\ e]]l oal` ljY\]jk& L`] hdY[] `Yk no government. Tortles and guests are expected to be on their best behavior, and those who become a nuisance Yj] Ykc]\ lg d]Yn]Ăˆgj ^gj[]\ gml$ a^ f][]kkYjq& 9l Yfq _an]f lae]$ 9`gq`gq ak `ge] lg ,\. Y\mdl tortles k]] ÉLgjld]k$ĂŠ hY_] *+!$ *\. qgmf_ lgjld]k fgf[geZYlYflk oal` 9; ), Yf\ * `al hgaflk ]Y[`!$ Yf\ an old tortle druid fYe]\ Em\_jYo ^gj jgd]hdYqaf_ notes, see “Tortle Guides,â€? page 4; for statistics, see ÉLgjld]k$ĂŠ hY_] *+!& >gmj g^ l`] Y\mdl lgjld]k klYf\ oYl[` gf l`] jYehYjlk log af Yj]Y + Yf\ log af Yj]Y 1!& L`] j]eYaf\]j kd]]h gf ogn]f eYlk gj Zmkq l`]ek]dn]k oal` [jY^lk Yf\ hjgb][lk eYcaf_ [jgkkZgo Zgdlk$ _mllaf_ Ă•k`$ j]hYajaf_ o]Yl`]j \YeY_] lg l`] ^gjl$ Yf\ kg forth). The tortles prefer to sleep without roofs over their `]Y\k& L`]q dYq l`]aj ]__k af kh][aYd Yj]Yk [gn]j]\ oal` jgh] f]lk lg hjgl][l l`] ]__k ^jge dYj_] Ă–qaf_ hj]\Ylgjk& A^ l`] [`YjY[l]jk hjg\ l`] lgjld]k g^ 9`gq`gq ^gj dgj] YZgml l`] akdYf\ Yf\ alk af`YZalYflk$ ]Y[` lgjld] l`]q lYdc to shares one piece of useful information. Roll a d8 and 8

THE TORTLE PACKAGE

7

8

L`] ^gjl ak Zmadl Ylgh Y jg[cq k`]d^ l`Yl gn]jdggck Y kYf\q Z]Y[`& Nakalgjk Yj] ^j]] lg k]l mh l]flk gf l`] Z]Y[` Yf\ [gf\m[l ljY\] Yl l`] ^gjl& Gf[] ]n]jq ^]o egfl`k$ Y k`ah oadd \jgh Yf[`gj Y ^]o `mf\j]\ qYj\k g‍׼‏k`gj] Yf\ k]f\ [j]o e]eZ]jk af jgoZgYlk lg ljY\] with the tortles. For more information on trading with l`] lgjld]k$ k]] Yj]Y 1& Log ljYadk d]Y\ YoYq ^jge 9`gq`gq& L`] fgjl` ljYad [mlk aflg l`] bmf_d] Yf\ ]f\k Yl l`] Em\ Halk g^ >dgjjZ& The south trail leads up the mountainside to Dangwaru.


Map 2: Ahoyhoy M A

1. South Gate

2. North Gate and Courtyard

A^ l`] [`YjY[l]jk YhhjgY[` l`] ^gjl ^jge l`] kgml`$ j]Y\2

A^ l`] [`YjY[l]jk YhhjgY[` l`] ^gjl ^jge l`] fgjl`$ j]Y\2

$ PXOWLWLHUHG IRUW VWDQGV DW WKH ZDWHUôV HGJH LWV VWXUG\

$ PXOWLWLHUHG IRUW VWDQGV DW WKH ZDWHUôV HGJH LWV VWXUG\

stone walls adorned with large tortoise shells. The trail

stone walls adorned with large tortoise shells. The trail

leading to the fort ends at a wooden double door. Two

leading to the fort ends at a wooden double door. Two

guards stand watch atop the wall east of the gate. They

guards are posted, one on each of the ramparts to each

ORRN OLNH RYHUJURZQ ELSHGDO WXUWOHV DUPHG ZLWK FURVV-

VLGH RI WKH JDWH 7KH\ ORRN OLNH RYHUJURZQ ELSHGDO WXUWOHV

bows. Outside the gate is a beach where a couple of

armed with crossbows.

ZLGH ERWWRPHG śVKLQJ ERDWV DUH WHWKHUHG WR SLHUV

K]] Yj]Y 1 ^gj egj] af^gjeYlagf gf l`] lgjld] _mYj\k& L`]q Yj] ^ja]f\dq lgoYj\ nakalgjk o`g k`go fg gmloYj\ ka_fk g^ `gkladalq& The double door at the south gate is unlocked but can be barred shut if the need arises. Forcing open l`] ZYjj]\ \ggj j]imaj]k Y km[[]kk^md <; */ Klj]f_l` (Athletics) check. The barred door can also be smashed gh]f3 al `Yk 9; )-$ Y \YeY_] l`j]k`gd\ g^ )($ )*( `al hgaflk$ Yf\ aeemfalq lg hgakgf Yf\ hkq[`a[ \YeY_]& L`] \ggj ak )( ^]]l lYdd Yf\ )* ^]]l oa\]$ k]l aflg Y )-%^ggl%`a_` klgf] oYdd& L`] kmjjgmf\af_ oYddk Yj] Ydkg )- ^]]l `a_`& Wooden stairs lead down to the beach. The tortle Õk`af_ ZgYlk Yj] ^mf[lagfYddq a\]fla[Yd lg jgoZgYlk k]] [`Yhl]j - g^ l`] Dungeon Master’s Guide for more information on rowboats).

The gate doors are identical to those found in area 1. Two tortles k]] ÉLgjld]k$Ê hY_] *+! klYf\ _mYj\ gf )(%^ggl%`a_` ogg\]f jYehYjlk l`Yl `m_ l`] afka\] g^ l`] oYdd& DY\\]jk af l`] [gmjlqYj\ hjgna\] ]Ykq Y[[]kk lg the ramparts. Lgjld]k g^l]f j]hYaj Õk`af_ f]lk af l`] [gmjlqYj\$ o`a[` ak [gn]j]\ oal` Y l`af dYq]j g^ kYf\& K`gjl Öa_`lk g^ klgf] kl]hk Yk[]f\ lg Y\bgafaf_ Yj]Yk& 9 jgg^]\ klYZd] contains 1d4 boars and 1d4 mules af h]fk$ hdmk *\0 chickens in coops. Food for the animals is stored in a loft. These animals are not indigenous to the Snout of Omgar; the tortles procured them from visiting traders.

3. Living Area The ground here is covered with sand. Tortles come `]j] lg kd]]h gf ogn]f eYlk$ kal mf\]j k`Y\q Yofaf_k$ `Yf_ Õk` Yf\ e]Yl lg \jq$ [ggc ^gg\ gn]j keYdd Õj]k$

THE TORTLE PACKAGE

9


and drink from a central basin that collects rainwater. L`]q Ydkg [ge] `]j] lg kg[aYdar] oal` gf] Yfgl`]j&

4. Fishing Space and Storage Fishing gear and other supplies are stored here in crates and barrels. Extending out from the walls are several dgf_$ ogg\]f jg\k l`Yl lgjld]k mk] lg [Yl[` Õk` af l`] shallows. A polished metal star attached to a wooden hgkl ak mk]\ lg [Yl[` Yf\ j]Ö][l kmfda_`l Yf\ eggfda_`l& Lgjld]k mk] l`ak klYj Yk Yf YdYje lg oYjf Õk`af_ ZgYlk af the western waters of an attack on the fort.

5. Amphitheater 9`gq`gqÃŒk lYdd]kl ^]Ylmj] ak Y oYdd]\ Yeh`al`]Yl]j o`]j] lgjld]k _Yl`]j lg \ak[mkk [geemfalq eYll]jk Yf\ k`Yj] klgja]k& Klgjq lae] ak Yf g[[Ykagf l`] lgjld]k g^ 9`gq`gq dggc ^gjoYj\ lg$ Yf\ klgjql]dd]jk Yj] ]ph][l]\ lg o]Yn] l`]aj lYd]k af Yk ]fl]jlYafaf_ Y oYq Yk hgkkaZd]& Nakalgjk Yj] ^j]] lg hYjla[ahYl]$ ]al`]j Yk dakl]f]jk gj klgjql]dd]jk&

6. Egg Hatcheries 9`gq`gq `Yk log dYj_]$ kYf\%Õdd]\ Yj]Yk k]l Yka\] Yk lgjtle hatcheries. Ropes are strung across these areas from the tops of the walls, forming nets that prevent pterano\gfk Yf\ kaeadYj Öqaf_ hj]\Ylgjk ^jge kl]Ydaf_ l`] ]__k& L`]j]Ìk Y *( h]j[]fl [`Yf[] l`Yl Y `Yl[`]jq [gflYafk )\)* lgjld] ]__k& A^ ]__k Yj] hj]k]fl$ )\* ]d\]jdq tortles k]] ÉLgjld]k$Ê hY_] *+! oYl[` gn]j l`]e& =Y[` lgjld] ]__ o]a_`k - hgmf\k& 9 f]oZgjf lgjld] ak mkmYddq [gfÕf]\ lg alk `Yl[`]jq ^gj Y ^]o egfl`k$ mflad al d]Yjfk lg walk on two legs.

7. Gong 9 _gf_ g^ Z]Yl]f Zjgfr] ojYhh]\ af klal[`]\ darYj\ `a\] stands in the middle of the fort. A mallet hangs from the hgkl alÌk YllY[`]\ lg& L`] lgjld]k g^ 9`gq`gq mk] Y kaehd] set of gong signals: • • • •

Gf] Zgf_ af\a[Yl]k l`] YjjanYd g^ nakalgjk Zq dYf\& Log Zgf_k af\a[Yl]k l`] YjjanYd g^ nakalgjk Zq k`ah& Three bongs is a call to gather in the amphitheater. Four bongs indicates that an attack is imminent.

8. Smithy The tortles use the easternmost area of the fort for [jY^laf_ lggdk$ k`a]d\k$ Yf\ o]Yhgfk& Al [gflYafk Y klgf] forge and equipment for metalworking, stone carving, Yf\ `a\] lYffaf_& Af l`] ea\\d] g^ l`] Yj]Y ak Y hjaealan] ogg\]f \meeq l`] lgjld]k mk] ^gj o]Yhgf l]klaf_&

9. Market This walled area contains the trappings of a market. The JURXQG LV FRYHUHG ZLWK VDQG XSRQ ZKLFK UHVW ZRYHQ mats, wooden stalls, and display tables. A stone sundial stands in the middle of the market, and stairs lead up to wooden ramparts that line the southern wall.

Lgjld]k _Yl`]j `]j] lg ljY\] oal` ^ja]f\dq nakalgjk& Log tortles k]] ÉLgjld]k$Ê hY_] *+! klYf\ _mYj\ gf l`] jYehYjlk$ c]]haf_ Yf ]q] gml ^gj nakalgjk gj ljgmZd] Yhproaching from the south. 10

THE TORTLE PACKAGE

L`] lgjld]k g^l]f Y[imaj] l`af_k l`]q \gfÌl f]]\ ^jge nakalgjk kg l`]q [Yf k]dd l`]e lg gl`]j nakalgjk& A^ Y [`YjY[l]j ak dggcaf_ lg Zmq Yf al]e gf l`] O]Yhgfk lYZd]$ l`] Adventuring Gear table, the Tools table, or the Trade ?gg\k lYZd] Ydd af [`Yhl]j - g^ l`] Player’s Handbook), l`]j]Ìk Y *- h]j[]fl [`Yf[] l`Yl l`] lgjld]k `Yn] km[` Yf item to sell, or to trade for something of equal value. The lgjld]k Zmq Yf\ k]dd k`a]d\k$ Zml fgl Yjegj& L`] 9`gq`gq ?gg\k lYZd] [gflYafk mfmkmYd [j]Ylmj]k and items that can be procured in the tortle settlement. A^ l`] [`YjY[l]jk oYfl lg gZlYaf egj] l`Yf gf] g^ Y particular creature or item, roll a d4 to determine how eYfq l`] lgjld]k `Yn] lg k]dd gj ljY\]&

Ahoyhoy Goods Cost

Goods

2 sp 1 gp

1 lb. bushel of red blood hawk feathers OE FRYHUHG EDVNHW FRQWDLQLQJ poisonous snakes or scorpions 2 lb. basket of ornamental shells or coral 70 lb. barrel containing 80 lb. of coconuts 5 lb. wooden cage holding an untrained almiraj (see Tomb of Annihilation) or a baboon 5 lb. wooden cage holding a trained blood hawk or Ŝ\LQJ VQDNH Dimetrodon egg or pteranodon egg Domesticated JLDQW OL]DUG (pack animal) Hooded, untrained axe beak on a rope leash 500 gp diamond OE VWDFN RI ŜDLO VQDLO VKHOO IUDJPHQWV Pouch containing ten 100 gp pearls OE ŜDLO VQDLO VKHOO LQWDFW

2 gp 3 gp 5 gp 10 gp 25 gp 50 gp 50 gp 500 gp 500 gp 1,000 gp 5,000 gp

Dangwaru (The Typhoon Palace) L`] Lqh`ggf HYdY[] k]] eYh +! `Yk klgg\ ^gj Ydegkl Y []flmjq& A^ l`] [`YjY[l]jk Yj] g^ +j\ d]n]d gj dgo]j$ l`]q will need to rest and recuperate between palace encounl]jk& L`]q ea_`l ]n]f f]]\ lg j]lj]Yl Yf\ j]_jgmh Y ^]o times. Characters of 4th level or higher should be able to [d]Yj gml l`] hYdY[] oal` ^]o a^ Yfq! j]klk& :madl Zq lgjld]k$ l`] hYdY[] ak Y klmj\q$ emdlad]n]d klgf] ]\aÕ[] oal` l]jjY[]k [Yjn]\ gml g^ l`] egmflYafka\]& Alk fYe]$ <Yf_oYjm$ dggk]dq ljYfkdYl]k lg É`a_` `ge]Ê in Aquan. No one remembers the name of the cleric for whom the palace was built, but the tortles of the island know the following bits of lore about Dangwaru and its original inhabitants: • 9degkl Y []flmjq Y_g$ Y klgje [Ymk]\ Y k`ah lg [jYk` near High Horn. After pulling human survivors from the wreckage and the water, the tortles tried to make the humans feel at home. • The ship’s captain was a charismatic woman whom the tortles admired. She worshiped a sea goddess and lgd\ klgja]k YZgml l]jja^qaf_ k]Y egfkl]jk$ _j]Yl k`ah ZYlld]k$ Yf\ eY_faÕ[]fl akdYf\ hYdY[]k& L`] lgjld]k Zmadl l`] Lqh`ggf HYdY[] ^gj `]j kg l`Yl k`] [gmd\ ^]]d at home on the island.


