The Shadow

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FERNANDA EPSTEIN NICOLE ALCALAY NAOMI WACHSMANN

TEACHER PATRICIA DEL VALLE COLÉGIO I. L. PERETZ, 2014


1- YOU ARE A NEW STUDENT AT PERETZ AND YOU ARE IN 7th GRADE. IT´S 8:45 AND YOU ARE ALONE DURING THE BREAK. YOU WANT TO GO TO THE GYMNASIUM TO MAKE NEW FRIENDS. 

TO GO TO THE GIMNASIUM, GO TO 4.


2- YOU DON’T KNOW THE WAY, AND YOU OPEN A WRONG DOOR, BUT YOU DON’T KNOW THIS.  TO STAY THERE AND WAIT FOR THE CLASSES TO START AGAIN, GO TO 15.  TO GO TO THE SCHOOL OFFICE AND TELL THEM, GO TO 22. 3- YOU ARE RUNNING AND YOU ENTER THE ENGLISH CLASSROOM. YOU ARE SCARED.  TO CONTINUE SEARCHING FOR THE SHADOWN IN THE CLASSROOM, GO TO 15. 

TO DRINK SOME TEA WITH MARGO, GO TO 9.


4- YOU ARE IN THE GYMNASIUM. THERE ARE A LOT OF PEOPLE. YOU SEE A SHADOW, WHEN YOU LOOK BACK YOU DON’T SEE ANYONE, IN FACT, YOU DON’T SEE A SINGLE PERSON. 

YOU ARE SCARED AND YOU GO BACK TO THE CLASSROOM, GO TO 2.

TO FIND THE MYSTERY SHADOW, GO TO 10.


5- YOU ARE IN THE LIBRARY AND YOU HEAR A MYSTERIOUS SOUND. 

YOU ARE TIRED. TO GO SLEEP, GO TO 8.

TO FIND THE SOUND, GO TO 14.

6- YOU ARE GOING HOME. 

GO BACK TO 1 AND START AGAIN.


7- YOU ARE IN THE SCHOOL OFFICE AND YOU START HEARING A MYSTERIOUS SOUND. 

TO SHOUT, GO TO 26.

TO DRINK TEA WITH MARGO, GO TO 9.

TO RUN AWAY, GO TO 17.

8- YOU SLEEP. YOU ARE WOKEN UP BY A LOUDER SOUND THAN THE ONE YOU HEARD BEFORE. 

TO FIND THE SOUND, GO TO 14.

TO SLEEP THROUGH THE WHOLE NIGHT GO TO 24.


9- YOU ENTER MARGO´S OFFICE BUT SHE HAS FAINTED AND HER FINGER IS BLEEDING. 

TO SHOUT, GO TO 26.

TO GO TO THE LIBRARY, GO TO 5.

10- YOU STARTED TO RUN, BUT YOU DON’T SEE THE SHADOW ANYWHERE. 

YOU GO TO THE CLASS, AND TRY TO FIND THE SHADOW, GO TO 2.

TO GO TO THE SHOOL OFFICE TO LOOK FOR HELP, GO TO 22.


11- THE PAPER SAYS THAT YOU HAVE TO GO TO THE CLASSROOM. 

TO GO TO THE CLASSROOM, GO TO 15.

12- YOU ARE IN THE GYMNASIUM; YOU SEE A BALL, AND UNDER THE BALL THERE IS A PAPER. 

TO READ THE PAPER, GO TO 11.

TO PUT THE PAPER IN THE TRASH AND PLAY WITH THE BALL, GO TO 21.


13- YOU ARE GOING TO THE ART CLASSROOM, BUT YOU REALIZE IT’S DARK OUTSIDE. 

TO SPEND THE NIGHT AT PERETZ AND FIND A PLACE TO SLEEP, GO TO 5.

TO GO HOME, GO TO 6.

14- YOU ARE WALKING TO TRY AND FIND THE SOUND BUT WHEN YOU ARE NEAR THE DIGITAL ROOM, THE SOUND STOPS. 

TO ENTER IN THE DIGITAL ROOM TO LOOK FOR THE SOUND, GO TO 16.

TO GO TO SALÃO NOBRE AND WAIT THERE, GO TO 20.


15- YOU ARE IN THE CLASSROOM, SOMEONE LOCKS THE DOOR. YOU ARE ALONE IN THE DARK. 

GO BACK TO 1 AND START AGAIN.


16- YOU ARE IN THE DIGITAL ROOM AND THE MOVIE SCREEN IS PLAYING ALVIN AND THE SQUIRRELS. 

