Georges Island Project Omnia Attllah MDES 6200 09 AUG 2010
Georges Islan da n e dm
Children and Georges Island
Island Historical
Mystery Places
Short Story
Personal
Identify them self
Learn
World Care
Fun
Need
Play
Energetic
Fantasy
5-8 Years
People
Curious Mystery
Talk New
Animal
War People
Halifax
Harbor
p
Po Pic p Up tu re
3D os r ot o Ph Inf ary n i g l a e na s Im r Guid o rs e e Tou Pe ictur am G P
Ma
n
tio a m
Nature
Park of Canada
Story
Visually
Map
Events
Tourism
Grass
Insects
Point of interest
The Book
20 cm
The Spine
2 cm
The Side
3 cm
3 cm
20 cm
Fastener 1. 5 cm
1 cm
Fastener Back view
1. 5 cm
Velocre
Front View
Back View 20 cm
Special Production Features Cover Layers A slightly larger sheet of sturdy paper, to make the outer cover
The Sponge make the soft and reduce the hard edges
Sponge Boards of hard card
The Papers Use glue
The Cover
The Layout
Sans Serif typeface
3p
14 / 16 Pt 3p
3p
3p
Coulor
Island
Nature
Energy
excitement
The Contents
Geor g ande’s Isla Me nd
Main Character Story Map Pop up pages Game Album
Chrecters Study
Tony the Tiger
1952
Mickey Mouse
Simple Illustration
1928
A Breakfast Cereal
Disney
US
US
Gesture
Modhesh
Appealing
Ronald McDonald
2000
1966
Shopping Festival
Hamburger
Dubai
Symbolic
US
The Main Character King George II
Cartoon
King of Great Britain
Delightful George The Guide
1683-1760 Appealing to children The island named after him Inviting gesture
Gives Instructions
The Story George is a Person who has the map of George’s Island
He needs help to find the treasure of George’s Island
He will take the child to each point of the interest on the Island
He will be the tour guide and the best friend for the child until the end
Page Spreads There are 38 Pages George’s Island and Me
I am George, I want you to help me to find treasure
Name
1
2
5
6
9
10
George’s Island p Ma
Year
3
4
7
8
Lift up up the lid of the treasure chest to see the real treasure of George’s Island. Nature in 3D. Put on the glasses and what a site you’ll see!
Let’s play a game. Put me on the START square. Fold the dice and get rolling. How many dots are there on the side pointing up? Move me one square ahead for each dot you count. If you land on a square with a bridge, you can shoot up to the square at the other end but if you land on a snake, OH NO!!! Down you go!
1
2
36
35
34
33
32
31
25
26
27
28
29
30
24
23
22
21
20
19
13
14
15
16
17
18
12
11
10
9
8
7
1
2
3
4
5
6
START
Map 1 page Information section about the island The numbered points of interest George’s Island p Ma
N E W S
10 1 8 7
2 6 3
4
5
9
The Pop Up Page
10 Pop up The Pop up Lighthouse
The number of the point
The Instruction under the flipped page George’s Instruction
3 Take of the page and sea is there a treasure?
lift the flap and see if there is a treasure?
The Treasure
Lift up up the lid of the treasure chest to see the real treasure of George’s Island.
You are the treasure
The reflected in a piece of foil
The 3D Pages 1 page 3D glasses
Information about the animals
Nature in 3D. Put on the glasses and what a site you’ll see!
Game
Let’s play a game. Put me on the START square. Fold the dice and get rolling. How many dots are there on the side pointing up? Move me one square ahead for each dot you count. If you land on a square with a bridge, you can shoot up to the square at the other end but if you land on a snake, OH NO!!! Down you go!
1
2
36
35
34
33
32
31
25
26
27
28
29
30
24
23
22
21
20
19
13
14
15
16
17
18
12
11
10
9
8
7
1
2
3
4
5
6
START
The game piece
Unfolding dice
Where?
