NSCAD MDES 2010: Georges Island

Page 1

Georges Island Project Omnia Attllah MDES 6200 09 AUG 2010


Georges Islan da n e dm


Children and Georges Island

Island Historical

Mystery Places

Short Story

Personal

Identify them self

Learn

World Care

Fun

Need

Play

Energetic

Fantasy

5-8 Years

People

Curious Mystery

Talk New

Animal

War People

Halifax

Harbor

p

Po Pic p Up tu re

3D os r ot o Ph Inf ary n i g l a e na s Im r Guid o rs e e Tou Pe ictur am G P

Ma

n

tio a m

Nature

Park of Canada

Story

Visually

Map

Events

Tourism

Grass

Insects

Point of interest


The Book

20 cm

The Spine

2 cm

The Side

3 cm

3 cm

20 cm

Fastener 1. 5 cm

1 cm

Fastener Back view

1. 5 cm

Velocre

Front View

Back View 20 cm


Special Production Features Cover Layers A slightly larger sheet of sturdy paper, to make the outer cover

The Sponge make the soft and reduce the hard edges

Sponge Boards of hard card

The Papers Use glue

The Cover


The Layout

Sans Serif typeface

3p

14 / 16 Pt 3p

3p

3p

Coulor

Island

Nature

Energy

excitement


The Contents

Geor g ande’s Isla Me nd

Main Character Story Map Pop up pages Game Album


Chrecters Study

Tony the Tiger

1952

Mickey Mouse

Simple Illustration

1928

A Breakfast Cereal

Disney

US

US

Gesture

Modhesh

Appealing

Ronald McDonald

2000

1966

Shopping Festival

Hamburger

Dubai

Symbolic

US


The Main Character King George II

Cartoon

King of Great Britain

Delightful George The Guide

1683-1760 Appealing to children The island named after him Inviting gesture

Gives Instructions


The Story George is a Person who has the map of George’s Island

He needs help to find the treasure of George’s Island

He will take the child to each point of the interest on the Island

He will be the tour guide and the best friend for the child until the end


Page Spreads There are 38 Pages George’s Island and Me

I am George, I want you to help me to find treasure

Name

1

2

5

6

9

10

George’s Island p Ma

Year

3

4

7

8

Lift up up the lid of the treasure chest to see the real treasure of George’s Island. Nature in 3D. Put on the glasses and what a site you’ll see!

Let’s play a game. Put me on the START square. Fold the dice and get rolling. How many dots are there on the side pointing up? Move me one square ahead for each dot you count. If you land on a square with a bridge, you can shoot up to the square at the other end but if you land on a snake, OH NO!!! Down you go!

1

2

36

35

34

33

32

31

25

26

27

28

29

30

24

23

22

21

20

19

13

14

15

16

17

18

12

11

10

9

8

7

1

2

3

4

5

6

START


Map 1 page Information section about the island The numbered points of interest George’s Island p Ma

N E W S

10 1 8 7

2 6 3

4

5

9


The Pop Up Page

10 Pop up The Pop up Lighthouse

The number of the point

The Instruction under the flipped page George’s Instruction

3 Take of the page and sea is there a treasure?

lift the flap and see if there is a treasure?


The Treasure

Lift up up the lid of the treasure chest to see the real treasure of George’s Island.

You are the treasure

The reflected in a piece of foil


The 3D Pages 1 page 3D glasses

Information about the animals

Nature in 3D. Put on the glasses and what a site you’ll see!


Game

Let’s play a game. Put me on the START square. Fold the dice and get rolling. How many dots are there on the side pointing up? Move me one square ahead for each dot you count. If you land on a square with a bridge, you can shoot up to the square at the other end but if you land on a snake, OH NO!!! Down you go!

1

2

36

35

34

33

32

31

25

26

27

28

29

30

24

23

22

21

20

19

13

14

15

16

17

18

12

11

10

9

8

7

1

2

3

4

5

6

START

The game piece

Unfolding dice


Where?

