Entertainment Robot Market – Forecasts from 2017 to 2022
DESCRIPTION Entertainment robot market is projected to witness the growth at a CAGR of XX.XX% during the forecast period to reach a total market size of US$XX.XX billion by 2022, increasing from US$XX.XX billion in 2017. The development of entertainment robot with AI is the major factor driving the market growth. Moreover, high R&D investment leads to continuous innovation in technology which will further augment the market growth in years ahead. Other major drivers of entertainment robot market include changing consumer lifestyle due to rapid urbanization and growing disposable income of people. However, factors like lack of skilled labour as well as high initial investment in design and development of the product restraints the market growth. By Geography High disposable income and presence of developed market drive the Europe entertainment robot market growth. Likewise, early adoption of technology and high speed innovations coupled with high R&D investment in robotics contributes to the North America market share. APAC is expected to grow at a high rate over the projected period owing to growing spending capacity of consumer. The growing number of players in Japan and South Korea further contribute to the regional market growth. Competitive Insight The global Entertainment robot market is considerably competitive owing to the presence of well-diversified regional and international players. Product innovations and new launch will further intensify the competitiveness. The major players discussed in the report include Lego, WowWee Group Limited, Sony Corporation, Hasbro, Inc., Aldebaran Robotics, Mattel, Inc., and Sphero. Segmentation Thirdly, Entertainment robot market has been segmented by product, component, and geography.  By Product o Robotic toy Entertainment Robot Market – Forecasts from 2017 to 2022
o Robotic companion pet o Others By Component o Software o Hardware Sensor Control System Actuator Others By Geography o North America o South America o Europe o MEA o Asia Pacific Key questions answered by the report What will be the Entertainment robot market size from 2017 to 2022? How are the major drivers and restraints affecting the global Entertainment robot market growth and the opportunities which exist for key vendors? Which segment and region will drive or lead the market growth and why? A comprehensive analysis of competitive landscape and key market participants’ behaviour Key strategies being adopted by vendors, with in-depth analysis along with their impact on competition and market growth
Entertainment Robot Market – Forecasts from 2017 to 2022
TABLE OF CONTENTS 1. Introduction 1.1. Market Definition 1.2. Scope of the Study 1.3. Currency 1.4. Assumptions 1.5. Base, and Forecast Years Timeline 2. Research Methodology 2.1. Research Design 2.2. Secondary Sources 2.3. Validation 3. Key Findings Of The Study 4. Market Dynamics 4.1. Drivers 4.2. Restraints 4.3. Opportunities and Market Trends 4.4. Market Segmentation 4.5. Porter’s Five Forces Analysis 4.5.1. Bargaining Power of Suppliers 4.5.2. Bargaining Power of Buyers 4.5.3. Threat of New Entrants 4.5.4. Threat of Substitutes 4.5.5. Competitive Rivalry in the Industry 4.6. Technology 4.7. Industry Regulations 4.8. Industry Value Chain Analysis 5. Global Entertainment robot market Forecast By Product (US$ billion) 5.1. Introduction 5.2. Robotic toy 5.3. Robotic companion pet 5.4. Others 6. Global Entertainment robot market Forecast By Component (US$ billion) Entertainment Robot Market – Forecasts from 2017 to 2022
6.1. Introduction 6.2. Software 6.3. Hardware 6.3.1. Sensor 6.3.2. Control System 6.3.3. Actuator 6.3.4. Others 7. Global Entertainment robot market Forecast By Geography (US$ billion) 7.1. North America 7.2. South America 7.3. Europe 7.4. MEA 7.5. Asia Pacific 8. Competitive intelligence 8.1. Market Share Analysis 8.2. Strategies of Key Players 8.3. Recent Investments And Deals 9. Company profiles 9.1. Lego 9.1.1. Overview 9.1.2. Financials 9.1.3. Products and Entertainments 9.1.4. Key Developments 9.2. WowWee Group Limited 9.2.1. Overview 9.2.2. Financials 9.2.3. Products and Entertainments 9.2.4. Key Developments 9.3. Sony Corporation 9.3.1. Overview 9.3.2. Financials 9.3.3. Products and Entertainments 9.3.4. Key Developments Entertainment Robot Market – Forecasts from 2017 to 2022
9.4. Hasbro, Inc. 9.4.1. Overview 9.4.2. Financials 9.4.3. Products and Entertainments 9.4.4. Key Developments 9.5. Aldebaran Robotics 9.5.1. Overview 9.5.2. Financials 9.5.3. Products and Entertainments 9.5.4. Key Developments 9.6. Mattel, Inc. 9.6.1. Overview 9.6.2. Financials 9.6.3. Products and Entertainments 9.6.4. Key Developments 9.7. Sphero 9.7.1. Overview 9.7.2. Financials 9.7.3. Products and Entertainments 9.7.4. Key Developments
Entertainment Robot Market – Forecasts from 2017 to 2022
TO ORDER OR REQUEST FOR A SAMPLE: Product: Entertainment Robot Market – Forecasts from 2017 to 2022 Link:https://www.knowledge-sourcing.com/products/entertainment-robot-marketforecasts-from-2017-to-2022 Price: US$3,600 – Single User License US$4,600 – Multi User License US$6,600 – Enterprise License Payment: To pay by Credit Card, please, click “Add to Cart” button on product page and proceed with the payment For wire transfer, write to us at sales@knowledge-sourcing.com
For any custom requirements or queries, please visit our website or call us: Website: www.knowledge-sourcing.com Phone: +1-866-714-4587
Entertainment Robot Market – Forecasts from 2017 to 2022