• The captain and her crew lived in the palace for the rest of their lives. The last of them perished more than Ă•^lq q]Yjk Y_g& • The palace is dilapidated and haunted. Young tortles g[[YkagfYddq ]phdgj] l`] jmafk af k]Yj[` g^ lj]Ykmj]& Egkl \gfĂŒl _]l ^Yj Z]^gj] kljYf_] kgmf\k Yf\ k`Y\goq ^gjek ^ja_`l]f l`]e YoYq& L`] lgjld]k Zmadl l`] Lqh`ggf HYdY[] lg oal`klYf\ storms, earthquakes, and the passage of time. Most of the damage it has sustained is due to neglect, and the \YeY_] ak egkldq kmh]jĂ•[aYd& ;]adaf_k oal`af l`] hYdY[] Yj] )- ^]]l `a_` mfd]kk otherwise noted. The walls are made of plaster-covered stone. Embedded in the plaster are decorative stones, gqkl]j k`]ddk$ klYjĂ•k`$ Yf\ ZjYf[`]k g^ [gjYd& <ggjk Yj] fashioned from thick wood and have no locks. K]n]jYd Yj]Yk [gflYaf eY_a[Yd oYj\k l`Yl [Yf Z] ZqhYkk]\ Zq Yfqgf] o]Yjaf_ Y `gdq kqeZgd g^ MeZ]jd]]& L`] [`YjY[l]jk [Yf Ă•f\ km[` Y \]na[] af l`] oj][c g^ the Bitch Queen (see “High Horn,â€? page 18).

1. Ruined Portico A^ l`] [`YjY[l]jk ^gddgo l`] ljYad kgml` ^jge 9`gq`gq lg Dangwaru, read or paraphrase the following: The trail clings to the mountainside and winds along the LVODQGĂ´V URFN\ FRDVW IRU PLOHV EHIRUH HQGLQJ DW D VWRQH

2. Statue of Umberlee 9 )(%^ggl%lYdd klYlm] g^ l`] k]Y _g\\]kk MeZ]jd]] klYf\k to the east of the palace’s portico. The statue, described in the read-aloud text for area 1, is harmless. L`] _jgmf\ kdgh]k mh lg l`] kgml`$ jakaf_ - ^]]l mflad al e]]lk Y -%^ggl%oa\]$ 0%^ggl%`a_` [jY[c af l`] hYdY[] oYdd l`Yl hjgna\]k Y[[]kk lg Yj]Y /& L`] [jY[c ak [d]Yjdq nakaZd] lg Yfqgf] o`g ]fl]jk l`ak Yj]Y&

3. Overgrown Garden :LOG IHUQV DQG SDOPV GRPLQDWH WKLV RYHUJURZQ JDUGHQ Three statues, two depicting sharks and one depicting an octopus, are mounted atop a three-foot-high stone UHWDLQLQJ ZDOO RYHUORRNLQJ WKH VHD (YHU\WKLQJ KHUH LV GDPS ZLWK VSUD\ IURP WKH FUDVKLQJ ZDYHV $ VWRQH VWDLUcase climbs ten feet to a crumbling stone balcony that stretches southward as it hugs the palace wall.

AlĂŒk Y *(%^ggl \jgh ^jge l`] _Yj\]f lg l`] k]Y& <mjaf_ l`] \Yq$ l`] _Yj\]f ak `ge] lg `Yjed]kk darYj\k$ kfYc]k$ Yf\ spiders, but nothing dangerous. At night, seven topis k]] ÉLgha$ĂŠ hY_] *+! dmjc Yea\ l`] hdYflk Yf\ gl`]j oad\da^]& L`]q ljq lg kmjhjak] Yfq [`YjY[l]j o`g oYf\]jk into the garden. No treasure is hidden here.

SDODFH EXLOW WKLUW\ IHHW DERYH VHD OHYHO :DYHV FUDVK

4. Antechamber and Portcullis

against the rocks just below the palace walls.

The palace doors open into an antechamber with a torch bracket mounted on the west wall. Set into the south oYdd ak Y `]Ynq ajgf hgjl[mddak l`Yl [Yf Z] jYak]\ Yf\ dgo]j]\ mkaf_ l`] oaf[` af Yj]Y -& 9dl`gm_` l`] hgjl[mddak ak lgg klmj\q lg Z] \YeY_]\ Zq o]Yhgfk$ [Yklaf_ a knock spell on the portcullis raises it. A character can Ydkg da^l l`] hgjl[mddak oal` Y km[[]kk^md <; *- Klj]f_l` 9l`d]la[k! [`][c$ Yf\ Y KeYdd [`YjY[l]j [Yf kim]]r] Z]lo]]f l`] hgjl[mddak ZYjk oal` Y km[[]kk^md <; *( <]pl]jalq 9[jgZYla[k! [`][c&

7KH SDODFHĂ´V JUDQG HQWUDQFH IHDWXUHV D FRORQQDGH RI YLQH ZUDSSHG SLOODUV WKDW OHDGV WR D VWRQH GRXEOH GRRU FDUYHG ZLWK IRDP\ ZDYHV WKDW SDUW LQ WKH PLGGOH 6HFWLRQV RI WKH SRUWLFRĂ´V URRI KDYH IDOOHQ LQ DQG SDOP WUHHV DQG IHUQV VSURXW IURP EHWZHHQ WKH FUDFNHG ĹœDJVWRQHV Scores of harmless lizards use the shaded areas of the portico as a den. East of the portico is a ten-foot-tall VWDWXH FKRNHG ZLWK YLQHV ,W KDV WKH KHDG DQG WRUVR RI D ZRPDQ DQG D WZLVWLQJ ZDYH RI ZDWHU ZKHUH KHU OHJV

5. Feast Hall

VKRXOG EH %H\RQG WKH ZHVW VLGH RI WKH SRUWLFR DQ RYHUJURZQ JDUGHQ WHUUDFH RYHUORRNV WKH WKXQGHULQJ VHD

$ UXVW\ LURQ FKDQGHOLHU KDQJV E\ D FKDLQ DERYH D RQFH grand dining table situated in the middle of a large room.

Slanting beams of sunlight or moonlight shine through the holes in the portico roof, depending on the time of \Yq gj fa_`l& 9dl`gm_` l`] lafq darYj\k Yj] `Yjed]kk$ Y hostile giant lizard lurks amid the plants in the southeast corner of the portico. Characters who enter the porla[g [Yf khgl l`] _aYfl darYj\ oal` Y km[[]kk^md <; )- Oak\ge H]j[]hlagf! [`][c& 9fqgf] o`g [ge]k oal`af *( ^]]l g^ al gj l`] hgjl[mddak k]] Yj]Y ,! ak YllY[c]\& L`] _aYfl darYj\ ak `mf_jq Yf\ Ă•_`lk mflad kdYaf& The double door is unlocked and pushes open on jmklq$ kim]Ydaf_ ajgf `af_]k& A^ l`] [`YjY[l]jk `Yn] ^gmf\ Y `gdq kqeZgd g^ MeZ]jd]] Yea\ l`] oj][ck g^ High Horn (see “High Horn,â€? page 18) or elsewhere, l`]q j]Ydar] l`Yl l`] khdallaf_ oYn]k [Yjn]\ gf l`] \gmZd] \ggj [dgk]dq eYl[` l`] kqeZgd&

Light dapples the table through holes in the roof, and a IHZ KDUPOHVV WURSLFDO ELUGV ĹœDS DERXW 7KH WLOHG ĹœRRU LV littered with broken dishes, bird droppings, and other GHWULWXV $ ZLGH VWDLUFDVH WR WKH VRXWK FOLPEV Ĺ›YH IHHW WR a raised gallery that surrounds the room. Old, framed pictures of sailing ships hang on the gallery walls. Three closed sets of doors lead from the upper area to other parts of the palace. A fourth doorway in the southeast corner is almost completely blocked by rubble.

This ruined feast hall contains nothing of value. CharY[l]jk o`g k]Yj[` l`] oYddk$ `go]n]j$ Ă•f\ Y keYdd ajgf c]q `a\\]f Z]`af\ gf] g^ l`] ^jYe]\ ha[lmj]k& L`] c]q$ which has a head shaped like an anchor, unlocks the painted chest in area 18.

THE TORTLE PACKAGE

11


Map 3: Dangwaru

12

THE TORTLE PACKAGE


The winch mechanism to raise and lower the portcullis (area 4) is on the east wall in the northwest section of l`] _Ydd]jq& The debris in the southeast corner is the result of a hYjlaYd [gddYhk] g^ l`] jgg^& Al [Yf Z] [d]Yj]\ Zq Y kaf_d] [`YjY[l]j af , `gmjk$ gj af hjghgjlagfYl]dq d]kk lae] Zq two or more characters working together. Once the deZjak ak [d]Yj]\$ l`] \ggjoYq d]Y\k lg Yj]Y 1&

6. Abandoned Quarters This room contains a number of beds, couches, and RWKHU IXUQLVKLQJV DOO RI ZKLFK KDYH VHHQ EHWWHU GD\V Plaster has fallen from the ceiling and walls, adding to the refuse and disarray. Across from the double door, a

A glyph of warding kh]dd lja__]jk l`] Õjkl lae] l`] klYlm]ll] ak j]egn]\ ^jge l`] h]\]klYd Zq Y [j]Ylmj] l`Yl ak fgl o]Yjaf_ Y `gdq kqeZgd g^ MeZ]jd]]& 9 [`YjY[l]j o`g klm\a]k l`] klYlm]ll] Yf\ km[[]]\k gf Y <; )- Afl]dda_]f[] Afn]kla_Ylagf! [`][c khglk l`] f]Yjdq afnakaZd] _dqh`$ o`a[` ak afk[jaZ]\ gf l`] lja\]fl& O`]f lja__]j]\$ l`] _dqh` ]jmhlk oal` eY_a[Yd ]f]j_q af Y *(%^ggl%jY\amk sphere centered on it. Each creature in the area must eYc] Y <; )- <]pl]jalq kYnaf_ l`jgo$ lYcaf_ ** -\0! thunder damage on a failed save, or half as much damage on a successful one.

9. Crab Pool 9 hYjlaYd [gddYhk] g^ l`] jgg^ `Yk Õdd]\ l`] o]kl]jf \ggjoYq oal` jmZZd]& ;`YjY[l]jk [YfÌl mk] l`] \ggjoYq mflad l`] jmZZd] ak [d]Yj]\ YoYq k]] Yj]Y - ^gj \]lYadk!&

narrow window looks out toward the sea. The plastered walls of this dark room are slick with mois-

9 k]Yj[` g^ l`] jgge qa]d\k fgl`af_ g^ afl]j]kl gj nYdm]& The window is wide enough for a Small or Medium character to crawl through.

7. Ruined Bath Characters can enter this room through the door on the o]kl oYdd gj l`] -%^ggl%oa\] [jY[c af l`] fgjl` oYdd&

WXUH DQG VHW ZLWK FRORUIXO VWRQHV VWDUÅ›VK VKHOOV DQG coral branches. Extruding from the east wall is a stone sculpture of a giant crab, its pincered arms hugging a WHQ IRRW ZLGH VWRQH EDVLQ $ WULFNOH RI ZDWHU ÅœRZV IURP WKH FUDEôV PRXWK LQWR WKH EDVLQ +ROHV LQ WKH EDVLQôV ULP VHUYH DV GUDLQV WR NHHS WKH SRRO IURP RYHUÅœRZLQJ Through a narrow window in the south wall comes the

A sunken bath choked with plant life dominates this

FUDVK RI WLGDO VHD ZDWHU ÅœRZLQJ LQ DQG RXW RI D FDYH

room, the plastered walls of which are set with colorful coral branches and shells. More plants erupt through JDSV EHWZHHQ WKH ÅœDJVWRQHV FUHDWLQJ D YHULWDEOH MXQJOH LQ KHUH $ EDW ÅœXWWHUV DERXW DOHUWHG E\ \RXU SUHVHQFH

Af Y\\alagf lg l`] `Yjed]kk ZYl$ l`] jmaf]\ ZYl` ak `ge] lg k]n]jYd `Yjed]kk darYj\k$ kfYadk$ Yf\ kha\]jk& Treasure. A character who searches the 3-foot-deep kmfc]f ZYl` Yf\ km[[]]\k gf Y <; )+ Oak\ge H]j[]hlagf! [`][c Õf\k Y `gdq kqeZgd g^ MeZ]jd]] *- _h! af the undergrowth; see handout D for an illustration.

