ÖMER KIRAZOGLU
ARCHITECTURAL PORTFOLIO
CONTENTS ISTANBUL BILGI UNIVERSITY CORE C.1
BASIC DESIGN
C.2
ARCHITECTURAL DESIGN year 2
C.3
BUILDING MATERIALS & TECHNOLOGIES
C.4
ARCHITECTURAL DESIGN year 3
C.5
ARCHITECTURAL DESIGN year 4
C.6
IN SCHOOL COMPETITION communal kitchen
C.7
ARCHITECTURAL DESIGN final project
ELECTIVE E.1
RESPONSIVE ENVIRONMENTS
WORKSHOPS OZYEGIN UNIVERSITY W.1
INFORMED SURFACE TECTONICS
STAEDELSCHULE M.A. in Arch. S.1
FIRST SEMESTER
S.2
SECOND SEMESTER
S.3
THESIS YEAR
COMPUTATIONAL C.1 BASIC DESIGN
TUBE OF FRAMES 20 different frames create a tube The purpose of this project was to design a tube made from sections that are converting throuh the way. I used identical sticks to create every 20 different sections. It started as a perfect triangle till it became a line.
DATÇA DOMESTIC C.2 DISPOSITION C L U S T E R S This project creates a cluster for people to live inside an organic place and around an old community. It creates natural spaces for its residents. The units are like trees growing from the soil and in a tectonic way; stone (bearer), wood (divider), glass (air barier).
VOLKAN ISLAND
C.3
RESIDENCE +
4
3
5
3
1
1
2
1
6
Studio on an island
Building Spaces
Purpose of this project was to imagine a fictional island and design on it a house with a function for it’s resident. Also we had to design every detail of how the building will be structured. Choosing the materials and combining them in right way was the key of this class.
1. Living area 2. Kitchen 3. Work space 4. Storage 5. WC 6. Bedroom
ÜNALAN URBAN FABRIC
C.4
In today’s Istanbul the lack of green area is big issue for the residents. And most of the green areas are not public. In this project my aim was to make the concrete residents grow from green veins like cells in variation of voxel forms by substraction.
GREEN PEDESTRIAN WAY
PIXEL ANALYSIS
SITE PLAN
STREET/BUILDING RATIO
IN PLACE INTERACTION
PARTIAL PLAN
ANTALYA C.5 SUSTAINABLE URBAN PARK
An abandoned old weaving factory recently opened for a restoration an adaptive re-use project in Antalya. In my proposal it was most important to preserve the old silhouette while adding an opposing building with a different architectural style from the same 1950’s.
A group project w/ Beyza Z. Kirazoglu
So it turned to a public park with a museum and 2nd hand bazaar in addition to studios and workshop areas in the new part. old part
new part
ISTANBUL C.6 EMERGENT INLAND As the number of immigrants increases day by day, it is observed that they are trying to find a place in the city and they mostly gather in city squares and parks. This project is function is a canteen, where it brings the immigrants and the local people together in open spaces. The location of the project would emerge in the parks around the city. According to the researches, the majority of the imiggrant family is composed of young people and because the adults can not earn money due to their language problems. Due to this problem, the place provides an educational program and space. This training program is organized so that the local children can also participate in this program. Aynalı Kavak Parkı Sururi Parkı
Balat Parkı
Şair Nedim Parkı
Cezayirli Hasanpaşa Parkı
Site Plan
Education Room
WC
Plan +1.70 Plan -1.00
Breathing System
PIYALEPASA C.7 META SOCIAL CAMPUS
A dense metropol like Istanbul needs more public spaces for people to gather and attend events and so. This project’s aim was mostly to allow especially the neighbourhood residents to interract with each other, includes the facilities like sports hall, amphitheater, dining hall a kindergarden and a library. Like shown some elements with similar spatial function or an interest merge to create a common public space with a bigger area. For me it was one way to generate spaces for buildings with many needs.
DESIGN AGENCY INFORMED W.1 SURFACE TECTONICS W/ David Jason Gerber
We drew two lines in rhinoceros, then using grasshopper we created a surface that is affected from gravity. And after meshing it using ladybug (weather analysis) we re-created it using processing. Finally we printed it with a 3d printer.
E.1
E.2
PAINTING TASK HAIRY SHAPE S.1
In this task we are asked to choose a contemporary painting and translate it into a detailed model as a form, than to get a section and generate spaces inside. This painting called “Hairy Shape� from Ruth Murray, the hair modelling allows you to control complex fibers with a wierd feeling to it. Was it ugly or what is our understanding of beauty? The outer crystals penetrates into the main central space, a different approach to space interractions perhaps. This is a collection of perspective, plan, section and an isometric 3d-cut.
LOOSE FIT S.2 AGGREGATION CANDY VIBE
Aggregating previous architectural elements to bring a new architecture is the method I used to make this project. It’s diagram is a tripartite which refers to Vanna Venturi House which also used its parts. The tripartite consists of base, body and top each creaqted with similar elements to retain uniformity. As a music venue for deaf children it consists elements like vibrating ground in the middle main venue space, the hair also resonate with the rythm to experience a music with vibration and also used as a sunshade instead of a window. Finally the roof spaces are more private with reflective walls to visualise music.
My thesis was about sabotaging the idea that the designer has total control over the tools that he uses and it provides the ability to produce precisely what the designer is trying to achieve because of the embedded default’s that are in softwares doesn’t allow us to fully engage with possibilities of the digital. And everything we produce end up having the remnants of the tool that was being used during the design procedure. For that I’m developing my own modelling software in a way which I don’t have full access to it.
DESIGNER S.3 UNKNOWN THRESHOLDS
The crucial difference between it and the generic modelling softwares that here as a designer I can only observe what is going on but I cannot intervene in the process. So with that I’m allowing the machine to use the player’s success in the game with collecting the artifacts and not failing to transform it into an object as a end game reward.