Paige Haskett - Student Portfolio

Page 1

PORTFOLIO

PA I G E H A S K E T T U N D E R G R A D U AT E A R C H I T E C T U R E D E S I G N SELECTED WORK FROM 2018 / 19


DESIGN PORTFOLIO

2


00.

RESUME

01.

SUBURBIA

PA I G E H A S K E T T

TA B L E OF CONTENT

3

02.

REST IN PIXELS

03.

REBRANDING THE CITY

04.

IVI

05.

MO MARKET

06.

HERMIT CRAB


PA I G E HASKETT RESUME

4

Omaha, NE 68022 United States

Phone _ +1 402 213 8291 Email _ paigehaskett@cox.net


E D U C AT I O N

University of Nebraska - Lincoln / 2016 - Current Bachelor of Science in Design: Architecture University Honors Program GPA: 3.95 Leibniz Universität Hannover / 2020 Exchange: Hannover, Germany Design and Making in Traditions in Catalonia / 2018 UNL Faculty-Led: Barcelona, Spain

AWARDS

Christian Lieding Scholarship / 2020 College of Architecture Class of 1968 Scholarship / 2019 Marvin Johnson College of Architecture Fund / 2019 John A. Benson Memorial Student Scholarship / 2018 - 2019 Honors Program Scholarship / 2016 - Current Regents Scholarship / 2016 - Current Dean’s List / 2016 - 2019

EXPERIENCE

University Research Assistant / 2019 - 2020 Worked with Dr. Sarah Deyong & Professor Craig Babe (Summer 2019) and Professor Ellen Donnelly (Academic Year 2019-20), conducting research relevant to the design discipline through UCARE.

I N V O LV E M E N T

Tau Sigma Delta / 2019 - Current Nationally accredited Honor Society for students in the top ten percent of the College of Architecture.

Pi Beta Phi / 2016 - 2020 Panhellenic Sorority. Pinning Committee / 2019. Philantrophy Committee / 2017. Banner Committee / 2017. Arrow Board Committee / 2016, 2018.

PROFICIENCIES

Rhinoceros 5, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, model making, wood shop, laser cutting.

5


6


01.

SUBURBIA Spring 2019 | Situate | Prof. Ellen Donnelly Lincoln, NE This project explores the relationship between suburbia and games in their creation of simulation. Submitted in partial fulfillment of the University Honors Program Requirements.

7

From the first games of ancient Egypt to the abundance of today’s pop-culture centric ones lining your nearest super-store’s shelves, board games have evolved with their players. They mimic the worlds in which they exist, capturing reality through gameplay. Deep rooted belief in luck meets strategy as competition battles with collaboration, revealing each player’s context-influenced character as they explore roles through their actions. The result is a miniature version of our environment that blends society’s values with fictional themes. In effect, games are simulations of reality disguised as a leisurely pastime.


8

Suburbia is synonymous with the American Dream. In mid-twentieth century America, images of material prosperity populated television screens as cul-de-sacs and stripmalls popped up outside of the urban core. As media fueled the imagination with symbolism, the masses flocked to these places with hopes to fulfill their own image of the Dream within this world of make believe. Through the creation and perpetuation of this ideal, the image superseded the reality. Suburbia was no longer about “having it all� but rather appearing to. And in order to be truly Suburban, one must play their role in the imitation of the original American Dream; they must live in a suburban simulation. In consequence, the distinction between Suburbia the Reality and Suburbia the Game becomes blurred. In enacting this simulation of the American Dream, participants become players within the gameboard of their own making. Each action brings Suburbanites deeper into this quasi-real world molded by the values of Suburbia, left only with predetermined rules to Build their Image. Every move, every strategy, every role embodied to win this simulation further immerses one in the gameplay. What is Suburbia but a game?


9


10


11


DESIGN PORTFOLIO

12

02.

REST IN PIXELS Fa l l 2 0 1 8 | O r g a n i z e | P r o f . M a r c M a x e y with Jenna Buckley


PA I G E H A S K E T T

13

Consumerism has created virtual communities that revive mortal life. Through social media, the ability to share and mourn the loss of a loved one has become not only incredibly simple but public. As we see the digital communities around death grow, the physical spaces involving death remain stagnant. Our project merges remembrance with technology, shifting mourning performances through digital and physical spaces. The CLUI creates an environment for the second virtual life of public figures to live and be remembered. Their spirit stays digitally active enhanced by the mourner.


