Designed by Ruining Pan.
2022
CONTENT ABOUT ME Ruining Pan EDUCATION CONTACT East China University of Science and Technology Raelyn_pan@163.com 12/03/2001 MYROOM Product Design Game Design Interaction Design INDIVIDUAL PROJECT WEATHER TOWN INDIVIDUAL PROJECT Game Design Interaction Design INDIVIDUAL PROJECT SENSUS PRIVATUS Installation Design User Experience Design Critical Design INDIVIDUAL PROJECT CHAMELEON Costume Design Interaction Design Speculative Design Industrial Design GPA 3.78/4.0 (Rank 2/33) 2019-present 1 2 3 4 5 FCOOD INDIVIDUAL PROJECT Service Design Product Design UI Design
SENSUS PRIVATUS 1
It is Latin and means private feeling, personal consciousness
Installation Design x User Experience Design x Critical Design
Through the form of sensory experience and the choice of perfume as a medium, it aims to criticize the phenomenon that people chase too much brand and blindly follow the trend in life, so that they ignore the things they really like.
To be specific, in SENSUS PRIVATUS, people are asked to choose the perfume only by its scent in ROOM1 and choose the package (brand) in ROOM2. Finally, when they enter ROOM3, they will receive their own vanity report which is based on the choice they made in ROOM1 and ROOM2.
VIDEO: https://youtu.be/7BPMJeJyYFk
2021/02-2021/05
People's consumption today is largely influenced by vanity. However, the things you buy out of vanity are not what you really like. People are so obsessed with external things (vanity) that they ignore their actual needs which means what they really like.
Help find things people they simply like for themselves and rethink vanity.
Desig a user experience which allows people to appreciate how vanity affects them and causes them to ignore what they really like Find a medium that can contain a conflict between "vanity" and "what you really like".
conflict Something that people instinctively like Why smell? Scent Perfume Use as a medium Smell Sound Taste Touch Sight External references Brand, popular preferences, celebrity testimony
without interference from the outside world
about their perfect match, but their choices may have been affected by vanity.
Problem Design Aim
Choose perfume for the first time Choose perfume for the second time Take
perfume
packaging
Vanity THINK - What
of Medium?
CASE
the
the improvement of people's
of luxury goods,
pursuit
. Pursue luxury Follow the trend In debt
their
vanity
100% vanity 75% vanity 50% vanity 25% vanity 0% vanity
.
Many luxury bags
Be sure to buy a Tesla New to the workplace Live above one's income Moonlight Clan CONCLUSION CONCLUSION
IDEATION
How to Achieve What You Really Like
away the
and the
you picked
Kind
BACKGROUND
STUDIES INTERVIEW In
materialistic society, with
living standard and an increasing number
people seem to have a stronger
of external image, fame and wealth
I interviewed 20 people to understand
attitude towards
I let people rate their level of vanity.
However, do they really realize the impact that vanity has on them? Everyone has more or less vanity
Some are true Some are high imitations
INCREASING VANITY FINDINGS
People are more or less in vain. It would lead people to make decisions against their true needs if they often pursue external things out of vanity As the bottle is the same for all perfumes, people choose their favorite perfume based on the smell. People only pick its packaging, printed with different brand logos, corresponding to different prices. They may be complacent
Reveal and criticize the phenomenon that people neglect the things they really like due to vanity. including
brands, popular preferences, etc. Olfactory organs Other sensory organs The brain processes information React directly Smell is a feeling that reacts intuitively Receive information
Different color combinations based on ROOM1&2 Tape with vanity report on it Chosen Scent GRADE & PRICE Chosen Brand Boxes of different brands with different colors 4X BYREDO CHANEL JO MALONE ZARA BYREDO CHANEL ZARA JO MALONE BYREDO $320 CHANEL $88 ZARA $3 JO MALONE $30 CONCEPT USER FLOW & INTERIOR DESIGN I set up 3 rooms and 4 perfumes, and the main line of my project was the perfume selection process. Their degree of vanity can be reflected in the results of people's selection of scent and package of perfume. Besides, I picked 4 brands whose price differed greatly from each other so that the result of people's choice will be more pronounced. According to my final concept, I made a preliminary design for the layout of each room and write down the user flow, the order of entering the room and some user actions in the room. PURPOSE Make people aware of that vanity makes us ignore what we really like and the exhibition is critical. People get VANITY REPORT in room 3, which are based on the different choices people made in room 1 and room 2. ROOM1 ROOM2 ROOM3 People only learn that this is an exhibition about perfumes. 1 Enter ROOM1 Experience 4 installations Choose the smell and take away the perfume samples 2 ROOM3 RESULTS PRESENTATION Enter ROOM2 3 Choose the brand and take away the box Enter ROOM3 5 Tear off the tape to receive the VANITY REPORT. 4 Put the perfume samples into the box 6 Seal the box with tape and you receive your souvenir. People pick perfumes based solely on smell. PURPOSE Find something you really like. Scent interactive installation (Convey scent) Perfume sample with different color 4X ROOM1 SMELL Visible Information Scent Brand PURPOSE Embody the impact of vanity. People pick perfumes based solely on sight. 4X ROOM2 SEE Visible Information Scent Brand The greater the difference between the 2 brand, the stronger the vanity. What is VANITY REPORT? ROOM1 ROOM2 eg. 100% Vanity 80% Vanity 60% Vanity 0% Vanity + + + + = = = = Corresponding Brand1 Brand2 Each perfume is labeled with a color. Higher Price Lower Price 4 Perfumes
ROOM1
{ } { Interaction FLow - Mechanical Structure Sketch Technology Support When people approach the installation and smell Convey the scent Detect if someone is approaching Control the mechanical structures development board Flowers bloom lightsBreathingwork Scent (Nebulizerspreadwork) Nebulizer Nebulizer LED Wings vibrate Folding fan open Servos *5 Arduino Nano Code Ultrasonic sensors Ultrasonic sensors
When people approach the installation, the nebulizer works to send out the scent and cooperate with other visual interaction action. I designed the corresponding mechanical structure. I perfected the mechanical structure of the installation, using the Arduino nano as a control board and connecting the relevant hardware, to realize the interaction process of the entire installation. I sketched the interactive installation, with the main goal of scent transmission and visual effects.
the possible structures, the hardware, materials, etc. that were needed.
- INSTALLATION DESIGN
In addition, I briefly thought about
MATERIAL EXPERIMENT PROCESS Make structures Make petals Color perfumes Graphic design Set up a display case Decorate the box Place the boxes Package a sample Place the tape Hang the cloth Debug the lights Post Posters Paste petals Make decorations Connect circuit Test the nebulizer Fixed to the wall Test the installation ROOM1 Sector Experiment 16 equal 24 equal 32 equal Nebulizer Test ROOM1 ROOM2 ORTHERS Interaction Installation Perfume Sample Packaging ROOM3 Tape 1 1 1 5 6 7 8 2 2 2 3 3 4 4 Especially for the scent experience installation in Room 1, I conducted some material tests to make the materials and technologies play a better role in the project Good visual effect Easy to fold Easy to deform If the fan folds too little or too much, its visual effect and opening and closing effect are not satisfactory The fan tends to swell when closed High hardness Low toughness Hard to fold Easy to break Substitute Easy to fold Hard to broken Hard to make creases Make sure the fan blade opens and closes smoothly Use multiple layers to achieve high color display The production process of the entire exhibition can be distinguished by room. Tinfoil Paper Mash Fabrics Plastic Sheet Vegetable Parchment Baffle Threading Paste Verticle Container Tilt Pipe Hot Glue
The packaging of different brands in Room 2 is the same style in terms of visual language except for the price and brand name.