George’s Island and Me
Georg
George’s Island
d and
n e’s Isla Me George’s Island
The Outcomes
Geor g ande’s Isla Me nd
History Practice Folding Counting Map Reading Game playing Self Expression
My notes
MDES 6200 Christopher Kaltenbach George’s Island by Candace Ellicott
George’s Island a mystery
A Game
Treasure hunt for 15 time capsules Augmented reality app for phone
3
ARGh George
Georges Island
GPS elevation plug-in 3
ARGh George
Time capsules
Other Games
Chess
The Lost Experience
Puzzles
Dungeons & Dragons
ARGs
Top Secret Dance Off
Geocaching
Alternate Reality Games
The Beast
Strategy Games
Board Games
Blair Witch Experience
Time Capsules
Precedents
Video Games
Hot & Cold
Robotvision
Role Playing Games Bionic Eye Layer 2.0
Wikitude
Augmented Reality Apps
Orienteering
Analog Games Message in a bottle Hide & Seek
Terminology
ARG
ARGh Geocaching Augmented Reality
ARGh George’s Island Game Elements 1. System 1a. Data + relationships
1b. Physical Objects
1c. Using physical objects or venues that exist
2. Applications 2a. Augmented Reality App
2b. GPS
2c. GPS-Elevation plug in
3. Time Capsules 3b. 15 Coloured Capsules
3a. Capsules found in chronological order
3c. Capsules contain articles/clues
4. Gameplay 4a. Alternative reality game
4b. Island as an experience
4b. Story: Secret Society over the years
5. Purpose 5a. to find all capsules
5b. prize in final capsule
4c. Micro stories; each historical clue
Whats missing –Georges Island?
5b. to solve final capsule so player can enter in a legacy capsule
Target Audience
own iphones
fun-loving
love new technologies
use GPS
like adventure like mysteries
wired/ technology savvy
game players
already engaged in geo-cacheing
enjoy puzzles
impatient
problem solvers
video gamers
wired family demanding
skeptical
want to interact with media rather than watch
1965-1979
psychographic profile
disposable income research thoroughly before shopping
generation X
computer generations
millennials 1989-2000
debt is an acceptable form of being
money comes and goes in credit cards and clicks life is too short not to have fun
highly brand conscious
immediate outcome/ gratification is critical
confident, self-expressive, liberal, upbeat and open to change
Inspiration George’s Island Underlying Game Structure 44º
44.5º
45º
45.5º
46º
46.5º
47º
sea level
15th C
16th C
17th C
18th C
19th C
20th C
Cecil Balmond
Cecil Balmond
21th C
Structure:
Longitude, Latitude & Elevation...
Latitude: 44.581028 Longitude: -63.457806
Structure: + Time
2 2
11 1 1 11 1 1 11 1 11 1 11
6
2
9
6
1 1 11 1 1 1 11 1 1 1 11 1 11 1 1 1 11 1 1 11 1
1. 1656; French chase away aboriginal settlers 2. 1668; French build 2 small setttlements
7. 1768; British take Acadians as prisnors before deportation 8. 1801; British seize ship “Mary” and take prisnors
3. 1651; French build ship launch 4. 1748; British take over island 5. 1749; British clear cut island for defense post
9. 1809; Bristish build traditional Martello Tower for protection 10. 1822; British upgrade to rifled artillary and 10-70 Cannons 11. 1836; British use hijynx 471 cannon
6. 1760; British introduce slavery on island
12. 1855; British use jail for military personnel who are insubordinate & drunk
Whats missing –Georges Island?
Clues/Co-ordinates Longitude
Latitude X
Time
Elevation
Accuracy 90% Range 0.23 mi
i
Nodal Mode
Capsules:
w a t e r
Capsule diagramatic Clear resin
Voroni diagram GPS Co-ordinates of capsule co-ordinate 45º, 97º
18“
Twists open
Coloured resin outer capsule
Diameter
Capsule Colours Red
6“
7“
Dark Blue Gold Green Copper
3“ 3“ 3“ 3“
Depths of underground burial in underground piping
Hollow capsule contains visual aid to next clue
Titanium Brown Burgundy Sky Blue Black
3“ White 3“ 3“ 3“
Let’s Play
The App 3
ARGh George
Georges Island 3
ARGh George
The Overall Story
X
Plantlife brought over by Europeans in 1812 was
X
1800’s Cabin and military outside the supplies cabin
X
X
Plantlife brought over by Europeans in 1812 was
Where did they get clothing, in Halifax,how many outfits?
