phd PhD
DRS2016 Brighton PhD by Design Satellite Session Monday 27th June 2016
by design design Exploring what the future holds for practice-based PhDs
foreword The aim of PhD by Design events is to vocalise, discuss and work through many of the topical issues of conducting a practice-based PhD in design and to explore how these are re-shaping the field of design. They bring together designers undertaking practice-based doctoral research as well as supervisors to explore the many aspects of knowledge production within and across academic institutions. The next PhD By Design event takes place on Monday the 27th June 2016 and is part of the Design Research Society (DRS) conference which runs on the 28th - 30th June 2016 at the University of Brighton. In connection to the DRS conference, this one day event will explore what the future holds for design research and how this future is being enacted through practicebased PhD design projects right now. Some questions we seek to explore are: t )PX EP DVSSFOU 1I%T JO %FTJHO GSBNF BOE BEESFTT UIF TPDJFUBM QSPCMFNT UIBU GBDF VT t *O XIBU XBZT BSF QSBDUJDF CBTFE 1I%T JOîVFODJOH JEFBT BCPVU %FTJHO BOE XPSLJOH BT B EFTJHOFS t )PX EPFT DVSSFOU QSBDUJDF CBTFE EFTJHO SFTFBSDI DPOUSJCVUF UP SF TIBQJOH PVS MJWFT JO NPSF SFTQPOTJCMF NFBOJOHGVM BOE PQFO XBZT The event activities are designed to provide a supportive and engaged environment in which to share practices, experiences, dilemmas, failures and doubts in order to contribute to the wider practice-based design research community. Throughout this event at DRS, we will generate questions in relation to the future of design research which we will put forward to the DRS community during the conference that follows. Answers to these questions will be published at the end of the DRS conference as part of the PhDy by Design Instant Journal #3. We look forward to an energising PhD by Design day and an intense DRS week with you, "MJTPO DzPNTPO .BSJB 1PSUVHBM #JBODB &M[FOCBVNFS
keynotes, discussants & team DISCUSSANTS Alex Wilkie (PMETNJUIT 6OJWFSTJUZ PG -POEPO Bill Gaver (PMETNJUIT 6OJWFSTJUZ PG -POEPO Cameron Tonkinwise $BSOFHJF .FMMPO 6OJWFSTJUZ Guy Julier 6OJWFSTJUZ PG #SJHIUPO 7JDUPSJB "MCFSU .VTFVN Jonathan Chapman 6OJWFSTJUZ PG #SJHIUPO Joanna Boehnert 6OJWFSTJUZ PG 8FTUNJOTUFS Ramia Mazé "BMUP 6OJWFSJTUZ Rebecca Ross $FOUSBM 4BJOU .BSUJOT Terry Irwin $BSOFHJF .FMMPO 6OJWFSTJUZ Tobie Kerridge (PMETNJUIT 6OJWFSTJUZ PG -POEPO ORGANISING COMITTEE Alison Thomson (PMETNJUIT 6OJWFSTJUZ PG -POEPO Bianca Elzenbaumer -FFET $PMMFHF PG "SU Maria Portugal (PMETNJUIT 6OJWFSTJUZ PG -POEPO LOCAL ORGANISING TEAM Alessandro Esculapio Giovanni Marmont Lilian Sanchez Merryn Haines-Gadd 6OJWFSTJUZ PG #SJHIUPO CHAIRS Caroline Claisse 4IFïFME )BMMBN 6OJWFSTJUZ Dimeji Onafuwa $BSOFHJF .FMMPO 6OJWFSTJUZ Li Jönsson DzF 3PZBM %BOJTI "DBEFNZ PG 'JOF "SUT Moritz Greiner-Petter "DBEFNZ PG "SU BOE %FTJHO ')/8 #BTFM Nicola Gray (PMETNJUIT 6OJWFSTJUZ PG -POEPO Sarah Pennington (PMETNJUIT 6OJWFSTJUZ PG -POEPO Søren Rosenbak 6NFÌ 6OJWFSTJUZ
participants Aditya Pawar 6NFÌ 6OJWFSTJUZ Amro Yaghi 6OJWFSTJUZ PG 4IFïFME Anna Spencer (MBTHPX 4DIPPM PG "SU Anne Corlin %FTJHO 4DIPPM ,PMEJOH Bob Groeneveld %FMGU 6OJWFSTJUZ PG 5FDIOPMPHZ Boudewijn Boon %FMGU 6OJWFSTJUZ PG 5FDIOPMPHZ Bridget Harvey 6OJWFSTJUZ PG UIF "SUT -POEPO Cally Gatehouse /PSUIVNCSJB 6OJWFSTJUZ Camilla Groth "BMUP 6OJWFSTJUZ Caroline Yan Zheng 3PZBM $PMMFHF PG "SU Caterina Giuliani 6OJWFSTJUZ PG 4IFïFME Claire van Rhyn 3PZBM $PMMFHF PG "SU Dave Pao 3PZBM $PMMFHF PG "SU Fiona MacLellan (MBTHPX 4DIPPM PG "SU
Heather McKinnon 2VFFOTMBOE 6OJWFSTJUZ PG 5FDIOPMPHZ
Laureline Chiapello 6OJWFSTJUÏ EF .POUSÏBM
Rebecca Partridge Sheffield Hallam University
Louise Ravnløkke %FTJHO 4DIPPM ,PMEJOH
Rebecca Taylor Lancaster University
Hyosun Kwon 6OJWFSTJUZ PG /PUUJOHIBN
Mia Hesselgren ,5) 3PZBM *OTUJUVUF PG 5FDIOPMPHZ
Robert Djaelani Northumbria University
Ilka Staudinger-Morgan 6OJWFSTJUZ PG 5FDIOPMPHZ 4ZEOFZ
Michael Stead -BODBTUFS 6OJWFSTJUZ
Janaina Barbosa 6OJWFSTJUZ PG "WFJSP
Mila Burcikova 6OJWFSTJUZ PG )VEEFSTíFME
Stefanie Reich Muthesius Academy of Arts and Design
Jari-Pekka Kola "BMUP 6OJWFSTJUZ 4DIPPM PG "SUT
Miriam Ribul 6OJWFSTJUZ PG UIF "SUT -POEPO
Steve Coleman Cardiff Metropolitan University
Johanna Kleinert 56. 5FDIOJTDIF 6OJWFSTJUBFU .VFODIFO
Mylene Petermann ,JOHTUPO 6OJWFSTJUZ
Tanja Rosenqvist University of Technology Sydney
Neslihan Tepehan &EJOCVSHI $PMMFHF PG "SU
Tanveer Ahmed Open University
Patrizia D’Olivo %FMGU 6OJWFSTJUZ PG 5FDIOPMPHZ
Tessa Dekkers Delft University of Technology
Pauline Gourlet 6OJWFSTJUÏ 1BSJT BOE &OTBE-BC
Tobias Mulling University of Brighton
Kakee Scott $BSOFHJF .FMMPO 6OJWFSTJUZ
Philippa Mothersill .BTTBDIVTFUUT *OTUJUVUF PG 5FDIOPMPHZ
Tom Jenkins Georgia Institute of Technology
Kensho Miyoshi 3PZBM $PMMFHF PG "SU
Preethi Rajaprakasam -PVHICPSPVHI 6OJWFSTJUZ
Laura Popplow 6OJWFSTJUZ PG "SU BOE %FTJHO -JO[
Ralitsa Diana Debrah $BQF 1FOJOTVMB 6OJWFSTJUZ PG 5FDIOPMPHZ
Helena Sustar "BMUP 6OJWFSTJUZ
Joseph Lindley -BODBTUFS 6OJWFSTJUZ Jules Findley 3PZBM $PMMFHF PG "SU Kaajal Modi -PVHICPSPVHI 6OJWFSTJUZ
Ruth Neubauer Loughborough University
Trine Højbak Møller Gøttsche Design School Kolding Vasiliki Tsaknaki KTH Royal Institute of Technology
discussants Alex Wilkie
Goldsmiths, University of London @alexwilkie Dr Alex Wilkie is the Director of the MPhil/ PhD programme in Design, Co-Programme Leader of the MA: Interaction Design and CoDirector of the Centre for the Study of Invention and Social Process. He has been working at the intersection between design and science and technology studies (STS) for over sixteen years.
Bill Gaver
Goldsmiths, University of London @wgaver Bill Gaver is Professor of Design and co-director of the Interaction Research Studio at Goldsmiths, University of London. His research on design-led methodologies and innovative technologies for everyday life led him to develop an internationally recognised studio bringing the skills of designers together with expertise in ubiquitous computing and sociology.
Cameron Tonkinwise Carnegie Mellon University @camerontw
Cameron Tonkinwise is the Director of Design Studies and Doctoral Studies at the School of Design at Carnegie Mellon University. He also directs the School of Design’s Doctoral research program. Cameron has a background in philosophy and continues to research what designers can learn from philosophies of making, material culture studies and sociologies of technology. His primary area of research is sustainable design. In particular, he focuses on the design of systems that lower societal materials intensity, primarily by decoupling use and ownership - in other words, systems of shared use.
Guy Julier
University of Brighton/V&A Museum @guyjulier Guy Julier is Professor of Design Culture and the University of Brighton/Victoria and Albert Museum Principal Research Fellow in Contemporary Design. His books include New Spanish Design, the Thames & Hudson Dictionary of Design since 1990, The Culture of Design and he is also the co-editor of Design and Creativity: Policy, Management and Practice. Previously a Visiting Professor at the Glasgow School of Art and the University of Southern Denmark, his academic work includes the development of Design Culture Studies as a scholarly discipline alongside strategy work for the AHRC and other organisations on social design and public sector innovation. Since 2012, he has convened the V&A’s Design Culture Salon. 4
Ramia Mazé Aalto Univeristy
From August 2015, I am appointed Professor of New Frontiers in Design at Aalto Univeristy to pursue a programmatic vision in “Designing Our Common Future”. As a researcher, educator and designer, I specialize in critical and participatory approaches to design for systems and products that alter social practices and public life. While design is traditionally formulated in relation to industry, my work explores the expansion of design roles in society.
Rebecca Ross Central Saint Martins @handsinmachines
Rebecca Ross leads the MA in Graphic Communication Design at Central Saint Martins. Her work engages with the ways in which images, media, and data, are actively intertwined with the built environment as well as the design of academic practice. Her project London is Changing, was displayed on digital billboards around Central London during 2015. Ross is founding co-editor of the Urban Pamphleteer (since 2013) and is currently working on a book about postcodes and addressing.
Joanna Boehnert University of Westminster @ecolabs
Joanna Boehnert is a design practitioner, theorist and researcher concerned with the visual communication of complex information. As a practitioner she uses images and digital technologies to address complex problems on issues of the environment and social justice. Joanna is a Research Fellow in Graphic Design at CREAM at the University of Westminster. In 2013-2014 she developed the Mapping Climate Communication research project while employed as a Visiting Research Fellow at the Center for Science and Technology Policy Research (CSTPR) in the Cooperative Institute for Research in Environmental Sciences (CIRES) at the University of Colorado Boulder.
Jonathan Chapman University of Brighton @iamjchapman
Jonathan Chapman is Professor of Sustainable Design and Director of Design Research Initiatives at the University of Brighton. Best known for his concepts of emotional durability in design, Professor Chapman’s work seeks to reveal the behavioural phenomena that shape patterns of consumption and waste. His research into sustainable design – and product life extension in particular – has advanced product design and business thinking in a range of settings, from Sony, Puma and Philips to the House of Lords and the UN.
Terry Irwin
Carnegie Mellon University @Terry_Irwin Terry Irwin is the Head of the School of Design at Carnegie Mellon University and has been teaching at the University level since 1986. Her research is in the area of design for society and the environment. In particular it explores how principles and behavior of living systems and Goethean Science can inform a more appropriate and responsible way to design.
Tobie Kerridge
Goldsmiths, University of London @tobiewk Tobie has worked as a design researcher since 2003, with the Interaction Research Studio and as a Helen Hamlyn Research Associate. He is committed to taking a collaborative and speculative approach to design, and in providing empirical and critical accounts of that practice. Tobie’s PhD thesis provided an empirical analysis of Material Beliefs, where speculative design and public engagement with science and technology become mixed up, and he is able to supervise PhD students dealing with complimentary topics.
organising comittee Alison Thomson
Goldsmiths, University of London @somehow_related Alison started her doctoral studies in the Department of Design at Goldsmiths in October 2012. Her practice-based PhD explores how design-research can re-do ‘the patient experience’ considering the multiple realities of Multiple Sclerosis and its ontological politics. A core empirical part of this involves working as a Visiting Researcher with Professor Gavin Giovannoni and the Centre for Neuroscience and Trauma at the Blizard Institute, Queen Mary, University of London. Through using performative design-led interventions, the research is uncovering the various ontologies of Multiple Sclerosis at play in the outpatient clinic at The Royal London Hospital, in the Neuroimmunology Group at the Blizard Institute and at international scientific conferences. This practice-based research hopes to expand on the potential implications for design research in studying enactments of MS through proposing alternative service interactions.
Bianca Elzenbaumer Leeds College of Art @bravenewalps
Bianca works as a Research Fellow at Leeds College of Art. She currently develops the participatory action research project Precarity Pilot. In 2014, she completed her doctoral degree at the Design Department at Goldsmith. Her practicebased thesis investigated the political economy of design and explored the potential of peer-topeer activities to enable structures that support the resilience of socially and politically engaged design practices. Since 2005, Bianca has worked with Fabio Franz as the collective as Brave New Alps. Here, she produces design projects that engage people in discussing, rethinking and intervening in social, political and environmental issues.
Maria Portugal
Goldsmiths, University of London @mariajgportugal Maria began her doctoral studies in the Design Department at Goldsmiths in 2012. She is exploring how designers can create new pedagogies and practices, extending the design actions towards political literacy and apathy/alienation during the current financial (and social) crisis. Previous to her studies at Goldsmiths, Maria completed her Masters in Urban and Political Space and worked as a designer at the School of Arts and Design in Oporto, Portugal. Here, she investigated contemporary approaches to political experience and social participation within suburban spaces. Maria continues to work as a designer with academic communities and collaborative projects - she is currently working on a cancer research collaborative project with Institute of Molecular Pathology and Immunology of the University of Porto Ipatimup (Portugal).
local organising team Alessandro Esculapio University of Brighton @thealessandroe
Alessandro is a writer and PhD candidate at University of Brighton. His research examines fashion practices that reframe fashion objects as sites of personal memory. The aim of the study is to expose deeper social purposes that are overlooked within dominant consumerist narratives in fashion. Before undertaking his doctoral research, Alessandro obtained an MA in Fashion Studies from Parsons the New School for Design in New York. There, he worked as Teaching Assistant at both undergraduate and graduate levels and co-founded BIAS: Journal of Dress Practice. He has contributed to Vestoj and the Journal of Design Strategies among others, and co-authored the books Just Fashion: Critical Cases of Social Justice In Fashion (2012) and The Fashion Condition (2014).
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Giovanni Marmont University of Brighton @giomarmont
Giovanni is a doctoral researcher at the University of Brighton, School of Arts and Humanities, since 2015. He is also member of the University’s Critical Studies Research Group and his practiceled research is AHRC funded through the Design Star CDT Consortium. Having completed an MA in Design at London’s Central Saint Martins, Giovanni’s current work is concerned with design intended as a critical practice, with a particular emphasis on its political and philosophical dimension. His doctoral research revolves around the nature and ethical implications of personsartefacts encounters in the context of quotidian activity. The study ultimately seeks to propose design objects as performative tactics for the enactment of an alternative practice of the everyday.