8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of D ZRPDQ KROGLQJ D WULGHQW ZLWK D VKDUNôV WDLO LQVWHDG of legs. Four iron torch brackets are bolted to the damp ZDOOV ZKLFK DUH FRYHUHG ZLWK SHHOLQJ SODVWHU DQG VHW ZLWK FRORUIXO FRUDO EUDQFKHV DQG VWDUÅ›VK $ QDUURZ ZLQGRZ

The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into l`] hggd& A^ Y [j]Ylmj] ZYl`]k af l`] hggd$ Y \gr]f crabs scuttle out of holes in the giant stone crab sculpture to [d]Yf l`] ZYl`]j& L`] hjg[]kk lYc]k )( eafml]k& L`] [jYZk Yj] `Yjed]kk Yf\ [Yf Z] cadd]\ fgjeYddq& A detect magic spell reveals an aura of transmutation magic emanating from the pool. The pool has the following powers, which an identify spell can ascertain: • 9 [j]Ylmj] l`Yl kh]Yck Y hjYq]j lg MeZ]jd]] o`ad] lgkkaf_ )( _h gj egj] ogjl` g^ lj]Ykmj] aflg l`] hggd _Yafk l`] eY_a[Yd YZadalq lg Zj]Yl`] oYl]j ^gj *, `gmjk while retaining its normal mode of respiration. The treasure vanishes as the blessing is conferred. • 9fq [j]Ylmj] l`Yl \YeY_]k l`] ZYkaf emkl km[[]]\ gf Y <; )- ;gfklalmlagf kYnaf_ l`jgo gj Z] ljYfk^gje]\ into a crab ^gj *, `gmjk& L`] ]‫[]ץ‬l ak gl`]joak] identical to that of the polymorph spell. Window. The window in the south wall is wide enough for a Small or Medium character to crawl l`jgm_`& Al dggck gml aflg Y Ögg\]\ k]Y [Yn] Yj]Y )*! Yf\ ak *- ^]]l YZgn] l`] oYl]j d]n]d&

across from the double door looks out toward the sea.

10. Crumbling Walkway The window is wide enough for a Small or Medium character to crawl through. Trapped Relic. The statuette on the pedestal repj]k]flk MeZ]jd]]& 9 lgjld] [Yjn]\ al gml g^ \ja^logg\$ hYafl]\ al$ Yf\ _Yn] al lg l`] hYdY[]ÃŒk MeZ]jd]] ogjk`ah]jk Yk Y _a^l& Al oYk hdY[]\ `]j] kg l`Yl nakalgjk [gmd\ prostrate themselves before the sea goddess.

9 klgf] oYdcoYq YZgn] l`] oYl]jÃŒk ]\_] `Yk hYjlaYddq collapsed into the churning sea, leaving wide gaps. O`Yl j]eYafk g^ l`] oYdcoYq ak kljm[lmjYddq kgmf\& Lg [jgkk l`] \YeY_]\ Yj]Y kY^]dq gf ^ggl$ Y [j]Ylmj] emkl km[[]]\ gf Y <; )- Klj]f_l` 9l`d]la[k! [`][c& A^ l`] [`][c ^Yadk$ l`] [j]Ylmj] ^Yddk +( ^]]l \gof Y jg[cq kdgh]$ lYcaf_ )( +\.! Zdm\_]gfaf_ \YeY_] ^jge l`] ^Ydd Yf\ dYf\af_ af )(%^ggl%\]]h oYl]j&

THE TORTLE PACKAGE

13


;`YjY[l]jk o`g Yk[]f\ l`] oYdcoYq ^jge l`] fgjl` [Yf [aj[men]fl l`] \YeY_]\ k][lagf Zq [jYodaf_ l`jgm_` l`] oaf\go aflg Yj]Y .$ egnaf_ l`jgm_` l`] palace, and exiting through the window in the west wall g^ Yj]Y 0$ ^jge o`]j] l`]q [Yf [gflafm] lg l`] kgml`& Seaside Entrance. 9l l`] kgml` ]f\ g^ l`] oYdcoYq ak a stone double door. The doors are carved with foaming oYn]k l`Yl hYjl af l`] ea\\d]$ Yf\ l`]q koaf_ aflg Yj]Y )) gf jmklq ajgf `af_]k&

11. Throne Room <mjaf_ l`] \Yq$ kmfda_`l kdahk l`jgm_` [jY[ck af l`] []adaf_ Yf\ Y oaf\go af l`] o]kl oYdd$ \aedq addmeafYlaf_ the area. On clear nights, moonlight does the same. The kgmf\ g^ [jYk`af_ oYn]k ak [gfklYfl$ \Yq Yf\ fa_`l&

• A humanoid that sits in the throne can transform itself into a sea gull (use the raven statistics without the Eaea[jq ljYal! gj Yf octopus& L`] ]‫[]ץ‬l ak a\]fla[Yd to that of a polymorph spell, except the duration is 8 `gmjk Yf\ l`] [j]Ylmj] [Yf ]f\ l`] ]‫[]ץ‬l gf alk]d^ Yl Yfq lae] fg Y[lagf j]imaj]\!&

12. Sea Cave 6HD ZDWHU UXVKHV LQ DQG RXW RI WKLV GDPS FDYH FUDVKLQJ DJDLQVW WKH ZDOOV DQG śOOLQJ WKH FDYH ZLWK D FROG VSUD\ Clinging to the wall beyond the door is a semicircular VWRQH EDOFRQ\ 1HDU WKH EDFN RI WKH FDYH KDQJV D VDJJLQJ bridge made of frayed ropes and wooden planks, BeWZHHQ WKHP FDUYHG LQWR WKH QRUWK ZDOO PLGZD\ EHWZHHQ

Peeling murals adorn the plastered walls of this throne

the balcony and the bridge, is a narrow open window.

room, depicting tentacled sea monsters dragging stormtossed ships to their doom. Set into the plaster are white coral branches and mosaics in the form of sharks made RI GHFRUDWLYH VWRQHV DQG VKHOOV 3LOODUV FDUYHG WR ORRN OLNH thick strands of kelp support the cracked, thirty-foot-high domed ceiling. Two pairs of wooden statues of turtle-like humanoids stand on opposite sides of the room. Between the southern pair extends a dark hallway. A dais DJDLQVW WKH HDVW ZDOO VXSSRUWV D JUDQLWH WKURQH FDUYHG to resemble an octopus. Behind the throne is a double door, next to which stands a tall clay urn. Set into the wall opposite the throne is a nine-foot-tall, arched winGRZ WKDW ORRNV RXW RYHU WKH VHD

Four shadows lurk here. These undead remnants of dgf_%\]Y\ MeZ]jd]] ogjk`ah]jk \g l`]aj mlegkl lg kmjhjak] Yf\ cadd afljm\]jk& L`]q `Yn] Yjek l`Yl dggc dac] tentacles, and their Strength Drain attacks have a reach g^ )( ^]]l afkl]Y\ g^ - ^]]l& Gl`]joak]$ l`]aj klYlakla[k Yj] mf[`Yf_]\& L`] k`Y\gok [YfÌl _g gmlka\]$ fgj [Yf l`]q [geemfa[Yl]& L`]q Õ_`l mflad lmjf]\ gj \]kljgq]\& The room also contains a mimic$ \ak_mak]\ Yk l`] [dYq mjf gf l`] ]Ykl oYdd& L`] eaea[ hj]qk gf [j]Ylmj]k \akljY[l]\ Zq l`] k`Y\gok gj oYalk lg YllY[c kge]gf] o`g afkh][lk l`] ]Ykl]jf \ggjk& A^ l`] eaea[ ak j]\m[]\ lg half its hit points or fewer, it attempts to withdraw. The shadows and the mimic ignore each other. Statues. The four wooden statues are carved and hYafl]\ lg dggc dac] lgjld]k& L`]q klYf\ . ^]]l lYdd Yf\ o]a_` *(( hgmf\k ]Y[`& Throne. L`] _jYfal] l`jgf] o]a_`k +$((( hgmf\k Yf\ radiates a strong aura of transmutation magic under the k[jmlafq g^ Y detect magic kh]dd gj Y kaeadYj ]‫[]ץ‬l& 9f identify spell reveals its magical properties: • A humanoid that sits in the throne can use it to cast the control weather spell without needing components. As long as the creature remains seated in the throne, it doesn’t need to concentrate to maintain the kh]dd& D]Ynaf_ l`] l`jgf] ]f\k l`] ]‫[]ץ‬l$ o`]j]mhgf l`] o]Yl`]j _jY\mYddq j]lmjfk lg fgjeYd&

14

THE TORTLE PACKAGE

L`] oYl]j `]j] ak *( ^]]l \]]h Yf\ lmemdlmgmk& 9fq creature that starts its turn in the water must succeed gf Y <; )( Klj]f_l` kYnaf_ l`jgo gj Z] \Yk`]\ Y_Yafkl l`] oYddk$ lYcaf_ *\. Zdm\_]gfaf_ \YeY_]$ Yf\ \jY__]\ )\. × - ^]]l o]kloYj\ gj ]YkloYj\ Zq l`] [mjj]fl Yk l`] water rushes into the cave or recedes. Balcony. L`] klgf] ZYd[gfq ak +( ^]]l YZgn] l`] oYl]j Yf\ [gff][l]\ lg l`] l`jgf] jgge Yj]Y ))! Zq Y klgf] double door. Bridge. L`] Zja\_] `Yf_k +( ^]]l YZgn] l`] oYl]j Yf\ [gff][lk Yj]Yk ** Yf\ *,& EYfq g^ alk hdYfck Yj] eakking, and those that remain are rotted and unsafe. When Y [`YjY[l]j mk]k l`] Zja\_]$ jgdd Y \.& Gf Y jgdd g^ )$ Y plank snaps underfoot, forcing the character to succeed gf Y <; )( <]pl]jalq kYnaf_ l`jgo gj ^Ydd aflg l`] oYl]j Z]dgo& Jgdd gfdq gf[] h]j [`YjY[l]j h]j [jgkkaf_& =Y[` time the bridge loses a plank, increase the DC of future kYnaf_ l`jgok Zq )& Window. The window in the north wall is wide enough for a Small or Medium character to crawl l`jgm_`& L`] gh]faf_ ak *- ^]]l YZgn] l`] oYl]j d]n]d&

13. Ruined Guard Room Characters can enter this room through an open dooroYq af l`] o]kl oYdd gj l`] klgf] \gmZd] \ggj lg l`] ]Ykl& 7KH RXWVLGH GRRU RI WKLV URRP KDV IDOOHQ LQ DQG YHJetation has crept inside. Vines and plants grow amid ZUHFNHG IXUQLWXUH DQG WURSLFDO ELUGV QHVW RQ VKHOYHV DQG LQ QLFKHV 6WDLUV WR WKH ZHVW FXUO GRZQ WR D YDVW PXOWLOHYHO JDUGHQ WHUUDFH

The furnishings fall apart if disturbed. A search of the jgge qa]d\k fgl`af_ g^ nYdm]&

14. Terrace Garden <mjaf_ l`] \Yq$ kap blood hawks circle the garden at a `]a_`l g^ .( ^]]l& L`]k] Y__j]kkan]$ j]\%^]Yl`]j]\ Zaj\k hj]q gf darYj\k Yf\ gl`]j keYdd YfaeYdk$ Yf\ l`]q _Yf_ up on a character who explores the terraced garden alone. The blood hawks aren’t present at night.


:DYHV FUDVK DJDLQVW D URFN\ SURPRQWRU\ EXLOW DWRS ZKLFK LV D VSHFWDFXODU PXOWLOHYHO JDUGHQ LWV WHUUDFHV RYHUJURZQ ZLWK YHJHWDWLRQ DQG KHPPHG LQ E\ VWRQH ZDOOV with statues of sharks at their corners. Stone steps connect the lower terraces with the higher ones. %XLOW DWRS WKH KLJKHVW WHUUDFH LV DQ RUQDWH YLQH GUDSHG JD]HER ĹœDQNHG E\ SDOP WUHHV &UDFNHG VWHSV HDVW RI WKH JD]HER ULVH WR D ODQGLQJ LQ IURQW RI D VHW RI GRRUV FDUYHG WR UHVHPEOH D JLDQW ZDYH WKDW SDUWV LQ WKH PLGGOH

Elevation markers on map 3 indicate the heights of the various terraces above sea level. Af l`] _Yr]Zg dmjck Y `mf_jq decapus (see “Decapus,â€? hY_] *)! l`Yl YllY[ck l`] Ă•jkl [j]Ylmj] l`Yl [ge]k oal`af j]Y[`& L`] \][Yhmk `Yk Y\nYflY_] gf <]pl]jalq Kl]Ydl`! [`][ck eY\] lg `a\] mf\]j l`] _Yr]ZgĂŒk jgg^& Treasure. L`] Ă–ggj g^ l`] _Yr]Zg ak dall]j]\ oal` l`] j]eYafk g^ hYkl e]Ydk$ af[dm\af_ darYj\ Zgf]k$ Zdgg\ hawk feathers, and two tortle shells. Amid the refuse is Y jaf_ eY\] g^ dYhak dYrmda *- _h!& L`] jaf_ `Yk Y eY_ical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with the ring on. The nightmare is vivid: the wearer is en_md^]\ Zq Y kh]je o`Yd] o`ad] [daf_af_ lg Y Ă–gYlaf_ ZYjj]d gf Y klgjeq k]Y& 9^l]j Z]af_ koYddgo]\ o`gd] af l`] nightmare, the ring wearer awakens, no worse for wear.