X
1800’s Cabin and military outside the supplies cabin
X
X
Where did in Halifax
Where did they get clothing, in Halifax,how many outfits?
X
1500 1550 1600 1650 1700 1750 1800 1850 1950 1950
i
i
i
History Mode
1500 1550 1600 1650 1700 1750 1800 1850 1950 1950 Accuracy 88% Range 0.10 mi
1800 Cabin for
i
i
Arch Mode
History Mode
i
1800 Ca
1500 1550
The First Clue What is today’s date? Aug, 09 _ _ _ _
X
Plantlife brought over by Europeans in 1812 included...
Clue #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13
i
Clue Mode
The First Clue
Opened Capsule
Solve the 2 extra riddles and win an elevation plug in for your GPS Enter 222
Enter 1276 In this series of Acadian prisnor diary who carried pages, solve the mystery of wh out the unlawful killing outside the prison walls.
Dear Diary
Jan 1, 1817
Quinta decima eodem modo typi qui nunc nobis videntur parum clari. Nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum? Liber tempor cum soluta typi non habent claritatem insitam est usus. E st etiam processus dynamicus qui sequitur mutationem consuetudium lectorum mirum est notare quam! Dolore eu feugiat nulla facilisis at vero eros.
Other Clues
X
Plantlif Europe
1500 1550 1600 1650 1700 1750 1800 1850 1950 1950
i
i
X
1800’s Cabin and military outside the supplies cabin
X
Where did they get clothing, in Halifax,how many outfits?
History Mode
X
Plantlif Europea
1500 1550 1600 1650 1700 1750 1800 1850 1950 1950
i
i
X
Whats missing –Georges Island?
1800’s Cabin and military outside the supplies cabin
X
History Mode
Where did they get clothing, in Halifax,how many outfits?
Final Opened Capsule Enter 4558 Look at the points you have already found, what does it spell? This is the final clue its a fairly common language used once on Georges Island?
The “Society”Players
The End X
Plantlife brought over by Europeans in 1812 was
X
1800’s Cabin and military outside the supplies cabin
X
Where did they get clothing, in Halifax,how many outfits?
1500 1550 1600 1650 1700 1750 1800 1850 1950 1950
i
i
History Mode
Whats missing –Georges Island?
1800
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
What is a portable personal experience guide?
Georges Island A Personal Experience Guide
What is a portable personal experience guide? It’s a mobile device application
Georges Island A Personal Experience Guide
What is a portable personal experience guide? It’s a mobile device application designed to enhance the visitor experience
Georges Island A Personal Experience Guide
What is a portable personal experience guide? It’s a mobile device application designed to enhance the visitor experience and to reduce on-site staffing demands
Georges Island A Personal Experience Guide
Why a mobile device application?
Georges Island A Personal Experience Guide
Why a mobile device application? Ubiquity
Georges Island A Personal Experience Guide
Why a mobile device application? Works on most modern mobile phones and devices
Georges Island A Personal Experience Guide
Why a mobile device application? Adaptability
Georges Island A Personal Experience Guide
Why a mobile device application? A web-based application would be easily updated with new or datespecific information
Georges Island A Personal Experience Guide
Why a mobile device application? Connectivity
Georges Island A Personal Experience Guide
Why a mobile device application? Access to wireless signals in Halifax Harbour
Georges Island A Personal Experience Guide
Why a mobile device application? Affordability
Georges Island A Personal Experience Guide
Welcome to Georges Island Where am I?
Devices could also be rented on site
What would you like to see? Would you like to rent a personal digital guide for your visit today?
Touch here to begin
PLEASE RETURN YOUR DEVICE HERE
Georges Island A Personal Experience Guide
Why a phone-sized device?