Lilian Sanchez-Moreno University of Brighton @LilianSMoreno
Lilian is a designer and Doctoral researcher at University of Brighton, School of Arts and Humanities. Her practise-based PhD explores the discourse of design as a mode of contemporary practise, with particular attention to the articulation of design research and practice within ‘social design’. The practice-led elements of the research, will investigate the genealogy of design methodologies within a political and economical context, for the enhancement of public services, and policy design. Previous to her studies at University of Brighton, Lilian completed a master’s degree in Design History and Theory, at the National Autonomous University of Mexico in Mexico City. Her work in design includes, collaboration with the Institute for the Development of Crafts, in conjunction with local communities in the north of Mexico, for the promotion of traditional crafts in the region.
Merryn Haines-Gadd University of Brighton @mezhgcom
Merryn is a designer and PhD researcher at University of Brighton. Her practice based research is an industry led, AHRC funded collaboration between University of Brighton and Philips Lighting. The main focus of the project is to explore the integration of Emotionally Durable Design, Service Innovation and Circular Economy thinking into the new product development process of consumer lighting with this study building upon the foundation research carried out by Philips, TU Delft and Jonathan Chapman. This work draws from her previous experience as a graphic designer within innovation consulting, her time as a product and furniture designer/maker but also her Masters in Design and Innovation for Sustainability from Cranfield University, where she managed and completed other industry focused projects in product development with Oxfam GB and Whirlpool LAR.
chairs Caroline Claisse
Sheffield Hallam University @carolinaclaisse
I am currently doing a practice-led PhD at Sheffield Hallam University where I am using tangible technologies to prompt audience engagement at heritage sites. I use research through design to investigate the potential of tangible interaction in encouraging personal, tangible and multi-sensory engagement with heritage. Previously, I graduated from the Royal College of Art (2014) and worked on interdisplinary exhibition design projects for cultural institutions including MoMA (US) and Historic Royal Palaces (UK).
Dimeji Onafuwa
Carnegie Mellon University
My research focuses on design’s impact on initializing, maintaining and contributing to a commons. It explores how collaboration may amplify community strength in different contexts, and how it may contribute to larger scale societal transitions to sustainability. Secondary considerations are the benefits or costs to contributing to a commons, implications of a exiting a commons, the theoretical and practical situation of recommonsing, as well as the agency of the designer.
Li Jönsson
The Royal Danish Academy of Fine Arts My research interests are driven by developing designerly speculative interventions, and thereby making proposal into the world. In my PhD-thesis I staked out the contours of what a non-anthropocentric position in design might be. Design, I believe should participate by shaping or re-configuration new agencies - rather than responding to demands or to ‘just’ satisfying needs. As a design researcher I contribute to the broad field of interaction design. More specifically, to participatory design as well as speculative design, where scholars and knowledge of science and technology, anthropology, feminist technoscientists, amongst others, meet.
Moritz Greiner-Petter
Academy of Art and Design FHNW Basel @jammersplit Moritz Greiner-Petter studied Visual Communication at the Berlin University of the Arts where he graduated with a diploma in 2012. He worked as student assistant at his faculty’s Studio Class New Media and as designer for the Fraunhofer Society, Department for Responsible Research and Innovation in Berlin. Since 2013 he is junior researcher at the Institute of Experimental Design and Media Cultures, Academy of Art and Design FHNW in Basel.
Nicola Gray
Goldsmiths, University of London
My research and design practioner roles intertwine on a daily basis. While working in design agencies in London, I have witnessed design graduates struggle to secure their first roles. My PhD explores this notion; the transition of design students from higher education in the United Kingdom into and during their entry level roles within UK design agencies, and secondly to determine if design graduate transition has become defined by internships.
Sarah Pennington
Goldsmiths, University of London @penningtondowns I have been working in Interaction Design Research since 2000, in practice-led research environments at the Royal College of Art and Goldsmiths. This studio practice involves inventing research approaches and doing research through design – making speculative digital objects that groups of participants live with to enable insights on the role of technology in our lives. My recent Masters in Curating Contemporary Design focused on the curation of speculative design.
Søren Rosenbak Umeå University @srosenbak
Søren Rosenbak is a design researcher currently pursuing a PhD in design as critical practice at Umeå Institute of Design in Sweden. His research revolves around the question of how pataphysics can infuse and advance a critical design practice. As part of the research programme Prototyping Practices, Søren is exploring this research question through the prototyping of a pata-design practice.
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satellite session .POEBZ UI +VOF
0800-0830
REGISTRATION AND BREAKFAST
Building Entrance
Tea, coffee & pastries
0830-0900
WELCOME
Lecture Hall
Peter Lloyd, DRS PBD Organising Team
0900 - 1015
MESSY INTRODUCTIONS 90 seconds per participant
1015 - 1215
DISCUSSION SESSIONS
hub
UI UI +VOF
Following the main event on Monday 27th June 2016, PhD By Design will not lose momentum, extending its presence throughout the rest of the DRS Conference. From 28th to 30th June 2016, we will relocate to the mezzanine of Brighton Dome where the PhD By Design HUB will be set up in order to continue our activities and the work on the Instant Journal #3. The HUB will be a welcoming social space with an additional daily programme of workshops* and conversations. So come over and join us for some lively design and research led workshops or to relax and network with other DRS delegates. See you there!
10 groups of 6 presentations (5 minutes each) led by a chair and a discussant
1215 - 1330
1330 - 1500
LUNCH
Tuesday 28th 1115 - 1245
COMMON GROUND IN HEALTHCARE RESEARCH bridging perspectives between healthcare and design research
Tuesday 28th 1400 – 1530
SOMEBODY ELSE’S PROBLEM a session of problem’s exchange around the theme of healthy working environments
Wednesday 29th 1600 - 1730
DESIGNER STORY MAPPING map the designer’s experience
WORKSHOPS 6 workshop sessions
1500 - 1530
COFFEE BREAK
1530- 1700
DESIGNING QUESTIONS FOR DRS
Lecture Hall
1700 - 1730
PLANS FOR THE NEXT DAYS AND WRAPPING UP
Lecture Hall
1800
PRODUCE THE INSTANT JOURNAL CALL
Lecture Hall
From the 28th to the 30th of June 2016 (until 4pm) we are accepting contributions for the third edition of our Instant Journal. You can find our call for participation at the DRS registration desk or online on our website. You can email or tweet your contribution at UFBN!QIECZEFTJHO DPN or @phdbydesign (please indicate the question number).
Thursday 30th 1115 - 1245
TODAY’S AND TOMORROW’S design researcher reinventing the intersection
*The descriptions of the Hub workshops are on page 41 of the programme.
floor plan Seminar 102
Seminar 104
Seminar 103
Corridor
windows facing street
toilets
Main Space
lift
stairs
PhD By Design DRS University of Brighton (City Campus) Edward Street building Floor 1
Lecture Hall stairs
messy introductions 0900 - 1015 messy intro group 1 chair Alison Thomson
Aditya Pawar Amro Yaghi Anna Spencer Anne Corlin Bob Groeneveld Boudewijn Boon Bridget Harvey Cally Gatehouse Camilla Groth
Caroline Yan Zheng Caterina Giuliani Claire van Rhyn Dave Pao Fiona MacLellan Pauline Gourlet Heather McKinnon Helena Sustar Hyosun Kwon
Ilka Staudinger-Morgan Janaina Barbosa Jari-Pekka Kola Johanna Kleinert Joseph Lindley Jules Findley Kaajal Modi Kakee Scott Kensho Miyoshi
messy intro group 2 chair Maria Portugal
Laura Popplow Laureline Chiapello Louise Ravnløkke Mia Hesselgren Michael Stead Mila Burcikova Miriam Ribul Mylene Petermann Neslihan Tepehan
Patrizia D’Olivo Philippa Mothersill Preethi Rajaprakasam Ralitsa Diana Debrah Rebecca Partridge Rebecca Taylor Robert Djaelani Ruth Neubauer Stefanie Reich
Steve Coleman Tanja Rosenqvist Tanveer Ahmed Tessa Dekkers Tobias Mulling Tom Jenkins Trine Gøttsche Vasiliki Tsaknaki
Prototyping Design Research Tools Soren Rosenbak Aditya Pawar
Design PhDs in economic transition Kakee Scott Dimeji Onafuwaf
Tacit Knowledge Dorotea Ottaviani Alice Buoli Cecilia De Marinis
Pictures or it didn’t happen: creatively documenting practice based research Cally Gatehouse
“Step Into My Shoes”: What constitutes good supervision? Helena Sustar
workshops 1330 - 1500
Post-doc Survival Bianca Elzenbaumer Joanna Boehnert
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discussion sessions 1015 - 1215
session 5
session 1 discussant Jonathan Chapman chair Merryn Haines-Gadd Louise Ravnløkke 4VTUBJOBCMF UFYUJMF EFTJHO 5BOHJCMF NFBOT "FTUIFUJD FYQFSJFODFT Mia Hesselgren 5SBOTJUJPOT 4VTUBJOBCMF MJGFTUZMFT &WFSZEBZ QSBDUJDFT Michael Stead 4VTUBJOBCMF QSPEVDU EFTJHO *OUFSOFU PG UIJOHT %FTJHO ÃDUJPO Mila Burcikova &NPUJPOBM BUUBDINFOU 'BTIJPO $SBGU Miriam Ribul 3FHFOFSBUFE DFMMVMPTF 4DJFODF DPMMBCPSBUJPO %FTJHO JOUFSWFOUJPOT
session 2
10
discussant Bill Gaver chair Lilian Sanchez-Moreno
session 3 discussant Rebecca Ross chair Soren Rosenbak Aditya Pawar 1BSUJDJQBUJPO 0QFOOFTT 'PPE Amro Yaghi *ODMVTJWF QVCMJD TQBDF *OFRVBMJUZ 1FSGPSNBODF Anna Spencer 4UPSZUFMMJOH $PNNVOJUJFT $IBMMFOHJOH %PNJOBOU /BSSBUJWFT Ilka Staudinger-Morgan 4UPSZUFMMJOH $PNNVOJUJFT $IBMMFOHJOH %PNJOBOU /BSSBUJWFT Janaina Barbosa $PNNPOJOH QSPDFTTFT "FTUIFUJDT &NQPXFSNFOU
Boudewijn Boon 3FTFBSDI DzSPVHI %FTJHO Camilla Groth &NCPEJFE DPHOJUJPO %FTJHO QSBDUJDF 'VUVSF Laura Popplow 5SBOTGPSNBUJPO 1BSUJDJQBUPSZ EFTJHO 1PTU HSPXUI Rebecca Taylor 4PDJPNBUFSJBMJUZ $PEFTJHO "DUJWJTN Steve Coleman 3FTFBSDI UPPMT %FNFOUJB DBSF 4FSWJDF TUSBUFHJFT Trine Højbak Møller Gøttsche *OUJNBDZ "DDFTTPSJFT 8FBSBCMFT
session 4
discussant Joanna Boehnert chair Dimeji Onafuwa
discussant Alex Wilkie chair Li Jonsson
Anne Corlin 4PDJBM TVTUBJOBCJMJUZ %FTJHO QBSBNFUFST *OUFSBDUJPO Bridget Harvey 3FQBJS .BLJOH 1FPQMF Heather McKinnon 4VTUBJOBCJMJUZ 6OEFTJHO .PEFSO NVOEBOJUZ Kakee Scott 4USBUFHJD EFTJHO SFTFBSDI "MUFSOBUJWF FDPOPNJDT $PMMBCPSBUJWF FDPOPNJD GVUVSJOH Preethi Rajaprakasam 4PDJBM JOOPWBUJPO 4VTUBJOBCMF EFWFMPQNFOU -VYVSZ
Bob Groeneveld 5BJMPSJOH )FBMUIDBSF .FUIPE EFWFMPQNFOU Dave Pao &MFDUSPOJD 1BUJFOU 3FDPSET $POWFSTBUJPO 8FMMCFJOH Patrizia D’Olivo /FX /PSNBM -JGF EJTSVQUJWF FWFOUT &NQPXFSNFOU Rebecca Partridge 1SBDUJDF "EPMFTDFOUT )FBMUI Robert Djaelani "DUJPO SFTFBSDI )FBMUIDBSF TZTUFNT 4PDJBM KVTUJDF Tessa Dekkers 5BJMPSJOH *OUFSEJTDJQMJOBSZ SFTFBSDI 1FSTPOBMJ[BUJPO
session 7 discussant Terry Irwin chair Nicola Gray
session 6 discussant Tobie Kerridge chair Giovanni Marmont Cally Gatehouse $SJUJDBM EFTJHO /FUXPSLFE QVCMJDT $PNNVOJDBUJPO EFTJHO Joseph Lindley %FTJHO ÃDUJPO 4QFDVMBUJWF EFTJHO 3FTFBSDI UISPVHI EFTJHO Mylene Petermann 4QFDVMBUJWF %FTJHO %FTJHO SFTFBSDI 8FBSBCMF UFDIOPMPHJFT Neslihan Tepehan /PO PCKFDU 0CKFDUJMF $SJUJDBM EFTJHO Vasiliki Tsaknaki $SBGUJOH $PNQVUBUJPOBM NBUFSJBMT *OUFSBDUJPO EFTJHO Ruth Neubauer 4PDJBM QSBDUJDFT %FTJHOFS &YQFSJFODF
Caterina Giuliani 1BSUJDJQBUJPO 3BEJDBM 1FEBHPHZ $PNNPOT Claire van Rhyn 4FOTPSZ "FTUIFUJDT $VMUVSBM 5SBOTNJTTJPO .FDIBOJTNT PG $IBOHF Fiona MacLellan 3VSBM FEVDBUJPO 4MPX EJHJUBM NPWFNFOU 1PMJDZ CZ EFTJHO Pauline Gourlet 3FîFDUJWF UPPMT 8BZT PG TIPXJOH -FBSOJOH CZ EPJOH Tanveer Ahmed 'BTIJPO 3BDF *OFRVBMJUZ
session 8 discussant Guy Julier chair Sarah Pennington Helena Sustar (PWFSONFOUBM QVCMJD TZTUFNT TFSWJDFT )VNBO DFOUSFE EFTJHO &NQBUIZ Johanna Kleinert #JPGBDUT 'PPE .BUFSJBMJUZ Ralitsa Diana Debrah )FBMUIDBSF 4FSWJDF EFTJHO 4VTUBJOBCJMJUZ Stefanie Reich )FBMUIDBSF 4PDJFUZ %FNPDSBUJ[BUJPO Tanja Rosenqvist (PWFSOBODF 1PXFS EZOBNJDT 1VCMJD TFSWJDF EFTJHO
session 9 discussant Cameron Tonkinwise chair Moritz Greiner-Petter Jari-Pekka Kola 'PDBMJUZ %FTJHO -VUIFSJF Jules Findley 1BQFS .PVSOJOH (SJFG Kaajal Modi 5SBOTEJTDJQMJOBSJUZ 5SBOTDVMUVSBMJTN 5SBOTGPSNBUJPO Laureline Chiapello (BNF EFTJHO $SFBUJWJUZ $PMMBCPSBUJWF SFTFBSDI Tom Jenkins 1SPUPUZQJOH %PNFTJUJD *PU
session 10 discussant Ramia Mazé chair Caroline Claisse Caroline Yan Zheng &NCPEJFE JOUFSBDUJPO 5BOHJCMF FNCPEJNFOU &NPUJPO Hyosun Kwon *OUFSBDUJPO EFTJHO &QIFNFSBMJUZ HCI Kensho Miyoshi .PUJPO *OUFSBDUJPO 5SBOTJUJPO Philippa Mothersill $PNQVUBUJPOBM EFTJHO %FTJHO SFTFBSDI $SFBUJWJUZ TVQQPSU UPPMT Tobias Mulling .JE BJS JOUFSGBDFT (FTUVSBM JOUFSBDUJPO /BWJHBUJPO
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workshops descriptions 1330 - 1500
Prototyping Design Research Tools Soren Rosenbak Aditya Pawar 6NFÌ *OTUJUVUF PG %FTJHO
In this workshop, we propose that design research needs to actively think about designing research tools and procedures as part of the research process. Following from this a number of questions arise: )PX DBO XF HFU B DSJUJDBM VOEFSTUBOEJOH PG IPX SFTFBSDI UPPMT TIBQF PVS SFTFBSDI QSBDUJDFT )PX DBO XF QSBDUJDF DPMMBCPSBUJWF TIBSJOH DSJUJRVJOH BOE NBLJOH PG UPPMT 'PS FYBNQMF JO B TFUVQ VTJOH NBUFSJBMT BOE NBOVBM NBLJOH BU UIF 1I% CZ %FTJHO TFTTJPO 8IFO FOHBHJOH JO FYQFSJNFOUBM QSBDUJDF CBTFE SFTFBSDI XIBU DBQBCJMJUJFT EP EFTJHO SFTFBSDIFST OFFE UP QSPUPUZQF BOE BSUJDVMBUF UIFJS UPPM NBLJOH QSBDUJDFT
Post-doc survival Bianca Elzenbaumer -FFET $PMMFHF PG "SU Joanna Boehnert 6OJWFSTJUZ PG 8FTUNJOTUFS
With the academic and industry-based research environment firmly embedded in neoliberal politics, precarious working environments area a problem even for those who manage to complete a doctorate. In many countries, early career academics face harsh prospects with low wage, insecure sessional teaching work and precarious fractional contracts. Post-docs are vulnerable in times of extreme cost cutting measures by universities. We can work hard and hope to get that elusive permanent position that pays a living wage – but many of us feel like we can’t afford to risk the precarious work that we might have by campaigning for better conditions. In this workshop we discuss working conditions for designers and design researchers. We will start with a panel that will discuss post-doc working conditions. This panel will catalyse a collective conversation on survival as an early career design researchers. 8IBU DPNFT BGUFS UIF 1I% )PX EPFT UIJT EJìFS BDSPTT DPVOUSJFT BOE TIBQF UIJT SFBMJUZ DPMMFDUJWFMZ 0QFOJOH VQ EJTDVTTJPOT BCPVU XIBU LJOE PG FOWJSPONFOU UIJT DSFBUFT JT UJNFMZ FTQFDJBMMZ BT FWFS NPSF EFTJHOFST PQU GPS SFTFBSDI MFE USBKFDUPSJFT 8IBU EP XF XBOU BOE OFFE UP EP PVS KPCT XFMM BOE IBWF FDPOPNJDBMMZ TVTUBJOBCMF BOE FNPUJPOBMMZ TBUJTGZJOH MJWFT 8IBU LJOE PG QSBDUJDFT TLJMMT BOE DPMMFDUJWF BDUJPOT DBO IFMQ VT JO DSFBUJOH UIJT FOWJSPONFOU
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Design PhDs in economic transition Kakee Scott Dimeji Onafuwa $BSOFHJF .FMMPO 6OJWFSTJUZ A momentum is gathering in practice-based design PhDs that coincides with shifts in the economic landscape of the design professions and design education. Indeed, practice-based design PhDs are navigating new territories for design practice that will inform future directions for design disciplines. Many connections can be made between paradigm shifts happening in design and in economic activity and thought. Design PhD candidates are often compelled to address these parallels in their research, and like design practitioners working in projects in which potential impact is entangled with concerns of economic change, they face conceptual and intellectual challenges for which conventional design disciplines are ill-equipped and which newer design disciplines, like social and speculative design, are struggling to incorporate into practice. Economic principles encoded within and performed through design practice — such as productivity, profitability, cooperative organization or capitalization — are to varying extents promoted, endorsed, accepted, taken-for-granted, resisted, subverted or challenged by designers in their work.