Bathroom. L`] ]Ykl]jf \ggj g‍ ׼‏l`] [d]ja[ĂŒk Z]\[`Yeber opens into a tiled bathroom. The bathtub is a long, j][lYf_mdYj klgf] ZYkaf k]l af l`] Ă–ggj& Hah]k [gff][l the basin to a rain-catching cistern on the roof. Next to the basin is a stone plug that can be used to keep the water from draining out through the hole in the bottom of the basin. Vestibule. L`] o]kl]jf \ggj g‍ ׼‏l`] [d]ja[ĂŒk Z]\[`YeZ]j gh]fk aflg Y n]klaZmd] o`]j] l`] [d]ja[ g^ MeZ]jd]] kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests j]kl af l`] ea\\d] g^ l`] Ă–ggj& The shelves contain worthless wooden statuettes of k]Y [j]Ylmj]k _an]f lg l`] [d]ja[ g^ MeZ]jd]] Zq lgjld] Y\eaj]jk$ Yk o]dd Yk ^gmj egd\q Zggck l`Yl Yj] l`] dg_k ^jge `]j \Yqk Yk [YhlYaf g^ l`] Bitch Queen. These old dg_Zggck [`jgfa[d] l`] k`ahĂŒk ngqY_]k Yf\ Yj] ogjl` *- _h ]Y[` lg Yf afl]j]kl]\ Zmq]j af Yfq hgjl [alq& L`] [`]klk Yj] dg[c]\$ Yf\ l`]aj c]qk [Yf Z] ^gmf\ af Yj]Y *,& Ha[caf_ Y dg[c j]imaj]k l`a]n]kĂŒ lggdk Yf\ Y km[[]kk^md <; )- <]pl]jalq [`][c& Gf] [`]kl [gflYafk Ă•n] gmlĂ•lk g^ ljYn]d]jĂŒk [dgl`]k kar]\ ^gj Y dYj_] `meYf ^]eYd]& L`] gl`]j [`]kl `gd\k hja]kldq n]kle]flk Z]Ă•llaf_ Y [d]ja[ g^ MeZ]jd]] Yf\ ]a_`l ajgf c]qk g^ \a‍]׼‏j]fl k`Yh]k Yf\ kar]k& L`] c]qk gh]f ]a_`l g^ l`] faf] [`]klk af Yj]Y )0& L`] fafl` c]q oYk lYc]f Yf\ `a\\]f af Yj]Y -&!

16. Kitchen and Storage

15. Cleric’s Chambers L`] Lqh`ggf HYdY[]ĂŒk j]ka\]fl [d]ja[ g^ MeZ]jd]] claimed these rooms for herself. The double door to this suite has a glyph of warding spell inscribed above it that triggers when a creature passes between the opened \ggjk& Gfdq Y [j]Ylmj] o]Yjaf_ Y `gdq kqeZgd g^ MeZ]jd]] \g]k fgl lja__]j l`] _dqh` Yf\ [Yf hYkk l`jgm_` l`] \ggjk kY^]dq& 9 [`YjY[l]j o`g klm\a]k l`] \ggj ^jYe] Yf\ km[[]]\k gf Y <; )- Afl]dda_]f[] Afn]kla_Ylagf! [`][c khglk l`] f]Yjdq afnakaZd] _dqh`& O`]f lja__]j]\$ l`] _dqh` ]jmhlk oal` eY_a[Yd ]f]j_q af Y *(%^ggl%jY\amk sphere centered on it. Each creature in the area must eYc] Y <; )- <]pl]jalq kYnaf_ l`jgo$ lYcaf_ ** -\0! cold damage on a failed save, or half as much damage on a successful one. O`]f l`] [`YjY[l]jk Ă•jkl dYq ]q]k gf l`] [d]ja[ĂŒk Z]\chamber, read:

This kitchen has not been disturbed in years, and its conWHQWV DUH FRYHUHG ZLWK GXVW DQG FREZHEV $ VWRQH RYHQ is built into one wall, and narrow doors open into storerooms and pantries.

Characters who search the room can salvage enough eYl]jaYd lg Ykk]eZd] Ă•n] e]kk calk& 9fq ^gg\ l`Yl oYk once stored here has long since perished.

17. Hallway This arched hallway is reinforced with stone buttresses, between which are painted murals depicting gloomy underwater scenes. A large double door stands to the west, DQG D ĹœLFNHULQJ RUE LV HPEHGGHG LQ WKH ZDOO DW WKH HDVW

This palatial bedchamber is eerily quiet and still. Cracks KDYH IRUPHG LQ WKH EOXH SODVWHU ZDOOV VHW LQWR ZKLFK DUH FRORUIXO FRUDO EUDQFKHV DQG VHDVKHOOV 3LOODUV FDUYHG WR

HQG RI WKH KDOO $ORQJ WKH KDOOĂ´V OHQJWK DUH WZR PRUH VHWV RI GRXEOH GRRUV D VLQJOH GRRU DQG WZR FOD\ XUQV FRYHUHG with dust and cobwebs.

UHVHPEOH WHQWDFOHV VXSSRUW WKH YDXOWHG FHLOLQJ ZKLFK features a large dome painted to look like the night sky. Beneath the dome and between the pillars, a large bed VWDQGV DWRS D ZLGH FLUFXODU GDLV 7KH EHGĂ´V ZRRGHQ IUDPH LV FDUYHG WR UHVHPEOH VXUJLQJ ZDYHV 6HW LQWR WKH QRUWK ZDOO DUH WZR GRRUV 'XVW FRYHUV HYHU\WKLQJ

The bedchamber contains nothing of value. The doors to the north lead to smaller rooms described below.

L`] gjZ Yl l`] ]Ykl ]f\ g^ l`] `Ydd ak eY\] g^ [jqklYd Yf\ jY\aYl]k Yf YmjY g^ [gfbmjYlagf eY_a[ mf\]j l`] k[jmlafq of a detect magic kh]dd gj kaeadYj ]‍[]׼‏l& L`] gjZ$ o`a[` ak ) ^ggl af \aYe]l]j$ k`]\k Zja_`l da_`l af Y +(%^ggl jY\amk Yf\ \ae da_`l ^gj Yf Y\\alagfYd +( ^]]l& O`]f]n]j Y [j]Ylmj] lgm[`]k l`] gjZ$ jgdd Y \.& Gf Y jgdd g^ * gj `a_`]j$ l`] gjZ l]d]hgjlk l`] [j]Ylmj] lg Yj]Y *,& Gf Y roll of 1, the orb malfunctions and emits lightning in a )((%^ggl%dgf_ daf] Yk oa\] Yk l`] `Ydd& =Y[` [j]Ylmj] af

THE TORTLE PACKAGE

15


l`] Yj]Y g^ ]‍[]׼‏l emkl eYc] Y <; )- <]pl]jalq kYnaf_ l`jgo$ lYcaf_ ), ,\.! da_`lfaf_ \YeY_] gf Y ^Yad]\ save, or half as much damage on a successful one. The gjZ [YfĂŒl Z] j]egn]\ ^jge alk oYdd Ă•plmj]& Al `Yk 9; )($ ) `al hgafl$ Yf\ aeemfalq lg hgakgf Yf\ hkq[`a[ \YeY_]& <]kljgqaf_ l`] gjZ ]plaf_mak`]k alk da_`l Yf\ j]f\]jk l`] pieces nonmagical. The doors along the north wall open into the rooms Z]qgf\& L`] \ggjk lg l`] o]kl Yf\ kgml` `Yn] `af_]k gf l`ak ka\] Yf\ gh]f aflg l`] `YddoYq& L`] [dYq mjfk Yj] hmj]dq \][gjYlan] Yf\ [gflYaf fgl`ing of value.

18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twentyfoot-long hallway leading to a dark, pillared chamber VWUHZQ ZLWK FKHVWV FUDWHV DQG RWKHU FRQWDLQHUV (YHU\WKLQJ LV FRYHUHG ZLWK GXVW EXW QRW HQRXJK WR FRQFHDO WKH EURNHQ ERQHV DQG ZHDSRQV O\LQJ RQ WKH KDOOZD\ ĹœRRU

L`] j]eYafk gf l`] Ă–ggj Z]dgf_ lg Y hYaj g^ dgf_%\]Y\ l`a]n]k& ;`YjY[l]jk o`g Zjmk` YoYq l`] \mkl Ydkg Ă•f\ Zdgg\klYafk Yf\ \]]h k[jYl[`]k gf l`] Ă–ggj& L`]k] [dm]k suggest the presence of a trap. Crusher Trap. L`] *(%^ggl%kimYj] Yj]Y kgml` g^ l`] double door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of klgf] gf ]al`]j ka\] g^ l`] `Ydd lg kdYe lg_]l`]j& Gfdq Y [j]Ylmj] o]Yjaf_ Y `gdq kqeZgd g^ MeZ]jd]] [Yf egn] through the area without triggering the trap. A character standing north or south of the trapped area can \ak[]jf$ Zq dggcaf_ Yl l`] k[jYl[`]k gf l`] Ă–ggj$ l`Yl l`] oYddk Yj] egnYZd] Zdg[ck g^ klgf]$ Zml l`]j]ĂŒk fg oYq lg a\]fla^q l`] ljYhĂŒk lja__]j gj l`] e]l`g\ g^ ZqhYkkaf_ al without experimentation or the use of divination magic. A creature between the colliding blocks of stone must eYc] Y <; )+ <]pl]jalq kYnaf_ l`jgo& Gf Y km[[]kk$ l`] [j]Ylmj] d]Yhk gml g^ l`] oYq af o`a[`]n]j \aj][lagf it prefers, north or south. On a failed save, the crealmj] lYc]k ,, 0\)(! Zdm\_]gfaf_ \YeY_]& 9 [j]Ylmj] j]\m[]\ lg ( `al hgaflk Zq l`ak \YeY_] ak [jmk`]\ lg Y hmdh& 9^l]j l`]q kdYe k`ml$ l`] Zdg[ck lYc] ) eafml] lg retract into the walls, whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see l`] Yd[gn] ^gj l`] Ă•jkl lae]$ j]Y\2 At the back of a recess in the east wall is a giant stone

magic kh]dd gj kaeadYj ]‍[]׼‏l& O`]f Y [j]Ylmj] gh]fdq o]Yjaf_ gj ZjYf\ak`af_ Y `gdq kqeZgd g^ MeZ]jd]] [ge]k oal`af )( ^]]l g^ l`] ^Y[]$ alk egml` gh]fk oa\]$ [j]Ylaf_ Y -%^ggl%\aYe]l]j gh]faf_ l`Yl Yddgok Y[[]kk lg l`] [Yn]k Z]qgf\ Yj]Y **!& L`] gh]faf_ ak daf]\ oal` rows of triangular teeth similar to those of a giant shark, Zml l`]q Yj] ]Ykadq Ynga\]\& L`] egml` [dgk]k Y^l]j ) minute but can be reopened from either side. Treasure. L`ak jgge [gflYafk Zgglq jYfkY[c]\ ^jge shipwrecks, held in two sealed barrels, nine locked ogg\]f [`]klk$ ^gmj [dYq mjfk$ Yf\ ^gmj k]Yd]\ [jYl]k& L`] Lj]Ykmjq ;gflYaf]jk lYZd] \]k[jaZ]k ]Y[` [gflYaf]j Yf\ alk [gfl]flk& C]qk l`Yl mfdg[c [`]klk ) l`jgm_` 0 [Yf Z] ^gmf\ af Yj]Y )-3 l`] c]q l`Yl mfdg[ck [`]kl 1 ak `a\\]f af Yj]Y -& 9 [`YjY[l]j mkaf_ l`a]n]kĂŒ lggdk [Yf mfdg[c Y [`]kl oal` Y km[[]kk^md <; )- <]pl]jalq [`][c&

Treasury Containers Container

Contents

Barrel 1 Barrel 2 Chest 1 Chest 2 (scorched E\ śUH

40 gallons of common wine 80 pounds of salt 150 gp of Maztican mintage Three blank spellbooks (50 gp each) and a small wooden case containing twenty candles A neatly folded wedding gown and YHLO JS

$ VHW RI DOFKHPLVWĂ´V VXSSOLHV DQG IRXU ĹœDVNV RI DOFKHPLVWĂ´V Ĺ›UH A suit of scale mail (50 gp) and a VWHHO KHOP ZLWK DQ HOHFWUXP Ĺ›VK mounted atop it (50 gp) $ GLSORPDWĂ´V SDFN VHH WKH Ăś(TXLSment Packsâ€? sidebar in chapter 5 of the Player’s Handbook) A spyglass inlaid with motherof-pearl (1,000 gp), resting on a SXUSOH YHOYHW SLOORZ )LIW\ YLDOV RI =DNKDUDQ SHUIXPH gp each) A Quaal’s feather token (anchor) buried under 200 gp

&KHVW FRYHUHG with claw marks) Chest 4 Chest 5 (rotted)

Chest 6 (stained with blood) Chest 7 (stamped with the crest of %DOGXUĂ´V *DWH

Chest 8 Chest 9 (painted with an image of an anchored ship) Crate 1 Crate 2 (stamped with the crest of :DWHUGHHS

Crate 3 Crate 4

YLVDJH UHQGHUHG LQ EDV UHOLHI 7KH IDFH LV WKDW RI D GLYLQHO\ beautiful woman with kelp for hair, eyelids like seashells, DQG D YDJXHO\ PHQDFLQJ KDOI VPLOH

L`] ^Y[]$ o`a[` ak )* ^]]l lYdd Yf\ )( ^]]l oa\]$ j]hj]k]flk l`] k]Y _g\\]kk MeZ]jd]]& Al jY\aYl]k Yf YmjY g^ ljYfkemlYlagf eY_a[ mf\]j l`] k[jmlafq g^ Y detect

16

THE TORTLE PACKAGE

Clay urn 1 Clay urn 2 Clay urn 3 (painted with pegasi images) Clay urn 4 (painted with squid images)

$ JULĹšRQ VDGGOH JS

A disassembled 300-pound wooden sled (20 gp), with assembly instructions in Common A lute (35 gp), a lyre (30 gp), and a YLRO JS SDFNHG LQ VWUDZ )LYH KHDY\ FURVVERZV DQG crossbow bolts packed in straw Empty Empty Ten 50-foot-long coils of hempen rope (1 gp each) 10 gallons of dark purple ink


19. Glass Statue

21. Lounge

7KLV GDUN UHFWDQJXODU URRP FRQWDLQV D VHYHQ IRRW WDOO

Two sets of double doors lead into this chamber, and a

glass statue of a scowling woman with octopus tentacles

QDUURZ ZLQGRZ EHWZHHQ WKHP ORRNV RQWR DQ RYHUJURZQ

IRU DUPV HPHUJLQJ IURP GDUN RFHDQ ZDYHV 7KUHH GXVW\

JDUGHQ WHUUDFH 7KH IXUQLVKLQJV KHUH KDYH GHWHULRUDWHG

UXJV OLH DW WKH VWDWXHĂ´V EDVH

with age. The plastered walls are peeling, and tropical ELUGV KDYH PDGH QHVWV LQ WKH FUDFNHG FHLOLQJ $ VWDLUFDVH

Close inspection reveals that the statue is hollow and Ă•dd]\ oal` koajdaf_ oYl]j& L`] klYlm] `Yk 9; )($ )( `al hgaflk$ Yf\ aeemfalq lg hgakgf Yf\ hkq[`a[ \YeY_]& A^ the statue is shattered, the water spills out and takes the form of a water elemental under the command of the one who released it. The elemental understands Aquan gfdq Yf\ \g]k fgl `]]\ [geeYf\k al [YfĂŒl mf\]jklYf\& Al disappears 1 hour after being set free.