George’s Island and Me

Georg

George’s Island

d and

n e’s Isla Me George’s Island


The Outcomes

Geor g ande’s Isla Me nd

History Practice Folding Counting Map Reading Game playing Self Expression


My notes

MDES 6200 Christopher Kaltenbach George’s Island by Candace Ellicott


George’s Island a mystery


A Game

Treasure hunt for 15 time capsules Augmented reality app for phone

3

ARGh George

Georges Island

GPS elevation plug-in 3

ARGh George

Time capsules


Other Games

Chess

The Lost Experience

Puzzles

Dungeons & Dragons

ARGs

Top Secret Dance Off

Geocaching

Alternate Reality Games

The Beast

Strategy Games

Board Games

Blair Witch Experience

Time Capsules

Precedents

Video Games

Hot & Cold

Robotvision

Role Playing Games Bionic Eye Layer 2.0

Wikitude

Augmented Reality Apps

Orienteering

Analog Games Message in a bottle Hide & Seek


Terminology

ARG

ARGh Geocaching Augmented Reality


ARGh George’s Island Game Elements 1. System 1a. Data + relationships

1b. Physical Objects

1c. Using physical objects or venues that exist

2. Applications 2a. Augmented Reality App

2b. GPS

2c. GPS-Elevation plug in

3. Time Capsules 3b. 15 Coloured Capsules

3a. Capsules found in chronological order

3c. Capsules contain articles/clues

4. Gameplay 4a. Alternative reality game

4b. Island as an experience

4b. Story: Secret Society over the years

5. Purpose 5a. to find all capsules

5b. prize in final capsule

4c. Micro stories; each historical clue

Whats missing –Georges Island?

5b. to solve final capsule so player can enter in a legacy capsule


Target Audience

own iphones

fun-loving

love new technologies

use GPS

like adventure like mysteries

wired/ technology savvy

game players

already engaged in geo-cacheing

enjoy puzzles

impatient

problem solvers

video gamers

wired family demanding

skeptical

want to interact with media rather than watch

1965-1979

psychographic profile

disposable income research thoroughly before shopping

generation X

computer generations

millennials 1989-2000

debt is an acceptable form of being

money comes and goes in credit cards and clicks life is too short not to have fun

highly brand conscious

immediate outcome/ gratification is critical

confident, self-expressive, liberal, upbeat and open to change


Inspiration George’s Island Underlying Game Structure 44º

44.5º

45º

45.5º

46º

46.5º

47º

sea level

15th C

16th C

17th C

18th C

19th C

20th C

Cecil Balmond

Cecil Balmond

21th C


Structure:

Longitude, Latitude & Elevation...

Latitude: 44.581028 Longitude: -63.457806


Structure: + Time

2 2

11 1 1 11 1 1 11 1 11 1 11

6

2

9

6

1 1 11 1 1 1 11 1 1 1 11 1 11 1 1 1 11 1 1 11 1

1. 1656; French chase away aboriginal settlers 2. 1668; French build 2 small setttlements

7. 1768; British take Acadians as prisnors before deportation 8. 1801; British seize ship “Mary” and take prisnors

3. 1651; French build ship launch 4. 1748; British take over island 5. 1749; British clear cut island for defense post

9. 1809; Bristish build traditional Martello Tower for protection 10. 1822; British upgrade to rifled artillary and 10-70 Cannons 11. 1836; British use hijynx 471 cannon

6. 1760; British introduce slavery on island

12. 1855; British use jail for military personnel who are insubordinate & drunk

Whats missing –Georges Island?


Clues/Co-ordinates Longitude

Latitude X

Time

Elevation

Accuracy 90% Range 0.23 mi

i

Nodal Mode


Capsules:

w a t e r


Capsule diagramatic Clear resin

Voroni diagram GPS Co-ordinates of capsule co-ordinate 45º, 97º

18“

Twists open

Coloured resin outer capsule

Diameter

Capsule Colours Red

6“

7“

Dark Blue Gold Green Copper

3“ 3“ 3“ 3“

Depths of underground burial in underground piping

Hollow capsule contains visual aid to next clue

Titanium Brown Burgundy Sky Blue Black

3“ White 3“ 3“ 3“


Let’s Play


The App 3

ARGh George

Georges Island 3

ARGh George


The Overall Story

X

Plantlife brought over by Europeans in 1812 was

X

1800’s Cabin and military outside the supplies cabin

X

X

Plantlife brought over by Europeans in 1812 was

Where did they get clothing, in Halifax,how many outfits?