Tacit Knowledge Dorotea Ottaviani (MBTHPX 4DIPPM PG "SU Alice Buoli &TUPOJBO "DBEFNZ PG "SU Cecilia De Marinis 3.*5 #BSDFMPOB
Pictures or it didn’t happen: creatively documenting practice based research Cally Gatehouse /PSUIVNCSJB 6OJWFSTJUZ This workshop will creatively explore how the documentation of the design research process is used in the construction of knowledge. This workshop seeks to explore whether autoethnographic methods can be applied or adapted to practice based research. Autoethnography is a research method that ‘uses a researcher’s personal experiences to describe and critique cultural beliefs, practices, and experiences’. Autoethnography is also a creative practice with researchers considering the process of writing central to the process of inquiry. By applying this idea to practiced based research, can we expand how we understand and share our research outcomes? In this workshop we will interrogate how design researchers ‘perform’ documentation and creatively explore how documentation can inform inquiry. Participants are asked to bring an example of documentation from their research process as a starting point for discussion about how we use texts, photographs, drawings, audio recordings and video to document research. From there we will creatively explore the ways in which we could use documentation as an integral and active part of the design research process.
The premise of creative practice research is to make explicit knowled which is perse tacit in creative practice. This tacit knowledge is a flexible and dynamic realm of knowledge which is hard to grasp, as it is some thing hidden, invisible to the eye of the practitioner but exists within their practice. It is something that exists at the level of the subconscious, an unspoken, silent and subjective form of knowledge, embedded in practice. Tacit knowledge could be described as an intuitive and heuristic thinking related to the operational and experiential aspects of the practice. It could be also defined as the mental space of perception and memory, built through our spatial intelligence. The PhD by design is a process of awareness concerning the tacit knowledge embedded in the practice. Therefore, the PhD could be seen as a journey of discovery through the implicit dimensions of the creative practice.
“Step Into My Shoes”: What constitutes good supervision? Helena Sustar "BMUP 6OJWFSTJUZ In the first part the participants with the same background (PhD candidates /supervisors) are working in groups of maximum of 4 people answering the question “What constitutes a good supervision?” however from the position of different roles supervisors in the role of PhD candidates and the other way around. Participants are examining question from the perspective of time, different stages of the PhD study etc. for 30 min while drawing ecology map. Prompt questions and cards are used during this process. In second part participants change their positions, now groups consists of two supervisors and two PhD students, which they are examining service ecology map from previous group with adding their own thoughts. The result of this 30 min session is list of key points describing “What constitutes a good supervision?”. After 5 min break each group present their work to all participants at the workshop. Discussion in the each group can be recorded for the future analysis. At the workshop can attend no more than 20 participants. This workshop requires the space big enough for 5 tables, 20 chairs and a projector.
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Aditya Pawar WWW.UID.UMU.SE/ADITYAPAWAR @ADIPAWAR
participants keywords Participation, Openness, Food affiliation Umeå Institute of Design, Umeå University Design Research Sweden bio
I am a PhD student at the Umeå Institute of Design working on the broad topic of social design. My research is focused on participatory design with publics around socio-political issues. Prior to this, I worked as a service design consultant at the School of Business and Economics, Maastricht University where I researched the making of an open innovation environment and at Philips where I worked as a people researcher.
research My PhD research questions the tactics we need today for solving social problems by working with place-based communities and publics on local matters of concern. Within this situated practice, I focus on a research program to investigate the design researcher’s open-collaborative practices. Not only to critically evaluate the concept but also to propose a shift in research practice from modes of studying people or bringing them into the design process to collective doing and making. The two main experiments that I am running currently are titled rather self-explanatorily as - ‘Cultivating food and community’ and ‘Making as caring, repair and maintenance’. The first project takes the format of a participatory public festival and the second as a series of workshops and conversations. Both projects recognise open collaboration as forms of social relations and the design task as processes of form-ing socio-material (and political) relations. The expected outcome of the PhD is a practico-theoretical toolbox, which can be used for teaching designers and mobilized further by other actors.
question How can we continuously reflect and self-analyse of our design research practices as they unfold during the PhD research?
Amro Yaghi
Anna Spencer @ ANNALOUSPENCE
keywords Inclusive public space, Inequality, Performance
keywords Storytelling, Communities, Challenging Dominant Narratives
affiliation University of Sheffield School of Architecture United Kingdom
affiliation Glasgow School of Art Institute of Design Innovation - Creative Campus Cohort Scotland
bio
I am currently a Ph.D. candidate in the School of Architecture at the University of Sheffield. Research questions relating to diversity, politics and inequality and how these can be addressed through spatial practice. I obtained an M.A. Urban Design from Oxford Brookes University in 2014 with a research topic “Delivering urban design qualities on the ground level in high-rise development”. I am a member of Globalisation and Spatial Practice in the Architecture Department at the university of Sheffield.
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Anna has recently begun a practice based PhD by cohort in design innovation exploring how contemporary expressions of traditional storytelling practices can challenge the dominate narrative. Her research builds on professional experience of co-commissioning and co-production with young people across the arts, cultural, social and health sectors. Anna has a MA in Community and Youth Work from Durham and a BAHons in English Language and Literature from Newcastle University.
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How can the issue of social exclusion and inequality in public space be addressed? The degree of inequality varies from one city to the next. Inequality is strongly related to the political agenda, where complete equality within a capitalist society is difficult to achieve. The need to understand the social structure, space and politics of a city has become more significant. This research investigates the issue of social exclusion in public space through performance. The methodology aims to address and map the different factors that led to inequality and social exclusion; whether it is the unequal citizenship policies, ethnic minorities as refugees, or the uneven distribution of resources. Performance in public spaces helps break the barrier between the public and the researcher. The performance for this case study involved carrying a sign saying “I am a public space, talk to me” and visiting four spaces in Amman, Jordan. The outcome of this performance offered the opportunity to observe and map the exclusion for certain ethic groups in each space, address the factors that create the exclusion in those spaces and explore peoples desires for the spaces.
This practice-led research focuses on the role of storytelling in sharing experience and understanding in the ‘gateway’ communities of the Scottish Highlands and Islands. Design will offer new perspectives on the importance of a strong local voice and identity in fostering home-grown activism which can offer a viable alternative to dominant narrative. Looking to the traditions of oral history and the bard in society, consideration will be given to contemporary articulations of these practice within marginal communities whether those be geographically or socially defined. This will include the collaborative development of an emergent language and vocabulary to better communicate the aspirations for the potential futures of the local community. With a commitment to proximity, both physical and relational this research will explore the overlapping individual stories which form the fabric of the community and how universal values can be drawn from these specific experiences. Based within an evolving methodology which values creativity, informality and participatory practice this research will be meaningfully engaged with its context and maintain a dialogue between the unique aspects of locality and new understanding which has a wider relevance. This research is part of the Creative Campus cohort in the Highlands and Islands.
question How can the issue of social exclusion and inequality in public space be addressed?
question How can design practice better embody principles of selfbalance towards more sustainable methodologies?
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Anne Corlin
Bob Groeneveld WWW.BSGROENEVELD.NL @BSGROENEVELD
keywords Social sustainability, Design parameters, Interaction
keywords Tailoring, Healthcare, Method development
affiliation Design School Kolding Wellfare Denmark
affiliation Delft University of Technology Department of Industrial Design Netherlands
bio
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question How can design tools function as mediators in a translation about values and preferences between respondents and the researcher?
question What is the potential of customer profiling in designing tailored health care solutions?
Anne is educated architect in 2008. After 5 years in practice, she was hired as scientific assistant at the Design School Kolding, working with artistic development project in the laboratory for social inclusion. The projects here were all focusing on people in relation to the physical environment and how the surroundings affects our behavior. The interest and knowledge gained from the projects continues in the present PhD project.
The PhD project is named Place Making |Makers, - focusing on the relationship between people and places and the foundation for interaction between people in a city. The project is a collaboration between Design School Kolding and Kolding Municipality. It will try to contribute to the understudied gab about urban places in relation to social sustainability (Colantonio, 2013) exploring pivotal design parameters in development of urban places that support the social life in a city. Hypothesising that both humanistic and physical design parameters are crucial and must support each other. The physical design parameters describes the granted functional interest, which can create the foundation for more or less interaction between the citizens in a city (Stauskis and Eckardt, 2011). Combined with humanistic parameters concerning how place attachment (Altman and Low, 1992, Relph 1976) and place identity (Novak, 2015) are referring to how people relate to the place and how theys identifies themselves with a place, which entails the ´genius loci ´and the narrative (Bøhme, Gauntlett, Jessop a.o). The project is having a general explorative research approach triangulating both anthropological research methods, research by design and action research methods.
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Graduating cum laude at Delft University in 2013, Bob wrote and contributed to several conference papers detailing the methods and results of his graduation project. With these insights he also provided input to the European healthcare think tank Epposi. Meanwhile, he participated in an education and business traineeship, building bridges between these worlds (Dutch equivalent of Teach First.) He has also developed and hosted visual thinking workshops in various settings.
Healthcare needs innovative solutions to keep meeting societal demands effectively and efficiently. To facilitate this innovation, a collaboration of Delft University of Technology and stakeholders from a hospital, design agencies, and industry was set up. Within this collaboration we will develop resources to design solutions that are tailored to a patient’s needs, abilities, or context. We have taken the patient journey of a hip replacement (Total Hip Arthroplasty or THA) as a case study. My project integrates patient profiles into the design of a tailored THA patient experience. A fellow PhD student (Tessa Dekkers) will compose these profiles. Complementing her project, I will first look at the state-ofart in tailored healthcare in scientific literature as well as design practice. I will then focus on two design case studies, detailing conceptual design propositions and adapting them to suit various patient profiles. Finally, I will share my lessons learned with design agencies, and if possible I will study how they use these recommendations.
Boudewijn Boon
Bridget Harvey BRIDGETHARVEY.CO.UK @BHMAKES
keywords Research Through Design
keywords Repair, Making, People
affiliation Delft University of Technology Industrial Design Netherlands
affiliation University of the Arts London Camberwell College of Arts United Kingdom
bio
bio
I have a bachelor’s degree in industrial design (BEng) and master’s degree and industrial ecology (MSc). My master thesis was about going beyond ‘Design for Sustainable Behavior’ towards designing for ‘the good life within ecological means’. After graduating I worked as a research assistant of Prof. Dr. Pieter Desmet. I’m now part of the Delft Institute of Positive Design, the Connected Everyday Lab, with my workplace in the ID-Studiolab.
I research process, materials, and social actions through making. This results in artefacts such as A Jumper to Lend (2014), exhibited in Textile Toolbox (touring), Sides to Middle (Mending Revealed, Bridport Arts Centre, 2016) and curatorial works such as The Department of Repair (Camberwell Space, January/February 2015), exploring repair as material and social action through exhibits, workshops, and talks (eg, Researching Making/Making Research (Aarhus); Making Futures (Plymouth) both September 2015).
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research My practice-based research aims to understand the uses, possibilities and applications of repair as a strand of environmentalism. Conceptually and materially, repair has methods/systems peculiar unto itself, and can be considered both a social and political movement. Breakdown often stimulates innovation, and repair develops current understandings, new views and sense of place. I address the ‘decisional burden’ of repair (Graham and Thrift, 2007) as a user activity, service, and as community. I am interested in domestic, analogue objects of everyday life. Through my expanded design practice I use practical and artistic repairing, exploration of repaired objects, anecdotes and life writing, and volunteer work, to assemble repair as an action after, and potentially before, damage. Exhibiting, curating, and facilitating workshops, I use experimental and situational methods to test and develop repair pathways, visibly encouraging practical action and active choice in others. I am contributing to repair narratives for the post-abundance era, and the emergent repair movement. Stewart Brand (1997) states that material maintenance is learning: I posit repair as being material, social and environmental learning. These connections ‘degarbage’ materials and knowledge, (Rathje and Murphy, 2001; Scanlon, 2005), redefining ownership, choices, values and power. This I call Repair Thinking.
question What are (potentially) good ways to reflect on personal actions and experiences as a ‘practice-based design researcher’ in order to generate methodological support for fellow design researchers?
question How can repairing become embedded into owning, making and doing, so ‘to repair’ becomes a ‘first thought’ rather than thought of the past?