ĹœDQNHG E\ PDUEOH SLOODUV FOLPEV WR D UDLVHG VWRQH SODWform decorated with tattered rugs, cushions, and tapestries. About the room are three clay urns painted with images of sharks and octopuses, and two rotted couches.

Six topis k]] ÉLgha$Ê hY_] *+! `a\] af l`] [dYq mjfk$ log h]j mjf& 9dd kap ]e]j_] Yf\ YllY[c a^ Yfq mjf ak \akturbed or if the double door to the west is opened.

20. Haunted Cage 22. Caves of Worship Hanging by a chain from the ceiling of this dark, rectanJXODU URRP LV DQ ROG GLYHUĂ´V FDJH ZLWK EDUQDFOHV FOLQJLQJ WR LW 7KH FDJH LV HLJKW IHHW WDOO Ĺ›YH IHHW LQ GLDPHWHU DQG GDQJOHV WZR IHHW RĹš WKH ĹœRRU 7DWWHUHG UXJV DUH VSOD\HG RXW EHIRUH LW 2WKHU IXUQLVKLQJV LQFOXGH EDUH VKHOYHV DQG SDLQWHG FOD\ XUQV DOO FRYHUHG LQ GXVW DQG FREZHEV

The largest rug is a rug of smothering& Al YllY[ck l`] Ă•jkl [j]Ylmj] l`Yl \aklmjZk al& L`] mjfk [gflYaf l`] kcmddk Yf\ Zgf]k g^ kap \]Y\ MeZ]jd]] ogjk`ah]jk& The cage was salvaged from the Bitch Queen (see “High Horn,â€? page 18), where it was used for deepk]Y kYdnY_af_ af k`Yjc%af^]kl]\ oYl]jk& Al oYk Ydkg mk]\ Zq l`] [YhlYaf lg lgjlmj] Yf\ \jgof hjakgf]jk& A^ Y danaf_ creature touches the cage, a neutral merfolk ghost matejaYdar]k afka\] al& L`] _`gkl ak Ydd l`Yl j]eYafk g^ KaZmjrath, a male merfolk who was captured and tortured Zq l`] Bitch QueenĂŒk [YhlYaf gn]j Y []flmjq Y_g& KaZmjrath’s ghost can’t leave the cage unless it possesses someone, and it can’t rest until its torturer is slain. L`] _`gkl lja]k lg hgkk]kk l`] Ă•jkl [`YjY[l]j lg [ge] oal`af - ^]]l g^ al$ oal` l`] afl]fl g^ mkaf_ l`] `gkl lg Ă•f\ Yf\ cadd alk lgjlmj]j& A^ l`] _`gkl ^Yadk lg hgkk]kk someone, it tries to persuade the characters (in Aquan gj ;geegf! lg `]dh al Ă•f\ h]Y[]& L`] _`gkl [Yf k]fk] l`Yl alk lgjlmj]j ak f]YjZq$ Zml [YfĂŒl \ak[]jf l`] ]pY[l dg[Ylagf& A^ l`] [`YjY[l]jk cadd l`] kdm_ [j]Ylmj] af Yj]Y *,$ l`] _`gkl ak dYa\ lg j]kl$ Yf\ l`] [`YjY[l]jk j][]an] PH Yk l`gm_` l`]q `Y\ \]^]Yl]\ l`] _`gkl af [geZYl& Treasure. When the ghost is laid to rest, it leaves Z]`af\ Y h]Yjd]k[]fl [gf[` k`]dd l`Yl o]a_`k * hgmf\k& The conch radiates an aura of evocation magic under l`] k[jmlafq g^ Y detect magic kh]dd gj kaeadYj ]‍[]׼‏l& An identify spell reveals that the conch is a single-use eY_a[ al]e oal` l`] ^gddgoaf_ hjgh]jlq2 Y [j]Ylmj] [Yf use an action to blow the conch like a horn, creating an ]‍[]׼‏l a\]fla[Yd oal` l`Yl g^ Y Leomund’s tiny hut spell. L`] [gf[` \akYhh]Yjk gf[] l`] kh]dd lYc]k ]‍[]׼‏l& L`] ]‍[]׼‏l ]f\k a^ l`] [j]Ylmj] l`Yl Zd]o l`] `gjf d]Yn]k l`] spell’s area.

L`ak Yj]Y [gfkaklk g^ l`j]] fYlmjYd [Yn]k [gff][l]\ Zq lmff]dk& K]Y eakl khjYqk ^jge l`] fgjl`$ Yf\ l`] fgak] of crashing waves echoes throughout. Within each cave ak Y -%^ggl%\]]h hggd g^ oYl]j& @Yjed]kk [jYZk k[mlld] Y[jgkk l`] Ă–ggj$ Yf\ _dakl]faf_ kfYadk [daf_ lg l`] oYddk& A few smashed barrels and crates are scattered about. 9k l`] [`YjY[l]jk egn] l`jgm_` l`] [Yn]k$ Y `mf_jq xorn emerges from a wall behind them and demands ^gg\ af L]jjYf!& A^ l`] [`YjY[l]jk \gfĂŒl ima[cdq ^]]\ l`] pgjf Yl d]Ykl -( _h ogjl` g^ _]ek gj [gafk$ al YllY[ck l`]e& A^ l`] pgjf ak hjgh]jdq ^]\ gj j]\m[]\ lg ^]o]j l`Yf half its hit points, it sinks back into the stone.

23. Blow Holes At unpredictable intervals, seawater erupts through ^gmj `gd]k af l`] Ă–ggj g^ l`ak 0(%^ggl%dgf_ lmff]d Yf\ l`]f jmk`]k ZY[c aflg Yj]Y )*$ \jY__af_ [j]Ylmj]k af l`] lmff]d Ydgf_ oal` al& Jgdd Y \. Yl l`] ]f\ g^ Yfq lmjf af which one or more creatures are in the tunnel. On a roll g^ ) gj *$ oYl]j ]jmhlk ^jge l`] Zdgo `gd]k Yf\ ima[cdq recedes, forcing all Medium or smaller creatures in l`] lmff]d lg eYc] Y <; )( Klj]f_l` kYnaf_ l`jgo& 9fq [j]Ylmj] l`Yl ^Yadk l`] kYn] ak Ă–mk`]\ aflg Yj]Y )*$ lYcaf_ - *\,! Zdm\_]gfaf_ \YeY_] Yk al hdmf_]k \gof l`] f]Yj]kl Zdgo `gd]& A^ l`] [j]Ylmj] ak k][mj]\ Zq Y jgh]$ al ak ko]hl YoYq gfdq Yk ^Yj Yk l`] jgh] Yddgok Zml kladd lYc]k \YeY_]& 9 [`YjY[l]j Ă–mk`]\ aflg Yj]Y )* [Yf eYc] Y <; )- <]pl]jalq [`][c lg ja\] Y oYn] ZY[c mh through one of the blow holes. On a successful check, l`] [`YjY[l]j lYc]k - *\,! Zdm\_]gfaf_ \YeY_] Yf\ lands prone in the tunnel.

24. Shrine of Umberlee 5LVLQJ XS IURP WKH ĹœRRU RI WKLV GDPS GDUN FDYH LV D grotesque, ten-foot-tall statue of a sea monster with glistening eyes and tentacles. A raised stone basin, its EDVH FDUYHG WR UHVHPEOH D VXUJLQJ ZDYH VWDQGV QHDUE\ Against the walls are two smashed crates, two clay urns, and three rotted wooden chests.

THE TORTLE PACKAGE

17


L`] klYlm] \]ha[lk Y cjYc]fÈgf] g^ MeZ]jd]]Ìk eYfq forms. Characters who approach the statue see a creature clinging to the ceiling behind it: Clinging to the ceiling behind the statue is a nine-foot-long slug with glistening black skin and tentacles sprouting IURP LWV KHDG ,W RSHQV LWV PRXWK UHYHDOLQJ VKDUS WHHWK

L`] _aYfl kdm_ mk]\ lg Z] l`] [d]ja[ g^ MeZ]jd]] ^gj o`ge l`] Lqh`ggf HYdY[] oYk Zmadl& L`] k]Y _g\\]kk transformed the cleric as a punishment for some uncfgof g‫]ץ‬fk]& L`] _aYfl kdm_ `Yk fg j][gdd][lagf g^ alk previous life and has the statistics of a carrion crawler, with the following changes: • L`] _aYfl kdm_ `Yk .. `al hgaflk& • Al `Yk Y oYdcaf_ kh]]\ Yf\ [daeZaf_ kh]]\ g^ )( ^]]l& Al [Yf [daeZ \a‫[׹‬mdl kmj^Y[]k$ af[dm\af_ mhka\] \gof gf []adaf_k$ oal`gml f]]\af_ lg eYc] Yf YZadalq [`][c& • Al [Yf affYl]dq [Ykl ]Y[` g^ l`] ^gddgoaf_ kh]ddk gf[] h]j \Yq$ j]imajaf_ fg [gehgf]flk2 guiding bolt, sanctuary, and spiritual weapon& Alk kh]dd[Yklaf_ YZadalq ak Oak\ge kh]dd kYn] <; ))3 #+ lg `al oal` kh]dd YllY[ck!& • When the slug takes damage in this cave, it can use its reaction to animate one of the tentacles of the kraken klYlm] Yf\ [Ymk] al lg eYc] Y e]d]] o]Yhgf YllY[c #+ lg `al! Y_Yafkl gf] [j]Ylmj] oal`af *( ^]]l g^ l`] klYlm] l`Yl l`] kdm_ [Yf k]]& L`] l]flY[d] \]Ydk 0 )\0 # ,! bludgeoning damage on a hit. • Al `Yk \Yjcnakagf gml lg Y jYf_] g^ .( ^]]l& • Al mf\]jklYf\k 9ZqkkYd$ 9imYf$ Yf\ ;geegf$ Zml can’t speak. • Al `Yk Y [`Ydd]f_] jYlaf_ g^ + /(( PH!& Also present are two shadows similar to those found af Yj]Y ))& L`]q ]e]j_] ^jge Z]`af\ l`] cjYc]f klYlm] Yf\ YllY[c a^ l`] _aYfl kdm_ ak `Yje]\& A^ l`] kdm_ ak reduced to 11 hit points or fewer, it casts sanctuary on itself and cowers behind the kraken statue. Statue and Holy Symbol. L`] klYlm] o]a_`k -$((( hgmf\k Yf\ ak [gn]j]\ oal` kdaeq ead\]o& Dqaf_ gf l`] Öggj Z]`af\ l`] klYlm] ak Y `gdq kqeZgd g^ MeZ]jd]] *- _h! l`Yl `Yk Y eafgj eY_a[Yd imajc2 o`]f [Yjja]\ gj ogjf Zq kge]gf] o`g ak fgl Y ogjk`ah]j g^ MeZ]jd]]$ l`] `gdq kqeZgd Õddk alk gof]j oal` Y k]fk] g^ \j]Y\& L`ak `gdq kqeZgd gf[] Z]dgf_]\ lg l`] [d]ja[ g^ MeZ]jlee, but she has no use for it in her current form. See `Yf\gml < ^gj Yf addmkljYlagf g^ l`] `gdq kqeZgd& Stone Basin. L`] [d]ja[ g^ MeZ]jd]] mk]\ l`ak ZYkaf Yk Y k[jqaf_ hggd& Hah]k Zmadl aflg alk ZYk] Õdd l`] ZYkaf oal` k]YoYl]j mflad al gn]jÖgok& 9l l`] Zgllge g^ l`] ZYkaf$ mf\]j )( _Yddgfk g^ k]YoYl]j$ Yj] log jmklq ajgf c]qk& L`] c]qk mfdg[c l`] [`]klk af Yj]Y )-& Treasure. L`] keYk`]\ [jYl]k$ l`] [dYq mjfk$ Yf\ log g^ l`] jgllaf_ [`]klk Yj] ]ehlq& L`] l`aj\ [`]kl ak mfdg[c]\ Yf\ [gflYafk )*( kh Yf\ /( [h af Y egd\q kY[c ljaZml] lg MeZ]jd]]!$ log potions of healing af ÖYkck made from hollowed-out sea urchins, a driftglobe, and a [gjYd [jgof *-( _h!& Development. Caddaf_ l`] _aYfl kdm_ dYqk l`] khajal g^ KaZmjjYl` k]] Yj]Y *(! lg j]kl&

18

THE TORTLE PACKAGE

Geonid Caves The mountains are riddled with natural caves that have Z]]f lYc]f gn]j Yf\ ]phYf\]\ Zq _]gfa\k& =Y[` dYaj ak Y keYdd dYZqjafl` g^ loaklaf_ lmff]dk Yf\ [`YeZ]jk af`YZal]\ Zq *\. geonids k]] É?]gfa\$Ê hY_] **!& =Y[` [Yn] kqkl]e ak klj]of oal` l`] Zgf]k g^ l`] _]gfa\kÌ hYkl e]Ydk ZYlk$ jYlk$ Yf\ darYj\k$ egkldq!& L`]j] ak Y +( h]j[]fl [`Yf[] l`Yl l`] _]gfa\k k`Yj] l`]aj dYaj either with a ÖYad kfYad (see Tomb of Annihilation or Volo’s Guide to Monsters! l`Yl \g]kfÌl j]Y[l caf\dq lg intruders or a gluttonous xorn that demands gemstones for safe passage.