ROOM3 RESULTS PRESENTATION - VANITY REPORT
Some senses, namely sight, taste and hearing, are usually considered as "public", whereas smell remains "private" in most cases. VIDEO:
SCENARIO
ROOM1 SMELL ROOM2 SEE
1 2 3
https://youtu.be/7BPMJeJyYFk
I thought it was a smell interactive exhibition but I didn't realize it was about vanity. I think I will coexist with vanity.
SUMMARY
Haha I don't seem to care much about that.I just follow my heart. I hope I can always maintain this indifferent attitude. I think I just happen to like the scent that also comes from the same brand. I don't think vanity is a bad thing which inspired me to pursue a better life
This project explores the influence of vanity on consumers' decisions by quantifying and visualising the abstract concept of vanity through a simulation of the perfume selection process. In fact, vanity may play a role in every decision we make. It also made me think about whether we give enough respect to our 'private feelings'(sensus privatus) whether we have the ability to counteract external messages such as vanity and hold on to what we really like
. Interview scenario Interviewer -Me User 1 User 2 User 3 Jo Malone
Jo Malone BYREDO
BYREDO
ZARA
User 4
100% Vanity 50% Vanity Undetectable Vanity 0% Vanity
I
interviews
When
you
an
Do you
this assessment is accurate? What are you
to
vanity
[ Does Vanity Affect Our Daily Lives? ]
CHANEL
ZARA ZARA
FEEDBACK
A total of 50 people participated in the experience.
conducted unstructured
with some of the installations' experiencers, giving explainations of the vanity test behind the installation to learn about their attitudes toward vanity and their thoughts during the experience.
did
realize this was
exhibition about vanity?
think
going
do with
next?
I will choose the brand first. After that, maybe I should choose with my eyes closed.
.
Vivian Lao
Jay Xue
Yiyi Yu
1 2 3
Betty Zhu
University Student
Programmer University Student Photographer
A red dot represents the number of users who received the same vanity report.
202 /0 -202 /
WORK PROCESS RECORD:
Interaction Design x Costume Design x Speculative Design 2 chameleon
VIDEO: https://youtu.be/45wD9Sg8pPE
https://youtu.be/fffIcC4LE10
Surveillance affects people's lives. With the development of technology, the global privacy transparency is high and people's every move is monitored. People wear clothing that can change color according to their surroundings, tricking cameras into fighting for a certain freedom under surveillance. People live like chameleons.
CLASSROOM PARK CONVENIENCE STORE OBSERVATION I observe how people are being monitored in different scenarios to understand people's attitudes toward surveillance People are receptive to public surveillance, but are terrified of being monitored for every move of their daily lives. Intelligently identify student status Can't stand to be intimate under surveillance Self-service cash register Nervous Not care Uncomfortable FEASIBILITY STUDY Feasibility Analysis We can't stop the further development of surveillance, which will become pervasive in the future, and we need to look for ways to evade surveillance. Disrupts the camera Damage to public property Changes cannot be reconciled in multi-person situations Make people invisible through clothing Wear a hood to disturb face recognition HOOD COSTUME Change the surrounding environment BACKGROUND RESEARCH Global Human Privacy Transparency so we should NOT SIMPLY ACCEPT these SURVEILLANCES. Future Developments of Monitoring Downsides of Monitoring Lonizing Radiation May Cause Neurasthenia People develop a performative personality It is easy to be exploited by criminals It is a questioning of human nature These technologies have a high potential to be used for military and personal surveillance. Global human privacy is almost transparent. Surveillance is more sophisticated and high-definition The number of monitors is large and the coverage rate is high 19 cameras 1 megapixel Remote sensing technology Advanced information transmission technology Monitoring can obtain everyone's facial data Mantis There will be more than 1 billion surveillance cameras worldwide IHS study Dense satellite distribution Identification technology In the future, surveillance is pervasive and human actions are recorded. Monitoring evolves rapidly and comes with negative effects, 1 2 3 4
ROOM SETTING CONCLUSION GROUP 1 GROUP 1 GROUP 2 GROUP 2 GROUP 3 GROUP 3 Experiment I experimented with the methods/media I screened out, in order to study the methods in which people felt more free. I divide the volunteers into 3 groups. Hiding the whole person in surveillance (by costume) is more liberating than hiding the identity alone (by hood). Convergent pattern Healthy and positive content Patterns and words interact chaotically More decentralized, self-contained There is a tendency to interact positively, but there is also independence Head coverings (Hide identities) Nothing given 0 people 5 people 20 people The screen shows the monitoring at this time I tell people that they can do anything with blank boards Each group enters the room in turn. More creative , more chaos Blank drawing board Pen Monitor Screen transmission Stand Point Erase the image in the surveillance (Nobody knows) HOOD COSTUME More people entered FINDINGS IDEATION Problems Design Aim How to Achieve Clothing Discoloration? How to Achieve Monitoring is even more pervasive I want to hide people in the environment by changing the color of the clothing to avoid surveillance Ways to evade surveillance could come under government fire Ways of evading surveillance may have additional privacy security implicationsgovernment While maintaining the status quo people are able to evade surveillance and fight for a certain amount of freedom Deceive the camera Not affect daily life Not harm the interests of the government (hide the whole body) Design a costume Dark Bright Achieve the discoloration of the garment by light changing. (*Optical fiber can transmit light) Sometimes the light has a prominent effect. the light between the fibers will affect each other. Fiber Optic Fabrics A By controlling the thickness of the TiO film, the preparation of 3 primary colors is realized. (*Structural coloring) 2 Technology still needs to be studied. TiO Film 2 Multicolored carbon fiber fabrics B Discovery monitoring Determines the direction of color change Determines the pattern of color change Identify the environment color Location/image of surveillance cameras Image of the surroundings
CAMERA SURVEILLANCE Determine the colorchanging orientation of the garment Get the position and co-viewing
of the surveillance Determine the color-changing pattern of the garment Specular reflection Hide yourself by reflecting the surrounding scenery. (*eg. mirror) It is limited by the environment and fails
C E Reflective Material Color Flip Structure Angle 2 Angle 1 By adjusting the angle
the polarized fabric, the garment takes
colors. The
control The
Polarized Color D Unit Rotate counterclockwise The overall color change is achieved by flipping triangular prism. (*Each face is a different color) but they can be solved 1 2 3 It looks fake Large mechanical structure Limited Colors servo/motor + enclosure 1 2 3 Technology Support & Future Development How to Make the Clothing Color Change More Realistic? Like a photo Smaller triangular prism structure Smaller mechanical structure (servo/motor) Smaller unit patches (single planes of triangular prisms) The structure is known to be made very small in the future. several faces resemble a pixel 1x 1/25x 1/2500x According to the principle of color mixing, we can get any color we want through cyan, magenta, and yellow = + = + = + + Spin fast = Possible Development of Mechanical Structures How can this mechanical structure (only three colors) be made to express more colors? [Fan and her research team] achieved for the
time the
goal
designing nanomotors with large drive power". The motor size
motor
can
this
garment. Stepper motor Miniature Substitute Servo TREND FUNCTIONAL MODEL ALTERNALTIVES Precise control Small size Low Power Consumption Richer and more precise pattern changes Future Now Purple Orange Green Requirements: complex styles and rich colors. Work Principle *N *N ARDUINO MEGA CAMERA MicroSD WI-FI MODULE SERVO Drive the color flip structure Get monitoring location information Store images of the environment captured by the camera Acquire environmental images as commands for input Control Board
image
in an open scene.
