Ollie Waite - Design Portfolio 2020 (Industrial Design) - Design For Industry - Northumbria

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OLLIE WAITE DESIGN PORTFOLIO


HELLO, WELCOME TO MY P O RT F O L I O My name is Ollie, i am a recent design for industry graduate from Northumbria University currently on the lookout for a job within the industry. Here is a small collection of my work, I hope you enjoy!

Email: Ollie.philipwaite@gmail.com Mobile: 07732307853


Compakt recording 4 - 19

Non-literal product 20 - 25

Innermost lighting 26 - 37

Train of thought 38 - 47

Industry experience and CV 48 - 55

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P R OJ E C T

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COM PAKT

RECORD ING Project overview Design a product that simplifies the way music is either recorded or produced for beginners, whilst also making it a more user friendly and a more enjoyable experience for the consumer.

Twelve week final major project

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CO M PA K T R E CO R D IN G

T H E P RO B L E M INTRODUCTION More musicians are increasingly starting to produce music from their bedroom, dedicating their time towards producing music they are proud of. But for someone that just wants to try recording their music for the first time, there doesn’t seem to be any introductory affordable product that gives them this opportunity.

RESEARCH INSIGHTS

Lisa-Maria, 24 “I find the music soft-wares extremely creative, but simultaneously, I feel over-whelmed by the technical challenges all these options and subtleties now bring.”

Portability Lee, 23 “For beginners like myself, the products on the market don’t seem user friendly, definitely an intimidating hobby to try and get into, especially for newcomers.”

Jonny, 22 “If you have the right equipment, it is easy to record your music, the hard part is making it sound quality and learning how to ‘produce’ the music.”

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O P P O RT U N I T I E S F O R DEVELOPMENT

Minimalist approach Due to the current complexity music production soft-wares and products, a minimalist design approach is key.

Portable recording Developing a compact and portable product that offers a simple, but high quality recording-experience for on the go musicians.

Simple and intuitive Design a product with ease of use in mind, to create an almost effortless experience for newcomers to this area of music.

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CO M PA K T R E CO R D IN G

THE MARKET INTRODUCTION From the research stage of the project, defining the target market was a significant area of focus. The user’s were refined over time into three categories.

THE BEGINNER The beginner has some experience with playing an instrument, they play music for fun.

THE HOBBYIST The hobbyist has a good amount of experience playing an instrument, but has little to no experience recording music.

THE PROFESSIONAL The professional writes and produces their own music, have great musical ability and complete creative freedom.

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User research

Goals

Problem areas

Improve skill of their instrument

No experience playing an instrument

Would like to learn for fun

Playability limited to due to lack of experience

Goals

Problem areas

I want to record my music simply and quickly

No experience using recording equipment

Use something that sounds better than my phone

Quality of recording is limited by budget

Goals

Problem areas

– Produce to the highest possible standard

Can’t take all their equipment on the road.

– To write with complete creative freedom

Takes time to learn new music softwares

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CO M PA K T R E CO R D IN G

D E V ELO P M EN T DEVELOPING THE SOLUTION I started development through a series of mood boards to influence my design process, whilst also post it noting potential directions, which focused on design usability and ease of use.

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Prototyping

SKETCHING Sketching out multiple ideas and directions was an important step in the design process that helped me to refine and iron out my concepts.

CAD MODELLING Going back and forth between sketching, prototyping and cad (fusion 360) was crucial for the development made towards the final design.

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CO M PA K T R E CO R D IN G

FINA L D E S I GN

W H AT I S I T ? In summary, Compakt is an entry level mini phone recording studio for newcomers. It’s minimal yet user friendly design aims to simplify the recording process through an intuitive and playful design approach.

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HOW DOES IT WORK? This product essentially consists into two key components, the audio mixer,. an extension of the Compakt companion app that’s purpose is to provide a more tactile recording experience.

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CO M PA K T R E CO R D IN G

CO M PA N I O N A PP T H R E E K E Y F E AT U R E S The Compakt recording companion app is divided into three key features, recording, browsing effects and customising these effects to achieve the desired sound the user is looking for.