Treasure Geonids hide their treasure at the back of their lairs. A l`gjgm_` k]Yj[` g^ l`] \]]h]kl [Yn] mf[gn]jk *\)( _h ogjl` g^ klgf] b]o]djq Yf\ Yjl gZb][lk [Yjn]\ Õ_mjaf]k$ talismans, and the like), as well as 1d4 uncut gemstones ogjl` )( _h ]Y[`& =Y[` lae] l`] [`YjY[l]jk Õf\ km[` Y `gYj\$ l`]j]Ìk Y [memdYlan] *( h]j[]fl [`Yf[] l`Yl l`] ljgn] af[dm\]k Y .%af[`%lYdd gZka\aYf Õ_mjaf] g^ Y [gad]\ k]jh]fl _g\ *- _h!& Gfdq gf] km[` j]da[ [Yf Z] ^gmf\& 9 geonid stole it from the Shrine of Fangs, and its return [gehd]l]k Y im]kl k]] ÉK`jaf] g^ >Yf_k$Ê hY_] *(!&

High Horn Standing atop a rocky crag at the northernmost tip of the island, facing northwest, is a thirty-foot-tall stone statue of a turtle-like humanoid with a large stone horn held up to its mouth. Below the monument is a stretch of sandy EHDFK FRYHUHG ZLWK VKHOOV %ODFN PRVV FRYHUHG URFNV MXW from the water like teeth worn down by time. Just beyond WKHVH öWHHWK÷ DUH VHYHUDO EDUQDFOH FRYHUHG VKLSZUHFNV

The statue depicts a long-dead tortle named Gumdarr, who heard a ship crash on the rocks and stood atop the crag to get a better look. He blew a horn to lure other lgjld]k lg l`] Z]Y[`$ Yf\ lg_]l`]j l`]q Õk`]\ gml l`] kmjvivors of the shipwreck. Six ships have crashed here in the past one hundred q]Yjk$ af[dm\af_ l`] k`ah l`Yl Zjgm_`l l`] [d]ja[ g^ Meberlee and her crew to the island. At high tide, three of the wrecks (the Bitch Queen, the Carcerius, and the Sea Mare) are submerged, while the others (the Dawn Avenger, the Dirty Dastard, and the Virago) are at least hYjlaYddq nakaZd] YZgn] l`] oYl]jdaf]& 9l dgo la\]$ Ydd kap wrecks are visible to some extent. Each shipwreck is described below. A two-headed plesiosaurus prowls the water around the wrecks at high tide. The creature withdraws to the fgjl`]jf kljYal o`]f l`] la\] _g]k gml& Al `Yk l`] klYlaktics of a plesiosaurus, with these changes: • L`] log%`]Y\]\ hd]kagkYmjmk `Yk )(( `al hgaflk& • Al `Yk Y\nYflY_] gf Oak\ge H]j[]hlagf! [`][ck and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.


• Al [Yf mk] alk Y[lagf lg eYc] log Zal] YllY[ck$ gf] oal` each head. • Al `Yk Y [`Ydd]f_] jYlaf_ g^ , )$)(( PH!&

Bitch Queen The Bitch Queen oYk Y ÖgYlaf_ l]ehd] lg l`] _g\\]kk MeZ]jd]]& O`]f l`] k`ah [Yhkar]\ Yf\ oYk l`jgof gflg l`] jg[ck \mjaf_ Y klgje Ydegkl Y []flmjq Y_g$ eYfq g^ l`] [j]o o]j] ljYhh]\ af Ögg\]\ [YZafk& L`] lgjld]k who rescued them and pulled them ashore were smitl]f Zq l`] Bitch Queen’s human captain, who painted MeZ]jd]] af Y egj] ÖYll]jaf_ da_`l l`Yf k`] \]k]jn]k& =Y_]j lg hd]Yk] l`] [YhlYaf Yf\ `]j \]alq$ l`] lgjld]k looked after the survivors and built a palace for them on the mountainside overlooking the sea. Of the Bitch Queen, little remains except its bowsprit Yf\ ogg\]f Õ_mj]`]Y\$ o`a[` ak [Yjn]\ af l`] dac]f]kk of a screaming woman with long strands of kelp for hair Yf\ oYn]k Zj]Ycaf_ Yjgmf\ `]j& HYjl g^ l`] k`ahÌk Y^l [Ykld] da]k f]YjZq$ gf alk ka\] Yf\ dg\_]\ Yea\ l`] jg[ck& L`] oj][c ak [gehd]l]dq kmZe]j_]\ Yl `a_` la\]3 Yl dgo la\]$ l`] Zgokhjal Yf\ `Yd^ g^ l`] Õ_mj]`]Y\ Yj] nakaZd]$ as is a small, sun-bleached corner of the aft castle. Treasure. Hooked on a section of splintered railing kladd YllY[`]\ lg l`] Zgokhjal ak Y lYjfak`]\ kadn]j `gdq kqeZgd g^ MeZ]jd]] *- _h!& 9 [`YjY[l]j emkl \an] mf\]joYl]j lg Õf\ al$ Zml al _dall]jk af l`] da_`l Yf\ ak ]Ykadq khgll]\& K]] `Yf\gml < ^gj Yf addmkljYlagf g^ l`] `gdq kqeZgd&

Carcerius The caravel Carcerius was transporting slaves around ;`mdl o`]f al oYk [Ym_`l af Y klgje k]n]flq%Õn] q]Yjk Y_g& L`] [j]o oYk ko]hl g‫ ץ‬l`] \][c$ d]Ynaf_ l`] kdYn]k [`Yaf]\ Z]dgo& O`]f l`] k`ah ÕfYddq kdYee]\ Y_Yafkl the rocks and sank, all of the slaves drowned. Three sections of shattered hull form a triangle, and most of the Carcerius is buried in the sand. The wreck is [gehd]l]dq kmZe]j_]\ Yl `a_` la\]$ Yf\ log k][lagfk Yj] half-exposed at low tide. Scavengers have picked clean l`] oj][c$ Zml gf] [Yf kladd Õf\ jmklq eYfY[d]k Zgdl]\ lg rotten beams alongside skeletal remains.

Dawn Avenger The captain of the Dawn Avenger was an aasimar cleric g^ DYl`Yf\]j& 9 dalld] gn]j Y q]Yj Y_g$ k`] [Ye] lg l`] south shores of Chult with a charter to hunt pirates and instead ran her ship aground. Thick clouds of smoke from the volcanoes to the north, which hampered visibilalq$ o]j] lg ZdYe]& K]n]f kmjnangjk af[dm\af_ l`] [YhlYaf eY\] al lg l`] Kfgml$ Zml l`]q \a\fÌl klYq dgf_& L`]q mk]\ salvaged rowboats to cross the northern strait, landed on the mainland, and disappeared into the wilds of Chult. No tortle on the island met the survivors, so no one knows what became of them. The Dawn Avenger Zjgc] af `Yd^& Alk Y^l k][lagf oYk \jY__]\ gml lg k]Y Zq l`] [mjj]fl$ Zml alk ^gjoYj\ k][tion is lodged between rocks, canted to one side with its Zjgc]f eYkl hgaflaf_ kgml`& L`] oj][cY_] ak ]flaj]dq visible at low tide, and the starboard half becomes submerged at high tide. The tortles have picked it clean, leaving nothing of value.

Dirty Dastard L`ak hajYl] k`ah kYfc faf] q]Yjk Y_g& Al kalk mhka\] \gof gf Y jg[c Z]\$ alk eYklk Yf\ mhh]j \][c k`]Yj]\ g‫ץ‬$ alk ]phgk]\ Z]ddq [jmkl]\ oal` ZYjfY[d]k Yf\ kfYadk& 9l dgo la\]$ l`] `mdd ak ^mddq YZgn] l`] oYl]j& 9 _Yk` gf alk klYjZgYj\ ka\] eYc]k Yf Y\]imYl] \ggjoYq& =n]jql`af_ Zml the ship’s keel is submerged at high tide. Hdmf\]j]\ Zq lgjld]k k`gjldq Y^l]j al kYfc$ l`] Dirty Dastard j][]fldq Z][Ye] l`] dYaj g^ Y sea hag named Eqd\jq\ Mj[`afkhaf]& L`] nad] `Y_ dmjck af l`] ZgYlÌk \Yjc afl]jagj$ j]Y\q lg \]ngmj Yfqgf] o`g \jghk af mfafnal]\& L`] kYf\q Öggj g^ `]j dYaj ak [gn]j]\ oal` `Yd^%]Yl]f jYo Õk`$ k]Yo]]\$ Yf\ Zjgc]f k`]ddk& @a\\]f under the sand and detritus are two giant crabs that gZ]q l`] `Y_Ìk [geeYf\k& Treasure. The hag brought with her an old, unlocked sea chest containing her possessions. The chest lies buried under sand and rocks. Characters who spend at d]Ykl )- eafml]k k]Yj[`af_ l`] `Y_Ìk dYaj mf[gn]j l`] jgllaf_ [`]kl oal` Y km[[]kk^md <; )- Oak\ge H]j[]htion) check. The check is made with disadvantage if the wreckage is underwater. Eqd\jq\Ìk [`]kl [gflYafk l`j]] ljafc]lk \]l]jeaf]\ jYf\gedq Zq jgddaf_ gf l`] Ljafc]lk lYZd] af [`Yhl]j - of the Player’s Handbook!$ *(( [h$ Y [geZ eY\] gml g^ o`Yd]Zgf] - kh!$ Yf\ Y klm‫ \]ץ‬hYjjgl oal` Y [Yjf]daYf _]eklgf] -( _h! `a\\]f afka\] al& 9 k][j]l [gehYjle]fl in the chest’s lid can be found and opened with a suc[]kk^md <; ). Oak\ge H]j[]hlagf! [`][c3 al [gflYafk Y medallion of thoughts.

Sea Mare The Sea Mare oYk Y e]j[`Yfl k`ah l`Yl ^]dd hj]q lg hajYl]k lo]flq%^gmj q]Yjk Y_g& 9^l]j l`] hajYl]k cadd]\ l`] k`ahÌk [j]o Yf\ dggl]\ l`] `gd\$ l`]q lja]\ lg k]l l`] k`ah YZdYr] Z]^gj] YZYf\gfaf_ al& 9 jYafklgje ]plaf_mak`]\ l`] ÖYe]k Z]^gj] l`]q [gmd\ \g em[` \YeY_]$ Zml strong winds blew the derelict vessel to its doom. Of all the wrecked ships found at High Horn, the Sea Mare is the one farthest from shore, nestled in a hole and lodged Y_Yafkl Y [gjYd j]]^& AlÌk egkldq aflY[l Zml da]k [gehd]l]dq mf\]joYl]j Yl `a_` la\]& =n]f Yl dgo la\]$ gfdq l`] battered remains of the crow’s nest can be seen above the water. Tortles have tried numerous times to plunder the oj][c$ lg fg YnYad& Oal` `]j \qaf_ Zj]Yl`$ l`] k`ahÌk [Yhtain pledged her soul to Orcus and was transformed into a wight that lurks in the ship’s hold. Though she carries no weapons, she guards what’s left of the cargo (see “Treasure” below). Oal`af l`] Ögg\]\ `gd\$ Yea\ kc]d]lgfk ha[c]\ [d]Yf Zq Õk`$ l`] [`YjY[l]jk [Yf Õf\ Yf Yajla_`l klgf] kYjcophagus carved in the likeness of a demon with folded oaf_k& L`] kYj[gh`Y_mk o]a_`k *$((( hgmf\k$ Yf\ alk lid has an arcane lock spell cast on it. Opening the sarcophagus requires a knock kh]dd gj Y km[[]kk^md <; *0 Klj]f_l` 9l`d]la[k! [`][c& Al [gflYafk l`] emeeaÕ]\ corpse of an archmage who perished after failing to become a lich. The corpse is wrapped in a black shroud. A klghh]j]\ Zjgfr] k[jgdd lmZ] j]klk Yl alk ^]]l$ Yf\ Y klY‫ ץ‬ fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it.