In my research I’m interested in what stimulates young children to engage in physical play during hospitalization. My particular focus is on young children with cancer. Using a ‘research through design’ approach, I develop concepts while viewing children’s hospital environments as potential ‘playscapes’. Through multiple design research iterations, design artefacts are introduced into real life hospital settings. As my PhD shifts from explorative to validative, the artefacts play different roles. They are ‘instantiations’ of a design perspective I’m developing, ‘interventions’ in field studies, ‘provocations’ in stakeholder discussions, and finally ‘hypotheses’ to be tested. My work is part of the project ‘Meedoen=Groeien!’ (i.e. ‘participating is growing’).
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Cally Gatehouse
Camilla Groth
WWW.CALLYGRAPHY.CO.UK @ CALLYGRAPHY
keywords Critical design, Networked publics, Communication design affiliation Northumbria University Media and Communication Design Department United Kingdom
keywords Embodied cognition, Design practice, Future research methods affiliation Aalto University, School of Arts, Design and Architecture Design Department Finland
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question Is there an alternative to blind peer review that can better support the development of practice based work?
question How do we “validate” the practitioners view in a subjective research setting?
I am currently a graduate tutor at Northumbria University, combining teaching Graphic Design with a part-time PhD. Previously, I have in an MA Communication Design from Central Saint Martens, focusing on the growth of socially organised publishing practices and have worked as a freelance graphic designer and researcher.
My PhD aims to investigate how critical graphic design can contribute to the understanding and future development of public spheres. The focus is on public spheres that combine physical and digital space and in giving people the means to reflect upon and actively participate in building spaces and platforms for their social and political lives. Digital screens, touch sensors, wireless networks, and other interfaces are bringing a new layer of communication to urban environments around the world. But as these technologies become a integral part of the fabric of the city, it is important to look at them through a critical lens. What kind of discourse will be promoted by these cities built of networked bits and atoms? Whose voices will be lost? What social interactions will be discouraged? Whose worlds will be pushed to the margins? My research addresses these questions through critical design practice: I employ the tools, processes and strategies of communication design as a method of inquiry. My practice is focused on building experimental ‘micro-publics’ as a way to explore and reflect upon the current state of networked public spheres but also as a means to imagine and build alternatives.
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Trained as a potters apprentice for 3 years before conducting a Ba, and Ma in ceramics and glass at Aalto University later Royal College of Art. Currently finalizing my doctoral thesis that includes a practice-led case study. The study is part of the Handling Mind project funded by the academy of Finland. Main interests lie in embodied cognition in design practice and relates to research on the design process.
It is in the interest of design research to get access to and articulate the embodied knowledge of skilled practitioners. The embodiment of skills and materials is evident in professionals, and the theoretical and conceptual work on the issue of embodiment is sophisticated but there is still little empirical research applying the work to documented design practices. The use of Practice-Led research methods have become increasingly common among practitioners in art, craft and design who wish to document, reflect and research on their own practice. Three case studies form the basis of my study. The first case involves ceramic workshops with deafblind makers. The second case involves a Practice-Led study on tactile augmentation. The third case is examining the role of the body in students’ material exploration process.
Caroline Yan Zheng
Caterina Giuliani
FEUETBOIS.NET/ @_CAROLINE6868
keywords Embodied interaction, Tangible embodiment, Emotion
keywords Participation, Radical Pedagogy, Commons
affiliation Royal College of Art Information Experience Design, Fashion&Textiles United Kingdom
affiliation University of Sheffield The School of Architecture United Kingdom
bio
I have been working with creative quantification of emotion and manifest the data in tangible forms since 2013. My current PhD research questions the role of technology in mediating intimate emotional relations through designing of interactive interfaces between body and space. In doing so the research also explores new resources space for creative practice. I have delivered workshops on creative emotion tracking and e-textile in UK and my work exhibit internationally.
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Caterina is a PhD student at the School of Architecture, the University of Sheffield. Her work encompasses topics at the intersession of radical education, design and participatory processes. Before moving to Sheffield, she had worked in different European cities as a designer, illustrator and educator. In her design practice, she conceives projects that stimulate people (often children) in reflecting upon critical issues and in participating to processes of change.
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Technology, in particular physical sensing, affective computing and connectivity offer new opportunities of making connections and getting knowledge of the body and human emotion. At the same time, they also intervene in the intimate space of emotional relations between people and between body and space. Machines and responsive materials in bodily spaces programmed with humanoid behavior and synthetic emotions are being developed at a fast pace. How could design practice facilitate reflection through embodied interaction? By focusing on non-linear, cross-modal magnification of emotion and kinetic, physical embodiment in space, my research explores novel employment of emotion data from physical sensing as a source of non-verbal communication and live performance. By projecting embodied emotion into space to form a kind of material reality, the research also reflects a tangible sense of the extended body, enabled by digital technology and the boundaries between body and space in digital mediated environments.
Informed by radical pedagogies and militant research’s theories and methodologies, my research wants to explore how I could use the tools I have acquired as a designer to develop a bottom-up participative strategy able to encourage children to re-appropriate their urban environment and to question the concept of “learning�. Having worked in schools and community spaces for many years as a designer educator, I experimented by first hand that both inside and outside formal education there are few occasions for children to participate in very transformative processes of knowledge and subject production, as well as to engage with their urban environment. In the context of a social reality atomized by capitalist system is extremely difficult for a child to use public spaces in safe and flexible ways, to participate in everyday social activities and to have a say in decision-making processes (Ward, 1978): with less spatial freedom and fewer financial resources children are most hit when the commons get depleted (Beunderman, 2014). Could co-design processes help children in taking back commons? How could it empower them in unveiling hierarchies and power structures within their urban environment?
question How could embodied interaction facilitate everyday reflection?
question Could co-design processes empower communities to take back commons?
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Claire van Rhyn
Dave Pao
@ CLAIRE_VANR
@ DRDAVEPAO
keywords Sensory Aesthetics, Cultural Transmission, Mechanisms of Change
keywords Electronic Patient Records, Conversation, Wellbeing
affiliation Royal College of Art Information Experience Design United Kingdom
affiliation Royal College of Art Innovation Design United Kingdom
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My research is fundamentally concerned with the transmission of culture and mechanisms of change in social settings. It is premised on an exploratory approach to communication design, with the objective to develop post-qualitative modes of expressing rapid change in complex social systems. Specifically, my research focuses on the role of sensory aesthetic transmission: a process of embodied transmission and sensory recognition of culture. The project explores the role of sensory aesthetic transmission in aiding rapid cultural change in education. As a practice-based research project the research will operationalise, analyse, and present findings through experimental communication design practices. I am instigating a number of interactive probes, observations and participatory design workshops situated in schools, as a means to explore and contextualise educational transitions. Media include moving image and projection design, digital-material installations and prototypes, performances, artefacts and compositions.
Central to my research is the electronic patient record (EPR), which could be considered a vital shared memory in the doctor-patient relationship. Inherent in the recent change from paper to electronic patient records (EPR) has been a seismic shift in the healthcare players these records serve, away from the clinician and towards the administrator. This difference in perspective has created immense difficulties for clinicians, and consequently patient care. Drawing parallels between Carl Rogers’ human-centred approach to psychotherapy and collaborative design methodology, Dave’s research explores what electronic medical records (EPR) might look like if created by clinicians using design thinking. For example, what affordances have been lost from paper and what has yet to be exploited from digital? Can we take concepts from seemingly disparate fields such as cinematography, cartography and quantum physics to design an EPR that nurtures rather than disrupts the intimate, interpersonal experience of the medical consultation? Furthermore, what impact will such an artefact have not only on the consultation but on clinician wellbeing (self-determination theory: autonomy, competence, purpose)? Other theoretical perspectives include conversation theory, visual theory, UX, distributed cognition, tacit knowledge. Methodology includes digital prototyping, iterative design, semi-structured interviews and co-design groups.
Claire is a designer, researcher & educationalist: with a background in publishing design & art directing, & 10 years experience working with school communities on understanding & incorporating creative processes in learning. She teaches internationally on the role of perception & the senses in artistic process, from the perspective of eastern philosophy. Claire has participated in research projects with Universities of Cambridge, Exeter & Roehampton, & is currently a PhD candidate at the Royal College of Art.
RESEARCH QUESTIONS: How can sensory aesthetic & embodied modes of cultural transmission in complex social systems be investigated & expressed through experimental design practices? How can the insights leveraged from developing such post-qualitative modes & models of design impact understanding of the dynamics of social change & help people adapt to processes of rapid transition?
question What role can practice-based design research play in connecting PhD researchers to the world outside academia?
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Dave is a practising doctor in the field of sexual health and HIV medicine. He is also a PhD candidate in Innovation Design at the Royal College of Art. His research centres around the doctor-patient consultation, and how applying design thinking to the development of the Electronic Patient Record interface may lead to deeper, broader conversation.
question A broader perspective in this research is the disparity between design thinking and the current thinking with in the NHS, which is top-down control with little bottom-up contribution. How can design, from a grassroots perspective, provide evidence that influences policy-making?
Fiona MacLellan
Heather McKinnon
CARGOCOLLECTIVE.COM/FIONAMACLELLAN @ FIABC
WWW.URBANINFORMATICS.NET/
keywords Rural education, Slow digital movement, Policy by design
keywords Sustainability, Undesign, Modern mundanity
affiliation Glasgow School of Art Creative Campus Scotland
affiliation Queensland University of Technology Urban Informatics Research Lab Australia
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Fiona Jane MacLellan has studies at Glasgow School of Art, Kรถln International School of Design and ENSCI-Les Ateliers. With experience in empirical research, service design, future fiction and innovation, her methods are a mix of sociology and design. At present, she is working in the innovation department of the government agency, Skills Development Scotland, while also beginning her PhD with the Creative Campus on the future of education.
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Heather is a PhD candidate in the Urban Informatics Research Lab in the School of Design, at Queensland University of Technology. She is a designer/researcher with a background in interaction design and humancomputer interaction. Her research interests cover environmental sustainability in everyday urban environments, focusing on modern mundanity. Her PhD is conducted using a lens of speculative design, and employs design-led research methods to investigate implications of everyday resource use.
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With high-speed connectivity from rural settings and advances in digital technologies, the reach of innovation is expanding to new grounds. Educational bodies are readily adopting technological advances with sight to the future, and yet there is an undercurrent calling for attention to be paid to how the sweeping modernisation of services can affect that which is resistant to being digitalised. This practice based research inquiry looks to realise how school networks and designers can work together to shape innovative learning experiences, and how speculative design methods can be adapted to enable dissemination of preferable futures for the region. The design and dissemination of speculative artefacts hopes to enable engaged dialogues between communities and educationalists and these artefacts shall be contextualised through creative documentation of the sociocultural impact of schools within a rural community of the Highlands of Scotland.
Sustainable Urban Futures: Finding Design Value in Modern Mundanity. Situated within the field of interaction design and HCI, my design-led research is concerned with the development of ongoing creative and adaptable approaches towards everyday sustainability in urban environments. Within the context of everyday life lie the mundane, ordinary rhythms and patterns that make up our days. Many writers and theorists such as Michael de Certeau, Georges Perec and William H. Whyte emphasise the value and potential that lies in the study of these mundane activities, suggesting that the critique of everyday life is vital to the continual questioning of our existence. My research seeks to address this space, focusing on everyday sustainability. This study seeks to explore the mundane realities of everyday urban life in detail, identifying opportunities for design to creatively contribute to a sustainable future. This research builds upon past design interventions, contextual examples, design philosophy and literature. Grounded in the philosophical concept of defuturing and coupled with the critical area of undesign, this research uses design-led methods such as cultural probes and design artefacts to explore modern mundanity in greater detail.
question How can design researchers focus more on dissemination across disciplines?
question What are practical ways to overcome the apparent conundrum between conducting speculative and exploratory design research, and wanting to collect data to evaluate impact?
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Helena Sustar
Hyosun Kwon
@HELENASUSTAR
@ DREAMER_HYO
BEFORE COMING TO FINLAND
POLICY MAKERS & DECISION MAKERS
IMMIGRATION SERVICES
INTEGRATION SERVICES
keywords Governmental public systems & services, Human centred design, Empathy SERVICE USERS
affiliation Aalto University Department of Design Finland
keywords Interaction design, Ephemerality, HCI affiliation University of Nottingham School of Computer Science United Kingdom
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Helena Sustar’s design research interest the last three years had been focusing on societally and scientifically significant phenomenon of immigrants, governmental systems and services. Deserti and Rizzo state that are the current models of public services characterised by asymmetrical power of relationships between the end user and service provider who has knowledge and administrative resources and it is therefore in the control of services. This way the service provider remains in a superior position towards the end user who acts as a receiver of the service provider’s actions. This way service actions flow from the organisation towards the people, often in vulnerable positions such as immigrants, who cannot choose between different services provides. Helena is questioning current governmental (immigrant) systems, structures and public services where system thinking and problem solving overpower empathy towards people who are part of the system, service delivery or use. She studies scenarios that include the human centred design perspective, co-design and empathic design approaches to enable sharing experiences of otherwise opposite sides of policymakers, decisionmakers, service providers and end users. Helena is specifically interested in the role of empathy and the human centred design in three different scales: systemic, organisational and human.
We encounter numerous transient and fleeting phenomenon from nature. Some of them are especially appreciated and valued for their limitedness. Although the design of computing applications and interactive systems have been inspired largely by our real world objects and interactions (e.g. TUIs), the notion of ephemerality has been overlooked from the mainstream of HCI and Ubiquitous Computing. Only recently, HCI has started to adopt the notion of ephemerality in the design of interactive installations or ambient artefacts that employ the properties of ephemeral materials (e.g. fog, soap bubbles). Throughout this Ph.D., I focus on people’s attitude and experience when tangibly interacting with the materials. In so doing, I attempt to design tangible artefacts with ephemeral materials that embody delicacy and subtlety. Moreover, this Ph.D. pursues an in-depth investigation into the context where the ephemerality would play a vital role both conceptually and physically.
question How can practice based-design contribute in developing new forms of governmental systems, structures and services that are more responsive towards future societal changes?
question How can we, as a researcher capture and document our ideas and intuition that involved in the design/making process. Can we ever claim the intuitive breakthrough as a part of knowledge in our Ph.D. thesis?
Dr. Helena Sustar is postdoctoral researcher at the Aalto University, Department of Design. She is responsible researcher working on TEMWISIT research project that focuses on improving immigrant services across the entire Finland. This is collaborative project between the Ministry for Employment and Economy, the Centre of Expertise on Immigrant Integration, and the Aalto University. She is also teaching service design on BA level and at the Aalto Open University.
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Hyosun Kwon is a PhD student at Mixed Reality Lab, in the University of Nottingham. Previously, she studied Industrial Design for BSc and MSc in KAIST, South Korea. Her research area lies in HCI and specifically interested in designing interactive tangible artefacts. For her PhD research, she is investigating ephemeral materials and phenomenon, and how the notion of ephemerality can be harnessed in the design of interactive products or services that would permeate into our daily life.