Georges Island A Personal Experience Guide
Why a phone-sized device? Tablet-style computers: too large and too heavy
Georges Island A Personal Experience Guide
Tour the Island
The Island’s History
Around You Now
Kids & Families
Georges Island A Personal Experience Guide
Tour the Island
The Island’s History
Around You Now
Kids & Families
Georges Island A Personal Experience Guide
press
tap
double-tap
drag/swipe
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Help
Georges Island A Personal Experience Guide
Under My Feet
Georges Island A Personal Experience Guide
Camera
Georges Island A Personal Experience Guide
Social Networking
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide?
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Ubiquity
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Ubiquity Adaptability
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Ubiquity Adaptability Connectivity
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Ubiquity Adaptability Connectivity Affordability
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Reduced staffing requirements
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Reduced staffing requirements Safety
Georges Island A Personal Experience Guide
What are the advantages of a portable personal experience guide? Reduced staffing requirements Safety Real-time data
Georges Island A Personal Experience Guide
Thank you for your attention.
Dial Brochure for
Georges Island Saijia Sun MDES 6200 Phase B
What are the problems of the typical brochure?
Problem No. 1 Folding Colour Shape
What are the problems of the typical brochure?
Problem No. 1 Folding Colour Shape
Problem No. 2 Space requirement Advertisements
What are the problems of the typical brochure?
Problem No. 1 Folding Colour Shape
Problem No. 2 Space requirement Advertisements
Problem No. 3 Too much texts
What are the problems of the typical brochure?
Life Cycle Cradle to Cradle
Your friend may wants to visit here.
Keep it
Your friend get it Use it during a trip Mail it to a friend Visitor enters Get a brochure Look at it
Put it in bag
Cradle to Grave
Remember it Throw away
Something need to keep... First Impression Functionality To remember...
Something need to keep... First Impression Functionality To remember...
Target Audience Tourists
Something need to keep... First Impression How to make it useful for the tourists ?
Functionality To remember...
Digital Elements
Target Audience
3D barcode
Tourists Anaglyph image 3D red cyan glasses
3D
Dial shape with window
Paper Engineering
“Precedent” Development of Cycle Form
10
Making 3D photo
Paper Engineering
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130mm
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Transparent PVC sheet
– New Y ork:
2 s: 49 Pari
Upper Layer
George’s Island
2km a: 96 taw
120mm
George’s Island
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2 a: 96 taw
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955 km
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George ’s Isl and –
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Back of the brochure = Postcard + 3D glasses pocket
Message
George’s Island
Address
Plan View of George’s Island Dial Brochure
Brochure Holder Display in Visitor Center 140mm 2mm
60mm
2mm
30mm
Acrylic Panel 150mm
2mm 80mm
900mm
Stainless steel
15mm
50mm
50mm
200mm
200mm
Thank you...
Digital Wayfinding System Jessica Wang | MDES 6200 Phase B
Go! Where?
Problem
Problem
. Paths are disordered . Paths are undistinguishable . All sites filled with grass . No guided sign
Solution
Path wayfinding system
Wayfinding system Wayfinding is the organization and communication of our dynamic relationship to space and the environment. Successful design to promote wayfinding allows people to: 1) determine their location within a setting 2) determine their destination 3) develop a plan that will take them from their location to their destination. ---cite from Universal Design New York 4.1c Wayfinding
Figure.1. David Gibson. The Wayfinding Handbook (2009), published by Princeton Architetural Press.