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Record a track

Browse effects

Once setup, simply press record. Play and

Simply swipe across the screen to find the

record live with friends or record a solo

effects you’re looking for during a record-

session.

ing session.


App in use

Noise gate

EQ

Main effects screen

EQ effects screen

For example, select noise gate. Each ef-

A contrasting layout, but it’s the same

fect has six options for you to customise,

process, simply twist the dials on the

use the dials on the mixer to do so.

mixer to customise your sound.

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CO M PA K T R E CO R D IN G

P RO D U CT WAL K T HRO UGH T H R E E K E Y F E AT U R E S The Compakt recording companion app is divided into three key features, recording, browsing effects and customising these effects to achieve the desired sound the user is looking for.

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Connect

Plug in

Simply connect your mobile phone to the

The Compakt audio mixer boasts a wide

Compakt recording audio mixer via

variety of inputs, with options such as usb

bluetooth, it’s as easy as that!

mics, electric guitars and headphones.


“I really like the minamalist design, it makes it easier to understand and makes it a less intimidating to product to use.The use of colours also helps to understand how to use the digital interface.� Will - Music Producer

Play

Customise

Once you’re plugged in, simply create a

Use the colour coded dials on the audio

new track, then get recording.

mixer to customise effects in the app for

Collaborate with friends or play solo.

a more tactile experience.

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CO M PA K T R E CO R D IN G

M AN U FACT URI N G T H R E E K E Y F E AT U R E S The material choice regarding the manufacturing is extruded aluminium. This is a process in which aluminum alloy material is forced through a die with a specific cross-sectional profile.

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Material examples

COMPONENT LIST 7 8 9 10

11 13

14 15 16

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Phone stand part A Phone stand part B Top chassis Back shell Back plain panel Bottom chassis Dials & coloured rings x6 Phone Lip Inner housing Built in mics x2 Stereo jack inputs x2 Aux inputs x2 Stereo jack inputs x2 Front Input panel Front shell Battery compartment lid

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P R OJ E C T

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NON- LI T E R A L

PRODUCT Project overview To design a ‘non-literal product that has no prescribed function, but which manipulates how an electronic, personal domestic or business product can be perceived.

Three week Individual project

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NON- LI T E R A L P RO D U C T

D E V ELO P M EN T

SKETCHING I started the project through picking a theme to design my product around, I chose Sci-fi and Streamline. I then sketched a variety of forms and slowly refined them down until I had a design for my final model.

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NON- LI T E R A L P RO D U C T

FINA L M O D E L

PHOTOGRAPHY This is final model for the project, made in the workshop using grey styrofoam.

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P R OJ EC T

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I NNE R MOST

LIGH TING Project overview Large & Luxury - Innermost asked us to design a luxury light pendant with materials that aren’t usually considered as high end within the lighting Industry.

Six week Individual live project

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I NNE RM O ST

RE S EA RCH & DI REC T I O N

FIELD RESEARCH One key insight I had from looking around at light pendants was that the vast majority of lights that incorporated wood bending in their design seemed didn’t seem to look desirable or ‘high-end.’ From this, there’s an opportunity to create a premium light pendant that incorporates wood bending into its design..

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Wood bending has the potential to create stunning designs as shown above, so I decided to focus on this aspect for my lighting design.

Looking into different curved forms which almost create unique ripple effects, something that I would like to incorporate into the process.

Hygge is a Danish concept, described as a feeling of contentment and well-being. This will be the perfect fit for my design approach.

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I NNE RM O ST

CO NC EP T D EV ELO PMEN T

SKETCH DEVELOPMENT Following the research stage, I began to sketch a variety of Ideas, focusing on creating a variety of different designs, and refining them down to a shape that could be developed into further detail.

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I then created a series of cardboard prototypes out of cardboard, experimenting with different forms and patterns to create contrasting designs

Following on from the initial cardboard prototyping stage, I used Fusion 360 to make Cad models of my design, this was to refine the concept down into Its final form.

I then used Fusion 360 to make Cad models of my design, this was to refine the concept down into Its final form and then determining exact measurements for the workshop.