Ilka Staudinger-Morgan
Janaina Barbosa CARGOCOLLECTIVE.COM/JANAINATELES @JANAINATBTELES
keywords Agency of design, Corporate social responsibility, Public sphere affiliation University of Technology Sydney / University of Wuppertal School of Design / School of Art and Design Australia / Germany
keywords Commoning processes, Aesthetics, Empowerment affiliation University of Aveiro Communication and Art Department Portugal
bio
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research
I explore how designed things participate in Corporate Social Responsibility (CSR) and its negotiation of issues in the public sphere. The starting point for this research is the recognition that designed things take part in assemblages that are influential in establishing or shifting human perceptions and practices. Designed things can play a largely rhetorical role, or can be active catalysts for change. CSR constitutes a murky ethical terrain. It has been critiqued as distracting from, rather than addressing, the negative externalities generated by established industrial and commercial processes. Initiatives such as the purchase of electric vehicles for a company fleet may seem to deliver marginal good when set against the carbon footprint of the corporation as a whole. However to dismiss CSR in this way misses the complex nature of change, and the potential for apparently insignificant shifts to set in train significant reconfiguration. My research draws on Actor-Network Theory (ANT) to better understand designed things as actors within CSR. The theoretical understandings that I arrive at will inform a series of practice-based design explorations. These experimental visualisations explore ways of communicating the complex agency of designed things and their role in shaping ethical dispositions and orientations to issues.
This Phd project investigates how does design practices are helpful in creating transitional spaces that enable processes of commoning. The concept of commons is explored aiming to find the position of design in bottomup collaborative practices that strive to build more autonomous systems where ideas, feelings, products and services are shared with less dependence of the economic system. Co-creation processes are examined in the field of Participatory Design, Design for Social Innovation and Design Activism. In this sense, this study argues that the development of innovative solutions and horizontal forms of participation requires transitional spaces of mediation in which bottom up and top down perspectives are confronted in decision making processes. Thus, the objective of this research is to develop an model of analysis to design practices for communing, including factors of engagement, collaboration and empowerment, which will allow design research to visualize opportunities in future scenarios for design practices.The methodology is based on the qualitative analysis of multiple case studies located in two different social contexts: one developing country, Brazil, and a European country, Portugal. The selected case studies reveal different situations of practices for communing, being possible to identify the role of design, its weaknesses and opportunities.
question What are the main challenges of linking theoretical lenses and practice based design explorations and how can they be addressed?
question How is it possible to deal with the boundary between the practice-based design research and the practice based on collaborative initiatives where everybody creates, designs and solves problems?
Before starting my PhD research I worked as a lecturer in Design Studies/ Interdisciplinary Design at the University of Technology Sydney (UTS). Prior to this role I worked as a designer in branding and visual communication. I studied Design at the Fachhochschule Kรถln and I hold a Master by Research in Design from UTS.
Janaina Barbosa has a MSc. in Design, being currently a Phd candidate developing qualitative research that relates the aesthetics with processes of commoning in urban design practices. With a background in anthropology and fine arts, her previous work entails ethnographic research conducted in rural communities in Brazil, analysing the production of meanings in handcraft objects and practice-based art research discussing gender and cultural issues in the production of subjectivities.
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Jari-Pekka Kola
Johanna Kleinert WWW.BIOFAKTE.DE
keywords Focality, Design, Lutherie
keywords Biofacts, Food, Materiality
affiliation Aalto University School of Arts, Design and Architecture Department of Design Finland
affiliation TUM Technische Universitaet Muenchen Faculty of Architecture | Chair of Industrial Design Germany
bio
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research
research
question How does basing on practice influence knowledge assessment, ethics and social positioning of design research and its questions?
question What do we want our food production to look like in the future?
I am an industrial designer with a craft background and lutherie knowledge along with musical education, which grants me the possibility to collide the more intimately context aware craft practice with mainstream design tenets in exploring the intellectual conditions of designing. I am partway through the PhD with over 75 percent of the studies done and three years of work experience in, other than practice-based, design research.
My research investigates the intellectual conditions of designing taken as a form of cultural reproduction in order to critique and inform the expanding societal role of design practice. The research proceeds through twofold methodological framework of practice-based design research drawing mainly from material culture studies and philosophy of technology and adopts design and lutherie of plucked musical instruments as its vehicle of investigation and observation unit, and an autoethnographic analysis of the process drawing mainly from phenomenology and critical theory. For carrying out its critical objective the research adopts the concept of focality as a perspective and a condition contrasting with mainstream design thinking from which to see the lutherie practice and to reflect mainstream designing. Focality being characteristic of a practice that makes no separation between means and ends, tradition and the present, the cognitive and the ethical. This contrasting condition for designing is investigated in three interdependent modalities, understanding, enacting and analysing that respectively mean tackling theoretical conceptualization pertaining to combining focality and design, as an embodied and material practice shedding light on the thinking in action in the practice, and as analysis of the private and social implications of the knowledge learned through the research.
Johanna studied industrial design in Stuttgart, Paris and Milan. Since 2013 she works as a research associate in Munich, where she is teaching in the master’s course of industrial design and working on her PhD. In practice, Johanna is interested in ceramics, paper and wood. Her preferred field of design is the kitchen. This links to her research topic: In her PhD she investigates the naturality and artificiality of food.
In my research, I investigate fruit and vegetables as designed and mass produced objects. I am interested in the materiality of fruit and vegetables, especially in their visual qualities. I am asking how those visual qualities are linked to meanings. How does good quality look like when it comes to an apple? How does naturality look like when it comes to a tomato? The outer appearance of fruit and vegetables underlies norms and standards. How are these standards constructed? Which vegetables do not correspond to the standards and why? How is this deviation interpreted? Breeding is the development of new forms of plants, so it can be understood as a design activity. What are the interests and the goals of breeders? What physical outcomes do they strive for? I am working with qualitative interviews with different stakeholders of the production chain of fruit and vegetables: I am listening to breeders, growers, merchants and consumers, hoping to find out their perspectives on the naturality and artificiality of fruit and vegetables. As we are facing increase in population, food production needs to be rethought. With my research I want to contribute to the debate on what really is important to us considering future food production.
Joseph Lindley
Jules Findley
JOESART.ORG @JOEGALEN
JULESFINDLEY.TUMBLR.COM @ JULESFINDLEY
keywords Design fiction, Speculative design, Research through design
keywords Paper, Mourning, Grief
affiliation Lancaster University HighWire Centre for Doctoral Training United Kingdom
affiliation Royal College of Art Fashion Textiles United Kingdom
bio
bio
Prior to embarking on my PhD I had professional experience as an artist, musician, manager in a healthcare organisation, and as a analyst and developer working with web technologies. My doctoral research applies a ‘research through design’ approach to understanding design fiction and speculative design.
Jules Findley’s practice emerges through looking at bereavement and the emotions that contribute to this life changing event. Studies in bereavement have led to questioning in-depth areas of contemporary funeral rites, as well as sensitively exploring death Research ideas from the wider context of grief and domesticity are conceptually formed through asking questions and in installations raising public awareness.
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research
Design fiction is an increasingly popular and fashionable technique. When I began my PhD I intended on applying the method to understand cryptographic currency like Bitcoin. Quickly, however, I realised that design fiction was a nascent and emerging practice and my PhD presented an opportunity to research the method itself. As Bruce Sterling, the person who coined the term design fiction, said: “”the best way to understand the many difficulties of design fiction is to attempt to create one””. Hence I am applying a research through design approach to addressing these very general questions: What is design fiction? What can be achieved with design fiction? How is the best way to achieve that? Practically speaking I have considered a range of emerging technologies (e.g. Robotics, Internet of Things, Cryptographic Currency) and created works of design fiction about each of them. Through the practice of making them, ongoing reflection, and desk-based research, I use these case studies to address the questions above.
question Can the ongoing debates around design epistemology, specifically about the value of ‘research through design’, be reconciled with debates about the value of speculation, in order to establish a consensus around ‘the epistemology of speculative design’? 24
My research is examining grief using the material of paper. My research has looked at the emotional aspects of bereavement, those associated with affect such as grief, sorrow, despair, depression, anxiety, anger, guilt, among others expressing these feelings through experimenting with handmade paper and using display as a methodology in exhibition. In my investigations into bereavement this has led to questioning in-depth areas of contemporary funeral rites, as well as sensitively exploring death, the maternal and how mothers carry the grief of their loved ones through detachment theory. One of my research questions asks if it is possible to connote these emotions as feelings ‘through’ paper or perhaps it’s ‘with’ paper, examining raw edges, tearing, and ripping. In the making of hand made paper, the process of making by hand naturally leaves an uneven edge at the ends of each piece of paper; it is thinner more fragile than the more dense paper in the middle. The edge started to become an important part of the research into grief using the material of paper after a process of examining ripped fabric and ritual. New work emerges for exhibition, public interaction and examining sensitive issues to generate discussion. Funereal garments have been apart of this enquiry, and have looked at possibilities of preparation for death using bespoke methods in practice. Work is generated through mixed methods using a critical framework that can be cross-disciplined, and cross-cultural. The work is usually but not exclusively generated using a fashion and textiles grounding from fine art roots, which could mean drawing, collage, stitch or film to create installation outcomes.
question How can research into hand made paper influence practicebased design research in future?
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Kaajal Modi
Kakee Scott
CITIZENSHIPDESIGN.WORDPRESS.COM/ @ KAAJMODI
DESIGN.CMU.EDU
keywords Transdisciplinarity, Transculturalism, Transformation
keywords Strategic design research, Alternative economics, Collaborative economic futuring
affiliation Loughborough University, London Institute of Design Innovation United Kingdom
affiliation Carnegie Mellon University Design Department USA
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In my PhD I seek to examine and deconstruct the role of design as a discipline and of the designer as cultural intermediary (Bourdieu, cited in Maguire and Matthews, 2014) in order to create a more active political engagement by designers and design educators with the formation of design practices and hybrid and radical forms of design(ing), making and educating. We live in a time of major political, economic and ecological upheaval, and our discipline must reflect on the conditions, both material and otherwise, within which we are practicing. If, as Tony Fry claims in his seminal Design Futuring, “the forms of exchange within capitalism and ecological systems are incommensurate” (Fry, 2009), where does that leave design as an fundamentally capitalist practice? By locating this project at the intersection of design and culture studies, it is hoped that we can reconcile a temporal and critical understanding of the world with an ethical praxis of design, both as a conceptual and historical formulation and a material and geographical practice. By doing so, this project seeks to identify and amplify the socio-cultural aspects of design as a politically active process within an ongoing ontologically and epistemologically situated historical narrative of power relations, and asks the question: is it possible to reclaim design tools to act for the emancipation of global citizens from the increasingly pervasive reach of the dominant hierarchies and hegemonic structures of the capitalist hetero-patriarchy (Spivak, 2012)?
My research develops collaborative, experiential forms of speculative design and incubations of alternative practices as means to engage diverse audiences in thinking about and developing alternative economics. I am working in a range of collaborative projects on: alternative clothing practices; reconfigurations of work, skills, values and relationships; the commons, co-creativity and boundary-shifting; everyday or ‘dispersed’ acts of design, as in body-based or ad-hoc practices; and considerations of design as the choreography of social practices.
question What transdisciplinary tools are available to us as designers and design researchers that can allow us to expand and evolve the theory and practice of design into a more emancipatory and inclusive globally- and culturally-situated practice?
question Whether, how and who we should recruit (as) new entrants into practice-based design research from the disgruntled and undervalued margins of disciplines outside design, for whom intervention is a primary controversy?
Graphic designer and social practitioner with over seven years professional experience working across lifestyle, political and culture brands worldwide, as well as an individual practice that incorporates textiles, digital and print media as a means to collaborate and research towards social transformation. Recently graduated from the Glasgow School of Art with an MDes in Design and Citizenship, my research interests lie in the intersections between design, culture and politics, with a particular focus on how we as designers and citizens can employ a transcultural and intersectional understanding of the world in order to negotiate the ethical complexities of our profession.
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Prior to PhD studies at Carnegie Mellon University, Kakee Scott taught design research, sustainability and consumption studies at Parsons the New School for Design, and was program director of Strategic Design and Management for the Paris campus. She holds an MSc in Industrial Ecology from TU Delft and Leiden University and a BA from Wesleyan University, and has worked 15 years in sustainable design consulting, nonprofit organizations, and independent research.
Kensho Miyoshi
Laura Popplow
MIYOSHIKENSHO.COM @ XIENSHENG
MAKEANDTHINK.DE @MAKE_AND_THINK
keywords Motion, Interaction, Transition
keywords Transformation, Participatory design, Post-growth
affiliation Royal College of Art Innovation Design Engineering Research United Kingdom
affiliation University of Art and Design Linz Space and Design Strategies, Cultural Studies Austria
bio
Kensho holds BEng (2013) and MEng (2015) in Aeronautics and Astronautics from the University of Tokyo, where he explored interaction design of autonomous indoor aerial robots and alongside worked on projects of art and technology. Between 2013-14 he co-led the government-funded project on design and development of interactive drones in Tokyo. For the project achievement he received ‘Super Creator Certification’ from the Ministry of Japan in 2014.
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Laura Popplow holds diplomas in Cultural Studies and Media Design. After an excessive research into the transformative potentials of fungi and mycelium (FUNGUTOPIA) she is undertaking a PhD with the title „Design Participation in Transformation?“ since 2014. She has published on locative media, site-specific/community art, participatory design and exhibits internationally. Currently she is a lecturer for Interaction Design and Social Design Strategies in Germany and Austria.
research
research
Due to the recent and rapid advancement of technology, designers are expected to mediate between human and technology more than ever. My practice-led research especially looks at the physical motion of technology in our living environment. Taking automatic barriers of London Underground for example, their mechanistic and sudden behaviours sometimes intimidate users. While the machines are designed to meet the functional requirements such as to examine tickets, control the flow of passengers and so on, there seem to be little consideration for the users’ emotive response to the actual motion that appears as a result of function. Since there is a lack of systematised knowledge in terms of kinetic motion and emotion, this research pursuits the questions such as: Is it possible not only to reduce the frustration at the physical movement of mechanisms, but also to meet the higher levels of human needs with gracefulness, hospitality as well as robustness and intelligence in motion itself? Whereas transition design has been explored mainly in computer graphics by UI and animation designers, how could we design kinetic transitional movements in physical objects?
In my research project I focus on three leading questions: 1.) How is the phenomenon of participation in design practice linked to historic situations of economic and social crises? - This part is a genealogy linking the democratic design ideals presented by the Bauhaus and émigré design culture in the US after 1929 with the foundations of Social Design and Participatory Design in the 1968s upheavals and contemporary Design for Social Innovation. 2.) What kind of design practices do we need to support more inclusive urban transformation? - In a series of design experiments I am working with different partners on the question how urban transformation could be initiated or supported by collaborative, participatory design practice. In a first experiment I was organizing a hackathon on the topic of cycling (CycleHack) and a following slow prototyping process. A second experiment focuses on techniques of DIY architecture as a way to initiate more inclusive city planning. 3.) Are participatory design practices able to support social movements aiming for a transformation towards a post-growth society? - By discussing both my own experience and historic connections I am critically (re-)asking the roles designers could play in contemporary and future transformation processes.
question Whereas practice-based approach is relatively new in the context of design research, it seems to have inevitably been applied in engineering to develop its fertile body of knowledge since the birth of the area. Given that engineering has made its progress by borrowing, as it were, the languages of natural science for its research activity, what corresponds to the language of design research to help establish its own rigour? Could design research form its formulas to construct its knowledge and solve the dilemma of uncertainty...or is it necessary in the first place?
question How can we design inclusive transformation processes towards a post-growth future?
