PAOLO TORRES 2018-20 | Product Design | Portfolio
Soundwave Headphones: CAD file WOWME 2019 (Designed and rendered by WOWME Design, CAD file by Paolo Torres)
This project was done during my internship at WOWME Design solutions, which primarily consisted with me producing the CAD model of our client’s product (a pair of headphones). Initial modelling was done with the client’s pre-provided CAD file, which was then heavily modified to suit their criteria, with the main aesthetic element being a wave-like ripple present on the cup side panels and headband, visually representing sound waves.
Coral Inhaler - Paediatric Inhaler 3rd year Bachelors (2019)
PROTOTYPING
SKETCHING
RESEARCH
This project aimed to look at improving the inhaler, specifically for paediatric users; the main design concerns that I’ve identified in research were the lack of cues when the drug canister is empty, and the improper coordination when the patient is using the inhaler. This was a solo project which had me heavily involved in developing a new product, with the design process focusing heavily on ergonomics and user-product interaction. For the final design to be successful, I had to ensure that if a child were to use the inhaler, it can be easily done with little regard (as the mechanics aimed at minimising the time to prime and use an inhaler as well as ensure the drug is effectively delivered).
Military Checkpoint Game Map: Assets 2nd Year Bachelors - 2018
Supply Cage
Generator
Flood lights
Steel Barrier Screen
Scaffold w. Stairs
Folding Table
Scaffold tower
Concrete barrier
Mobile sign
Stretcher
Crates
This project was done within my Visualisation design major, and was to test our individual abilities in creating a 3D Virtual games environment in Unity. The context of my environment was an abandoned military checkpoint/camp, which required a large number of hard surface assets ranging from crates, tents, lighting, etc. (All of which were modelled in Maya and textured in Substance Painter).
Tents
Ultimately the project was a success as all the well-detailed objects helped create an immersive environment once the game was run.
Handheld Fan - Injection Moulded Product 2nd year Bachelors (2018)
This project looked into producing consumer items as well as learning how to design with standardised components (mainly with a battery compartment, motor and switch) and ensuring the model is ready for injection mould manufacturing. The chosen design was a simple battery powered fan that could be hand-held and propped up on it’s own.
Tubular Chandelier - Bespoke light 2nd year Bachelors (2018)
The Tubular chandelier is a concept, bespoke chandelier intended for the Bauhaus Archiv, the main approach to it’s aesthetic appearance implements several Bauhaus aesthetic features and conveys the design philosophy of the school, which results in a utilitarian design with atypical material combinations. The materials for the Tubular chandelier consist only of bent mirror finish stainless steel tubes and white spherical light bulbs, which would be assembled by screw fixtures at various positions on the tubes.
CPCU - Concept Rotomoulded Product 2nd year Bachelors (2018)
This project looked at producing a rotomoulded product, I approached the task by designing a specialised stretcher intended for use in hazardous environments or critical emergencies (e.g. search and rescue, natural disasters). The CPCU (Critical Patient Containment Unit) is a large self-contained stretcher that protects the patient from outside elements and exposure, through a large HDPE plastic hood that can be open or closed. It can be carried through the side handles and features a window for patient observation.
Bike Light - Consumer Product Design 2nd year Bachelors (2018)
This project was done during my introduction to Solidworks, in which we were initially taught solid modelling, the final design being to either recreate or model an original product. I designed and modelled my own product, which is a simple bike light that could be strapped at any part of the bike through a rubber strap, and features a top button to activate two small LED bulbs
Bike Helmet - Consumer Product Design 2nd year Bachelors (2018)
This project was done during my introduction to Solidworks, following on from the previous project (In which I focused on solid modelling) this one focused on surface modelling, in this case I modelled a simple bike helmet, with prominent, stylised vents.