X

1800’s Cabin and military outside the supplies cabin

X

X

Where did in Halifax

Where did they get clothing, in Halifax,how many outfits?

X

1500 1550 1600 1650 1700 1750 1800 1850 1950 1950

i

i

i

History Mode

1500 1550 1600 1650 1700 1750 1800 1850 1950 1950 Accuracy 88% Range 0.10 mi

1800 Cabin for

i

i

Arch Mode

History Mode

i

1800 Ca

1500 1550


The First Clue What is today’s date? Aug, 09 _ _ _ _

X

Plantlife brought over by Europeans in 1812 included...

Clue #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13

i

Clue Mode


The First Clue


Opened Capsule

Solve the 2 extra riddles and win an elevation plug in for your GPS Enter 222

Enter 1276 In this series of Acadian prisnor diary who carried pages, solve the mystery of wh out the unlawful killing outside the prison walls.

Dear Diary

Jan 1, 1817

Quinta decima eodem modo typi qui nunc nobis videntur parum clari. Nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum? Liber tempor cum soluta typi non habent claritatem insitam est usus. E st etiam processus dynamicus qui sequitur mutationem consuetudium lectorum mirum est notare quam! Dolore eu feugiat nulla facilisis at vero eros.


Other Clues

X

Plantlif Europe

1500 1550 1600 1650 1700 1750 1800 1850 1950 1950

i

i

X

1800’s Cabin and military outside the supplies cabin

X

Where did they get clothing, in Halifax,how many outfits?

History Mode


X

Plantlif Europea

1500 1550 1600 1650 1700 1750 1800 1850 1950 1950

i

i

X

Whats missing –Georges Island?

1800’s Cabin and military outside the supplies cabin

X

History Mode

Where did they get clothing, in Halifax,how many outfits?


Final Opened Capsule Enter 4558 Look at the points you have already found, what does it spell? This is the final clue its a fairly common language used once on Georges Island?


The “Society”Players


The End X

Plantlife brought over by Europeans in 1812 was

X

1800’s Cabin and military outside the supplies cabin

X

Where did they get clothing, in Halifax,how many outfits?

1500 1550 1600 1650 1700 1750 1800 1850 1950 1950

i

i

History Mode

Whats missing –Georges Island?

1800


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide

What is a portable personal experience guide?


Georges Island A Personal Experience Guide

What is a portable personal experience guide? It’s a mobile device application


Georges Island A Personal Experience Guide

What is a portable personal experience guide? It’s a mobile device application designed to enhance the visitor experience


Georges Island A Personal Experience Guide

What is a portable personal experience guide? It’s a mobile device application designed to enhance the visitor experience and to reduce on-site staffing demands


Georges Island A Personal Experience Guide

Why a mobile device application?


Georges Island A Personal Experience Guide

Why a mobile device application? Ubiquity


Georges Island A Personal Experience Guide

Why a mobile device application? Works on most modern mobile phones and devices


Georges Island A Personal Experience Guide

Why a mobile device application? Adaptability


Georges Island A Personal Experience Guide

Why a mobile device application? A web-based application would be easily updated with new or datespecific information


Georges Island A Personal Experience Guide

Why a mobile device application? Connectivity


Georges Island A Personal Experience Guide

Why a mobile device application? Access to wireless signals in Halifax Harbour


Georges Island A Personal Experience Guide

Why a mobile device application? Affordability


Georges Island A Personal Experience Guide

Welcome to Georges Island Where am I?

Devices could also be rented on site

What would you like to see? Would you like to rent a personal digital guide for your visit today?