TO STAY THERE AND WATCH THE MOVIE, GO TO 28.

TO GO TO THE SALÃO NOBRE AND WAIT THERE, GO TO 20.


17- YOU ARE RUNNING AND YOU FALL DOWN. SOMETHING HITS YOUR HEAD, IT’S JUST A PEN. 

TO GO TO THE LIBRARY TO INVESTIGATE, GO TO 5.

18- YOU ARE LOOKING FOR MARIA AND YOU SEE THE SHADOW RUNNING. 

TO RUN AFTER THE SHADOW, GO TO 3.

TO GO TO THE ART CLASSROOM, GO TO 13.


19- YOU ARE CRYING AND CARLOS COMES AND TELLS YOU TO GO TO HIS OFFICE. 

TO TALK WITH HIM, GO TO 29.

TO GO TO CLASSROOM AND HAVE LESSONS, GO TO 31.

20- YOU ARE IN THE SALÃO NOBRE, YOU GO ON THE STAGE. WHEN YOU PUT YOUR FEET THERE, THE STAGE FALLS DOWN. 

TO GO TO GYMNASIUM, GO TO 12.


21- YOU START TO PLAY BUT THE BALL EXPLODES AND THERE IS ANOTHER PAPER WITH “DIGITAL ROOM” WRITTEN ON IT. 

TO GO TO THE DIGITAL ROOM, GO TO 16.

TO GO TO THE CLASSROOM, GO TO 15.

TO GO TO THE CAFETERIA, GO TO 27.


22- YOU ARE IN THE SHOOL OFFICE, BUT YOU DON’T SEE ANYONE. 

TO FIND MARIA, GO TO 18.

TO GO BACK TO THE CLASSROOM, GO TO 7.

23- YOU ARE FOLLOWING THEM AND YOU SEE THE SUN. ITS DAY! YOU’RE STILL AFRAID OF THE SHADOW. YOU HEAR A SOUND AND YOU GO UPSTAIRS 

TO STAY THERE AND CRY, GO TO 19.

TO PEE IN YOUR PANTS, GO TO 25.


24- YOU WAKE UP AND MANOEL IS THERE 

GO TO 1 AND START AGAIN.

25- YOU GO HOME BECAUSE YOU DON’T WANT ANYONE TO SEE YOU 

GO BACK TO 1 AND START AGAIN.


26- YOU ARE SHOUTING AND VERY SCARED.  TO GO HOME, GO TO 6.


27- ON THE FLOOR OF THE CAFETERIA THERE ARE SOME PIECES OF NUTS, AND THE SHADOW IS BEHIND YOU. BUT, WHEN YOU LOOK BACK THERE IS ONLY LITTLE PIECES OF NUTS. 

TO EAT THEM, GO TO 30.

 TO FOLLOW THEM, GO TO 23. 28- YOU ARE WATCHING ALVIN AND THE SQUIRRELS BUT THE MOVIE STOPS AND THE WINDOW CLOSES.  GO TO 1 AND START AGAIN.


29- YOU ARE GOING TO CARLOS OFFICE. WHEN YOU OPEN THE DOOR, YOU SEE THE SHADOW.  TO ENTER, GO TO 32.  TO GO BACK TO THE CLASS, GO TO 31.


30- YOU EAT ALL THE NUTS. YOU HAVE A STOMACHACHE AND YOU GO HOME.  GO TO 1 AND START AGAIN.


31- YOU ARE IN THE CLASSROOM AND YOU CAN´T FIND OUT WHAT THEY MYSTERY IS.  GO TO 1 AND START AGAIN.

32- WHEN YOU ENTER THE CLASSROOM, YOU SEE PENS BEING THROWN AT YOU.  TO SEE WHO IS THROWING THE PENS, GO TO 33.


33- YOU SEE THAT THE PERSON THAT IS THGROWING THE PENS IS THE SHADOW. BUT IT ISN’T A PERSON, IT WAS A…

SQUIRREL!  GO TO 34


34- CONGRATULATIONS! YOU HAVE DISCOVERED THE MISTERY

YEY!

LET’S UNDERSTAND IT ALL! CARLOS, THE DIRECTOR OF PERETZ, LOVES SQUIRRELS, AND HE HAS ONE SQUIRREL THAT THROWS PENS AND EATS NUTS. IT RUNS FAST AND CLOSES DOORS. ALL THE STRANGE SOUNDS WERE MADE BY HIM.



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