of
on different
angle of entry into the eye is difficult to
color span of polarized colors is limited
first
extremely difficult
of "
specification is less than 1 micron Therefore, I think that the miniature
(which does not even need to reach the nanometer level)
be applied to
chameleon
COSTUME DESIGN
myservo[30]; IRrecv irrecv(RECV_PIN);
{ Serial.begin(9600); irrecv.enableIRIn(); for (int
1;
myservo[i].attach(9);
(int i = 11; i <= 20; i++) { myservo[i].attach(10); } for (int i = 21; i <= 30; i++) { myservo[i].attach(11); } } void loop() { if (irrecv.decode(&results)) { Serial.println(results.value, HEX); irrecv.resume(); } else if ( results.value == 0xFF6897 || results.value == 0xC101E57B ) { for (int i = 1; i <= 30; i++) { myservo[i].write(0); } } else if ( results.value == 0xFF30CF || results.value == 0x9716BE3F ) { for (int i = 1; i <= 30; i++) { myservo[i].write(90); } } else if ( results.value == 0xFF18E7 || results.value == 0x3D9AE3F7 ) { for (int i = 1; i <= 30; i++) { myservo[i].write(180); } } } } } else if ( results.value == 0xFF30CF || results.value == 0x9716BE3F ) { for (int i = 1; i <= 30; i++) { myservo[i].write(90); } }
COSTUME DESIGN Machenical Structure The gear is driven to rotate by the servo to make the triangular prism structure work. 0 1 2 3 4 5 Support positioning structure Servo Connection structure Gears Color flip Structure Axis 0 1 2 3 4 5 Coding // Include all the libraries #include <Adafruit_VC0706.h> #include <SPI.h> #include <SD.h> // Create an instance of Adafruit_ VC0706 class // We will use Serial1 for communication with the camera Adafruit_VC0706 cam = Adafruit_ VC0706(&Serial1); communication with PC // Start the SD // If the SD can't be started, while(1); } // Start the camera // If the camera can't be while(1); } // Set the image size to 640x480 cam. setImageSize(VC0706_640x480); } } in the format IMAGExy.JPG } } // Get the size of the image // Include the library #include <JPEGDecoder.h> } } } // Pointer to the current int
Image Acquisition & Storage Image compression & transcoding Control the Steering Gear
photo and save it to SD card Bodmer's JPEGDecoder
JPEG to an array of pixels, returning the RGB value of each pixel
the corresponding servo according to the pixel value to achieve color change. Ergonomics Analysis USE CASE: People wear it under surveillance. REQUIREMENTS: make the costume more convenient to put on and take off To cover the whole body Destroy face recognition Replace with Clothing cannot be under excessive pressure because of the mechanical structure Pressure surface Coat Long Trench Coat Stand Collar Reflective Material Sit Down Face Accessories Take the form of a OR Sketch
pos = 0; Servo
decode_results results; void setup()
i =
i <= 10; i++) {
} for
Adafruit's VC0706 - Take a
- Converts
Control
COSTUME DESIGN Flatting Drawing Apparels Sample Hat Side Back Back Collar *2 *2 *2 *2 *1 *1 *1 Front & Back Sleeves -inside Sleeves -outside *4 The garment is split into 13 pieces of basic fabric Among them, 5 pieces need to be equipped with mechanical structures to achieve discoloration, and 8 pieces use reflective materials. Reflective Material Discoloration Section *2 A B C D E F G H I Protortpe 1 In order to solve the problem of mechanical instability and make the costume appear better color I decided to improve the prototype. Flexible fabrics cannot hang on to existing mechanical structures The arm carries too much pressure to move Structure Protortpe 2 Improvement The rotating structure is fixed to the rigid structure. The middle seam can be separated to match the wearing habits of the coat Rigid brackets were incorporated into the design of the prototype. Provide a support structure for the mechanical structure to maintain stability Provide a certain degree of freedom of human movement Process Process 3D Print Connect the circuit Circuits are connected to structures WORK PROCESS RECORD: https://youtu.be/fffIcC4LE10
Based on the working principle, I found
the basic input information for color change required camera images on clothing and monitoring points and image information
city.
service system
drawn. CAMERA SURVEILLANCE Requirement WHO? Determine the colorchanging orientation of the garment Determine the colorchanging pattern of the garment Get the position and co-viewing image of the surveillance Audit and maintain the authenticity of information SERVICE SYSTEM MAP WORK PRINCIPLE USERS CONFLICT PLATFORM TECHNOLOGY COMPANY Clothing status Color change control command surveillance position & the same viewing angle image collected by resources Maintenance personnel confirm the location of surveillance cameras User feedback & missing surveillance location points Real-time images of the surrounding environment Added surveillance camera location & image Technicians build and maintain the system COSTUME Image acquisition Color-changing GOVERNMENT SURVEILLANCE Information flow Fund flow Human resource flow TEST I wanted to understand the efficiency of color changes in order to optimize iterations, so I did a series of tests. It takes a total of 1.2s from one color change to another from image recognition to structural flipping. 0.3s 0.6s Image Aqcuisition & Compression & Transcoding Control the Steering Gear - Discoloration Operate 1 servos Print WHITE Recognize Operate multiple steering gears 1.2s 1.2s 1.2s White Grey Blue
that
in the
By solving the problem of who is responsible, a
map is
2050 No one will find me These monitors are of little use I don't
spied on Why there
so much surveillance
They said this coat
save me I blended into the world like a chameleon Prototype 1 Prototype 2 VIDEO: https://youtu.be/45wD9Sg8pPE
want to be
is
here?
could
SCENARIO
Color Flip Structure YELLOW BLUE
into the city People are confining themselves to specific clothing, is it also a form of unfreedom. Does avoiding surveillance breed a new dark side when people are given a large degree of freedom through that garment? Will chameleon costumes really help people to be free?
https://youtu.be/45wD9Sg8pPE
Disappear
VIDEO:
WEATHER TOWN
Game Design x Interaction Design
Life simulation Exploration Multi-sensory
Role-playing Leisure
8-13 years old Children VR Support
When I told the children the story of Ali's Tail at a volunteer event, I found that they wanted to be part of the story or paticipate in it, but now many of the stories just simply ended. So I wanted to continue the story and design a VR game for kids.
The game takes place in the weather town where no one has ever seen the Heart of the Sky, which is a legendary beautiful cloud. Grandpa Tommy firmly believed in the existence of the Heart of the Sky and longed to see it. Players will play as a little fox, capture clouds, control the weather, upgrade equipment and land, finally find the Heart of the Sky, help Grandpa realize his dreams, and keep the weather town running step by step. This is the player's own pleasant time.
VIDEO: https://youtu.be/cdIoi3sAkAU
2022/07-09
3
INSPIRATION
In the summer of 2022, I participated in a volunteer activity to read popular picture books for children in primary school.
Ali's Tail
The book tells the story of the little fox who searches for the heart of the sky (special clouds) by exploring the sky and observing the weather to help grandfather Tommy realize his dream.