14


TESTING GROUNDS RESIDENCIES

C I R C U L AT I O N

ENTRANCE+ EXHIBITION

15 FROM SCULPTURE TO CLUI Beginning as an aesthetically driven assembly of miscellaneous objects, the sculpture produces a dissociation of familiar pieces. Situated just north of downtown Lincoln at 2143 0 Street, this form adds further complexity to the unusual combination of industrial, commercial and residential that comprise the surrounding area. As a Center for Land Use Interpretation (CLUI), this sculptureturned-building seeks to investigate the paradoxes of this dis-urban site and those that inhabit it. It serves as Testing Grounds for the investigation for the curious realities of everyday life - in this case specifically our relationship with death in the digital age. In this project, the revival of discarded objects in the form of sculpture creates the spatial opportunity to explore ideas of new life.


TESTING GROUNDS

Kate Spade

Pa u l Wa l ke r

16

O B S E R VAT I O N + C I R C U L AT I O N Avicii

xxxtentacion


SUPERCOMPUTER G R AV E YA R D

MOURNERS’ RESIDENCIES

ENTRANCE+ EXHIBITION

The CLUI merges architecture and technology to enable mourners of famous figures to transcend traditional barriers of life and death by generating a second digital life of these icons. These interactions perpetuate the virtual lives of these individuals in a way even more public than their mortal lives, therefore, expanding their legacy beyond their death.

17


Level 1

2

3

4

Level 3

18

East Section


5

6

7

Roof

19

North Section


DESIGN PORTFOLIO

20


REBRANDING THE CITY Spring 2019 | Situate | Prof. Ellen Donnelly Detroit, MI

PA I G E H A S K E T T

03.

This project serves as a commentary on the fabrication of the new image of Detroit. As a representation of the current realities, it imagines Detroit as a stage set for the enactment of a fantasy world. Vulnerable Detroit is quickly snatched by The Developer with a vision to transform the city into his Fantasy. Once all of downtown had been reimagined, he sets his sights outwards looking to expand his world. Located at the corner of Rosa Parks Boulevard and Glynn Court, this new development creates a simulated experience of the New Detroit adjacent to the Historic District of Boston Edison. As a beacon of the downtown fabrication, the site provides all Detroit has to offer consolidated on four plots of land.

21


22

MICROENVIRONMENTS Center stage on the site live nine Microenvironments in which the Fantasy becomes reality. Within each, the image of the New Detroit comes to life through fabricated scenes for the visitors to interact with; the Worlds of Roller Disco, Landlocked Beach, Cosmo Cosmopolitan, etcetera reinvent the city. As the visitors engage with each stage they become actors in this Fantasy, facilitating its existence. Whereas their participation within each world activates the individual experience, their collective participation with all nine fosters the entire image. Each Microenvironment serves as a piece of the larger Macrocosm of the New Detroit, assembled together through the consumption of the experience.


Cosmo Cosmopolitan

23

Landlocked Beach

Roller Disco


T H E C R E AT O R S The architecture surrounding it supports the fabricated image. Stage right, the residencies are occupied by six Creators dedicated to the Fantasy. In this communal living space, these individuals live as collectively as the experiences they create. To the satisfaction of the Developer, their

constant

interaction

encourages

the

production of new ideas that perpetuate the make-believe.

24

FA B R I C AT I N G FA N TA S Y Stage left recognizes the past images while facilitating the future. As guests circulate through each platform, they pass by the Fossils of Detroit that once served as icons of the city: Motown Music, MotorCity, the RenCen. Adjacent to the old, glimpses into the digital and physical creation labs reveal the behind the scenes efforts in the production of the new. Within these spaces, the Creators work endlessly to design every component of each stage set. The construction of the setting and characters of each scene becomes just as crucial in the overall construction of the image as the Microenvironments in which they occupy. As the guests watch their personal experiences fabricated in front of them, the production of the image becomes as much of a spectacle as their interaction with it. Fantasy reigns within this site, as the simulation of the image becomes better than the reality.


North Section

25

East Section


04.