Touch here to begin

PLEASE RETURN YOUR DEVICE HERE


Georges Island A Personal Experience Guide

Why a phone-sized device?


Georges Island A Personal Experience Guide

Why a phone-sized device? Tablet-style computers: too large and too heavy


Georges Island A Personal Experience Guide

Tour the Island

The Island’s History

Around You Now

Kids & Families


Georges Island A Personal Experience Guide

Tour the Island

The Island’s History

Around You Now

Kids & Families


Georges Island A Personal Experience Guide

press

tap

double-tap

drag/swipe


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide

Help


Georges Island A Personal Experience Guide

Under My Feet


Georges Island A Personal Experience Guide

Camera


Georges Island A Personal Experience Guide

Social Networking


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide?


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Ubiquity


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Ubiquity Adaptability


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Ubiquity Adaptability Connectivity


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Ubiquity Adaptability Connectivity Affordability


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Reduced staffing requirements


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Reduced staffing requirements Safety


Georges Island A Personal Experience Guide

What are the advantages of a portable personal experience guide? Reduced staffing requirements Safety Real-time data


Georges Island A Personal Experience Guide

Thank you for your attention.














Dial Brochure for

Georges Island Saijia Sun MDES 6200 Phase B


What are the problems of the typical brochure?


Problem No. 1 Folding Colour Shape

What are the problems of the typical brochure?


Problem No. 1 Folding Colour Shape

Problem No. 2 Space requirement Advertisements

What are the problems of the typical brochure?


Problem No. 1 Folding Colour Shape

Problem No. 2 Space requirement Advertisements

Problem No. 3 Too much texts

What are the problems of the typical brochure?


Life Cycle Cradle to Cradle

Your friend may wants to visit here.

Keep it

Your friend get it Use it during a trip Mail it to a friend Visitor enters Get a brochure Look at it

Put it in bag

Cradle to Grave

Remember it Throw away


Something need to keep... First Impression Functionality To remember...


Something need to keep... First Impression Functionality To remember...

Target Audience Tourists


Something need to keep... First Impression How to make it useful for the tourists ?

Functionality To remember...

Digital Elements

Target Audience

3D barcode

Tourists Anaglyph image 3D red cyan glasses

3D

Dial shape with window

Paper Engineering


“Precedent” Development of Cycle Form

10


Making 3D photo


Paper Engineering

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Transparent PVC sheet

– New Y ork:

2 s: 49 Pari

Upper Layer

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Back of the brochure = Postcard + 3D glasses pocket

Message

George’s Island

Address


Plan View of George’s Island Dial Brochure


Brochure Holder Display in Visitor Center 140mm 2mm

60mm

2mm

30mm

Acrylic Panel 150mm

2mm 80mm

900mm

Stainless steel

15mm

50mm

50mm

200mm

200mm



Thank you...


Digital Wayfinding System Jessica Wang | MDES 6200 Phase B


Go! Where?


Problem


Problem

. Paths are disordered . Paths are undistinguishable . All sites filled with grass . No guided sign


Solution

Path wayfinding system

Wayfinding system Wayfinding is the organization and communication of our dynamic relationship to space and the environment. Successful design to promote wayfinding allows people to: 1) determine their location within a setting 2) determine their destination 3) develop a plan that will take them from their location to their destination. ---cite from Universal Design New York 4.1c Wayfinding

Figure.1. David Gibson. The Wayfinding Handbook (2009), published by Princeton Architetural Press.

Feature of machine Wayfinding on Georges island

. Touch screen . Modern design . Wayfinding Solution . Weatherproof use

Figure.1. RCahoyDigital. Signage Software: Thoughts on Interactive (December 11th, 2009) http://www.risevision.com/digitalsignageblog/index. php/2009/12/11/digital-signage-software-thoughtson-interactive/