Reaction of Children
CONCLUSION
I want
Let's
I love little
I want to be a little fox!
too!
go to find the Heart of the Sky
fox.
I want to expand
and
the
.
and continue the story
get
kids involved
The children want to become little fox and find the sky heart. The children want to get involved in the story and help the characters
SO BUT
Insight
. ? Which
to
so
participate
Now many stories have simply ended, and children just listen to a story
Medium Should be Used
present the story
that children can
Photo taken on August 2021, Yongkang County, Jinhua City, Zhejiang Province.
RESEARCH
to present the story so that children can participate
Which Medium Should be Used ?
According to the target user children I analyzed children's psychology through a literature review to determine which form of continuation of the story was more in line with their psychological characteristics so that they will be more willing to paticipate.
Towards digital narrative for children: from education to entertainment, a historical perspective
Narrative is central to the human experience, and in the realm of children, narratives are evolving towards education and entertainment, which helps children fit into their society.
I think it is possible to find a form that combines entertainment, education and narrative, which is of positive significance for the shaping of children's personality.
[ ENTERTAINMENT ] [ EDUCATION ] [ NARRATIVE ]
Madej K. Towards digital narrative for children: from education to entertainment, a historical perspective[J]. Computers in Entertainment (CIE), 2003, 1(1).
Gamification of Learning in Early Age Education
The article highlights the importance of the psychology of immediate feedback. In addition, gamification is a way to cater to this psychology, which is often used in education.
I think gaming is a great vehicle for catering to the psychology of immediate feedback and making kids more motivated.
[ TIMELY FEEDBACK MECHANISM ]
Lee H M, Loo PA. Gamification ofLearning in EarlyAge Education[J].Journal La Edusci, 2021, 2(2): 44-50.
Learning by doing and learning through play: an exploration of interactivity in virtual environments for children
The interactive experience is centered on games and has now been used in the field of children's education. Children are more willing to actively participate in immersive environments.
I think the use of multi-sensory environments and virtual reality is more able to attract children's attention and beneficial to children's development.
[ PARTICIPATING ]
Roussou M. Learning by doing and learning through play: an exploration of interactivity in virtual environments for children[J]. Computers in Entertainment (CIE), 2004, 2(1): 10-10.
Game Design
Character Creation
Children I read story for
Game Mechaniscm
Virtual Game
Virtual games are one of the trends in modern storytelling, where they can blend education and entertainment and cater to children's desire for instant feedback
VR Game + Multi Sensor
VR games combined with multisensory immersion experiences are more immersive than ordinary games and more engaging for children
Game World Design
Love reading stories
Love collecting things Curious Innocent and cute
6-13 years old children
Frustration
Children want to be part of the story, but many of the stories simply end and they are not well guided.
Goals
Technology Support
Involve children in stories and fulfill their wishes.
CHARACTER CREATION
IDEATION
Game Goal
+ = The player takes on the role of the little fox Kids want to be a little foxe
When washing in the morning, the little fox combs its tail carefully
The story line of the little fox is more complete
Character Roleplay
I imagined myself as the little fox in the story, helping me to shape my character through live-action cosplay.
Little Fox Ali
Newcomer to meteorological research
On rainy days, the little fox uses its tail to block the rain.
the tail is important
outgoing and lively an acute sense of smell
The little fox likes to jump and walk raising its tail to maintain balance
The player needs to help grandpa finds the Sky Heart to complete Grandpa's and grandma's dream as a little fox.
Player Action - Little Fox
The actions of the little fox in the original story are extracted as the player's actions.
Have the opportunities
The way the little fox gets acquainted with the new environment is by smelling
Find the heart of the sky Make Weathe Prediction Explore the Sky
Game Goal
INTERACTIVE OBJECT
MONEY
Probability of Types of Clouds Appearing LEVEL 1 LEVEL 2 LEVEL 5 LEVEL 4 LEVEL 3 ADDITIONAL MECHANISM x 25 5 x 20 4 x 15 3 x 11 2 x 9 1 unlocked land telescope level GAME MECHANICS
No Yes Explore
End You
Is
The
. Unlock
Sky Heart Rarer More Common INVISIBLE CLOUDS EXPLORATION LIBRARY INVISIBLE MECHANISM
GAME MECHANISM PLAYER ACTION Start
and collect the clouds Use collected clouds to determine the weather for each piece of land Every land exhibit corresponding effects
can choose to continue with a simulation of running the land and sky
it the Sky Heart? (Explored Clouds) Different lands generate different profits Larger sky range to explore, more kinds of clouds Unlock new lands and upgrade your exploration equipment I translated the original story into the current game mechanics.
game is not over. What can money do? Unlock new lands Upgrade your exploration equipment The probability of the player exploring to obtain the Sky Heart increases as the player unlocks land and upgrades the equipment
lands and upgrade exploration equipment
VISIBLE PLAYER ACTIONS
DISPOSABLE LAND
MECHANISM Regulation of Clouds and Lands AREA It can be unlocked with money. ELEMENT It is used to determine the weather. CLOUD LOCKED LAND AREA - Grandpa Lives Here Players can visit Grandpa and learn the formula for regulation of lands and clouds GRANDPA TOMMY'S HOME GAME WORLD DESIGN AREA - Player Respawn Point Here you can explore the sky, collect clouds by the telescope and control the weather by the balcony in your town with collected clouds. The player's main event venue
LOCATIONS
ADDITIONAL
OBSERVATORY MAIN EVENT
Different weather effects can be applied to the land. Land will generate income or other effect AREA Players can wander around their own land through VR eg1. The land can be changed between the weather and can also go backwards. eg2. Land has a variety of development possibilities and has different effects. Players can assign 1 type of cloud (i.e. one type of weather) to each piece of land per day. Different weather will generate different land which produces different benefits or produce other effects. INITIAL LAND Generate 0 Generate 0 Generate 10 Generate 15 Generate different benefits Increase the probability of the emergence of a particular cloud INITIAL LAND PRODUCTION LAND NATURAL LAND Fishing Ground Grass Land Lumberyards Water & Small Forest Iceburg Mountain Spring Higher chance to get rain clouds
TELESCOPE
Players can explore the sky through the TELESCOPE to grab clouds in the sky.
BALCONY
Players can use the collected clouds through the BALCONY to determine the weather in various areas of the town.
SCENECapture the clouds SCENEControl the weather Cloud World Telescope -our perspective
1 1 2 2 PYSICAL
INTERACTIVE OBJECT
land
PROTOTYPE OBSERVATORY
Our perspective Cloud selection
The player's main event venue MAIN EVENT LOCATIONS
TECHNOLOGY SUPPORT
I let the kids experience my games and analyze their movements
Behavior Analysis
Walk
Wander Outdoor
GRASP
GRASP
They will take the initiative to catch/grab the cloud so I want to make this part more complete.
VR + Haptic feedback
Press the button = Grasp the "cloud" When the player is collecting a cloud, or using a cloud
Prototype Code
Water PipesWater Pumps
I made a prototype to be used in the final game and provide tactile interactions which made the process more comlete.
Input hand displacement information
Simulate the temperature change of the cloud through the flow of water
#include <Servo.h>
Servo myservo0; Servo myservo1; Servo myservo2; void setup() { myservo0.attach(8); myservo1.attach(9); myservo2. attach(10); } void loop() { myservo0. write(180); myservo1.write(0); myservo2.write(0); delay(8000); myservo0.write(0); myservo1. write(180); myservo2. write(180); delay(8000); }
Simulate the size change of the cloud Simulate the wind and adjust different wind speeds
Detect the "GRASP" action
to the Telescope Explore the Sky Walk to the Balcony Make Weathe Predictions
SCENARIO
Summary
Through this project, I found that behavioral analysis of users (children) is a possible design starting point.