Feature of machine Wayfinding on Georges island
. Touch screen . Modern design . Wayfinding Solution . Weatherproof use
Figure.1. RCahoyDigital. Signage Software: Thoughts on Interactive (December 11th, 2009) http://www.risevision.com/digitalsignageblog/index. php/2009/12/11/digital-signage-software-thoughtson-interactive/
Whole wayfinding system
Whole wayfinding system
5cm
100 cm
180 cm
65 cm
2 cm 85 cm 110 cm
Weather Path
Landscape
Historic site
Adventure
Service center
Weather
20
째C
Path wayfinding system
5cm
135 cm
100 cm
65 cm
85 cm
45 cm
2 cm 50 cm 110 cm
30 cm
Georges Island
Georges Island
Enter your intersting place
LIGHT HOUSE
48 M
More
YOU ARE
HERE
PLOTTER SAYS
LIGHT HOUSE
SHRT
Enter Your Name Enter Your Feedback, Advice, or Any Opinion
Go
Position Whole wayfinding system Path wayfinding system possible path
Thank you
Ph ase B
D esig n Proj ect
G ra d uate D esig n Stu dio 1 M D ES 6200 S u m m er 2010
Y ujin g z h a n g
Historical place
Halifax
China
Tianjin
Movie Experience sharing Story telling History
Interest points
Halifax
China
Tianjin
Movie
Design Process
Cultural Chinese
a Cultueal Argentin
ng safe Keepi
Mine house
Tunnel Building
Tianjing
hypostatic
Home town Dagu Site
My experience
psychic
ese history n i h C
Movie
War story
abstract
family story Keeper’ s
Lighthouse
d History &Story gers Islan Geo
Cannon History Over cut French English history Soldiery War
Experience Anecdote
D E
C
D
B
C B
E H G
F A A
H
F G
choosing landscape
projection
Story: One day I went to explore Georges Island with my bear, but I lost my bear. Weather: Sunny Light: Strong sunshine Shot Time: 1 minutes Camera Angle: Min-shot
Story: After every body left, the island become quiet, my bear become alive. He starts to explore the island. Weather: Sunny Light: sunshine Shot Time: 40 seconds Camera Angle: close-shot close-up
Story: Bear and snail are talking at the land mine safekeeping room. Snail tells the story of the soldiery life on this island. Bear also shares the Chinese history of Word War Two. Weather: Sunny Light: Bright Shot Time: 4 minutes Camera Angle: Mid-shot
Story: Bear meets ladybug near the lighthouse. Ladybug tells bear the story of the family which lived in this house before. Bear tells the movie story which has a lighthouse. Weather: Sunny Light: Sunshine Shot Time: 4 minutes Camera Angle: Min-shot
Story: Bear meets a worm, worm tell bear the history of the tunnel, and show him the way to the tunnel. Weather: Sunny Light: sunshine Shot Time: 2 minutes Camera Angle: mid-shot close-up
Story: Bear arrive the tunnel, he take a rest and enjoy the landscape of the island. Weather: Sunny Light: sunshine Shot Time: 1 minutes Camera Angle: mid-shot, over-head view
Story: Bear goes into the tunnel, with fear and surprise. Weather: humid and dark Light: dark yellow light Shot Time: 1 minutes Camera Angle: long-shot
Story: Bear meets snake near the canon. Bear asks the story of English people ďŹ ght with enemy here and also shares the story of Chinese soldiery in Dagu Site. Weather: inside room is humid. Light: Murky light Shot Time: 4 minutes Camera Angle: Mid-shot
Story board
Story: Bear and snail are talking at the land mine safekeeping room. Snail tells the story of the soldiery life on this island. Bear also shares the Chinese history of Word War Two. Weather: Sunny Light: Bright Shot Time: 4 minutes Camera Angle: Mid-shot
Shot NO.1
Story: Bear meets ladybug near the lighthouse. Ladybug asks bear’s experience of lighthouse and tells bear the story of the family which lived in this house before. Bear tells the movie story which has a lighthouse. Weather: Sunny Light: Sunshine Shot Time: 4 minutes Camera Angle: Min-shot
Shot NO.2
Story: Bear goes into the tunnel, with fear and surprise. Weather: humid and dark Light: dark yellow light Shot Time: 1 minutes Camera Angle: long-shot
Shot NO.3
Story: Bear meets snake near the underground canon. Bear asks the story of English people fight with enemy here and also shares the story of Chinese soldiery fight with intruders in Tianjin Dagu Site. Weather: Out side is sunny, inside room is humid. Light: Murky light Shot Time: 4 minutes Camera Angle: Mid-shot
Shot NO.4