Portfolio | Pang Yun Jie

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PORTFOLIO

PANG YUN JIE SELECTED WORKS 2017 - 2020


HELLO!


PANG YUN JIE yunjie.pang27@gmail.com Singapore

ABOUT ME Yun Jie enjoys the process of designing meaningful spaces that are carefully crafted for its occupants. She believes that a good design is one that is guided by a strong design concept. Having graduated from Singapore University of Technology and Design with a Master of Architecture, Yun Jie is keen to further hone her skills and continue learning about the process of planning, designing and construction. Apart from architecture, Yun Jie also has a passion for crafting and illustrations. She loves to see the smiles her little doodles can bring. Armed with her trusty sketchbook, she is always observing the world keenly and bringing mundane things to life on paper.


EDUCATION 2019 - 2020

Singapore University of Technology and Design Master of Architecture

2015 - 2018

Singapore University of Technology and Design Bachelor of Science - Architecture and Sustainable Design

2016

Zhejiang University, China Asian Leadership Exchange Program Designed an ecological Tea Garden to revamp Longjing

2013 - 2014

Meridian Junior College GCE Advanced Level Certificate

RECOGNITIONS & AWARDS 2020

Best Master of Architecture Thesis Project - Sustainability Singapore University of Technology and Design Awarded in recognition of outstanding Thesis in Master of Architecture Programme. The project was also mentioned on Dezeen.

2020

Singapore Good Design Award Design Business Chamber Singapore Involved in the interior design of Mighty Jaxx Office while interning at ASOLIDPLAN. The project received recognition from Singapore Good Design Mark.

2019

Silver A’ Design Award 3D Printed Forms and Products Design Category The team developed an additive manufacturing process that deploys aggregates, using epoxy resin as a binder and is assembled by an industrial robot. The project was also exhibited at Build Eco Xpo, Asia’s largest trade exhibition, in Marina Bay Sands.

SKILLS Digital

Rhinoceros / Grasshopper / AutoCAD / SketchUp / Enscape Illustrator / InDesign / Photoshop / Premiere Pro

Physical

Model-making / Laser-cutting / 3D Printing

Language

English / Mandarin


WORK EXPERIENCES 2019 - 2020 (14 months)

ASOLIDPLAN Architectural and Interior Design Intern Assisted the architecture team in the layout, authority submissions and facade designs of a few residential projects. Managed and assisted several interior design projects from concept design to construction while constantly engaging with clients, suppliers, and contractors.

2015 - Present

Freelance Illustrator Commissioned by various clients to conceptualise and illustrate children storybook, chalk murals and customised cards.

2018

Venice Biennale Docent Exhibition guide for the Singapore Pavilion held in the 16th Architecture Biennale held in Venice.

2018

Capstone Project: POP-Up Hood The team collaborated with Peoples’ Association to rejuvenate a public space in Geylang Serai. Ideated, organised interviews and gathered feedback through participatory design and focus group discussions.

2017 (4 months)

WATG Architectural Intern Assisted the architecture team in schematic design, documentation deliverables and model-making of various projects.

LEADERSHIP 2018

Gradshow Commitee Involved in the ideation and fabrication of the exhibition space for SUTD Architecture Graduation show held in the URA centre.

2017 - 2018

Orientation Group Leader Facilitated the ArchiTecture Outreach Programme for Junior College students and Architecture camp for SUTD Sophomore as an orientation group leader.


CONTENT


M.Arch Thesis Synopsis

01

URBAN TRANQUILLITY

Studio

02

URBAN LIVING

Interior Design Internship

03

MIGHTY JAXX OFFICE

Participatory Design

04

POP-UP HOOD

Fabrication

05

PEBBLES

06

BROKEN BRIDGE

07

TILES

08

ARTWORKS

Hobby


URBAN TRANQUILLITY: An Architectural Soundscape for High-Density Cities

01

Synopsis of M.Arch Thesis | Mar - Dec 2020 Rhinoceros, Grasshopper, Enscape, Blender, Evertims Illustrator, Photoshop, Indesign

My thesis proposes a sequence of spaces for tranquil experiences in high-density cities. There is a need for such restorative spaces because city dwellers have been found to have a greater likelihood of developing mood and anxiety disorders. With cities projected to become even denser, this issue is paramount to address. While there are many architectural examples that provide calm spaces, they often do not address the noise pollution of the modern city. In modern urban living, where different types of sounds are layered and happening simultaneously, sounds of the city often overstimulate our senses and are perceived as noise. To enable mindfulness amid noise pollution, my thesis proposes a building that provides an experiential journey, offering a choreographed transition from spectrum of city sounds, one sound source at a time. My design is based on acoustic studies that determined the spaces’ sound-capturing capabilities. My publication can be accessed via: issuu.com/pangyunjie/docs/urban_tranquillity Individual Project Mentor: Thomas Schroepfer


Scan QR code or visit youtu.be/TnkLCvh1TxE to experience the entire soundscape journey. Enjoy!