In the process of experimenting with tactile sensation, it is also found that they will believe what they touch is what they see Possible improvements in the project are to improve the haptic feedback parts, such as the introduction of changes in density, humidity.
VIDEO: https://youtu.be/cdIoi3sAkAU
The project aims to satisfy children's desire to dominate their own space and objects. This is a building set based on physical building blocks and virtual games. Children can intuitively assemble their rooms and arrange the types and layouts of furniture through building blocks, and then select the style of each part in a virtual game. Through the system, children will be able to create more possibilities with limited blocks to build any room they want, and even create neighbourhoods and cities by accumulating rooms.
VIDEO:
WORK PROCESS RECORD:
2022/03-2022/07
https://youtu.be/_TkMHEeoHaM
https://youtu.be/xmf4OUzsE-w MyRoom
4 Product Design x Game Design x Interaction Design
PERSONA BACKGROUND RESEARCH
Children‘s Domination of the layout of Their Bedroom Possessiveness of Children
Children are rarely involved in decisions about family projects, even including the domination of their own bedroom space.
However, children tend to have their own space or objects because of the sensitive psychology of possession
My name is Yangyang I'm 7-year-old. I have my own room.
Let's renovate a children's room for baby. What kind of room do you want?
I want blue walls!
Parents discuss renovating the room
1 2 3 4 5
Parents ask daughter for opinions The child says she want blue walls
Disappointed
Finally, parents painted the white walls
The daughter feels upset
In this room photo, the furniture that my parents picked is marked blue and the yellow is what I had picked myself
SPACE OBJECTS
Sensitive Psychology of Possession
Children will gradually experience the joy of possessing and dominating their belongings when exploring the world, since 3 years old.
Eisenberg-Berg, Nancy, Robert J. Haake, and Kimberly Bartlett. "The effects of possession and ownership on the sharing and proprietary behaviors of preschool children." Merrill-Palmer Quarterly of Behavior and Development 27.1 (1981): 61-68.
At that time the desire for a loft bed with desk was not fulfilled.
The room is so boring
CONCLUSION
The phenomenon that children are unable to decide on their own rooms is contrary to their sensitive psychology of possession We need to find ways to satisfy their desire for private space
The furniture is in a fixed position.
If I move the furniture, I will be asked to move back
I want a lot of new things but my mother won't say yes
Goals
I want to have my own turf and do whatever I want.
I want to arrange the furniture in my room.
I want to always have new toys, new things
I want my parents can understand and agree with me.
Motivation
Discretionary Space Pursue New Things (including renovations)
Parental Permission
Junjun
8-year-old Zhejiang, China has a private room for 3 years
Do you like your own room?
Have you left your own personal mark in your room?
What kind of room do you want? Ask again after 2 weeks Parents Attitude
Problems
CONCLUSION: Children are often not satisfied with the room they already have. They like things that show their personal characteristics
their children's behavior because of their rational thinking. A child's physical room may not just belong to children.
When they ask their parents for something … Why don't you ask parents if they can renovate the room into what you want?
Children want to dominate their own room but parents often disagree
Children tend to own and dispose of their own belongings
Children's preferences won't last longer than five minutes
Children are unable to express their ideas intuitively to their parents
Design
Aims
Meet the children's domination of their personal space
Children's ideas are intuitively conveyed to their parents
What kind of room do you want?
Through filming children's daily lives and non-structured interviews I get deep insight into children's attitudes towards their own rooms and parents' attitude, which helps explore solutions that are acceptable to both parents and children I generally like it The room is not fun at all. I used to love it but now I don't like it at all.
CONCLUSION: Children want a lot. Comparatively, they think less about spatial layout.
CONCLUSION: It's hard for children to put into words what kind of room they want.
CONCLUSION: Parents will respect children's sensitivity to the possession of small objects (costeffective & meaningful ).
Cultivate children's sense of space and creativity.
How to Achieve
Design a toy that can help children transfer their desire to dominate the room to this toy.
Main !!! !!! Main
CHILD‘S DAILY LIFE FINDINGS
I
I
won't
decorate
No ifyou change it, where is your bed now?
wanted colored walls and sunken beds...I want...
don't know.
allow you to
your room but will buy you this toy. I decorated the switch CONCLUSION: Parents limit
Can it be wiped off?
CONCLUSION: Children's preferences change quickly.
1 2 3 4 5 6
Toys Agree Agree Disagree Room decoration Furniture
HOW TO PLAY
FEATURES
CONCLUSION CHILDREN'S VIEWS
A B C PATTERN ANALYIS OF CONSTRUCTION TOYS Analyze the gameplay of existing assembled construction toys and explore possible new ways to play HIGH LOW VALUE CURVE 10 children were interviewed to understand their attitude to different toys and descern which types of toys are more likely to satisfy their possessiveness Role-playing toys (Architects, painters, etc.) Assembling and building toys Assembling and building toys Picture coloring Puzzle Remote control toys Interesting Storytelling Diversityofgameplay FreedomofProcessIndependentCompletionFreedomofOutputFrequencyofuse The small triangle in the diagram represents the "ideal point" (Room-related prints) (Room-related patterns) Most of them thought there was no output Distinct in boys and girls LEGO Build-up model bags Pocket World 3D TOY NAME Physical entity Assemble according to the drawings Read the instruction Observe the shape of the part Build freely Make furniture (glue paste) Swipe the viewing angle Role-play through minifigure Build structure (plug-in) Drag the part to the correct location Physical entity Mobile Game
(Robots acting in a room) Board games Physical
+ APP Limited parts, unlimited combinations can create "new" It has to do with children's sense of possession Best meet the requirements Assembling and building toys
parts; Unlimited combinations; Role-play I can remodel it on the original basis, it's so cool. kind of expensive We Need: Possible Toy Forms Can you help me? Haha, it's too easy. No follow-up expansion; Fixed
Complex and delicate processes limited and fixed model library; Fixed assembly order; Sigle gameplay 1 1 1 2 2 2 3 3 3
Entities
Unlimited
results;
PRODUCT DESIGN 1 2 1 3 3 2 3 x20 x4 x12 x4 According to the conclusion of the research I need to design a "physical entity + APP" form of assembly and construction toys so that children can create unlimited new things through limited parts to meet the needs of children's sensitive psychology and domination of their rooms. It is used to assemble structures (flat plan + structure). wall floor 1 wall (in the game) = 2 pillars All furniture of the children's room could be assembled with 8 floor blocks, 4 pillar blocks, 20 C1 blocks, 4 C2 blocks, 12 C3 blocks, 4 C4 blocks. Children's rooms are generally 10-15 square meters in size. = 2 m2 in real life To determine the number and size of each type of block, I made room measurements and came up with the relative size and number of blocks Measurement more flexible (position+length) It is used to assemble specific furniture. Wardrobe Others Strage Cabinet Chair Bed Beside Table Sofa Desk Room Measurement Room Measurement Hard Furnishing Hard Furnishing Soft Furnishing Soft Furnishing Soft Furnishing Final Product Building Toy Virtual Game = + Sketch A B Pillar Blocks B2 B C C How to Decorate a Room Structural Building Blocks Furniture Blocks Bed Desk Chair Bedside Table Storage Cabinet Other Decorations Wardrobe Sofa Common Furniture in Children's Rooms Room Structure Structural Building Blocks Furniture Blocks Data Transfer Module For Building Toy Functions Functions For Virtual Game Result Extension & Block Generation Furniture style selection Room style selection Information Archiving & Room Generation Furniture Assembly & Furniture Display Room Structure Assembly Information Transmission 2 1 Different floor plan sizes and shapes floor Floor Blocks B1 1 Floor Blocks B1 wall Surrounding walls can be generated in the game Walls in the middle 2 Wall Blocks B2 C1 C2 C3 C4 Wall Blocks B2 Sometimes there will be 1 or 2 walls to divide the space.