IVI Fa l l 2 0 1 9 | C o l l a b o r a t e | P r o f . J e f f D a y Sheridan County, NE This project seeks to reimagine the rural as a center for culture, juxtaposing the notion of the urban as the epicenter and the rural as its opposite. It adapts the local vernacular to create a generator of culture in and of itself within the Sheridan County Fairgrounds and Community Center. The replication and transformation of the existing rural forms takes on the language of Robert P. Emlen’s Shaker Village Views (1987). This drawing-inspired composition reintroduces the familiar pre-engineered facade through distorted perspective and unique spaces to be experienced by the user. Team: Ashley Glesinger, Andres Villegas and Jerry Philbin

DESIGN PORTFOLIO

26


PA I G E H A S K E T T

27

The angled buildings create a series of indoor and outdoor spaces suited to the sequencing of the fair. Spanning the length of the site, the catwalk unifies these programs to break the disconnect between different users. In doing so, it produces an environment of education through observation and pride in participation.


Level 2

28

Ground Level

Section by Ashley Glesinger


29

Axonometric by Ashley Glesinger


30


31


05.

MO MARKET Spring 2018 | Ideate | Dr. Peter Olshavsky Kansas City, MO This design explores transformable architecture in the form of a city market and restaurant. It challenges the norm in which a building becomes static the moment construction is completed. Instead, it continues to adapt to the constantly evolving needs of the city and those that inhabit it. This adaptable architecture, therefore, celebrates the inevitability of change.

DESIGN PORTFOLIO

32


PA I G E H A S K E T T

33


SHAPE + PROGRAM

3

2

34

4

1

5

6

7

The triangular form of the kiosks allows for the flexibility of program within the space. Each corner houses a unique program that contributes to the marketplace: seating, a fresh produce market, and a prepared food vendor. Rotation activates a new combination of two out of the three corners that compose the shape. The variability of each individual kiosk multiplied the six total produces a variety of interchangeable arrangements.


Seating

Market

Vendor

Dining

35


Summer

S p r i n g + Fa l l

36

Winter

SEASONALITY Each season lends itself to a unique program combination that maximizes the conditions, availability, and lifestyle of its months. Changes in seasons become changes in kiosk configuration as they adapt to the new context. The transformation of the market, in effect, acts a celebratory event that welcomes this change.


Level 3

37 Level 2

Level 1


South Elevation

38

South Section


39


06.

HERMIT CRAB Spring 2019 | Situate | Prof. Ellen Donnelly Detroit, MI This experimental preservation project, Project Hermit Crab, revitalizes a vacant building occupying the once thriving East Warren corridor. The reinhabitation of this iconic site enables the community to reclaim the narrative of Detroit at a local scale. While the city becomes rebranded around them, they maintain their identity as they take control of this public space and the activity within it. The display of these activities becomes as important as their program, marketing the character of the community. In effect, the project investigates community space through the lens of retail in which the identity of the local acts as a produced good to be sold to the greater public.

DESIGN PORTFOLIO

40


PA I G E H A S K E T T

41


42


South Elevation

THE POP-UP Inspired by a specific form of retail, the Pop-Up-Shop, this space enables the rapid production and merchandising of the community. In this scenario, the material serves as secondary means as the perceived image becomes the good activating each individual shop. In pop-up fashion, these spaces maintain their independence within a larger context but are supported by clustering. The grouping of shops filled with recreation, creativity, wellness, and more unifies these individual components to create the entire profile of East Warren.

43


5

7

2

4

1

44

6

3

FURNITURE + ARCHITECTURE In this project, furniture becomes a tool to create the conditions necessary for the display of the ever changing pop-ups. It works at both architecture and human scale to rapidly transform the space into the ideal fixture for any good. The frames define both space and ideas within the site. As they shift on their tracks, they form new combinations of transparency, scale and exhibition for the community to fill with activity. The negative space of the stairs breaks apart to fill these framed spaces and complete the display with their variety of functions. Through these tools, this site navigates between furniture and architecture to best showcase the local identity.


3

1 6

4

45

7

2 5

Level 1


46 Level 2

Level 3


47

Furniture again communicates identity within the residencies. Similarly to the main level, each dwelling houses panels of furniture that shift along a track to define the space in which they occupy. All elements necessary for a home are contained within these adjustable panels to be used or tucked away depending on the resident’s needs. This flexibility allows different users to take ownership of their home, in which the prioritization of specific living programs displays their lifestyle.


48


49



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.