INTRODUCTION There is a need for such restorative spaces because city dwellers have been found to have a greater likelihood of developing mood and anxiety disorders. With cities projected to grow and become even denser, the detrimental effects of urban stress on our mental health must be addressed. Hence, it is urgent to prioritise the design of restorative spaces

INITIAL RESEARCH To introduce tranquil experiences in a high-density city, the research process began with looking into three main areas: (i) key guiding principles to design restorative spaces, (ii) design precedents from which I built a vocabulary of the design tools that were used and (iii) quantitative aspect of tranquillity.

SITE SELECTION The intent is to find a neighbourhood in singapore that is in need of a place that brings relief. My thesis is meant as a prototype that can be scaled and applied to other sites. To identify these sites, the noise map and residential population density map were used to identify the noisiest planning areas with high population density. Roof top of Block 201 in Serangoon central was chosen.


DESIGN RATIONALE While there are many architectural examples that provide calm spaces, they often do not address the noise pollution of the modern city. In modern urban living, where different types of sounds are layered and happening simultaneously, sounds of the city often overstimulate our senses and are perceived as noise. The solution is to curate sounds to allow the focus on different sound sources one at a time, enabling mindfulness amid noise pollution.

My thesis proposes a building that provides this experiential journey, offering a choreographed transition from spectrum of city sounds, one sound source at a time. Different pods highlight different sound source within each.

To draw focus on specific sound, concave geometry was chosen for visual, acoustic and qualitative reasons.


ACOUSTIC STUDIES Acoustic studies were done using Evertims in Blender which allowed me to insert sound sources, set the material and listen to how it sounds within the space. The acoustic studies examined two research questions: (i) How well would each pod capture sound waves from a specific source? This study looked at factors such as loudness, flexibility, and directivity to determine the positioning of the pods and the positioning of the carved openings. (ii) How well would each pod contain the sound within itself? The second study determined the design of the openings between the pods.


CIRCULATION

Section A-A

Roof Plan

2nd Storey Plan

1st Storey Plan


URBAN LIVING

02

Architecture Core Studio 3 | Sept 2017 Rhinoceros, Diva, Design Builder Illustrator, Photoshop

In typical housing buildings, spatial and visual connections diagonally across different levels are limited. Units liken boxes that completely shield views from neighbours and this deters any opportunities for meaningful interactions. In this project, I aim to build an inclusive community by introducing public spaces into different levels of the building. Instead of walled up boxes, units look into the shared spaces of neighbouring units such as the living room, dining and kitchen. Individual Project Professor: Oliver Heckmann



URBAN HABITATION CONCEPT Units on both towers open up inwards, overlooking into central void space and public programs are brought up into different levels of the building This encourages 3 levels of interaction: Unit-Unit, Unit-Public and Public-Public.

Interaction between units

Allocation of public programs

Combination

MASSING STRATEGY

1

2

3

4

Rectangular block

A void is carved through the block. Units on both towers faces the central void.

Public programs are introduced to different levels.

Split levels and staggered public programs increase visual connectivity across the different levels.

5

6

7

8

Corners of unit blocks are carved to strengthen visual continuity between public spaces.

Allocation of different unit types: Balcony, Studio, Bridge and Duplex units.

Finalised massing

Sky bridges create spatial connectivity between public programs on both towers.


UNIT AGGLOMERATION AND PUBLIC PROGRAM Possible Demographics Balcony : Single-Parent family , Rented Studio: Student Hostel, Co-working Bridge: Caretaker, Multigen families

Possible Public Spaces Community farm, Laundry space Office, Meeting room, Library, Gym Daycare, Kindergarten, Playground Supermarket, Cafe, Retail shops Community garden Library

Meeting Room Playground

Balcony Studio Bridge


SECTION

UNIT CONCEPT Cluster of four units on the same level of the building. Each unit comprises of a party wall, an interface and two sides that have access to daylight Iterface Wndows Party wall

EXTERIOR FACADE Iteration 1 - Full height glass windows

Iteration 2 - Addition of Louvers


UNIT PLANS Balcony 1. Outdoor Balcony 2. Bathroom 3. Master Bedroom 4. Dining 5. Living 6. Kitchen 7. Recreational

Studio 1. Studio 2. Bathroom 3. Master Bedroom 4. Dining 5. Living 6. Kitchen 7. Recreational

Bridge 1. Parents’ Office 2. Living 3. Bathroom 4. Parents’ Bedroom 5. Function Room 6. Pantry 7. Bridge 8. Dining 9. Bedroom 10. Bedroom 11. Kitchen

Duplex 1. Guest Room 2. Bathroom 3. Bedroom 4. Storage 5. Function Room 6. Master Bedroom 7. Bedroom 8. Kitchen 9. Dining


MIGHTY JAXX OFFICE

03

Interior Design Internship with ASOLIDPLAN | 2019 SketchUp, Autocad, Photoshop

Mighty Jaxx is an award winning design studio specialising in developing collectible toys. Their most notable collection is the XXRAY Universe collection. Characters in the XXRAY Universe are designed such that the figure is sliced in half, exposing the insides in full glory. We took this duality as an inspiration for the design of their new office space. Like the XXRAY toys, half the main office space is exposed to reveal all the M&E, structures, roof trusses, pipes, etc, in its full glory painted in the brand’s signature bright yellow colour while the other half is kept finished in pristine white palette. The design received recognition from Singapore Good Design Mark. Team: Lim Jing Feng, Dominic Chia





