73
DEFENSIVE VALUE
TOTAL
AST_BASE_FRONT.indd 3
ATTACK VALUE 12/08/2019 02:04
PLAYER A DEFENDS
2
84 84 245 83 78245
NT.indd 11
BOU_BASE_FRO
BOU_BASE_FRONT.indd 11
Place the cards face down in the spaces shown on the game board: defenders in defence, midfielders in the middle and forwards up front. Each player’s position is marked on the back of each card, to help you. During the game you are not allowed to look at the cards you or your opponent have placed face down.
Friendly or Championship?
Rui PATRÍCIO Alex McCARTHY
Alex McCARTHY
83
Rui PATRÍCIO
Alex McCARTHY
86
74
51
86
81 218
271
51
343
12/08/2019 19:51
51
HE SHOOTS, HE SCORES! 13/08/2019 16:01
SOU_BASE_FRONT.indd 1
13/08/2019 16:01 255
86 Rui PATRÍCIO
13/08/2019 16:45
82 242
SOU_BASE_FRONT.indd 1
82 82 WOL_BASE_FRONT.indd 1 240 220
75 86
12/08/2019 19:51
82 220
12/08/2019 19:51 343
52
52
13/08/2019 16:47
Before beginning a game, both players must agree if they are playing for keeps, i.e. to win each other’s cards (Championship,) or just for fun (Friendly). In Championship mode, the winner of each round keeps their opponent’s card. If you are playing a Friendly, once a card has been used, put it to one side and pick it up again after the game.
12/08/2019 12:14
WOL_BASE_FRONT.indd 1
13/08/2019 16:47
AND THE WINNER IS…
47
78
PREPARE TO PLAY
WAT_BASE_FRO 19:33 NT.ind 12/08/2019 d 5
7486
86
73
PLAYER A WINS!
255
81 82 SOU_BASE_FRONT.indd 1 218 242 ARS_BASE_FRONT.indd 8
ARS_BASE_FRONT.indd 8
78 78 82 233 233 73
334
Michail ANTONIO
84
82 239
FORMATION
3
82 75
86
PLAYER B ATTACKS
SHEF_BASE_FRONT.indd 3
PLAYMAKER
ICON
4-4-2
311
8
81 218
Players compare the chosen values of the cards. Whoever 82 82 83 240 75 86 220 52 NOR_BASE_FRONT.indd 12/08/2019 19:33 starts 13/08/2019 16:45 has the4WAT_BASE_FRONT.indd highest value scores5 a goal, and that player the next round. Both players place their used cards next SAVED! to the game board, and they cannot 47 be used again during 334 12/08/2019 12:14 your goalie’s13/08/2019 WOL_BASE_FRONT.indd this match. If the scores of the two cardsSHEF_BASE_FRONT.indd used are equal, 3 Alternatively, you1 can play with card at 16:47 any compare total score values – the sum of the defence, point in the game, simply by using their value in attack or FLAG playmaker and attack values, found at the bottom of each in defence. card. If these total values are also the same, both cards are discarded, and neither player wins the round. STRIKE
NAME
POSITION
Kiko FEMENÍA
NT.indd 4
NOR_BASE_FRO
Enda STEVENS Dani CEBALLOS
82
81 81 238 75 82238
238
Michail ANTONIO
Once you have chosen your players, decide on a formation (eg. 4-4-2, 4-3-3, 3-5-2, etc.). Pick a system that suits your players best. If you have a strong back line, try a more defensive system, or if you have a lot of top strikers, you might be best to opt for an attacking line-up.
PLAYER A DEFENDS
Ryan FRASER
CHOOSE YOUR FORMATION
CARD NUMBER
Kiko FEMENÍA
Tyrone MINGS
2
21
Jamal LEWIS
Before you kick off with Premier League Adrenalyn XL TM, you must put your team together. You need 14 players; 11 starters and three subs. Each team must have a goalkeeper and a maximum of five players in each area of the pitch i.e. defence, midfield and attack.
Jamal LEWIS
SELECT YOUR SQUAD
Ryan FRASER
1
TEAM CREST
SELECT YOUR SQUAD
Once per game, the goalkeeper can commit a foul. Note: only the player who is defending, and has not shown their card yet, can do this. In this case, a penalty 343 is awarded. All cards have a symbol showing an outfield player’s shot rating or a goalkeeper’s save rating. Compare the two – imagine laying one symbol over the other. If the ball is placed where the goalie will catch it, it’s a save!
Once both players have chosen their teams, flip a coin to decide who goes first. Whoever wins the toss selects one of their cards and, without showing it to their opponent, decides 238 311 whether to attack, defend or use the playmaker option. Their opponent then chooses one of their cards and, without showing it to the first player, will respond with their defence, playmaker or attack score, depending on the value the first player has chosen. Note: if the first player attacks, the second player must defend and vice versa. If the first player uses the playmaker score, their opponent must also use that value.
Dani CEBALLOS
GAME RULES
5
KICK-OFF
Enda STEVENS
4
271
8
83 83 72 237 23782
83 72
PLAYER B WINS! WHU_BASE_FRO 16:32 NT.ind 13/08/2019 d 10
WHU_BASE_FRONT.indd 10
13/08/2019 16:32
PLAYER B ATTACKS
The winning player is the one who has won the most rounds after all the cards have been used.
Y T L A N PE OUT! SHOOT
82
WANT A QUICK FOOTY FIX? PLAY OUR PENALTY SHOOTOUT GAME!
Each player selects a goalkeeper and five penalty takers.
12/08/2019 12:39
Each player places their goalkeeper’s card face up, then shuffles their five penalty takers, putting them into a pile face down.
12/08/2019 12:39
MAKE A SUBSTITUTION
Remember, just like in a real game, substitutes can win the game for you in the dying seconds, so use them wisely! You have three subs and you can use them at the start of a round, before choosing a defender, midfielder or attacker. Note: you should discard the card you are replacing.
Flip a coin to decide who starts. The winner takes the top card from their pile and compares the shot rating with the save rating of the opposing goalkeeper. If the penalty taker’s shot is not covered by the goalkeeper’s save rating area, the penalty is scored; otherwise the penalty is saved. Players take turns to take penalties and they are counted just like in a real-life match. If the penalty shootout ends in a draw, it goes to sudden death. Whoever misses first, whether before or after their opponent has scored, loses the match.
3