Resumé July 2020

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RESUME Pedro Mameluque Lighting Artist at ZOAN Brazil Contact Phone: +5531993039763 E-mail: pedromameluque@gmail.com Portfolio: Artstation | Linkedin Previous Employment Lighting Artist ZOAN full-time December 2018 - Present (1 year 6 months) Responsibilities: . Developing a pipeline for material and lighting setup on Unreal Engine 4 for photorealistic VR scenes, mostly for the real estate area but also for entertainment. . Modeling and texturing environments with high optimization for good performance in-game. Using Blender and 3Ds Max for modelling. . Creating tileable textures. . Developping shaders inside UE4. . Making scene composition and matching the mood requested by the Art Director. . Developing blueprints to optimize the production. Set Designer Cosmรณpolis part-time May 2017 - June 2018 (1 year and 1 month) Responsibilities: . Setting scene composition and lighting for Theater and Art exhibitions. . Working closesly with artists to help them creating concept and reproducing the mood of the scene. . Crafting and building the scenario. . Making panflets and posters using Adobe photoshop, illustrator and indesign.


Architecture Internship LZK Arquitetura e Urbanismo part-time May 2018 - September 2018 (5 months) Responsibilities: . Modelling and rendering architecture for real estate. Using 3Ds Max, Vray and Photoshop. . Developping plans and concepts for mostly residential and comercial projects. . Matching the interior design requested in 3D environment. Architecture Internship Horizontes Arquitetura e Urbanismo part-time June 2017 - November 2017 (6 months) Responsibilities: . Modelling and rendering architecture for real estate. Using Rhino, SketchUp, Vray and Photoshop. . Working mostly with large scale environments and structures. Architecture Internship

Centro de Excelência em Iluminação - CEILUX Architecture Internship february 2014 - july 2014 (6 months) Responsibilities: . Modelling and rendering architecture for real estate. . Elaboration of lighting plans for large scale buildings. Use of DIALUX software. Education École Nationale Supérieure d’Architecture et de Paysage de Lille BSc, Architecture · (2014 - 2015) Universidade Federal de Minas Gerais BSc, Architecture · Graduated: June 2018 Languages English (Full Professional/ Fluent) French (Professional Working) Spanish (Professional Working)


Aditional information Indie Game Developper - Technical Artist Vira-lata Caramelo Studio August 2019 - Present (9 months) Small team of 6 artists developping a mobile game. The game we’re developping is called NoGrau, it’s a casual endless runner game that you can wheelie your bike and get more points if you maintain equilibrium. I’m responsible for all the gameplay functionality as well as all the technical solutions to achieve an optimized mobile game. Have learned a lot from this experience and keep learning day-by-day. Freelancer - 3D Artist 2015 - 2018 As an architecture student I was also working as a freelancer for architectural visualization. That gave me a solid modeling and rendering ackground. About me All my life I was very passionate about games, at first I really loved playing them, but then I discover that doing them is even better. I’m also really into cinematography and photography. As for hobbies, I really enjoy spending time with my girldriend and my dog.


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