POP-UP HOOD

04

Capstone | Jan - Aug 2018 Google Docs, Rhinoceros, Illustrator, Photoshop

A ground-up placemaking initiative called the “POPUP-Hood! at WGS” was developed to engage the community and its stakeholders and see themselves with an inclusive role and shared responsibility in the design and development of the public spaces within and around Wisma Geylang Serai. Through the use of creative design tools and methodologies to engage with the comminity, the team designed a Playscape that reflect the needs and aspirations of the community. Group Project Professor: Bige Tuncer and Nagarajan Raghavan Mentor: Peoples’ Association



DESIGN PROCESS Online Research

Site Visit Mechanical Analysis Site Analysis Participatory Design

Concept Ideation

Focus Group Discussion

Design Development

Identify Users Prototype Fabrication Online Questionaire

Interview

INITIAL RESEARCH The team collected data, mapped out our findings, carried out in person interviews and organised online questionaire. This gave us a better understanding on the history of the place and the type of people who frequent Geylang Serai.

PARTICIPARTORY DESIGN The team designed a POP-up booth and came up with engaging activites to understand the participants’ likes and dislikes of Geylang Serai, their memories specific to the place and what they envisioned the space to entail.


FOCUS GROUP DISCUSSION With our findings from the initial research and pop-up booth, the team developed six proposals and organised a focus group discussion with the residents and grassroot leaders. This helped us to validate our design proposal, derive insights and ensure that our proposed installation met the needs of the community.

FINAL PROPOSAL The chosen design is an interactive playscape which captures the locality’s unique identity and sense of place, and at the same time serves as a resting and congregating communal space for the community and its residents.


PEBBLES

05

Advanced Digital and Design Fabrication | Jan - Dec 2018 Rhinoceros, Grasshopper, ABB Robotic arm

The team designed and developed an additive manufacturing process based on stone aggregates. Unlike conventional 3D printing technologies which target miniaturisation of the material grain and deposition layers to achieve as high resolution as possible, our process deploys sizeable and randomised grains of stones. The objective of this is to leverage between physical scale of the particulate and time it takes to produce large enough artefacts, fast enough to potentially evoke spatial qualities. The design received the Silver A’ Design Award and was also exhibited at Build Eco Xpo in Marina Bay Sands. Group Project Professor: Stylianos Dritsas



SYSTEM OVERVIEW Aggregates are deposited layer by layer within a fixed-size printing container and they are localy fused together by dispensing an epoxy binder. The container supports progressive accumulation of material vertically and retains loose particles until the adhesive hardens. The completed artifact is then excavated and extracted from the printing container.

1

2

3

4

Contour extracted from a 3D shape is traced by the epoxy dispenser

A layer of aggregate is added onto the top layer.

Next layer of contour is traced by epoxy dispenser

After a few cycles of layering aggregates and dispensing epoxy, the process is completed.

FABRICATION SET UP The robot is employed as a flexible programmable space indexer. The binding material is transported from a stationary container next to the robot via hose using a pump and dispensed from a 3D printed coupler mount on the robot’s flange. The pump operation is synchronized with the robot’s motion.

3D printed coupler

Pump and Hose


ARTEFACTS

EXHIBITION The project was exhibited at the Build Eco Xpo, Asia’s largest trade exhibition showcasing green building technologies and solutions, in Marina Bay Sands.


BROKEN BRIDGE

06

Digital Design & Fabrication | Jan 2017 Rhinoceros, Karamba, Woodworking skills

The team designed and fabricated a selfstanding bridge that comprises of two separate segments. These two segments fit together perfectly through a series of precisely fabricated scarf joints. We minimised the use of screws by exploring other interlocking methods. Slots are created to insert the deck and the beams into the two sides of the bridge. Structural analysis simulations were done using Karamba to study its load carrying capacity. Group Project Professor: Stylianos Dritsas & Sam Joyce



EXPLODED AXONOMETRIC

Slot for beam Slot for deck

Deck Inner Layer

Beam

Outer Layer

Inner Layer

Outer Layer


FABRICATION

Sand

Cut

Assemble


TILES

07

Digital Design & Fabrication | Feb 2017 Rhinoceros, ShopBot tools, CNC Machine

The team designed and fabricated a threedimensional tile that fits with adjacent tiles. Regardless of the orientation, the design of the tile is always in continuity with the design of the surrounding tiles. There are endless possibilities that can be created by varying the tile tessellation.

Group Project Professor: Stylianos Dritsas



ARTWORKS

08

Personal | 2015 - 2021 Traditional drawing tools, Photoshop, Indesign

Armed with my trusty sketchbook, I enjoy observing the world keenly and bringing mundane things to life on paper. Having developed my style and character over the years, I have done commissions for customised cards, chalk murals and my very first book illustration. Customised cards and murals were drawn with careful attention to details to make them as personalised and meaningful as possible. I love seeing the smiles my illustrations bring. For more artworks, visit instagram.com/yj.art



END

yunjie.pang27@gmail.com


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