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Laureline Chiapello
Louise Ravnløkke
LAURELINECHIAPELLO.COM @ LAURELINEMHC
WWW.LOUISERAVNLOEKKE.DK
keywords Game design, Creativity, Collaborative research
keywords Sustainable textile design, Tangible means, Aesthetic experiences
affiliation Université de Montréal Faculty of Environmental Design Canada bio
Laureline Chiapello is a Ph.D. student working with Rabah Bousbaci in the Faculty of Environmental Design at the Université de Montréal. Her work focuses on linking design theory and epistemology with the emerging field of game design. She is also a lecturer in game design at Université du Québec, where she prepares students to enter a shape shifting industry.
affiliation Design School Kolding Research Department Denmark bio
Louise Ravnløkke is a trained designer (MA Textile Design) working with textile materials. Prior to the PhD study, Louise has been working with students and researchers in the knit workshop (textile department) at Design School Kolding being the Workshop Manager. With her practical experience, she considers aesthetic qualities along with technological development to be the design researcher’s strongest means to influence future sustainable change in the textile and clothing industry.
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The video game industry is experiencing a rapid expansion. Video game creators are the cornerstone of an economy that supports millions of people across the world. Nevertheless, game studies continue to focus primarily on analyzing games themselves, or the players, but little research has been done on the creators themselves. My research addresses this gap by approaching the subject from a “design” point of view: I connect game design theory with other theories in multiple design disciplines: architectural design, interior design, industrial design, and graphic design. I focus on the video game designers’ creative process, and try to establish a model of their activity. In order to ensure the adequacy of the model for actual practices, a section of the research is designed to be collaborative. As theorized by Serge Desgagné (1997) in education, this approach involves the collaboration of a researcher with several practitioners to co-construct an object of knowledge. This approach values the experience and knowledge of the practitioners as a way of enriching the scientific literature. It leads to the production of knowledge as well as professional development for practitioners.
Design for Sustainable Clothing: Longevity and Knitwear, is the title of the PhD project that investigates textile design approaches to prolong the lifetime of garments for a more sustainable future. The assumption is, that designers and companies can create an increased awareness towards material qualities and aesthetic experiences in combination with new textile technologies that may improve the users’ relational attachment to their clothes and thus prolong the lifetime. The project is based on a Research through Design approach that supports the investigations of textile design, production, users and longevity in knitwear. Thus, the aim of the project is to generate knowledge that contributes to new progresses in sustainable textile design practice which may also help further sustainable change in the textile and clothing industry. In order to create new knowledge about garment relations in knitwear and the role of design aesthetics and material qualities in this, the project seeks to engage with users by employing a combination of methods; Repertory Grid (Bang, 2013) and Wardrobe Studies (Skjold, 2014) as dialogue tools to facilitate interviews. Insights on the user’s aesthetic preferences and usability impart knowledge to further elaborate on emotional value experiences as parameters on longevity.
question In order to facilitate practice-based research in the future, what type of activities with practitioners could be created to produce knowledge as well as provide professional development?
question What is the role of tangible means towards knowledge generation in the future field of design?
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Mia Hesselgren
Michael Stead
WWW.KTH.SE/PROFILE/MIAHES/ @HESSELGRENMIA
keywords Transitions, Sustainable lifestyles, Everyday practices
keywords Sustainable product design, Internet of things, Design fiction
affiliation KTH Royal Institute of Technology School of Industrial Engineering and Management Sweden
affiliation Lancaster University HighWire Centre for Doctoral Training United Kingdom
bio
bio
Mia Hesselgren is a PhD student in Design and Sustainability at KTH Royal Institute of Technology, Sweden. With more than twenty years of experience as a design practitioner using design as a strategic tool, she now teaches service design. Her research focus is on how methods of service design, strategic design and collaborative design can be used in sustainable development and for transitions towards a sustainable future.
I have a Masters in Product Design from Salford University and worked as a product designer for clients including the BBC and The Big Issue before joining HighWire CDT. Now in the second year of my PhD, I have presented my research at UrbanIxD 2014 and Anticipation 2015 as well as contributed to papers accepted at Interact 2015 and AltCHI2016.
research
research
My research is about investigating how design and design methods can be used to encourage sustainable development. In my research projects, I study how people change their everyday practices towards more sustainable ones and what they think about their lifestyle choices in relation to sustainable lifestyles. I am curious to openly explore how design methods, from for example service design and strategic design, can be used as tools for changes, both small incremental changes as well as substantial radical ones. In my research, I investigate peoples’ approaches and possibilities, as well as obstacles, to changes in their everyday lives and how design can support these changes. Furthermore, I also study how those who can influence people’s everyday lives, like decision makers in society and business leaders, can be helped by design methods in development of society and generation of business models, as well as how design can act as change triggers. With my research, I want to contribute with increased knowledge about design’s possibilities to support sustainable development and to promote transitions towards a sustainable future.
My research focuses on industrial product design in the age of ubiquitous computing, specifically the environmental impacts of internet-connected products or what many are increasingly calling the ‘internet of things’ (IoT). I contend that the current rhetoric associated with the IoT simply promotes established models of unsustainable product manufacture, consumption and disposal. The Toaster For Life is the first in a series of design fiction prototypes that seek to embody Sterling’s concept of spimes (2005). Viewed simply, spimes are a class of near-future, sustainable, manufactured objects designed to make the implicit impacts of a technological product’s entire lifecycle more explicit to its potential users. Unlike the disposable connected things that permeate our society today, near-future spime objects would be an ongoing means rather than an end. One would know where a spime has come from, where it is and where it will go. This transparency could alter both the way new products are designed and how people would use and value them. Ultimately, I argue that spimes can be used as a lens through which product designers can speculate and reflect upon sustainable technological product futures whilst also critiquing the unsustainable production and consumption practices that define our current lifestyles.
question How can design and design methods be used to support changes towards more sustainable everyday practices and transitions to sustainable lifestyles?
question Can practice-based design research have more of a real-world impact i.e. ideas/techniques adopted in commercial design contexts or will the generation of theory and knowledge always take precedence within academic design spaces? 29
Mila Burcikova
Miriam Ribul
WWW.MISENSEFASHION.CO.UK
MIRIAMRIBUL.COM
keywords Emotional attachment, Fashion, Craft
keywords Regenerated cellulose, Science collaboration, Design interventions
affiliation University of Huddersfield Fashion and Textiles United Kingdom
@MIRIAMRIBUL
affiliation University of the Arts London Chelsea College of Arts United Kingdom
bio
bio
Mila Burcikova is a researcher and designer dressmaker, founder of slow fashion studio MISENSE by Mila B. The studio is one of the Ethical Fashion Forum’s pioneering innovators in fashion and sustainability and has recently featured in Betsy Greer’s ‘Craftivism: The Art of Craft and Activism’ (2014). Mila Burcikova is the guest editor of ‘Utopia and Fashion’, a special issue of Utopian Studies (The Penn State University Press, 2017).
Miriam Ribul is a design researcher exploring new models for design-science collaboration in materials research. Her PhD research ‘Material Activism’ is funded by the London Doctoral Design Centre (LDoc). Recent publications are the outcomes of her research engagements with TED’s ‘interconnected design thinking and processes’ project in the international MISTRA Future Fashion consortium (2011-2015), with UAL Futures for developing a Digital Creative Toolkit (2015), and with scientists in COST (2014).
research
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This practice-led research explores the concept of emotional attachment to fashionable clothing. Fashion consumers often form deep and complex attachments to clothes, cultivating a sensibility that transcends seasonality and instant gratification. This scenario challenges the contemporary notions of disposable and fast fashion. Although there are numerous strategies and tools for emotional design, these have mainly focused on product design and received little critical examination in the area of fashion design and making. This research, therefore, explores the application of emotional design strategies in design and making of fashionable clothing. The research combines qualitative data gathered from ethnography with practice-led methods within art and design. Further, quantitative data is gathered from surveys. The study aims to provide a new understanding of the fashion consumergarment bond to be used as a tool for enhancing the user experience of fashionable clothing, possibly also leading to more sustainable fashion consumption patterns.
My area of investigation is at the intersection of material science and design research. By exploring how design can offer new insights for textiles when designers intervene with materials; not in their finished form, but at their raw stage in the science laboratory, this PhD proposal intends to develop a design-led paradigm for textile manufacturing fit for a 21st century circular economy where materials can offer new activist approaches. This practice-based research poses the question: How can design research in the scientific development of materials inform the next generation of regenerated textiles in a circular economy? The aims of this PhD research are to develop new models for designscience collaboration at the raw material stage in the fabrication of new sustainable textiles, and to explore opportunities to create a range of textile artefacts that emerge from this design practice. The practice-based research will explore how design practice in the scientific development of regenerated cellulose can inform new collaborative models for the circular economy. Through design-science collaboration in technical science labs to explore design interventions at the raw stage of regenerated materials, I will document and develop tools and methodologies for a new framework of material activism.
question How do you find the right balance between the theory and the practice in a practice-based research project?
question How can PhD training in arts universities adapt to the increasing trans-disciplinary practice-based design research that collaborates with science?
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Mylene Petermann
Neslihan Tepehan
@RETROZEITGEIST
@ APORETICDESIGN
keywords Speculative Design, Design research, Wearable technologies
keywords Non-object, Objectile, Critical design
affiliation Kingston University London Faculty of Art, Design and Architecture United Kingdom bio
I am in my first year of an AHRC funded PhD at the Faculty of Art, Design and Architecture at Kingston University, London. My interest in critical practices in design arises from professional experience in software development for multinational technology companies. My BA in sociology and politics, as well as an MSc in technology and innovation management helps me to critically examine the future of technologies from a human-centred perspective.
research
affiliation Edinburgh College of Art School of Design United Kingdom bio
I am a designer and researcher currently conducting my PhD in Edinburgh College of Art. My research and practice mainly focus on poststructuralist theory and new encounters with critical design practice. I’m interested in experimental making processes, and artefacts as non-objects. I scrutinise all forms of experimental art and seeking for practices that enable rupture in everyday life.
research
My research focuses on using speculative design practices to explore issues around privacy and security of wearable technologies. The Internet of Things (IoT) is an example of a contemporary technology whose technical, social and commercial implications remain as yet unexplored. Speculative design practices enable an exploration of the near future while also having a critical orientation. Their aim is to stimulate debate about what constitutes a desirable or preferable future and to anticipate possible consequences of technological applications before they happen. However, it is not clear how speculative design practices impact on current discourses and how they affect actions as well as ideologies embedded in technologies. My work positions speculative design practices as a form of design research, which requires a better understanding of their techniques, their impact in terms of intended effects and conditions of success, as well as how we might use them as a tool for research and the knowledge this research generates. The speculative prototype used as part of my research is an emotion-sensing ‘smart’ wristband. Different potential applications will be explored with workshop participants, some of which have negative connotations in terms of data privacy and security.
Taking the affective quality of design outcomes into consideration my research explores the objectness of the artefacts. Focusing on the tension between object and not-yet-object I investigate new methods for generative design processes. This in itself is a new method for critical design and an unexplored area both in terms of making processes and user interaction. My project aims to point out current shortcomings of precedent critical design activities while exploring new approaches in critical design theory and practice through proposing new methods for generative design practice. This type of generative processes aim at genuine encounters between the artefacts and the bodies that are encountering them. This is a new regime for design politics and it aims not only the disruption of the fixed meanings but also fixed identities of the bodies and embodied subjects. The yet-to-be explored affordances of the artefacts aim to work as triggers and means to negotiate new forms of subjectivities.
question How does practice-based design research in the form of speculative prototypes affect change in terms of influencing the trajectory of current and future technologies?
question What type of new regime for design politics aim not only the disruption of the fixed meanings attributed to the objects but also fixed identities of the bodies and embodied subjects?
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Patrizia D’Olivo
Pauline Gourlet
@DOLIVOPATRIZIA
keywords New Normal, Life disruptive events, Empowerment
keywords Reflective tools, Ways of showing, Learning by doing
affiliation TU Delft - Delft University of Technology Industrial Design Netherlands
affiliation Université Paris 8 and EnsadLab Laboratoire Paragraphe, C3U France
bio
bio
research
research
question How can we make a better use of design research methods and knowledge in healthcare contexts in order to foster empowerment and awareness of young patients and their families towards a better adjustment and preparation for a ‘New Normal’ after disruptive life events?
question How can practice-based design research empower people, not only in their actions but also in enhancing their critical thinking?
Patrizia D’Olivo is a PhD candidate in Industrial Design at Delft University of Technology, with a background in Design & Engineering and Material Selection for Industrial Products. She collaborates with the Princess Maxima Centre for Pediatric Oncology in Utrecht (NL) on the topic of Development-Oriented-Care. Through a research-through-design approach she intends to built design knowledge and realize products that support the psychosocial well-being of children with cancer and their families.
The research focuses on understanding how a New Normal can be built in response to life-disruptive events such as childhood cancer. The research takes the family as unit of analysis and brings together knowledge from different domains. The project looks into psychology, by referring to models of family adjustment, resilience and analysis of stressors; dives into social ecology systems theory, to understand the nature of interactions and communication among family members; and makes use of interaction design knowledge to facilitate the implementation of new approaches and methods in healthcare and home contexts. Furthermore, by following a research-through-design approach the validation of research hypotheses is made through the use of prototypes. Those prototypes will help in collecting insights about the user experience and therefore contributing to build scientific knowledge. Experimenting with technology and materials will lead to the creation of artifacts that users can integrate in their everyday life in order to fully experience the intent of the designs. The richness of data coming from the field study will provide an understanding on how to promote innovative ways of addressing healthcare related issues and user empowerment without the exploitation of classic clinical interventions.
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2013: Master degree - Graphic and Interaction Design | Ensad 2013-2014: Teaching activity | Design workshops in a primary school, Design Practice activities Since 2014: PhD student affiliated to an ergonomics team (Paris 8), in partnership with a design school (EnsadLab) June 2015: Workshop LearnxDesign 2015, Chicago | Designing Knowledge Tools for Education Occasionally: Teaching activity | Design workshops (Paris 8 - Ensad), Design Practice activities, Consulting | Education
I began my research doing a participant observation study for a year in a primary school, conducting design workshops with pupils 7-10. Informed by this experience, I design tools (digital and tangible) to support reflection during learning by doing activities. This research is developed in two types of environments : classroom environments and fablabs or maker workshops. I evaluate the tools and activities that I design in situation, using a combination of methodologies and theoretical frameworks, at the frontiers of the learning sciences, the cognitive sciences, psychology / ergonomics, and HCI. My research strongly deals with the material conditions that foster reflection during open-ended activities and with the means to record these reflective processes - to support them but also to study them.
Philippa Mothersill
Preethi Rajaprakasam
WWW.PIPMOTHERSILL.COM/
@ PRITIRAJPRAKASH
keywords keywords Computational design, Design research, Creativity support tools Social innovation, Sustainable development, Luxury affiliation Massachusetts Institute of Technology Media Lab (Media Arts and Sciences) USA bio
Philippa Mothersill is a PhD student at the MIT Media Lab where she investigates the design language of physical artifacts and explores how this knowledge can be integrated into more intuitive computational creativity support tools. Previously, Philippa worked for three years as a product designer for Procter&Gamble. She holds a MEng in Aeronautical Engineering and a MA in Industrial Design Engineering from the Royal College of Art.