Magnetic
is installed
blocks 3D Printing
Paint Spraying The final prototype
Magnetic
N S The
Attract How do the blocks fit together? Prototype Transfer information beetween blocks Arduino Nano & MPU6050 Contact Point - Lines
Structure The magnetic structure
inside
Assenbling
The magnetic ball can freely within the hollow structure
Ball
structure allows children to splice blocks without distinguishing between positive and negative poles
the information of the blocks transmitted to the game?
1 Built-in Hardware - Arduino SCHEME 2 External Camera - Image Recognition Camera Image Recognition Integrated Module Game Game PRODUCT DESIGN I need to DESIGN a external camera for image recognition Data Transfer Module The system
lighter The system
a higher degree of accuracy It is too bulky The
It
cost
Information ? A
How is
Each block has an Arduino Nano and a mpu6050 in it The information of blocks is transmitted over the line (contact point) to the integrated module which can transmit the information to the game via a separate bluetooth module or Wi-Fi module. Images are collected in real time by an external camera and sent to the game, and information on the type of building blocks and location information is obtained through image recognition. SCHEME
as a whole is
can be trained to achieve
information transmission between the blocks need to be transmitted by lines due to the technical limitations
has a high development
It contains the information of the type and the real-time location of the blocks What
PRODUCT DESIGN SCHEME 2 External Camera - Image Recognition A I need to design a External Camera as a data transfer module to transmit the imformation of blocks' location and types. Data Transfer - External Camera Scene The camera needs to be oriented towards the blocks. Prototype TECHNOLOGY SUPPORT Exploration of Image Recognition I first tried using python for image recognition, and intend to send the results of python output to Unity for subsequent game development. """ """ import os import cv2 import uuid import base64 from util.render import drawRectangle from algorithms.jimu import jimu_detect from camera import IPVideoCapture if __name__ == "__main__": cap IPVideoCapture(blocking=True) fps_num = 5 count = 0 pickRate = int(cap.fps() // fps_num) while(True): count += 1 if not count % pickRate == 0: continue ret, frame = cap.read() if ret: result = jimu_ detect(frame) render, warn = drawRectangle(result, frame, 0.75) cv2.imshow("img", render) cv2.waitKey(5) So I tried to do image recognition directly within Unity The output is sent to Unity Game Game Test 1 Test 2 Principle: According to the relative position of the blocks in the image, the blocks can be identified by the function of semantic segmentation Execute python in the unity call window. Vuforia is an augmented reality software development kit (SDK). The toy model can be scanned and uploaded for analysis and identification with the Vuforia's 3D scanning tool. Image Recognition Scan 3D Objects and Upload Code 1 1 After importing it into Unity, the recognition of objects needs to be configured Import 3D Objects into Unity 2 After the game design is completed, connection to the corresponding game interface will be needed. 3 2 Camera Python Unity + Vuforia Unity 1 2 Python and Unity use different computer languages The calling process would be a hard word and requires multiple debugging.
2 3 1 GAME DESIGN Game Flow USER USER USER SYSTEM ADMINISTRATION SYSTEM ADMINISTRATION SYSTEM ADMINISTRATION Start End If there is a house record If all input modifications are done Create a room Save the information of soft furnishing Save the information of hard furnishing Connect to Bluetooth Assemble the floor and pillars Select a piece of furniture Select wall/ floor Modify the style/color Modify the style/color Assemble and lay out the furniture Read the guidelines Read the next guidelines Confirm the information Confirm the information Confirm the information Receive real-time hardware information Receive real-time hardware information Incorporate the work into the room library Generate the room structure Edit the room 1 1 3 3 4 4 5 5 The core gameplay is illustrated. N N Y Y A room (empty space) Build room structure Make hard decoration (floor+wall) Make soft decoration (furniture) Make up the neighbourhood (Room library) 2 2 Hard Furnish Soft Furnish Create a New Room Smart hardware contacts are labeled as red squares
Wireframe 1 2 3 Bluetooth connection My neighbourhood Guidelines Guidelines Furniture (Assembly) Collection Furniture assembly and placement Foundation construction Room Confirmation Wall Building Layouts of Windows/Doors Wall/Floor style selection Bed Selection Renovation results Selection Results DRAG Click the Two Tap Pillars construction Create a New Room Build Structures Generate a Room Hard Furnish Soft Furnish Presentation Added to My Neighbourhood Hardware information received Hardware information received If all the input hardware is renovated
PRODUCT INTRODUCTION
sturcture Generate
Choose the
Connect
Lay
Lay
Drag Preparation 1 2 3 4 5 Room
Hard Decorations Soft Descorations & Interior Design Extension
X Building Toy Virtual Game Select the style of furniture Confirm the room
walls, doors and windows
style of floor and wall Add the new room to your own neighborhood.
the camera to the pad and check the position of the blocks Build the furniture
out the furniture
out the foundation blocks (floor blocks & pillar blocks)
Creation
This is a building and assembly set based on physical building blocks and a virtual game. Through the system, the limitations of physical entities will be broken, children will be able to create more possibilities with limited blocks, and children can build any room they want
USER TEST SCENARIO
I linked the building blocks, the image recognition system and the game interface together to complete the final prototype I invited some children to participate in enjoying the building set.
Through the MYROOM building set children realize their desire to decorate their room and create their ideal room In addition, the toy cultivates children's spatial imagination and creativity
Caicai, 6- year-old boy
I like Blue walls.
This is the room I wanted.
Niannian, 13- year-old Girl
I want to play with my friend and wonder how his room is!
Junjun, 8- year-old boy
room!
VIDEO: https://youtu.be/_TkMHEeoHaM
WORK PROCESS RECORD: https://youtu.be/xmf4OUzsE-w
SUMMARY
From this project, I understood the sense of flow of gameplay, and encountered and solved the difficulty of combining software and hardware
In user interviews, I found that parents play a certain important role in children's toy design, as they sometimes make decisions on behalf of children.
In terms of technology use, I have found that the choice of technology also affects the user experience. I've received comments that built-in hardware and microcontrollers can feel bulky and inexpensive.
I want a bed and I will put it.... oh, and I need a desk. It's my
It's so pretty. These are my homes.
FCOOD FCOOD means the combination of food and CO2 2021/1 -2022/01 VIDEO: https://youtu.be/gi5V9qWo8Mg Service Design x Product Design x UI Design Food shortage will become more serious in the future. As a result, people will be suffered from famine. Therefore, it is urgent to find a new material as a food source. Over time, we can convert CO2 into food, and services will be built around CO2 emissions. CO2 emissions are collected and sent to food processing centers, where it is processed into food and redistributed by the government. 5
World Food Programme (WFP) calculations show
"Baby boom"
Plavan G, Jitar O, Teodosiu C, et al. Toxic metals in tissues of fishes from the Black Sea and associated human health risk exposure[J]. Environmental Science and Pollution Research, 2017, 24(8): 7776-7787.