Whole wayfinding system


Whole wayfinding system

5cm

100 cm

180 cm

65 cm

2 cm 85 cm 110 cm


Weather Path

Landscape

Historic site

Adventure

Service center

Weather

20

째C


Path wayfinding system

5cm

135 cm

100 cm

65 cm

85 cm

45 cm

2 cm 50 cm 110 cm

30 cm


Georges Island

Georges Island

Enter your intersting place

LIGHT HOUSE

48 M

More

YOU ARE

HERE

PLOTTER SAYS

LIGHT HOUSE

SHRT

Enter Your Name Enter Your Feedback, Advice, or Any Opinion

Go


Position Whole wayfinding system Path wayfinding system possible path


Thank you


Ph ase B

D esig n Proj ect

G ra d uate D esig n Stu dio 1 M D ES 6200 S u m m er 2010

Y ujin g z h a n g


Historical place

Halifax

China

Tianjin

Movie Experience sharing Story telling History

Interest points


Halifax

China

Tianjin

Movie

Design Process


Cultural Chinese

a Cultueal Argentin

ng safe Keepi

Mine house

Tunnel Building

Tianjing

hypostatic

Home town Dagu Site

My experience

psychic

ese history n i h C

Movie

War story

abstract

family story Keeper’ s

Lighthouse

d History &Story gers Islan Geo

Cannon History Over cut French English history Soldiery War

Experience Anecdote


D E

C

D

B

C B

E H G

F A A

H

F G

choosing landscape


projection


Story: One day I went to explore Georges Island with my bear, but I lost my bear. Weather: Sunny Light: Strong sunshine Shot Time: 1 minutes Camera Angle: Min-shot

Story: After every body left, the island become quiet, my bear become alive. He starts to explore the island. Weather: Sunny Light: sunshine Shot Time: 40 seconds Camera Angle: close-shot close-up

Story: Bear and snail are talking at the land mine safekeeping room. Snail tells the story of the soldiery life on this island. Bear also shares the Chinese history of Word War Two. Weather: Sunny Light: Bright Shot Time: 4 minutes Camera Angle: Mid-shot

Story: Bear meets ladybug near the lighthouse. Ladybug tells bear the story of the family which lived in this house before. Bear tells the movie story which has a lighthouse. Weather: Sunny Light: Sunshine Shot Time: 4 minutes Camera Angle: Min-shot

Story: Bear meets a worm, worm tell bear the history of the tunnel, and show him the way to the tunnel. Weather: Sunny Light: sunshine Shot Time: 2 minutes Camera Angle: mid-shot close-up

Story: Bear arrive the tunnel, he take a rest and enjoy the landscape of the island. Weather: Sunny Light: sunshine Shot Time: 1 minutes Camera Angle: mid-shot, over-head view

Story: Bear goes into the tunnel, with fear and surprise. Weather: humid and dark Light: dark yellow light Shot Time: 1 minutes Camera Angle: long-shot

Story: Bear meets snake near the canon. Bear asks the story of English people ďŹ ght with enemy here and also shares the story of Chinese soldiery in Dagu Site. Weather: inside room is humid. Light: Murky light Shot Time: 4 minutes Camera Angle: Mid-shot

Story board


Story: Bear and snail are talking at the land mine safekeeping room. Snail tells the story of the soldiery life on this island. Bear also shares the Chinese history of Word War Two. Weather: Sunny Light: Bright Shot Time: 4 minutes Camera Angle: Mid-shot

Shot NO.1


Story: Bear meets ladybug near the lighthouse. Ladybug asks bear’s experience of lighthouse and tells bear the story of the family which lived in this house before. Bear tells the movie story which has a lighthouse. Weather: Sunny Light: Sunshine Shot Time: 4 minutes Camera Angle: Min-shot

Shot NO.2


Story: Bear goes into the tunnel, with fear and surprise. Weather: humid and dark Light: dark yellow light Shot Time: 1 minutes Camera Angle: long-shot

Shot NO.3


Story: Bear meets snake near the underground canon. Bear asks the story of English people fight with enemy here and also shares the story of Chinese soldiery fight with intruders in Tianjin Dagu Site. Weather: Out side is sunny, inside room is humid. Light: Murky light Shot Time: 4 minutes Camera Angle: Mid-shot

Shot NO.4


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