THE TORTLE PACKAGE

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L`] k[jgdd lmZ] [gflYafk Y \jq k`]]l g^ hYj[`e]fl Z]Yjaf_ l`] ^gddgoaf_ e]kkY_] af 9ZqkkYd2 ÉGj[mk$ [dYae qgmj hjar] L`] k][j]lk g^ da[`\ge j]eYaf qgmjk$ Zml eq \]]\k Yf\ eY_a[ oadd dan] gf$ Yk oadd eq kgmd af l`] 9Zqkk&ĂŠ Treasure. L`] lgh g^ l`] Yj[`eY_]ĂŒk klY‍ ׼‏ak k`Yh]\ dac] Y \]egfĂŒk [dYo& L`] klY‍ ׼‏ak fgl eY_a[Yd$ Zml al jY\aYl]k Y ^Ydk] YmjY g^ [gfbmjYlagf eY_a[ o`]f klm\a]\ mfder a detect magic spell or similar magic. Casting dispel magic gf l`] klY‍ ׼‏j]egn]k l`] ^Ydk] YmjY& L`] klY‍ ׼‏ak ogjl` *- _h Yf\ [Yf Z] mk]\ Yk Yf Yj[Yf] ^g[mk&

Virago The Virago oYk Y e]j[`Yfl n]kk]d gml g^ RYr]kkhmj& L`ajlq%g\\ q]Yjk Y_g$ al jYf Y^gmd g^ hajYl]k Yf\ oYk chased around the Chultan peninsula. The Virago would `Yn] ]k[Yh]\ `Y\ al fgl kYad]\ aflg Y hqjg[dYkla[ Yk` [dgm\ Yf\ [Ym_`l Ă•j]& L`] Zmjfaf_ k`ah \ja^l]\ ^gj \Yqk before the current bore it to High Horn. There it sank. L`] Zmjfl fmZ l`Yl oYk gf[] l`] eYkl ak l`] gfdq hYjl g^ the ship visible at high tide; at low tide, the scorched top deck of the Virago is above water; the rotted-out lower deck and keel are buried deep in the sand below. Nothing of value can be salvaged from this wreck.

Mud Pits of Florrb Af l`] `]Yjl g^ l`] akdYf\ĂŒk bmf_d] Yj] l`j]] hggdk g^ em\ `]Yl]\ Zq _]gl`]jeYd n]flk& =Y[` hggd ak oal`af ka_`l g^ l`] gl`]j log Yf\ ak - ^]]l \]]h$ -( ^]]l oa\]$ Yf\ jgm_`dq [aj[mdYj& L`] hggdk k`gof gf eYh ) Yj] fgl lg scale.) A detect magic kh]dd j]n]Ydk Y ^Yafl YmjY g^ YZbmjYtion magic around each pool. The tortles of the island like to bathe and relax in the mud pools for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits lg l`] lgjld] ^gjl g^ 9`gq`gq& The “lordâ€? of the mud pits is Florrb, a mud mephit oal` )\)( l]ehgjYjq `al hgaflk o`a[` `] _Yaf]\ Zq swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and ]fbgq l`]ek]dn]k& Al \]eYf\k fg hYqe]fl Zml afkaklk gf bgafaf_ l`gk] o`g ZYl`]& >dgjjZ dac]k Z]af_ af alk fYlmjYd element, but the longer the mephit remains in the mud, l`] egj] \gmj al Z][ge]k& 9 km[[]kk^md <; )( Oak\ge Afka_`l! [`][c j]n]Ydk l`Yl l`] em\ e]h`al k]]ek lg Z] waiting for something to happen. Florrb doesn’t want gl`]jk lg cfgo o`YlĂŒk j]Yddq _gaf_ gf Yf\ j]n]Ydk l`] [Ymk] g^ alk Yfpa]lq gfdq a^ eY_a[Yddq [geh]dd]\ lg \g kg&

20

recall that each of other mephits disappeared during a volcanic eruption, as ash and embers were falling ^jge l`] kcq& A legend lore spell reveals that all three mud pits are hgjlYdk lg l`] =d]e]flYd HdYf] g^ =Yjl` Yf\ l`Yl Y kh][aYd É_Yl] c]qÊ ak f]]\]\ lg mfdg[c l`]e ^jge l`ak ka\]& L`] _Yl] c]q ak Yfq gh]f ÖYe]& L`] ÖYe] Yf\ l`] em\ hal kqeZgdar] l`] [geaf_ lg_]l`]j g^ l`] ^gmj ]d]e]flk2 ]Yjl` Yf\ oYl]j af l`] em\$ Õj] Yf\ Yaj af l`] ÖYe]&! O`]f]n]j Yf gh]f ÖYe] ak Zmjfaf_ oal`af )( ^]]l g^ Y mud pit, the pit becomes a portal linked to a similar but dYj_]j em\ hal gf l`] =d]e]flYd HdYf] g^ =Yjl`& 9l km[` lae]k$ Yfq [j]Ylmj] l`Yl ^mddq kmZe]j_]k alk]d^ af gf] hal ]e]j_]k af l`] gl`]j& 9f gh]f ÖYe] ak fgl f]]\]\ lg ljYn]d ^jge gf] g^ l`] em\ halk gf l`] =d]e]flYd HdYf] of Earth to its corresponding mud pit on the island.

Mud Pit Effect 9fq [j]Ylmj] l`Yl ZYl`]k af Y em\ hal ^gj Yl d]Ykl ) `gmj _Yafk )\)( l]ehgjYjq `al hgaflk& Em\ j]egn]\ ^jge Y hal dgk]k l`ak hjgh]jlq&

Shrine of Fangs F]kl]\ Yl l`] ^ggl g^ Y egmflYaf ak Yf Yf[a]fl qmYf%la shrine dedicated to Merrshaulk. Yuan-ti abominations gf[] g‍]׼‏j]\ kY[jaĂ•[]k `]j]$ `ghaf_ lg oYc] l`]aj kdmeZ]jaf_ \]alq gj _Yaf Ă–a[c]jk g^ \anaf] afka_`l& 1HDU WKH EDVH RI WKH PRXQWDLQ LV D JLDQW FDUYLQJ RI D VQDNHĂ´V KHDG LWV IRUNHG WRQJXH IRUPLQJ D WHQ IRRW ZLGH twenty-foot-high stone ramp. Stone fangs descend from WKH URRI RI WKH VHUSHQWĂ´V PRXWK ZKLFK IRUPV D FDQRS\ RYHU D GDUN WHQ IRRW ZLGH WXQQHO OHDGLQJ LQWR WKH mountain.

L`] lmff]d Yl l`] ZY[c g^ l`] k]jh]flĂŒk `]Y\ ak *(( ^]]l dgf_ Yf\ [gjck[j]ok _]fldq \gof aflg l`] egmflYaf$ ending before an unlit oval chamber. Characters who have a light source or can see in the dark can discern the room’s features: 7KH WXQQHO HQGV DW D GRPHG RYDO URRP WKLUW\ IHHW GHHS twenty feet wide, and twenty feet high. The walls are FDUYHG ZLWK IUHVFRHV GHSLFWLQJ VZDUPV RI VQDNHV $W WKH far end of the room is a cracked, bowl-shaped altar, three feet tall and six feet in diameter, caked with dried blood.

Florrb’s Problem

Set into the base of the bowl is an empty niche, and

O`]f l`] em\ halk ^gje]\ Y `mf\j]\ q]Yjk Y_g$ >dgjjZ and two other mud mephits were transported into them ^jge l`] =d]e]flYd HdYf] g^ =Yjl`& L`] gl`]j log e]h`alk ^gmf\ Y oYq lg _]l ZY[c lg l`]aj `ge] hdYf]$ Zml >dgjjZ oYk d]^l Z]`af\& Al oYflk lg j]lmjf `ge] Zml doesn’t know how. The other mephits were swimming af l`] em\ halk o`]f l`]q \akYhh]Yj]\& Af l`] q]Yjk since, other creatures have disappeared while bathing af l`] em\ halk$ Zml >dgjjZ `Yk q]l lg Õ_mj] gml l`] lja[c lg Y[lanYlaf_ l`]e& Oal` Y km[[]kk^md <; )- ;`YjakeY H]jkmYkagf! [`][c$ Y [`YjY[l]j [Yf `]dh >dgjjZ

KDQJLQJ IURP WKH FHLOLQJ DERYH WKH DOWDU LV D EORRGVWDLQHG

THE TORTLE PACKAGE

iron hook at the end of a rusty chain.

A search of the wall frescoes reveals that the snakes’ ]q] kg[c]lk gf[] `]d\ hj][agmk _]eklgf]k& Pgjf danaf_ in the mountain plucked out and ate all the gems, leavaf_ Z]`af\ ]ehlq$ ^Y[]l]\ af\]flYlagfk& QmYf%la dac]\ lg aehYd] l`]aj kY[jaĂ•[]k gf l`] `ggc above the altar. The victims’ blood would pool in the allYjĂŒk klgf] Zgod$ Yf\ l`] qmYf%la ogmd\ oYk` l`]ek]dn]k


in the blood while calling Merrshaulk’s name, hoping to rouse the god from his slumber.

Talking Snakes Lurking behind the altar are two awakened poisonous snakes fYe]\ KkmjY Yf\ QĂŒrd]l` hjgfgmf[]\ KGG%jY` Yf\ ==R%d]l`!& L`]q kdal`]j gml g^ `a\af_ lg [gf^jgfl Yfqgf] o`g YhhjgY[`]k oal`af - ^]]l g^ l`] YdlYj& =Y[` YoYc]f]\ kfYc] ak mfYda_f]\$ `Yk Yf Afl]dda_]f[] k[gj] g^ )($ Yf\ kh]Yck ;geegf& L`] kfYc]k [dYae lg `Yn] useful information to share if the characters are willing to complete a quest for them. Six months ago, a creature with a boulder-like shell (a geonid) entered the shrine and stole an icon of Merrk`Ymdc& L`] a[gf ak Y k]jh]fl Ă•_mjaf] [Yjn]\ ^jge gZka\aYf& KkmjY Yf\ QĂŒrd]l` oYfl al ^gmf\ Yf\ j]lmjf]\ lg l`] niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves,â€? hY_] )0!& L`] kfYc]k oYjf l`] [`YjY[l]jk l`Yl l`]q ea_`l f]]\ lg k]Yj[` k]n]jYd [Yn]k lg Ă•f\ l`] Ă•_mjaf]& 9k k]jnYflk g^ E]jjk`Ymdc$ KkmjY Yf\ QĂŒrd]l` Yj] ghhgk]\ lg gl`]j qmYf%la \]ala]k& Af hYjla[mdYj$ l`]q k]]c lg l`oYjl l`] eY[`afYlagfk g^ qmYf%la l`Yl Yj] \]ngl]\ lg <]f\Yj l`] Fa_`l K]jh]fl& A^ l`] [`YjY[l]jk [gehd]l] l`] im]kl$ KkmjY Yf\ QĂŒrd]l` j]n]Yd l`] ^gddgoaf_ af^gjmation as their reward: • 9 dg[c]\ _Yl] Z]f]Yl` l`] H]Yck g^ >dYe] d]Y\k lg l`] j]Yde g^ Yf Yhg[Ydqhla[ _g\ cfgof Yk <]f\Yj l`] Fa_`l K]jh]fl& A^ l`] Fa_`l K]jh]fl ]e]j_]k$ k`] oadd \]ngmj l`] ogjd\& @]j qmYf%la ^gddgo]jk Yj] k]Yj[`af_ for a relic called the Black Opal Crown, which is said to have the power to open the gate to Dendar’s realm. • >gj Y_]k$ Y eqkl]jagmk _g\ fYe]\ MZlYg klgg\ oYl[` af ;`mdl Yf\ Zmadl eYr]k lg hj]n]fl <]f\YjĂŒk ogjk`ah]jk ^jge Ă•f\af_ Yf\ j]d]Ykaf_ `]j& MZlYg `Yk kaf[] withdrawn from the world, leaving no one to guard against Dendar’s release. • JYk Fka$ gf] g^ MZlYgĂŒk ^Ydd]f [`Yehagfk$ `Yk bgaf]\ ^gj[]k oal` l`] qmYf%la Yf\ Z][ge] gf] g^ l`]e& JYk Fka Yf\ `ak ^]ddgo qmYf%la `Yn] Zmadl Y l]ehd] mf\]j l`] jmaf]\ [alq g^ Gem$ o]kl g^ l`] H]Yck g^ >dYe]& • One of Ras Nsi’s greatest enemies is a naga named KYbY FĂŒZYrY& L`] fY_Y \o]ddk af Y ^Ydd]f caf_\ge [Ydd]\ Gjgdmf_Y& F]al`]j KkmjY fgj QĂŒrd]l` cfgok `go to get there. KkmjY Yf\ QĂŒrd]l` d]Yjf]\ ]n]jql`af_ l`]q cfgo ^jge qmYf%la nakalgjk lg l`] k`jaf]& L`]q ea_`l cfgo gl`]j ^Y[lk Yk o]dd$ Yl qgmj \ak[j]lagf& L`] YoYc]f]\ kfYc]k ogfĂŒl d]Yn] l`] k`jaf] oaddaf_dq$ Yf\ l`]q YllY[c Yfqgf] who tries to capture or kill them.

New Monsters 9egf_ l`] Kfgml g^ Ge_YjĂŒk eYfq af`YZalYflk Yj] l`] following creatures.

Decapus <][Yhmk]k Yj] [Yjfangjgmk$ kgdalYjq `mfl]jk l`Yl koaf_ l`jgm_` lj]]k$ k[gghaf_ mh hj]q oal` l`]aj )(%^ggl%dgf_$ suckered tentacles. Decapuses also use their tentacles to climb walls and ceilings.

After securing a high vantage point, a decapus hangs Zq gf] l]flY[d] Yf\ YllY[ck oal` l`] gl`]j faf]& Gf l`] _jgmf\$ Y \][Yhmk ak kdgo]j Yf\ d]kk \Yf_]jgmk& Al emkl use half of its tentacles to support its weight upright, d]Ynaf_ Ă•n] l]flY[d]k oal` o`a[` al [Yf YllY[c Yf\ \]fend itself.