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I NNE RM O ST

WO R K S HO P PRO C ES S

C U RV E E X P E R I M E N TAT I O N Before I started making the final light pendant, I had to experiment with aero-ply to get the exact curves I needed for my design. I needed a 90 degree angle at the top and bottom of the curve in order for it to fit flush with the two ring joints.

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Following on from curve experimentation, I eventually found the curves that wouldn’t snap or crack when put under high levels of tension.

After establishing this, I made two moulds to be used on the bag press. I laminated 3 sheets of aero-ply for each mould, bag pressed them over night, and then cut both curves into 20mm strips.

Once the curves were perfected, I laser cut two mdf ring templates to make the top and bottom joints out of 12mm plywood, the oak dome was primarily made on the laive.

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I NNE RM O ST

WO R K S HO P PRO C ES S

F I N A L A S S E M B LY Once I sanded down and refined each component, I started piecing the light pendant together. Each individual curve is designed to fit at 90 degree angles into the top and bottom parts of the final design.

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The components

As shown above, there are 4 components to this design. The two contrasting aero-ply curves work together to create a ripple effect, held together by 12mm plywood joints with a laved dome of oak to add to the luxury feel of this light pendant.

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I NNE RM O ST

FINA L P H OTOGRA PHY

Final images of the light pendant.

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P R OJ E C T

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T R AI N OF

TH OUG HT Project overview Platform of joy - This years student design awards brief. “How might we unlock joy for people at train stations?”

Six week Individual project

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T RA I N O F THO U G HT

A D I S CO N NEC T ED S O C I ET Y

60%

of passenger delays are

attributed to network rail. Networkrail.eu

55%

of passengers use the train

for work or education

Gov.uk

25%

of people use their phone

for 4 hours everyday. Independent.ie

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“Better waiting rooms are a must, it’s grim up north during the winter, a nicer envrionement will help towards putting passengers in a better mood for the rest of their journey” Phil - Transpennine operator

THE PROBLEM The rail network is an old infrastructure that’s in need of a little modernisation. Delayed trains and hectic station environments can often to lead passengers towards a heightened sense of anxiety and stress.

THE PROCESS Through exploring a range of problems within train stations, waiting areas are dull and are in need of a fun and playful design approach. This was achieved through speaking to a transpennine operator about current problems passengers face during long journeys.

THE PROPOSAL ‘Train for thought’ is a project that intends to introduce a harmonious environment for passengers to spend time at whilst waiting for their train to arrive. With a focus on behavioural nudges to encourage a more positive travel experience for passengers.

“During my commute, wherever you look, everyone’s looking at their phone” Jack - Frequent train user

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T RA I N O F THO U G HT

D E F I N I NG T HE PA S S EN GER USER RESEARCH From interviewing people that use train stations frequently, I took the knowledge I had gained and determined there are three different types of passengers. The novice, the commuter and the weekender.

T H E PA S S E N G E R J O U R N E Y In order to get a proper idea around how people flow through stations, i decided to visit Newcastle central station, bought a ticket and took note of each individual step, this led towards the creation of the passenger journey map. This helped with identifying the key stressors passengers experience at train stations.

Unexpected delay upon arrival causes unexpected anxiety.

Arrive at train station 42

Download ticket / collect ticket at the machine / desk

Check which platform you need to go to

Queue for barriers


THE NOVICE Typically retired and don’t use trains often, usually travel in couples for the occasional day out. Stresses :

Busy environments Way finding

THE COMMUTER Uses train daily to get to the work place, typically travels alone and has great travel knowledge. Stresses :

`

New travel systems New timetables

THE WEEKENDER Use trains irregularly to visit friends and family, can sometimes travel in groups for long journeys. Stresses :

Confusing way finding, leading to increased levels of stress.

Scan bar code / slot ticket in machine to get through barriers

Way finding Find you way to the platform

Busy environments Navigating in groups

An opportunity to relax the passenger during long, unexpected waiting periods.

Dwell time Wait for the train to arrive

Board the Train 43


T RA I N O F THO U G HT

A STATE O F Z EN DEVELOPING THE SOLUTION Following on from my research and identifying the different types of passengers, I found that the opportunity was to design an area that helps relax passengers, especially during times when their trains are unexpectedly delayed.

