The Walt Disney Company “Content is King” By Peter Louis Instituto de Empresa
December 2001 1 © 2001 Peter Louis. All Rights Reserved
Agenda
Disney’s strategy Is there a competitive advantage? Current strategic challenges Recommendations Conclusions
2 © 2001 Peter Louis. All Rights Reserved
Disney’s strategy
1. 2. 3. 4.
Strong corporate culture Innovative brands Employee “buy-in” Diversification
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Strong corporate culture This was based on TCC: – Teamwork – Communication – Co-operation
4 © 2001 Peter Louis. All Rights Reserved
Innovative brands Develop brands that were: – Highly differentiated – Were wholesome and expressed American values – Fun and fallible
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Employee “buy-in” Employee identification made them: – Customer focused – Customer friendly
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Diversification Brand extension – 2 versions of Winnie-the-Pooh
Channel occupation – Beauty & the Beast, the movie – Beauty & the Beast, the Broadway musical
7 © 2001 Peter Louis. All Rights Reserved
Is there a competitive advantage?
8 Š 2001 Peter Louis. All Rights Reserved
Disney’s brand equity World's Most Favorite Brands
90 80
$ billions
Rank 1999 2000 1 1
70
Company Coca Cola
60
Disney
50
Sony
40
Source: Interbrand, Citigroup
2001 1
6
8
7
18
18
20
30 20 Coca Cola
10
Disney
0 1999
Sony 2000
2001
Years
Source: Interbrand, Citigroup
Company Coca Cola
Brand Value 1999 2000 2001 83.8 72.5 68.9
Disney
32.3
33.6
32.6
Sony
14.2
16.4
15
Source: Interbrand, Citigroup
9 © 2001 Peter Louis. All Rights Reserved
Yes!
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Is it sustainable?
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Yes…
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but only if
Disney continues to both: 1. Innovate 2. Update the competitive advantage
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Current Strategic Challenges
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Current strategic challenges
1. 2. 3. 4. 5. 6.
Recession & September 11 ABC Talent drain Where’s Mickey’s magic touch? Video Games Context is Queen 15
© 2001 Peter Louis. All Rights Reserved
Recession & September 11
Slow down: Trans Atlantic / Pacific flights
US to grow by: – –
EU to grow by –
0.7 per cent in 2002 (IMF) 3 per cent in 2003 (OECD)
3 per cent in 2003 (OECD)
Japan, perhaps recovering in in 2004 (OECD) 16 © 2001 Peter Louis. All Rights Reserved
ABC A strategic fit but:
1. How do we produce Disney hits? 2. How do we realize synergies in costs / revenues? 3. How do we reconcile different business cultures? 17 Š 2001 Peter Louis. All Rights Reserved
Talent drain 1994 – 2000, 75 high-level executive departures.
This can affect: – – – –
Employee morale Productivity Company direction Bottom line 18
© 2001 Peter Louis. All Rights Reserved
Disney’s Revenue, 1983 - 2000 Revenue, 1983-2000 30,000
($millions)
25,000 20,000
1995 ABC m erger
15,000 10,000 5,000 -
1983 1985 1987 1989 1991 1993 1995 1997 1999 Years Source: Annual reports
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Disney’s Net Income Growth, 1984 - 2000 Net Income Growth, 1984 - 2000 Linear (% change NI)
Source: Annual reports
20 00
19 98
19 96
19 94
19 92
19 90
19 88
1995 ABC m erger
19 86
300% 250% 200% 150% 100% 50% 0% -50% -100%
19 84
Percent
% change NI
Years 20
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Where’s Mickey’s magic touch?
7th most valuable brand, yet: – Generates 82 per cent of revenue domestically (2000 annual report) – Increasing European per capita expenditures could raise $2 billion (1999 annual report) – Lack of new innovative content (themes, movies, etc.)
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Is there life still in myths, history and fairy tales?