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affiliation Loughborough University Loughborough Design School United Kingdom bio
I am experienced Interior designer in high-end luxury bespoke projects. I hold a professional certificate in Architecture from University of Arts London and a Master in Design Management from University of Southampton. With hands on experience in Design and Management, my PhD investigates the challenges and opportunities for the Design of Social Innovation in the context of Luxury Industry.
research
As designers, we are literate in the ‘design language’ of objects and are skilled in embodying abstract perceptual experiences in the tangible qualities of physical artifacts. The future of design is becoming ever more digital, however. Computationally driven systems such as Computer Aided Design tools, digital fabrication machines, or even online crowd-sourcing research methods allow us to execute our research and designs at very large scale and with great speed, but their quantitative and reductive nature can potentially neglect the unexpected idiosyncrasies and qualitative richness gained from a designer’s tacit knowledge. My research seeks to understand how we can bring these seemingly incoherent styles of design research and creation together so that we can better use computation, and even computational intelligence, to meaningfully enhance how we understand, create and communicate through man-made artifacts. Building on my previous EmotiveModeler project – a CAD tool that uses words and emotions to generate expressive forms - my current research is looking to develop new design research methodologies and tools that can translate this very tacit design knowledge into computationally-parsable syntaxes able to power more intuitive and accessible design tools. (Read more about the EmotiveModeler at emotivemodeler.media.mit.edu)
My Research concerns the expansion of Luxury Industry in a developing market at the expense of resources for the desire of the ‘happy’ few. Its Exponential growth and globalization have not only procured a huge demand which is contributing to rising societal problems as well as undermining Sustainable development. Thereby, the key focus of this research is sustainability encompassing a social equity which goes well beyond sustainability which currently only focuses on the ecology within emerging market economy. The complex world problems like poverty and climate change are not only about governments and politicians but also the action of Business leaders. As the stress on production and manufacturing increases, western luxury brands are trying to embrace rising issues like textile supply chain, working labour conditions, sourcing of raw materials and animal welfare issues for luxury leather goods. This research will be used to redirect these actions by scrutinising the relationship of luxury with sustainable development, both conceptually and practically. The outcomes would aim to bridge the gap between the challenges the industry and the market face by developing a business model to facilitate social innovation for the long term sustainability and prosperity of the western brands and the country.
question How can digital research methods and computational design tools be used to enhance both the scale and breadth of our design knowledge and outputs without loosing the richness that comes from qualitative research and tacit design practices?
question How can a social innovative model be developed and assessed to ensure that the values of sustainable luxury and the Public are assimilated such that the luxury brands and domestic craftsmanship survive in a symbiotic relationship? 33
Ralitsa Diana Debrah
Rebecca Partridge @RPART
keywords Healthcare, Service design, Sustainability
keywords Practice, Adolescents, Health
affiliation Cape Peninsula University of Technology (CPUT) Department of Design South Africa
affiliation Sheffield Hallam University Arts, Computing, Engineering and Sciences United Kingdom
bio
Ralitsa D. Debrah is a design researcher and educator at the Cape Peninsula University of Technology (CPUT) and Kwame Nkrumah University of Science and Technology (KNUST). Ralitsa has a background in communication design. Her research interests are in health informatics and design. Ralitsa’s work evolves around healthcare service design, design for sustainability and social innovation, climate change and environment. Her methodology in tackling these issues is through design-based research.
bio
Prior to studying for my PhD I was as a Design Researcher at Sheffield Hallam University. During my posts within User-centred healthcare design and Lab4living I was involved in a variety of projects that explored the role of design in health, these included; running design thinking workshops, teaching design skills to patients with spinal injuries and implementing a frailty checklist to Acute medical units across 12 UK hospital sites.
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research
My current PhD research is in the field of healthcare service design with a focus on health information communication. Through service design processes, the possibilities of improving information dissemination between health intermediaries and mothers in resource-constrained context are being explored. A healthy environment has great benefits on how we live and therefore needs to be sustained for a happier and healthy living. As part of my further research, I am exploring the design of sustainable solutions to promote good health and wellbeing. Due to the growing environmental and climate change issues that confront us, I focused the research on maternal and child health in order to reduce the risks that impact human health to the next generation. Some of the questions to be answered in this inquiry are: “how to create empathy and communicate communicatively with users during the design and development of sustainable solutions?�.
There are an estimated 15 million people in the UK with a long term condition, effective self-management of these results in a better quality of life for patients, reduced use of NHS resources and in turn, reduced healthcare costs. In my study I am using design practice to explore self-management in adolescents with long-term conditions (Chronic Pain and Osteogenesis Imperfecta) through design skills workshops, cultural probes and other activities. I aim to explore whether Design Practice could be a tool to support self-management, explore complex issues and change mindsets. Research Questions: t )PX DBO EFTJHO QSBDUJDF FYQMPSF BOE WJTVBMJTF JTTVFT BSPVOE TFMG NBOagement? t %PFT MFBSOJOH BCPVU EFTJHO QSBDUJDF JODSFBTF FOHBHFNFOU JO TFMG NBOagement behaviours? Study aims: t 5P JODSFBTF QBSUJDJQBOUT LOPXMFEHF PG UIF EFTJHO QSPDFTT t 5P HBJO JOTJHIU JOUP QBSUJDJQBOU T MJWFT IPX UIFZ TFMG NBOBHF BOE XIBU challenges they might face. t 5P EFWFMPQ NFUIPET UIBU XPSL JO B IFBMUIDBSF DPOUFYU t &YQMPSF XIFSF EFTJHO QSBDUJDF DPVME ÍU XJUIJO B NFEJDBM NPEFM PG TFMG management Recruited through Sheffield Children’s hospital, participants will go through a series of workshops and activities that will cover strategies to allow participants an insight into the process of design practice and allow them to see how it might fit within their own lives.
question How can sustainable solutions be explored through design to address environmental and climate change issues affecting human health?
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question How can you involve and communicate practice-based research to communities, such as healthcare, that might be unfamiliar with its methods?
Rebecca Taylor
Robert Djaelani
WWW.THECURIOSITYBUREAU.COM @CU1TURESPONGE
@ROBERTDJAELANI
keywords Sociomateriality, Codesign, Activism
keywords Action research, Healthcare systems, Social justice
affiliation Lancaster University HighWire United Kingdom
affiliation Northumbria University Department of Design United Kingdom
bio
bio
I have published with Arts & Business, London (2009), presented at EAD (2012), FabLearn Europe (2014), All Makers Now (2014), Urban IXD (2014) and Bees in a Tin (2015). When invited to present I promote an action research approach to being curious about doing design. A Partner of The Curiosity Bureau, I am a doctoral, project-led design researcher funded by the UK Research Council Digital Economy programme.
Robert Djaelani studied Product Design at the University of Dundee in 2003 and Design Ethnography at the same university in 2010. He has worked with research teams from organisations including Intel, Nesta, the UN and The Highland Council. His work has previously focused on healthcare technology in communities and understanding social barriers in free healthcare systems. Robert is currently studying his PhD at Northumbria University, supervised by Professor Paul Rodgers.
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Two years into a four-year doctoral research programme (HighWire, Lancaster University), I am curious about how people who live and work in the Northern Quarter, Manchester are greening urban, social spaces. Focusing on the codesign process I openly wrestle with the lenses through which ‘we’ experience design, and design experiences. As the process has unfolded five applications of design have so far emerged, these are: Design Exploration; Codesign; Design Activism; Designing Experience and; Critical Design. The live project in which I am immersed is The Rooftop Project. It began in October 2014 as a response to the need for more green space in Manchester’s city centre. It is an experimental, multifunctional social space on the roof of 24NQ - a building occupied by approximately 230+ people who work across areas such as; the bar and restaurant trade; creative communications, design; social innovation; tech-start ups; fashion and distribution marketing; and educational programming, post-graduate degrees in Digital Marketing and UX Design. Underpinning the practice, theory and intentions of the research are four subject areas that have emerged from the literature and alongside the codesigning of The Rooftop Project, these are: Design Activism; Social Anthropology; Ecological Philosophy and; Sociomateriality.
Poorly designed mental health services reinforce the inequalities and injustice already commonplace within the UK’s Health and Social Care systems. This research examines how Design Research can expose Voluntary Community Sector (VCS) organisations to design-led approaches as a methodology of developing fairer services for society. Using Action Research and a case study structure, the approach has been introduced and applied within multiple organisations in the North East of England. The research findings have provided valuable evidence and insight into design’s capacity to incite transformational change, and the challenges of doing so, at a critical time for the Health and Social Care sectors. The research presents an Art Studio community that is developing a fairer mental health service for their own community by utilising their existing creative skills. The research also presents a series of Design Labs that helped Health and Social Care practitioners consider the social, cultural and moral dimensions of their services and designing prototypes that highlight their new understanding. This Design Research approach is supporting disparate communities in shaping their own social systems, providing the UK with an alternative way of designing more just Health and Social Care systems.
question When involved in the codesign of social spaces, how are PhD design projects impacting and challenging existing urban planning consultation methods and how is sociomateriality entangled within this?
question By exposing charities to design-led approaches, can Design Research address Health and Social Care problems in the UK?
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Ruth Neubauer
Stefanie Reich WWW.REICH-DESIGN.COM
keywords Social practices, Designer, Experience
keywords Healthcare, Society, Democratization
affiliation Loughborough University Institute for Design Innovation United Kingdom
affiliation Muthesius Academy of Arts and Design, Kiel Industrial Design, Design Research Germany
bio
bio
With industry experience of over 10 years in Vienna (A), London and Brighton (UK), I am commencing my PhD in Design Innovation at Loughborough University London. I’ve completed my initial degree in Painting and Graphic Art. My practical work spans from digital image realities to product design in technology, particularly aimed at social change. Having traditionally applied ethnographic studies for user experience research, I am now intending to explore the designer’s experience of the design process.
Stefanie Reich is a Master of Industrial Design, with a special focus on Medical Design. She graduated in 2014 at the Muthesius Academy of Arts and Design, Kiel, Germany. Since April 2015 she has started her PhD and is currently investigating the design of political qualities of technical objects and their effects on societal practices in her dissertation.
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question How can we re-examine our design experience for the creation of an enduring process?
question What is the future role of the designer in society?
With organisations adopting methodologies such as design thinking for business processes, and the emergence of jobs such as design strategists, user experience designers and service designers, organisations finally embrace what design theory has postulated for a long time - that design practices pose an opportunity for an organisation, and that social practices and meaning- making form part of the construct in the design process (Du Gay et al., 1996, Verganti, 2008). If the widely held consensus that design principles, social practices and meaning creation are the crucial human factor in successful design driven innovation, then a focus must also be applied on designers’ experiences and social practices. Designers aren’t autonomous agents who just apply design techniques. Designers in praxis are required to create a link between their existing knowledge and the organisations’ practices, and through this conflation enable design and innovation (Brown, 1990). Furthermore, design is a fluid process where meanings are created, applied and translated (Du Gay et al., 1996). Through their practices designers are not only creators of meanings but also recipients which in turn influences their practices and the creation (Latour, 1990). Designers apply practices and create an experience, and designers themselves are subject to an experience that influences their practices.
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Design Medical Democratization Democratic potentials as design qualities in future medical devices Worldwide, we are still significantly dependent on medical institutions and staff, to measure, collect and store data about our own bodies and health status. But through the increasing use of information technologies in the medical field, there are indications showing that medical practice will be revolutionized by the process of democratization (Topol, 2012). In the future collecting and analyzing endogenous data through medical devices could be done by the patient himself at home. In this scenario, a redesign of medical devices must embody a specific form of authority and democratic power, as found in participative or collaborative design processes. The research project investigates the possible realization and effects of such future devices on medical practice and care as well as on the practice of design. It is aimed to gain insights especially for the future role of designers and their social responsibility in the context of designing highly technical artifacts for our distributed heterogeneous societal practices.
Steve Coleman
Tanja Rosenqvist @TANJAROSENQVIST
keywords Research tools, Dementia care, Service strategies
keywords Governance, Power dynamics, Public service design
affiliation Cardiff Metropolitan University Cardiff School of Art & Design Wales
affiliation University of Technology Sydney Institute for Sustainable Futures Australia
bio
Formally trained in textile design Steve Coleman has over ten years commercial experience of digital textile design and production. Whilst undertaking a Masters degree he developed a keen interest in the theories of creativity, play, and applied research methods. These interests became a passion and led to a PhD scholarship researching creative activities within the dementia care environment at the Centre for Applied Research in Inclusive Arts and Design.
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I am a PhD candidate at Institute for Sustainable Futures at University of Technology Sydney, conducting a trans-disciplinary study into the politics of urban sanitation in Indonesia. I previously conducted research within the fields of participatory design and co-design and as a lead designer at an NGO in Cambodia designed water and sanitation solutions for the rural poor in Asia and Africa.
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The research considers how creative activities can be used to support the wellbeing of residents living with dementia in long term care environments. Ethnographic findings were used to inform a design research approach and generative tools were created in order to obtain insights into the values, beliefs, and tacit knowledge held by professional care staff. Workshops were conducted with front line staff and data was used to produce a design model for care strategies based on the subtleties and often latent nuances which inform the relationship between resident and carer. The generative tools provided a space for contemplation and reflection through the process of making, resulting in important insights into care practice not only for the researcher, but also the care staff themselves. The economic challenges facing dementia care services mean that available resources will need to be fully utilised. Findings suggest that the tacit knowledge of staff should be regarded as one such resource, and that design research can be play an important role in harnessing it’s potential.
My research is a critical inquiry into the relationship between poor urban communities and local government in Indonesia as manifested through the experience communities have with public service provision. It is a trans-disciplinary study merging the areas of service design, public administration and international development. Around 9000 poor urban communities in Indonesia use community-managed sanitation systems. Government of Indonesia funds the systems but the communities implement, operate and maintain them. The community-management structures however are often unsustainable, and many systems have not been sufficiently maintained and service levels are declining. Inspired by design activisms, my research questions whether poor communities can and should be made responsible for delivering sanitation services, which values and societal norms have made this an accepted service model and which alternative service models could be imagined. The research is build around a series of engagements with communities and local government. I use design games to empower communities to evaluate their service experiences and their meeting with local government at various service touch points and engage local government stakeholders in questioning the institutional arrangements currently governing sanitation services. Lastly, I will be conducting workshops in which communities and local government stakeholders co-design new governance models.
question In order to address societal problems could and should design research prioritise the process over the final product?
question How can design as part of trans disciplinary PhD research merge with other academic traditions and how can their epistemologies be reconciled?
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Tanveer Ahmed
Tessa Dekkers
@ TANVSYEDA
keywords Fashion, Race, Inequality
keywords Tailoring, Interdisciplinary research, Personalization
affiliation The Open University The Design Group United Kingdom
affiliation Delft University of Technology Industrial Design Netherlands
bio
bio
research
research
This research will address the ways in which fashion culture represents race and ethnicity. This will be done by undertaking an in-depth analysis of how different cultures are drawn on and represented in and through processes of fashion design. This project emerges from my experiences of teaching fashion design and an interest in how cultural differences are drawn on and worked with as part of the design process. This project has two aims: to investigate design processes in fashion education which stereotype, exoticize and orientalise cultures; and, to consider a more culturally conscious approach to fashion education through the development of resources and strategies to support educators and students working in contemporary fashion design. While academics have long argued that dominant Eurocentric approaches to fashion are highly problematic, undergraduate fashion design programmes in the UK and beyond continue to propagate forms of education that disregard the socio-cultural contexts of race, ethnicity and globalisation. Surprisingly little academic attention has been given to how cultures are represented in contemporary fashion design education. How might postcolonial strategies be used to develop fashion curricula? What forms might the aesthetic, cultural and material outcomes of such fashion design education take?
Tailored Healthcare Through Customer Profiling” is an interdisciplinary effort to provide patients with a design-based, personal approach to hip replacement surgery. In joint surgery, patients receive uniform information about the surgery procedure and are expected to adhere to similar rehabilitation programs. Because individual psychological characteristics (e.g. coping behaviour, health literacy, and outcome expectancies) of patients are not taken into account, this “one-size-fits-all” approach results in under, over and misuse of healthcare services. While the limits of the current approach are apparent, it is not known how patient groups differ and what designers of healthcare products and services can do to tailor their products towards various patient groups. By employing mixed methods we aim to 1) study the differences and similarities in hip surgery patients that affect satisfaction and functional outcome, 2) develop a measurement tool to assess and categorize patients in “patient profiles” based on the found individual characteristics, 3) integrate “patient profiles” in the design of both health communication and rehabilitation tools, and finally 4) test the clinical effectiveness of these designs in real-life healthcare settings. This research will provide a validated, hands-on tool that translates distant psychological concepts in guidelines for the design of personal, effective, medical products.
question How can design be globalised in a postcolonial way?
question How can we ensure that disciplines with different standards to methodology, such as clinical and psychological science, can benefit from practice-based design research without designs becoming “just” a note in the method section of clinical studies?