Decapus Large monstrosity, unaligned

Armor Class 14 (natural) Hit Points 75 (10d10 + 20) Speed 15 ft., climb 30 ft. STR 15 (+2)

DEX 14 (+2)

CON 14 (+2)

INT 4 (–3)

WIS 10 (+0)

CHA 7 (–2)

Skills Athletics +4, Perception +2, Stealth +4 Senses GDUNYLVLRQ IW SDVVLYH 3HUFHSWLRQ /DQJXDJHV — &KDOOHQJH 4 (1,100 XP)

Actions Multiattack. The decapus makes two attacks: one with its bite and one with its tentacles. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage. Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage, or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature RWKHU WKDQ WKH WDUJHW RU LI WKH GHFDSXV LV RQ WKH JURXQG RU ĹœRRU The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.

THE TORTLE PACKAGE

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Marine Decapus. A marine decapus is similar to its land-dwelling cousin, except that it gains a swimming kh]]\ g^ +( ^]]l Yf\ [Yf Zj]Yl`] gfdq mf\]joYl]j&

Geonid Also known as rocklings and rock hermits, geonids are small, intelligent cave dwellers that originated on the =d]e]flYd HdYf] g^ =Yjl`& 9 _]gfa\ÃŒk Yjek Yf\ d]_k come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small Zgmd\]j& Af l`ak klYl]$ l`] _]gfa\ [YfÃŒl k]] Yf\ j]da]k gf alk lj]egjk]fk] lg \]l][l gl`]j [j]Ylmj]k f]YjZq& Dark Lairs. Geonids live in natural tunnels and caves. L`]q ^]]\ hjaeYjadq gf darYj\k$ jYlk$ kdm_k$ Yf\ gl`]j n]j-

Geonid

min, as well as on cave lichen and moss. Geonids like lg [gdd][l [gafk Yf\ _]eklgf]k$ Yf\ l`]q jYj]dq [gf^jgfl creatures larger than themselves except to rob them or k[Yj] l`]e YoYq& Stone Tell. ?]gfa\k [Yf Yllmf] lg klgf] af Y oYq l`Yl lets them discern what other creatures have been in the Yj]Y j][]fldq& ?]gfa\k mk] l`ak YZadalq lg ljY[c hj]q Yf\ to determine whether other creatures have trespassed af l`]aj l]jjalgjq& L`] af^gjeYlagf _d]Yf]\ ak aehj][ak] Yf\ \g]kfÌl af[dm\] l`] kh][aÕ[ a\]flala]k g^ km[` [j]Ylmj]k gj l`] hj][ak] lae]k o`]f l`]q hYkk]\ f]YjZq&

Topi Small undead, chaotic evil

Armor Class 13 (natural) Hit Points 13 (3d6 + 3) Speed 30 ft.

Small elemental, neutral

STR 7 (–2)

Armor Class 17 (natural) Hit Points 26 (4d6 + 12) Speed 30 ft. STR 12 (+1)

DEX 10 (+0)

CON 16 (+3)

INT 9 (–1)

WIS 14 (+2)

CHA 11 (+0)

Skills Perception +4, Stealth +2 Senses GDUNYLVLRQ IW WUHPRUVHQVH IW SDVVLYH 3HUFHSWLRQ /DQJXDJHV Terran &KDOOHQJH 1/4 (50 XP) Boulder Guise. :KLOH IXOO\ ZLWKGUDZQ LQWR LWV VKHOO WKH JHRQLG FDQôW VHH DQG LV LQGLVWLQJXLVKDEOH IURP D VPDOO ERXOGHU

Actions Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Stone Tell. The geonid touches a stone object or surface and NQRZV ZKDW W\SHV RI FUHDWXUHV KDYH EHHQ ZLWKLQ IHHW RI WKDW stone in the past 24 hours. The geonid can also determine the number of creatures of each type, but not their identities.

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DEX 15 (+2)

CON 12 (+1)

INT 6 (–2)

WIS 10 (+0)

CHA 5 (–3)

'DPDJH 5HVLVWDQFHV bludgeoning 'DPDJH ,PPXQLWLHV poison Condition Immunities poisoned Senses GDUNYLVLRQ IW SDVVLYH 3HUFHSWLRQ /DQJXDJHV XQGHUVWDQGV WKH ODQJXDJHV LW NQHZ LQ OLIH EXW FDQôW speak &KDOOHQJH 1/2 (100 XP) Turn Resistance. 7KH WRSL KDV DGYDQWDJH RQ VDYLQJ WKURZV DJDLQVW DQ\ HÅšHFW WKDW WXUQV XQGHDG Undead Fortitude. ,I GDPDJH UHGXFHV WKH WRSL WR KLW SRLQWV LW PXVW PDNH D &RQVWLWXWLRQ VDYLQJ WKURZ ZLWK D '& RI WKH damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.

Actions Venomous Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 ConstiWXWLRQ VDYLQJ WKURZ RU EH SRLVRQHG XQWLO WKH HQG RI WKH WDUJHWôV next turn.


Topi Lghak Yj] kaeadYj lg rgeZa]k& :]^gj] Y lgha ak YfaeYl]\$ alk [gjhk] ak k`jmfc mflad al klYf\k gfdq * ^]]l lYdd$ Yf\ alk heart is cut out and replaced with a leather bag that contains a live poisonous snake. The snake requires neither Yaj fgj kmkl]fYf[]$ Yf\ al eY_a[Yddq j]f\]jk l`] lghaÌk claws venomous. When a topi dies, the snake inside it \a]k lgg& L`] hjg[]kk g^ [j]Ylaf_ Y lgha ak cfgof gfdq lg a handful of evil priests and necromancers. Lghak Yj] egj] \a‫[׹‬mdl lg lmjf l`Yf gj\afYjq rgeZa]k$ Yf\ l`]aj khgf_q Zg\a]k eYc] l`]e j]kaklYfl lg bludgeoning. Undead Traits. A topi doesn’t require air, food, drink, or sleep.

Tortles Tortles are omnivorous, turtle-like humanoids with d]Yl`]jq kcaf Yf\ Zmdcq k`]ddk l`Yl [gn]j egkl g^ l`]aj Zg\a]k& 9f Y\mdl lgjld] klYf\k YZgml . ^]]l lYdd Yf\ o]a_`k Z]lo]]f ,-( Yf\ -(( hgmf\k& EYd]k Yf\ ^]eYd]k Yj] f]Yjdq a\]fla[Yd af kar] Yf\ Yhh]YjYf[]& L`]q don’t wear clothing other than belts and harnesses for [Yjjqaf_ lggdk Yf\ kmhhda]k& Natural Defenses. A tortle can retreat into its shell for Y\\]\ hjgl][lagf& O`ad] ^mddq oal`\jYof afka\] alk k`]dd$ a tortle can’t do much other than hide.

Tortle Medium humanoid (tortle), lawful good

DEX 10 (+0)

CON 12 (+1)

INT 11 (+0)

Credits 'HVLJQHU Christopher Perkins 'HYHORSHU DQG 0DQDJLQJ (GLWRU Jeremy Crawford (GLWRU Kim Mohan ,OOXVWUDWRUV 5LFKDUG :KLWWHUV 6KDZQ :RRG *UDSKLF 'HVLJQHU Emi Tanji &DUWRJUDSKHU :LOO 'R\OH Creature Catalog, a D&D game accessory published in 1986 by TSR, ,QF SURYLGHG LQVSLUDWLRQ DQG WH[W IRU WKLV VXSSOHPHQW DUNGEONS & DRAGONS, D&D :L]DUGV RI WKH &RDVW )RUJRWWHQ 5HDOPV WKH GUDJRQ ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, The Tortle Package, Tomb of Annihilation, DOO RWKHU :L]DUGV RI WKH &RDVW SURGXFW QDPHV DQG WKHLU UHVSHFWLYH ORJRV DUH WUDGHPDUNV RI :L]DUGV RI WKH &RDVW LQ WKH 86$ DQG RWKHU FRXQWULHV $OO FKDUDFWHUV DQG WKHLU GLVWLQFWLYH OLNHQHVVHV DUH SURSHUW\ RI :L]DUGV RI the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained KHUHLQ LV SURKLELWHG ZLWKRXW WKH H[SUHVV ZULWWHQ SHUPLVVLRQ RI :L]DUGV RI WKH &RDVW

Tortle Druid Medium humanoid (tortle), lawful neutral

Armor Class 17 (natural) Hit Points 33 (6d8 + 6) Speed 30 ft. STR 14 (+2)

Armor Class 17 (natural) Hit Points 22 (4d8 + 4) Speed 30 ft. STR 15 (+2)

Although their claws are quite sharp, tortles prefer to \]^]f\ l`]ek]dn]k Yf\ `mfl mkaf_ o]Yhgfk l`]q eYfm^Y[lmj] ^gj l`]ek]dn]k& L`]q hj]^]j kaehd] e]d]] o]Yhons and crossbows.

WIS 13 (+1)

CHA 12 (+1)

Skills $WKOHWLFV 6XUYLYDO Senses SDVVLYH 3HUFHSWLRQ /DQJXDJHV Aquan, Common &KDOOHQJH 1/4 (50 XP) Hold Breath. The tortle can hold its breath for 1 hour.

Actions Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. 4XDUWHUVWDÅš Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands.

DEX 10 (+0)

CON 12 (+1)

INT 11 (+0)

WIS 15 (+2)

CHA 12 (+1)

Skills $QLPDO +DQGOLQJ 1DWXUH 6XUYLYDO Senses SDVVLYH 3HUFHSWLRQ /DQJXDJHV Aquan, Common &KDOOHQJH 2 (450 XP) Hold Breath. The tortle can hold its breath for 1 hour. Spellcasting. 7KH WRUWOH LV D WK OHYHO VSHOOFDVWHU ,WV VSHOOFDVWLQJ DELOLW\ LV :LVGRP VSHOO VDYH '& WR KLW ZLWK VSHOO DWWDFNV ,W KDV WKH IROORZLQJ GUXLG VSHOOV SUHSDUHG Cantrips (at will): druidcraft, guidance, SURGXFH ÅœDPH VW OHYHO VORWV animal friendship, cure wounds, speak with animals, thunderwave QG OHYHO VORWV darkvision, hold person

Actions Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

4XDUWHUVWDÅš Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands.

Shell Defense. The tortle withdraws into its shell. Until it HPHUJHV LW JDLQV D ERQXV WR $& DQG KDV DGYDQWDJH RQ 6WUHQJWK DQG &RQVWLWXWLRQ VDYLQJ WKURZV :KLOH LQ LWV VKHOO WKH WRUWOH LV SURQH LWV VSHHG LV DQG FDQôW LQFUHDVH LW KDV GLVDGYDQWDJH RQ 'H[WHULW\ VDYLQJ WKURZV LW FDQôW WDNH UHDFWLRQV DQG the only action it can take is a bonus action to emerge.

Shell Defense. The tortle withdraws into its shell. Until it HPHUJHV LW JDLQV D ERQXV WR $& DQG KDV DGYDQWDJH RQ 6WUHQJWK DQG &RQVWLWXWLRQ VDYLQJ WKURZV :KLOH LQ LWV VKHOO WKH WRUWOH LV SURQH LWV VSHHG LV DQG FDQôW LQFUHDVH LW KDV GLVDGYDQWDJH RQ 'H[WHULW\ VDYLQJ WKURZV LW FDQôW WDNH UHDFWLRQV DQG the only action it can take is a bonus action to emerge.

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Eeyal’s the name. I’ve traveled from the Snout of Omgar to Fort Beluarian and know the hazards of Chult well. I’ve seen many astounding sights and visited y wondrous places in my travels. I carry my own gear, have all the necessary tools for survival, and leave nothing to chance. I don’t believe in taking unnecessary risks. s. My fee is 5 gold pieces per day. I will also accept an up-front, non-refundable payment of 40 gold pieces for a tenday. I strongly recommend that you purchasee a charter of exploration at Fort Beluarian before heading into the jungle. Fifty gold pieces is a small price to pay to keep the Flaming Fist off your backs.

EEYAL

Handout B: Kwilgok Well met, strangers! I’m Kwilgok—once ce a dinosaur racer, now the best guide in Port Nyanzaru. I’ve traveled up the River Soshenstar to the Aldani Basin and back. I’ve visited so many corners of Chult and can tell you: there’s no land more beautiful and dangerous. This is my ankylosaurus, Deadly Treasure. Quite a prize, isn’t she? Follows me everywhere. We cost 6 gold pieces a day, with payment for 30 dayss up front. Very expensive, yes, but worth h it, I promise you. May the sun and the moon always watch over you.

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KWILGOK

k :L]DUGV RI WKH &RDVW //& 3HUPLVVLRQ LV JUDQWHG WR GLVWULEXWH WKLV SDJH IRU KRPH JDPH XVH

Handout A: Eeyal


Handout C: Mudgraw

k :L]DUGV RI WKH &RDVW //& 3HUPLVVLRQ LV JUDQWHG WR GLVWULEXWH WKLV SDJH IRU KRPH JDPH XVH

Great Ubtao has led you to me, I see. I am Mudgraw, a legend in these parts. What I lack in youth, I make up for with experience. ce. I’ve led many expeditions into the evil heart rt of Chult and seen things that would makee you quiver in your shell. A deadly maze awaits us, brave ones. With Ubtao’s blessing, I shall guide you safely through it. That’s what I do best! I travel light and wear my home on my back. k. I charge 5 gold pieces a day, but there are circumstances under which I might waive my fee. Sometimes the journey through life’s maze is reward enough!

mudgraw

Handout D: Holy Symbol of Umberlee

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