english_games

Page 1

England 1. Beetle

2. The Chain Game 3. Twister


Beetle What you need  1. A dice  2. Pencils  3. Paper  4. A group of players (3-5)


Beetle What you do 

1. You roll a dice with the aim of rolling a 6, which equates to a body. Draw the body on the paper with the pencil.


Beetle 

2. Now you can add the head (you need a 5) and legs (you

need a 4). You need to roll a 4 six times (there are 6 legs). After you have a head you can add the antennae (x2) and eyes (x2).


Beetle 

3. Each player in the game takes a turn rolling the dice.


Beetle 

4. The game ends when one player has drawn a beetle with all the parts.


Beetle 

5. You can extend the game by agreeing to play three, four or five times. After each game you can work out your score (each beetle part equals a point) and continue to add on after each game.


The Chain Game What you need  1. A playground size playing area  2. A group of players


The Chain Game What you do 

1. Player A starts the game by chasing the others.


The Chain Game 

2. When Player A “tags” someone (Player B) they link together by holding on hand before chasing the others.


The Chain Game 

3. When the chain successfully “tags” someone else they form a chain of 3 before restarting the game.


The Chain Game 

4. When the chain successfully “tags” someone else, they break up into two chains of 2.


The Chain Game 

5. The game continues in this pattern until everyone is “tagged”.

6. The last player “tagged” restarts the game by chasing everyone.


Twister What you need  1. A playing area or mat (approximately 1.5 metres x 1 metre) marked with 4 columns of spots coloured blue, green, red and yellow.  2. A board with a spinner (see pictures)  3. A group of 5 players.


Twister What you do 

1. One player (Player A) is selected to take charge of the spinner.


Twister 

2. Player A spins the pointer and calls out the instructions, e.g. right hand on red, for Player B, who then has to cover the red spot with their right hand.


Twister  

3. Player A continues to spin and instruct players C and D. 4. The game continues in this way until one player loses their balance and falls over. They are the loser. The last player left standing is the winner!


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