I have a professional background as a photographer and designer, working for a range of clients in the music and fashion industries. I have also collaborated with the British Council, exhibiting work and delivering workshops in the Far East and the Middle East. Alongside my practice, I have worked for over ten years as a lecturer in fashion design in several London colleges.
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I’m a PhD candidate of Delft University of Technology, currently working on the project “Tailoring Healthcare Through Customer Profiling”. I have a master’s degree in Social and Health Psychology (Utrecht University, NL) where I studied automatic strategies towards conflict identification in ambivalent stimuli. I previously worked at the Self-Regulation Lab on the topics of nudging, self-control, and healthy habits. I find gratification in the meaningful integration of interdisciplinary research.
Tobias Mulling
Tom Jenkins
@TANJAROSENQVIST
THOMASJENKINS.NET
keywords Mid-air interfaces, Gestural interaction, Navigation
keywords Prototyping, Domesitic, Iot
affiliation University of Brighton School of Computing, Engineering and Mathematics United Kingdom
affiliation Georgia Institute of Technology School of Literature, Media, and Communication USA
bio
bio
research
research
With the technological development of devices that able to interpret gestures generated by hands and arms Kinect and Leap Motion, designers and developers might think beyond the traditional mouse and keyboard input when designing mid-air interfaces. However, these interfaces, which supposedly aim to be more natural and intuitive, have found barriers to its acceptance by users and researchers. This happens due to he following: the attempt of simulating the use of a mouse with the hands, ergonomics and the lack of existing standards. To investigate this problem, the starting point is the understanding of the following: mental model of touchscreen interfaces (sign paradigm), evolution of own graphical user interfaces, and the use of transitions to assist the interaction in mid-air interfaces. It is also important that the gestures used present some features such as learnability, memorability, ease of performance and low fatigue. By reflecting on this variables, this research aims to present alternatives to the design of graphical user interfaces and navigation of the mid-air type, establishing a communication process based on the following principles: (1) gesture set should be small, simple and memorable, (2) interaction without pointing, (3) provide feedback for any interaction and (4) support different levels of content hierarchy. As a result, a set of guidelines for mid-air interactions is expected.
”Object Ecology”describes how objects hold membership in multiple networks--information, electronic, legal, cultural, material, and more. An ecological understanding of objects means that objects cannot and should not be treated discretely. Instead, they must be considered as component members of assemblages, with their own kind of agency. ‘Domesticity’ is an object ecology comprised of all sorts of things: plates, furniture, heating vents, entertainment devices, family members, rugs and more. The Internet of Things has provided computational capabilities to materials like these. It offers greater control of their environment to residents of “smart homes.” Access to this kind of technology is asymmetrical, however. Many communities and styles of living are excluded. These outliers offer a perspective to critique IoT practice as well as a site for producing ecologically-oriented design work. This thesis provides a theoretical foundation for ecological design in order to create design objects in novel, useful ways. Second, it describes and classifies the contemporary Internet of Things to provide as a springboard for design prototyping. Finally, the last component is a design research project that uses an ecological approach to develop speculative Internet of Things devices for domestic outliers--in this case, cohousing communities.
question How can practice-based design research be used to understand a different interaction paradigm?
question What is the knowledge component that comes from practicebased design research? How can it be disseminated in an academic context that depends so wholly on papers?
Tobias Mulling acts as a PhD Candidate at the University of Brighton, Interactive Technologies program, and has a master’s degree in Hypermedia University of Santa Catarina (Brazil). He also works as an assistant professor at the Federal University of Pelotas (Brazil) in the course of Digital Design. He has experience in the area of Human Computer Interaction (HCI) and and principal research interests are:: interaction design, service design, gestural interactions, mobility and ubiquitous systems.
Tom Jenkins is a PhD student in the Public Design Workshop at Georgia Tech’s Digital Media program. His practice draws from Science and Technology Studies, Design Research, and Human-Computer Interaction to develop, prototype, and deploy electronic platforms that unpack assumptions about technology’s everyday role. He completed his Master’s studies at NYU’s Interactive Telecommunications Program in 2008, and recieved a BA from Cornell University in 2006.
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Trine Højbak Gøttsche Vasiliki Tsaknaki WWW.HAPPY-HELP.COM @ MOELLERTRINE
VASILIKITSAKNAKI.COM
keywords Intimacy, Accessories, Wearables
keywords Crafting, Computational materials, Interaction design
affiliation Design School Kolding Research and Education Denmark
affiliation KTH Royal Institute of Technology and Mobile Life Research Media Interaction Design Sweden
bio
bio
research
research
The PhD research project investigates the relationship between individuals with specific needs e.g. elderly, autistic adults and cardiology patients, and wearable health technology. Hypothesising that explorations of social, cultural, and emotional values embedded in accessory design such as jewellery, functional helping aids i.e. glasses, hearing aids etc. and clothing accessories, will influence the design of future wearable health technology, the goal of the project is solution-oriented towards a social welfare design context. The research approach will be based on design experiments to position the research contribution in a research-through-design (Frayling 1993) landscape. Theorizing social welfare design, the term represents a design approach to be better able to understand individuals with specific needs, their situation, and feelings: all in all, for designers to be more empathic (Batterbee & Koskinen 2003; Kouprie & Visser 2009). Empathic design is an approach directed towards building creative understanding of users and their everyday lives for new product development (Postma et al. 2012) The research will generate new knowledge, based on findings from the explorative research methods to suggest accessory approaches to use in early phase design projects. This is part of the research aim to identify an accessory thinking when designing future wearable health technology.
With my research I am contributing to the on-going discussions around materiality in interaction design, with a focus on practice-based approaches and crafts. As new types of computational materials are entering the interaction design arena, there is a need to articulate how they re-shape design practices, for example in regards to tools and methods involved. My research draws on that topic through several studies that showcase different angles from which physical crafting within interaction design can be studied. Having either a specific material or a crafting practice as a starting point, I have looked at particular crafting practices, such as leather crafting, silversmith crafting, and crafting of garments. Each case study highlights a number of topics and directions, taking into account materials involved, the making process, the interaction gestalt of designed outcomes and its cultural significance. Such a perspective highlights a broader cultural grounding within the interaction design discourse, by creating new framings and understandings of interactive products and digital media, while challenging already established assumptions around them. Through my research I am now focusing specifically on the topics of ephemerality and obsolescence in contemporary computing, in terms of both software and hardware.
question What is the role of design experiments in future practice-based design research?
question What particular skills would future practice-based design researchers need to have, and how can a negotiation between different types of skills be achieved?
Møller holds an MA in Design Management and a MA in Design; Health & Wellbeing from Kingston University London, where she also assisted the University’s Design Research Centre. With a background in fashion and textiles design, Møller is a design researcher who investigates and responds through materials, working closely with citizens, patients and staff. She uses an emotional and experience-based problem solving approach designing for individuals with specific needs.
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I have already completed 3 out of the total 5 years of my PhD, doing 80% research, and teaching 20% at KTH Royal Institute of Technology. My background is in product design, and in my research I am approaching questions in the interaction design discourse from a practice-based perspective, and crafts perspective. The conferences where I have presented my research so far are DIS, Nordes, CHI and TEI.
Designer story mapping: map the designer’s experience Ruth Neubauer Kaajal Modi
Wednesday 29th 1600 - 1730
As designers/researchers, we would very rarely start designing a product or service without first mapping out and investigating all of the stakeholders, but how often do we take into account our own influence in shaping the design outcome? Our observation is that designers’ individual/social/cultural experiences and understandings of power/dominance/hierarchy are a significant yet unconscious factor influencing the ways in which they design/research. It is impossible to disarticulate their own identities and understandings from the ways in which they choose to create, (re)present and communicate. This workshop aims to ask the questions: What are our own social, cultural and individual experiences, and how do these influence the ways in which we design, or conduct and interpret research? How do we become more aware of the ways in which we negotiate internal/external understandings of the problem space, ourselves and each other whilst collaborating on a project, and how do these negotiations themselves impact the outcomes of said project?
Today’s and tomorrow’s design researcher reinventing the intersection Andrea Augsten Daniela Peukert Vera-Karina Gebhardt Jana Thierfelder
Thursday 30th 1115 - 1245
The workshop will be based on an initial study kicked off by design:transfer, an initiative which focuses on issues of design research in transformation processes in science, business, politics and society, about different roles and competences of design researchers, focussing on the personal role the participants currently fulfil. The interim report of the survey was presented at the Swiss Design Research Conference in January 2016 and provided insights into the implicit links between competences, methods and team formation. It resulted in ambitious, yet critical discussions – and showed, that there is an urgent need to keep this discussion running. Therefore we are proposing a workshop session during the PhDbyDesign 2016, which will be both, an active reflection about competencies of design researchers and an interactive production of new ideas and knowledge about their linking role in teams.
Somebody Else’s Problem a session of problem’s exchange around the theme of healthy working environments Fiona MacLellan Anna Louise Spencer Alicia Smedberg
Tuesday 28th 1400 – 1530
“One day, struggling on the sofa office, I decided to share my thoughts with my peer Ed, he gave me a phone number, thinking that this could have helped me in some reasoning. The problem was solved in half hour call with Ed’s mum.” Giulia Fiorista, PhD student and organiser. This workshop will explore how to deal with obstacles that get in the way of productive working environments (used very broadly to incorporate our homes, libraries, studios, and the people we engage with in these spaces). The focus, however, will be on passing these problems onto other people, rather than solving them yourself. This will build upon a series of creative experiments undertaken by a group of PhDs to test how we respond to obstacles and problems we have encountered over the past six months.
Common ground in healthcare research: bridging perspectives between healthcare and design research Tessa Dekkers Patrizia D’Olivo Boudewijn Boon Bob Groeneveld
Tuesday 28th 1115 - 1245
Product and service design play an important role in improving healthcare. It can lead to innovative hospital environments and medical devices, as well as new approaches to care and treatment. Successfully implementing new products and services requires an understanding of the different end users involved. Consequently, in addition to the clinical research by healthcare professionals mainly focussed on the patient, there is a demand for research concerning needs and experiences of all involved end users. This means a collaborative effort is necessary between design researchers and clinical researchers. However, it can be difficult to share and align perspectives on methodology, expectations, and modalities of an intervention. In the present workshop we will bridge the clinical and the design perspective by developing a ‘first aid kit’. Participants will share their experiences and generate implementable strategies for good design research practice in the healthcare context.
our publications so far
2015 LEEDS INSTANT JOURNAL
The first Instant Journal brings together materials produced for and during a PhD By Design study and workshop day held at Leeds College of Art on May 14th 2015. This day was dedicated to exploring multiple possibilities of innovatively disseminating practice based design research. Twenty-nine participants contributed to the day with a 5 minute presentation of one instance of dissemination of their research, reflecting on what they did, what worked and what did not and why. These presentations, and the practices at their core, where the basis for our collective exploration.
2015 GOLDSMITHS INSTANT JOURNAL
The second issue of the PhD By Design Instant Journal brings together reflections, provocations and thoughts elicited from the PhD by Design two day conference held at Goldsmiths in November 2015. The conference was interested in exploring how practice-based design PhD students research across difference. Sixty participants have contributed to this second issue which was initiated from a 5 minute presentation of one instance of researching across difference in their work.
2014 CONFERENCE DOCUMENTATION
The 2014 conference documentation brings together snippets from the first PhD By Design conference held at Goldsmiths on the 6th and 7th November 2014. Over 90 design researchers attended the two-day event which was an energising sign that our desires to bring this community together were resonating with others. The two days we spent together presenting and discussing proved exciting and vibrant. Lots of shared questions were brought to the fore - which we believe will shape the processes, outcomes and impacts of practice-based design research in the years to come. But see for yourself in this document.
2015 CONFERENCE DOCUMENTATION
The 2015 conference documentation brings together snippets from the second PhD By Design two-day conference held at Goldsmiths again on the 5th and 6th November 2016. 60 practice based design researchers attended the two-day event to further discuss issues of researching across difference through practice based design research. The two days of the event were filled with presentations, workshops and resource building activities. The issues of researching across difference was tacked through critical questions posed by each participant as they registered then further addressed through their presentations and discussion. This documentation document highlights and shares the direction of these discussions.
notes GETTING STARTED WITH TWITTER
We’ve put together this information (tweaking it from the Twitter website) to help you get started with Twitter if your interested. Our account is @PhdDesignGold and the PhD By Design conference hashtag is #PhdByDesign What is Twitter? Twitter is an information network made up of 140-character messages called Tweets. It’s an easy way to discover the latest news related to subjects you care about. How is it useful? Twitter contains information you may find useful. Messages from users you choose to follow will show up on your home page for you to read. For PhD students it’s an easy way to keep up to date with funding calls, event announcements, and topics being discussed at conferences. 1. DISCOVER SOURCES: Find and follow others Start by finding and following other interesting Twitter accounts. Look for academics you know, practitioners you like, research institutes, or news sources you read. Tip: One great way to find more interesting accounts is see who those you know or respect are following. 2. CHECK YOUR TIMELINE: See what’s happening Messages from those you follow will show up in a readable stream on your Twitter homepage, called your “Timeline”. Once you’ve followed a few accounts you’ll have a new page of information to read each time you log in. Click links in others’ Tweets to view articles, images or videos they’ve linked to. Click hashtagged keywords (#) to view all Tweets about that topic. 3. TAKE IT WITH YOU (and stay on top of it) You can connect your account to your phone or download a Twitter applications to read Tweets from multiple sources, like HootSuite or Tweetdeck. How to start tweeting: You don’t have to sign up to Twitter to read any of the content, but you do have to have an account if you want to contribute, or ‘tweet’. If you want to start ‘tweeting’, here are some good ways to get started. People who are interested in what you have to say may follow you and they’ll see all the Tweets you share with them. 1. BUILD A VOICE: Retweet, reply, react Use existing information (other people’s Tweets) on Twitter to find your own voice and show others what your interested about. Retweet messages you’ve found and love, or @reply with your reaction to a Tweet you find interesting. 2. MENTION: Include others in your content Once you’re ready to begin authoring your own messages, consider mentioning other users by their Twitter username (preceded by the @ sign) in your Tweets. This can help you think of what to write, will draw more eyes to your message, and can even start a new conversation. 3. GET FANCY: Explore advanced features As you become more engaged on Twitter, others will begin to find and follow you. Once you’re familiar with Twitter basics, there are more advanced features: lists, direct messages, and favorites. Some starting recommendations from the @phdbydesign: @ahrcevents @DRS2016uk @Write4Research 43
PHDBYDESIGN.COM team@phdbydesign.com @phdbydesign #phdbydesign Facebook /PhDbyDesign phdbydesign.tumblr.com DRS WWW.DRS2016.ORG University of Brighton Grand Parade Brighton BN2 0JY United Kingdom +44 (0)1273 600900 PhD By Design DRS University of Brighton (City Campus) Edward Street building 154 Edward Street, Brighton BN2 0JG [actual entrance on Dorset Place, almost on the corner with Edward Street] switchboard - +44 (0)1273 600900 For more information, please contact: ALISON THOMSON 0044 (0)78 4659 8417 MARIA PORTUGAL 0044 (0)78 6439 6907 BIANCA ELZENBAUMER 0044 (0)75 8660 2977
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