Forest loss
Groundwater exploitation
5 billion people around the world are expected to face water shortages by 2050, the World Meteorological Organization (WMO) warned Wednesday.
By 2050, 300 million people will be at risk from coastal flooding every year because of the effects of climate change, according to a study released by climate Central, an independent US research group
The frequency of extreme weather events is set to double by 2100, according to a report in the academic journal Nature Climate Change.
Daniel Rothman, a professor in MIT's Department of Earth, Atmospheric and Planetary Sciences, found that the amount of carbon in the oceans by 2100 will approach or well exceed that threshold, leading to a sixth mass extinction.
An analysis published by the Intergovernmental Panel on Climate Change (IPCC) in 2012 further highlighted that carbon dioxide accounts for 63% of the total warming effect of greenhouse gases.
! ! POPULATION 9.7Billion 11Bill ion COVID-19 PANDEMICS NewVirus +1.5°C TEMPERATURE +2°C + 4° C BACKGROUND RESEARCH 2021 2050 FAMINE TIMELINE EXCESS CO 2 2029 2100
Would the
If We Did Nothing?
What
World Be Like
Harmful chemical elements found in our food
Halved plants' ability to absorb carbon Released by soil
The increase of population size, natural disasters, human activities, virus transmission and other reasons will lead to food shortages, followed by
global famine. In addition, carbon emissions are out of control
Large animal husbandry & Greenhouse agriculture Global water shortages
a
The two influence each other.
RISING CARBON
More land was cleared to grow food with rising sea levels Rising food prices Extreme weather becomes common place, crop productivity decreases Carbon dioxide is the largest greenhouse gas Mass extinction Much less to eat Some regions fell into famine Global fear to the existing diet & Food shortage Global famine The loss of a large workforce Lack of food or supplies to sustain agriculture and livestock caused by the stagnation of logistics Too less income to afford food RESEARCH What Can We Eat When in Famine? Raw Material Output HIGH LOW Insects Artificial Meat Bacteria Carbon Dioxide Dependence on Climate Occupation of Land Resources Carbon emissions Technology implementability People tend to eat CO2 . Simplicity of Composition (easy for subsequent processing) 1.INDUSTY 2.BUILDINGS 3.FARMING 5.RUBBISH 6.ANIMAL&PLANT RESPIRATION 7.VOLCANIC ERUPTIONS 8.FOREST FIRES 4.TRANSPORTATION Human Activity Nature 32% 17.1% 15.8% 4.1% 15.5% CO is everywhere 2 If Take CO2 as Food, Where Can We Get CO2? In 2020, global CO2 emissions has achieved 31.98 billion tons International Energy Agency (IEA)
RISING TEMPARATURE
EMISSIONS
+0.3 +0.9 +9.6 +3 +1 +2.7 +6 6KWH EAT CLOTHES TRANSPORTATION BREATHE Livi The process of animal and plant cultivation, food processing and marketing Shopping, production and sales Buy a new cotton dress(250g) online Commute 30 kilometers by subway Radiator central heating The average household area is 20m2 Household appliances… 0.125m natural gas 3 Cook Breathe Breakfast Lunch Dinner A person emits about 23.5kg of CO2 per day 2 How Can CO2 Be Converted to Food? Can People Eat Only Food Made of CO2? Can be converted from carbon dioxide People can completely rely on the use of CO2 to meet the needs of life P 3 H O2 H2 O2 2CO solar energy + Special Microorganisms Micronutrient N Special Enzyme Protein Starch Fatty Acids Alcohol 3 [1]Brooklyn Company Air Co [2]Tianjin Institute of Industrial Biotechnology Chinese Academy of Sciences [3]Finnish food technology company Solar Foods Nutrient Human Needs Carbohydrates (Starch) Lipids (Fatty acids) Vitamins Minerals Abundant Shortage Water Protein CO2 that people emit in a day People need to ingest energy for a day Energy >> Food (take proteins for example) 23.5kg 11.75kg 47*103kcal 1700-2700kcal CARBON EMMISSIONS (KG) A debutante intern VIivian Spend the Day with Me FOOD EXPERIMENT To explore the form of new food and people's attitudes toward it, I simulated the conversion of carbon dioxide into food and made the food available for the public to taste. Public Acceptance Interview Carbon Dioxide Capture I collected pure CO2 separated from gases emitted from breathing automobiles and factories. The raw materials was exposed to different CO2 to simulate food made in the future Then I used those materials to make food Favourite Food Public Preference PROBLEM People may not eat food made from CO emitted by impure sources 2 Breathing Automobile > > Factory Process + Water +Gum Arabic + Wheat gluten + Hemoglobin + Nutrient elements + Condiments Mix Mix Add flavor and color Fry it I take these unprocessed protein powders, starch, etc., and process them into normal food Protein shake Rice noodle Carbonated drinks Reaction temperature Heat at 60 C (use red pigment here instead) + Water + -amylase Destroy the enzyme at 100 C Outcome (Maltose) Thick Reddish-brown Sweet Similar flavour Texture more like pasta Lack of granularity Starch Powder Protein Others Starch paste Starch bread Meat Pie
Public Acceptance Experiment
EXPERIMENT EXPERIMENT EXPERIMENT
Orange soda is made only from CO2 emitted by factories.
People bought regular soda (Automobile exhaust) People bought nothing
PERSONA & NEEDS MAP
I analyzed the persona of both the government and the citizen in the future scenario of famine, and clarified their problems and needs. I find that their goals or needs intersect, including conflicts between food and carbon emissions and between governments and citizens Tired of many restrictions on food and carbon emissions Eating time and quantity cannot be guaranteed
People bought orange soda
In this case, people are willing to try factory CO2 for their favorite food
Names of Food shortage with high price
all GOVERNMENT
SUMMARY Government - FRUSTATIONS Citizen - FRUSTATIONS Can't manage citizens well Unable to meet the carbon emission targets assigned by the superior
to Endemic hunger GOALS & NEEDS Clothes Sales Have a family
Hope government can take responsibility
People were willing to try other sources because they were cheaper. The less money people had the more obvious this phenomenon was.
Find an abundant raw material Effective management methods Build a positive relationship with citizens
Find ways to reduce carbon emissions
experiments, CITIZEN The National Development and Reform Commission Participate in rule making
is Adequate cheap food No restrictions Some degree of selfsufficiency in food
in a Have some alternative
76.5% 18.8% 4.7% What
did people buy Money People Got
1 2 3
food Sources Satiety Price If people had to eat 8 servings to be full, candy represented only 1 serving Most people tried factory CO2 to fight hunger. 96% 4%
1 4 7 8 9 5 6 2 3 Higher Price Purer Source FOOD EXPERIMENT How many people bought According
the
we found that people would eat carbon dioxide in famine, and we can ensure that food produced from
sources
(Purchasable share of food sources-breathing: automobile: factory=1:2:3) Food prices varied widely from source to source. Foods from CO2 emitted by breath had a higher price. There were limits on the amount of food that can be purchased from different sources and people would be hungry if they only bought food from breathing. consumed
Previous surveys have shown that people may not be able to accept food made from carbon dioxide emitted by factories. Therefore, I placed the food I had made in three rooms, corresponding to three experiments to control people's purchase limits, prices, and raw material sources, respectively. It is in order to observe people's acceptance of food from different sources of carbon dioxide under different rules balanced way by setting consumption quotas > classifying food supply > regulating prices.