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Sources of inspiration

Organic architecture: To bring a fresh perspective to the currently dull, industrial looking train stations

Green spaces: Studies have showed that the colour green renews and restores depleted energy.

Coffee shops: Caffeine is considered to be top a priority for the majority of commuters in the morning.

SKETCHING I decided to combine elements of nature and organic forms for the sketches phase of the project, leading to a relaxing design approach.

CAD MODELLING Once I had a final direction for my seating design, I used fusion 360 and photoshop to start developing the overall experience.

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T RA I N O F THO U G HT

FINA L D E S I GN A GREENER FUTURE This playful design aims to improve dwell time for passengers by giving them an opportunity to take a step outside of the hectic station environment that surrounds them.

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Coffee bar Everyone needs an energy boost in the morning, implementing a coffee bar is a great addition to this design.

Contactless charging When a passengers phone dies during their journey, the contact-less charging ring aims to combat this issue.

Subtle nudges Subtle use of typography is used in this design to encourage passengers to take a moment to relax during their journey.

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I ND UST RY

EXPER IENCE Five month internship Spending the summer of 2019 at Innovia technology, an innovation consultancy based in the heart of Cambridge, UK.

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I NNOVI A TE C HN O LO GY

IN TER N S H I P OV ERV I EW WHO ARE INNOVIA? A global innovation consultancy specialising in the front end of innovation, working with some of the best companies in the world to create opportunities for growth.

H O L I S T I C I N N O VAT I O N Opportunity to work in a multidisciplinary environment, with designers, engineers, physicists, chemists, biologists and behavioural scientists.

STRUCTURED PROCESS Learning to combine structure with creativity for a more systematic and confident approach to every project I worked on during the internship.

PROFESSIONAL SKILLS Working in a professional environment taught me to properly communicate and work at a consistently high standard independently and within a team.

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CLIENTS WORKED WITH PROCTER & GAMBLE

V F C O R P O R AT I O N

SHELL

PEPSICO

JOHNSON & JOHNSON

BOEING

MY ROLE AS AN INTERN

Research

Problem Solving

Sketching

Adobe Soft-wares

Ideation Sessions

Client Meetings

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ABOUT ME

I am a 22 year old Industrial Designer from Northumbria University. I am passionate about designing products and services that improve the life of the people who use them. Having just graduated from my course, Design for Industry, I am currently looking for a job out of graduation that will enable me to further develop my abilities as a multidisciplinary designer. I hope you consider my application, I look forward to hearing from you.

SKILLS

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Practical skills

Digital skills

Sketching

Photoshop

Solidworks

Idea Generation

Illustrator

Fusion 360

Model Making

InDesign

Keyshot

Communication design

Adobe XD

Premiere Pro


WORK EXPERIENCE

Live Projects - Northumbria University (2016 - 2020) Working on live projects with companies such as Kenwood and Innermost has given me an opportunity to improve my presentation skills as well as learning how properly communicate with a client during ongoing projects.

Business Enterprise Start Up (March - May, 2018) In my second year of University, myself and three others opted for the 3 month business enterprise placement run by Northumbria. Over the 3 months we designed an app for travellers, attended numerous start up business meet ups and presented our idea to investors. Innovia Technology ( May - September, 2019) In my third year of University, I was offered an internship from Innovia technology, an innovation consultancy based in Cambridge UK, that specialise in the front end of innovation. During this time I was exposed to a wide range of opportunities that enabled me to improve my design, communication and professional skills.

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E D U C AT I O N

Design for Industry Northumbria University 2016 - 2020 Art Foundation Diploma York College 2015 - 2016 St John Fishers & St Aidans associated Sixth form Harrogate - A-Levels 2013 - 2015 St John Fishers Catholic High School Harrogate GCSE’S 2008 - 2015

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Q U A L I F I C AT I O N S

GCSE’S

A levels

English Literature

(B)

Fine Art

(B)

English Language

(B)

Applied Business

(C)

Maths

(C)

Music Technology

(D)

Science

(C)

Fine Art

(A*)

Music

(B)

Business BTEC

(BB)

Religious Education

(C)

Design for Industry BA Hons

(2:1)

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T H AN KYOU ollie.philipwaite@gmail.com 07732307853

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