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Yes, there is for AOL Time Warner
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The Bottom Line
Warner Bros. expects to make 7 movies Gross revenue expected to be > $2 billion (box-office receipts, merchandise, DVDs, etc.) Current estimates suggest that this is an underestimation 24 © 2001 Peter Louis. All Rights Reserved
Video Games
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Video Games Actual and projected Value of Video Game Industry
21.3
25 20 Revenue 15 ($billions) 10
7
5 0 2000
2003 Year
CAGR=45 per cent
Source: IDC's 2001 Videogam e Survey 26 Š 2001 Peter Louis. All Rights Reserved
Recently successful video games
Alien vs. Predator (Fox Interactive / News Corp) The Lost World (Dreamworks Interactive) Metal Gear Solid 2 (Sony Computer Entertainment) Fifa 2002 (Electronic Arts) Command & Conquer (Electronic Arts) Half Life (Sierra / Vivendi Universal) 27 © 2001 Peter Louis. All Rights Reserved
And of course, the hit…
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Lara Croft: Tomb Raider, became…
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Lara Croft: Tomb Raider, grossing…
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$700 million for the game publishers EIDOS
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$223 million for Viacom’s Paramount
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If content is king then…
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Context is Queen
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Context is Queen Rationale behind CapCities / ABC acquisition. It gave Disney:
ESPN, ESPN2 –
ABC –
cable access for NHL “The Might Ducks” franchise
mass distribution network for Disney program library
Publications –
To distribute Disney material and promote Disney
© 2001 Peter Louis. All Rights Reserved
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However, looking at the Internet…
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Disney / AOL Time Warner Revenue Streams Walt Disney Co Revenue Streams, 2000 Consumer Products Internet Group 10% 2% Parks and Resorts 27%
Media Networks 37%
Studio Entertainment 24% Source: Annual reports
AOL Time Warner Revenue Streams, 2000
Publishing 12%
Filmed Enterntainme nt & Music 33%
AOL 21%
Cable & Networks 34%
Source: Annual reports
AOL Time Warner’s Internet segment earns 21 per cent
Disney’s internet segment earns 2 per cent 37 © 2001 Peter Louis. All Rights Reserved
But who wants to play Video games over the Internet?
38 Š 2001 Peter Louis. All Rights Reserved
Video Gamers! High Interest Responses to Potential Connectivity Applications
76%
Download new games/levels 65%
Broadband Gaming Service
62%
Pay-per-view games
60%
Online Gaming 51%
Web surf/email
0% 10% 20% 30% 40% 50% 60% 70% 80% Percent Source: IDC's 2001 Videogam e Survey
Predominately male, 21 years, 2 ½ hours per day
Key: Content, New and Compelling Experience 39 Š 2001 Peter Louis. All Rights Reserved
Is 20 per cent growth still achievable?
40 Š 2001 Peter Louis. All Rights Reserved
Yes…
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but only if
Disney continues to both: 1. Innovate 2. Update the competitive advantage
42 Š 2001 Peter Louis. All Rights Reserved
Recommendations
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Recommendations
Reduce the attrition of executives Licence (or buy) innovative content Develop innovative local content Create an Interactive Games Division (to target the “serious gamer”)
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Reduce the attrition of executives
Survey executives –
–
Use independent consultants, say Holzschu, Jordan, Schiff & Associates Determine causal factors (moral, culture fit, remuneration, lack of authority, change of location, etc.)
Review findings at board level
Implement recommendations
Create future guidelines 45 © 2001 Peter Louis. All Rights Reserved
Licence (or buy) innovative content
Source innovative international content (e.g. programs, comic characters, cartoons, etc.) – –
Transferable to the US market (e.g. The Weakest Link) Can be leveraged internationally (e.g. Walking With Dinosaurs)
Seek extension opportunities (e.g. Teletubbies) –
Program Cartoon Video Park theme ?
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Develop innovative local content
Leverage the rich cultural heritage of host regions to create local themes and programs (e.g. Japan) – –
Themes include movies (The Seven Samurai or Yojimbo), unique shopping experiences, etc Create characters that can be leveraged internationally (e.g. Pokemon)
Seek extension opportunities (e.g. Power Rangers) –
Program Movie Cartoon Park theme ?
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Create an Interactive Games Division
Purchase an established publisher like Electronic Arts (fiscal revenue of $1.3 billion, 2001) Develop games for successful movie releases –
Use new video expertise to create new Disney themes that are: –
Con Air, Pearl Harbor
Interactive, immersive or simulations
Leverage publisher to position for emerging subscription based Web gaming services that allow: –
Individual, cooperative or combative play 48
© 2001 Peter Louis. All Rights Reserved
Conclusions
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Conclusions
Disney can achieve 20 per cent ROE. However, this requires a focused strategy that: – – – – – –
Allows effective managers to manage (à la GE) Realizes brand values Kindles internal and external innovation Exploits areas of growth Realizes synergies, and Maintains incremental revenue growth (e.g. gate receipts)
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Thank you
51 Š 2001 Peter Louis. All Rights Reserved
About the author
Peter is the Founder and CEO of p2people (http://www.p2people.co.uk), the innovative micro outsourcing service. Formerly a freelance consultant, Peter has extensive international experience in data warehousing and IT & HR outsourcing. Peter has an MBA (Instituto de Empresa) and MSc in Knowledge Management (Cranfield).
52 © 2001 Peter Louis. All Rights Reserved
The Walt Disney Company “Content is King” By Peter Louis Instituto de Empresa December 2001 © 2001 Peter Louis. All Rights Reserved
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