STAKEHOLDERS MAP With food and carbon emissions at its core SERVICE BLUEPRINT EVIDENCE PHASES FRONTSTAGE BACKSTAGE ACTIONS SUPPORT PROCESSES CUSTOMER JOURNEY EMPLOYEE ACTIONS TECHNOLOGY
Interaction Replace the CO2 absorption module Wear breathing collector Remove the CO2 absorption module Remove breathing collector Replace the absorption module of the house
the used module at the recovery point Breathing collector
collector Payment APP Household CO2 collector Platform Platform Subway Product description Carbon emmision tag CO2 absorption module The collector collects and records CO2 Users' respiratory carbon emissions are stored in the database Users' carbon emission database Technical personnel Product manufacturer Product designer Payment process Carbon emissions regulators Commodity manufacturer Third-party distribution company Food manufacturer Price setters Transportation company Transaction process Receiving process Read the corresponding carbon emissions into the database Generate a traffic bill Generate commodity order Generate a order Manufacturer receiving orders Food preparation Process the absorption module
delivery personnel and delivery time Recycling personnel pick it up CO2 absorption module
absorption module Recovery point
out
Home Eat
Visibility
Internal Interaction Scan for subway
food Eat
food Go shopping
used module Ordering new modules Food Labels New Future Currency An adult needs about 1700kcal a day from food 100kcal 1 CCoin Food Price Food prices rise along with individual carbon emissions 0 Carbon Emission CCoin =2*User's Carbon Emission Vivian gets 19.8 CCoin a day (without food consumption) Breath 0.9kg CO2 1.8CCoin FINDINGS Problems Shortage of food with unstable sources and prices Excessive carbon emissions Offering Map Design Aim People have access to a steady and adequate supply of food People live a low-carbon life How to Achieve Provide products that can collect carbon dioxide emitted in production and life Provide a processing place where carbon dioxide processed into food Treat Carbon dioxide as a food source to solve food shortages and achieve negative carbon emissions Provide services to connect people, food, and carbon dioxide Buy food Collect CO2 Convert CO2 into food Service APP Product Factory Friends Carbon Monitors Dietitians Refuse Processing Plants Government Factories Food Manufacturers Transportation Company Public Transportation Raw Material Factories Food Safety Department Grain Storage Warehouse Carbon Emission Detection Department Tax Authorities Price Bureau Environmental Protection Organizations Family Courier Social Media Shops Volunteers Hospitals peoplein famine
Line of
Place
Breathing
Arrange
CO2
Going
at
Line of
Line of
Order
Receive
Sell
1 2 1 2 3 PROTOTYPE In order to find the most reasonable morphological structure, I used white clay to shape the product. Insufficient support Puts a lot of pressure on the ears Stress dispersion Easily replace modules Carbon Dioxide Absorption Module Unable to eat freely Ordinary Appearance Too heavy Affect the original face Easy to eat Light structure
Collection Device
Model Because MOF is not readily available I used sodium hydroxide powder instead, which can also absorb CO2 Prediction PRODUCT DESIGN Breathing Collector What is in the absorption module used to absorb CO ? 2 MOF (metal-organic framework) Trend Capture the CO produced by breathing and fix it down. 2 It collects the air exhaled through the nose and mouth for subsequent extraction of CO . Seak for high capacity, capture rate, fast kinetics for CO2 adsorption There are new MOFs offering both high selectivities and high CO2 working capacities It is assumed that MOF can absorb more than 33.5mmol/g at room temperature and pressure 3*4*5(60cm ) 3 MOF Absorb about 60g 2010mmol 88.44g A unit module can support 4 hours 1 hours 0.5 hours So far, the highest CO2 absorption capacity of MOF is 33.5mmol/g A kind of MOF Gas Collection Device Authorcredit:JulieChaoisthesciencewriting leadinStrategicCommunicationsattheLawrence BerkeleyNationalLaboratory. Avci,Gokay,IlknurErucar,andSedaKeskin."DonewMOFsperform betterforCO2captureandH2purification?Computationalscreening oftheupdatedMOFdatabase."ACSAppliedMaterials&Interfaces 12.37(2020):41567-41579.
Gas
Physocal
Air Flow For future improvement: The structure of the respiratory collection section needs
rational and
The process of turning carbon dioxide into food FACTORY FLOW 1 CO2 Reduction Zone 4 Dry Zone 2 Gas Mixing Zone 3 Microbial Reaction Zone CO2 is released from the absorption module Gas overflow Various catalysts Nutrient solutions Low pressure environment (CO2+H2) Convert CO2 into edible organic matter Dry into powder for subsequent processing PROTOTYPE ——————Air Flow Monitoring Device I used the single chip microcomputer to help me realize the detection function of carbon dioxide absorption of the product. Given that CO2 accounts for 4% of human exhaled gas. Total amount of exhaled CO2 = 4%*Total amount of exhaled gas Technology Support STM32 Core Board DN15 Flow Sensor LCD1602 5V Relay Buzzer Vibration Motor Breathing Collector
to be more
efficient.
UI DESIGN Flowchart Wireframe HI-FI Food Odering Log in Breath Collector Respiratory emissions Connection&battery status CO2 absorption module usage Absorption Next replacement time My device Carbon Footprint Carbon footprint statistics Personal billing binding Achievement My Orders My device Customer service Reminder settings Food Display by status Address Money Ways of recycling compensation Discretionary share of food purchases Absorption module orders/recovery Absorption module orders/recovery Quantity and type of modules Shopping cart My Take-out Pickup area My discretionary share of food purchases My discretionary share of food purchases Food list Raw materials selection Food Odering Oders for CO2 absorption module Oders record Oders for recycled absorption module Breath collector Food lists Settlement Customization of food and its ingredients My Device My Carbon Footprint Selection of raw materials Settlement Delivery/pickup information Food details Category Source Edit Consumption of disposable share Total Price Customization (various ingredients can be selected from the source)
1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 2 Some of the carbon dioxide produced by everyone's daily activities is converted into food As the service develops, it can mitigate the impact of carbon emissions to some extent and create a better world "Everyone needs to be responsible for their own carbon emissions" USERFLOW Users 1 Replace the CO2 absorption module Replace the CO2 absorption module Outdoor Activities Food Manufacturer Food Preparation Carbon Emission Database Collect the exhaled CO2 Collect the exhaled CO2 A. A. B. C. E. D. Dispose the Used Absoption Module Oder the New Absorption Module Have a Meal Human Activities Family Life Wear breathing collector App
device remind
to replace the absorption module Push
Receive product
delivery
Replace the absorption module of the house Check the air quality and the amount of CO2 exchanged between inside and outside Sell
Ordering
Place
used
the recovery
Order food Receive food Eat Remove the
absorption module Carbon dioxide from different sources is transported to the food manufacturer Classification for food production Customize according to order Assign deliverers to make deliveries SCENARIO VIDEO: https://youtu.be/gi5V9qWo8Mg
and
people
the mask up to your chin Check the individual's carbon emissions yesterday and the amount of food available Open the app Insufficient allowance of absorption module was found
from
man
used module on APP
new modules
the
module at
point
CO2